Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: BentonGrey on July 30, 2014, 10:13:50 PM

Title: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 30, 2014, 10:13:50 PM
Note: I'll be adding to this post from time to time as I finish rough drafts of these herofiles.  Be sure to check back.

Alright gents, I'm moving into a new phase of the Marvel Adventures mod.  I'm working on a lot of the characters that I had sidelined before, and I can use your help!  I'd love it if y'all would share your clever and interesting builds with me for the following characters:


Some specific questions:
How good should Spidey's and Daredevil's passive defenses be?  What all should they let pass through?

Should Electro have Metabolic?  I've found references to this online, but I've never seen it in the classic comics.  I'm not opposed to adapting stuff from outside of my reading if it adds to the character, but I don't want to put it in if it's an aberration. 

What FX do you use for Mysterio?

------------------------------------------------------------
Daredevil
------------------------------------------------------------
Spoiler

Info:
     File Type:    FFv3R
     Mesh:         library\characters\dm_Daredevil_Gren\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     3    Normal
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    4    Hardy
     Energy:       4    Powerful

Attributes:
     Danger Sense                 
     Enhanced Senses               
     Acrobatic                     
     Ropeswinger                   
     Wall Climbing                 

Powers:
     devils double (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    thug_club                     

     devils due (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_5                       
             Attached FX Name:    libertylad_onetwo             

     billy club throw (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    dd_red_sl                     

     dancing devil (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                High
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    pan_kick                     

     billy club blow (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    thug_club                     

     trick toss (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    dd_red_sl                     
             Power Flags:         Chained

     two club toss (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_3                     
             Attached FX Name:    dd_red_sl                     

     blind justice (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    nazi_soldiers_melee           

     radar sense (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Frequent
             Level:               4
             Animation Name:      dodge_right                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged

------------------------------------------------------------
Spider-Man
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\dm_Spider-Man\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     5    Very Strong
     Speed:        6    Extremely Fast
     Agility:      7    Extraordinarily Agile
     Endurance:    5    Very Hardy
     Energy:       5    Very Powerful

Attributes:
     Danger Sense                 
     Jumper                       
     Acrobatic                     
     Wall Climbing                 
     Flier                         

Powers:
     spidey punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    theant_punch                 

     acrobatic attack (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    shadow_kick                   

     arachnid assault (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      combo                         
             Attached FX Name:    libertylad_onetwo             

     web slinging (Ranged - Beam):
             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      web_shot                     
             Attached FX Name:    web_yank                     

     web bullets (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      web_bullets                   
             Attached FX Name:    soldierant_acidspray         

     crowd pleaser (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 360 Degrees
             Level:               4
             Animation Name:      360_melee                     
             Attached FX Name:    default_punch                 

     web yank (Ranged - Beam):
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      web_yank                     
             Attached FX Name:    web_yank                     

     spidey sense (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Frequent
             Level:               4
             Animation Name:      passive_defence               
             Attached FX Name:    spidey_sense                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

     web spray (Ranged - Cone):
             DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Long
             Level:               4
             Animation Name:      web_spray                     
             Attached FX Name:    web cone 
I need to create a custom attribute for Spidey, any suggestions?  I've also got one power slot left.  What else does he need?

What do y'all think?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: trebean on July 31, 2014, 05:10:09 AM
I made my Daredevil supsceptible to energy attacks since that's the power type I often use for sound based attack and removed the always active flag from the passive defence, he can dodge stuff but he can't when he's disoriented or stunned or immobile or drugged, same with Spidey (I often really use that flag when the passive is set up to be like a tank and not a dodger)

I also added a flying melee for Spidey.

For Ock, mostly just AOE Melee attacks and attacks that flings the enemy over a great distance, I also gave him jumping attributes and at least 5 stats on Strength and Speed since I also added in his mechanical arms to the tally.

Mysterio, I use fog FX and the green velociraptor FX and some weak "Ghost", "Mysterio", and "Any Sinister Six Member/Spidey" summons.
I didn't really gave him offensive attacks other than causing rage to simulate confusion on who the enemy will fight.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on July 31, 2014, 05:28:34 AM
For Spidey, I made a custom attribute that combined "Rope Swinger" (which I found was better than "Flier" for him), "Acrobatic" (he seems to always land on his feet :P), "Disciplined" (he rarely ever quits), and "FFActiveDefense 25" (web shield).  You could also give him "Web Slinger", but that's not typically an attribute that I use all too often.

For the passives, for Daredevil, I typically give him Occasional chance against Piercing, Crushing, and Energy attacks.  I sometimes add Heat and Cold to the list, but sometimes I don't.

For Spidey, I typically make a Frequent "Pass Through" passive against almost all ranged attacks (other than mental) since he can detect projectiles way before they actually reach him and he simply jumps out of the way.  I don't add melee to that list, most of the time, as he seems to get punched way more often than shot.  Besides, his agility usually allows him to dodge most melee attacks, even without a passive.  As most projectiles that I have are Fast or even Very Fast, the passive helps quite a bit.  It's very weird for me to see Spidey get tagged by bullets, energy blasts, and thrown objects.

I also never give my "dodge" characters passives against Area and Direct attacks, and usually, I have them specialize in either melee or range.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: detourne_me on July 31, 2014, 04:10:18 PM
Both those hero files look perfect to me BG. Does Spidey have that bowing animation? Maybe it could be a small area enrage... Kind of like a quick quip or taunt.

Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 01, 2014, 04:36:32 AM
Thanks guys!  That was very helpful, and I had that flag checked on Daredevil by accident, so thanks for the catch, Tre!

Well, I'm feeling pretty good about Spidey, and somewhat so for Daredevil.  Let me post a few more.

------------------------------------------------------------
Hero File: doctor octopus
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\byd_male_4tenacles\character.nif
     Skin:         docockc6
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     4    Strong
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    5    Very Hardy
     Energy:       4    Powerful

Attributes:
     Wall Climbing                 
     Heavy Lifter                 
     Disciplined                   
     Danger Sense                 
     

Powers:
     4 tentacle pincer (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                High
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    mechman_wreckingball         

     tentacle grapple (Melee):
             DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_5                       
             Attached FX Name:    minuteman_patriotswing       

     tentacle barrage (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    libertylad_onetwo             

     tentacle toss (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               4
             Animation Name:      melee_180                     
             Attached FX Name:    manbot_punch                 

     tentacle punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    manbot_punch                 

     sentient tentacles (Passive Defense):
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               4
             Animation Name:      active_defense               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged

     darting tentacles (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_short5                 
             Attached FX Name:    invisible_tentacle           

     tentacle punch (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_short4                 
             Attached FX Name:    invisible_tentacle           

     tangling tentacles (Ranged - Projectile):
             DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_short8                 
             Attached FX Name:    invisible_tentacle           

     tentacle sweep (Area):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           High
             Radius:              180 Degrees
             Level:               4
             Animation Name:      area3                         
             Attached FX Name:    ffx_blank                 
I'm REALLY happy with Doc, though his survivability is still not quite what I'd like it to be.  I'm not sure what other tweaks to make, but I've got his arms replicated with invisible projectiles, much like a flying melee attack, and it works out REALLY well.  I'm probably going to redo Mr. Fantastic this way, in fact!

