Freedom Reborn

Community Forums => Posting Games => Topic started by: catwhowalksbyhimself on March 05, 2015, 02:18:36 AM

Title: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 05, 2015, 02:18:36 AM
Yes, it's that time again.  This time you'll be facing this dude.

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
In an alternate future, Baron Blade killed Legacy's daughter, Young Legacy, ending the line of Legacy's forever.  Mad with grief, he killed Blade and conquered the world, determined to bring final peace.  Finding the main timeline, he is determined to bring that same peace to this world, whether anyone wants it or not.
Nemeses: The Freedom Six(future versions of Tachyon, Wraith, Bunker, Absolute Zero, Tempest, and Unity)
Difficulty: Very Hard

So pick your hero and hope you live to tell the tale.

Current lineup

DeathsJester as Guise
Reepicheep as GI Bunker
Uncle Yuan as Dark Visionary
Outcast as the Naturalist
Spade as Team Leader Tachyon

(http://www.sotm.freedomforceforever.com/banners/fanatic.png)
Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.

(http://www.sotm.freedomforceforever.com/banners/Haka.png)
Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.

(http://www.sotm.freedomforceforever.com/banners/Legacy.png)
Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.

(http://www.sotm.freedomforceforever.com/banners/ra.png)
Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.

(http://www.sotm.freedomforceforever.com/banners/tachyon.png)
Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.

(http://www.sotm.freedomforceforever.com/banners/tempest.png)
Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.

(http://www.sotm.freedomforceforever.com/banners/Wrath.png)
Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.

(http://www.sotm.freedomforceforever.com/banners/absolutezero.png)
Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.

(http://www.sotm.freedomforceforever.com/banners/Unity.png)
Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.

(http://www.sotm.freedomforceforever.com/banners/scholar.png)
Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.

(http://www.sotm.freedomforceforever.com/banners/mrfixer.png)
Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.

(http://www.sotm.freedomforceforever.com/banners/Expatriette.png)
Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.

(http://www.sotm.freedomforceforever.com/banners/argentadept.png)
Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.

(http://www.sotm.freedomforceforever.com/banners/nightmist.png)
Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.

(http://www.sotm.freedomforceforever.com/banners/Chronoranger.png)
Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.

(http://www.sotm.freedomforceforever.com/banners/omnitron-x.png)
Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.

(http://www.sotm.freedomforceforever.com/banners/Parse.png)
Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.

(http://www.sotm.freedomforceforever.com/banners/Setback.png)
Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.

(http://www.sotm.freedomforceforever.com/banners/sentinels.png)
Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.

(http://www.sotm.freedomforceforever.com/banners/knyfe.png)
Team: None
Nemesis: Progeny
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.

(http://www.sotm.freedomforceforever.com/banners/captaincosmic.png)
Team: None
Nemesis: Infinitor
Infused with yellow energy, Captain Cosmic can create constructs out of yellow light!  Yes, he's Green Lantern, but with yellow.  Puts out lots of little targets that buff his teammates.

(http://www.sotm.freedomforceforever.com/banners/skyscraper.png)
Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 05, 2015, 08:13:32 AM
I'll go with Bunker this time. Fight iron with iron.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 05, 2015, 01:45:21 PM
Ooof, Bunker could be tough as he is characteristically a slow starter.  To help with that and to give us some villain deck control I'm going with Dark Visionary.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 05, 2015, 10:06:19 PM
Three Bunkers to choose from.

Regular Bunker--28 HP, Base Power is Initialize: Draw a card.
Engine of War (Freedom 6 Bunker)--27 HP, Base Power is Locomotion: Discard a Mode card. If you do, destroy an Ongoing card.
GI Bunker (WWII Bunker)--27 HP, Base Power is Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 06, 2015, 02:36:51 AM
Quote from: catwhowalksbyhimself on March 05, 2015, 10:06:19 PM
Three Bunkers to choose from.

Regular Bunker--28 HP, Base Power is Initialize: Draw a card.
Engine of War (Freedom 6 Bunker)--27 HP, Base Power is Locomotion: Discard a Mode card. If you do, destroy an Ongoing card.
GI Bunker (WWII Bunker)--27 HP, Base Power is Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Given the amount of DamRed Iron Legacy can get out, GI Bunker could be a huge advantage for the team.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 06, 2015, 10:00:50 AM
Definitely. That power sounds like it could make one of his tactics obsolete.

GI bunker please. :)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 06, 2015, 03:28:38 PM
I choose Rodeo Clown Guise!!!  Wait, what?!?!?!
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 08, 2015, 09:28:10 AM
Sorry. Had a real hard time choosing. Lots of neat characters i wanted to try out. Still, i had to choose someone who can help fight iron legacy.  The easy and safest choice would probably be Legacy. But id like to try someone new.

So i'll try and see if The Naturalist can help you guys with Iron Legacy.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 08, 2015, 12:11:20 PM
Alright, four's a good number.  I'll leave it open for another day or so in case anyone else wants in (new players are always welcome)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 08, 2015, 06:57:37 PM
I could try,but I dont really know how to play the game.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 08, 2015, 09:03:59 PM
Quote from: Spade on March 08, 2015, 06:57:37 PM
I could try,but I dont really know how to play the game.

It's gonna be a tough villain to learn on, but pick a character any character.

Take a look at some of the past games to get the idea, but to explain it quickly you are given a selection of cards which all behave in different ways. Your turn will come up once a round. Usually, you would play a card, then a power, and then draw a card (but there are a lot of modifiers that change how that works).

It's just a case of paying attention to what all the effects of the cards are and tactics come with being adaptable as the game changes.

We do a lot of talking about how the game works as we get to grips with it ourselves.

I hope that covers the gist of it.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 08, 2015, 09:42:51 PM
Reep correct.  This will probably be a very short and very hard game, so don't expect to win or excel your first outing, but you'll catch on to the general rules just fine.  Since it's coop, the other players and even me as moderator can answer questions and give advice and we will be pleased to do so.  Just choose a hero that looks interesting.  The first six and KNYFE are especially good choices for a new player.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 09, 2015, 02:04:48 AM
I'd argue against Fanatic as a first character.  I'd advise Haka or Ra - they're both pretty straight forward damage dealers.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 09, 2015, 05:38:03 AM
Hard choice,since I know very little about the heroes.Is Tachyon ok?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 09, 2015, 06:27:04 AM
Quote from: Spade on March 09, 2015, 05:38:03 AM
Hard choice,since I know very little about the heroes.Is Tachyon ok?

Team Leader Tachyon would be more than ok.  :lunarman:
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 09, 2015, 08:31:42 AM
Then if its cool,Im gonna chose Tachyon.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 09, 2015, 08:52:49 AM
There are 3 "versions" of Tachyon available. Each with a slightly different base power and starting HP. But the cards in her deck will be the same.

Tachyon (regular) - HP 27
Power - Rapid Recon -Look at the top card of your Hero deck. You may discard that card.

Tachyon (team leader) - HP 28
Power - Team Leader -Each Player draws 1 card.

Tachyon (super scientific) - HP 26
Power - Experiment -Reveal the bottom two cards of a deck. If they share a keyword, put them into play. If not, discard them.

For more information on other Heroes, their powers, and their cards. You can look them up here.
Sentinels of the Multiverse - Full Card Breakdowns (https://docs.google.com/spreadsheet/ccc?key=0AprCZHVK0QvtdDVyV1VTTk54TEJ1RFBlSXlJV1p0SVE&usp=sharing#gid=1)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 09, 2015, 10:41:15 AM
Lets go with regular.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 09, 2015, 10:32:27 PM
Alright then, I'll let you guys suggest environments once I get a list up, we'll get started.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 10, 2015, 11:55:19 PM
I'm feeling sick right now and not up to actually starting this, but you an discuss what Environment you'd like to try.  In addition to these, I have 4 more that aren't on the list that I or someone else can tell you about later.  I don't feel up to getting them ready for fancy viewing right now.

(http://www.sotm.freedomforceforever.com/banners/Atlantis.png)
The ruins of the lost city of Atlantis, home to amazing relics and the terrifying Kraken.


(http://www.sotm.freedomforceforever.com/banners/Megalopolis.png)
The home city of Legacy and the Freedom Five.  A shining vast metropolis.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)
Wagner Mars Base, a research and military base located on Mars, it is the first stop for would-be conquerors from the stars.

(http://www.sotm.freedomforceforever.com/banners/insulaprimalis.png)
A land lost in time, where dinosaurs and other ancient creatures still live.

(http://www.sotm.freedomforceforever.com/banners/rookcity.png)
Often known by it's nickname of Crook city, it is full of crime and curruption and is the home of Wraith and Darkwatch.

(http://www.sotm.freedomforceforever.com/banners/pike.png)
More than just strictly legal production and research goes on here.  Beware of dangerious chemicals and mutated vermin.

(http://www.sotm.freedomforceforever.com/banners/discord.png)
A strange magical dimension where the laws of physics are constantly in flux

(http://www.sotm.freedomforceforever.com/banners/anubis.png)
The tomb of Anubis, Egyptian death god, full of traps trails and the occassional reward.

