Well the last game went fast, so let's get the next game going quickly too. Those of you returning know the drill. Pick a hero that looks interesting. I can randomly select or pick for you if you prefer. New players welcome. Here's the lineup.
(http://www.sotm.freedomforceforever.com/banners/bunker.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns. Switches between different modes to gain different abilities.
(http://www.sotm.freedomforceforever.com/banners/fanatic.png)
Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil. Holy warrior type powered by holy relics.
(http://www.sotm.freedomforceforever.com/banners/Haka.png)
Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality. He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job. Okay, he's nothing like Hulk, but he does like to smash.
(http://www.sotm.freedomforceforever.com/banners/Legacy.png)
Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next. The current Legacy possesses flight, super strength, durability, and danger sense. His daughter has laser vision. Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.
(http://www.sotm.freedomforceforever.com/banners/ra.png)
Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun! Yeah, he's Thor with fire powers, basically.
(http://www.sotm.freedomforceforever.com/banners/tachyon.png)
Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed. Not much else to say. Plays a lot of cards and builds up momentum for spectacular stuff later on.
(http://www.sotm.freedomforceforever.com/banners/tempest.png)
Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans. He has powers over the weather and is also aquatic. He even sometimes talks to the fishes.
(http://www.sotm.freedomforceforever.com/banners/Wrath.png)
Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night. Female Batman, essentially.
(http://www.sotm.freedomforceforever.com/banners/absolutezero.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold. As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live. He isn't terribly thrilled about it. The most complex hero in the game, he relies on hurting himself to damage his enemies.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through. Manipulates decks and offers buffs and debuffs rather that direct attacks.
(http://www.sotm.freedomforceforever.com/banners/Unity.png)
Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant. She builds an army of robots to assist her in battle.
(http://www.sotm.freedomforceforever.com/banners/scholar.png)
Team: None
Nemesis: Unknown
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.
(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.
(http://www.sotm.freedomforceforever.com/banners/argentadept.png)
Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use. A total support hero who make his team mates a little more awesome.
(http://www.sotm.freedomforceforever.com/banners/nightmist.png)
Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness. Another self damaging hero who can actually tank pretty well too.
(http://www.sotm.freedomforceforever.com/banners/Chronoranger.png)
Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage. He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion. The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself. Upgrades himself to grant new, usually automatic, abilities.
(http://www.sotm.freedomforceforever.com/banners/Parse.png)
Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer. A deck manipulator who can also deal damage.
(http://www.sotm.freedomforceforever.com/banners/Setback.png)
Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck. Really bad things happen to him out of nowhere, but then really lucky things always happen to. Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers. Lucky! He has his own resource, Unlucky points. By player cards that represent unlucky things happening, he can trade the points for really lucky things later.
(http://www.sotm.freedomforceforever.com/banners/Naturalist.png)
Team: None
Nemesis: Unknown
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it. A shapeshifter whose abilities and card effects vary according to what shape he's in. Can fulfil multiple team roles.
(http://www.sotm.freedomforceforever.com/banners/sentinels.png)
Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.
(http://www.sotm.freedomforceforever.com/banners/knyfe.png)
Team: None
Nemesis: Unknown
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers. A damage dealer with some interesting combos.
I'll return with Expat!
Using the time-honoured method of closing my eyes and pointing at the screen, I'd like to go with Omnitron-X this time.
Hmmmm although i sometimes prefer random choices myself, it helps to have things within our control....
Let's see if the Visionary can help save the world this time by using her powers to see the future. :)
I think I'm gonna go back to Wraith for this one if that's okay.
Alright, that leaves the last slot reserved for UY. I'll post you choices of version of heroes later. Omnitron doesn't have any variants, so that's simple, and I'm assuming that DJ will go with base Expat unless he says otherwise.
I get so AP about choosing a hero . . . <consults his SotM app> . . . I'll take America' Greatest Legacy. (I'm assuming we can pick the alt?)
Quote from: catwhowalksbyhimself on October 21, 2014, 12:12:08 AM
Alright, that leaves the last slot reserved for UY. I'll post you choices of version of heroes later. Omnitron doesn't have any variants, so that's simple, and I'm assuming that DJ will go with base Expat unless he says otherwise.
Yep, I'm sticking with base Expat. You know me too well......creepy....
So for the others with options
Visionary, you may choose between
Normal Visionary
26 hp
Power: 1 Player draws 2 cards, then discards 1 card.
Dark Visionary
25 hp
Power: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.
Wraith, you may choose
Normal Wraith
26 hp
Power: Reduce the next Damage that would be dealt to The Wraith by 2.
Rook City Detective
27 hp
Power: Reveal the top card of the Environment deck. Discard it or play it.
Price of Freedom
25 hp
Power: The Wraith deals up to 2 Targets 1 Melee Damage each.
For villains I'm going to recommend Apostate, Plague Rat, or Kismet, all mid level villains that can be difficult without being as brutal as the top level ones. You can feel free to choose one your Nemeses or someone else if you prefer. Citizen Dawn, Expat's Nemesis/mother is a good one if you want to go that route.
I'll go with Normal Visionary.
I think I'll give Rook City Wraith a try.
Any preferences on villain or environment? I can bring up the lists from last games, or I can just pick something. Apostate in the Realm of Discord would be my pick.
Having just completed another PBF vs Apostate, I'm a bit ambivalent bout going up against Apostate. I don't have any specific issue, though so if folks are generally leaning towards him, then I'm fine.
I think most of the players here have only played online and are pretty new, so I think that's fine. I'm just trying to gradually bring in more challenging villains.
My second choise would be Plague Rat then. Possibly in either the Final Wasteland or the chemical factory, for thematic purposes.
Sounds okay with me.
Plague Rat ina Chemical Factory? Sounds good.
I'm all for what the chemical factory. Final wasteland sounds a bit ultimate for game 4...
Pike Industrial. I find it tougher than the Final Wasteland, although with GG's version of Wraith we should be able to get it to work for us.
So it's Plague Rat in Pike Industrial then.
Alright, I made a miscalculation here. I am going on vacation a week from Saturday and won't be able to run the game for a whole week. I'm willing to wait until I get back to start (so two weeks) or just go ahead and start, then have a week's break.
What do you say? I'll start getting set up on my end in the mean time regardless.
Quote from: catwhowalksbyhimself on October 23, 2014, 11:27:30 PM
So it's Plague Rat in Pike Industrial then.
Alright, I made a miscalculation here. I am going on vacation a week from Saturday and won't be able to run the game for a whole week. I'm willing to wait until I get back to start (so two weeks) or just go ahead and start, then have a week's break.
What do you say? I'll start getting set up on my end in the mean time regardless.
I'm fine with starting than having a break.
Same here.
I'm ok either way.
Starting later, rather than having a break?
Or
Starting now and then having a break later?
Whatever is more convenient for you guys.
Alright let's go then.
There's an epidemic in Rook City. No one's seen anything like it before. No one knows how to cure it. There have been rumors in the city of a vicious giant rat beast attacking people seemingly at random. The rumored victims were the first to be ill. The only chance to stop the plague is to track down its source. Wraith believes that a super powered creature is behind this and has tracked it to the now abandoned Pike Industrial chemical plant. Along with her are Visionary, helping her by using her psychic powers to help locate the beast and Expatriette to help take it down. When they enter the factory they find two more individuals who clearly do not belong--Time-traveling robot Omnitron-X and the previous Legacy from WWII. Before they get the chance to explain their presence, the beat itself strikes from the shadows--
A couple of notes. I've put Plague Rat's full instructions in spoilers so you can read them for yourself. Basically he plays constantly damaging Infections on people. Try to remove said infects and he lay the smackdown on everyone. He flips when everyone's infected, doing more damage, but also no longer punishing anyone for destroying the infection, allowing them to be safely removed. Also he deals a lot of irredicible damage which just means that no card effect can ever lower the amount of damage, although it can still be raised.
He starts with Plague Locus, which heals him, lets him do damage, and makes those infections nastier, although makes Infected heroes hit harder too.
Alright ready? Good. Lets go.
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--13 hp
Infection--
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 29
Available Powers:
Load: Play a card
Cards in Play: None
Spoiler
Hand:
Spoiler
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 27 Highest Hero Target
Available Powers:
Sleuth--Reveal the top card of the Environment deck. Discard it or play it.
In Play: None
Spoiler
Hand:
Spoiler
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 21
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 25
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
In Play: None
Hand
Spoiler
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 30
In Play: None
Hand
Spoiler
Bolster Allies: One-Shot--Each player draws a card.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Plague Rat plays
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
Alright, who wants the Infection?
Legacy has the most HP, so I might as well start things off.
Note to Visionary, O-X, and anyone else who may be able to grant out-of-turn draws - Legacy has three cards that can be very helpful for this game. One allows Legacy to declare himself immune to a particular damage type (like "toxic") and two are variations on "Legacy takes my damage for me." One is good for one round, the other is always in play. If I can get these into play then we can cure infections with impunity.
Also, for those not familiar with America's Greatest Legacy, his power is to allow another character to use a power and regain a hit point. For the first several rounds I'm going to probably focus on Visionary and O-X, but once we get going I'll be sure to spread it around.
Infection on Legacy then. Plague Rat beats up everyone for 2 points of irreducible Toxic damage (+1 from Plague Locus)
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card
named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals
each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any
active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals
a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named
Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--13 hp
Infection--Legacy
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn,
Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of
the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's
turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 27
Available Powers:
Load: Play a card
Cards in Play: None
Spoiler
Hand:
Spoiler
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either
into play or into your hand.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card
may be in play next to this card at a time.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 25 Highest Hero Target
Available Powers:
Sleuth--Reveal the top card of the Environment deck. Discard it or play it.
In Play: None
Spoiler
Hand:
Spoiler
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other
on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect
that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all
Damage dealt by that Target by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 24
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on
the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals
Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic
Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Lowest Villain Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
In Play: None
Hand
Spoiler
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating
card, Omnitron-X deals 1 Target 2 Damage of that type.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile
Damage.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the
number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage,
where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 28Highest Hero Target
In Play: None
Hand
Spoiler
Bolster Allies: One-Shot--Each player draws a card.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
That makes it Expatriette's turn
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 27
Available Powers:
Load: Play a card
Cards in Play: None
Spoiler
Hand:
Spoiler
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Quote from: Uncle Yuan on October 25, 2014, 11:04:45 AM
Note to Visionary, O-X, and anyone else who may be able to grant out-of-turn draws - Legacy has three cards that can be very helpful for this game. One allows Legacy to declare himself immune to a particular damage type (like "toxic") and two are variations on "Legacy takes my damage for me." One is good for one round, the other is always in play. If I can get these into play then we can cure infections with impunity.
Also, for those not familiar with America's Greatest Legacy, his power is to allow another character to use a power and regain a hit point. For the first several rounds I'm going to probably focus on Visionary and O-X, but once we get going I'll be sure to spread it around.
Looks like you have some experience playing against Plague Rat. It sounds like a good plan.
I'll play "submachine gun", then use "load" to play "arsenal access". Draw one card and end my turn.
Quote from: Deaths Jester on October 25, 2014, 11:35:12 PM
I'll play "submachine gun", then use "load" to play "arsenal access". Draw one card and end my turn.
I love it when someone does something that shows you your blind spots. In all my playing of ExPat I never had much use for Load because it was
obviously "supposed" to be used to play ammo on to her guns and that just wasn't something that I really needed to do all that much. There was no reason why I couldn't play any other type of card, of course, it just didn't occur to me. Now I want to go set up a solo game and play her a few times . . .
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Arsenal access gives you
Spoiler
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Incendiary Rounds: Equipment,Ammo--Play this card next to a Gun card.Increase the Damage of that card's Power by 1 and change its type to Fire.After that Power is used, destroy this card.
Choose one to either put into play or into your hand.
I'll play "flak jacket".
You draw
Spoiler
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
It is now Wraith's turn
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 25 Highest Hero Target
Available Powers:
Sleuth--Reveal the top card of the Environment deck. Discard it or play it.
In Play: None
Spoiler
Hand:
Spoiler
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
I want to deploy Infrared Eyepiece this turn and activate Sleuth if I can.
Sleuth turns up
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Play or discard it.
I'm leaning towards discard, but I'd like a second opinion from my fellow heroes.
I can see that maybe coming in handy for me, since I think I can reduce damage types, but I think I'd need to be lucky enough to draw the right plating card first (or something).
That being said, something tells me we'll be getting plenty of toxic damage as it is.
Yeah, i think we've got enough Toxic problems as it is from Plague Rat.
Edited to add:
Plague Rat also has an ongoing card that would make him immune to Toxic damage. And if our attacks become Toxic.....we would need some cards to destroy that ongoing card first.
Before she enters the fray, Wraith detects compromised Irradiated Cyclohexane Vat and quickly triggers the safety before it can explode.
(in other words, discard that thing)
Discarded it is. You draw
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
That makes it Visionary's turn
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 24
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
Although i'm tempted to use Prophetic Vision to control what the Environment will play next. The chances of any of the cards will be of any help is slim. So i'll just use Mind Spike instead to get some damage done to Plague Rat while he still has little defense going on. Then i'll use her enlighten powers on Legacy. And draw a card to end my turn.
Edit: On second thought, i think i'll use her Mind Spike towards the Plague Locus first. Omnitron X's parts can't handle too much damage. So i might as well try and destroy the one giving the Plague Rat some damage boost and defense first.
Seeing Legacy being struck down by one of Plague Rat's infection, Visionary unleashes a swift Mind Spike against the Plague Rat Locus. She then quickly comes to Legacy's side to check on him.
Legacy draws
Spoiler
Superhuman Durability, Heroic Interception
(I figure you probably don't need the full card text, but let me know if you'd rather me post it anyway)
Legacy choose 1 to discard.
Visionary draws
Spoiler
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Current Status
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 82 Highest Villain Target
Cards in Play:
Plague Locus--13 hp
Infection--Legacy
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 27
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this
card at a time.
Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card
may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and
destroy this card.
Hand:
Spoiler
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched
your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 25 Highest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on
the bottom. Draw a card.
In Play: Inrared Eyepiece
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the
other on the bottom. Draw a card.