------------------------------------------------------------
Hero File: green goblin
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Green_Goblin\character.nif
     Skin:         green goblin ue
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:        AW

Stats:
     Strength:     4    Strong
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    5    Very Hardy
     Energy:       5    Very Powerful

Attributes:
     Solid Skeleton               
     Armored                       
     Strange Visitor               
     
     Jumper                       

Powers:
     pumpkin bomb (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Normal
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    pumpkin_grenade               
             Power Flags:         Grenade

     pumpkin knockout bomb (Ranged - Explosive Projectile):
             DamageType:          Purgatory
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                High
             Knockback:           None
             Velocity:            Normal
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_6                     
             Attached FX Name:    pumpkin_smoke                 
             Power Flags:         Grenade

     throwing bats (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Max Instances:       Max 2
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    batarang_edged               
             Power Flags:         Flight Spawn

     ghoulish strike (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    bluedarkmen_rend             

     electro shock glove (Ranged - Beam):
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    manowar_bolt                 

     ghoulish mail (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     glider ram (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    manbot_jetcharge             

     mad fury (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    purpledarkmen_rend           

     smoke screen (Area):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Radius:              360 Degrees
             Level:               4
             Animation Name:      area                         
             Attached FX Name:    storm_fog                     

     flying ram (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            Medium
             Level:               4
             Animation Name:      flying_melee                 
             Attached FX Name:    ffq_heightcheck
Here's the Goblin, arguably Spidey's most important villain.  I'm not thrilled with him yet.  I'm open to any suggestions.  His custom attribute has fast healing, air superiority, and acrobatic (amateur).

------------------------------------------------------------
Hero File: lizard
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\DM_Lizard_skope_h20\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:        RP

Stats:
     Strength:     5    Very Strong
     Speed:        5    Very Fast
     Agility:      5    Very Agile
     Endurance:    6    Extremely Hardy
     Energy:       4    Powerful

Attributes:
     Wall Climbing                 
     Weak Minded                   
     Claws                         
     Cold Blooded                 
     

Powers:
     reptilian rip (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch           

     tail whip (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 360 Degrees
             Level:               4
             Animation Name:      melee_tail                   
             Attached FX Name:    thug_club                     

     lizard lashing (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    evilfemale_scratch           

     scaly jaws (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_bite                   
             Attached FX Name:    raptor_bite                   

     reptilian leap (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    raptor_pounce                 

     scaly grasp (Melee):
             DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      grapplestart                 
             Attached FX Name:    quetz_serpent_strike         

     scaly hide (Passive Defense):
             Block Type:         
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

And here's the Lizard.  He may be a bit too tough.  I need to do some more testing.

Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 01, 2014, 04:36:58 AM
------------------------------------------------------------
Hero File: mysterio
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Mysterio_Gren\character.nif
     Skin:         mysterio ue dds
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     3    Normal
     Speed:        4    Fast
     Agility:      5    Very Agile
     Endurance:    4    Hardy
     Energy:       6    Extremely Powerful

Attributes:
     Beautiful                     
     Illusionist                   
     Wall Climbing                 
     Jumper                       
     Enhanced Senses               

Powers:
     mysterious might (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    manowar_gaff                 

     mesmerizing illusions (Area):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    jubilee_area                 

     stage fog (Area):
             DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               4
             Animation Name:      area_4                       
             Attached FX Name:    storm_fog                     

     knockout gas (Ranged - Projectile):
             DamageType:          Purgatory
             Magnitude:           High
             Energy Point Cost:   Very Low
             Stun:                High
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    soldierant_acidspray         

     dazzling hologram (Ranged - Projectile):
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Very Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    entropy_null_shadows         
             Power Flags:         Homing

     holographic illusion (Direct):
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Very Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    purpledarkmen_darkpower       

     static charges (Ranged - Projectile):
             DamageType:          Electrical
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_4                     
             Attached FX Name:    lorna_ball_lightning         

     charged gauntlet (Melee):
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   Very Low
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    mentor_energyknife           

     swirling smoke (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Frequent
             Level:               4
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged

I'm relatively happy with Mysterio.  He wouldn't be much of a threat on his own, but he'd play merry havoc with just about anybody as part of a team or with some minions.

------------------------------------------------------------
Hero File: scorpion
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Male_scorpion\character.nif
     Skin:         scorpionc6
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:        SR

Stats:
     Strength:     7    Extraordinarily Strong
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    6    Extremely Hardy
     Energy:       5    Very Powerful

Attributes:
     Jumper                       
     Strange Visitor               
     Wall Climbing                 
     Hot Tempered                 
     

Powers:
     scorpion claw (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    nazi_soldiers_melee           

     tail smash (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_6                       
             Attached FX Name:    minuteman_patriotswing       

     plasma acid (Ranged - Beam):
             DamageType:          Acid
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    venom_blast                   

     battle suit (Passive Defense):
             Block Type:         
             Success Rating:      Occasional
             Level:               4
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     pincer pummel (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_5                       
             Attached FX Name:    nazi_soldiers_melee           

     acid spray (Ranged - Projectile):
             DamageType:          Acid Burn
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    soldierant_acidspray

I'm limited by Scorp's keys.  I'd like to do more with his tail, but I can't think of any other way to use these animations.

------------------------------------------------------------
Hero File: vulture
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\byd_male_old_aw\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     5    Very Strong
     Speed:        5    Very Fast
     Agility:      5    Very Agile
     Endurance:    5    Very Hardy
     Energy:       4    Powerful

Attributes:
     Flier                         
     Air Superiority               
     Disciplined                   
     Claws                         
     

Powers:
     dive bomb (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_5                       
             Attached FX Name:    pan_kick                     
             Power Flags:         Up Knockback

     flying cyclone (Area):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               4
             Animation Name:      area                         
             Attached FX Name:    storm_hurricane               

     razor wing slash (Melee):
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    icequeen_slash               

     flying kick (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    shadow_kick                   

     razorwing slam (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Minor
             Stun:                High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    icequeen_slash               

     flying bombardment (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            Medium
             Level:               4
             Animation Name:      flying _melee_2               
             Attached FX Name:    flying_punch                 

     flight harness (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Occasional
             Level:               4
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged

I think Vulture is captured pretty well, but once again I'm limited by keys.  I'd love it if he had some better keys for a flying melee.  I may have to investigate Tommy's Vulture more thoroughly, though I just LOVE the way this one looks.

------------------------------------------------------------
Hero File: venom
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Venom_TJ\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     6    Extremely Strong
     Speed:        5    Very Fast
     Agility:      6    Extremely Agile
     Endurance:    5    Very Hardy
     Energy:       5    Very Powerful

Attributes:
     Heat Sensitive               
     Fast Healing                 
     Wall Climbing                 
     Danger Sense                 
     Flier                         

Powers:
     venomous blows (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    libertylad_onetwo             

     symbiote costume  (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    microwave_absorbradiation     
             Damage Blocked:      Crushing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     venomous web (Ranged - Beam):
             DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    venom_tangle                 

     symbiotic leap (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                None
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_7                       
             Attached FX Name:    supercollider_massivepunch   

     venomous assault (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Minor
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_8                       
             Attached FX Name:    default_punch                 

     poisonous punches (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Trace
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    bullet_pummel                 

     tongue lashing (Ranged - Beam):
             DamageType:          Acid Burn
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_9                     
             Attached FX Name:    venom_tongue

I can definitely use advice on Venom, as I really don't know the character super well.  My only exposure has been through the TV shows and movie.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on August 01, 2014, 04:54:16 AM
Well, for the Green Goblin, I would bump his strength up to 5.  From almost all of the sources that I've seen, from the Official Marvel Handbook to Marvel RPG stats, he's every bit as strong, if not stronger, than Spidey.