(http://www.sotm.freedomforceforever.com/banners/timecat.png)
Time has gone completely bannannas here.  Creatures and places form throughout time and space are all mixed together, and that can't be good for the space-time continuum.

(http://www.sotm.freedomforceforever.com/banners/block.png)
FILTER's interdimensional prison, where the worst of the worst are held.  The prison is ungoing a riot and the heroes are unfortunately not any more popular with the guards than they are with the prisoners.

(http://www.sotm.freedomforceforever.com/banners/silvergulch.png)
A time Portal has connected the present with Chronoranger's home down, right in the middle of a gunfight with a family of bandits.

(http://www.sotm.freedomforceforever.com/banners/finalwasteland.png)
In the far future that Chrono-Ranger ended up in, strange cryptids have multiplied and destroyed all human life.  Only Chronoranger, lost through a time portal, and the eternal warrior Haka are still alive.

(http://www.sotm.freedomforceforever.com/banners/freedomtower.png)
The headquarters of the Freedom Five and target of villains looking to get ahead.  It was, in fact, designed with that in mind.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 11, 2015, 05:21:24 AM
I vote for Mars base.I just like it.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 11, 2015, 07:08:17 AM
Mars does sound fun.

Hope you feel bettr soon, Cat.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 11, 2015, 01:09:16 PM
I'm not super excited about Wagner Mars Base - I've been playing the video game a fair amount and with the limited environment choices I've been playing it a fair amount.  My preference would be Time Cataclysm - plus I think it fits the game. 
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 11, 2015, 08:30:03 PM
I choose Guise's Bungaloo of Love...wait, where's the Bungaloo of Love?!?!?!
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 12, 2015, 12:49:16 AM
It was retconned.  The editors are trying to appeal to children.

It looks like Mars Base has the lead.  If you don't to annoy UY, you can always pick another one.  Also, that one has the potential to shut Iron Legacy down for a long time and that would interfere with my plans to murderize you.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 12, 2015, 03:15:23 AM
Anything that can help us win against Iron Legacy has my vote. So i'm with Uncle Yuan on Time Cataclysm.

Plus it would make it more interesting if it was a tie. Only DJ's vote will break the tie.

It's up to DJ now. ;)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 12, 2015, 11:38:59 AM
I think he was referring to Mars Base - there's a card called Meteor Storm that stops ALL damage.  It can really be a key card as it can give heroes essentially unlimited time to set up their tableaus.  I don't hate Mars Base, I've just been playing it a lot lately.  If that's the was the team wants to go I'm fine with it.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 12, 2015, 11:43:19 AM
Quote from: Uncle Yuan on March 12, 2015, 11:38:59 AM
I think he was referring to Mars Base - there's a card called Meteor Storm that stops ALL damage.  It can really be a key card as it can give heroes essentially unlimited time to set up their tableaus.  I don't hate Mars Base, I've just been playing it a lot lately.  If that's the was the team wants to go I'm fine with it.

Oh...i see. If Mars Base can help foil Cat's plan...then i'll change my vote to Mars Base then.  :P
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 12, 2015, 11:55:12 AM
Since checking cards would make are game last a lott longer,can I switch to Team leader Tachyon?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 12, 2015, 03:44:52 PM
Mars base this time and the promise of time cataclysm next round?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 12, 2015, 08:35:22 PM
Quote from: Outcast on March 12, 2015, 03:15:23 AM
Plus it would make it more interesting if it was a tie. Only DJ's vote will break the tie.

It's up to DJ now. ;)

You're relying on me to break a tie??!?!  Okay, the world is at an end now...pack it up...nothing to see or do here anymore.

Quote from: Reepicheep on March 12, 2015, 03:44:52 PM
Mars base this time and the promise of time cataclysm next round?

Don't you go putting words in my mouth, Reep, I promise nothing!!!  Well, okay sometimes I promise stuff but not this time....maybe...unless there's a lot of vodka involved...or just some...
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 12, 2015, 08:45:31 PM
Mars this time and the promise of vodka cataclysm next time?

Compromise is hard, man.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 12, 2015, 09:06:20 PM
Quote from: Spade on March 12, 2015, 11:55:12 AM
Since checking cards would make are game last a lott longer,can I switch to Team leader Tachyon?

If you like, although I doubt it will be that much of a problem.  Up until the game starts you can switch if you like.  Team Leader is probably a bit easier for your first time out since you don't need to understand her deck to know what it's useful for.

Looks like a majority is now in favor of Mars Base.  I wish a pox on your for trying to foil my evil plans.  Also, game will start up as soon as I cook up a play banner for Guise.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 12, 2015, 09:06:27 PM
"Vodka Cataclysm" does sound like a lot of vodka would be involved.

Edit - and the Team Leader Tachyon character is considered "So Good She's Neigh Broken."  Which we will need . . .
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 13, 2015, 02:12:34 PM
Quote from: Uncle Yuan on March 12, 2015, 09:06:27 PM
"Vodka Cataclysm" does sound like a lot of vodka would be involved.

That sounds a bit like what happens around em everyday....
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 02:30:03 PM
I'm home from work sick today, the first time in four or five years.  So I've done and got this thing set up and will go back to bed for a while.

Anyhow, Iron Legacy before the game begins starts with 1 Ongoing card for every Hero fighting him.  He puts into play, in order

Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.
Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.

The order here's important because Final Evolution deals damage as soon as it's put into play.  As Demoralizing Presence is already in effect, it deals 2 damage to most heroes, and 3 to Bunker and Tachyon (They are nemeses.  Note to the new player--this means Tachyon does 1 extra point of damage to him too whenever she does damage.)

That gives us the following starting situation.  Note that I've tinkered with my format somewhat, to make it closer to the one we use at Board Game Geeks.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)
Whenever a Hero uses a Power, Iron Legacy regains 2 HP(Final Evolution)

Hero Ongoing Effects

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 32/32
Deck: 20
Trash: 0
In Play: 5
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Final Evolution--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 25/27
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 24/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 36
Hand: 4
Spoiler

Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 25/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Nimble Strike: One-Shot, Burst--"Tachyon deals 1 Target 1 Melee Damage. You may draw a card.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 23/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 36
Hand: 4
Spoiler

Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 27/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 36
Hand: 4
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 02:35:59 PM
Iron Legacy's turn:

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)

Start: Legacy has more than 20 hp, so nothing happens

Play: Iron-Fist Strike: One-Shot--Iron Legacy deals the Hero Target with the highest HP (H) plus 1 Melee Damage. Destroy 2 Hero Ongoing cards.

So that's 8 damage to the Naturalist.  There are no Ongoing cards to destroy, fortunately.

End: All Heroes deal themselves 1 damage.

That makes it Guise's turn

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)
Whenever a Hero uses a Power, Iron Legacy regains 2 HP(Final Evolution)

Hero Ongoing Effects

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 32/32
Deck: 19
Trash: 1
In Play: 5
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Final Evolution--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 36
Hand: 4
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
Trash: 0
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 23/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 36
Hand: 4
Spoiler

Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 24/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Nimble Strike: One-Shot, Burst--"Tachyon deals 1 Target 1 Melee Damage. You may draw a card.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 22/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 36
Hand: 4
Spoiler

Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 18/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 36
Hand: 4
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 02:52:04 PM
I meant to do a story introduction, but I plum forgot, so here it is.

Concerned by the sudden, violent change in his friend Visionary's personality, Tyler Vance, better known as the hero Bunker, has taken her to the isolated Wagner Mars Base along with the Naturalist, who knows a thing or two about dealing with the beastial side of his nature.  To their suprise they find Guise--seemingly on vacation.  As he appears to be napping, they careful avoid him and hope he doesn't notice they are around.

Before they can make their hasty exit, a time portal opens and Legacy steps out.  Or rather he looks like Legacy--but older, with a different uniform, and all the kindness and nobility the heroes have learned to look for in their friend is completely gone.

He looks around the room before stating "Today is a day of celebration, for here I will begin to bring justice to your world, as I brought it to mine.  No more will criminals be coddled and evildoers allowed to live.  Inform your governments that the populations of all prisons are to be executed at once.  If they do not comply, I will know them for the traitors to peace they are and will give them the same justice they would deny their people.  Then I will demand the following. . ."\

Before he can continue, a second figure emerges from the portal.  It is Tachyon, but not Tachyon.  Like with Legacy, she is older and perhaps more serious, but this is still the Tachyon they know.

"Stop, Legacy.  I will not let you bring your tyrany to this innocent world."

Cursing himself for not bring his Bunker suit with him, Vance runs to the base's display case, hoping the WWII model of the Bunker suit is still functional.