Hand:
Spoiler
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect
that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all
Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 24
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of
the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on
the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals
Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic
Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Lowest Villain Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
In Play: None
Hand
Spoiler
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating
card, Omnitron-X deals 1 Target 2 Damage of that type.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile
Damage.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the
number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage,
where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 28Highest Hero Target
In Play: None
Hand
Spoiler
Bolster Allies: One-Shot--Each player draws a card.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
It is now Omnitron's turn
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Lowest Villain Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
In Play: None
Hand
Spoiler
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating
card, Omnitron-X deals 1 Target 2 Damage of that type.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile
Damage.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the
number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage,
where X = the number of Equipment cards destroyed by this card.
Sorry cat for being late on my edit. While i was editing my message. i didn't realize you had posted an update already.
Plague Locus would also boost my Mind Spike damage by 1 if i'm not mistaken. Making it 4?
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
Discard "Surge of Strength"
I'll retcon the damage. No problem. Surge of Strength discarded as well.
Visionary isn't Infected, so her damage isn't boosted.
Omnitron-X will put Rocket Punch into play, and then use timeshift to look at his own deck.
(Timeshift's description says that I can play or discard something from a deck. Does that mean any deck?)
Yup. Your deck, an ally's deck, or even the villains or environment's deck. It's typically used to help the players play more things faster though.
You get
Spoiler
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
(really no reason not to let that go into play, but it's still up to you)
I might as well play it - on the off chance a relevant plating card comes along. Nothing to lose.
You're in luck then, because you draw
Spoiler
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
That Makes it Legacy's turn
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card
named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals
each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any
active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals
a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named
Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--10 hp
Infection--Legacy
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn,
Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of
the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's
turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 27
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this
card at a time.
Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card
may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and
destroy this card.
Hand:
Spoiler
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched
your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 25 Highest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on
the bottom. Draw a card.
In Play: Inrared Eyepiece
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the
other on the bottom. Draw a card.
Hand:
Spoiler
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect
that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all
Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 24
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of
the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on
the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals
Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic
Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Lowest Villain Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile
Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating
card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating
card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the
number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage,
where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 28Highest Hero Target
In Play: None
Hand
Spoiler
Bolster Allies: One-Shot--Each player draws a card.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
Ack! The foul creature scratched me! >cough< No matter. A team that fights as one can not be defeated! (play Bolster Allies)
And you, >coughcough< my time-traveling mechanical friend, surely your wondrous arsenal has the perfect tool to turn the tide! (power Gung-Ho on Omnitron-X)
Cards for everyone!
Expatriette
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Wraith
Spoiler
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Visionary
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Omnitron-X
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Legacy
Spoiler
Back-Fist Strike
Omnitron-X gains 1 hp and may use a power now.
Oh, excellent draw for Visionary! (And Wraith, too, actually.) I need to get some other generic damage reduction cards down, then I have a nice one-shot that can make everyone else immune to damage for a round. Hopefully I will get some others in the meantime, but we should be able to use this set up to remove up to 2-3 infections.
I forgot to mention the bit about Legacy infection going off and making him do 2 damage to himself. Will update for next round.
I'll use rocket punch on the Plague Locus. If both shots can hit Plague Locus, great. If not, then the 1hp shot hit Plague Rat.
Omnitron-X then tries to gives Legacy a look of proud gratitude, but can't, because he's a robot.
It's a literal game, so since Rocket Punch doesn't say whether both instances of damage are to the same target or to two different targets, you can choose.
Legacy then draws
Spoiler
Danger Sense
That makes it Pike's turn
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Pike plays
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Everyone heals for one.
That makes it Plague Rat's turn
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--8 hpLowest Villain Target
Infection--Legacy
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
He plays another Infection! Who wants this one?
I'll take one for the team.
He also beats everyone up for two while he's at it.
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage. At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--8 hpLowest Villain Target
Infection--Legacy, Wraith
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 26
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Hollow Points: Equipment,
Ammo--Play this card next to a Gun card.
Increase the Damage of that card's Power by 2.
After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 24 Highest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
In Play: Inrared Eyepiece
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Hand:
Spoiler
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 23Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Lowest Hero Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 25Highest Hero Target
In Play: None
Hand
Spoiler
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat
Spoiler
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
That makes it Expat's turn
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 26
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this
card at a time.
Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card
may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and
destroy this card.
Hand:
Spoiler
Hollow Points: Equipment,
Ammo--Play this card next to a Gun card.
Increase the Damage of that card's Power by 2.
After that
Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched
your deck, shuffle your deck.
Hmmm...guess I'll play "Hollow Points Ammo" on the "Submachine Gun", then use the "Submachine Gun". After that I'll draw and end my turn.
"Sometimes you just have to rely on the good old spray and pray method!"
Sorry. Been distracted with packing and such.
So that's 3 damage to Plague Rat and the Plague Locus. Hollow Points is destroyed. You draw
Spoiler
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
That makes it Wraith's turn. Infection makes her deal herself 2 points of damage.
Current status:
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 82 Highest Villain Target
Cards in Play:
Plague Locus--5 hpLowest Villain Target
Infection--Legacy, Wraith
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 26Highest Hero Target
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 22Lowest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
In Play: Inrared Eyepiece
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Hand:
Spoiler
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 23
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 25Highest Hero Target
In Play: None
Hand
Spoiler
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat
Spoiler
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Shouldn't the vat in play have reduced the damage from ExPat to two each?
While we're sorting that out, I'm going to deploy Stun Bolt and activate my eyepiece.
I'd say we've hit that time of off that Cat mentioned....
Yep.
Here we are.
Completely unsupervised.
I say we stack the decks!
Mwhahahaha....
Wraith draws Mrs Bun the Baker's Wife
Hrm... (uses Infrared Eyepiece to scan for Mr Bun the Baker)
Omnitron-X draws Mr Bung, the Brewer
(No I never played this game before in my life. Google is a wonderful thing)
Okay..I'm going to be over -> there drinking vodka...and not getting into whatever is going on here...even if it goes against my will....
I think I may join you . . .
Environment plays debilitating hangover.
Alright, everyone back in your cages. I'm back. If chasing around two pre-schoolers and a toddler while holding a baby isn't good enough practice to help me handle you lot, nothing is.
I did goof with the damage reduction. I'll adjust the Plague Locus's hp up by 2, then process Wraith's turn.
The eyepiece reveals
Spoiler
Infection
Sewer Fiend: Ongoing--Plague Rat is Immune to Toxic Damage.Whenever Plague Rat would be dealt Damage by an Environment card, redirect that Damage to an Infected Hero.If there are no Infected Heroes, prevent that Damage instead.
Choose 1 to put on the top of the deck and 1 on the bottom.
This is actually a bit of a tougher choice than some.
Hmmm.. Infect an ally or help Plague Rat.
Unless someone volunteers to take the infection, I'm going to trash it and hope we can keep the environment under control. Speak now or forever... well, you know.
I'll take the infection...
And cat..I am not going back into my cage..I behaved...which is odd for me...I must be sick...
I'm thinking it's kind of 6 of one, a half-dozen of the other. Infection is a drag, but for the time being it's manageable. On the other hand, he also have several characters that are particularly good at dealing with ongoings (meaning Sewer Fiend should be relatively easy to get rid of). Honestly, I'm leaning a bit more towards keeping the infection on top, but I don't feel super strongly about it.
I also vote that we infect DJ.
(Seriously though, Sewer fiend sounds like it'll get annoying.)
infection on top, Dewer Fiend to the depths then.
BTW: Sleuth is still active, right?
Sorry for being silent for a while, (RL issues).
My opinion:
Sewer Fiend doesn't seem that much of a big threat unless the Environment deals Plague Rat some damage.
I can use Visionary's Mental Divergence to destroy the ongoing card shortly after it activates.
On the other hand, Plague Rat does have a lot of infection cards. So sooner of later, i think we will all be infected at some point in the game. So maybe it's useless to keep avoiding it.
Since Outcast popped in, I want a confirmation on whether Infection is indeed still going on top.
Also Sleuth is your base power and you can never ever lose it.
infection is going to the top.
Done. You draw
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Current status
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 82 Highest Villain Target
Cards in Play:
Plague Locus--7 hpLowest Villain Target
Infection--Legacy, Wraith
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 26
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 22 Highest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 23Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
In Play: None
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Lowest Hero Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 25Highest Hero Target
In Play: None
Hand
Spoiler
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat
Spoiler
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP. Reduce all Damage by 1.
It is now Visionary's turn.
I'll play Visionary's Mental Divergence. Then use Enlighten on Omnitron-X. Draw a card and end my turn.
Omni sees the light and draws
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Choose 1 card in your hand to discard (doesn't have to be either of these two)
Visionary draws
Spoiler
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Omnitron-X, it is your turn. Don't forget to discard 1 card before starting your turn.
Why did visionary get two card draws? Did I miss something?
She didn't.
I guess I'll discard temporal shielding - gonna have a tough time trying to predict any of those damage types.
I will, however, play ablative coating to go with my reactive plating subroutine.
I'll then play Timeshift on Legacy.
Quote from: Reepicheep on November 09, 2014, 10:48:51 PM
I also vote that we infect DJ.
(Seriously though, Sewer fiend sounds like it'll get annoying.)
Who said I already wasn't infected with something...in fact, *cough cough* I just infected you, Reep..with..SOMETHING!!!
Quote from: Deaths Jester on November 12, 2014, 03:15:41 PM
Quote from: Reepicheep on November 09, 2014, 10:48:51 PM
I also vote that we infect DJ.
(Seriously though, Sewer fiend sounds like it'll get annoying.)
Who said I already wasn't infected with something...in fact, *cough cough* I just infected you, Reep..with..SOMETHING!!!
I knew I shouldn't have come in for that nightcap.
[checks her gadgets for hand sanitizer]
Timeshift plays
Bolster Allies: One-Shot--Each player draws a card. Cards for everyone! I'll post Omni's regular card draw as well, for convenience.
Expatriette
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Wraith
Spoiler
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Visionary
Spoiler
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Omnitron-X
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Legacy
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
At the beginning of his turn, Legacy deals himself 2 points of damage.
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 82 Highest Villain Target
Cards in Play:
Plague Locus--7 hpLowest Villain Target
Infection--Legacy, Wraith
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 26
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 22 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 23 Highest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 23Highest Hero Target
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 23Highest Hero Target
In Play: None
Hand
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat
Spoiler
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
It is now Legacy's turn.
Cat, should I get another card there in addition to the one from Bolster Allies?
Yeah, I meant to put it in there and just play forgot. Oops
Just another copy of Rocket Punch though.
Woohoo!
In case Yuan missed it, Legacy is up. I'll pm him if he doesn't respond soon. Since he's been actively moderating the forum game that I am currently playing in, he probably just missed it.
Pay heed, friends! This decrepit factory is likely to collapse around our ears! (Play Danger Sense) C'mon, Omnitron, show this beast your metal, er . . . mettle! (Gung Ho on OX)
Use a power, Omni
Omnitron, displaying excellent military tactics by closing his eyes and pointing wildly, plays timeshift on Expatriette!
OK, gang, here's the deal. Properly set up Legacy is an excellent tank. Not only can I redirect other's damage to me, but I can dramatically reduce or even entirely eliminate said damage. There are probably 4 cards that will really allow me to do this well and I really don't have any of them. So, extra draws (Visionary) or extra plays (Omnitron) are going to really benefit the team in the long run. Pike Industrial has lots of vats and every so often they combine and explode for some potentially ruinous AOE attacks. And Plague Rat goes berserk when we start healing infections, which we absolutely will need to do at some point. So, standing request, team - I will take any and extras you can spare!
I will hold for now to give Reep a chance to change his power use if he wants to. Yuan's strategy is quite sound by the way. Since the environment and Plague Rat both do lots of Toxic damage, he can in effect make the entire team invulnerable to the vast majority of all damage given the right setup. That only really works with certain villains but this is about the perfect villain/environment combination for that. Whether you want to go for it or try other tactics is up to you.
Omnitron, displaying even greater strategic prowess than before, does whatever it is Yuan said to do. (???)
I'll be offline for a few days, so unless things drastically change I'm going to go ahead and post my move to keep things running easily:
Spoiler
I'll play "reload" to pull "Hollow Points" back onto my SMG, then use "Load" to play "Arsenal Access".
Quote from: Reepicheep on November 16, 2014, 06:35:36 PM
Omnitron, displaying even greater strategic prowess than before, does whatever it is Yuan said to do. (???)
I'll take the Time Shift with one caveat. IRL Sentinels is by far and away my favorite game. I play it a lot, and I like to think I'm pretty good at it. On the other hand, playing with an Alpha Gamer (the one guy who tells everyone else how to take their turns) can be a real drag. I don't want to be "that guy, " and I really don't want to give the impression that there is one "right" way to play. There are a bazillion paths to victory and the object of the game is to have fun in any event. So, I'm basically going to sit on my hands from here on out. Play your turns as you see fit. I will happily answer questions and respond to table talk, but I'll only jump in if I see something really huge looming.
That brings out one of the cards Yuan was hoping for
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Legacy draws
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
It is the Environment's Turn. Everyone heals for 1. Pike plays
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
The makes it the Rat's turn. To no one's surprise, he plays Infecion. Who wants it?
While waiting for that, I'll go ahead and tell DJ that Arsenal Access will bring up these two cards
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Choose 1 to put into play or into your hand and I'll process it as soon as your turn hits (which will be as soon as someone takes the Infection anyway.)
I'll take this infection. Not even sure if anyone else is left?
This infection is mine, was deemed earlier. I'll take "assault rifle" and put it in play. Will then draw and end turn.
Um... I don't think I ever got my Sleuth card.
So I guess Expat gets it, then Omni can have the next one.
So Plague Rat then hits everyone for 3 irreducible Toxic damage. (irreducible damage cannot be reduced, hence the name, but can still be increased, that's why it's 3) Since Omnitron X has now taken damage that he has armor for, he can deal 1 target 2 toxic damage.
Once Omnitron has selected his target, I'll process Expat's card drawn, then move onto Wraith's turn.
Quote from: catwhowalksbyhimself on November 16, 2014, 09:09:59 PM
That brings out one of the cards Yuan was hoping for
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Yes! That was a key card I needed. Now for
Next Evolution . . .
Quote from: Glitch Girl on November 16, 2014, 10:13:03 PM
Um... I don't think I ever got my Sleuth card.
You said you wished to activate Infrared Eyepiece. IE and Sleuth are both powers. You can only use one on your turn. If you want to use both, you'll need to put the Utility Belt into play. I did not understand that you were trying to use Sleuth or I would have clarified that sooner. My apologies for any misunderstanding.
