Freedom Reborn

Freedom Force Forums => Freedom Force Discussion => Topic started by: Incredible Bulk on September 22, 2016, 03:41:18 PM

Title: Various questions
Post by: Incredible Bulk on September 22, 2016, 03:41:18 PM
I'd say the post here because this is just several questions going to different places

First question how do I go about finding a character that gets small like Antman and get him to work? And one that grows in size like Giant man?

What are skopes?

How do you install mods?

If I wanted to add more variety to the regular game like adding more variety of cars, civilians, thugs in the the game where do I find them and how do I put them in the game?

Is there a list of suggested powers and attributes to customize a character either specific DC or Marvel character or generic type of character?
Title: Re: Various questions
Post by: Incredible Bulk on September 22, 2016, 04:06:10 PM
And can somebody recommend a site with Omni-man
And all of this is for :ffvstr:
Title: Re: Various questions
Post by: daglob on September 22, 2016, 08:28:06 PM
Tommy has Ant Man and Giant Man meshes on his site. He also has keyframes that allow size changes.

http://tommyboymeshes.freedomforceforever.com/index.html

There is a master mesh list that is somewhat out of date, but still useful:

http://freedomreborn.net/forums/index.php?topic=48991.0

And if all else fails, request something in the Requests forum. I know there is an Ant Man mesh by Texas Jack that changes size (It should be on the Master Mesh List if it's still there), and Sick Alice has a current Ant Man that has the movie version as an alternative: http://catman.freedomforceforever.com/index.html


A scope is a mesh that has been altered by Nifscope or Blender. Usually, it means that a mesh has been combined with pieces from other meshes. This lets you make a character that hasn't had a dedicated mesh created. You can also use Nifscope to edit keyframes, or to hide and unhide pieces on a mesh, like one of the Versatile meshes (Tom Versatile, Female Versatile, Taskmaster/mistress).

The mods usually have installation instructions. If not, ask.

You can add a variety of skins to the built-ins in FFv3R by creating a directory in your Custom Characters directory with the character's name and a sub directory entitled "Skins" (just like a regular character-but no .nif or keyframes), and put the new skins in that folder. This will make some of the  built-in characters different each time. I have a skin for the Thug with Bat that is a clown costume. It's always funny to see him show up.

There used to be "recipes" at Alex's Freedom Fortress (http://www.alexff.com/index.php), but they don't seem to be there now. Some people have created a bunch of hero files that you ccan download and use, although I'm not sure where to start looking for those. Alex does have EZFX, and add on that will give you all sorts of special effects that you can use to build characters from DC, Marvel, Image, Harvey, Quality, and other existing or defunct companies.

Oops! Forgot Omin-Man. Check out Alex's place:

http://www.alexff.com/index.php

Look in the skins and check Renegade's stuff. It's on the "other" page.
Title: Re: Various questions
Post by: Ozymandiasveis on September 23, 2016, 12:06:08 AM
Well Bulk! I can help out with the mods section if you dont find any help, I recently learned myself and its pretty easy (but trust me you have to be precise!)
And hero files, as daglob mentioned, can be found on afganants website (if you cant find his site, it is on heroforce too)
As for cars I think theres a discussion on that, but new thugs and or enemies can be found at a variety of sites!
http://www.alexff.com/
http://forceofparadox.byethost31.com/
http://freedomforceuniverse.com/
http://heroforce.freedomforceforever.com/

Those sites is where you'll find a bunch of premade skins (alexff usually has then but Courtanal 6's skins need you to get the base meshes first)
And check out Benton Grey's site or the mods section (a list should be pinned to the top) for all of this great community's mods
Title: Re: Various questions
Post by: Cyber Burn on September 23, 2016, 01:20:02 AM
If you are using alternate Skins for the built-in characters for FFVT3R, then you want to make sure that you convert them to dds format. Otherwise they may not show up in game.
Title: Re: Various questions
Post by: Cyber Burn on September 23, 2016, 06:27:23 AM
On a side note, I would also recommend that you check out the Freedom Force Resources Yahoo Group. You may find quite a bit of useful information floating around in there.
Title: Re: Various questions
Post by: Incredible Bulk on September 25, 2016, 06:10:41 PM
 so I definitely want to add more variety of villains and thugs into the standard game so how do I convert them to DDS? What folder do they go in? Do you have a link for the Yahoo Resource Group? And I wanna make a custom Superman what attributes do you recommend that we will more fits him? And finally is there a way that I can give a description for a character? For example if I was going to make Aquaman is there somewhere where I could put a brief description that says that he's king of Atlantis?
Title: Re: Various questions
Post by: spydermann93 on September 25, 2016, 07:38:29 PM
1. I use Paint.NET to convert skin files. Free to download and easy to use.

2. It usually depends on the type of Superman that I'm creating. I have several types of hero files sets with different forms of balance, so they all differ.

I guess my usual combo is: Classic Superhuman (Concrete Material Type), Temperature Control, Solar Powered, Heavy Lifter, and Heavy Hitter (he loves using those streetlights :P)

3. Descriptions can be added in your mod folder's Lang/Eng/strings.txt file, but it will only show up for Built-in characters.
Title: Re: Various questions
Post by: daglob on September 25, 2016, 08:04:11 PM
https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Okay, this is the long way to do add skins to the built in characters, but it's what worked for me after several failures. Please note that this is for FFv3R only.

Find your Art.ff file, and make a copy someplace safe. I suggest a folder someplace like My Documents. Change the extension to .zip and extract the files. This should give you all the built-ins in their own folders. You can then go through and erase all the .nif and .kf files, and under the skins erase the standard folder. Copy (or move) these character folders back into your Custom Character folder, and you can put new skins in their "skins" folder . The game will look for these folders and add the new skins to the list when you look at them in the character creation section.

Before you actually try this, let people look at what I've typed and make any corrections, additions, or elaborations. I'm not perfect and I have been known to make misteaks.

Just a side note: I have a sub folder in my Custom Character folder named FreedomForceCharacters that has all the built-ins complete; skins, keyframes, standards, everything. If there is no .nif directly under FFC, it will not show up in the game. If I want an alternate version (there are effects version and alternate keyframes for some of them), I can copy it into the Custom Character folder and it will show up in the character creation section like any other custom. Best to give them a unique name, like Alchemiss_Effects (If you replace the original with an Alchemiss with Reflections and Glow turned on) or Microwave_IM_KF (Microwave using the custom Iron Man keyframes designed for the character).
Title: Re: Various questions
Post by: Incredible Bulk on September 25, 2016, 08:27:15 PM
Thank you gentlemen.
I'm the classic superhero attribute in the description it mentions weakness to alien minerals. Where are they in the game?
Title: Re: Various questions
Post by: daglob on September 25, 2016, 08:34:14 PM
There is an attribute for that; Toxic maybe. Vulnerability defaults to taking damage from alien minerals. I've never made a mod, so I haven't strewn Kryptonite around the landscape, but I have built some villains with that attribute: Kryptonite Man, Metallo, Atomic Man from the radio show...
Title: Re: Various questions
Post by: Cyber Burn on September 25, 2016, 08:51:14 PM
Do you have a link for the Yahoo Resource Group?

Freedom Force Resources:  https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Doh%20001_zpsqfvz13fj.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Doh%20001_zpsqfvz13fj.jpg.html)

Ninja'd by Daglob!!!

But anyway, in the Links Section, try Alberik's 1st Group, he had a lot of Alternate Skins for the in-game Characters:

https://de.groups.yahoo.com/neo/groups/alberiks_freedom_force_skins/info

Title: Re: Various questions
Post by: spydermann93 on September 25, 2016, 09:27:08 PM
Thank you gentlemen.
I'm the classic superhero attribute in the description it mentions weakness to alien minerals. Where are they in the game?

Yep, DaGlob is right. It defaults to the character being weak to "Alien Minerals". That typically doesn't show up in the game, but characters can have the "Toxic" attribute that DaGlob was talking about which will damage your character constantly, inflict Power Null and Density Max on the character, and removes any invulnerability that the character has. It's exactly what happens to Superman when he encounters Kryptonite :P

You can change what the character is weak to using the FFX Control Centre (it came with the mod). You can modify it to trigger from a variety of situations, so it can simulate a character that's weak to fire, cold, certain mental conditions, and much more.
Title: Re: Various questions
Post by: daglob on September 25, 2016, 09:43:09 PM
Renegade made some Kryptonite rocks. I had always figured that you could put them in a map and give them that attribute, but since I don't make maps or mods I could be wrong.
Title: Re: Various questions
Post by: spydermann93 on September 25, 2016, 11:53:49 PM
Renegade made some Kryptonite rocks. I had always figured that you could put them in a map and give them that attribute, but since I don't make maps or mods I could be wrong.

