What is the way to extend the length of time that an FX run?
how I can make an ffx last longer?
I made an ffx similar to a green jet made by the ring of Hal Jordan.
The (START) green jet appear (but it appears very quickly)
The (core) green canon appears, just like bullets and runs to the target
And then, in the (END) we have the esplosion.
The sad thing is that the green jet disapear very fast after dropping the bombs... I would like to fix it and make the (start file), I mean, the GREEN JET last longer during the game
OK, I found the Notes I copied for My Captain America Rally. The Good news, is that they kind of address what you want, extending the length of an FX. The Bad news, is that they are pretty much specific to the FX that I was using for this. I'd be glad to make them available though, if you want to try and see if you can use them for what you need, just remember to back your work up first.
Oh, I would like very much to try. Can I have it, please?
Actually, I'll do this a little better. Here's a link to the Thread in the NifSkope Forums that I got the information from. I think if you see the context of what's being said, it may help a little better.
http://niftools.sourceforge.net/forum/viewtopic.php?f=19&t=6068
Unfortunely, I failed.
If someone would like to try here it is:
http://www.mediafire.com/file/d4u8b2hc2k733b8/Jets+Green.rar
I think it is worth of a try, because seem that it have got really cool. It is a shame that I could not make the airplane last more than 3 seconds
Here there is a ffx for AQUAMAN. A shark... And a jedi power with a cool song.
http://www.mediafire.com/file/r9ddndj19iv9dwp/shark.rar
http://www.mediafire.com/file/z51kxbc7j2429bi/jedi-force.rar