Meanwhile.  Guise yawns and stretches before standing up and proclaiming "Let's put on a good show for the new player!"
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 13, 2015, 05:56:18 PM
Guise pops up beside Iron Legacy.  "IL, you looking might fancy today.  Love the new cape and those fancy shoulder pads.  Bet you I could pull those off better, though.  Here give them to me."  Guise rips Iron Legacy's shoulder pads off (play Retcon to destroy Final Evolution) and shimmies into them.  "Oh yeah, now that's what I'm talking about!  Yeah, I sooo am made for these!" (draw a card and end my turn)

(OOC: Just by seeing the few cards in my hand, I think I've already found my new regular hero!!! So I'll call dibs on Guise for future games....MWUAHAHAHAHA!!!)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 06:23:47 PM
Are you choosing not to use your power?  Also, Retcon allows you to either draw a card or play a card.  Are you passing up on that?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 13, 2015, 08:10:36 PM
Quote from: catwhowalksbyhimself on March 13, 2015, 06:23:47 PM
Are you choosing not to use your power?  Also, Retcon allows you to either draw a card or play a card.  Are you passing up on that?

(Oops, guess I'll go ahead and use Tough Choices on Iron Legacy plus pull another card from my deck thanks to Retcon.)

Guise spins around for a while wearing Iron Legacy's shoulder pads before turning around quickly and slamming them back onto Iron Legacy's shoulders.  "Ach, their so 90s!"
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 13, 2015, 08:13:37 PM
You get to draw or play another one from tough choices too. You're gonna be freakin kitted out!
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 13, 2015, 08:26:39 PM
Quote from: Reepicheep on March 13, 2015, 08:13:37 PM
You get to draw or play another one from tough choices too. You're gonna be freakin kitted out!

Hells, your right!  Draw another card from Tough Choices. 

Oh man...am loving this character more and more.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 08:46:52 PM
He specializes in drawing and playing lots of cards.  He can even do it during other peoples turns.  The downside is that all his Ongoing cards destroy themselves after a single round, so he doesn't get to keep things in play.  This is an advantage, though, against villains like Iron Legacy that either give you no time to set up, or destroy setups, since you don't need to be setup to be at your best.  And yes, he's stinking hillarious. Note--in universe his powers are that he's a shapeshifter, but can't alter his general color scheme.  Being insane the results are usually hillarious.

So you draw
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.

This makes it Bunker's turn.  Sorry about your opening hand there.  Not the best I've ever seen.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)
Whenever a Hero uses a Power, Iron Legacy regains 2 HP(Final Evolution)

Hero Ongoing Effects

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 31/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Final Evolution--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 33
Hand: 6
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 23/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 36
Hand: 4
Spoiler

Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 24/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Nimble Strike: One-Shot, Burst--"Tachyon deals 1 Target 1 Melee Damage. You may draw a card.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 22/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 36
Hand: 4
Spoiler

Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 18/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 36
Hand: 4
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 13, 2015, 09:09:05 PM
Bunker emerges back into the fray, clad anew in the antiquated armour. He also has a gattling gun. "You're losing your touch in your old age, Legacy" he says opening fire, "wrong planet".

Play Gatling Gun on IL for 3 damage (2+nemesis) and discard one of the grenades.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 09:19:34 PM
Gatling Gun only acts at the start of your turn, before you get to do anything normally, so you can't actually do damage with it until your next turn.  It also isn't a power and acts automatically.

If you still wish to do this, you can still use your power.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 13, 2015, 09:24:39 PM
I always forget how much reading is involved in this game!

In that case i'll load it up but play panzer buster on IL.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 13, 2015, 09:47:02 PM
You draw
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

That makes it Tachyon's turn. 

Since you're a new player, a brief explanation here.  Each Hero turn consist of 5 phases
1. Start--Do anything a card says to do at the start of your turn
2. Play--play up to 1 card
3. Power--Use up to one of your powers.  You always have your base power and cannot lose it.  Other cards my grand you additional powers.  Any text on a card after "Power:" is a power.
4. Draw--draw up to 1 card.  If you both did not play a card and also did not use a power, you may draw up to 2 cards instead.
5. End--Do anything a card says to do at the end of your turn.

Everything also always happens in that order, unless a card says otherwise.

Current situation

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)
Whenever a Hero uses a Power, Iron Legacy regains 2 HP(Final Evolution)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 31/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Final Evolution--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 33
Hand: 6
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 23/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 35
Hand: 3
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 2
In Play: 1
-Gatling Gun--Equipment, Limited
Spoiler

Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 24/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler

Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Nimble Strike: One-Shot, Burst--"Tachyon deals 1 Target 1 Melee Damage. You may draw a card.
Supersonic Response:One-Shot, Burst--Tachyon deals 1 Target 2 Melee Damage. If that Target dealt Tachyon Damage since your last turn, she deals that Target 2 Sonic Damage.
Lightning Reflexes:One-Shot--You may play up to 2 cards now.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 22/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 36
Hand: 4
Spoiler

Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 18/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 36
Hand: 4
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 14, 2015, 05:27:25 AM
Errrr...asuming it works that way I play Lighting Reflexes.Now I can play 2 MORE cards right?
If so then Supersonic response and Nimble strike on IL.
Then I can use my power,then draw a card.
PS. It totaly wrong,isnt it?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 14, 2015, 07:30:58 AM
You're absolutely fine for the order!

The only problem there is that you'll have dealt more than 5 damage thanks to the Nemesis bonus - IL would redirect it on to Guise. So, depends how much you like DJ.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 14, 2015, 08:33:18 AM
If redirection works only once,we might as well get it over with.
Sorry DJ  :(
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 14, 2015, 08:58:13 AM
Nah, it'll work for the first hit on every turn - the only way to stop it is to destroy the card, like how DJ just destroyed Final Evolution.

It's annoying because it puts a limit on how much damage we can do each turn, so we need to destroy that card pretty soon. The Naturalist looks like he'll have a chance next round.

It's up to you how you want to play your cards now, but my suggestion would be to just play nimble strike until we can get rid of that redirection.


Question Cat: does 'single source' refer to an attack or to a hero - because if it considers each move separately as a single source then I'm wrong about the above and Spade should totally go ahead with his idea. :)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 14, 2015, 11:28:27 AM
You're wrong.  :D The wording is odd; it has to come as a single chunk.  This ability essentially makes him nuke proof, smaller instances of damage get through.

That being the case, I think the better card to zap is the one that allows him to heal whenever we use a power.  That will heal him at least 10 hp a round.  And that's assuming we don't do extra power shenanigans.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 14, 2015, 11:35:04 AM
So supersonic would be redirected,but nimble strike would go through?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 14, 2015, 01:22:12 PM
No, ALL  of your damage would go through.

Supersonic deals damage twice, both under 5 points, so neither one gets redirected.

Also, I goofed when adjusted the sheets.  Guise destroyed the card that heals on power use.  Demoralization is actually still around.  You probably want to kill that one next.

This means that Tachyon deals a respectable 8 points of damage and draws 3 cards!  Also everyone else gets to draw one too.

Guise draws
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.

Bunker
Spoiler

Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.

Tachyon
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.

Visionary
Spoiler

Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.

Naturalist
Spoiler

Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.

And it is now Visionary's turn.  Villain's status has been fixed.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 24/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 23/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 34
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 2
In Play: 1
-Gatling Gun--Equipment, Limited
Spoiler

Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 24/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 22/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 18/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 25
Hand: 5
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 14, 2015, 03:23:45 PM
Just to ask this right away to get it out of my system: Can Sonic Vortex target the same thing multiple times,or do I have to chose MULTIPLE targets?
And carry on...  :thumbup:
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 14, 2015, 03:26:45 PM
Quote from: Uncle Yuan on March 14, 2015, 11:28:27 AM
You're wrong.  :D The wording is odd; it has to come as a single chunk.  This ability essentially makes him nuke proof, smaller instances of damage get through.

That being the case, I think the better card to zap is the one that allows him to heal whenever we use a power.  That will heal him at least 10 hp a round.  And that's assuming we don't do extra power shenanigans.

Aw sweet. I think I held back a big attack in a previous round because I didn't know this.  :thumbup:
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 14, 2015, 03:28:38 PM
Quote from: Spade on March 14, 2015, 03:23:45 PM
Just to ask this right away to get it out of my system: Can Sonic Vortex target the same thing multiple times,or do I have to chose MULTIPLE targets?
And carry on...  :thumbup:

This game is extremely literal.  It does not allow you to hit a target more than once.  Every target you choose still only takes 3 damage.  Which still isn't that bad.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 14, 2015, 03:41:11 PM
Hmm, just realized I forgot to deal you all Iron Legacy's regular end of turn damage.  That's 5 to most of you and 6 to Bunker and Tachyon.  Oops.  Let me adjust that.

This is what things should look like.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 34
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 2
In Play: 1
-Gatling Gun--Equipment, Limited
Spoiler

Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 13/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 25
Hand: 5
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 14, 2015, 03:43:04 PM
Come to think of it, this is actually a pretty good team to take IL on.  Except for Bunker, none of the heroes really need much setup and can just go in pounding, as you've seen.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 15, 2015, 01:45:31 AM
And it's Dark Visionary's turn, since that was kinda easy to miss back there.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 15, 2015, 12:28:42 PM
Visionary's musings come whispering into your minds.  "Guise really does create quite the dramatic etheric disturbance, doesn't he?  All that Chaos and Improbability . . . I think we can capitalize on that!"