Yeah, you can do something along those lines, but I don't remember how :unsure:

Detourne_Me once told me, but I forgot :P
Title: Re: Various questions
Post by: Incredible Bulk on September 26, 2016, 12:54:07 PM
Well found this but having a hard time wrapping my head around
http://freedomreborn.net/forums/index.php?topic=49626.0;wap2
Title: Re: Various questions
Post by: detourne_me on September 26, 2016, 02:01:24 PM
oh cool, you found that ancient thread!  Yeah, if you use Renegade's kryptonite mesh, you should replace the alien_mineral nifs in FFX, since they are set to be the diamond from the Top Hat Club by default.
You could also place a few alien_mineral parts in a map, too.
Hmm, or maybe it's possible with summoner too, to summon up alien_mineral.
From what I remember, using the attribute Toxic, or the object alien_mineral, those were the only two ways to simulate kryptonite effectively.
i still think the limey lure swap was the best method, though.
Title: Re: Various questions
Post by: Incredible Bulk on September 26, 2016, 04:29:11 PM
Where can I find Renegade's kryptonite mesh?
Title: Re: Various questions
Post by: OrWolvie1 on September 26, 2016, 05:00:22 PM
Where can I find Renegade's kryptonite mesh?

Alex's Freedom Force  http://www.alexff.com/
Title: Re: Various questions
Post by: Incredible Bulk on September 27, 2016, 05:20:14 PM
What attributes do I need to set if I want a character let's say it's a human turn into a werewolf or a bear or another character?
Title: Re: Various questions
Post by: daglob on September 27, 2016, 06:23:57 PM
Shape-Shift or Involuntary Form I would say. I've used FFX for so long I can't remember if these are in the original game or not.

Anyway, you will have to set these up to use them. I'm not much help there; my present computer won't let either of those work for some reason (at least it wouldn't; maybe Windows 10... but then again, WX won't let me edit some artwork I did years ago because I don't have permission)
Title: Re: Various questions
Post by: Incredible Bulk on September 27, 2016, 06:43:16 PM
Shape-Shift or Involuntary Form I would say. I've used FFX for so long I can't remember if these are in the original game or not.

Anyway, you will have to set these up to use them. I'm not much help there; my present computer won't let either of those work for some reason (at least it wouldn't; maybe Windows 10... but then again, WX won't let me edit some artwork I did years ago because I don't have permission)

That's a bummer about your computer I hope everything works out for you I was thinking about shapeshifter and it's been so many years since I played so matter-of-fact that used to be a member on here and I just couldn't remember my information I had to create a new account butt I thought it was supposed to give the other character the one that I'm going to be turning into a specific attribute I just cannot for the life of me remember
Title: Re: Various questions
Post by: daglob on September 27, 2016, 07:04:18 PM
Secondary Form, unless I am mistaken.
Title: Re: Various questions
Post by: detourne_me on September 28, 2016, 07:31:30 AM
I remember another technique for shapeshifting, too. Its useful if the hero only has one alternate form.
You can use the attribute Accidental Change, and the alt-form has the Involuntary Form attribute. In the ffx control center you can change the trigger condition for the change. Make it enraged, panicked, etc. I liked giving my shapeshifters the 300% special power, and making that the trigger. It works well for characters like Billy Batson.

It would also be good for Bruce Banner, give him the Berserker attribute and Accidental change. When he gets enraged he turns into the hulk.
Title: Re: Various questions
Post by: Incredible Bulk on September 28, 2016, 01:13:03 PM
I remember another technique for shapeshifting, too. Its useful if the hero only has one alternate form.
You can use the attribute Accidental Change, and the alt-form has the Involuntary Form attribute. In the ffx control center you can change the trigger condition for the change. Make it enraged, panicked, etc. I liked giving my shapeshifters the 300% special power, and making that the trigger. It works well for characters like Billy Batson.

It would also be good for Bruce Banner, give him the Berserker attribute and Accidental change. When he gets enraged he turns into the hulk.

Very good points I'm going to do that with my Hulk
Title: Re: Various questions
Post by: Incredible Bulk on September 28, 2016, 07:13:09 PM
Another question for  :ffvstr: I remeber years ago I downloaded a rumble room lavel that was underwater does anyone know where to find it or them?
Title: Re: Various questions
Post by: Incredible Bulk on September 28, 2016, 09:53:01 PM
 while I'm at it let me ask another question is there a way to change the weight of a character? For example I made the Incredible Hulk and picked Flesh for his type and it automatically makes of 170 pounds is there a way to change that
Title: Re: Various questions
Post by: daglob on September 28, 2016, 10:05:04 PM
EZHero will let you manually add weight, but I don't know enough about it to know if you are really changing the weight or just the pattern of dots on the screen. I thought there used to be choices, with some higher than the "regular" weight, some lower. I lowered my avatar's weight one level (something like 120) because he's basically silly putty, then gave him Acrobatic.
Title: Re: Various questions
Post by: Incredible Bulk on September 28, 2016, 10:39:17 PM
EZHero will let you manually add weight, but I don't know enough about it to know if you are really changing the weight or just the pattern of dots on the screen. I thought there used to be choices, with some higher than the "regular" weight, some lower. I lowered my avatar's weight one level (something like 120) because he's basically silly putty, then gave him Acrobatic.
ok I downloaded it have not use it I can use to edit already created characters?
Title: Re: Various questions
Post by: daglob on September 28, 2016, 10:58:52 PM
Yes; I think it looks for FF1 by default, but it can handle both games. I have used it to copy the attributes, powers, and stuff from a Superman on Superman Ren to Male Cape Superman Ren KF and to Superman Gren. A little editing in the creation section of the game is still required, but it is a massive time saver. I have also used it to create a character (or six) from scratch and do minor editing later. You can also tell it which kind of game object it is; Hero, Minion, Villain, etc.
Title: Re: Various questions
Post by: spydermann93 on September 28, 2016, 11:52:21 PM
Yeah, the EZHero Tool will handle any characters you make in :ff: or :ffvstr: just fine. Heck, you can even use it to MAKE characters, give them multiple Passive Defenses, make Area attacks cost no EP, change their material to materials that aren't available via the character creator (e.g. Concrete, Air, and Cloth), change the mesh a character uses, change their AI, and so much more.
Title: Re: Various questions
Post by: Incredible Bulk on September 29, 2016, 01:09:09 AM
Yeah, the EZHero Tool will handle any characters you make in :ff: or :ffvstr: just fine. Heck, you can even use it to MAKE characters, give them multiple Passive Defenses, make Area attacks cost no EP, change their material to materials that aren't available via the character creator (e.g. Concrete, Air, and Cloth), change the mesh a character uses, change their AI, and so much more.

Thanks im so how do I upload an.already created custom character into EZHero?
Title: Re: Various questions
Post by: spydermann93 on September 29, 2016, 01:25:14 AM
Just open the tool up, click "Open" and select your hero file. EZ as pie :P

It should open up your "Heroes" folder automatically if the tool was installed correctly, but if it wasn't and you don't know where your hero files are located, check in C:\Users\username_here\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\Custom\Heroes

When you're done modifying your character, click "Save". Your hero will now be ready to tumble in the Rumble Room!

EDIT: Also, can I say that I love your username? Such a great movie :P
Title: Re: Various questions
Post by: Incredible Bulk on September 29, 2016, 01:27:00 AM
Just open the tool up, click "Open" and select your hero file. EZ as pie :P

And if you don't know where your hero files are located, check in C:\Users\username_here\AppData\Local\Irrational Games\Freedom Force vs the 3rd Reich\Custom\Heroes

When you're done modifying your character, click "Save". Your hero will now be ready to tumble in the Rumble Room!
awesome just found it with your help
Title: Re: Various questions
Post by: Incredible Bulk on September 30, 2016, 08:12:06 PM
Is there a way to use EZ Hero to edit characters that come with the game? Without having to recreate them yourself
Title: Re: Various questions
Post by: spydermann93 on September 30, 2016, 09:09:07 PM
You have to use FFEdit to do that.
Title: Re: Various questions
Post by: Incredible Bulk on September 30, 2016, 09:23:58 PM
You have to use FFEdit to do that.
good to know should be easy but FFEDDIT don't allow to alter weight size
Title: Re: Various questions
Post by: spydermann93 on September 30, 2016, 10:26:10 PM
Actually, if you go to a character's Template entry, you will see various text boxes.  One of them should say "Mass". That's what you'll edit to change their weight.

Be careful, though, as mass and weight are not 1:1.  For example, a character's mass might be 60, but in-game, they weight 170 lbs.  You kind of just have to fidget with the numbers until you get it right.
Title: Re: Various questions
Post by: Incredible Bulk on September 30, 2016, 10:51:05 PM
Thanks
Title: Re: Various questions
Post by: Incredible Bulk on October 01, 2016, 02:23:55 PM
Is there no section on the forum for custom maps? What sites You guys recommend for custom maps for  :ffvstr:? I honestly remember years ago I downloaded an underwater map for my ocean base guys can't find it
Title: Re: Various questions
Post by: daglob on October 01, 2016, 02:31:05 PM
A lot of stuff is no longer available, just time and attrition. Someone probably has it on a CD or something, but we have to dig it out. A lot of stuff has been backed up to Mediafire and such.

We're looking.

