Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: BentonGrey on May 15, 2018, 04:18:51 PM

Title: Help Update the DCUG!
Post by: BentonGrey on May 15, 2018, 04:18:51 PM
Howdy FR folks! I'm pretty busy these days, and I just can't seem to find the time/energy to finish the projects I've got sitting around (TMNT and PCT).  Nonetheless, I've been bitten by a bug that has me doing some tweaking of my two big mods, MA and yes, the original, venerable, big-enough-to-choke-an-elephant, DC Universe According to Grey.  Recent interest from a kind fan has motivated me to finally re-upload it.  I'm putting together a simpler, cleaner, slightly updated copy of the DCUG that has a self-install program instead of the super problematic mutli-part zip that has been the bane of my existence since I first released the sucker. 

I could just go ahead and pack it up, but I've decided to take the opportunity to do the same thing I've been doing with Marvel Adventures, sort of kick the tires, fix some problems, update a bit here and there, and maybe even add a very small amount of new content.  I've only been messing with it for a little while, and I've already fixed a bunch of little stuff and improved some balance, but I think I'll take this opportunity to do something I've been thinking about for a long while, update some characters by adding some new (to me) art assets.

There has been a ton of great content created since I released this project, but I haven't had much heart to mess with it since then.  Still, from time to time I would notice a new DC mesh, skope, or skin and think, 'man, I should put that in the DCUG!'  I've tried to kept a list of new and exciting art assets that I would add/switch out, or tweak, but the truth is, life was crazy busy, my memory wasn't up to the task, and I just couldn't keep track of everything.  My list is very incomplete, and also many of the options we once had of browsing content visually no longer exist.  I have a couple of things already slotted in, but I thought I would open it up to the community to help me and my bad memory with suggestions for neat artwork that the community created since the DCUG was released way back in 2010 and which might make nice additions/updates.

What skins/skopes/meshes would you like to see added to the DCUG? 

I'll use this thread to collect and catalog new materials and to get help locating those I choose. 

Things to check out (a list for me):
-Dean's Ocean Master
-Dean's Captain Cold
-AA's Mera
-LP; Batgirl, Huntress, Black Canary
-LP; Killer Frost, Houngan
-AA's; Aqualad, Cyborg, Donna Troy, Hawkgirl, Lex Luthor, Ms Martian, Red Robin, Raven, Robin, Starfire
-Murs; Sinestro
-LP; Fatal Five, Katana, Suicide Squad


Things I'm Looking For:
-Gren's Aquaman
-Keys compatible with Gren's Aquaman
-New 52 Ocean Master
-My old voicepacks
-A new Fisherman
-interesting skins for Mr. Mechanical mech men
-I need someone to make me some portraits for some of the anti-matter heroes that the community came up with for the CSA arc.
--Professor Radiant
--Quizmaster
--Ivodroid

-Can anyone put the JLA logo on the FF table for me?  Something like this:
https://static0.cbrimages.com/wp-content/uploads/social_post/jla-social_1.jpg

-VPMAX voice ID list
-phasing attack keys compatible with Ren's Martian Manhunter
-Has anyone done the New 52 CSA Sea King?
-Did someone make Apokaliptian dog cavalry a while back?
-I'm still trying to find the method M25 designed to make EZScript missions save-able.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 15, 2018, 05:38:44 PM
If you need AA's Mera..I've got a copy of it, BG.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 15, 2018, 06:34:49 PM
1.) I would love to see something done with the Crime Syndicate (Tomato has some great ones at HeroForce).

2.) I would also love to see something done with the various Lantern Corps on SickAlice's site.

3.) There's a bunch of Teen Titans/Young Justice stuff in AA's section of HeroForce.

4.) Laughing Paradox has the Masters of Disaster, and the Suicide Squad at the Force of Paradox.

5.) And Daglob and Detourne_Me both have too many awesome stuff to name.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 15, 2018, 08:57:41 PM
Thanks guys!

DJ, thanks, I've her.  That list is just for my use to keep track of what I remember.

CB:
1) Right!  I forgot about all of 'Mato's awesome CSA stuff!  I can definitely use most if not all of those.  All I remembered was his evil Aquaman, but I forgot he did the whole team.  Excellent! 
2) Ahh, I remember those now.  I probably won't be adding in any big teams, though I'm not averse to adding in a few simple-ish new characters.
3) Yes!  I see those and have added lots of them to my list to check out!
4) I don't see those.  They don't seem to be under LP's section anywhere I can find.  I'm interested, so can anyone point me in the right direction?
5) This is my problem!  :D  It's a good problem to have.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 15, 2018, 09:07:55 PM
You'll find LP's Masters of Disaster here: http://forceofparadox.byethost31.com/laughingparadox_three.html (Look for Windfall)

And you'll find his Suicide Squad here: http://forceofparadox.byethost31.com/laughingparadox_four.html (Look for Count Vertigo)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 15, 2018, 09:19:08 PM
...DJ has no current DC stuff.....
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 15, 2018, 09:21:06 PM
Ahh!  Now I see my mistake.  Thanks CB!