Quote from: Uncle Yuan on November 16, 2014, 10:16:05 PM
Quote from: catwhowalksbyhimself on November 16, 2014, 09:09:59 PM
That brings out one of the cards Yuan was hoping for
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Yes! That was a key card I needed. Now for Next Evolution . . .
Speaking of which I forgot give you the chance to redirect damage to yourself. I have not yet processed the damage, so feel free to do so.
Quote from: catwhowalksbyhimself on November 16, 2014, 10:20:40 PM
Quote from: Uncle Yuan on November 16, 2014, 10:16:05 PM
Quote from: catwhowalksbyhimself on November 16, 2014, 09:09:59 PM
That brings out one of the cards Yuan was hoping for
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Yes! That was a key card I needed. Now for Next Evolution . . .
Speaking of which I forgot give you the chance to redirect damage to yourself. I have not yet processed the damage, so feel free to do so.
Not yet. Once HPs get a little lower I might throw myself on a grenade or two, but for now we're doing OK.
Okay, then Omni-X should still choose his target.
Suck it, Plague Locus!
(Ok, I may well take that back - is Plague Locus a card that can be removed by an attack that destroys an ongoing card, or do we have to whittle it's HP down to get rid of it? If the former, hit the Rat himself.)
Plague Locus takes 2 damage. Expat takes 3 from Infection.
Expat draws
Spoiler
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 83 Highest Villain Target
Cards in Play:
Plague Locus--6 hpLowest Villain Target
Infection--Legacy, Wraith, Expatriette
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 21
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 17 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt
Spoiler
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 21
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 21
In Play: Danger Sense
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Hand
Spoiler
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat
Spoiler
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
It is now Wraith's turn. She takes 3 points of damage due to Infection. (Note I modified Wraith's damage early, so the above includes her Infection this turn.)
Ouch.
Activating Utility Belt this turn, using both IR Eyepiece and Sleuth.
The villain deck reveals
Spoiler
Ravage: One-Shot--Plague Rat deals each Hero Target other than the Hero Target with the highest HP 2 Toxic Damage.Search the Villain deck for as many copies of the card Infection as Hero Targets Damaged this way. Play them. Shuffle the deck.
Noxious Bite:One-Shot--Plague Rat deals the Hero Target with the lowest HP (H) Toxic Damage.Search the Villain deck for a copy of the card Infection. Put it into play. Shuffle the Villain deck.
Choose 1 to put on top and 1 on bottom.
The Environment reveals
Spoiler
Chemical Explosion--Destroy all Vat cards. Deal all Targets X Toxic Damage, where X = the number of cards destroyed by this card plus 3.At the end of the Environment turn, destroy this card.
Put it into play or discard it. (I can probably guess in this case though.)
Discarding the Chemical explosion (I don't think it would do anything anyway, no vats in play, right?)
Both Ravage and Noxious bite sound bad. I may go with Noxious Bite just to lessen the overall damage unless someone has a better idea.
Quote from: Glitch Girl on November 18, 2014, 04:04:40 AM
Discarding the Chemical explosion (I don't think it would do anything anyway, no vats in play, right?)
There are two Vats in play currently. Even if there were none, 0+3 damage is still 3.
Quote from: Glitch Girl on November 18, 2014, 04:04:40 AM
Discarding the Chemical explosion (I don't think it would do anything anyway, no vats in play, right?)
Both Ravage and Noxious bite sound bad. I may go with Noxious Bite just to lessen the overall damage unless someone has a better idea.
Another thing to consider is as the hero with the lowest HP,
you will be the target for Noxious Bite.
Believe me, I know it. But I'm kinda screwed either way. Thinking I shoulda picked the other Wraith right about now.
Still discarding the vat unless I'm completely missing something.
Still debating on the Ravage/Bite thing.
I think it's gonna be hard for all of us to avoid being infected. Plague Rat has a lot of search for Infection cards at his disposal. But if what Cat said earlier about us being able to safely destroy the infection (once we are all infected and the Plague Rat flips to his Filthy Vermin Side) and possibly without incurring any damage?
QuoteA couple of notes. I've put Plague Rat's full instructions in spoilers so you can read them for yourself. Basically he plays constantly damaging Infections on people. Try to remove said infects and he lay the smackdown on everyone. He flips when everyone's infected, doing more damage, but also no longer punishing anyone for destroying the infection, allowing them to be safely removed. Also he deals a lot of irredicible damage which just means that no card effect can ever lower the amount of damage, although it can still be raised.....
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
I think we might be better off with Ravage. Which would infect 2 more Hero Targets not infected. Namely Omnitron X and Visionary. Once we destroy the infection safely. I don't think there's a way for Plague Rat to infect any of us again. Once that's out of the way early, maybe we can concentrate our attacks on Plague Rat.
If not, i can also use Visionary's Precognition card to check the next 2 cards in Plague Rat's deck and see if any of them are less of a threat.
Sounds good. I'll go with Ravage like my original plan and hope I can soak the damage.
Uncle Yuan and Cat got a question for you too..see the spoiler...
Spoiler
Is it possible for Expat to destroy the infection with the RPG launcher seeing as it is an ongoing effect?
Quote from: Deaths Jester on November 18, 2014, 03:57:48 PM
Uncle Yuan and Cat got a question for you too..see the spoiler...
Spoiler
Is it possible for Expat to destroy the infection with the RPG launcher seeing as it is an ongoing effect?
Yup. Between you, Visionary, Wraith, and Omnitron, you could wipe out all 5 Infections in a single round with just the cards in your hand, or in Visionary's case, in play. Plague Rat can't recycle the Infections from his trash, so once gone he'd pretty much have to recycle his deck to get them back. That should take, oh, about 20 rounds or so.
Chemical Explosion discarded
Wraith draws (including Eyepiece draw)
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage : One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
It is now Visionary's turn
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 83 Highest Villain Target
Cards in Play:
Plague Locus--6 hpLowest Villain Target
Infection--Legacy, Wraith, Expatriette
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 21
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 17 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 21
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 21
In Play: Danger Sense
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Hand
Spoiler
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat
Spoiler
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Quote from: Deaths Jester on November 18, 2014, 03:57:48 PM
Uncle Yuan and Cat got a question for you too..see the spoiler...
Spoiler
Is it possible for Expat to destroy the infection with the RPG launcher seeing as it is an ongoing effect?
Yes. That makes sense thematically, doesn't it? Sick? I got yer medicine right here! Boom!
Also, Wraith has a one shot that can clear ongoings, OX has a particularly nice one shot that also hits every villain target for damage and Visionary even has a power that can do it. In fact, the only team member that can't do anything about one shots directly is Legacy. However, if I can get a power called Next Evolution out we won't have to worry about the Rat flipping before we start curing infections.
I just realize that I failed to put one of the Vats on the summary. The Irradiated Cyclohexane Vat is also in play.
Quote from: Uncle Yuan on November 18, 2014, 11:39:15 PM
Quote from: Deaths Jester on November 18, 2014, 03:57:48 PM
Uncle Yuan and Cat got a question for you too..see the spoiler...
Spoiler
Is it possible for Expat to destroy the infection with the RPG launcher seeing as it is an ongoing effect?
Yes. That makes sense thematically, doesn't it? Sick? I got yer medicine right here! Boom!
Also, Wraith has a one shot that can clear ongoings, OX has a particularly nice one shot that also hits every villain target for damage and Visionary even has a power that can do it. In fact, the only team member that can't do anything about one shots directly is Legacy. However, if I can get a power called Next Evolution out we won't have to worry about the Rat flipping before we start curing infections.
I've been pretty stoked to use it. Is there any wisdom in committing to curing our infections (with the medicinal properties of rocket launchers) in one round, or shall I go ahead and cure a couple of guys on my upcoming turn?
On this side, Plaguey will deal every hero 5 points of damage whenever you destroy an infection. On the other side he does not. If you use it now, the team will be taking a lot of damage all at once. This is occasionally a good thing to do, but usually not.
Quote from: catwhowalksbyhimself on November 19, 2014, 12:18:18 AM
On this side, Plaguey will deal every hero 5 points of damage whenever you destroy an infection. On the other side he does not. If you use it now, the team will be taking a lot of damage all at once. This is occasionally a good thing to do, but usually not.
This. Like I said, if I can get set up properly we can go crazy. Until then we either go all in and all get infected or hope I can get my desired draws. I do think we ought to eliminate the plague locus as that's going to provide him with healing as long as there are any infected heroes.
Can Cerebral Hemorrhage attack the same target 3 times? If it can, then i can use it to destroy the Plague Locus Nest.
Then i'll use Enlighten on Legacy and draw a card to end my turn.
GG, too bad we don't have a healer right now. You do have some one shots healing cards and smoke bombs to protect yourself though. Legacy and Omnitron X have ongoing healing cards, i'm hoping we can use as well.
Quote from: Outcast on November 19, 2014, 03:52:31 AM
Can Cerebral Hemorrhage attack the same target 3 times? If it can, then i can use it to destroy the Plague Locus Nest..
No, the wording indicates you may hit between 0 and 3 targets for 2 points of damage each. So you may hit both the Rat and the Locus for 2 each if you desire, but can't hit the Locus repeatedly.
Quote from: catwhowalksbyhimself on November 19, 2014, 04:01:50 AM
Quote from: Outcast on November 19, 2014, 03:52:31 AM
Can Cerebral Hemorrhage attack the same target 3 times? If it can, then i can use it to destroy the Plague Locus Nest..
No, the wording indicates you may hit between 0 and 3 targets for 2 points of damage each. So you may hit both the Rat and the Locus for 2 each if you desire, but can't hit the Locus repeatedly.
Ok. I guess i'll have to be content with that. Hopefully, the Locus gets destroyed this round before it can heal up Plague Rat.
Visionary draws
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Legacy Draws
Spoiler
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Choose 1 card to discard.
In the meantime, it is Omnitron's turn
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 83 Highest Villain Target
Cards in Play:
Plague Locus--4 hpLowest Villain Target
Infection--Legacy, Wraith, Expatriette
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 21
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 17 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 21
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 21
In Play: Danger Sense
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Hand
Spoiler
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Quote from: Uncle Yuan on November 19, 2014, 01:03:45 AM
Quote from: catwhowalksbyhimself on November 19, 2014, 12:18:18 AM
On this side, Plaguey will deal every hero 5 points of damage whenever you destroy an infection. On the other side he does not. If you use it now, the team will be taking a lot of damage all at once. This is occasionally a good thing to do, but usually not.
This. Like I said, if I can get set up properly we can go crazy. Until then we either go all in and all get infected or hope I can get my desired draws. I do think we ought to eliminate the plague locus as that's going to provide him with healing as long as there are any infected heroes.
Ah yeah. Plaguebearer. I forgot how much remembering stuff is involved in this game.
I think I'll play
electro-deployment unit.
Legacy has a card that can finish off plague locus now. Would you plan on using that, Yuan?
If not, I'll
rocket punch the locus twice for for 3 damage. If so, I'll make it worth Legacy's while and use
Timeshift on him.
Yeah, I can take the nest out. I'm also planning on tapping you again with Gung Ho on my turn and a Timeshift back would be most appreciated.
I see that Lead from the Front is not listed on the turn summary but in my hand. As that came up with Timeshift it should be in play. I also have two copies of Fortitude in my hand. I'm going to see if I can figure out if that's correct. If it is, one copy will be my discard.
edit - yes. I drew one copy of Fortitude on on my turn on P. 3 when Gung Ho > Timeshift > Bolster Allies, and a second for my turn draw on my next turn. So I will discard one copy of Fortitude for my Enlighten draw.
I'll correct that lead from the front error.
Timeshift plays
Spoiler
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Omnitron Draws
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
For your convenience, the following Plating and Components are currently in your deck.
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Elemental Exochassis:Ongoing,Plating--Reduce Cold, Fire, Lightning, and Energy Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Gaussian Coil Blaster: Equipment,Component--At the start of your turn, Omnitron-X deals up to 3 Targets 1 Lightning Damage each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Note: a nice little trick here is if you use the Electro-Deployment unit to put a component into play either directly or through tech advancement, since it's still the start of your turn, you may immediately use it. Not at all essential to do so, but is a not so obvious way to sometimes get an extra use out of one.
Now it is Legacy's turn. At the start of his turn, he deals himself 3 points of irreducible Toxic damage.
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 83 Highest Villain Target
Cards in Play:
Plague Locus--4 hpLowest Villain Target
Infection--Legacy, Wraith, Expatriette
Spoiler
Plague Locus: 13 hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 21
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 17 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 21
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 18
In Play: Danger Sense, Motivational Charge, Lead from the Front
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Motivational Charge can go into play.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
Tsk! Are we fighting in an abandoned industrial site? It's time to clean up! Let's just get this pile of junk out of here! (Back-fist Strike on Plague Locus.)
Omnitron, my time traveling buddy, strike now while he's distracted! (Gung Ho on Omnitron.)
Plague Locus destroyed. Omnitron gains 1 hp and may use a power now.
Nice. At least we've got an ongoing healing card into play now.
Though it seems my Cerebral attack didn't affect the Plague Rat. HP is still 83.
Quote from: Outcast on November 20, 2014, 02:42:14 AM
Nice. At least we've got an ongoing healing card into play now.
Though it seems my Cerebral attack didn't affect the Plague Rat. HP is still 83.
It did, but I had forgotten to apply his healing, so he healed to full, then you hit him for 2. Total--83 hp.
Omnitron, still eager to seize the opportunity for another rocket punch, uses timeshift on Legacy.
Omnitron would like a cookie now.
Timeshift pulls out
Spoiler
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage. Draw a card.
There's only 1 non-hero target available, so unless someone wants to retcon it later, I'll just apply that directly to Plague rat.
Legacy draws
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
I'll do the Environment and Villain turns when I get back from work. Have to pay for those cards somehow.
If only Legacy Ring had come up for Timeshift - I'd be able to use a second power this turn. Ah well. I actually have a pretty decent set-up now (not to mention getting the lion's share of extras so far), even if it's not the best one for soaking all of your damage. I say we focus on all getting infected, flip Plague Rat and start going to town.
(Wraith transmits Omnitron a cookie from www.chipsahoy.com)
:wub:
Be a little careful with those cookies. Too many and his cache gets all bloated, his weapons won't load properly, and his refresh rate really drops.