Human Ton has a few maps, but I don't see an underwater map:

https://groups.yahoo.com/neo/groups/humantonsmaps/info
Title: Re: Various questions
Post by: spydermann93 on October 01, 2016, 02:36:07 PM
Glob is right: while the site that used to host a lot of maps (FRP2) is gone, they have been backed up on Mediafire.

https://www.mediafire.com/folder/2455688dit53d/FRP2_Backups

Browse and download to your heart's content.
Title: Re: Various questions
Post by: Incredible Bulk on October 01, 2016, 02:37:12 PM
Thanks again gentlemen
Title: Re: Various questions
Post by: Incredible Bulk on October 01, 2016, 02:40:42 PM
Thanks again gentlemen
underwater map is there now so I add them to game?
Title: Re: Various questions
Post by: Incredible Bulk on October 10, 2016, 02:13:56 AM
I have a character cAlled invisible girl she as her name tells can go invisible but is there way I can make it so she can turn other characters invisible?

Can someone explain to me strength levels the game goes  to 10, what feats can be accomplish on each level? If you combine a character with curtain attributes will it make him stronger than level 10?
Title: Re: Various questions
Post by: Incredible Bulk on October 11, 2016, 05:10:28 PM
To add to the strength questions does a characters weight affect knockback if hit my a strong character, and  assuming characters like superman, hulk, Thor, Shazam are level 10 what will someone like Luke Cage be like?
Title: Re: Various questions
Post by: daglob on October 11, 2016, 06:22:29 PM
Somebody posted something about being able to increase a character's strength beyond 10, but I can't remember who it was (Kenn?). I believe the weight is supposed to affect the way knockback works, but I don't ever remember seeing exactly how.

The two Attributes Heavy Lifter and Heavy Hitter are often used by super-strong characters because in the comics such characters are constantly picking up stuff tossing it around or using it like a baseball bat. From what I understand, they basically make your strength a "ranged" attack. There are also a couple of attributes that will make you immune to knockback: Rooted and Density Control.
Title: Re: Various questions
Post by: Incredible Bulk on October 11, 2016, 06:53:07 PM
Somebody posted something about being able to increase a character's strength beyond 10, but I can't remember who it was (Kenn?). I believe the weight is supposed to affect the way knockback works, but I don't ever remember seeing exactly how.

The two Attributes Heavy Lifter and Heavy Hitter are often used by super-strong characters because in the comics such characters are constantly picking up stuff tossing it around or using it like a baseball bat. From what I understand, they basically make your strength a "ranged" attack. There are also a couple of attributes that will make you immune to knockback: Rooted and Density Control.
since you're only limited to 5 attributes is there a way that I can combine 2-3 already existing attributes to create a new one basically a combo? I want to create an attribute that combines heavy hitter and heavy lifter and maybe one other together
Title: Re: Various questions
Post by: daglob on October 11, 2016, 07:03:24 PM
You might use Density Control, since it includes some enhanced jumping ability and knockback resistance. I think for Rooted to work you have to remain still.
Title: Re: Various questions
Post by: Incredible Bulk on October 12, 2016, 03:54:42 AM
If I remember correctly Mr. Brdo's Hero tool  was for  :ff: dobt know if ever made for  :ffvstr: but I believe his tool had body types like concrete among others, is there now one like his for  :ffvstr: with additional body types?
Title: Re: Various questions
Post by: spydermann93 on October 12, 2016, 04:38:46 PM
Alex's Hero tool let's you pick Concrete, Air, and Cloth.

MrBrdo's Hero tool can also be used with :ffvstr:, it just can't replicate Cone Attacks and certain other features. I used to use it a lot.
Title: Re: Various questions
Post by: Incredible Bulk on October 12, 2016, 05:40:04 PM
Thank you I didn't realize EZ Hero  had those options in there
Title: Re: Various questions
Post by: Incredible Bulk on October 13, 2016, 01:21:18 AM
Is there a resource guide somewhere with recommended powers and attributes for DC and Marvel characters?
Title: Re: Various questions
Post by: spydermann93 on October 13, 2016, 02:10:43 AM
Unfortunately, everybody here pretty much has their own character creation techniques, so there isn't really a standard recommendation for attributes for pareticular characters.

However, if you lok at Glob's FF resource thread, the one with all of the link, there are some links to RPG character sheets that can give you an idea about which attributes to give your heroes.
Title: Re: Various questions
Post by: Incredible Bulk on October 13, 2016, 03:47:55 AM
Thank you I'll start reading that
Title: Re: Various questions
Post by: Incredible Bulk on October 13, 2016, 02:15:24 PM
I know that two flying characters can go at it with each other in the sky using range attacks and projectiles but is it possible for two flying characters to go at in the sky punching each other?
Title: Re: Various questions
Post by: daglob on October 13, 2016, 05:28:23 PM
There are flying melee keyframes out there someplace. I've never gotten them to work, but I have a hinkey computer anyway.
Title: Re: Various questions
Post by: Incredible Bulk on October 13, 2016, 05:54:33 PM
So the keyframes you add them to existing characters?
Title: Re: Various questions
Post by: daglob on October 13, 2016, 06:29:46 PM
Found out that they were on my hard drive after all. They're on their way...
Title: Re: Various questions
Post by: Incredible Bulk on October 14, 2016, 06:40:56 PM
Okay so I've been looking up weights of characters online and maybe I got them wrong maybe there's more updated information out there but some of it doesn't make sense to me, but before I get to that I'm looking that up because I want to make sure the characters on creating all about the correct weight so  the first one I looked at was the thing he's 500lbs a guy made of stone only 500lbs whereas the juggernaut is 900lbs. I thought that was a bit strange that the thing will be that small and Hulk is at 1300lbs yet the Blob is only at 800lbs I would have thought the Blob would be around 1500lbs cause he's fat yes but also has muscle. So it didn't really make too much sense to me. I couldn't find weights for Cyborg, Colossus, Steele any guess?
Title: Re: Various questions
Post by: daglob on October 14, 2016, 07:46:16 PM
The Blob's power is that he can root himself to the Earth. I don't remember when, but I believe The Hulk picked him up once and he had a bunch of soil stuck to his feet. It isn't his weight, it's his power. Unus must have something similar, or when he got hit, he would go flying back, instead of just standing there. The Thing isn't made out of stone, more like he's covered in scales of a tough organic compound (shell? keratin?). Now, The Juggernaut's weight does seem kind of high, I wouldn't think he'd be any heavier than The Thing. His powers are magical, so the "unstoppable" effect lets him move forward through any obstacle, and his weight shouldn't be a factor in it. In one of the handbooks, I thought they said how much more Colossus weighed than Peter Rasputin, but I don't remember how much or which one.

Our Male Hulking Thing, Thing T, and Thing Ren are probably a little bigger than The Thing is in comics.
Title: Re: Various questions
Post by: Incredible Bulk on October 14, 2016, 09:23:26 PM
Good point on The Thing I wasn't really aware that he was just covered in scales and makes sense then
Title: Re: Various questions
Post by: OrWolvie1 on October 14, 2016, 10:10:21 PM
Okay so I've been looking up weights of characters online and maybe I got them wrong maybe there's more updated information out there but some of it doesn't make sense to me, but before I get to that I'm looking that up because I want to make sure the characters on creating all about the correct weight so  the first one I looked at was the thing he's 500lbs a guy made of stone only 500lbs whereas the juggernaut is 900lbs. I thought that was a bit strange that the thing will be that small and Hulk is at 1300lbs yet the Blob is only at 800lbs I would have thought the Blob would be around 1500lbs cause he's fat yes but also has muscle. So it didn't really make too much sense to me. I couldn't find weights for Cyborg, Colossus, Steele any guess?

According to the Marvel Universe Online, Colossus weighs 250 lbs normally, 500 lbs transformed. And Juggernaut is 1900 lbs. Blob is 510 lbs, the Thing is 500 lbs and the Hulk is 128 lbs (Banner); 900 lbs (gray Hulk); 1,040 – 1,400 lbs (green/savage Hulk); 1,150 lbs (green/Professor Hulk).

Hope that helps a bit.