For Venom, I typically make him very much like Spider-Man in terms of melee and web powers.  Of course, Venom has his claws and tongue to use in combat, so perhaps you can have him use his tongue as a grapple and a piercing melee attack (perhaps "Poisonous Punches")?  The only real difference that I can see between him and Spidey is their AI.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Cyber Burn on August 01, 2014, 07:58:51 PM
Quote from: spydermann93 on August 01, 2014, 04:54:16 AM
Well, for the Green Goblin, I would bump his strength up to 5.  From almost all of the sources that I've seen, from the Official Marvel Handbook to Marvel RPG stats, he's every bit as strong, if not stronger, than Spidey.

For Venom, I typically make him very much like Spider-Man in terms of melee and web powers.  Of course, Venom has his claws and tongue to use in combat, so perhaps you can have him use his tongue as a grapple and a piercing melee attack (perhaps "Poisonous Punches")?  The only real difference that I can see between him and Spidey is their AI.

I hadn't thought about a "Poisonous Punch" for Venom, but that's an interesting concept, I was actually thinking about an attack that causes "Enraged" since I would assume that the Venom Symbiote could probably infect another person, in which case the victim could potentially lose control of their faculties, causing them to go after their teammates.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: detourne_me on August 01, 2014, 10:33:57 PM
You could make doc ock a flier to improve his survivability!
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: trebean on August 02, 2014, 05:12:46 PM
I'd put a check on Ocks Passive for always active, since I always remembered Alfred Molina's portrayal of him where the tentacles were actually "alive" and protected him subconsciously.
PLUS, it is called "SENTIENT" Tentacles, so yeah...
I'd also put a combination of Acrobatic and Jump Atrributes to add to that as well, since his tentacles always lands him perfectly and he sometimes travel by jumping up high with his tentacles.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 09, 2014, 07:56:53 PM
Thanks guys!  These were very helpful suggestions.

Here's another Spidey villain I'm working on:

------------------------------------------------------------
Hero File: Rhino
------------------------------------------------------------

Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\Rhino_Gren\character.nif
     Skin:         standard
     Material:     Flesh
     Weight:       170  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     7    Extraordinarily Strong
     Speed:        5    Very Fast
     Agility:      3    Normal
     Endurance:    7    Extraordinarily Hardy
     Energy:       5    Very Powerful

Attributes:
     Tough Guy                     
     Strange Visitor               
     Invulnerable (05 hp)         
     
     

Powers:
     Tough Hide (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    microwave_absorbradiation     
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Energy
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area

     gore (Melee):
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Trace
             Stun:                Medium
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_charge                 
             Attached FX Name:    manbull_gore                 

     rhino blow (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    order_punishment             

     rhino rampage (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Minor
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    order_punishment             

     trampling charge (Special):
             Special Type:        Speeding Bullet     
             Energy Point Cost:   Medium
             Level:               2
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet       

     ground pound (Area):
             DamageType:          Crushing
             Magnitude:           Very Low
             Energy Point Cost:   Very Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               4
             Animation Name:      smash                         
             Attached FX Name:    order_quake                   
             Power Flags:         Ground Targets Only

     pavement projectile (Ranged - Explosive Projectile):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    subterrestiral_boudler_bash 

Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 13, 2014, 04:36:49 PM
Alright, I'm working on The Leader and the U-Foes.  How do y'all set them up so they'll be interesting, comic-faithful, and a challenge for the Hulk?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on August 13, 2014, 04:52:47 PM
Quote from: BentonGrey on August 13, 2014, 04:36:49 PM
Alright, I'm working on The Leader and the U-Foes.  How do y'all set them up so they'll be interesting, comic-faithful, and a challenge for the Hulk?

Well, for the Leader, you could give him all sorts of laser weapons (dealing damage that the hulk is not resistant to), shields (to block the hulk's attacks), robotic minions (why should the leader get his hands dirty when his robot goons can do it for him? :P), teleporting (to stay out of reach), and just about anything else scientific-like.  Oh, and don't forget about those manipulative mental powers!  Blank the Hulk's mind to make his bonuses go down, hypnotize him to attack his enemies, enrage him to make hulk more smashy, etc.

Lot's of manipulation and lots of high-tech gadgets to keep the Hulk out of reach.  We all know that once Hulk gets one hit on the poor Leader, the Leader's a goner :P
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 13, 2014, 04:54:29 PM
Ohh, those are some good ideas, Spyder!  Thanks man!  That gives me just the things I was missing, methinks.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on August 13, 2014, 05:14:05 PM
On a side note, you could also give the Leader "Berzerker" as he has often times gotten so infuriated when his plans weren't working, he starting messing up.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 13, 2014, 10:01:09 PM
Quote from: spydermann93 on August 13, 2014, 05:28:09 PM
Now, for the U-Foes:

Vector can keep the Hulk off of his feet via telekinesis.  He can also throw things from a distance and Hulk would have to close in on him.  I don't see him doing much else than just throwing Hulk around and tossing objects at him.

Vapor could be "Ghostly" seeing as she's immune to all physical attacks and she could have a high energy-cost "weaken" ability to simulate suffocation (that's the only way I see her harming the Hulk, though that would still be very overpowered).  Perhaps some high-damage direct attacks and some stunning area attacks would fit her nicely?

X-Ray would also be immune to physical damage via a "Pass Through" Active Defense as he isn't incorporeal all of the time.  He would also have both energy and radiation attacks (radiation won't do a thing to the Hulk, but it will give him some diversity against other heroes).

Ironclad is a tank with Density control, so he could have some Resistance Through Pain to simulate him amping up his density when sparring with enemies.  He could even have Mass Control should the ResistanceThroughPain thing be too much.

Thanks Spyder!  That is good, and pretty much in line with what I had found. 

Here's the question I'm left with...how can Hulk deal with foes like this?  He's got a pretty limited bag of tricks...pretty much all of them involving smashing of one degree or another, so how does he take on someone who is immune to smashing?  I'm thinking in terms of gameplay here.  I want to use the U-Foes as intermediate villains in a Hulk mission, but it seems like they'd be an absolute pain to fight.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on August 13, 2014, 10:29:36 PM
Quote from: BentonGrey on August 13, 2014, 10:01:09 PM
Quote from: spydermann93 on August 13, 2014, 05:28:09 PM
Now, for the U-Foes:

Vector can keep the Hulk off of his feet via telekinesis.  He can also throw things from a distance and Hulk would have to close in on him.  I don't see him doing much else than just throwing Hulk around and tossing objects at him.

Vapor could be "Ghostly" seeing as she's immune to all physical attacks and she could have a high energy-cost "weaken" ability to simulate suffocation (that's the only way I see her harming the Hulk, though that would still be very overpowered).  Perhaps some high-damage direct attacks and some stunning area attacks would fit her nicely?

X-Ray would also be immune to physical damage via a "Pass Through" Active Defense as he isn't incorporeal all of the time.  He would also have both energy and radiation attacks (radiation won't do a thing to the Hulk, but it will give him some diversity against other heroes).

Ironclad is a tank with Density control, so he could have some Resistance Through Pain to simulate him amping up his density when sparring with enemies.  He could even have Mass Control should the ResistanceThroughPain thing be too much.

Thanks Spyder!  That is good, and pretty much in line with what I had found. 

Here's the question I'm left with...how can Hulk deal with foes like this?  He's got a pretty limited bag of tricks...pretty much all of them involving smashing of one degree or another, so how does he take on someone who is immune to smashing?  I'm thinking in terms of gameplay here.  I want to use the U-Foes as intermediate villains in a Hulk mission, but it seems like they'd be an absolute pain to fight.