Shouldn't I have "Assault Rifle" also in play from my turn earlier?
Probably. I've been forgetting more things recently. The actually cards sitting on my table are correct, though. I'll fix it when I update next.
Don't worry about it, Cat. Its clearly a whole lot to keep track of and record - especially when you're hunting for traces of game playing in amongst all the banter. Hope you don't mind us calling out the oversights.
I prefer it, in fact. I just feel bad about it, is all.
Unless anyone has any objections, I will assume that all environment damage is being redirected to Legacy, who is immune to it anyway. I wish I had thought of that when the Vat Explosion was pulled out by Wraith, but oh well.
It's the environment's turn.
Pike plays
Supercooled Trisolvent Vat: Vat--Whenever a Player plays a Hero card, deal their Hero 1 Cold Damage.At the end of the Environment turn, deal each Target 1 Cold Damage, 1 Toxic Damage, and 1 Energy Damage.
Everyone heals by 1, then everything gets hit for a total of 3 toxic damage. (1, 1, and 1) All Hero damage is redirected to Legacy, who ignores it. Plague Rat is not so lucky.
It is now Plague Rat's turn.
He plays
Ravage: One-Shot--Plague Rat deals each Hero Target other than the Hero Target with the highest HP 2 Toxic Damage.Search the Villain deck for as many copies of the card Infection as Hero Targets Damaged this way. Play them. Shuffle the deck.
So everyone but Omnitron takes 2 points of Toxic damage and the 2 remained copies of Infection come out. All Heroes are now Infected.
Plague Rat then hits everyone for 2 points of irreducible damage. Since Omnitron has taken Toxic damage, he may deal 1 target 2 damage. Since Plague Rat is the only non-Hero target, I will apply it to him unless told otherwise.
It is now Expatriette's turn. The Infection causes her to deal herself 2 points of Irreducible damage.
Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 76 Highest Villain Target
Cards in Play:
Infection--Legacy, Wraith, Expatriette
Spoiler
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 16
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 14 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 18
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 15
In Play: Danger Sense, Motivational Charge, Lead from the Front
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Sadly, Lead from the Front only affects Villain cards. Everyone but me is going to take that damage. :( (That may affect the highest target for PR's turn, too.)
And the Environment portion of the summary doesn't list the latest vat.
Ah, I was misremembering Lead. I'll have to redo both the Environment and the Rat's turns. Same cards, just redo the damage calc. Which I'll do first thing in the morning. Good night everyone.
Whats the value in remaining infected versus destroying all the infection cards this round, since Plague Rat is now Filthy Vermin? Would we need to get rid of that infection in his hand as well?
Plague Rat only checks for flip conditions at the start of his turn, so we have to endure the infection for one more round. I'm also not sure what you mean about the infection still in his hand. There are only 5 Infection cards and they are all out.
As for value, we pick up two powers. 1) We can attack another hero for 3 and heal for 3. 2) deal yourself 5 toxic and destroy an infection. Otherwise, the only one who benefits is Plague Rat.
I'll draw two cards and end my turn.
Quote from: Uncle Yuan on November 21, 2014, 10:44:55 AM
Plague Rat only checks for flip conditions at the start of his turn, so we have to endure the infection for one more round. I'm also not sure what you mean about the infection still in his hand. There are only 5 Infection cards and they are all out.
As for value, we pick up two powers. 1) We can attack another hero for 3 and heal for 3. 2) deal yourself 5 toxic and destroy an infection. Otherwise, the only one who benefits is Plague Rat.
My bad - mistook the in play spoiler for in hand. Forgot we can't actually see the villain's draws. Nor that the villain even has a hand.
Got you. I be learning. I was wondering if there was any tactical advantage in having those powers, particularly the first one, but I don't see that kind of sacrifice coming in handy when none of us are in any particular emergency.
*looks around* Hmmm...cat seems to be off gallivanting in the alley again...wonder what evil I can get up too....j/k.
Villains and the Environment doesn't have a hand and doesn't draw cards. I just play the top one from the deck and follow all instructions on all cards in play.
And I'm a horrible procrastinator when it comes to something I consider annoying, like trying to untangle and redo that turn. As it turns out, not much changes. Visionary, Expat, and Wraith take 3 more damage, while Omni-X's armor allows him to simply ignore all of it (since one of the vats is turning all damage to Toxic and all Toxic damage is -2 against him)
Expat draws 2 cards
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
It is now Wraith's turn. At the beginning of her turn, Wraith deals herself 2 points of damage due to Infection.
Effects in play:
Whenever a hero plays a card, he takes 1 point of damage
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 76 Highest Villain Target
Cards in Play:
Infection--Legacy, Wraith, Expatriette, Omnitron-X, Legacy
Spoiler
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 13
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 9 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 15
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 15
In Play: Danger Sense, Motivational Charge, Lead from the Front
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat, Supercooled Trisolvent Vat
Spoiler
Supercooled Trisolvent Vat: Vat--Whenever a Player plays a Hero card, deal their Hero 1 Cold Damage.At the end of the Environment turn, deal each Target 1 Cold Damage, 1 Toxic Damage, and 1 Energy Damage.
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
I'd like to put out MicroTargeting computer.
I admit, I'm a little at a loss as to what to do this round. Can I use stun bolt to deal toxic damage to Omnitron (who I believe is immune) to regain 3 HP? Is that okay with you Omnitron? It would reduce your damage for a round by 1 but next round is when damage starts counting.
I know my second power is going to be Infrared Eyepiece, but still debating on that first one.
Omnitron is, like, um, what?
You might have to explain the logic there...
Being infected, one is granted the power to heal 3 hp provided he/she/it deals another hero 3 toxic damage. Im not sure but i don't think you need to use your own power or card to deal 3 damage. I think it's entirely a new seperate power the infected heroes gain. I imagine it's like a zombie or vampire feeding off the life of another. This could be a good strategy too pool everyone's hp. Or if there is one or more heroes who are resistant or immune to damage. Other heroes can target them to regain some hp. Dealing Omnitron damage that he is resistant to, also makes him counter attack. So its healing and attacking at the same time as well.
Oh, I see. I was trying to work out how stun bolt entered into it, since that would reduce my damage. Also, I can only absorb 2hp of an attack. Not that I'm unwilling to sacrifice 1hp to let you have 3.
But does that power only come into effect next round once Plague Rat is a filthy vermin?
All Infected Heros (currently everybody) gains two additional powers when Plague Rat is flipped.
1. Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.
2. Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.
These are in addition to any powers the hero already has and would use up the normal power use (or one of them in Wraith's case)
Omnitron is not immune to Toxic damage, but reduces the amount of any (non-irreducible) damage done to him by 2 thanks to his armor. This mean that Wraith, or anyone else, could damage him for 1 to heal themselves for 3. The healing only happens if damage happens, but only 1 point is required. This would indeed trigger Reactive which could be redirected at Plague Rat.
All this is moot for now, since Plague Rat has yet to flip, so Wraith has no access to that particular power. Just something to keep in mind for next round.
Hmm. I believe you maybe right about gaining those powers only when Plague Rat flips next round.
It would have been a good idea since playing a hero card right now deals extra damage to the hero as well.
Legacy has an ongoing card that can heal all heroes by 1, and if he uses gung ho on one, that hero gains 2 hp total i believe.
If i had my cocoon or decoy card, other heroes can use that to target and heal themselves.
Quote from: Glitch Girl on November 23, 2014, 10:11:55 PM
I'd like to put out MicroTargeting computer.
I admit, I'm a little at a loss as to what to do this round. Can I use stun bolt to deal toxic damage to Omnitron (who I believe is immune) to regain 3 HP? Is that okay with you Omnitron? It would reduce your damage for a round by 1 but next round is when damage starts counting.
I know my second power is going to be Infrared Eyepiece, but still debating on that first one.
Not yet. We don't gain those powers until Plague Rat flips, and he won't flip until the start of his next turn. The power to damage someone else to regain HP will be a distinct power that will be granted to us, you don't need to use another power of your own. (More over, stun bolt would reduce Omnitron's own damage output.)
Hitting
Plague Rat with Stun Bolt would be
excellent. Once you have Targeting Computer in play it will deal him 3 HP (which is a pretty solid attack)
and reduce his damage output by 1 for a turn. In fact, that's such a great move I may "Gung Ho" you later so you can do it again! ;)
A guy I often play online with refers to Plague Rat as a "damage race." A lot of his damage is irreducible, so you can't normally stop it. It usually comes down to whether the heroes can put out a steady amount of damage to drop him faster than they are being dropped themselves. Your damage output recently has been low to say the least, so keep that in mind.
Right now you are losing the race, but have a decent setup and could easily turn it around rather quickly, just don't forget that the race is a thing.
Between Plague Rat and the latest vat from the environment card, which can deal at LEAST 5 hp damage to some of us, i don't think we can put out enough damage in time.
Quote from: catwhowalksbyhimself on November 24, 2014, 12:17:27 AM
A guy I often play online with refers to Plague Rat as a "damage race." A lot of his damage is irreducible, so you can't normally stop it. It usually comes down to whether the heroes can put out a steady amount of damage to drop him faster than they are being dropped themselves. Your damage output recently has been low to say the least, so keep that in mind.
Right now you are losing the race, but have a decent setup and could easily turn it around rather quickly, just don't forget that the race is a thing.
Just a quick note - PR's damage from cards is all "not irreducible" and would be altered by stun bolt. The chief sources of irreducible damage are actually ourselves while infected and Rat's one base card attack. Indeed, his "retribution attack" for destroying an infection is NOT irreducible.
Quote from: Outcast on November 24, 2014, 12:28:00 AM
Between Plague Rat and the latest vat from the environment card, which can deal at LEAST 5 hp damage to some of us, i don't think we can put out enough damage in time.
That's an excellent point. Perhaps Wraith should destroy the Supercooled Trisolvent Vat?
Crap! Didn't see the new vat in play. If GG doesn't want to take it out, those with the ability can tap me and I'll RPG it away.
Feel free to recon your turn, since I haven't processed GG's yet.
Sorry, I thought that Omnitron was immune to all toxic so it wouldn't hurt him. Instead I'll direct the stunbolt at the vat (I forgot about it too) and hope I still have HP next turn.
The Vat has no hp and therefore cannot be target by the Stun Bolt.
Quote from: Glitch Girl on November 24, 2014, 02:59:35 AM
Sorry, I thought that Omnitron was immune to all toxic so it wouldn't hurt him. Instead I'll direct the stunbolt at the vat (I forgot about it too) and hope I still have HP next turn.
Grappling Hook will take out a vat. That would be your card play for the turn; you'd still get two powers.
Forgot I had that. (Weekends are busy, sorry 'bout that)
Grappling Hook comes out instead of microtargeting computer, and Sleuth and Eyepiece go into effect.
Confirm the target of Grappling Hook, please?
Disabling the Vat with my Grappling hook.
Yes, but there are 3 Environment cards currently in play and ALL of them are Vat cards. You may only destroy 1 of them. Which one?
Supercooled Trisolvent Vat is doing the most damage, that would be my recommendation.
Ah, yes, Supercooled Trisolvent needs to be safely drained.
Excellent teamwork, guys.
Glitch is now roped to a vat of frozen toxic waste.
Very well then. Wraith takes one point of damage due to playing a card and Supercooled is destroyed so no one else will have to take that damage again.
Top 2 cards of the Villain deck are
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
I'm going to go out on a limb here and say Shadowy Ambush is probably going to go on top.
That lets you draw
Spoiler
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Which would have actually have worked almost as well, had you only drawn it sooner. Oh well.
The top card from the Environment is
Spoiler
Escaped Lab Rat:3hp, Rat--At the end of the Environment turn, this card deals the 2 non-Environment Targets with the lowest HP 1 Melee Damage each.
Play or discard it.
GG, don't let him force your hand like that. Assert yourself and tell him that you're going to put Shadowy Ambush on top instead!
Well fine! Be that way! Ignore my good advice and put Shadowy Ambush on top! See where that gets you!
You shoulda put Shadowy Ambush on top instead.
OK, I see how it is.
He wants the Rat to win.
That's right, the Cat is pulling for the Rat.
You, sir, are a despicable traitor to your kind.
I'm just trying to lull him into a false sense of security!
Guys, stop pressuring GG. It's a difficult decision to make as it is. Either card she chooses will give Plague Rat an ongoing upgrade card to play.
GG, we just want you to know...that whatever decision you make. We will stand by you. There are no right and wrong answers here. Just trust what your gut tells you. It's ok either way.
If we lose, we lose. Legacy will be there to take whatever damage Plague Rat might try to deal against you. Or i can just change whatever card's going to be on top.
Or Legacy can play Take Down later when he's got some good healing and resistance set up, and i'll just return it back to his deck to stop Plague Rat from playing any cards. :)
Quote from: Outcast on November 26, 2014, 04:33:22 AM
Or Legacy can play Take Down later when he's got some good healing and resistance set up, and i'll just return it back to his deck to stop Plague Rat from playing any cards. :)
Your Sentinel Fu is strong!
And this illuminates another little blind spot of mine - a double one actually. First is that I think of Mental Divergence primarily as a villain ongoing killer and secondarily as a tool for rebuilding after a tableau wipe. Reseeding all those powerful little "Self destruct" ongoings hadn't occurred to me. Also, I am learning that I am more averse to "spending" HP than I ought to be. I tend to regard cards like Heroic Interception and Takedown as panic button cards and don't play them nearly enough.
I'd love to get Next Evolution into play before busting out self harm cards. But my next play will be Legacy Ring and then my options will open up.
Quote from: Uncle Yuan on November 26, 2014, 11:28:40 AM
Quote from: Outcast on November 26, 2014, 04:33:22 AM
Or Legacy can play Take Down later when he's got some good healing and resistance set up, and i'll just return it back to his deck to stop Plague Rat from playing any cards. :)
Your Sentinel Fu is strong!
And this illuminates another little blind spot of mine - a double one actually. First is that I think of Mental Divergence primarily as a villain ongoing killer and secondarily as a tool for rebuilding after a tableau wipe. Reseeding all those powerful little "Self destruct" ongoings hadn't occurred to me. Also, I am learning that I am more averse to "spending" HP than I ought to be. I tend to regard cards like Heroic Interception and Takedown as panic button cards and don't play them nearly enough.
I'd love to get Next Evolution into play before busting out self harm cards. But my next play will be Legacy Ring and then my options will open up.