IF you want/need more info, check out  http://marvel.com/universe
Title: Re: Various questions
Post by: Incredible Bulk on October 14, 2016, 10:24:42 PM
Thanks
Title: Re: Various questions
Post by: OrWolvie1 on October 15, 2016, 03:01:33 AM
Thanks

Happy to help!  :)
Title: Re: Various questions
Post by: daglob on October 15, 2016, 05:13:52 AM
I just came across a reference in the Mark Waid FF as to The Thing's skin being composed of silicates. This would make at least his skin stony.
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 05:00:50 PM
That does make things a little interesting then especially since he's not as big as I thought yeah he can go toe-to-toe with the Hulk you will think the Hulk would crush him.
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 05:31:41 PM
I know you can add a lot to the game is there a way to add different attack types? Right now there's crushing piercing radiation Mystic energy ect
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 08:17:17 PM
And I noticed some characters features are like a weird purple color how can I fix that?
Title: Re: Various questions
Post by: daglob on October 15, 2016, 08:48:31 PM
A missing texture usually makes something bright magenta. It may insist that it needs a refl or glow texture. I have "standard bits" that have glow, refl, lightmap, and portrait files filled with black I copy into some skin folders. I think if it's the main texture that is missing, it has this peculiar black "X" on white wrapped around the mesh.
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 08:50:18 PM
A missing texture usually makes something bright magenta. It may insist that it needs a refl or glow texture. I have "standard bits" that have glow, refl, lightmap, and portrait files filled with black I copy into some skin folders. I think if it's the main texture that is missing, it has this peculiar black "X" on white wrapped around the mesh.
yes the cape on Storm is Magenta
Title: Re: Various questions
Post by: daglob on October 15, 2016, 09:18:08 PM
Who made the mesh?
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 09:43:18 PM
Who made the mesh?
Grenadier it was in force paradox
Title: Re: Various questions
Post by: Cyber Burn on October 15, 2016, 09:53:04 PM
And I noticed some characters features are like a weird purple color how can I fix that?

You may also need to convert your TGA Files to DDS Files.
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 10:33:36 PM
So is a a program I need to download to convert and fix these issues?
Title: Re: Various questions
Post by: daglob on October 15, 2016, 10:46:50 PM
LP's Storm is for FF1 (at least I have a copy in FF1). Check and be sure that the "extras" have both refl and glow textures.

CB is right, often converting all the textures to .dds will work, but only in FFv3R.

There are programs out there to convert from one graphic format to another, but I can't remember. I got a Photoshop add-in that lets me use it to convert.
Title: Re: Various questions
Post by: Cyber Burn on October 15, 2016, 11:15:47 PM
I use XnConvert (http://www.xnview.com/en/xnconvert/), which allows me to convert multiple Files at once once. You just have to be careful and not try to use it on your Meshes and Text Files and the like.
Title: Re: Various questions
Post by: Incredible Bulk on October 15, 2016, 11:30:25 PM
Thanks
Title: Re: Various questions
Post by: Incredible Bulk on October 16, 2016, 04:57:15 AM
I believe the character Thermite is a build in character but I can't find any info about him his origins anywhere,
Title: Re: Various questions
Post by: daglob on October 16, 2016, 05:22:58 AM
I don't think he is. I've got copies of all the built-ins in their own folders, and he isn't among them.
Title: Re: Various questions
Post by: Cyber Burn on October 16, 2016, 08:10:27 PM
I believe that the "Thermite " Character that you are seeing is from FFX. But I could be wrong.
Title: Re: Various questions
Post by: Incredible Bulk on October 16, 2016, 09:07:42 PM
I believe that the "Thermite " Character that you are seeing is from FFX. But I could be wrong.
ok I think your right
Title: Re: Various questions
Post by: Incredible Bulk on October 18, 2016, 01:52:44 PM
So this happen last night I copy each FF character gave  them their actual game name because in the game thier stats are lower but when I view them on the character section I guess it shows thier full power so after I copy them all I go play then at rumble room I select some from under custom but it again shows thier weaker version and some powers and attributes are locked. What gives?
Title: Re: Various questions
Post by: Incredible Bulk on October 18, 2016, 08:16:56 PM
For example Alchemist if you look at the building character Prestige points it's somewhere around 8,000 but if you click on view with all her powers she's about 13,000 Prestige points. So I just did a copy of that character give her the same name so I'm assuming that she's at 13000 Prestige Point character but when I went to the Rumble Room and I picked from Custom characters I picked her but she's back down to 8000 Prestige points and some of her attributes and Powers are as if they were locked
Title: Re: Various questions
Post by: spydermann93 on October 18, 2016, 10:43:05 PM
It has to do with the built-in names conflicting with your custom character names.

Just put something like "FF character_name" and you should be fine.
Title: Re: Various questions
Post by: Incredible Bulk on October 18, 2016, 10:44:04 PM
Good to hear it's an easy fix so basically just change Alchemist into lady Alchemist ect
Title: Re: Various questions
Post by: spydermann93 on October 18, 2016, 10:45:13 PM
Yeah. Or even just "FF Alchemiss"
Title: Re: Various questions
Post by: Incredible Bulk on October 19, 2016, 02:53:46 PM
Back again, 2 character types I've stayed away from cuz I don't know how to make them work or how  in general they work but I really want to add them into my game I want a character that will grow in size like giant man and one that shrinks in size like the atom or Ant-Man how do I get that to work?
Title: Re: Various questions
Post by: daglob on October 19, 2016, 03:03:30 PM
A some of the meshes of those characters have those abilities built in. There are also some "tiny" and "giant" meshes which you could use with shape-shift. Texas Jack and Tommyboy have size changing meshes. Tommy has some keyframes that change size depending on the animation selected. I can send you some of them after I get back from the doctor.
Title: Re: Various questions
Post by: Incredible Bulk on October 19, 2016, 04:41:51 PM
Great thanks
Title: Re: Various questions
Post by: Incredible Bulk on October 22, 2016, 10:38:21 PM
What is this message mean
Character found with duplicate complex?


 and sometimes after creating a new character he has green bubbles around him I don't know why
Title: Re: Various questions
Post by: Incredible Bulk on October 24, 2016, 04:28:02 AM
How do you insert pictures and files onto your messages? There's no "attachment" button
Title: Re: Various questions
Post by: Cyber Burn on October 24, 2016, 05:16:20 AM
Before I can answer that, do you have an image hosting account, such as Photobucket?
Title: Re: Various questions
Post by: Incredible Bulk on October 24, 2016, 05:33:18 AM
Before I can answer that, do you have an image hosting account, such as Photobucket?
no I don't but i think I know where your heading with that. I'll open one
Title: Re: Various questions
Post by: daglob on October 24, 2016, 02:30:13 PM
Photobucket has gotten so ad crazy you have to race to do anything before they hijack your browser and tell you that you have to update Firefox or your Windows drivers before you can possibly do anything else. Then they offer to update them for you, just click "okay" to their having full control of your computer.

I realize that it could be a virus on my computer, but it only happens on certain websites, and all my virus scanners and anti-malware programs say there is nothing wrong (and I realize that it could still be a virus on my computer).
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 12:57:23 AM
Question the Minuteman character has 3 Skins is traditional game blue there's also a red one which I assume is supposed to be like a British Redcoat and there's also a green one what exactly is the green one supposed to represent?

Title: Re: Various questions
Post by: daglob on October 29, 2016, 02:46:55 AM
I don't think it is supposed to represent anything, it's just an alternate skin. There is a communist version, as well as Canadian. Someone did a Lamplighter skin for him, and Bevo did his 1880 versions and I did a Christmas version.
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 03:01:46 AM
I don't think it is supposed to represent anything, it's just an alternate skin. There is a communist version, as well as Canadian. Someone did a Lamplighter skin for him, and Bevo did his 1880 versions and I did a Christmas version.
oh well that's good to know thanks
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 03:05:25 AM
I don't think it is supposed to represent anything, it's just an alternate skin. There is a communist version, as well as Canadian. Someone did a Lamplighter skin for him, and Bevo did his 1880 versions and I did a Christmas version.
who did the communist version?
Title: Re: Various questions
Post by: daglob on October 29, 2016, 04:38:59 AM
Atomic Robot did it. Very nice.
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 04:45:50 AM
thanks ill look it up
Title: Re: Various questions
Post by: Cyber Burn on October 29, 2016, 05:21:41 AM
Do you have a link for the Yahoo Resource Group?

Freedom Force Resources:  https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Doh%20001_zpsqfvz13fj.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Doh%20001_zpsqfvz13fj.jpg.html)

Ninja'd by Daglob!!!

But anyway, in the Links Section, try Alberik's 1st Group, he had a lot of Alternate Skins for the in-game Characters:

https://de.groups.yahoo.com/neo/groups/alberiks_freedom_force_skins/info

If you want alternate Skins for the built-in Characters, Alberiks Yahoo Group is where you want to look, he had quite a few, and they were very well made too.
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 05:22:49 AM
Atomic Robot did it. Very nice.
I downloaded they come up on the character creation section but once i play them they look like their original version only the portraits work.
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 05:24:51 AM
Do you have a link for the Yahoo Resource Group?

Freedom Force Resources:  https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

(http://i199.photobucket.com/albums/aa49/Cyber_Burn_33/Doh%20001_zpsqfvz13fj.jpg) (http://s199.photobucket.com/user/Cyber_Burn_33/media/Doh%20001_zpsqfvz13fj.jpg.html)

Ninja'd by Daglob!!!