Well, I know that Hulk would be able to deal with Ironclad and Vector, but X-Ray and Vapor are usually real problems for him.

Instead of making Vapor and X-Ray immune to physical damage, perhaps you could make them highly resistant?  I don't think that there would be a need for invulnerability with them.  Vapor could be "Air" material (just make sure to give her Density Control because Air has a weight of zero) and X-Ray could be made into energy.  Both of those materials are resistant to physical damage, and solid skeleton could be added to them to make them highly resistant.  Since they both aren't very durable (aside form physical attacks), a low HP should offset their high resistance so that they aren't totally impossible to defeat.

Of course, making Vapor Air with Density Control could have problems, primarily her being completely immune to knockback, even while flying.  Perhaps energy would be a better material for her, but I'll let you decide on that one.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 13, 2014, 10:58:40 PM
Well, I've tweaked a few things and done some testing, and I think it's okay, provided two things: First, Vapor isn't immune to Area attacks, which makes sense because she's so light and diffuse.  Even the wind from Hulk's Thunderclap can send her flying and disperse her molecules.  Second, I give Hulk a dinosaur jumping attack that allows him to hit fliers.  That makes sense, and it will make it a lot easier for him to deal with these pesky folks, even if it takes a while.  I've done a few matches with the U-Foes, and they make an interesting challenge.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on August 15, 2014, 08:56:43 AM
All these ideas reflect exactly my hero file. I agree on DD and Spidey passives, DD's radar is strong by he is weak to sound attacks that can neutralize him. Spidey can doge what flies and shoots but some of his enemies are as fast as him so he can be punched more easily that zapped. Benton may i suggest you use REN's Hulk mesh as i think it will perfectly suit your vision of the character?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on August 17, 2014, 04:05:05 PM
Benton may i suggest some sort of blinding web power for Spidey? Something with high accuracy and medium duration that will prevent the enemy from using ranged attacks. Another suggestion is to give him an active web shield since there is already a nice fx that i don't think it will be used by any other hero. Spider-sense will dodge most ranged attacks but a web shield might be more effective for area attacks.

As for venom he can use some symbiote spikes as a piercing projectile for hitting multiple opponents. I think there is a said fx. Or as venom himself can generate web you can give him a web ball/bullet attack similar to spidey but maybe with less accuracy since Venom doesn't use it very often.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: ShortFuse on August 19, 2014, 11:18:21 PM
Something tells me that you are going to add a Spider-Man campaign to the Marvel Adventures mod.  ;)  Can't wait. Nice builds on your villains. Tried several myself and they add a lot to what I already had.  Doc Oc has a nice fly animation and it does prolong his survivability as dm pointed out. I also noticed you didn't have a flyer attribute for Green Goblin?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: trebean on August 20, 2014, 04:57:43 AM
Quote from: ShortFuse on August 19, 2014, 11:18:21 PM
Something tells me that you are going to add a Spider-Man campaign to the Marvel Adventures mod.  ;)  Can't wait. Nice builds on your villains. Tried several myself and they add a lot to what I already had.  Doc Oc has a nice fly animation and it does prolong his survivability as dm pointed out. I also noticed you didn't have a flyer attribute for Green Goblin?
Benton mentioned giving him a custom attribute that had air superiority which I think includes flyimg.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: ShortFuse on August 20, 2014, 10:48:57 PM
Your right. I missed that.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Skerdilajd Shehi on February 14, 2015, 04:58:54 PM
i can give try to show you what spider-man build would have been a good fit, this may be an bad idea, but i hope you like it mr. grey!


------------------------------------------------------------
Spider-Man
------------------------------------------------------------
Spoiler
Info:
     File Type:    FFv3R
     Mesh:         library\characters\dm_Spider-Man\character.nif
     Skin:         -Spider-Man_RomitaSr
     Material:     Flesh
     Weight:       190  lbs
     AI:           CGenericHero
     Voice:       

Stats:
     Strength:     7    Extraordinarily Strong
     Speed:        6    Extremely Fast
     Agility:      8    Incredibly Agile
     Endurance:    5    Very Hardy
     Energy:       5    Very Powerful

Attributes:
     Wall Climbing                 
     Gymnast (Combo)                       
     Flier                     
     Precognitive                   
     Radioactive                       

Powers:
     spidey punch (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    minuteman_patriotswing               

     acrobatic attack (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_2                       
             Attached FX Name:    order_punishment                   

     crawler assault (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Extreme
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      360_melee                       
             Attached FX Name:    supercollider_massivepunch           

     web tangle (Ranged - Beam):
             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Very High
             Level:               4
             Animation Name:      web_shot                     
             Attached FX Name:    sticky_web                     

     web bullets (Ranged - Projectile):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Very High
             Level:               4
             Animation Name:      web_bullets                   
             Attached FX Name:    webb_ball       

     Arachnid Pounce (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Very Fast
             Arc:                 360 Degrees
             Level:               4
             Animation Name:      combo                     
             Attached FX Name:    theant_punch                 

     web yank (Ranged - Beam):
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Very High
             Level:               4
             Animation Name:      web_yank                     
             Attached FX Name:    web_yank                     

     spider-sense (Passive Defense):
             Block Type:          Pass Through
             Success Rating:      Very Frequent
             Level:               4
             Animation Name:      passive_defence               
             Attached FX Name:    spidey_sense                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Acid
                                  Electrical
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

     web spray (Ranged - Cone):
             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Angle:               Medium
             Range:               Long
             Level:               4
             Animation Name:      web_spray                     
             Attached FX Name:    web cone

And give him an area power that is allowing him to taunt in radius small.. And then you got very GOOD Spidey!
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on February 21, 2015, 03:05:30 AM
That's a really nice build, Shehi!

I have a build very close to it! :lol:
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on February 21, 2015, 04:33:25 AM
Yes indeed Skerdilajd, that's pretty close to my Spidey as well.  Nice work.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on February 21, 2015, 04:42:47 AM
Ohh, quick question folks:

Should Shocker's attacks be normal or fast?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on February 21, 2015, 04:52:29 AM
Quote from: BentonGrey on February 21, 2015, 04:42:47 AM
Ohh, quick question folks:

Should Shocker's attacks be normal or fast?

I would think fast. He vibrates blast of air, so I would assume that they are going fairly fast.

He can make these blasts travel faster depending on how long he holds the buttons on his blaster gauntlets, so I guess that the blasts could range from Normal to Very Fast (if you're willing to go that far).
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Cyber Burn on February 21, 2015, 04:56:02 AM
Agreed, I would say that the Ranged attacks would go pretty fast, however, I would also think that his Melee attacks would still be at a normal speed.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: SickAlice on February 24, 2015, 07:18:47 AM
Hero files aren't my thing so for how to go about I wouldn't know. Shockers blast's should fall just under Spider-man's speed (enough to tag him but slow enough for Spidey to just pass by them if he moves soon enough). They should also each consist of a series of hits (combo chain) that happen in rapid succession as opposed to each being a single blow.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on February 28, 2015, 05:36:45 AM
Thanks guys!

So, does anyone have a HF for Malekith the Accursed?

How about classic Nova?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on February 28, 2015, 05:54:51 AM
Jim is our local Nova expert, I'd say. His hero files should be pretty darn accurate when it comes to Nova.