I had to learn to get over the self-harm hickup a long time ago. Once you learn to just accept damage and manage it rather than avoid it, it can make a big difference. I used to Avoid Pushing the Limits, for example, but now, I almost always play it the second I can and keep using it as long as possible.
Quote from: Uncle Yuan on November 26, 2014, 11:28:40 AM
Quote from: Outcast on November 26, 2014, 04:33:22 AM
Or Legacy can play Take Down later when he's got some good healing and resistance set up, and i'll just return it back to his deck to stop Plague Rat from playing any cards. :)
Your Sentinel Fu is strong!
And this illuminates another little blind spot of mine - a double one actually. First is that I think of Mental Divergence primarily as a villain ongoing killer and secondarily as a tool for rebuilding after a tableau wipe. Reseeding all those powerful little "Self destruct" ongoings hadn't occurred to me. Also, I am learning that I am more averse to "spending" HP than I ought to be. I tend to regard cards like Heroic Interception and Takedown as panic button cards and don't play them nearly enough.
I'd love to get Next Evolution into play before busting out self harm cards. But my next play will be Legacy Ring and then my options will open up.
Thanks. (I may owe it to my limited playing experience with Yu-Gi-Oh.) But for it to truly work in our case, we will need your two Takedown cards out (either in your hand or in your trash pile) to really stop Plague Rat from playing any of his cards. That's because my turn goes first before yours (By the way, don't really know how you determine who goes first and who goes next in this card game). You'll definitely need your Legacy Ring so you can at least heal up twice as much or you can use one to just counter attack. Next Evolution will make everyone immune to Villain attacks.
Though we will still have to deal with the attacks coming from the Environment cards. If i have Visionary's Mass Levitation ongoing card, and you can provide me an additional power to use, then i think we will very much have less to worry about Environment cards as well.
As for the infection, we might be better off, just destroying them once Plague Rat flips. Not really sure if Wraith can benefit from the 3hp healing power, when she'll just have 2 hp shaved off once it's Plague Rat's turn. And of course, we're not really sure if the Environment will have something to attack her with next round like Chemical Explosion. So i'm tempted to use Prophetic Vision to protect her in her weakened condition.
Story of my life. ;)
However, if Legacy can take the infection damage caused by Plague Rat (Well, he and the infection itself is a Villain card), then i think Wraith would benefit from the healing power she gains from the infection when Plague Rat flips. :P
At least Shadowy Ambush gives us some time to heal a bit. It just being an ongoing card, causing no additional damage to any of us. I can choose to destroy it after it plays out next round. But sacrificing an opportunity to destroy one infection card.
Quote from: Outcast on November 26, 2014, 03:47:03 PM
However, if Legacy can take the infection damage caused by Plague Rat (Well, he and the infection itself is a Villain card), then i think Wraith would benefit from the healing power she gains from the infection when Plague Rat flips. :P
At least Shadowy Ambush gives us some time to heal a bit. It just being an ongoing card, causing no additional damage to any of us. I can choose to destroy it after it plays out next round. But sacrificing an opportunity to destroy one infection card.
Of course I could also just destroy Shadowy Ambush seconds after it pops up with my RPG launcher, seeing as my turn comes right after Rat's. Just means my infection stays on longer.
That being the case, looks like we can only destroy 3/5 infections, unfortunately. I'd be happy to take one, having the most hp.
Anyway, what are we waiting on right now? Does glitch need to discard that environment card?
Quote from: Reepicheep on November 26, 2014, 04:09:08 PM
That being the case, looks like we can only destroy 3/5 infections, unfortunately. I'd be happy to take one, having the most hp.
Anyway, what are we waiting on right now? Does glitch need to discard that environment card?
Yeah, Glitch has to decide whether to discard the Lab Rat card. I think she's better off without it, she having the lowest HP.
Quote from: Deaths Jester on November 26, 2014, 04:00:35 PM
Of course I could also just destroy Shadowy Ambush seconds after it pops up with my RPG launcher, seeing as my turn comes right after Rat's. Just means my infection stays on longer.
Yeah sorry DJ, you're turn comes just after the Villain's turn, so you'll get first dibs on Shadowy Ambush.
But i'm not quite sure. The infection seems a lot worse than it seems though.
This turn, Wraith lost 2 hp at the start of her turn due to infection even though Plague Rat hasn't flipped yet. I thought infection dealt 1 irreducible toxic damage only. Was 1 point added because she is infected?
But upon flipping to Filthy Vermin, Plague Rat would be dealing each infected Hero 2 toxic damage at the START of the villain turn. Not counting an additional 1 damage for being infected....Then at the END of the Villain turn, Plague Rat deals each Hero AGAIN 1 irreducible melee damage. An additional 1 hp damage again for being infected?!
And ongoing infection card deals 1+1 more damage at the START of each HERO's turn! :doh:
Visionary foresees doom! (next issue's cover! The Death of Wraith! and Visionary's descent to madness! )
Cue the commercials! Holy plague and infections Batman! Stay tuned next time!
Edit: Ok. I think when Legacy plays the Legacy Ring. You can probably use Motivational Charge to heal up Wraith to a safer level of HP. Expat/DJ can use his Launcher to destroy Wraith's infection next turn. I can destroy Expat's or Omnitron's infection. And Omnitron X/ Reep can destroy 2 more infections, Legacy's and one more.
Might be better if i destroy Wraith's infection now with all that damage during the start and after the villain's turn.
I think I'm going to cross my fingers and hope for the best.
Discard Lab Rat.
Not that it helps enormously, but this round I can get Wraith (and 2 other heroes) up one hp. Next round I'd be delighted to take a 1hp hit to help wraith recover 3. Because I care. Then I'll destroy her infection. Does that work out net positive for Wraith?
From what I can tell, she will lose 3 points before her next turn. I'll heal her for 1 now and can help her up 3 later (can only do if she is infected). If Legacy uses motivational charge, thats another 1. Any corrections on my maths?
It sounds like we all take damage (5 damage?) if you destroy the infection card now.
Quote from: Outcast on November 26, 2014, 04:23:31 PM
This turn, Wraith lost 2 hp at the start of her turn due to infection even though Plague Rat hasn't flipped yet. I thought infection dealt 1 irreducible toxic damage only. Was 1 point added because she is infected?
I explained this the first time it happened, but there are still two Vats in play. 1 increases all damage by 1 and 1 reduces all damage by 1. Normally, they balance each other out, resulting in no damage change at all, but Infections deal irreducible damage. This means Infections get to benefit from the damage increase, but ignore the damage reduction completely, so all irreducible damage ends up at a net +1 right now. Note that Omni could pull this same trick off with one of his components if he really wanted to.
Slight delay in the turn update. My apartment is kinda in pieces as a result of moving everything to make room for a new fridge being moved in. The table the game cards were on got moved, so I had to put the cards away. (carefully, so as not to disturb the game in progress, but I still can't get to them right now.) Fridge is in, I now have access to that newfangled refrigeration thing again that all the kids are talking about, and I'll be putting the game right back quite shortly.
Someone asked what determines Hero turn order? Nothing does. Once the order is set, it much stay that way, but the order can be determined anyway I want it to. In past game, I did it in the order people signed up. Since DJ keeps signing up first (and everyone else in a roughly similar order) I decided to determine it randomly this game--only for DJ to end up first and everyone else in roughly similar order. Sigh.
Okay, we need a game plan here. Wraith needs healing, so that should be Reep's turn. Next, that damaging tank should go. If no one else can do it, then those able to give others turns should tap me. I'll take it out and cause damage to Rat. After that, we can work on the infections, starting with GG and leaving mine for last.
Quote from: Deaths Jester on November 26, 2014, 11:32:59 PM
Okay, we need a game plan here. Wraith needs healing, so that should be Reep's turn. Next, that damaging tank should go. If no one else can do it, then those able to give others turns should tap me. I'll take it out and cause damage to Rat. After that, we can work on the infections, starting with GG and leaving mine for last.
Reep's healing won't kick in until his next turn as it happens at the start of his turn - i.e. before he plays the card that allows him to heal. Also, clearing out the vat won't have a global impact on the damage we take as our Infection damage is
irreducible, meaning it won't drop simply because we take out the buff. It will drop not only Plague Rat's individual damage, but it will also all of our damage as it will leave only the debuff vat in play. Honestly, unless we can find a way to also take out the debuff vat, I think it would be best to save your RPG and use it on an infection next round.
I can only heal Wraith 3 points if she keeps her infection next round. If I put my healing component into play at the start of this turn using Electro-Deployment unit, she'll get 1hp at the start of each of my turns. By my turn next round, and as long as nothing else damages her, that'll net Wraith at least 1hp (2 if legacy uses motivational charge). Then Visionary can destroy her infection. As far as I can tell, destroying her infection before her turn will only let her break even.
Is it a good idea to take out the increase damage vat? Once our infections are gone it will be mostly to our own advantage. I think we may just need to brave it out for one more round, then go out all guns a blazing. Hopefully the environment doesn't play something debilitating and we know Plague Rat is playing shadow ambush. Any clue how often he deals 5 or more damage?
Glitch already destroyed the 3x damaging vat with her grappling hook. It was awesome. She swung it around her head and out of the window!
Oh, yeah, I forgot that you just put an electro deployment unit out. My bad - the heals will go into effect this round.
Quote from: Reepicheep on November 27, 2014, 12:17:45 AM
Any clue how often he deals 5 or more damage?
Except for his Ravage attack which distributes 2hp damage to all heroes, i'd say most of Plague Rat's attacks range from 4 to 5 points of damage. Not sure about his (H) toxic damage cards, but i'm guessing its the total number of heroes. So i think he's got a lot of 4 (+1 while heroes are infected) to 5 HP attacks in his deck.
Here's my idea on how we might deal and destroy all the infections next round.
First up, Expat's turn he can destroy Wraith's infection before her turn comes up to avoid her losing 2 more hp. (But if Reep wants her to use the healing infection power, i'm not really sure how she would benefit from it as she would have taken 3 hp damage when it was Plague Rat's turn upon flipping.....) Wraith can then play a card and 2 powers of her choosing. My turn would be next, and i can destroy Omnitron's infection before it can damage him on his turn. (We also have to be careful not to let Omnitron be damaged for 5 or more hp points lest he loses all his components.) Next Omnitron can use his card to destroy Legacy's and Expat's infection. On Legacy's turn, if he wants to gung ho Visionary, i can use that to either destroy Plague Rat's Shadowy Ambush or my own infection. It depends on what Wraith might see on top of Plague Rat's deck, assuming Wraith decides to use her Eyepiece.
If Wraith goes down then GG can take up Expat from me. If not, then someone else will need to cause I'm going to stop playing for now. Don't ask why. Anyways, someone else can do a better job with her this game than I've done.
Quote from: Deaths Jester on November 27, 2014, 04:47:48 PM
If Wraith goes down then GG can take up Expat from me. If not, then someone else will need to cause I'm going to stop playing for now. Don't ask why. Anyways, someone else can do a better job with her this game than I've done.
I hope everything is OK, DJ. Let us know if there's anything we can do.
Echoing Uncle Yuan's sentiments DJ. Hope everything is ok with you in RL.
Quote from: Deaths Jester on November 27, 2014, 04:47:48 PM
If Wraith goes down then GG can take up Expat from me. If not, then someone else will need to cause I'm going to stop playing for now. Don't ask why. Anyways, someone else can do a better job with her this game than I've done.
Sorry to hear that, DJ. I can play Expat for you, if we don't get someone else to volunteer. Anyone readying who isn't playing and would like to take over, just let me know.
Wraith takes 1 point of damage to play a card, destroys the vat doing the damage, then discards a dirty rat. Or he might be a clean rat. I didn't actually check.
Wraith draws
Spoiler
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
It is now over to Visionary. At the beginning of her turn, she deals herself 2 points of damage.
Effects in play:
Whenever a hero plays a card, he takes 1 point of damage
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 76 Highest Villain Target
Cards in Play:
Infection--Legacy, Wraith, Expatriette, Omnitron-X, Legacy
Spoiler
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 13
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 8 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 13
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 22 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 15
In Play: Danger Sense, Motivational Charge, Lead from the Front
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat, Supercooled Trisolvent Vat
Spoiler
Supercooled Trisolvent Vat: Vat--Whenever a Player plays a Hero card, deal their Hero 1 Cold Damage.At the end of the Environment turn, deal each Target 1 Cold Damage, 1 Toxic Damage, and 1 Energy Damage.
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Ok. I'm going to go ahead with Prophetic Vision. We can't risk Wraith incurring further damage from the Environment. While most of the cards in Pike Industrial deal damage anyway, at least i can pick the lesser evil.
Since i assume Expat and Omnitron-X are gonna use their cards to destroy either an Infection or Shadowy Ambush the next round. That leaves Wraith, Visionary, and Legacy the only ones free to use a card the next round and the ones who would benefit from Enlighten. The Environment will still continue to be a threat after we deal with the infection, so i'll choose to Enlighten Legacy hoping he'll get Heroic Interception to protect everyone from any damage including the Environment.
Then i'll draw a card and hope i have something to deal with the Environment as well.
Top 3 cards of the Environment are
Spoiler
Escaped Lab Rat:3hp, Rat--At the end of the Environment turn, this card deals the 2 non-Environment Targets with the lowest HP 1 Melee Damage each.
Escaped Lab Rat:3hp, Rat--At the end of the Environment turn, this card deals the 2 non-Environment Targets with the lowest HP 1 Melee Damage each.
Experimental Mutagen: When this card enters play, put all Rat cards from the Environment trash into play. Increase Damage dealt by Rats by 1. Reduce Damage dealt to Rats by 1.At the start of the Environment turn, if there are 2 or more Rats in the Environment trash, destroy this card.
Choose 1 to go on top and 2 to go on bottom (and the order on which they go on the bottom. The way we're churning through the environment deck right now, this could be important later)
Legacy Draws
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Choose 1 card to discard
Darn, Legacy just drew doubles. At least he doesn't have to waste 2 rounds drawing them.
Yeah, i know we are churning the Environment's deck pretty quick. If only 2 among those cards i drew were the really bad ones, it will go to our favor. But if they are weak, we are increasing the chances one of the the bad cards coming up sooner than we'd like.
Escaped Lab Rat on top. Then first to go to the bottom is Experimental Mutagen, last to go Lab Rat.
