Freedom Force Forums > Scripting Forum
Sidekick Attribute
stumpy:
And, we could have the PRIVATE ARMY code check for a SIDEKICK attribute and only spawn one of that character, skirting the need to try and balance the CP costs. E.g., SIDEKICK could cost 0 CP and PA would still just spawn one of a character with it. That way, you know what Bucky really costs and you could even play him (without the senior partner) in the RR and use him in missions and RR sessions with random spawns without his artificially high cost messing anything up.
Renegade:
Which would be a sweeter way to handle it.
Epimethee:
Hmmm. Not bad, but this means you need two attributes: Private Army for your main hero, and Sidekick for the err, sidekick. It would be extremely simple to implement, true enough, but the alternative (a PA variant where only one soldier is created and his probability of actually appearing is based on his character cost) doesn't sound too hard either (PA + some Upgradable code).
TaskMasterX:
--- Quote from: Renegade on February 21, 2007, 06:07:35 PM ---I believe the sidekick attribute was my idea, although Taskmaster's handling of it is more or less the same approach. My Sidekick Attribute is a 5000 cost attribute that doesn't give the sidekick character anything except the high cost. The Senior Hero then just uses Private Army and it's configured to use the Sidekick character with the high cost preventing multiple instances of the character.
--- End quote ---
No disrespect meant, Ren. While you were the first to mention it, the first time I saw it mentioned was by JKCarrier in another thread which I had made a link to in my FFvTTR Hero File Pack (although that link is in limbo at the moment).
JKCarrier:
--- Quote from: TaskMasterX on February 22, 2007, 07:11:19 AM ---While you were the first to mention it, the first time I saw it mentioned was by JKCarrier in another thread which I had made a link to in my FFvTTR Hero File Pack (although that link is in limbo at the moment).
--- End quote ---
I think I first heard the idea from Dr. Mike, although he might've gotten it from Ren (or they may have both come up with it independently). In any event, it's a clever way around the limitations of Private Army, although an actual coded attribute would be very cool.
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