(Play Twist the Ether on Guise.  General orders are to boost his damage output unless Superhuman Redirection is still in play and the attack would trigger it, in which case I'll reduce his damage.  Generally I will let DJ pick the damage type, but this should get us around any damage type specific defense IL can set up.)

"And now, tyrant, your turn.  What lies on your personal time horizon, hm?" (Turmoil on Iron Legacy)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 15, 2015, 12:58:17 PM
Top 2 are
Flying Assault: One-Shot--Iron Legacy deals the (H) minus 1 Hero Targets with the highest HP (H) minus 1 Projectile Damage each.Destroy 2 Equipment cards.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 15, 2015, 01:24:37 PM
Team talk time . . . I'm more inclined to leave him the one shot rather than an indestructible damage buff. Thoughts?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 15, 2015, 01:42:34 PM
Those +1 will start adding up fast,so I guess we shouldnt leave him the buff.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 15, 2015, 05:11:49 PM
Yup.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 15, 2015, 06:19:14 PM
Yeah, get rid of the indestructible damage buff cause I can't get rid of it with Retcon like I can with either Superhuman Redirection and Demoralizing Presence.  Which talking about that, which one should I Retcon next round anyways?  I'm leaning towards Redirection but Demoralizing Presence would mean less damage to us...

Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 15, 2015, 06:26:35 PM
I would say redirection,so we can do some nuking. :)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 15, 2015, 07:10:35 PM
My vote would be demoralising presence. I think we're still a couple rounds away from being able to deal more than 5 damage in one attack.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 15, 2015, 07:32:38 PM
I agree with Demoralizing Presence going next. Plus, with only 32 hp nukes are less critical.

Ok, so the one shot stays on top, the damage buff goes on the bottom.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 15, 2015, 07:47:49 PM
Done.  I assume you want to draw your card, so here goes

Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.

That makes it the Naturalist's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 34
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 2
In Play: 1
-Gatling Gun--Equipment, Limited
Spoiler

Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 13/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 25
Hand: 5
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 15
Trash: 0
In Play: 0

Spoiler


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 16, 2015, 12:43:10 AM
I'll play Nimble Gazelle so i can destroy some ongoings next round.
Then use its power to heal 3 hp back.

Iron Legacy sure is fast to deal lots of damage to everyone.

Draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 16, 2015, 01:32:54 AM
Quote from: Outcast on March 16, 2015, 12:43:10 AM
I'll play Nimble Gazelle so i can destroy some ongoings next round.
Then use its power to heal 3 hp back.

Iron Legacy sure is fast to deal lots of damage to everyone.

Draw a card to end my turn.

Part of the fun of an open game like this is to play "How would I play his next turn."  This is exactly what I would have done.   ^_^ (For whatever that's worth. . . )
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 16, 2015, 01:53:48 AM
Naturalist draws
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.

That Makes it Wagner's turn.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Start: Nothing

Play: Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.

End: Nothing

I now officially hate you all.

It is now Iron Legacy's turn.

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)

Start: He has over 20 hp, so he doesn't flip

Play: Flying Assault: One-Shot--Iron Legacy deals the (H) minus 1 Hero Targets with the highest HP (H) minus 1 Projectile Damage each. Destroy 2 Equipment cards.

The damage does nothing, but Bunker loses his Gatling Gun.

End: Iron Legacy tries to hurt you, but it is all in vain.

Now it's Guise's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 34
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 0
Spoiler


(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 16, 2015, 03:24:40 AM
Ah the rain of meteors. Never been so happy to see them falling down our heads.

Looks like Mother Earth told Mother Mars to lend us a hand as well.  ^_^

So save the environment kids. ;)

*The Nimble Gazelle prances around the confused Iron Legacy. While singing to the music beat of MC Hammer's "You Can't Touch This". (Imagine Donkey singing and dancing from the movie Shrek).* :P
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 16, 2015, 06:35:31 AM
 :thumbup:

How many rounds of this do you think we'll want?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 16, 2015, 09:45:27 AM
I'm not super familiar with Iron Legacy's deck.  The only thing that will really hinder us if he gets too many of those indestructible damage buffs or one-shot heals.  Otherwise we should be able to deal with other ongoing cards.  Between the 5 team members only GI Bunker doesn't have a way to remove ongoings, and Visionary's is a power.  Still, those ongoings may be the limiting factor, especially if they accumulate faster than we can deal with them (although Visionary's base power can help keep that in check).  I'd say not more than 1-2 rounds, honestly.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 16, 2015, 09:59:11 AM
So we just do some setting up?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 16, 2015, 10:06:12 AM
Yeah. We should probably get those ongoings destroyed first. As well as set our defenses and attack cards up.

Once Iron Legacy's HP goes below 20hp, we better be able to inflict more damage than how much he would heal himself.

Guise and I can destroy at least 3 ongoings next round.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 16, 2015, 06:41:06 PM
"You know what would really make you intimidating, IL. I can call you IL right? Ribbons!!"  Guise quickly produces and strewns pink ribbons all over Iron Legacy's outfit. (Retcon Demoralizing Presence and draw the card from that)  "Oh yeah, now that is intimidating!!  SO intimidating!!!"  (Draw card and end turn.)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 16, 2015, 08:31:31 PM
Even though you can't deal damage, you may still draw 1 more card from your power, if you wish.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 16, 2015, 08:46:31 PM
Just to spare you having to update twice, Bunker is going to play ammo drop, then end turn with a card draw.

Heads up, the spoiler for IL's in play still shows Final Evolution.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 16, 2015, 09:05:37 PM
I'll just assume Guise draws 3.  We can look at reconning something should it be necessary.

Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.

Bunker draws
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

The makes it Tachyon's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 9
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 33
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 16, 2015, 09:40:13 PM
No changes needed,  cat. Hit it on the head for what I would do.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 16, 2015, 11:25:06 PM
Spade - looking at your hand, all you have is cards that do damage, which aren't terribly useful right now.  This is one of those times where not playing a card and not using a power in order to draw two cards makes a lot of sense.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 17, 2015, 12:21:50 AM
Quote from: Uncle Yuan on March 16, 2015, 11:25:06 PM
Spade - looking at your hand, all you have is cards that do damage, which aren't terribly useful right now.  This is one of those times where not playing a card and not using a power in order to draw two cards makes a lot of sense.

Unless, of course, he's playing Team Leader Tachyon, in which case that has no benefit whatsoever.  Skipping his play phase, using his power, then drawing gets him exactly the same number of cards, plus gives everyone else one too.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 17, 2015, 01:18:15 AM
Quote from: catwhowalksbyhimself on March 17, 2015, 12:21:50 AM
Quote from: Uncle Yuan on March 16, 2015, 11:25:06 PM
Spade - looking at your hand, all you have is cards that do damage, which aren't terribly useful right now.  This is one of those times where not playing a card and not using a power in order to draw two cards makes a lot of sense.

Unless, of course, he's playing Team Leader Tachyon, in which case that has no benefit whatsoever.  Skipping his play phase, using his power, then drawing gets him exactly the same number of cards, plus gives everyone else one too.

Except then, of course.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 17, 2015, 05:33:23 AM
Im going with Cats suggestion.Just using power,then drawing a card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 17, 2015, 10:06:52 AM
Lots of cards!

Guise draws
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.

Bunker
Spoiler

Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.

Tachyon
Spoiler

Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.

Visionary
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.

Naturalist
Spoiler

Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.

That makes it Visionary's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 32
Hand: 5
Spoiler

Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 17, 2015, 12:36:35 PM
 :thumbup:
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 17, 2015, 06:43:03 PM
Does anyone have some long-term plan?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 18, 2015, 12:07:46 AM
I do but it is only concerning Guise's moves, not everyone else's.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 18, 2015, 01:28:07 AM
Quote from: Spade on March 17, 2015, 06:43:03 PM
Does anyone have some long-term plan?

Strip Legacy of his buffs and protections and hit him hard.  Hopefully Visionary can lock down his deck and everyone else dog piles on IL.  He has relatively few HP, so if folks come in swinging it should only take a round or two.  My advice is is to take the next round or two to build ourselves up, then have Guise zap the Meteor Storm.  The rest of us drop him to 21 HP over the rest of that round (so he doesn't flip), then knock him out the next round.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 18, 2015, 01:35:25 AM
Visionary's eyes glow an intense blue-white as tendrils of psychic energy swirl and gently embed themselves in the collected heroes and their foe.  That should give me some degree of control over everyone's probability fields . . . (Play Mental Divergence) . . . but I think we should still offer our Dear Leader some guidance for his next move. (Power Turbulence on Iron Legacy)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 18, 2015, 01:48:21 AM
Turbulence reveals
Spoiler

Former Allies: One-Shot--Each Player discards 1 card. Play the top card of the Villain deck.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 18, 2015, 02:13:12 AM
Wait, why do I have to dump the storm? I'm one of the better damage dealers.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 18, 2015, 02:17:52 AM
Quote from: catwhowalksbyhimself on March 18, 2015, 01:48:21 AM
Turbulence reveals
Spoiler

Former Allies: One-Shot--Each Player discards 1 card. Play the top card of the Villain deck.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.

