...I'm working on something and thought I could figure out a way: I duplicate the main mesh, flipped the faces, and tried to make the flipped mesh bigger. I increased the size, and I tried scaling the vertices. Neither has worked.
Is there a stencil in the mesh you could delete? That helps out with alphas maybe.
No, I was using Grenadier's female mesh; no stencils. The main problem is the proportions of the mesh. I had thought if I scaled the vertices the "aura" mesh would retain the positioning on the center line of the limb. Instead, there is a drift away from the center of the mesh, which was part of the problem just enlarging the "aura" mesh.
Anybody? I've been taking apart meshes with auras, and I still have no idea how to do it.