But anyway, in the Links Section, try Alberik's 1st Group, he had a lot of Alternate Skins for the in-game Characters:

https://de.groups.yahoo.com/neo/groups/alberiks_freedom_force_skins/info

If you want alternate Skins for the built-in Characters, Alberiks Yahoo Group is where you want to look, he had quite a few, and they were very well made too.
  thank you
Title: Re: Various questions
Post by: Cyber Burn on October 29, 2016, 05:25:16 AM
If you are using alternate Skins for the built-in characters for FFVT3R, then you want to make sure that you convert them to dds format. Otherwise they may not show up in game.
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2016, 05:26:30 AM
If you are using alternate Skins for the built-in characters for FFVT3R, then you want to make sure that you convert them to dds format. Otherwise they may not show up in game.
got it thanks
Title: Re: Various questions
Post by: daglob on October 29, 2016, 02:13:47 PM
Oops! It's Alberik who has the 1880s versions.
Title: Re: Various questions
Post by: Incredible Bulk on October 30, 2016, 03:28:02 AM
How do you use/install googleds mapmod? Do you have access to all charActers and FFX Attributes?

And anyone ever make this guys?
http://irrationalgames.com/insider/from-the-vault-freedom-force/ (http://irrationalgames.com/insider/from-the-vault-freedom-force/)
Title: Re: Various questions
Post by: daglob on October 31, 2016, 10:43:15 PM
Deanjo is working on Youngstar, and I believe someone did The Ant. All the others are on my list, but not near the top.
Title: Re: Various questions
Post by: Incredible Bulk on November 01, 2016, 01:50:25 AM
Do know where i can get additional skins for sylphs?
Title: Re: Various questions
Post by: daglob on November 01, 2016, 05:24:22 AM
I'll see what I have and send it tomorrow.
Title: Re: Various questions
Post by: Cyber Burn on November 01, 2016, 10:47:30 AM
How do you use/install googleds mapmod? Do you have access to all charActers and FFX Attributes?

And anyone ever make this guys?
http://irrationalgames.com/insider/from-the-vault-freedom-force/ (http://irrationalgames.com/insider/from-the-vault-freedom-force/)

Bullet, EL Diablo, Eve, and The Ant can be found here: http://www.mediafire.com/file/kbf5ng3k35zb8yi/Irrational_70s_Meshes.7z
Title: Re: Various questions
Post by: Incredible Bulk on November 13, 2016, 06:54:18 PM
How do I add new non playable civilians and have them just walk around in my maps both  mission and rumble room
Title: Re: Various questions
Post by: detourne_me on November 13, 2016, 07:04:53 PM
Youll have to open up a map using FFEdit and then place civilians and CPs (civilian paths).  Try to check out some mapmaking tutorials for how to do this. Maps are found under the missions tab in FFEdit. Try opening up a map made by someone like Cmdrkoenig or HumanTon, you can see all the different things they add to it.
Title: Re: Various questions
Post by: Incredible Bulk on November 13, 2016, 09:43:58 PM
Thanks
Title: Re: Various questions
Post by: Incredible Bulk on November 15, 2016, 03:57:42 AM
 I saw only one tutorial under the tutorial section 4 maps  but it no longer worked
Title: Re: Various questions
Post by: Cyber Burn on November 15, 2016, 03:24:42 PM
I may have a few Tutorials on Maps, but I haven't gone through them yet. I could post those tonight if you want though.
Title: Re: Various questions
Post by: Incredible Bulk on November 15, 2016, 05:09:08 PM
Thanks that will be awesome

On a side note I always wonder why Freedom Force never had any black civilians in the game or characters in general I think there might be only one
Title: Re: Various questions
Post by: spydermann93 on November 15, 2016, 05:16:20 PM
The game is based on the 60's and 40's in America and there weren't many non-white heroes or villains in comics at the time, so I guess it's not really all too surprising.

But yeah, it is kinda odd that there aren't many black civilians, especially if Patriot City is supposed to be a metropolis.
Title: Re: Various questions
Post by: Cyber Burn on November 15, 2016, 07:36:51 PM
If it helps, there are a couple of non-white skins included in my "Male_Basic_Civilin" Pack.
Title: Re: Various questions
Post by: Incredible Bulk on November 15, 2016, 11:33:10 PM
If it helps, there are a couple of non-white skins included in my "Male_Basic_Civilin" Pack.
that does help I'll check out yoir signature link to get them.
Title: Re: Various questions
Post by: Cyber Burn on November 16, 2016, 02:20:43 AM
Not quite released yet though.
Title: Re: Various questions
Post by: Incredible Bulk on November 16, 2016, 04:50:27 AM
Not quite released yet though.
ah then patience i shall practice
Title: Re: Various questions
Post by: Incredible Bulk on November 16, 2016, 10:33:11 PM
 what must you adjust so when a character clones himself the clone doesn't clone himself too. After while it'll be like 30 characters on screen and also for characters  that create illusions of themselves because I think that the Illusions can also create illusions
Title: Re: Various questions
Post by: daglob on November 16, 2016, 11:27:34 PM
It's been my experience that the clone doesn't have the "clone" ability.
Title: Re: Various questions
Post by: Incredible Bulk on November 16, 2016, 11:54:35 PM
unfortunately it does i just tested and when i played with my character that has illusionist ability it just creates a new duplicate with the same abilities   
Title: Re: Various questions
Post by: spydermann93 on November 17, 2016, 12:12:14 AM
If you're talking about Illusionist, then isn't it just swapping the illusion template for the character in the FFX Control Centre?

Take a look at Quetzlcoatl's Illusionist template. He summons a raptor rather than a copy of himself.
Title: Re: Various questions
Post by: Incredible Bulk on November 17, 2016, 12:12:43 AM
also the "illusion" character does not look like Base game Alchemist illusionist character that's transparent its a solid character and it becomes playable if you have less than 3 characters a portrait shows up of the character and you can control him 
Title: Re: Various questions
Post by: spydermann93 on November 17, 2016, 12:13:41 AM
Really? Huh. Mine don't do that, at least, not since I last tried using the power :unsure:
Title: Re: Various questions
Post by: Incredible Bulk on November 17, 2016, 12:13:53 AM
also the "illusion" character does not look like Base game Alchemist illusionist character that's transparent its a solid character and it becomes playable if you have less than 3 characters a portrait shows up of the character and you can control him
thats found in control center or ffedit?
Title: Re: Various questions
Post by: spydermann93 on November 17, 2016, 01:55:52 AM
should be in the control center
Title: Re: Various questions
Post by: Incredible Bulk on November 17, 2016, 06:56:06 AM
Illusionist one I figured that one out except if I wanted a transparent version of the character that I can't figure out to do it. And I can't figure out the cloning issue of clones cloning them selves and having 30 guys running around
Title: Re: Various questions
Post by: detourne_me on November 17, 2016, 07:15:07 AM
There are different techniques to cloning, I believe.
You could use the special power Clone Self, but the clones might trigger that.
Some other options would be the Attribute Accidental Cloning, and give it a trigger that is kind of rare. possibly trigger on enraged and give him the enrage special power.  m25AI doesn't usually use that power, so you would be safer there.
You could also give him Private Army or Summoner, and make separate "clone" hero files. then you really do limit the number of clones.
You could also do something like a "clone bomb" make a projectile limey lure attack, and swap it to summon in the ffxcontrolcentre.
Title: Re: Various questions
Post by: Incredible Bulk on November 17, 2016, 04:11:47 PM
the base game has Dejavu but theres also a character name Dejavu_clone and that clone does not have the ability to clone its self. The problem is looking at ffx control center I cant figure out how that clone is assigned to Dejavu
Title: Re: Various questions
Post by: Incredible Bulk on November 18, 2016, 02:40:00 AM
Okay I got the clothing issue under control as well from what I could see I still don't know however how can I get my Illusionist to create an illusion of themselves this transparent?
Title: Re: Various questions
Post by: Incredible Bulk on November 20, 2016, 11:29:48 PM
How do you give someone the alien mineral attack?
Title: Re: Various questions
Post by: daglob on November 21, 2016, 01:13:15 AM
Check out the Attribute "Toxic".
Title: Re: Various questions
Post by: Incredible Bulk on November 21, 2016, 01:49:38 AM
Thanks, is there a way to give someone a toxic blast to hurt superman type characters like kryptonite?
Title: Re: Various questions
Post by: spydermann93 on November 21, 2016, 02:02:02 AM
No, I'm afraid there isn't really a way to do that, but you can give a character "Limey Lure" and use the Control Centre to make it summon an "alien_mineral" (alien_mineral has the toxic attribute, so it's like a character just tossed a piece of Kryptonite on the ground).
Title: Re: Various questions
Post by: Incredible Bulk on November 21, 2016, 02:19:14 AM
Niece thanks
Title: Re: Various questions
Post by: Incredible Bulk on November 21, 2016, 04:31:22 AM
No, I'm afraid there isn't really a way to do that, but you can give a character "Limey Lure" and use the Control Centre to make it summon an "alien_mineral" (alien_mineral has the toxic attribute, so it's like a character just tossed a piece of Kryptonite on the ground).
I added the the attack however control center won't even give me the options to alter that
Title: Re: Various questions
Post by: spydermann93 on November 21, 2016, 09:47:39 PM
It should be one of the templates lines. I think something like "spawn_template". I will have to check when I get home.