I think Armored Fortitude on top because we can zap it after it's played. Plus, Former Allies will play another card which we won't have any control over.  What do others think?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 18, 2015, 02:18:20 AM
Quote from: Deaths Jester on March 18, 2015, 02:13:12 AM
Wait, why do I have to dump the storm? I'm one of the better damage dealers.
If you retrieve a Retcon, you can do both, since Retcon grants you an extra card play anyways.  Where Did I Leave that can allow you to pull one from the trash if you don't draw another one.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 18, 2015, 02:39:43 AM
Quote from: Deaths Jester on March 18, 2015, 02:13:12 AM
Wait, why do I have to dump the storm? I'm one of the better damage dealers.

And to answer the original question, you go first in turn order, so it has to be you.  If someone after you does it, you still wont' be able to deal damage.  But the Retcon solution I mentioned can get around that.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 18, 2015, 09:33:22 PM
Quote from: Uncle Yuan on March 18, 2015, 02:17:52 AM
Quote from: catwhowalksbyhimself on March 18, 2015, 01:48:21 AM
Turbulence reveals
Spoiler

Former Allies: One-Shot--Each Player discards 1 card. Play the top card of the Villain deck.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.

I think Armored Fortitude on top because we can zap it after it's played. Plus, Former Allies will play another card which we won't have any control over.  What do others think?

I agree. If we can knock it out the round it's played, then it'd be inconsequential. Mental divergence is a blessing!
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 18, 2015, 10:27:45 PM
Armored Fortitude on top, Former Allies on the bottom.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 18, 2015, 10:39:43 PM
Visionary draws
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.

It is now the Naturalist's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 32
Hand: 5
Spoiler

Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 19, 2015, 07:00:05 AM
Sorry. Some things in RL that needed my attention...

Yeah. I agree with what most have said and planned. Mental Divergence was the one card i was really hoping for from Visionary. I think it's her most useful card. It can be used both for offense and defence. Very useful when one has powerful/useful ongoing defenses that break after 1 use. And Guise seems to have ongoing cards like that.

I'll play Crafty Assault to destroy 2 of IL's Superhuman Redirection Ongoing cards. Use Gazelle power to heal a bit more and draw a card to end my turn.

Just say when or in what round will we begin the attack on Iron Legacy guys.

So i can transform to Crocodile mode for more attack options.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 19, 2015, 07:04:42 AM
Sweet - do I get two cards for the destroyed ongoings?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 19, 2015, 09:58:53 AM
Quote from: Reepicheep on March 19, 2015, 07:04:42 AM
Sweet - do I get two cards for the destroyed ongoings?

Yup.

Naturalist draws
Spoiler

Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.

Bunker draws
Spoiler

Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.

It is now Wagner's turn

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Start: Nothing

Play: Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.

End: Maintenance Level plays Oxygen Leak: Reduce all Fire Damage by 3. At the end of the Environment turn, 1 Player may discard 1 card to destroy this card. At the start of the Environment turn, deal each Target X Toxic Damage, where X = the number of cards in the Environment trash.

Does anyone wish to discard a card to destroy Oxygen Leak?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 19, 2015, 10:52:31 AM
I can drop Sonic vortex.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 19, 2015, 11:37:54 AM
I think while the Meteor Storm is still in effect, we really don't need to get rid of Oxygen Leak just yet.

And if Tachyon were to discard cards, it would be to her benefit if it were burst type cards (like Accelerated Assault) to power up her one shot attacks. Like Sonic Vortex and Lightspeed Barrage. Having a lot of burst type cards in your trash, you can use Lightspeed Barrage to deal a huge amount of damage against Iron Legacy.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 19, 2015, 11:54:40 AM
Quote from: Outcast on March 19, 2015, 11:37:54 AM
I think while the Meteor Storm is still in effect, we really don't need to get rid of Oxygen Leak just yet.

And if Tachyon were to discard cards, it would be to her benefit if it were burst type cards (like Accelerated Assault) to power up her one shot attacks. Like Sonic Vortex and Lightspeed Barrage. Having a lot of burst type cards in your trash, you can use Lightspeed Barrage to deal a huge amount of damage against Iron Legacy.

i.e your "nuke".

On the other hand I do think we should go ahead and deal with Oxygen Leak now while there is no pressure to do so.  If Spade doesn't end up discarding anything I'm prepared to discard Demoralization - which is more useful against villains with lots of targets like Dawn or Voss.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 19, 2015, 01:32:11 PM
Kinda what I had in mind.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 19, 2015, 02:11:33 PM
Quote from: Uncle Yuan on March 19, 2015, 11:54:40 AM
On the other hand I do think we should go ahead and deal with Oxygen Leak now while there is no pressure to do so.  If Spade doesn't end up discarding anything I'm prepared to discard Demoralization - which is more useful against villains with lots of targets like Dawn or Voss.

The possibility that we may have not have the time to get rid of Oxygen Leak later on as more cards get played did cross my mind. Sure, i'm ok with one of you guys discarding a card you don't need to get rid of it.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 19, 2015, 02:13:13 PM
Quote from: Spade on March 19, 2015, 01:32:11 PM
Kinda what I had in mind.

True.  But as Outcast pointed out, there's another consideration: discarding a card with the "Burst" trait on it will pull dual duty - zap the environment card and build your "burst" engine.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 19, 2015, 02:18:50 PM
So if we all agreed:
Im gonna discard Sonix vortex to destoy Oxygen leak.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 19, 2015, 02:46:52 PM
You should discard *a* card, but maybe pick one with burst in the description. That way it makes other attacks stronger.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 19, 2015, 03:19:03 PM
Woops,typo...I meant to say:
I discard Accelerated Assault.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 19, 2015, 08:52:41 PM
Done.  Which makes it the Villain's turn.

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)

Start: Iron Legacy is above 20 HP and does not flip

Play: Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.

End: Iron Legacy tries to do damage, but fails.

It is now Guise's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Armored Fortitude--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 30
Hand: 7
Spoiler

Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 33
Hand: 5
Spoiler

Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 12
Trash: 1
In Play: 2
-Meteor Storm
-Maintenance Level
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 19, 2015, 09:42:11 PM
How do folks feel about dropping Meteor Storm this round? I'm OK with it.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 19, 2015, 11:41:05 PM
I say next round because I still need to get Retcon out of my trash. Won't be able to play it this turn.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 20, 2015, 12:00:13 AM
Quote from: Deaths Jester on March 19, 2015, 11:41:05 PM
I say next round because I still need to get Retcon out of my trash. Won't be able to play it this turn.

According to your hand you have a copy already.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 20, 2015, 12:23:07 AM
I think that might be a mistake because I used a Retcon the past two turns and haven't drawn one since. Not sure though.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 20, 2015, 12:25:38 AM
Quote from: Deaths Jester on March 20, 2015, 12:23:07 AM
I think that might be a mistake because I used a Retcon the past two turns and haven't drawn one since. Not sure though.

Sorry, but yeah, that was my mistake.  Both copies of Retcon are in the trash.  This is why he reacted the way he did when it was suggested he be the one to destroy Meteor Storm and why I pointed out that he could always retrieve a Retcon from the trash.

Also, you could still play it this turn.  Your power gives you an extra card play, remember?  It would mean giving up a ton of damage though.  18 points of it, in fact.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 20, 2015, 01:11:25 AM
So what's the consensues on it? Yeah or nay?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 20, 2015, 02:18:57 AM
If you can really do that much damage it's worth waiting for.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 20, 2015, 04:16:37 AM
I think the tactic Cat is thinking will. It would mean this round I use Where did I leave That to get Retcon out of my trash. On my next turn, I'd play Retcon, followed by Look What I found, my power, then Blatant Reference. I'd then discard a card each of your heroes turns to cause more damage. I think that's right.   Edit: Swap the spots on Blatant Reference and Look what I Found. That should give me the 18 damage. If so, then this round we need to strip IL of defensive cards and make sure he doesn't get any from his deck.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 20, 2015, 05:06:58 AM
Okay,lets go with this one more round.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 20, 2015, 06:23:45 AM
With Visionary's Twist the Ether effect on Guise, Visionary can add to that damage as well.

I could opt to skip my turn to take out Meteor Storm this round. So Guise can start his combo attack.

But Dark Visionary will be taking out IL's Armored Fortitude this round, so she can't check what card IL is going to play next round.

