Freedom Force Forums > Scripting Forum

Sidekick Attribute

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Urthman:
I thought I remembered a while back someone posting about having scripted a SIDEKICK attribute that worked sorta like NEMESIS except the character that randomly showed up would be on your side instead of an enemy.

Did that actually happen, or was it just someone talking about the possibility?

Any reason you couldn't just give your hero the NEMESIS attribute but make the randomly appearing character a GAME_OBJ_POLICE with friendly AI (like cop or order_neutral)?

Carravaggio:
i think most people use PRIVATE ARMY to simulate sidekicks, then just change the cops into a single ally (cap/bucky etc.). that'd do the same thing you're proposing. Unless you're looking for a sidekick attribute that gives benefits to the duo while they are together (altho teamplayer and symbiosis does that too...)

BentonGrey:
I know that the script for Sidekick exists, I saw it while messing around with something in FFX3....

Urthman:
One of the things I was looking for was the random element in Nemesis.  Your sidekick has a chance of showing up, but isn't just there automatically every time.

catwhowalksbyhimself:
There are strings for a Sidekick attribute in FFX for compatibility with Taskmaster X's hero files, but it's just a rename of Private Army, I believe.

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