The other thing to do is add a swap for limey lure to use summon instead
Title: Re: Various questions
Post by: Incredible Bulk on November 21, 2016, 11:49:30 PM
It should be one of the templates lines. I think something like "spawn_template". I will have to check when I get home.

The other thing to do is add a swap for limey lure to use summon instead
ill first wait till you get home and check it out before doing the summoner one
Title: Re: Various questions
Post by: spydermann93 on November 22, 2016, 12:15:19 AM
Ok, so the line you want to change is the "Object Template" line. Changing that to "alien_mineral" should have your character spawn "kryptonite" when you use your Limey Lure.

Again, make sure that your Limey Lure is swapped to "Summon".
Title: Re: Various questions
Post by: Incredible Bulk on November 22, 2016, 01:13:10 AM
Ok, so the line you want to change is the "Object Template" line. Changing that to "alien_mineral" should have your character spawn "kryptonite" when you use your Limey Lure.

Again, make sure that your Limey Lure is swapped to "Summon".
that's the part I don't know where to change at the swap limey lure to Summon
Title: Re: Various questions
Post by: spydermann93 on November 22, 2016, 01:22:26 AM
You know how you'd swap attacks like Rage to Mental Damage? It's exactly like that.

Select the hero/villain that will be throwing the Kryptonite in the Control Centre.  Below where you see Object Temple and similar text boxes, you'll see two columns of blank text boxes.  In the top row, select "limeylure" for the left box and "summon" for the right box.  Click "Save", load up your game, and now your character should drop an alien mineral whenever you use your Limey Lure power.

Also, I would highly recommend reading the FFX manual that came with the install (it's in your ffx3 folder).  Just open up the index.html file in your favorite internet browser and read to your heart's content.  It has a lot of really good information and How To's in there that will teach you how to do pretty much everything FFX3-related.
Title: Re: Various questions
Post by: Incredible Bulk on October 27, 2018, 05:12:26 AM
Iam isais1 i just now Rememberd this account so i will use this one  Moving forward I remember this thread has a lot of good information
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2018, 10:30:57 PM
Is there a chart  They can I give us an idea of the different  Strength  and speed levels are for example if you have a character level one what are we talking about Like a 100 pounds? Level 10 will be a 100 tons?  Is it possible for somebody be above level 10?
Title: Re: Various questions
Post by: daglob on October 29, 2018, 10:57:59 PM
https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/

This Yahoo Group has a lot of stuff like that. I'm not sure if it has exactly what you want, but it should have something you could use.
Title: Re: Various questions
Post by: Incredible Bulk on October 29, 2018, 11:14:25 PM
I get a page not found message
Title: Re: Various questions
Post by: daglob on October 30, 2018, 02:05:55 AM
https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Tht is odd, becasue I copied the address from the address pane at the top of the browser, same as i did with this one. Double checked it, though.
Title: Re: Various questions
Post by: Incredible Bulk on October 30, 2018, 02:17:25 AM
Ok now it works
Title: Re: Various questions
Post by: daglob on October 30, 2018, 04:17:47 AM
Gremlins!
Title: Re: Various questions
Post by: Deaths Jester on October 30, 2018, 03:25:28 PM
...don't feed them after midnight.
Title: Re: Various questions
Post by: daglob on October 30, 2018, 04:01:01 PM
Little so-an-sos keep getting in the cat food.
Title: Re: Various questions
Post by: Incredible Bulk on November 01, 2018, 12:37:18 PM
Dont know of there was a specific area to request this did not see a subforum but my apologies if i miss it.
Looking for maps for  :ffvstr: any will be great but especially a jungle, forrest, desert cemetary and suburds ect but any will do. I found a tom for  :ff: but not many for  :ffvstr:
Title: Re: Various questions
Post by: Incredible Bulk on November 01, 2018, 02:22:41 PM
Also I know there’s googles converted modpack. Have any of you had any issues using them or messing with your game?
Title: Re: Various questions
Post by: Incredible Bulk on November 03, 2018, 12:23:41 AM
Also another question. What is the process when you make a new characters? I make it add abilities and powers then go to conrol center and brand them? Then the tool in rumble room to iD them?
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 03:11:57 AM
Sorry that I keep bothering guys but I'm still trying to come back for my absence so least for a while I'll  Either be asking a lot of questions or requesting mesh and skins.  This question is a technical one since I don't know there's an actual guide that exist that explains the creation process of a character.

 OK let's say I have 2 characters 1 of them has a strength level of 3 the other character has a strength level of 10  and i give them the same simple punch attack low magnitude (which i stil not %100 clear what that even means) and they both hit the same target with that punch since its the same low level punch will they hurt their target in the same amount or will it vary due to strenght levels?
Title: Re: Various questions
Post by: spydermann93 on November 06, 2018, 04:56:59 AM
Don't be afraid to ask questions, man. I'll help when and if I can, so no worries :)

1) To make new characters, I make them in game with all of their abilities and powers and whatever else I can think of first. Then, I open up the hero with the EZHero Tool and change their weight, add extra passives if need be, change their AI if I want, etc. After that, I open up the FFX Control Centre and brand them by selecting the mod I want to use, selecting a random character, and clicking "Save". I don't think clicking save is necessary, but I just want to be sure, lol

2) Yes, strength will modify your melee damage quite significantly. At lower magnitudes, there won't be much of a difference, but at higher magnitudes, it can get pretty crazy.

For example: A Low magnitude punch at level 3 for a Strength 3 character will do about 7 damage on average. For a Strength 10 character, the same attack (a low level 3 punch) will do about 18 damage.

A High magnitude punch at level 3 for a Strength 3 character will do about 19 damage. That same punch on a strength 10 character will do 51 damage! Big difference!

Strength will also affect knockback distance. A strength 3 character needs a level 3 melee attack with Extreme KB to consistently knock back a person weighing 170lbs. A strength 10 character can send that person flying with a Low KB attack. Magnitude does not matter.

For ranged attacks, it's all the same as a strength 4 melee attack, both in damage and knockback.

EDIT: Look in the yahoo group link DaGlob posted up above. In there, look in the "Freedom Force Charts" section. I made a graph showing how much damage (on average) each attack at each strength will do. Very helpful for quick balance checking!
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 05:10:41 AM
Great stuff man thanks
Title: Re: Various questions
Post by: BentonGrey on November 06, 2018, 06:07:00 AM
Yeah man, don't be afraid at all to ask questions!  That's why these boards exist!
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 06:28:04 AM
Thanks everyone
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 02:10:20 PM
(https://preview.ibb.co/cO60sq/9-A8698-D3-041-B-4-BB6-9-A6-C-4175-D3-EBAED0.jpg) (https://ibb.co/dH7jJV)
madhubala poem (https://poetandpoem.com/meaning-madhushala-harivansh-rai-bachchan)

Several characters in this example minute man his powers are broken into 2 categories 1) Patronism and 2) vigilanice. How do separate them Like that when creating a character?
Title: Re: Various questions
Post by: BentonGrey on November 06, 2018, 02:18:25 PM
Hmm, interesting question!  I think you can't do that with custom characters.  When you build them in, their powers get sorted into two boxes like that, but I don't know how you label them.  It's never occurred to me.  :)
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 02:24:57 PM
Oh OK so it's basically just for build in characters
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 02:31:02 PM
And can somebody explain to me the difference between passive and active defense?  For example let's say I was gonna make a Superman what will be the difference between him having a passive defense and A active defense what do they represent or do?
Title: Re: Various questions
Post by: BentonGrey on November 06, 2018, 06:47:41 PM
Sure.  Basically, an active you have to activate, while a passive is always active.  Active will (sadly) block ALL damage of selected types in  :ffvstr:.  In  :ff: it had its own health rating that could be worn down and was a WAY better system, but I suppose I'm just griping!  :P  Anyway, passive lets you choose a percentage chance to block attacks, and it will always be there in the background.  Minuteman has a passive that lets him sometimes deflect bullets, for example.
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 07:17:00 PM
OK so would it make sense to me or is it just a waste if I were to make a Superman type character and give him concrete skin since  Technically that wishes she'll come from bullets and stuff and also give him a passive shield where piercing projectiles will deflect off?  Those 2 things pretty much will do the same thing?
Title: Re: Various questions
Post by: BentonGrey on November 06, 2018, 10:39:05 PM
Well, there are a number of design philosophies, but keep in mind that a passive defense will block ALL damage from any blocked attack, so if Darkseid tries to Omega Beam Superman's face off, that would normally hurt, even counting his resistances.  If a PD blocks it though, he takes no damage.  I often would give my characters at least a low-level PD, if it seemed to fit, which added a little extra durability and sometimes fits thematically very well.  For example, it makes perfect sense that Captain America (or Supes, for that matter) will occasionally just deflect incoming attacks.  You can even choose nice FX to show things bouncing off of them. 

So, there's a design component, a thematic component, and a balance component.  You just have to decide where you think a given character would be in those different categories.