Hope i draw a lucky card.
Oh, and i think you forgot to erase the super coolant vat in that last update.
You draw
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
It is now Omnitron's turn. At the start of his turn, he deals himself 2 points of damage. Since he has recieved Toxic damage, he may deal 1 target 2 Toxic damage, so Plague Rat unless you want to attack a hero. At the start of his turn, he may play 1 card or draw 1 card.
Effects in play:
Whenever a hero plays a card, he takes 1 point of damage
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 74 Highest Villain Target
Cards in Play:
Infection--Legacy, Wraith, Expatriette, Omnitron-X, Legacy
Spoiler
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 13
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 8 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 13
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 20 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit
Spoiler
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Technological Advancement: One-Shot--Search your deck for a Plating card or a Component card. Put it into play. Shuffle your deck.You may draw a card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 15
In Play: Danger Sense, Motivational Charge, Lead from the Front
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
I'll use electro deployment unit before my turn starts to use technological advancement and play Innervation Ray.
Since my turn is now starting, I'll use it to heal 1hp each to Wraith, Visionary and Expat.
I don't really have another card I want to play just yet.
I'll Timeshift Wraith, though. Never know; might get Suture Self.
Visionary's card sounds useful right now; did Legacy already have a plan for gung ho this round? Or is that better off saved for when there is a risk of a chemical explosion?
Before you decide not to play a card, Technological Advancement allows you to draw a card.
Spoiler
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
So that is now an option, since you play a card after you draw that.
Note the Mass Levitation is only in Visionary's hand, so she can't use it even if she gets an extra power.
Anyway, verify whether or not you now want to play a card as you now have 1 more option.
:thumbup:
I was hoping for that one at some point. I'll play it.
Legacy will discard Motivational Charge.
And Timeshift does indeed play Suture self! Wraith gets 3 hp back.
That makes it Legacy's turn.
Effects in play:
Whenever a hero plays a card, he takes 1 point of damage
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 74 Highest Villain Target
Cards in Play:
Infection--Legacy, Wraith, Expatriette, Omnitron-X, Legacy
Spoiler
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 14
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 14
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 20 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon
Spoiler
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 15
In Play: Danger Sense, Motivational Charge, Lead from the Front
Spoiler
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Looks like things are looking up for us. Wraith's Suture Self and Visionary's Mass Levitation couldn't have come at a better time. And if we can combine Wraith's Mega Computer and Visionary's Mass Levitation, we'll have less to worry about the environment in the succeeding rounds.
Just a little check on the update again, i think Omnitron-X just played his Innervation Ray via Technological Advancement thanks to Electro Deployment Unit. I don't see it among his cards in play. And i just used my Prophetic Vision...so i shouldn't have it in my hand anymore. Thanks.
Fixed
Kinda proud of that turn.
Could I draw my card for ending my turn, Cat? :)
Have you seen my ring, fiend? It's been in my family for generations! (Play Legacy Ring)
Here, let me give you a closer look! (Motivational Charge)
Expatriette, now is the time for Big Guns! (Gung Ho for Expatriette* [And I sincerely hope she uses Load to play Quick Draw. Followed by playing the other Quick Draw on her turn, followed quickly by two Desert Eagles to the Rat's face!])
(*Now that Wraith has a few HP back I think there's less pressure to use Gung Ho on her, and I really feel like we need to get Expat up to speed. Once Wraith can get her targeting computer into play I think she'll get a little more encouragement from Legacy. And double tapping PR with 3 damage Stun Bolts would be a huge help for us.)
Also, keep in mind that both Levitate and Mega Computer reduce all damage from the Environment, providing cover to Plague Rat as well as us.
I just checked and the second Quick Draw was in error. Only one has been drawn.
So should I just run her, or is someone else wanting to?
Also, Omni-X's draw is another Disruptive Flechettes.
Quote from: catwhowalksbyhimself on November 30, 2014, 09:42:07 PM
I just checked and the second Quick Draw was in error. Only one has been drawn.
So should I just run her, or is someone else wanting to?
Also, Omni-X's draw is another Disruptive Flechettes.
Hm, OK. I think I might change my Gung Ho, then. Wraith could still use some more HP, and she does have Stun Bolt out. It's only 1 damage, but the -1 damage debuff to PR would also be handy. Unless someone else wants to make an appeal to OX or Visionary for some more goodies.
Also, I'd be willing to play ExPat, but will defer if anyone else wants to.
I've been meaning to ask Reep, but you are aware that Omnitron can use his power on himself, right? I'm only asking because that's normally what it's used for and you almost seem to be avoiding doing so like you don't realize you can. It's worked out just find for you so far, so it's not a big deal, just wanted to make sure you knew you could.
Mind blown.
Nah, I realised. The one thing that bothered me was the chance of drawing self destruct or singularity. I'm a bit fond of my equipment and component cards right now, but I'd rather not trash them either.
Either way, i think others could use gung ho more than me. Unless someone would really love a timeshift right now.
OK, no one has piped up for a different course of action, so Gung Ho for the Wraith.
much obliged.
So use a power, Wraith.
Can I use "Mega Computer"?
You can use a power. Right now that is Infrared Eyepiece, Slueth, and Stun Bolt. My recommendation is Stun Bolt, more for the damage debuff it'll cause than the damage it will do.
Mega Computer is still in your hand. Once you get it in play it provides a constant effect and you won't have to bother with it.
Wasn't sure if it was a power in play or a power from my deck.
Plague Rat hasn't flipped yet, so I don't think he's a viable target, so it's probably going to be the Irradiated Cyclohexane Vat.
Can you "stun" a vat? :blink:
Plague Rat is a viable target. The only thing we're waiting for the flip for its to cure the individual infections. If we cure them before he flips he hits back HARD. We can damage him as much as we like. In fact Omnitron has been doing it on a fairly regular basis.
Also, not all cards grant powers. In fact most don't. They can also be "one shots" that grant an instant effect (unusually dealing damage) or "ongoing" that grant a constant status effect effect or bonus, or even a couple of oddball categories. Mega Computer is one of the constant effect types, granting a permanent debuff to ANY damage that originates from an environment card.
It's not a power unless the card effect actually says "power:" on it, and you can only use powers on cards you've already put into play. You're base power you always have and can never lose. I've also conveniently listed all your available powers on the update sheet for you. I'll repost the relevant bit.
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Note: this is not the actual card text, so that's why you don't see the word "power." You'll see it on the card text when those cards where in your hand, though, as well as the spoilers for cards already in play.
Also, anything with HP is a target. Anything without HP is not. Simple as that.
Sorry, been distracted lately. Holiday madness. Anyhoo...
I'll use Stun Bolt on Plague Rat. that should cancel out his end-of-the-round damage, correct?
Quote from: Glitch Girl on December 03, 2014, 02:16:49 PM
Sorry, been distracted lately. Holiday madness. Anyhoo...
I'll use Stun Bolt on Plague Rat. that should cancel out his end-of-the-round damage, correct?
Unfortunately that damage is irreducible. But any damage stemming from card play will be less.
yeesh... Well I'm feeling useless this round. Still gonna stunbolt Plague Rat.
BTW: Am I missing something or do vats not have HP? Can you only get rid of them via cards that get rid of environmental effects?
Quote from: Glitch Girl on December 03, 2014, 08:16:10 PM
yeesh... Well I'm feeling useless this round. Still gonna stunbolt Plague Rat.
BTW: Am I missing something or do vats not have HP? Can you only get rid of them via cards that get rid of environmental effects?
Yes on both counts. Many environments have targets. You can get rid of these by killing them, but you can also use cards that allow you to destroy any environment card, like your Grappling Hook.
Plague Rat is going to flip this his next turn. When he does, he will deal additional damage at the beginning of his turn. This damage is not irreducible, neither is any damage done from any one-shot that he plays, so this will save the team at least 4 points of damage total, and perhaps even more.
Everyone heals for 1, Plaguey takes 2 damage. Wraith heals by 1 and deals Plaguey 1 damage.
Legacy draws
Spoiler
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Environment Plays Escapes Lab Rat, which bites Wraith and Visionary (who are now tied for lowest) and every target heals by 1.
Plague Rat flips(out)! He then hits everyone for 1 point of damage, except for Omni, who's wearing his high tech armor. Plague Rat play Shadowy Ambush. He then hits everyone for 2 irreducible damage. Omni blasts him back for 2.
It is now Expat's turn. At the beginning of the turn, she deals herself 2 damage. I guess she's yours, UY, if you're still willing to play her.
Effects in play:
Whenever a hero plays a card, he takes 1 point of damage
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
Plague Rat's damage is reduced by 1
Legacy and Wraith my use an extra power on their turn
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 70 Highest Villain Target
Cards in Play:
Shadowy Ambush
Infection--Legacy, Wraith, Expatriette, Omnitron-X, Legacy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 11 Lowest Hero Target
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11 Lowest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 11 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 19 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat, Escaped Lab Rat
Spoiler
Escaped Lab Rat:3hp, Rat--At the end of the Environment turn, this card deals the 2 non-Environment Targets with the lowest HP 1 Melee Damage each.
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
What was my draw? My last hand listing has no Motivational Charge and an extra Surge of Strength.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Wraith has a fever. And the cure is more Rocket Propelled Grenade! (Play RPG Launcher. Destroy Wraith's Infection. Deal Plague Rat and Escaped Lab Rat 2 fire damage each.)
Rats! I. Am. SO! Sick. Of. RATS! (Power Submachine Gun loaded with Hollow Points. Deal Plague Rat and Escaped Lab Rat 3 projectile damage each.)
Cat, Plague Rat has way more HP than he ought to. His heal is from Plague Locus, which we took out some time ago. It's effect is still listed in his Effects in Play, however. The only heal he should be getting is the one from the vat. Plague Locus healing was certainly applied this round when it shouldn't have been, and may have been done earlier as well (I haven't looked back to check).
Hmm, I think I'm mistaken. The healing effect for Plague Rat is still listed in the summary, but his HP is correct at least based on the previous summary posted. Your summary doesn't list maximum HPs for characters, just current, and since PR's HPs are currently on a round number (70) I assumed he was at full health.
Looking at Infections - OX has 2 Disruptive Flechettes, each will zap 2. If he uses Electro-deployment Unit to play a card he can zap all four remaining on his turn and deal a total of 4 damage to Plague Rat. (And if his own Infection is still in play at the beginning of his turn his retribution attack will deal another 2). Alternately, Visionary can zap one with Mental Divergence and Legacy can Gung Ho her for a second. That means OX will only need to play one Flechettes. I'm inclined more towards the first scenario as that will result in more damage dealt to Rat. Other thoughts?
Happy to deal with all 4 infections, but would prefer that visionary clears mine and I can get rid of shadow ambush + 3 others instead. Any objections?
Edit: ignore me. Happy to take the infection hit to deal PR a couple hp. I'll hit all 4 infections.
Quote from: Uncle Yuan on December 04, 2014, 11:33:25 AM
Hmm, I think I'm mistaken. The healing effect for Plague Rat is still listed in the summary, but his HP is correct at least based on the previous summary posted. Your summary doesn't list maximum HPs for characters, just current, and since PR's HPs are currently on a round number (70) I assumed he was at full health.
His max is 85. I'll remove Plague Locus's effect, but in fact I have not been applying it. I've made a few errors, but the rat's hp is not one of them. At least not at the moment.
Also Surge of Strength was your draw, which I did post. You discarded the extra motivational charge, so that's where it is.
The rat dies horribly. I mean the small one. The big one takes a total of 5 points of damage and one Infection is gone. Yay!
Expat draws
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
It is now Wraith's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
Legacy and Wraith may use an extra power on their turn
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 65 Highest Villain Target
Cards in Play:
Shadowy Ambush
Infection(4)--Legacy, Expatriette, Omnitron-X, Legacy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 11 Lowest Hero Target
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11 Lowest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt
Spoiler
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 11 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 19 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Quote from: Reepicheep on December 04, 2014, 07:09:14 PM
Happy to deal with all 4 infections, but would prefer that visionary clears mine and I can get rid of shadow ambush + 3 others instead. Any objections?
Edit: ignore me. Happy to take the infection hit to deal PR a couple hp. I'll hit all 4 infections.
Perhaps Visionary can take out
Shadowy Ambush?
Also, I also have a Motivational Charge in my trash (as well as in play and in my hand). I'm not sure where that goof up occurred, but I certainly don't need it and can put it back in my deck.
If Omnitron X will take care of all 4 remaining infections, i can certainly destroy Shadowy Ambush. I'll most likely play Mass Levitation next, to protect all of us from any further "accidents" that could happen in the Lab.
Quote from: Outcast on December 05, 2014, 01:17:58 AM
If Omnitron X will take care of all 4 remaining infections, i can certainly destroy Shadowy Ambush. I'll most likely play Mass Levitation next, to protect all of us from any further "accidents" that could happen in the Lab.
Too bad you can't leave the Rat behind. Exploding vats can do a bunch of damage.
Waiting on Wraith at this point.
Busy weekend, apologies. Think I'm caught up.
Playing Micro Targeting Computer, Hitting Plague Rat with Stun Bolt, and Scanning him with Infrared Eyepiece.
Quote from: Glitch Girl on December 08, 2014, 05:22:35 PM
Busy weekend, apologies. Think I'm caught up.
Playing Micro Targeting Computer, Hitting Plague Rat with Stun Bolt, and Scanning him with Infrared Eyepiece.
Nice! Micro Targeting Computer turns Stun Bolt from a decent attack into a great attack. I see a Gung Ho in Wraith's future . . .
So that's 3 points of damage to the rat, reducing his damage by 1.
His deck gives you
Spoiler
Noxious Bite:One-Shot--Plague Rat deals the Hero Target with the lowest HP (H) Toxic Damage.Search the Villain deck for a copy of the card Infection. Put it into play. Shuffle the Villain deck.
Afflicted Frenzy: Ongoing--At the start of each Hero turn, if the Hero is Infected, they deal X Melee Damage to the Hero Target with the highest HP, where X = the number of Infected Heroes.
Choose 1 to put on the top of his deck and one on the bottom.
If we get to destroy all the infections this round, Afflicted Frenzy would be another time waster for Plague Rat. As it would have little effect if we're no longer infected. And being an ongoing card, i can easily destroy it after Plague Rat plays it next round. It would give some of us time to heal, and a chance to properly get some more cards set up or just catch up in the race of dealing more damage first.