As for Malekith, I used to have him, but I wasn't quite happy with him. I think Jim might have Malekith, as well.

EDIT: One fun thing that you could do is have Malekith summon packs of wolves. He's a hound-master, if I remember correctly.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on February 28, 2015, 07:34:00 AM
Benton, I went ahead and sent you what I have worked out for Malekith.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on February 28, 2015, 08:29:32 AM
Quote from: hoss20 on February 28, 2015, 07:34:00 AM
Benton, I went ahead and sent you what I have worked out for Malekith.

Spyder i think your Malekith hf is fine, i added a couple of powers for diversity like a mist teleporting power but i think it's really good overall. I like the wolf summoning idea, it really fits the character.

Benton as for Nova if you have downloaded my latest batch of hero files there is a Nova Prime and a Nova Centurion there. I assume you are looking for the 70 era Nova who only had a portion of Nova Force. If Nova centurion doesn't suit too i could cook up a 70 Nova since he is one of favourite characters.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on February 28, 2015, 06:58:13 PM
Thanks guys!  Jim, yes, a 70s flavor Nova would be very helpful!

On a related note, does anyone have a good set of HFs for Annihilius and Blaastar?

How about Batroc?  Do any of y'all have anything clever to make him a threat for Cap?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on February 28, 2015, 09:27:52 PM
I will see if i can make the hf tomorrow, two days top Benton. I have nothing on Blastaar or Annhilus although i wanted to do both some time  :P.

As for Batroc i am afriad he is quite limited. Yes he can pose a threat to Cap but i suppose his savate cofines him a bit. His kicks should powerful and to mkae him competent i would add high stun chance since he can hit neural spots on his opponent. He is quite skilled in his style so he will be able to dish some damage. Oh Benton which Nova mesh or skin do you plan on using for Nova. it would be helpful if i made the hf with the mesh you are going to use.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 01, 2015, 01:38:50 AM
Cool, thanks Jim.  There's no hurry.  I'm taking on a big chunk of characters that are going to keep me busy for a while. 

I'm going to use Nova69, methinks, as the skin for that one is perfect for classic Nova.

I may have to do some key editing for Batroc, methinks.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 06, 2015, 02:08:52 AM
New question gents, and a big one.  Just how invulnerable should Galactus be?  We've got competing imperatives with this question, as we want to be accurate but also want him to be playable in the game.  Thus, even though he could probably shrug off just about anyone's attacks when he isn't starving, I'm thinking that a proper FF build will make him a force that can be taken down by enough combined attacks.  What do y'all think?

My instinct is Ephemeral + energy siphoning attacks and 50 Inv.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on March 06, 2015, 04:53:58 AM
Well, this is a really interesting question.

What "type" of Galactus are you looking for? One that requires a lot of heroes, both big and small, working together to wear him down, or one that needs to be faced with a team of heavy-hitters, like Silver Surfer, Thor, Hulk, and (perhaps) Gladiator (don't know why he would be helping; Lilandra order the Guard to help, perhaps?) ?

Or perhaps a combination?  Like, you could have a team of heavy hitters (perhaps AI controlled) fighting against him, head-on, while a player-controlled team of "weaker" heroes runs around the map, trying to complete objectives to make him weaker.  It really depends on how you want him to be included, in-game.

If you're looking for a straight-up fight against him, I think that the combo that you're thinking of could work (some AI changes would need to be made so that he isn't killing himself).  I prefer to give my more powerful characters the Concrete material type with a decent level of invulnerability.  That way, players can't just keep stunning him over and over (of course, you could just give him Iron Jaw) and a solid blow against him at low health won't mean instant death (he's at 50 hp, and a player hits him for 51, the invulnerability won't be counted).

I'll need to put more thought into this, to make sure that the Big G isn't a pushover like he tends to be in the comics. :P
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on March 06, 2015, 07:10:36 AM
I also build my heroes with the Concrete material type. Of course, the Big G also has almost impenetrable Passive Defenses on top of Concrete and one of the Invulnerable attributes. I think I'll throw him against the Heralds that I have (Airwalker, Destroyer, Fallen One, Firelord, Morg, Nova II, Redshift, Silver Surfer, Stardust, and Terrax) or maybe a select group from among these ten. I also may throw together a group of the most powerful Avengers or go back and find the group of heroes that fought Galactus in his weakened state way back in Fantastic Four #243 by John Byrne (I just really liked that issue).

Instead of Ephemeral, what about Energy Tanks or the vanilla Metabolic? Energy Tanks gives him a fixed amount that he can regenerate, but in order to fill his tanks, he needs to use an Energy Leech or Absorb Energy power. With Metabolic, you can customize what he gains a bonus/penalty with based on his Energy level. You could probably go with the Power Damage or Energized option.

Edit: I went ahead and found the roster that battled Galactus in that FF issue:

Dr. Strange

Fantastic Four
Human Torch
Invisible Woman
Mr. Fantastic
Thing

Avengers
Captain America
Iron Man
Thor
Wasp

This group doesn't really stand a chance against a full powered Galactus.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 07, 2015, 05:24:19 AM
Gents, I'm not entirely sure what I want to do with the Big "G," but I want him to be fun for a big RR bout.  I may also design a mission where the player controls Galactus and his Heralds vs....well, pretty much everyone else. 

Thanks for the thoughts.  You've got me thinking as well.  Here's what I've got so far:

First, do we think it would be appropriate for someone like Reed Richards, Beast, or other geniuses to be able to 'spot a weakness' on Galactus.  In other words, if we use concrete or another type of material that provides resistances, those resistances can be reversed with Genetic Damage attacks.  I may have to start giving more of my powerhouses concrete for just that purpose.  I'm not sure it works for Galactus, though.  He seems like he should be beyond that.  What do y'all think?

The other option is Invulnerability + Physical Resistance.  I'm going to do some testing soon, and I'll see how that shapes up against a full Avengers team.

I do like the idea of Metabolic with some penalties.  I'll mess around with that as well.

I'm working on a multi-attribute for him.  See what y'all think of what I've got so far: combines cosmic awareness, metabolic strength, transmutator, immortal, shake it off, level headed, disciplined, and unbeliever.

Galactus has often displayed abilities that might be categorized as telekinetic.  Do y'all think that might be a good fit as well?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on March 07, 2015, 10:26:12 AM
I made an alteration to the Power Cosmic attribute that comes with FFX. I created a Power Cosmic (Lesser) and Power Cosmic (Greater). I use these, in conjunction with other attributes, for all of my Heralds and the Big Guy himself.

Power Cosmic (Lesser)
Cosmic Awareness
Flier
Fast Flier
Invulnerable (5)
Power Reserve

Power Cosmic (Greater)
Cosmic Awareness
Flier
Fast Flier
Invulnerable (10)
Power Reserve
Transmutator

I've given my Galactus the following attributes:
Disciplined
Level Headed
Power Cosmic (Greater)
Strange Visitor (this is necessary due to the fact that the Concrete material type doesn't offer resistance against Energy)
Super TK

I've also given him a Body Armor Passive Defense and an additional, more powerful Passive Defense for resistance against Heat, Cold, Acid, and Radiation. As mentioned somewhere else, I try to go by the old Marvel Superheroes Role Playing game. The stats come from the late 80's and early 90's, which is almost the perfect time in comics for us, Benton.

I know we probably build our heroes differently, but I didn't know if seeing mine might at least give you a different way of looking at him. He's definitely one of those guys who probably just needs his own attribute that no other character could utilize.

Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 07, 2015, 06:53:27 PM
Hoss, I always welcome seeing how other folks adapt characters!  it's definitely helpful, and it looks like you've got some good ideas. 

Body armor is a good idea for gameplay purposes, as he can be worn down.  Perhaps I could do a combination of invulnerability and passive energy shield, so that it costs him to defend as well as attack. 

I've done some testing with my custom attribute, plus Ephemeral, Ponderous, Inv. 50, and different energy systems.  I've tried both Energy Tanks and Battery Powered.

Energy Tanks seemed to work best, as the Battery Powered just gave him too much easily available energy, and he wiped out everything in no time.

I put him up against the whole Avengers roster and the Fantastic Four, and with the 50 Inv., they were actually able to threaten him a bit when they worked together, but most of them were little more than annoyances, as they should be. In the end, they didn't come close to taking him.  When I played as the Avengers heavy hitters, though, they kept the Big G stun locked and annihilated him. 

I think Spyder is right; the key is going to be good AI.

I do like the influence of Ephemeral.  Galactus is driven by his hunger, and energy is his most precious resources.  This creates a way for the players to beat him over the long run.

The next step is probably for me to finish my Heralds and throw them against him.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on March 07, 2015, 07:02:13 PM
If he keeps getting stun locked, I'd recommend Grim Resolve + a Material type, if you haven't already.

Concrete + Grim Resolve helps a lot against stuns. A slight passive defense might also work, if you're so inclined to have that on top of everything that he already has.

I would suggest Iron Jaw, but since he's Immortal, that attribute won't work. If you took Immortal off of him, then yeah, you can definitely go for Iron Jaw, instead.

As for Body Armor, I think that Hoss was saying that he gave Galactus two passive defenses, one called Body Armor and another called something else.  I don't think that he was talking about the "Body Armor" attribute.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on March 07, 2015, 11:10:36 PM
Thanks for clearing that up for me, Spyder. I named my Passive Defense, "Body Armor" and it stuck in my head while typing my response.

Now that it's brought up, though, utilizing Body Armor in some capacity may not be a bad idea. Check out the FFX Manual. It gives an example of a character having both an Invulnerable attribute along with Body Armor.  I know that you want to have Galactus' resistance to being damaged somehow linked to being weakened by his attackers or his energy level. This way, for example, you could start him with Invulnerable (20)or (30) along with Body Armor (20). Eventually, the Body Armor will be worn down, but he will still have some Invulnerability left. He is Galactus, after all.

Wait! How about using Energy Shield (Passive) or Body Aura, the more powerful variant? Damage taken is split between Health and Energy. Since you may be going with some version of Metabolic, whose effectiveness is tied to Energy levels; this might work nicely for what you want to accomplish. Of course, a lower than 50 grade Invulnerable attribute may still be necessary. I know you were concerned with Battery Powered giving him too much Energy, but maybe you could give him that plus Energy Shield (Passive) and not even bother with an Invulnerable attribute, maybe just Physical Resistance or Concrete material to up his resistance. I had also thought about Energy Tanks instead of battery Powered due to the fact that, although he would start with a ton of energy, he would have to use some sort of Energy Absorption power to gain his full energy. This also might work well with Energy Shield. I guess take a look at the FFX Manual to make sure I've accurately described these things.

Okay, I've rambled long enough. I think I'm probably making things more complicated rather than helping.  :wacko:
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on March 07, 2015, 11:28:25 PM
Does Energy Tanks work with Battery Powered?

I thought that Battery Powered negated all energy gain from Energy Leech, so you couldn't get passed the 50% mark that Energy Tanks puts you at.

Or am I just wrong?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on March 08, 2015, 01:49:27 AM
I think you can only use one or the other. I'm sorry if my suggestion implied using them both. I meant to suggest going with either one depending on how you wanted to build Galactus. I'll edit my post to avoid confusion.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on March 08, 2015, 01:55:33 AM
If you want to get really goofy with Galactus, I revived an old attribute called "Solar Stores", which grants four times the energy! :D
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on March 08, 2015, 03:46:10 AM
Well, this is essentially what Energy Tanks does, doesn't it? I know the big difference is that Energy Tanks only allows energy regeneration up to 100% (as opposed to the 400% the character starts with), unless the character absorbs energy. If you choose the Ambient option, which allows energy absorption from ambient sources, then the character can potentially regenerate all the way back to full. The manual states that this allows the character to "slowly regenerate Energy Points past 100," but I don't know what the meaning of "slowly" is in this case.

Plus, I think Benton wants to somehow inhibit Galactus' energy stores in some fashion in order to have a chance of him weakening enough for the heroes to do something against him. Just giving him four times the Energy with his normal energy regeneration rate is just going to make him that much more difficult to stop.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on March 08, 2015, 04:08:13 AM
Quote from: hoss20 on March 08, 2015, 03:46:10 AM
Well, this is essentially what Energy Tanks does, doesn't it? I know the big difference is that Energy Tanks only allows energy regeneration up to 100% (as opposed to the 400% the character starts with), unless the character absorbs energy. If you choose the Ambient option, which allows energy absorption from ambient sources, then the character can potentially regenerate all the way back to full. The manual states that this allows the character to "slowly regenerate Energy Points past 100," but I don't know what the meaning of "slowly" is in this case.

Plus, I think Benton wants to somehow inhibit Galactus' energy stores in some fashion in order to have a chance of him weakening enough for the heroes to do something against him. Just giving him four times the Energy with his normal energy regeneration rate is just going to make him that much more difficult to stop.

Essentially, yes, that's what Solar Stores is, but without needing to absorb any extra energy.

I was basically just goofing around with that suggestion, really.  It would make him ridiculously powerful, seeing how much he's going to be tied to his energy levels. :P

I'm all for the Energy Tanks with Energy Siphoning and Metabolic.  I think that could provide some really dynamic and engaging battles with Big G.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: mac402 on March 08, 2015, 11:28:08 AM
I gave Galactus a ton of HPs and Invulnerability (75), also a passive defence that absorbed 100% of all energy attacks (Defender attribute), an Energy Shield (Passive) and Battery Powered. That makes him pretty much the strongest character there is aside from abstracts like Eternity, The Living Tribunal etc. Then I gave him Metabolic Strength and used one of the feedback attributes Dependency with range of 1 (so it only considers Galactus himself) and an effect Loose Invulnerability when below 50% of energy (that condition type had to be added to the script file iirc). The result was very satisfacting, it reflects the whole "how well fed Galactus is" argument used in comic book vs threads. It is quite useless to attack him at full power even with the best heavy hitters and a good tactic against him is to survive long enough to force Galactus to expend a lot of his energy so he gets weaker and can actually be damaged and beaten. A Grim Resolve attribute and in my case Energy material takes good care of stun attacks. Galactus has both energy draining and life draining attacks that he can use to replenish himself so how tough he will be depends a lot on fine tuning the AI. His other attributes include Super TK, Transmutator, Group Teleporter, Cosmic Awarness, Immortal, Mindless, Flier, Ponderous and Focus. With the Enchanter attribute he can bestow a custom attribute Power Cosmic similar to what Hoss20 uses. And for offense he has a 360 degree melee crushing attack, an explosive energy projectile (amped by Focus attribute) and a summon swap that can create his Punisher Robots. He also can power null or energize other characters, teleport and restore others to full HP. As I said the end result was very satisfactory.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Scorpion13mk2 on March 21, 2015, 02:08:43 PM
You know, when I made Galactus in my games, I gave him a grenade attack that dealt acid burn at a low level to represent something I remembered from an old What If issue where he fought the Avengers and I called it "Pesticide". It pretty much behaves the way it sounds.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 12, 2015, 05:50:04 PM
Ha, Scorpion, I remember that, 'cosmic bug spray,' yeah.  Good idea!

