Author Topic: Hero Help! Skins and Meshes.  (Read 9229 times)

Offline GGiant

  • Hero Member
  • Posts: 1332
Re: Hero Help! Skins and Meshes.
« Reply #60 on: January 01, 2008, 07:53:30 AM »
So do I keep the cape and shoulder caps, bearded?

Offline SnowMan

  • Newbie
  • Posts: 42
Re: Hero Help! Skins and Meshes.
« Reply #61 on: January 05, 2008, 10:15:06 PM »
thank you unkoman, but i'm afraid i did the skin myself.
i just need a mesh with goggles.
take a look at my skin.


well does it look kewl?
i added seam to his beanie :P

Offline GGiant

  • Hero Member
  • Posts: 1332
Re: Hero Help! Skins and Meshes.
« Reply #62 on: January 05, 2008, 11:16:43 PM »
Have you considered using the reflect layer, it will probably look "cooler"...get it?! "cooler". :lol:

Offline SnowMan

  • Newbie
  • Posts: 42
Re: Hero Help! Skins and Meshes.
« Reply #63 on: January 06, 2008, 02:14:54 AM »
yeah we get it.
anyways i'm addin a refl right now.

Offline UnkoMan

  • Hero Member
  • Posts: 2472
Re: Hero Help! Skins and Meshes.
« Reply #64 on: January 06, 2008, 03:31:29 AM »
Yeah, a refl would be good. Maybe a subtle one with an exaggerated "snowy" texture, so you could have little glistening crystals.
As for goggles, look at some of tommyboy's meshes. I am sure you can find what you need there.

Offline SnowMan

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  • Posts: 42
Re: Hero Help! Skins and Meshes.
« Reply #65 on: January 06, 2008, 10:18:56 PM »
glistening crystals eh?
hhmmm how do i do that?

Offline GGiant

  • Hero Member
  • Posts: 1332
Re: Hero Help! Skins and Meshes.
« Reply #66 on: February 02, 2008, 03:27:22 AM »
BA-DA-BUMP!
Anyway, I made a minion of Mr.Hamrick as seen in fr wiki.
It looks dull but here it is.
Spoiler (click to show/hide)

Offline UnkoMan

  • Hero Member
  • Posts: 2472
Re: Hero Help! Skins and Meshes.
« Reply #67 on: February 02, 2008, 12:29:09 PM »
glistening crystals eh?
hhmmm how do i do that?

If you use a mesh with effects turned on, then you add another .tga file called male_basic_refl (or whatever your main skin file is called). What I would do for that skin is to put a layer of black over top of everything, and set it to 70%, maybe 80%. I'd overlay a snow texture over the white parts also, at about 30% - 50% probably. Then, I'd flatten the snow texture onto the skin, and crank up the contrast. That's what I'd use for the refl file.

But I'd also go back and keep the snow texture on the main skin file. Anyhow, this would make it really shimmer.

As for the minion, he's decent. It'd be cool if it still faded away like the fire guys do. Making shadow characters on interesting meshes is fun, though. Gni's alien or the x-com chryssilid (I forget who made that).

Offline SnowMan

  • Newbie
  • Posts: 42
Re: Hero Help! Skins and Meshes.
« Reply #68 on: February 13, 2008, 10:55:12 PM »
ah shoot, i lost my file to my skin and stuff after the reformat.

Offline GGiant

  • Hero Member
  • Posts: 1332
Re: Hero Help! Skins and Meshes.
« Reply #69 on: February 15, 2008, 08:49:42 PM »
glistening crystals eh?
hhmmm how do i do that?

If you use a mesh with effects turned on, then you add another .tga file called male_basic_refl (or whatever your main skin file is called). What I would do for that skin is to put a layer of black over top of everything, and set it to 70%, maybe 80%. I'd overlay a snow texture over the white parts also, at about 30% - 50% probably. Then, I'd flatten the snow texture onto the skin, and crank up the contrast. That's what I'd use for the refl file.

But I'd also go back and keep the snow texture on the main skin file. Anyhow, this would make it really shimmer.

As for the minion, he's decent. It'd be cool if it still faded away like the fire guys do. Making shadow characters on interesting meshes is fun, though. Gni's alien or the x-com chryssilid (I forget who made that).
All X-com meshes for Freedom Force have been done by Jik, AFAIK.