Quote from: Uncle Yuan on December 05, 2014, 02:20:57 AM
Quote from: Outcast on December 05, 2014, 01:17:58 AM
If Omnitron X will take care of all 4 remaining infections, i can certainly destroy Shadowy Ambush. I'll most likely play Mass Levitation next, to protect all of us from any further "accidents" that could happen in the Lab.
Too bad you can't leave the Rat behind. Exploding vats can do a bunch of damage.
I know the environment could probably help us out in dealing more damage to the Plague Rat. But as of the moment, i don't think we're ready or equip to handle additional damage from the environment.
Maybe if you had Heroic Interception, i can choose to destroy Mass Levitation myself (
since i can always return it on top of my deck) to have the environment help us out in dealing Plague Rat more damage.
You don't have to destroy Mass Levitation. It's a Power and does nothing unless you use it.
Quote from: catwhowalksbyhimself on December 09, 2014, 03:47:29 AM
You don't have to destroy Mass Levitation. It's a Power and does nothing unless you use it.
Oh yeah you're right. :doh: I thought it was an ongoing effect or something, because Uncle Yuan seemed concerned if i played it. So i didn't notice it was a power. Good to know.
On the other hand, that would mean if i use it's power this round, i can't destroy Plague Rat's Shadowy Ambush this turn.
If Outcast is right, then put Afflicted Frenzy on top and Noxious Bite on the bottom.
Wraith may be feverish and achey, but she's not giving up yet.
If the infections are gone, Frenzy will indeed do nothing.
Wraith draws
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
It is now Visionary's turn. At the beginning of her turn, she deals herself 2 Toxic damage. By the way, I checked and Mass Levitation hasn't been played yet anyway. It's still merely in your hand.
Effects in play:
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
Plague Rat's damage is reduced by 1
Legacy and Wraith may use an extra power on their turn
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 62 Highest Villain Target
Cards in Play:
Shadowy Ambush
Infection(4)--Legacy, Expatriette, Omnitron-X, Legacy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 11
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
In Play: Mental Divergence
Spoiler
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 19 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Quote from: Outcast on December 09, 2014, 04:02:54 AM
Quote from: catwhowalksbyhimself on December 09, 2014, 03:47:29 AM
You don't have to destroy Mass Levitation. It's a Power and does nothing unless you use it.
Oh yeah you're right. :doh: I thought it was an ongoing effect or something, because Uncle Yuan seemed concerned if i played it. So i didn't notice it was a power. Good to know.
On the other hand, that would mean if i use it's power this round, i can't destroy Plague Rat's Shadowy Ambush this turn.
Well, there is a way to get to use two powers this round if you feel it's really important. What do you feel the odds are of getting a vat explosion this round? On the other hand, my plan for this round was to Gung Ho the Wraith so she can hit PR with a second stun bolt, meaning his odds of being able to do 5 damage to any one target are nil. Plus, Legacy can take a slice of damage from PR if he's picking too much on one person. In other words, I think keeping Shadowy Ambush in play is very low risk.
Quote from: Uncle Yuan on December 09, 2014, 11:50:26 AM
Well, there is a way to get to use two powers this round if you feel it's really important. What do you feel the odds are of getting a vat explosion this round? On the other hand, my plan for this round was to Gung Ho the Wraith so she can hit PR with a second stun bolt, meaning his odds of being able to do 5 damage to any one target are nil. Plus, Legacy can take a slice of damage from PR if he's picking too much on one person. In other words, I think keeping Shadowy Ambush in play is very low risk.
Hmmm, you maybe right about Shadowy Ambush being low risk at the moment. I think the odds of getting a vat explosion this round is high since i think there's only 15 cards in the Environment Deck and there are 3 copies of it in the deck. We've already seen 1, so that means there's 2 more in there. So, i don't want to risk it at the moment.
QuoteCat: By the way, I checked and Mass Levitation hasn't been played yet anyway. It's still merely in your hand.
Yes i know, i was meaning to play the card and thought the effects would automatically go in effect. But now that i know it's a power. I'll just play the card and then choose to use that power instead. Then draw a card to end my turn.
Although feeling herself slowly succumbing to the effects of the Plague Rat's poisonous infection, Visionary chooses to use her power of Mass Levitation to try and keep the vats in the industrial complex from doing further damage to her teammates.
"You guys just concentrate on taking care of the Plague Rat, i'll try and do what i can to prevent the vats from causing further damage just in case they explode or anything."
Done and done. You draw
Spoiler
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
It is now Omnitron's turn. At the start of his turn, he deals himself 2 damage. As he has taken toxic damage, he hits Plague Rat for 2.
You may now play 1 card or draw 1 card. Then choose the targets of Innervation Ray and Focused Plasma Cannon and continue your turn.
Effects in play:
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
Plague Rat's damage is reduced by 1
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 60 Highest Villain Target
Cards in Play:
Shadowy Ambush
Infection(4)--Legacy, Expatriette, Omnitron-X, Legacy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 11
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Omnitron clicks play on his inbuilt jukebox. (https://www.youtube.com/watch?v=4qwKCQ4M2Nw)
Having already dealt two damage, Omni piles on another three (2+vat, irreducible) on Plague Rat from Focused Plasma Cannon.
He then heals Visionary, Expat and Wraith for 1hp each ... Ladies.
Using Electro Deployment Unit, plays one set of Disruptive Flechettes to heal his own infection as well as Expat's. He places his weapon against his own head, fires them in his own face and then is like, :cool: 'that's better.'
The projectiles cure Expat (???), then ricochet off the wall and do 2 damage to Plague Rat. Omni hasn't even started his turn yet.
Omnitron-MD then repeats the process for Legacy and Visionary. Curing them. With, like, a shotgun. (https://www.youtube.com/watch?v=36lSzUMBJnc) Plague rat takes another 2 damage.
When you're on a roll, you're on a roll. Omnitron uses Rocket Punch to deal an additional 3 damage to Plague Rat.
He then drops the mic and moonwalks out.
That was as hillarious as it was awesome.
That's a grant total of 12 damage to the Rat including the 2 from earlier. Ouch.
You draw
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
It is now Legacy's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
Plague Rat's damage is reduced by 1
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 50 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 12
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 10 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring
Spoiler
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: Biometric Plasma Vat, Irradiated Cyclohexane Vat
Spoiler
Irradiated Cyclohexane Vat: Vat--Convert all Damage to Toxic Damage.Increase all Damage by 1.
Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.
Wraith watches the scene that just transpired and thinks to herself, "daaaaaaayyyyyyum."
"Well done, Omnitron-X, well done! You think you're tough, Rat? You haven't seen tough yet!" (Play Fortitude. New standing order - all instances of 1 point of "non-irriducible" damage to be redirected to Legacy.)
"We've got him on the ropes, team! Keep up the pressure!" (Motivational Charge)
"I think he really felt that Stun Bolt, Wraith. Hit him again!" (Gung Ho for the Wraith)
Wraith uses the opening to fire another Stun Bolt at Plague Rat.
(does that damage reduction stack?)
As Plague Rat's next card to play is Afflicted Frenzy, his only means of attack for next round would be his (1+1)irreducible melee damage for each Hero Target. So i don't think Wraith's stun bolt would have any effect on it.
But in the end, i think most of us ended up breaking even with the damage we received or will receive. Legacy having used Motivational Charge to heal (1) every Hero Target. And every one gets to heal (1) as well thanks to the Biometrical Vat. Not to mention Omnitron-X's Innervation Ray for a few select heroes.
Quote from: Glitch Girl on December 11, 2014, 04:44:55 AM
Wraith uses the opening to fire another Stun Bolt at Plague Rat.
(does that damage reduction stack?)
Why yes, it does.
Quote from: Outcast on December 11, 2014, 06:20:06 AM
As Plague Rat's next card to play is Afflicted Frenzy, his only means of attack for next round would be his (1+1)irreducible melee damage for each Hero Target. So i don't think Wraith's stun bolt would have any effect on it.
But in the end, i think most of us ended up breaking even with the damage we received or will receive. Legacy having used Motivational Charge to heal (1) every Hero Target. And every one gets to heal (1) as well thanks to the Biometrical Vat. Not to mention Omnitron-X's Innervation Ray for a few select heroes.
He's still on his flip side, so he'll hit you all for 2 regular damage before he flips, then hit you with the irreducible later. The first lot of damage can be reduced.
Anyhow, Wraith deals 3 damage to Plague Rat.
Legacy draws
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
That ought to make you happy.
It is now the Environment's turn.
Pike plays
Chemical Explosion--Destroy all Vat cards. Deal all Targets X Toxic Damage, where X = the number of cards destroyed by this card plus 3.At the end of the Environment turn, destroy this card.
All vats are destroyed. Chemical explosion deals a total of 2 damage to everybody thanks to Visionary. Legacy is immune and Omnitron's armor reduces it to 0, so only Plague Rat and the three ladies take it.
It is now Plague Rat's turn.
He first hits all heroes for 0 points of damage thanks to double Stun Bolts, then, as at least one hero is unInfected, he flips back. He then flips back to the Plaguebearer side, and hits everyone for 1 irreducible damage. Omnitron, having taken Toxic damage, hits him back for 2.
It is now Expat's turn.
Effects in play:
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1
All damage increased by 1 and turned into Toxic
Plague Rat's damage is reduced by 1
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 41 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 10
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Assault Rifle: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Hollow Poins(Submachine Gun)
Spoiler
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 8 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Yes! Next Evolution is the capstone to this build. For those who don't know, it allows Legacy to use a power to become immune to any one damage type. Being immune to a damage type is NOT reducing it, it is simply not being affected by it. So, Legacy could declare himself immune to toxic damage and safely "take" everybody's toxic damage, irreducible or not.
And well played with the Mass Levitation! You were spot on in your timing with that, Outcast!
Expatriette ducks behind a chunk of still smoking vat debris and working with the calm efficiency of the truly expert, pulls a handgun of impressive size out of her pack, inserts a magazine and chambers a round. (Play - Quick Draw and put Pride into play) She sets this within easy reach on the floor next to her, unholsters a compact submachine gun from a specially designed holster across the small of her back, pops up from her makeshift cover and unleashes a hail of hollow-point hell at Plague Rat. (Power - Submachine Gun) Popping up from behind her cover she takes aim at Plague Rat and fires.
Hollow Points should have been destroyed when you used them last turn. Sigh. I could have sword I removed them from the list. You do have another copy in your hand.
I should have remembered that myself. I'll use Pride, instead.
Pride goes into play and is used to do 2 damage to Plague Rat.
You draw
Spoiler
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
It is now Wraith's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 39 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 10
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride
Spoiler
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 8 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Doublechecking: Plague Rat's irreducible damage is immune to Throat Jab's side effect, correct?
Throat Jab prevents targets from dealing damage, not reduce it. So, yes, it would work.
In that case...
Wraith darts and weaves by Plague Rat, pausing only long enough for her hand to dart out and strike against his exposed throat (Throat Jab).
Once clear, she flips around in the air and lands another shot from behind (Stun Bolt). As she lands, she quickly adjusts the eyepiece on her mask and checks her scans (Infrared Eyepeice).
Wraith deals Plague rat 2 points of damage. He cannot deal damage. Wraith then deals him 3 more damage.
The top two cards of his deck are
Spoiler
Sewer Fiend: Ongoing--Plague Rat is Immune to Toxic Damage.Whenever Plague Rat would be dealt Damage by an Environment card, redirect that Damage to an Infected Hero.If there are no Infected Heroes, prevent that Damage instead.
Ravage: One-Shot--Plague Rat deals each Hero Target other than the Hero Target with the highest HP 2 Toxic Damage.Search the Villain deck for as many copies of the card Infection as Hero Targets Damaged this way. Play them. Shuffle the deck.
Someone share some wisdom on this idea: if ravage goes on top, I could instantly trash it with Timeshift.
Is it safer to know that Sewer Fiend is coming up, and that we can get rid of it soon after he plays it or is it better to take Ravage out of PR's deck?
I'll be nice and point out that Ravage won't actually do anything if played this turn. There are no Infections in his deck to pull out and he can't deal damage anyway.
EDIT: It never occured to me to use Timeshift offensively like that though. Won't be necessary, but still a neat trick.
Oh good point. I forgot that throat jab just happened.
Easy choice then. Thanks!
Ravage goes on top, Sewer Fiend on bottom. And I think that's it for my move.
You draw
Spoiler
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
It is now Visionary's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
Plague Rat cannot deal damage
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 34 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 10
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride
Spoiler
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 8 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Hand:
Spoiler
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
After the explosion and the series of attacks the other heroes launched against the Plague Rat, Visionary uses the opportunity to try and send visions of defeat to the Plague Rat's already confused mind. (Plays Demoralization)
"It is useless to resist us Plague Rat, as we are no longer under the power of your infection. Give up now. It is only a matter of time now."
Afterwhich, she turns her attention back at the lab, and begins to use her Mass Levitation once again. Still aware of the dangers that could happen at any moment.
Then i'll draw a card to end my turn.
You draw
Spoiler
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
It is now Omnitron's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
Plague Rat cannot deal damage
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 34 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 10
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride
Spoiler
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 11
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 8 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence, Mass Levitation, Demoralization
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Hand:
Spoiler
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Unable to return 2 damage from his reactive plating subroutine, Omnitron feels a little bit dead inside.
He does, however, heal the lady heroes for 1 hp each with innervation ray and knock 2 off PR with focused plasma cannon.
I'd like to draw a card with electro deployment unit.
Electro Deployment Unit draws
Spoiler
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Hmm, the hand I had posted for you was not quite right, so I fixed it.
Hand
Spoiler
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
Oh, that changes a lot. Are you sure I have two copies of Innervation Ray, one in my hand and one in play?
If so, can I play Innervation Ray and stack the effect, healing 2 damage per turn? I notice it isn't limited.
If not, Rocket Punch would hit as soon as I play it, wouldn't it - rather than having to wait a turn to play it? Remind me.
If neither of those work, I'll skip my card use and play Timeshift on myself.
You drew another Innvervation Ray last turn. That's why I knew your hand was messed up.
Each Ray acts separately. You can choose the same 3 targets for both if you wish, healing them for 2 each. You don't have to, though.
Rocket Punch is already in play. You can play a second one, but each counts as a separate power use, so you can only use one. Unlike Wraith and Legacy, you don't have a way to use a second power on your turn and none of the other heroes can give you a second power use.