There are some cards that can stop Guise's plan to deal that much damage. Like probably, Iron Justice and Beat Down.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 20, 2015, 06:29:02 AM
I could use one more safety round in the hopes of getting a favourable mode card. My hand is still a bit weak.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 20, 2015, 08:49:38 AM
Yeah. One more safety round would be better for all i would think.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 20, 2015, 10:59:21 AM
Whos turn is it anyway?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 20, 2015, 11:37:46 AM
Guise's turn.

Cat, what's currently in IL's trash?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 20, 2015, 01:44:14 PM
Okay, I'll play Where Did I Leave That, discarding the cards to get Retcon back. I'll then draw my 2 cards (one power, one reg) and end my turn.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 20, 2015, 02:50:21 PM
If i'm correct, IL's trash contains 6 cards.

2 Superhuman redirection
1 Ironfist strike
1 Flying assault
1 Final Evolution
1 Demoralizing Presence

On the bottom of his deck are:
1 Galvanized
1 Former Allies


Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 20, 2015, 06:53:41 PM
OK, I'm looking ahead to my next turn.  I'm thinking of playing Suggestion and killing his Armored Fortitude.  The question is what to put on top of his deck.  Is anyone planning on hitting for more than 5 in one shot?  Because I'm thinking that Superhuman Redirection would be the least disruptive.

Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 20, 2015, 09:21:15 PM
Quote from: Deaths Jester on March 20, 2015, 04:16:37 AM
I think the tactic Cat is thinking will. It would mean this round I use Where did I leave That to get Retcon out of my trash. On my next turn, I'd play Retcon, followed by Look What I found, my power, then Blatant Reference. I'd then discard a card each of your heroes turns to cause more damage. I think that's right.   Edit: Swap the spots on Blatant Reference and Look what I Found. That should give me the 18 damage. If so, then this round we need to strip IL of defensive cards and make sure he doesn't get any from his deck.

Actually it was Guise the Barbarian followed by Blatant reference that I was thinking of.  With Twist the Ether, that's 4 damage at the start of every other heroes turn, plus 2 more from your own power.  That's a total of 20 points of damage for one round.  Which is a lot.

Look what I found is nice, but it only increases the next instance of damage.  Guise the Barbarian increase all of it.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 20, 2015, 09:22:19 PM
Quote from: Outcast on March 20, 2015, 02:50:21 PM
If i'm correct, IL's trash contains 6 cards.

2 Superhuman redirection
1 Ironfist strike
1 Flying assault
1 Final Evolution
1 Demoralizing Presence

On the bottom of his deck are:
1 Galvanized
1 Former Allies

This is exactly correct.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 20, 2015, 09:31:14 PM
You drew and discarded
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Gimmicky Character: One-Shot--Discard the top card of every deck. Guise regains HP equal to the number of target cards discarded. You may play a card. What's wrong with shark-jumping, anyway?

You then retrieve Retcon from the trash.

You then draw
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.

That makes it Bunker's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Armored Fortitude--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 30
Hand: 7
Spoiler

Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 33
Hand: 5
Spoiler

Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 12
Trash: 1
In Play: 2
-Meteor Storm
-Maintenance Level
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 21, 2015, 06:25:16 AM
In the hopes of eventually doing damage, I shall play grenade launcher.

Then I'll use Panzer Buster
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 21, 2015, 06:00:43 PM
You draw

Spoiler

Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.

It is now Tachyon's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Armored Fortitude--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 29
Hand: 7
Spoiler

Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 2
-Grenade Launcher--Equipment, Limited
-Ammo Drop--Ongoing, Limited
Spoiler

Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 33
Hand: 5
Spoiler

Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 12
Trash: 1
In Play: 2
-Meteor Storm
-Maintenance Level
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 21, 2015, 06:08:58 PM
I hope we start playing next round...
Since I cant do nothing,Im gonna use my power,then draw a card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 21, 2015, 09:30:30 PM
Everybody draws cards!

Guise
Spoiler

Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.

Bunker
Spoiler

Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.

Tachyon
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
HUD Goggles: Equipment, Limited--You may play an additional card during your play phase.

Visionary
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.

Naturalist
Spoiler

Cornered Beast: Ongoing--Power: Destroy a Target with 3 or fewer HP. Crocodile: If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.

And that makes it Visionary's turn

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Armored Fortitude--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 29
Hand: 7
Spoiler

Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 2
-Grenade Launcher--Equipment, Limited
-Ammo Drop--Ongoing, Limited
Spoiler

Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
HUD Goggles: Equipment, Limited--You may play an additional card during your play phase.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 33
Hand: 5
Spoiler

Cornered Beast: Ongoing--Power: Destroy a Target with 3 or fewer HP. Crocodile: If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.
Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 12
Trash: 1
In Play: 2
-Meteor Storm
-Maintenance Level
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 21, 2015, 10:54:57 PM
So, is anyone planning on doing 5 or more damage in a single blow during the next round?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 21, 2015, 11:07:06 PM
Not me. Highest single hit I got is 4 points.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 22, 2015, 03:08:15 AM
Well, even if i can deal around 5 hp damage next round, i don't think it would be needed.

With Guise's combo of Retcon to destroy meteor storm and play Guise the Barbarian, then play Blatant reference using his power, Iron Legacy will be knocked out after Dark Visionary's turn.

Suggestion would make sure no surprises will come to stop this plan.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 22, 2015, 10:53:12 AM
If Guise can knock out 18-20hp next round, I think the rest of us going all out will have no problem at all.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 22, 2015, 11:41:39 AM
"People assume that time is a strict progression of cause to effect, when actually, from a non-linear, non-subjective view point it's more like a big ball of wibbly-wobbly timey-wimey stuff.  So, as my fellow time-traveling friend Omnitron X would never say, let's get wibbly-wobbly!"

There is a dizzying swirl of energy and everyone feels their stomach clench.  Subjective time slows as phantom images of the battle appear, extending in a confusing mix of directions and orientations.  The Visionary flits effortlessly through the various time streams, pushing and tugging specific moments one way or another, rearranging Iron Legacy's time to her own criteria.  As a last action she reaches into an image that appears to represent Iron Legacy's last actions, and with a pinching motion reminiscent of manipulating a smart phone, removes it from the time ball entirely. (Suggestion to put Superhuman Redirection on top, Flying Assault on the bottom.  Mental Divergence to destroy Armored Fortitude.)

The entire room suddenly seems to drop three inches and the phantom images disappear.  The Visionary absently wipes a small trickle of blood from her left nostril.  "That should keep things predictable for a moment or two.  He'll reestablish that annoying redirection ability, but if no one hits him too hard it shouldn't trouble us.

Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 22, 2015, 12:44:42 PM
You draw
Spoiler

Precognition: One-Shot--Look at the top 3 cards of the Villain deck. Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.

Which makes this the Naturalist's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Armored Fortitude--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Armored Fortitude: Ongoing--Reduce Damage dealt to Iron Legacy by 1. At the start of the Villain turn, Iron Legacy regains (H) HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 29
Hand: 7
Spoiler

Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 2
-Grenade Launcher--Equipment, Limited
-Ammo Drop--Ongoing, Limited
Spoiler

Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
HUD Goggles: Equipment, Limited--You may play an additional card during your play phase.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 30
Hand: 7
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 1
In Play: 2
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 33
Hand: 5
Spoiler

Cornered Beast: Ongoing--Power: Destroy a Target with 3 or fewer HP. Crocodile: If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.
Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 12
Trash: 1
In Play: 2
-Meteor Storm
-Maintenance Level
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 22, 2015, 01:14:20 PM
Well, since Guise can destroy the Meteor Storm during his turn and begin dealing some damage afterwards, i don't need to skip my turn to destroy it then. Unless of course on the off chance that the next card the Environment plays is another Meteor Storm.

I'll just play Natural Form's Power. Then use it's power to let Team Leader Tachyon draw 2 cards.

I'll then draw a card to end my turn.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 22, 2015, 04:36:36 PM
You draw
Spoiler

The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.

Tachyon draws
Spoiler

Hypersonic Assault: One-Shot--"Tachyon deals each non-Hero Target 1 Sonic Damage. Targets dealt Damage this way cannot deal Damage until the start of your next turn.
Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.

The makes it the Enviroment's turn.

Do all players wish to shuffle their trash into their decks to destroy Maintenance Level?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 22, 2015, 05:44:50 PM
I dont think we need to,its not that pressing matter.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 22, 2015, 06:13:22 PM
Quote from: catwhowalksbyhimself on March 22, 2015, 04:36:36 PM


The makes it the Enviroment's turn.

Do all players wish to shuffle their trash into their decks to destroy Maintenance Level?

Doesn't care either way.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 22, 2015, 07:20:22 PM
If this goes according to plan it should only be another turn.  Worst case scenario it plays another Meteor Storm and we push things back by a turn.  The only other really disruptive card is Pervasive Red Dust, which will destroy all Equipment in play, and this is not an equipment heavy team and only Bunker will really be affected.  I'm fine with leaving it in play.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 23, 2015, 03:09:04 PM
Maintenance Level gives the Environment an extra card to play per round. But it looks like the only real threat to our plan to finish of IL next round is another Meteor Storm.