I haven't finished with Galactus yet, but I'll be coming back to him.

Thanks for all the ideas and feedback guys, you've all been tremendously helpful!

Here's what I'm working on currently:

-What kinds of minions would Baron Mordo summon?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Cyber Burn on July 12, 2015, 06:05:59 PM
Quote from: BentonGrey on July 12, 2015, 05:50:04 PM
Here's what I'm working on currently:

-What kinds of minions would Baron Mordo summon?

Unfortunately, my only exposure to "Baron Mordo" was the old "Spider-Man" Cartoon where he had Humans under his control.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: WyldFyre on July 13, 2015, 05:39:13 AM
To the best of my recollection Mordo used other magic using humans against the good Dr.  However, being a sorcerer, he should be able to summon at least minor spirits and demons to torment our heroes. Maybe not the "Hoary Hosts of Hoggoth", but some kind of nether-worldly beings.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on July 13, 2015, 06:12:35 PM
I have my Baron Mordo summoning a few thingies, but I definitely have Demons of Denak in there.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 12, 2015, 04:24:57 PM
Thanks for the responses guys! 

Hoss, what are you using for said Demons, and how do they shape up in game?

Alright guys, here is another question:

I'm working on Apocalypse now, and I'm having some trouble.  I've never come across him in the comics, as my X-Men reading only took me through the early 80s.  I only know him from the 'toon, and while that show is excellent, I'm worried it may have given me a skewed perspective on the big A.  In the show, the X-Men never manage to be more than an annoyance to Apocalypse.  They basically bother him until he leaves on his own accord.  Is he really so powerful that an X Team shouldn't be able to dent him, or is that more a plot contrivance?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on August 12, 2015, 05:06:49 PM
Apocalypse should make the X-Men work very hard for their victory.  The guy is capable of going up against the likes of Thor and the Hulk with only moderate trouble.  He can augment his strength to immeasurable levels, he is a genius (especially when it comes to Genetics and Engineering), and he has very powerful telepathic and telekinetic abilities, as well as shape-shifting.  Think Martian Manhunter if he was more concerned about taking over the world, minus the intangibility and weakness to fire.  He was even strong enough to withstand Black Bolt's sonic screams, and that's saying a lot.

In game, he should be very adaptive to his situation, always having an answer to whatever the X-Men could throw at him, but he should not be unbeatable.  And should he ever be in trouble, he can always call upon his Horsemen :P

Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 12, 2015, 05:43:16 PM
Thanks Spyder!

Hmm, I wonder if the adaptable attribute might be applicable to him.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 12, 2015, 11:37:38 PM
Alright gents, I've been working on Apocalypse this afternoon, and I'd definitely like some feedback.  Thanks to Jim for doing the heavy lifting and giving me a great herofile to start with!

Spoiler
Stats:
     Strength:     8    Incredibly Strong
     Speed:        4    Fast
     Agility:      4    Agile
     Endurance:    8    Incredibly Hardy
     Energy:       7    Extraordinarily Powerful

Attributes:
     
     Jumper                       
     Levitate                     
     Unheroic                     
     Adaptive                     

Powers:
     apocalyptic blow (Melee):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    mechman_wreckingball         

     the first one combo (Melee):
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment             

     body alteration (Ranged - Beam):
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    figurefan_fist               

     apocalypse blast (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           High
             Velocity:            Fast
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged                       
             Attached FX Name:    aff_xbeam_purple             

     age of apocalypse (Area):
             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   High
             Stun:                Medium
             Knockback:           Medium
             Radius:              360 Degrees
             Level:               4
             Animation Name:      ranged_3                     
             Attached FX Name:    aff_boom_purple               

     celestial enhancements (Passive Defense):
             Block Type:          Normal
             Success Rating:      Rare
             Level:               4
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

     teleportation (Special):
             Special Type:        Teleport Self       
             Energy Point Cost:   
             Level:               2
             Animation Name:      ranged_4                     
             Attached FX Name:    microwave_teleportself       

     akkaba hammer (Melee):
             DamageType:          Crushing
             Magnitude:           Very High
             Energy Point Cost:   High
             Stun:                Low
             Knockback:           High
             Swiftness:           Slow
             Arc:                 180 Degrees
             Level:               4
             Animation Name:      melee_8                       
             Attached FX Name:    supercollider_massivepunch   

     bio-molecular tangle (Ranged - Beam):
             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   High
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Long
             Accuracy:            Extreme
             Level:               4
             Animation Name:      ranged_2                     
             Attached FX Name:    figurefan_wrap               

     revelatory beam (Ranged - Beam):
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               4
             Animation Name:      ranged_9                     
             Attached FX Name:    manbot_energyfocus           

Apocalypse has a custom attribute called Molecular Control that grants him: INVULNERABLE (05), FAST HEALING, DISCIPLINED, MASS CONTROL, IMMORTAL, and PHYSICAL RESISTANCE.)

I had to make some sacrifices in terms of powers because of the number limit, but on the whole, I think I'm pretty happy with him.

What do y'all think?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on August 13, 2015, 12:55:22 AM
He looks pretty solid to me!

It looks like he'll be a fun foe to meet on the battlefield :twisted:
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on August 13, 2015, 02:19:52 PM
Benton, i believe he looks menacing!!!! Definitely a tough match for the X-men. Have you checked your e-mail? I have sent you the second batch of hfs. Any time you need me to start the strings, just hit me  ;)
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 14, 2015, 08:11:13 PM
Thanks guys!  Yep Jim, and thanks!

So, here's a new one.  Just how tough is classic, Bronze Age Nova?  He's fought with Thor in my collection and taken on some heavy weights, but I am having a hard time deciding how to represent his durability.

:EDIT: And another: I'm trying to decide how to tweak the excellent Silver Surfer Jimaras sent me.  What do y'all's look like?  Specifically, what kinds of attacks do you give him?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on August 15, 2015, 06:43:01 AM
Benton 1970 Nova without the full use of the nova force is a little less tougher than Ms Marvel just to give you an example. I thought i had sent you a classis Nova hero file hadn't i? Anyway, yes he could stand his ground against someone like Thor for a while but in no way will be able to defeat hm. His strength and endurance in his normal state (not Prime state) are about 6.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on August 15, 2015, 03:06:04 PM
Thanks Jim!  Yes, you did send me a good HF, but I always try to wrap my head around who the character is so that I can tweak and balance them.  I need to understand the character if I am going to be able to fit them into the mod properly.  :)
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Jimaras8 on August 16, 2015, 06:17:07 AM
I can understand perfectly. I do my fare amount of rsearch in many hero files i don't feel confident. If you are about to integrate something into a bigger world you have to balance it first ;)
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 12, 2016, 06:12:06 AM
Howdy guys, I need HFs for Annihilus and Blastaar.  Anyone have any good ideas?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 17, 2016, 03:35:55 AM
Also does anyone have good ideas for cool devices that SHIELD agents should use?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: daglob on March 17, 2016, 03:31:35 PM
Glider-wing suits, force field projectors, psychic shields and projectors, assorted flying harnesses, x-ray specs, rocket bullets, de-generating coils,  skin-tight backless one-piece vinyl jumpsuits...
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 20, 2016, 06:55:22 PM
Haha, thanks DG!  That's a nice catalog.  I've got some of those I'm going to adapt.  Any other suggestions, guys?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Cyber Burn on March 20, 2016, 07:58:41 PM
The only thing I can really think of that's always been a SHIELD staple is the LMD. That's been a part of SHIELD history for as long as I can remember.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 20, 2016, 08:31:14 PM
Yeah, I've been trying to think of a way to include that, and I can't quite find anything good.  :)
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: daglob on March 20, 2016, 09:30:44 PM
Actually make them decoys. I almost have an idea about how to do that...