Legacy can, actually. But there wouldn't be a point to putting out a second Rocket Punch for it since OX can just reuse his first one by then.
Expat could also still use a Timeshift. She's set up OK, but not great.
Ok, will play the second innervation ray, followed by Timeshift for expat.
Timeshift reveals
Spoiler
"Prejudice":Equipment,Gun--Power: Expatriette deals 1 Target 2 Projectile Damage.Up to 2 Ammo cards may be in play next to this card at a time.
Omintron draws
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
It is now Legacy's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
Plague Rat cannot deal damage
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 32 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 11
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride, Prejudice
Spoiler
"Prejudice":Equipment,Gun--Power: Expatriette deals 1 Target 2 Projectile Damage.Up to 2 Ammo cards may be in play next to this card at a time.
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence, Mass Levitation, Demoralization
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Hand:
Spoiler
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray(2)
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude
Spoiler
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Happily put Prejudice into play!
A strange glow briefly envelopes Legacy. "Hm, it appears I am not as unaffected by my surroundings as I thought." (Play Next Evolution). As the glow fades Legacy launches himself at Plague Rat. "Expatriette, I'll hit him low, you hit him high!" (Motivational Charge, Gung Ho for Expatriette).
Expatriette gives a sharp bark of laughter, "You got it, Gramps!", followed immediately by the twin booms of Pride and Prejudice.
That's a total of 6 damage to the Rat and 1 of healing to all the heroes, plus 1 extra for Expat.
Legacy draws
Spoiler
Heroic Interception: Ongoing--When this card enters play, Legacy deals himself 3 Melee Damage. Hero Targets other than Legacy are immune to Damage.At the start of your turn, destroy this card.
It is now the Environment's turn.
Pike play Chemical Exposion--which does nothing thanks to Mass Levitation.
It is now Plague Rat's turn.
Plague Rat play Ravage--which thanks to Throat Jab and the fact that there are no Infections in his deck also does nothing. He also hits all the heroes for 1 irreducible Toxic damage and gets hit back by Omnitron for good measure.
It is now Expatriette's turn
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 24 Highest Villain Target
Cards in Play:
Shadowy Ambush
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 12
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride, Prejudice
Spoiler
"Prejudice":Equipment,Gun--Power: Expatriette deals 1 Target 2 Projectile Damage.Up to 2 Ammo cards may be in play next to this card at a time.
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.
Hollow Points: Equipment, Ammo--Play this card next to a Gun card. Increase the Damage of that card's Power by 2. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence, Mass Levitation, Demoralization
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Hand:
Spoiler
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray(2)
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude, Next Evolution
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Heroic Interception: Ongoing--When this card enters play, Legacy deals himself 3 Melee Damage. Hero Targets other than Legacy are immune to Damage.At the start of your turn, destroy this card.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
I don't believe Plague Rat can hit us for 1 irreducible damage since thanks to "Throat Jab" he can not deal damage at all. Or do I have that really wrong?
You're right of course. I'll correct the damage.
Guys, hows does Singularity work? Can I use as many equipment cards from as many hands and in play as I like? Because it doesn't specify. If it can, I make that we have about 25 equipment cards between us, which means it could finish off PR. Like, this round.
That seems a little good to be true. As well as a little bit cheap.
Destroy always means it has to be in play. Discard always mean from in hand. But yes, you can destroy any number of those you like. I also just noticed that it doesn't specify that they have to be Omnitron's Equipment either.
Several heroes have finishers that can do tremendous damage, but only toward the end of the game when built up somehow. Omnitron has two, Self-Sabotage and Singularity. Expatriette has Unload, and Wraith has Inventory Barrage. Legacy doesn't need any--he has damage boosting and that nifty Next Evolution combo and Visionary has some fairly powerful cards that need no building up.
Quote from: Reepicheep on December 14, 2014, 02:50:08 AM
Guys, hows does Singularity work? Can I use as many equipment cards from as many hands and in play as I like? Because it doesn't specify. If it can, I make that we have about 25 equipment cards between us, which means it could finish off PR. Like, this round.
That seems a little good to be true. As well as a little bit cheap.
As Cat said. Looking over everything, you could do 15 damage destroying all equipment in the current layout (noting that Infrared Eyepiece is missing it's "equipment" designation). We can easily finish him off next turn. Expat has Unload which would allow her to deal a total of 9 damage. Wraith could get Razor Ordinance into play which would allow her to do at least 8 damage. Visionary could deal 2. And now that I've gotten this far you wouldn't technically even need Singularity because you can do the last 5 points of damage with what you have already in play. You could also do 10 points of damage with Self Sabotage.
And with that . . . Expatriette stands up from behind her cover, enough guns strapped to her to outfit a small army. (Play Unload - 4 powers this turn.)
She draws Prejudice from it's holster, ejects the magazine and slaps another into it's place and chambers the first round (Load (Power #1) to play Hollow Points on Prejudice).
She then draws Pride, firing both into the staggering Plague Rat. (Pride (Power #2), Prejudice for free).
Moving smoothly to her left she reholsters the smoking Desert Eagles and frees her FN P90 from it's custom made holster at the small of her back and unleashes a hail of bullets (Submachine Gun (Power #3).
In one fluid movement she drops the P90, kicks it behind a moldering stack of crates to her left and unslings the FN F2000 on her back. Eyes alight with joy she fires again (Assault Rifle (Power #4).
Having completed her journey to the next piece of cover, Expatriette ducks behind the stack of crates and begins reloading. "Belgians! French Fries and kick arse guns. I really ought to go there for my next vacation!"
(I make that 2 [Pride] +4 [Prejudice w/Hollow Points] +1 [Submachine Gun] +2 [Assault Rifle] = 9 projectile damage.)
Thanks to Wikipedia for the assist!
Thanks for clearing that up. Looks like we got this one bagged this round.
I should note that the Hollow Point were not actually necessary. You might not know this, but according to the game's creator, using Pride to fire Prejudice does not count as a power use for Prejudice, so you can, in fact, fire Prejudice a second time when using Unload. Damage works out to be exactly the same though, so it doesn't matter.
You draw
Spoiler
Tactical Shotgun:Equipment, Limited, Gun--Power: Expatriette deals 1 Target 4 Projectile Damage. Only 1 Ammo card may be in play next to this card at a time.
It is now Wraith's turn.
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 15 Highest Villain Target
Cards in Play:
Shadowy Ambush, Afflicted Frenzy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 12
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride, Prejudice
Spoiler
"Prejudice":Equipment,Gun--Power: Expatriette deals 1 Target 2 Projectile Damage.Up to 2 Ammo cards may be in play next to this card at a time.
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer
Spoiler
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence, Mass Levitation, Demoralization
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Hand:
Spoiler
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray(2)
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude, Next Evolution
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Heroic Interception: Ongoing--When this card enters play, Legacy deals himself 3 Melee Damage. Hero Targets other than Legacy are immune to Damage.At the start of your turn, destroy this card.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Oh, and here I thought I was being all clever to use one of my powers to slip some ammo in there.
Wraith uses her free hand to draw a device from her belt and launches a flurry of blades at Plague Rat with computer-aided precision (Razor Ordinance, +2 from Targeting Computer), followed by another blast from her Stun Bolt.
(can I use a power twice or does my second power have to be something separate?)
You can only use each instance of a power only once per turn. So, you can't use Razor Ordinance again during your own turn. Sometimes you can get a power out twice, then you can use each instance in a single turn (you can do this with Stun Bolt). When Legacy allows you to use a power, that occurs during a completely different turn, so you are allowed to use a power that you used on your own turn.
It's still 8 points of damage, though, which is nothing to sneeze at.
Also you draw
Spoiler
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
It is now Visionary's turn. At the beginning of her turn, she deals Plague Rat 1 Psychic damage.
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 6 Highest Villain Target
Cards in Play:
Shadowy Ambush, Afflicted Frenzy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 12
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride, Prejudice
Spoiler
"Prejudice":Equipment,Gun--Power: Expatriette deals 1 Target 2 Projectile Damage.Up to 2 Ammo cards may be in play next to this card at a time.
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer, Razor Ordinance
Spoiler
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence, Mass Levitation, Demoralization
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Hand:
Spoiler
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray(2)
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude, Next Evolution
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Heroic Interception: Ongoing--When this card enters play, Legacy deals himself 3 Melee Damage. Hero Targets other than Legacy are immune to Damage.At the start of your turn, destroy this card.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Wait, can I still use Sleuth since I still have one more power left to use? That's why I was asking (even though it doesn't make much difference at this point)
No you can't.
Razor Ordinance= 1 power use
Stun Bolt= 1 power use
That's it, both power uses. It's quite effective, and there's no way the game lasts until the Environment anyway.
I can still retcon one of your power uses if you like, but it's a good move on its own.
Sensing her powers of Demoralization beginning to affect the Plague Rat's resolve. The Visionary sends a quick psychic blast (plays Psychic Maelstorm) towards the knife riddled Plague Rat. The Plague Rat screams, and his Ratlike head gear looks to be crying in pain too as he clutches his head tightly in pain. * looks like i made an error , didn't know he was half rat. *
"He's all yours Omnitron X." (use power Enlighten to Omnitron X)
(Draw a card to end my turn, but i doubt we'll be needing it though.)
nah, I'm good.
That's 2 more damage to Plague Rat.
Omnitron draws
Spoiler
Bio-Engineering Beam: Ongoing--Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Visionary draws
Spoiler
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
It is now Omnitron's turn. Don't forget to discard a card before doing your start of turn things
Effects in play:
If Expat would be deal 3 or more damage, prevent it
Legacy and Wraith may use an extra power on their turn
Damage by Environment Cards reduced by 3
Damage to Legacy reduced by 1
(http://www.sotm.freedomforceforever.com/banners/plaguerat.png)
Side:Plaguebearer
Spoiler
Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 4 Highest Villain Target
Cards in Play:
Shadowy Ambush, Afflicted Frenzy
Spoiler
Shadowy Ambush: Ongoing--Whenever Plague Rat deals 5 or more Damage to a single Target, play the top card of the Villain deck.
(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
HP: 12
In Play: Submachine Gun, Assault Rifle, Flack Jacket, Pride, Prejudice
Spoiler
"Prejudice":Equipment,Gun--Power: Expatriette deals 1 Target 2 Projectile Damage.Up to 2 Ammo cards may be in play next to this card at a time.
"Pride":Equipment, Gun--Power: Expatriette deals 1 Target 2 Projectile Damage. If ""Prejudice"" is in play, you may use its Power. Up to 2 Ammo cards may be in play next to this card at a time.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card may be in play next to this card at a time.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Hand:
Spoiler
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Liquid Nitrogen Rounds: Equipment,Ammo--Play this card next to a Gun card.Change that card's Damage type to Cold. After that card's Power is used to Damage a Target, reduce Damage dealt by that Target by 1 until the start of your next turn. After that Power is used, destroy this card.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
(http://www.sotm.freedomforceforever.com/banners/rookcitywraith.png)
HP: 12
Available Powers:
Sleuth: Reveal the top card of the Environment deck. Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
In Play: Inrared Eyepiece, Stun Bolt, Utiity Belt, Micro Targeting Computer, Razor Ordinance
Spoiler
Razor Ordinance: Equipment, Limited--Power: The Wraith deals 1 Target 3 Projectile Damage.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Infrared Eyepiece: Equipment, Limited--Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Hand:
Spoiler
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Throwing Knives:Equipment,Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throat Jab:One-Shot--The Wraith deals 1 Target 2 Melee Damage. The Target dealt Damage this way cannot deal Damage until the start of your next turn.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
(http://www.sotm.freedomforceforever.com/banners/visionary.png)
HP: 9 Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Mass Levitation: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
In Play: Mental Divergence, Mass Levitation, Demoralization
Spoiler
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Hand:
Spoiler
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.
(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
HP: 17 color=green]Highest Hero Target[/color]
Available Powers
Timeshift: Reveal the top card of a deck. Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating, Electro-Deployment Unit, Focused Plasma Cannon, Innervation Ray(2)
Spoiler
Innervation Ray: Equipment,Component--At the start of your turn, up to 3 Hero Targets regain 1 HP each.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Focused Plasma Cannon: Equipment,Component--At the start of your turn, Omnitron-X may deal 1 Target 2 Irreducible Fire Damage.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Hand
Spoiler
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Bio-Engineering Beam: Ongoing--Power: Destroy an Environment card. Omnitron-X deals 1 non-Hero Target 2 Energy Damage.
Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reset:One-Shot--Shuffle your trash into your deck. You may draw a card.You may play a card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.
(http://www.sotm.freedomforceforever.com/banners/greatestlegacy.png)
HP: 13
In Play: Danger Sense, Motivational Charge, Lead from the Front, The Legacy Ring, Fortitude, Next Evolution
Spoiler
Next Evolution: Ongoing Power: Legacy is immune to the Damage type of your choice until the start of your next turn.
Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Hand
Spoiler
Heroic Interception: Ongoing--When this card enters play, Legacy deals himself 3 Melee Damage. Hero Targets other than Legacy are immune to Damage.At the start of your turn, destroy this card.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
The Legacy Ring: Equipment,Limited--You may use an additional power during your power phase.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!": One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
(http://www.sotm.freedomforceforever.com/banners/pike.png)
Cards in Play: None
Spoiler
Omni does his 2 damage to PR through focused plasma cannon, and heals the ladies for 2 hp each through innervation ray
Electro Deployment Unit will draw a card.
I'll discard one copy of reset.
Omnitron then suggests that the other heroes leave the facility for a little bit, but leave behind all their equipment --- he just wants to try something.
I make that 17 damage. Is that enough?
If not I'll rocket punch too.
Nah, that's like 15 points or so over.
Heroes Win!!
Nice job, guys!
Never doubted it for a second.
I always knew we would win. :P
Peasy.
I dunno, I was sweating there for a bit in the middle. :)
T'was fun guys. Wraith is really growing on me.
You all did fall a bit behind for a short time, but when you all rallied, you rallied hard.
I was going to take a break to run a forum game elsewhere, but there doesn't seem to be enough interest there, so I'll resume with game 5 here, probably after Christmas, but I have no objections with starting sooner if that's what folks want.
Maybe set up now, start the game after christmas?
I really enjoyed this last one. Was tough in all the best ways.