Since most seem to agree. Guess we'll be taking our chances and leave Maintenance Level in play then. :P Destroying it later could still prove useful just in case the Self-Destruct Sequence comes into play.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 24, 2015, 09:06:49 AM
If we are okay with that,can we continue?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 25, 2015, 12:28:00 AM
Patience, please.  I do have other things going on besides this game.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Start: Players pass on destroying Maintenance Level

Play: Villainous Weaponry: 5 hp--Increase Damage dealt by Villain Targets by 1.

End: Maintenance Level plays Self-Destruct Sequence: When this card comes into play, put the top 2 cards of the Environment deck face down next to it. That pile is the Countdown Pile. If the Countdown Pile is ever empty, everyone dies. Game over. At the start of their turn, a Player may skip the rest of their turn to put the top card of the Environment deck onto the Countdown Pile. At the start of the Environment turn, if the Countdown Pile contains (H) plus 2 cards, the sequence has been aborted and the Countdown Pile and this card are destroyed. Otherwise, discard the top card of the Countdown Pile.

That makes it Iron Legacy's turn.

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)

Start: Still about 20 hp, so no flip

Play: Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.

End: Tries to hurt everyone, but can't.

That makes it Guise's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler




(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 29
Hand: 7
Spoiler

Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 2
-Grenade Launcher--Equipment, Limited
-Ammo Drop--Ongoing, Limited
Spoiler

Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 27
Hand: 9
Spoiler

Hypersonic Assault: One-Shot--"Tachyon deals each non-Hero Target 1 Sonic Damage. Targets dealt Damage this way cannot deal Damage until the start of your next turn.
Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
HUD Goggles: Equipment, Limited--You may play an additional card during your play phase.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 30
Hand: 7
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 1
In Play: 2
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 30
Hand: 7
Spoiler

The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
Cornered Beast: Ongoing--Power: Destroy a Target with 3 or fewer HP. Crocodile: If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.
Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 2
-The Nimble Gazelle--Ongoing
-]Natural Form's Power--Ongoing
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 10
Trash: 1
In Play: 4
-Meteor Storm
-Maintenance Level
-Villainous Weaponry--HP: 5/5
-Self Destruct Sequence--2 Cards
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
Self-Destruct Sequence: When this card comes into play, put the top 2 cards of the Environment deck face down next to it. That pile is the Countdown Pile. If the Countdown Pile is ever empty, everyone dies. Game over. At the start of their turn, a Player may skip the rest of their turn to put the top card of the Environment deck onto the Countdown Pile. At the start of the Environment turn, if the Countdown Pile contains (H) plus 2 cards, the sequence has been aborted and the Countdown Pile and this card are destroyed. Otherwise, discard the top card of the Countdown Pile.
Villainous Weaponry: 5 hp--Increase Damage dealt by Villain Targets by 1.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 25, 2015, 02:19:37 PM
(Blames Outcast for the Self-Destruct System card!)

*Guise breaks the fourth wall after getting pelted with three or four meteors*"Hey, card dealer dude, get rid of these blasted meteors.  They hurt!!" (Plays Retcon to destroy Meteor Shower) *the meteors stop falling* "Ah, that's better.  Now what was I doing?  Oh yeah..." *Guise shapeshifts into a purple, muscle-bound dude in a purple loincloth* "Your days have come to an end!  So say I, Gonadad the Barearseian!!"  (Plays Guise the Barbarian) *With that, Guise commences to slap Iron Legacy's face* (Use my power) "By Prom!!" (play blatant Reference)

(The cards I'll discard for the next four turns are:  Uh, Yeah, I'm That Guy!, Uh, Yeah, I'm That Guy!, Lemme See That ..., and Say Cheese!)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 25, 2015, 08:41:53 PM
While it won't stop me from proceeding, there are actually 5 Hero turns, so if you have one more card, you can discard one more card for even more damage.  I forgot that your own turn counted in my damage calculations.

That's 8 damage total.

That makes it Bunker's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 15/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 10
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 4
In Play: 2
-Guise The Barbarian--Ongoing, Limited
-Blatant Reference--Ongoing, Limited
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 29
Hand: 7
Spoiler

Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 2
-Grenade Launcher--Equipment, Limited
-Ammo Drop--Ongoing, Limited
Spoiler

Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 27
Hand: 9
Spoiler

Hypersonic Assault: One-Shot--"Tachyon deals each non-Hero Target 1 Sonic Damage. Targets dealt Damage this way cannot deal Damage until the start of your next turn.
Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
HUD Goggles: Equipment, Limited--You may play an additional card during your play phase.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 30
Hand: 7
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 1
In Play: 2
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 30
Hand: 7
Spoiler

The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
Cornered Beast: Ongoing--Power: Destroy a Target with 3 or fewer HP. Crocodile: If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.
Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 2
-The Nimble Gazelle--Ongoing
-]Natural Form's Power--Ongoing
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 10
Trash: 2
In Play: 3
-Meteor Storm
-Maintenance Level
-Villainous Weaponry--HP: 5/5
-Self Destruct Sequence--2 Cards
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Self-Destruct Sequence: When this card comes into play, put the top 2 cards of the Environment deck face down next to it. That pile is the Countdown Pile. If the Countdown Pile is ever empty, everyone dies. Game over. At the start of their turn, a Player may skip the rest of their turn to put the top card of the Environment deck onto the Countdown Pile. At the start of the Environment turn, if the Countdown Pile contains (H) plus 2 cards, the sequence has been aborted and the Countdown Pile and this card are destroyed. Otherwise, discard the top card of the Countdown Pile.
Villainous Weaponry: 5 hp--Increase Damage dealt by Villain Targets by 1.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 25, 2015, 09:32:21 PM
If that is the case, Cat, then add Total Beefcake to those being discarded per turn.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 25, 2015, 09:48:37 PM
I shall play turret mode, allowing me to land grenade launcher on IL twice. Including nemesis bonus that should be 4 damage each.

(If I can't play the same power twice, then one of them can be panzer buster)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 25, 2015, 11:19:59 PM
Quote from: Reepicheep on March 25, 2015, 09:48:37 PM
I shall play turret mode, allowing me to land grenade launcher on IL twice. Including nemesis bonus that should be 4 damage each.

(If I can't play the same power twice, then one of them can be panzer buster)

In a given turn you can only use a specific power one time, so you can't use Grenade Launcher twice on your turn.  You do get a +1 damage bonus for Turret Mode, however.

On Viz's last turn she destroyed Armored Fortitude.  For which, I believe, Bunker should have drawn a card.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 26, 2015, 12:49:14 AM
Quote from: Uncle Yuan on March 25, 2015, 11:19:59 PM
Quote from: Reepicheep on March 25, 2015, 09:48:37 PM
I shall play turret mode, allowing me to land grenade launcher on IL twice. Including nemesis bonus that should be 4 damage each.

(If I can't play the same power twice, then one of them can be panzer buster)

In a given turn you can only use a specific power one time, so you can't use Grenade Launcher twice on your turn.  You do get a +1 damage bonus for Turret Mode, however.

On Viz's last turn she destroyed Armored Fortitude.  For which, I believe, Bunker should have drawn a card.

Yup.  Also, I'll give that extra card draw now.

So 3 damage from Grenade Launcher and Guise does 4 more.

You draw
Spoiler

External Combustion: One-Shot   Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Auxiliary Power Source: Equipment--At the start of your turn, you may destroy this card to use an additional power this turn.Power: Draw 3 cards. Destroy this card.

This makes it Tachyon's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)

(http://www.sotm.freedomforceforever.com/banners/ironlegacy.png)
Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 8/32
Deck: 17
Trash: 6
In Play: 2
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.


(http://www.sotm.freedomforceforever.com/banners/guise.png)
HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 24
Hand: 10
Spoiler

Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Lemme See That ...   : Ongoing, Limited--Play this card by an equipment card. That card affects Guise as if the hero name on that card were Guise and "You" on that card means Guise's player. At the start of your turn, play air guitar and destroy this card.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 4
In Play: 2
-Guise The Barbarian--Ongoing, Limited
-Blatant Reference--Ongoing, Limited
Spoiler

Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.