How does Blackjack do it?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Cyber Burn on March 20, 2016, 09:55:17 PM
I was thinking Deja Vu, swarm the enemy with Clones until they don't know who the real one is.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Panther_Gunn on March 21, 2016, 05:55:41 AM
For particularly difficult missions, give the agent the Russian Doll attribute to simulate all of the LMDs he might have to go through to finish the objective.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 21, 2016, 09:58:04 PM
Hmm, interesting ideas guys! :)

Hey, does anyone have an HF for Annihilus that they'd be willing to send my way?  I'm having trouble getting started for him.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: OrWolvie1 on March 22, 2016, 01:46:03 AM
Quote from: BentonGrey on March 21, 2016, 09:58:04 PM
Hmm, interesting ideas guys! :)

Hey, does anyone have an HF for Annihilus that they'd be willing to send my way?  I'm having trouble getting started for him.

I do believe I may be able to help you out there, Benton. II have a vast library of HF that have been made available over the years so let me go through my list and I'll send a few of them to you.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 22, 2016, 03:32:10 AM
Thanks man!
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: hoss20 on March 22, 2016, 06:33:28 AM
I just sent you my Annihilus hero file, if it's any help.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 22, 2016, 01:51:48 PM
Thanks Hoss, that did indeed help!
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on March 24, 2016, 02:38:44 PM
So guys, if I'm including the comic Guardians of the Galaxy Star Lord, should he have the element gun or just general sci-fi weaponry?  I've never read those comics.

And here's a second question.  Does anyone have a good herofile for Black Mamba of the Serpent Society?  I'm having a hard time wrapping my mind around her powers.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Panther_Gunn on March 24, 2016, 05:36:21 PM
I've got a herofile for her, but I don't know if I'd call it good or not.  I can send you what I have later tonight in case it sparks any ideas.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: spydermann93 on March 24, 2016, 05:49:12 PM
Quote from: BentonGrey on March 24, 2016, 02:38:44 PM
So guys, if I'm including the comic Guardians of the Galaxy Star Lord, should he have the element gun or just general sci-fi weaponry?  I've never read those comics.

And here's a second question.  Does anyone have a good herofile for Black Mamba of the Serpent Society?  I'm having a hard time wrapping my mind around her powers.

Definitely at yes for Starlord's elemental gun. Gives him variety and a different move set compared to Rocket Raccoon.

Also, for Black Mamba, if I remember right, she works with Illusionary Darkforce Projections to tangle people up and start draining their life.  So ranged grapples and life drain attacks seem appropriate, to me.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Panther_Gunn on March 24, 2016, 11:49:33 PM
Oh yes, the darkforce powers.  I remember requesting a dark cloud mesh that could be used as a summoned creature, but never got a chance to try & get it working.  Let me know if you want to give it a go, and I'll dig out that cloud to send you (although, I'm sure it's not too difficult to make a new one).
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 03, 2016, 05:36:48 PM
Alright, here's a new one.  I want to create some AIM troopers.  I'm looking to give them some weird, off the wall experimental weaponry to differentiate them from Hydra and all the other ray-gun toting minions out there.  Do y'all have any suggestions for some powers that would be fun, gameplay-wise, but also different and effective?  Ideally, I'd want to them to balance relatively well against Hydra, who are just straight damage dealers with beam and projectile attacks, but I'd like for AIM to be more focused on unusual attacks.

On an unrelated note, what do your Forge HFs look like?  I'm looking for clever ideas for attributes, especially.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: Panther_Gunn on July 04, 2016, 01:00:03 AM
Oh, so many ideas.

Stolen / poorly replicated Pym Particles - shrinks the target beyond usefulness (exile?)
anti-grav beam - (see Alchemiss' Aloft)
bad luck stimulator (genetic damage/hex?)
crystal growth (stasis with one of the crystal prisons)

I'm sure more odd ideas will rattle loose given time.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 05, 2016, 06:58:46 PM
Thanks PG!  That gives me some good ideas.  Feel free to keep them coming!  I'm working on an AIM vehicle right now.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 06, 2016, 08:30:06 PM
Hey, can anyone explain Psylocke's psychic knife to me?  Should it only do mental blank, should it do damage, or what?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: AfghanAnt on July 06, 2016, 09:21:57 PM
Quote from: BentonGrey on July 06, 2016, 08:30:06 PM
Hey, can anyone explain Psylocke's psychic knife to me?  Should it only do mental blank, should it do damage, or what?

I am glad you asked. I am an expert on Ms. Braddock. It depends on what era of NinjaPsylocke's psychic knife we are talking about really. So my personal favorite is early 90's Psylocke where her psychic knife is totality of her telepathic power. While it does no physical damage, it can stun, mentally blank, heal, and kill an individual. It shouldn't have any physical impact on the physical world during this era. Other than that she is a high-level telepath, not on Jean's level but definitely could take her down a room full of ninja. I like to think of her as Elektra with a psychic knife, a few mental distractions (to confuse enemies, Psylocke has always been good at this even before becoming a ninja), and a lot of close up fighting moves.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 06, 2016, 10:32:10 PM
Okay, clearly I've come to the right place here, AA.  Thanks, that's already begun to clear some things up.  So, building her, she needs a mental blank attack with the knife, but also perhaps a mental damage swap?

Then she should have some of the standard ranged mental attacks, rage, panic, etc?

I've got the ninja skills down, I think.

Would you like to write Psylocke's bio for the mod, AA?  Her history is...difficult to summarize. ;)

The mod is set in the Bronze Age, but I'm playing fast and loose with continuity.

Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: AfghanAnt on July 07, 2016, 06:09:46 PM
Quote from: BentonGrey on July 06, 2016, 10:32:10 PM
Okay, clearly I've come to the right place here, AA.  Thanks, that's already begun to clear some things up.  So, building her, she needs a mental blank attack with the knife, but also perhaps a mental damage swap?

Then she should have some of the standard ranged mental attacks, rage, panic, etc?

I've got the ninja skills down, I think.

Would you like to write Psylocke's bio for the mod, AA?  Her history is...difficult to summarize. ;)

The mod is set in the Bronze Age, but I'm playing fast and loose with continuity.

Psylocke is more of an enraging type to draw them closer to her close quarters combat. She is very physical.
Sure! I love those wacky Braddocks and their insanity backstories!

What Psylocke are you using?
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 07, 2016, 07:47:55 PM
Cool!  Your latest one is what I'm using.
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: AfghanAnt on July 07, 2016, 08:51:04 PM
Quote from: BentonGrey on July 07, 2016, 07:47:55 PM
Cool!  Your latest one is what I'm using.

Uhmmmm. She's on a bit of a sloppy skope TBH. Since I owe you Unus, let me update her too. Nothing will change besides file size. I used so many files before...
Title: Re: Spiders, Goblins, and Devils, Oh My!
Post by: BentonGrey on July 07, 2016, 10:21:19 PM
Haha, deal.