Personally, I vacillate between using Physical Resistance + Invulnerability or material type + Invulnerability to simulate high levels of toughness.  I usually also have at least a minor PD for the visual benefit if nothing else. 
Title: Re: Various questions
Post by: Incredible Bulk on November 06, 2018, 10:56:03 PM
Makes perfect swnse thanks
Title: Re: Various questions
Post by: Incredible Bulk on November 09, 2018, 06:30:24 PM
Alright I want to get your opinion on this if you were going to create a new Attribute called 'Infinity Gauntlet' what will you add to the combo?  Also is there a limit of how many you can group together into a combo?
Title: Re: Various questions
Post by: BentonGrey on November 09, 2018, 08:13:24 PM
Well IB, I'd have to think about that.  You might post a question in the Herofiles section for suggestions.  There is no limit on combo attributes that I know of.  You can look at some of the extant FFX ones as models in Missions/Scripts/ffxmulti.py.  You'll need a Python editor to read it, of course.
Title: Re: Various questions
Post by: Incredible Bulk on November 09, 2018, 09:32:22 PM
Ok  I actually never heard of a python editor are there free programs?
Title: Re: Various questions
Post by: spydermann93 on November 09, 2018, 09:42:59 PM
You can just open it with Notepad++

Download Notepad++ and once it's installed, right-click on a .py file that you want to open. Click "Open with Notepad++" and have at it.
Title: Re: Various questions
Post by: Incredible Bulk on November 09, 2018, 09:56:41 PM
Oh ok i have that
Title: Re: Various questions
Post by: oktokels on November 26, 2018, 01:22:07 AM
Alright I want to get your opinion on this if you were going to create a new Attribute called 'Infinity Gauntlet' what will you add to the combo?

mind stone: beautiful, mindless
space stone: body aura, bulk teleporter, group teleport, extradimensional, mass control, phasing, escapologist, super tk
time stone: weather control?
power stone: megablast, energy redirector
reality stone: anti-missiles defence, blessed, Reality Manipulation (full), illusionist, transmutator,  environment control
soul stone: astral projection, cosmic awareness,
Title: Re: Various questions
Post by: Incredible Bulk on November 26, 2018, 02:37:07 AM
Good stuff
Title: Re: Various questions
Post by: Incredible Bulk on December 06, 2018, 06:30:45 AM
I can't remember where but there was a thread that talked about if you wanted to have more than 25 enemies on the rumble room. Any one know where it is?
Title: Re: Various questions
Post by: Incredible Bulk on December 08, 2018, 02:05:58 AM
what is m25 Ai?
Title: Re: Various questions
Post by: BentonGrey on December 08, 2018, 05:40:22 AM
I don't know about the more than 25 enemies, but M25 AI is the custom AI created by scripter extraordinaire, M25.
Title: Re: Various questions
Post by: Incredible Bulk on December 08, 2018, 06:14:26 AM
So its a program you download?
Title: Re: Various questions
Post by: BentonGrey on December 08, 2018, 03:49:56 PM
No, it's part of FFX, integrated with it.
Title: Re: Various questions
Post by: Incredible Bulk on December 08, 2018, 05:03:53 PM
Ok i need help with a cloner character. I made two version the Original that can clone and the clone which has everything as the original but cant clone. But how do i o it for when the original clones it does not make a copy of the original but of the clone character i created?
Title: Re: Various questions
Post by: BentonGrey on December 08, 2018, 07:58:13 PM
I'm not sure there is a way to do that, but simply giving a character a clone power will allow them to make clones that won't clone themselves, I think.
Title: Re: Various questions
Post by: Incredible Bulk on December 09, 2018, 12:06:50 AM
Oh ok thanks
Title: Re: Various questions
Post by: Incredible Bulk on December 09, 2018, 12:29:48 AM
is it possible to make a new material for a character, theres Flesh, Metal, Rubber ect i want to make one called Liquid
Title: Re: Various questions
Post by: daglob on December 09, 2018, 03:05:38 AM
I remember there being several other material states either built-in or accessible through one of the programs. I don't recall a Liquid, though.
Title: Re: Various questions
Post by: Incredible Bulk on December 09, 2018, 03:48:14 AM
oh ok so not possible o make a new one
Title: Re: Various questions
Post by: BentonGrey on December 09, 2018, 04:31:26 AM
I feel like there is a water type hidden, maybe accessible through Alex's EZHero editor.  As far as I know, you cannot create a new material type, but I don't know much about it.
Title: Re: Various questions
Post by: daglob on December 09, 2018, 04:59:41 AM
I fired up EZHero and the alternate material states are there. This might imply that new materials could be created. I wouldn't' even know how to begin.

Liquid would appeal to me for The Glob, although Rubber works alright, it isn't perfect. I guess I need Silly Putty...
Title: Re: Various questions
Post by: Incredible Bulk on December 09, 2018, 05:28:03 AM
I fired up EZHero and the alternate material states are there. This might imply that new materials could be created. I wouldn't' even know how to begin.

Liquid would appeal to me for The Glob, although Rubber works alright, it isn't perfect. I guess I need Silly Putty...
yeah i was looking at that too but had no clue how to even start the process of creating a new one.
Title: Re: Various questions
Post by: oktokels on December 09, 2018, 02:43:13 PM
I can't remember where but there was a thread that talked about if you wanted to have more than 25 enemies on the rumble room. Any one know where it is?

You have to find the "Skirmish" folder, and search there for some python files that start with "CM25 (game mode)",where game mode may be epic mode, free for all, team mode, watch mode and generate AI. Select the game mode you want to modify, and in the script search for the line:

Quote
def OnNumEnemiesCheck():
    return 44

Where 44 is the number of characters i defined for free for all...
FYI, this only worked for me in free for all game mode, i have not been able to make this work in watch mode or generate AI mode. But, there is a way i make this work for Watch mode, specially when i want to see different teams: once you changed the free for all.py, go to free for all and then select all the characters you want, but don't press 'next' just yet,go back, and then go to 'watch mode'. You will see all your characters selected and be able to play with 44 or more characters.

Be warned, with more characters your game performance will be affected.
Hope you understand all, my english is not very good.  :P
Title: Re: Various questions
Post by: Incredible Bulk on December 09, 2018, 11:30:56 PM
Thanks
Title: Re: Various questions
Post by: Incredible Bulk on December 10, 2018, 04:34:33 AM
The Tv Watch mod on Alexx page is not compatible with FFX, is there one out there that is?
Title: Re: Various questions
Post by: oktokels on December 10, 2018, 04:04:18 PM
The Tv Watch mod on Alexx page is not compatible with FFX, is there one out there that is?

If you are playing FF vs 3reich:
as i mentioned earlier, i think FFX comes with a watch mode incorporated. Go to rumble room, and in the list where you select the battle mode, search for m25 watch mode or something like that  :doh:
Title: Re: Various questions
Post by: BentonGrey on December 10, 2018, 04:14:38 PM
I think it's just Watch Mode, and several of the FFX RR modes can serve as this, really.  Check out the FFX manual for full explanations.
Title: Re: Various questions
Post by: Incredible Bulk on December 10, 2018, 06:58:46 PM
OK that's weird because I checked and there was no option for a watch mode
Title: Re: Various questions
Post by: BentonGrey on December 10, 2018, 08:13:52 PM
Sorry, it IS FFX_M25_Watch Mode, or something like that.  It starts with FFX.
Title: Re: Various questions
Post by: Incredible Bulk on December 11, 2018, 03:29:10 AM
Sorry, it IS FFX_M25_Watch Mode, or something like that.  It starts with FFX.
found it thanks
Title: Re: Various questions
Post by: Incredible Bulk on December 11, 2018, 03:30:46 AM
question The Ant has two specials in his arsenal, Burrow and Tunnel Travel. However you cant choose those moves to other players? anyone know why?
Title: Re: Various questions
Post by: spydermann93 on December 11, 2018, 03:54:04 AM
It's just the way Irrational programmed it. Very strange.
Title: Re: Various questions
Post by: detourne_me on December 11, 2018, 05:32:00 AM
It depends if the character has the burrow_down and burrow_up keyframes  (i think those are the names.)
They need to be exact names, and they could be any kind of animation, but if they have the right names those specials will be come available for you.
For example, look at some Vision meshes, or Kitty Pryde ones.  I think even my MFF_Ant-Man can use the burrows.

The only other special I'm aware of that does this is 'tumble'  if you have a running or tumbling animation, and rename it 'tumble' they can perform that special (which is moving slightly slower than a sprint, but dodges damage)
Title: Re: Various questions
Post by: Incredible Bulk on December 11, 2018, 05:51:55 AM
It depends if the character has the burrow_down and burrow_up keyframes  (i think those are the names.)
They need to be exact names, and they could be any kind of animation, but if they have the right names those specials will be come available for you.
For example, look at some Vision meshes, or Kitty Pryde ones.  I think even my MFF_Ant-Man can use the burrows.