(http://www.sotm.freedomforceforever.com/banners/GIBunker.png)
HP: 17/27 Lowest Hero Target
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 25
Hand: 9
Spoiler

External Combustion: One-Shot   Bunker deals himself 2 Fire Damage and deals each non-Hero Target 3 Fire Damage.
Auxiliary Power Source: Equipment--At the start of your turn, you may destroy this card to use an additional power this turn.Power: Draw 3 cards. Destroy this card.
Heavy Plating: Equipment,Limited--Reduce Damage dealt to Bunker by 1.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 3
-Grenade Launcher--Equipment, Limited
-Ammo Drop--Ongoing, Limited
-Turret Mode--Ongoing, Mode
Spoiler

Turret Mode: Ongoing, Mode--When this card enters play, destroy all other Mode cards. You cannot play or draw cards. You may use an additional power during your power phase. Increase Damage dealt by Bunker by 1. At the start of your turn, you may destroy this card.
Grenade Launcher   : Equipment,Limited--Power: Bunker deals 1 Target 2 Projectile Damage. Bunker may deal a second Target 2 Projectile Damage. Bunker may deal a third Target 1 Projectile Damage.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

(http://www.sotm.freedomforceforever.com/banners/TLTachyon.png)
HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 27
Hand: 9
Spoiler

Hypersonic Assault: One-Shot--"Tachyon deals each non-Hero Target 1 Sonic Damage. Targets dealt Damage this way cannot deal Damage until the start of your next turn.
Synaptic Interruption: Ongoing,Burst--If Tachyon would be dealt 3 or more Damage from a single source, you may redirect that Damage to a Target of your choice and destroy this card.
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
HUD Goggles: Equipment, Limited--You may play an additional card during your play phase.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 4(3 Burst)
In Play: 0
Spoiler



(http://www.sotm.freedomforceforever.com/banners/darkvisionary.png)
HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 30
Hand: 7
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 1
In Play: 2
-Twist the Ether--Ongoing, Next to Guise
-Mental Divergence--Ongoing, Limited
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.

(http://www.sotm.freedomforceforever.com/banners/naturalist.png)
HP: 19/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 30
Hand: 7
Spoiler

The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
Cornered Beast: Ongoing--Power: Destroy a Target with 3 or fewer HP. Crocodile: If there are more non-Hero Targets than Hero Targets, increase Damage dealt by The Naturalist by 1.
Blend Into the Pack: Ongoing, Limited--The first time The Naturalist would take damage each turn, reduce that Damage by the number of Environment Targets in play.
Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage.  Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 1
In Play: 2
-The Nimble Gazelle--Ongoing
-]Natural Form's Power--Ongoing
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP.  Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

(http://www.sotm.freedomforceforever.com/banners/wagner.png)

Deck: 10
Trash: 2
In Play: 3
-Meteor Storm
-Maintenance Level
-Villainous Weaponry--HP: 5/5
-Self Destruct Sequence--2 Cards
Spoiler

Maintenance Level: At the end of the Environment turn, play the next Environment card. At the start of the Environment turn, if each player shuffles their trash into their Hero deck, destroy this card. When this card is destroyed, if "Self-Destruct Sequence" is in play, put this card on top of the countdown pile.
Self-Destruct Sequence: When this card comes into play, put the top 2 cards of the Environment deck face down next to it. That pile is the Countdown Pile. If the Countdown Pile is ever empty, everyone dies. Game over. At the start of their turn, a Player may skip the rest of their turn to put the top card of the Environment deck onto the Countdown Pile. At the start of the Environment turn, if the Countdown Pile contains (H) plus 2 cards, the sequence has been aborted and the Countdown Pile and this card are destroyed. Otherwise, discard the top card of the Countdown Pile.
Villainous Weaponry: 5 hp--Increase Damage dealt by Villain Targets by 1.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 26, 2015, 02:49:04 AM
Quote from: Deaths Jester on March 25, 2015, 02:19:37 PM
(Blames Outcast for the Self-Destruct System card!)
Hey, it was one of the most likely cards to expect. :P At least its only fitting to leave Iron Legacy there as the base explodes anyway. The heroes will have time to get out of there. Especially with Team Leader Tachyon there.

Speaking of which, i think Tachyon can finish Iron Legacy on her turn with the help of Guise of course.

Now in the tradition of Mortal Kombat.....FINISH HIM!  :wraith
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 26, 2015, 06:39:49 AM
So if its possible:
-Hud googles
-Fleet of foot
-Lightspeed barrage
-use my power
-draw a card
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 26, 2015, 09:39:38 AM
That's 4 damage, followed by 4 from Guise.

Heroes Win!

I see that my next attempt to kill you will have to be far more serious.  So next time will be the Chairman.  Possibly in Rook City if I'm feeling especially mean.

But that will not be the next game.  Next game I was thinking something different like the Vengeance Five, five different villain decks that all play at the same time, on before each hero.  Or you all can pick something else.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 26, 2015, 09:53:20 AM
Holy crap, Guise just made mince meat out of him.

Totally up for Vengeance Five next time. I don't think Bunker was a very fun choice, so glad to put him to bed.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 26, 2015, 09:55:51 AM
I got dibs on Tachyon again. :)
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 26, 2015, 10:02:33 AM
Quote from: Reepicheep on March 26, 2015, 09:53:20 AM
Holy crap, Guise just made mince meat out of him.

Totally up for Vengeance Five next time. I don't think Bunker was a very fun choice, so glad to put him to bed.

Bunker can be pretty decent, but this was a combination of particularly bad villain matchup plus really bad initial draw.  Still, lots of other things to try.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 26, 2015, 10:05:09 AM
Quote from: catwhowalksbyhimself on March 26, 2015, 10:02:33 AM
Quote from: Reepicheep on March 26, 2015, 09:53:20 AM
Holy crap, Guise just made mince meat out of him.

Totally up for Vengeance Five next time. I don't think Bunker was a very fun choice, so glad to put him to bed.

Bunker can be pretty decent, but this was a combination of particularly bad villain matchup plus really bad initial draw.  Still, lots of other things to try.

I can imagine, but yes. I want to try out a variety rather than stick to one, so it'll be a while before I see him again.

I think I'll return to Omni-X before long though. Definitely my favourite so far.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 26, 2015, 11:57:46 AM
Quote from: Spade on March 26, 2015, 06:39:49 AM
So if its possible:
-Hud googles
-Fleet of foot
-Lightspeed barrage
-use my power
-draw a card

That's too many cards.  HUD Goggles would only allow the play of one additional card this turn (playing HUD Goggles was one of the two plays permitted this turn). 

It's moot, however, since the "best play" would be Lightspeed Barrage for 3 points, plus Guise's 4, leaves IL at 1.  Then on my turn I play Mind Spike and take him out.

So, as predicted, a short game, facilitated by an early Meteor Storm and being able to quickly wipe out IL's ongoings.  And excellent play by the assembled heroes.  Thanks for another fun game, Cat!  And next time you can run advanced Chairman at Rook City . . . that's should do the trick.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: HarryTrotter on March 26, 2015, 01:28:01 PM
Quote from: Uncle Yuan on March 26, 2015, 11:57:46 AM
Quote from: Spade on March 26, 2015, 06:39:49 AM
So if its possible:
-Hud googles
-Fleet of foot
-Lightspeed barrage
-use my power
-draw a card

That's too many cards.  HUD Goggles would only allow the play of one additional card this turn (playing HUD Goggles was one of the two plays permitted this turn). 

It's moot, however, since the "best play" would be Lightspeed Barrage for 3 points, plus Guise's 4, leaves IL at 1.  Then on my turn I play Mind Spike and take him out.

So, as predicted, a short game, facilitated by an early Meteor Storm and being able to quickly wipe out IL's ongoings.  And excellent play by the assembled heroes.  Thanks for another fun game, Cat!  And next time you can run advanced Chairman at Rook City . . . that's should do the trick.

1 additional,not 2 MAX,right?So 1 more,plus FoF gives another +1 card?
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Outcast on March 26, 2015, 02:09:56 PM
Quote from: Uncle Yuan on March 26, 2015, 11:57:46 AM
Quote from: Spade on March 26, 2015, 06:39:49 AM
So if its possible:
-Hud googles
-Fleet of foot
-Lightspeed barrage
-use my power
-draw a card

That's too many cards.  HUD Goggles would only allow the play of one additional card this turn (playing HUD Goggles was one of the two plays permitted this turn). 

It's moot, however, since the "best play" would be Lightspeed Barrage for 3 points, plus Guise's 4, leaves IL at 1.  Then on my turn I play Mind Spike and take him out.

Even without HUD Goggles, I think he could still play Fleet of Foot then play Lightspeed Barrage for 4 points since the Fleet of Foot (burst) card would be in the trash by then.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Uncle Yuan on March 26, 2015, 02:30:40 PM
Sorry, forgot about Fleet of Foot.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Deaths Jester on March 26, 2015, 02:41:35 PM
Oh Guise, how I wuv you. I make you my new regular hero! So, yes, I choose Guise for the next game!
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: catwhowalksbyhimself on March 26, 2015, 08:50:37 PM
I also forgot about the Nemesis bonuses for Bunker and Tachyon, so that's 2 more damage, although it wouldn't change anything.

Vengeance Five involved more than the usual book keeping, so I'll probably delay that until the other forum game I am running ends, or at least is reasonably close.
Title: Re: Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)
Post by: Reepicheep on March 27, 2015, 07:47:31 AM
Quote from: catwhowalksbyhimself on March 26, 2015, 08:50:37 PM
Vengeance Five involved more than the usual book keeping, so I'll probably delay that until the other forum game I am running ends, or at least is reasonably close.

Looking forward to it.

While we're taking dibs, I wouldn't mind having a stab at KNYFE.