The only other special I'm aware of that does this is 'tumble'  if you have a running or tumbling animation, and rename it 'tumble' they can perform that special (which is moving slightly slower than a sprint, but dodges damage)
thanks thats helpful. Is there a way i can move the ant animation  ro burrow and tunnel to another character?
Title: Re: Various questions
Post by: Incredible Bulk on December 11, 2018, 07:16:50 AM
And how do you rename animatioms?
Title: Re: Various questions
Post by: detourne_me on December 11, 2018, 04:58:37 PM
so the exact names you need are 'burrow_start' for digging down and 'burrow_end' for digging up.
you can change animation names using nifskope or m25's keyframe tool.

you would need to have the same NiNodes on the mesh your are transplanting Ant's keyframes to, as on Ant's mesh. They are like the ingredients that the recipe of the .kf file calls for.  if the mesh doesn't have the ingredients, it can't make the recipe.
Title: Re: Various questions
Post by: Incredible Bulk on December 11, 2018, 05:17:45 PM
Thanks so much
Title: Re: Various questions
Post by: Incredible Bulk on December 11, 2018, 05:20:05 PM
You have links to nifskope and m25 keyframe tool? I want to see which is more user friendly after download
Title: Re: Various questions
Post by: spydermann93 on December 12, 2018, 12:41:45 AM
It depends if the character has the burrow_down and burrow_up keyframes  (i think those are the names.)
They need to be exact names, and they could be any kind of animation, but if they have the right names those specials will be come available for you.
For example, look at some Vision meshes, or Kitty Pryde ones.  I think even my MFF_Ant-Man can use the burrows.

The only other special I'm aware of that does this is 'tumble'  if you have a running or tumbling animation, and rename it 'tumble' they can perform that special (which is moving slightly slower than a sprint, but dodges damage)

Ooooh, I completely misunderstood the question. Thought that he meant "Can't right click on somebody and tunnel travel to them" :doh:
Title: Re: Various questions
Post by: Cyber Burn on December 12, 2018, 02:46:28 AM
You have links to nifskope and m25 keyframe tool? I want to see which is more user friendly after download

NifSkope: https://github.com/niftools/nifskope/releases

M25's Tools: http://www.mediafire.com/file/bq0evxzf66mcxhs/M25_Mod_Tools.7z/file
Title: Re: Various questions
Post by: Incredible Bulk on December 13, 2018, 05:58:09 AM
Thanks guys.
Title: Re: Various questions
Post by: Incredible Bulk on December 15, 2018, 06:10:32 AM
Wha program can i use to view the animations of a keyframe? I thought nifscope would but it does not
Title: Re: Various questions
Post by: detourne_me on December 15, 2018, 04:11:17 PM
character tool will allow you to see the keyframes in action.
Title: Re: Various questions
Post by: Incredible Bulk on December 15, 2018, 04:23:01 PM
Thanks
Title: Re: Various questions
Post by: Incredible Bulk on December 20, 2018, 02:45:56 AM
how do you guys go about when a custom character does not fight when controlled by AI and just stands there?
Title: Re: Various questions
Post by: spydermann93 on December 20, 2018, 03:23:54 AM
Like, do they not move at all? Or do they stop moving after a specific attack?

I'm guessing that you're using FFX3 and you've ran the AI through the m25ai generator, right?
Title: Re: Various questions
Post by: Incredible Bulk on December 20, 2018, 03:35:37 AM
Like, do they not move at all? Or do they stop moving after a specific attack?

I'm guessing that you're using FFX3 and you've ran the AI through the m25ai generator, right?
yes FFX3 and dis run it on m2ai generator. Character dods move and Activates shield but wont attack
Title: Re: Various questions
Post by: spydermann93 on December 20, 2018, 03:37:29 AM
Mind copying what the character's m25ai file has in it here? Maybe it has something to do with that.
Title: Re: Various questions
Post by: Incredible Bulk on December 20, 2018, 03:49:34 AM
Mind copying what the character's m25ai file has in it here? Maybe it has something to do with that.
how do i do that?
Title: Re: Various questions
Post by: spydermann93 on December 20, 2018, 03:54:20 AM
Just open your hero's .m25ai file (can be found where your hero files are at) with Notepad++ and paste it here between code blocks by clicking the little hashtag symbol (the code symbol) and pasting your copied info between the two blocks.
Title: Re: Various questions
Post by: Incredible Bulk on December 20, 2018, 04:42:51 AM
Code: [Select]
'Aquaman',
["target enemy",
'weakness_melee_piercing',
'weakness_ranged_acid',
'weakness_ranged_electrical',
'not staticked',
'weakness_area_fire',
'weakness_melee_crushing',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefense('Atlantean Skin',mindist=0,time=3.2)",
"TArea('Fire of Atlantis',time=2.47)",
"TRanged('Electric Trident',time=2.76)",
"TMeleeArea('Uppercut',time=1.04)",
"TMelee('Hook Slash',time=1.27)",
"TRanged('Harpoon Wrap',time=2.11)",
"TRanged('Poison Trident',time=1.92)",
'TThrow(pickup_time=3.12,throw_time=3.59)',
'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['energy reserve',
'high',
],
Title: Re: Various questions
Post by: spydermann93 on December 20, 2018, 05:20:43 AM
Ah, I see. Just remove the entire "Energy Reserve" section of code. Aquaman's file should look like this:

Code: [Select]
['Aquaman',
["target enemy",
'weakness_melee_piercing',
'weakness_ranged_acid',
'weakness_ranged_electrical',
'not staticked',
'weakness_area_fire',
'weakness_melee_crushing',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefense('Atlantean Skin',mindist=0,time=3.2)",
"TArea('Fire of Atlantis',time=2.47)",
"TRanged('Electric Trident',time=2.76)",
"TMeleeArea('Uppercut',time=1.04)",
"TMelee('Hook Slash',time=1.27)",
"TRanged('Harpoon Wrap',time=2.11)",
"TRanged('Poison Trident',time=1.92)",
'TThrow(pickup_time=3.12,throw_time=3.59)',
'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
]

The reason why he is not doing anything is that his Energy Reserve is set to "High", meaning that he will not use anything that will cost him energy (he tries to keep 3 bars filled) except defenses. That's why you only see him using his active defense.
Title: Re: Various questions
Post by: Incredible Bulk on December 20, 2018, 05:22:21 AM
Thanks!!!!!
Title: Re: Various questions
Post by: Incredible Bulk on December 21, 2018, 04:04:25 AM
another for you, is it possible to give an attack a 2 secondary attack type? What i mean is lets says i had a ice themes character/ He will be powerful against heat sensitive to the cold like heat base characters. But lets say I give that ice character a "Ice Bullet" attack so i give a piercing damage type. but can it also have a secondary damage of cold? So it can hurt those heat guys even more?
Title: Re: Various questions
Post by: detourne_me on December 21, 2018, 05:30:48 AM
The only secondary attack I'm aware of is giving an attack a high stun %, and then in FFX Control Center, swap stun for mental damage. there may be other damage types, too. but i don't think they are element specific.
Title: Re: Various questions
Post by: Incredible Bulk on December 21, 2018, 05:31:43 AM
Ok thanks
Title: Re: Various questions
Post by: Incredible Bulk on December 24, 2018, 06:43:21 AM
anyone know what Combat Skill both Master and Expert attributes don't show up on EZ Hero?



EDIT: I notice that attribute vanishes from the characters i give to once i go back to character screen its just gone from the lost i gave them
Title: Re: Various questions
Post by: oktokels on December 24, 2018, 12:26:23 PM
You can add new attributes to ezhero by opening the attrib.ini file located in ezhero folder...you have to add manually the new atributes at the end of the file.
Title: Re: Various questions
Post by: Incredible Bulk on December 24, 2018, 03:43:38 PM
With the combat skills attributes do you know how they are supposed to be written.

And is that the cause of why the attribute disappears from my character?
Title: Re: Various questions
Post by: spydermann93 on December 24, 2018, 06:13:09 PM
You can look in two places:

FFEdit will show you all of the attribute names as they appear when referenced in the code

and

Inside your "modFolder/Lang/English/strings.txt". Just search for the name of the attribute and you can see what the "in-code" name is. For example, when you search for "Combat Skill (master)", you'll find this:

ATTRIB_COMBATSKILL2_01, combat skill (master)


The part that is bold is the name you'll find in FFEdit and the part that is underlined is the name you'll see in-game.

To add an attribute to EZHero, open EZHero, go to "Tools>Add Custom Attribute..." add an entry like this:

theNameYouWantToSee,theNameInFFEdit

So, going with the example above, it would look like this:

combat skill (master),COMBATSKILL2
Title: Re: Various questions
Post by: Incredible Bulk on December 25, 2018, 04:06:55 AM
It worked thanks ,

Questions in a male attack if has ability to stun will it also stun you? Unless you set it for enemines only?
Title: Re: Various questions
Post by: spydermann93 on December 25, 2018, 07:01:54 AM
No, the stun will always be applied to whomever you are hitting.

Enemies Only means that your melee attack will never hurt friendly characters. It is very useful for melee attacks with Arcs since Arcs hit everybody within them.
Title: Re: Various questions
Post by: Incredible Bulk on December 25, 2018, 01:45:17 PM
Ok