Ha, DJ, I was actually just looking back through your skin thread to see what I had missed, but all your pictures other than the most recent are gone.  Of course, considering your obscure Marvel kick... :)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 15, 2018, 09:31:34 PM

Ha, DJ, I was actually just looking back through your skin thread to see what I had missed, but all your pictures other than the most recent are gone.  Of course, considering your obscure Marvel kick... :)

That's cause up until the more recent stuff, the pictures were hosted on Photobucket which I ran away from in the middle of the night.  Besides, you'd have to go back to the FR Archive to find anything aside from originals and Marvel that I've done...or even before then....
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 15, 2018, 10:09:22 PM
I also have an amazo skope I made with a bunch of gren's animations added to it like Supes, Flash, and Green Lantern. As well as some telepathy stuff.

As for Murs Sinestro, I know that you have it, but I put the skin (both the original and his Sinestro Corps suit) on a mesh that uses Ren's GL keyframes.

EDIT: They're C6's Sinestro skins, not Murs. Whoops
Title: Re: Help Update the DCUG!
Post by: detourne_me on May 16, 2018, 01:28:11 AM
I could put in some of the tedious work of converting to .dds, renaming texture files, and reassigning them in NifSkope if you have any groups in mind.

I'm not sure about the aesthetic of my imported meshes matching with the established Freedom Force look though. Maybe some of the Gorillas from DC Universe Online?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 16, 2018, 02:07:03 AM
Spyder, cool, send that Amazo my way, if you'd be so kind.

DM, hmm, I may very well take you up on that when I get a better sense of what I'm doing!

Who all did skins for Gren's new Aquaman?

Here's another one.  So, my current Aquaman, which I love dearly, has Ren's Superman keys.  Yet, Gren's mesh is fantastic and has Gren keys of some sort.  It looks like the two are not compatible, SO, what keys would have what I need from Ren's Superman kfs but be compatible with Gren's Aquaman?  Essentially, I just need something to provide me with some nice options for combos, maybe some kicks, and some mental attacks.  Variety may be the spice of life, but it is also the spice of my character designs.  ;)
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 16, 2018, 02:58:47 AM
Spyder, cool, send that Amazo my way, if you'd be so kind.

DM, hmm, I may very well take you up on that when I get a better sense of what I'm doing!

Who all did skins for Gren's new Aquaman?

Here's another one.  So, my current Aquaman, which I love dearly, has Ren's Superman keys.  Yet, Gren's mesh is fantastic and has Gren keys of some sort.  It looks like the two are not compatible, SO, what keys would have what I need from Ren's Superman kfs but be compatible with Gren's Aquaman?  Essentially, I just need something to provide me with some nice options for combos, maybe some kicks, and some mental attacks.  Variety may be the spice of life, but it is also the spice of my character designs.  ;)

Consider him sent :)
Title: Re: Help Update the DCUG!
Post by: daglob on May 16, 2018, 03:14:25 AM
I've done some stuff, but, as usual, most of it will be for obscure characters.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 16, 2018, 09:28:03 PM
Well, if you've ever played the DCUG, you should know that I'm not afraid of obscure!  :P

Did anyone make anything for classic Aquagirl (Tula) in the interim?

The headlights for my Batmobile seem to have suffered the alpha-related problem I've seen before from .dds conversion, and they have big squares around them instead of glowing properly.  Could anyone take a look at that for me?  I'm THINKING it should be a relatively easy fix.
Title: Re: Help Update the DCUG!
Post by: oktokels on May 16, 2018, 11:21:45 PM
I could put in some of the tedious work of converting to .dds

you do this manually? I use a image converter called x2y. it has saved me a lot of problems lately, been able to convert several .tga images at the same time.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 17, 2018, 12:00:02 AM
I could put in some of the tedious work of converting to .dds

you do this manually? I use a image converter called x2y. it has saved me a lot of problems lately, been able to convert several .tga images at the same time.

I canít speak for Detourne_Me, but for what Iíve been doing, itís more than just converting the .tga Files to .dds format. Iím also re-naming each and every art texture so that it has a unique name, plus Iím going through every .nif File and changing the names of the textures referenced in those .nif Files to the newly named textures. After that, then I check each texture to make sure that dimensions are correct and that the alpha properties have not been messed up when the textures were converted from .tga to .dds format. If any of those issues have problems, then I fix them as well.

Then I go through the .nif Files and look for anything else that may happen to need to be adjusted, after I make any necessary changes, I repackage everything up, and send it back to Benton. Sometimes it is a quick fix, and sometimes itís not.
Title: Re: Help Update the DCUG!
Post by: bearded on May 17, 2018, 01:53:40 AM
There are some really great resources in the unfinished Flash. Cyber Burn made a great ChillBlain, for example, with many more great examples.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 17, 2018, 03:04:22 AM
Yeah, CB really came through for me (as he always does!), both by diagnosing that problem (the seemingly inexplicable pinking of .dds files) and helping me go so far to fixing it.  It is, sadly, not a quick fix.

Oddly, I've yet to see that happen with the DCUG.

Thanks Bearded!

For those of you who are interested, I've started a thread in the Sounds section looking for suggestions as I add music to the campaign missions. 
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 17, 2018, 09:27:55 AM
There are some really great resources in the unfinished Flash. Cyber Burn made a great ChillBlain, for example, with many more great examples.

Oh man! I completely forgot about that one. I think I had used that to experiment some new ideas with, more than anything else. And I know that it still needs a real skin, because mine was horrible.

Yeah, CB really came through for me (as he always does!), both by diagnosing that problem (the seemingly inexplicable pinking of .dds files) and helping me go so far to fixing it.  It is, sadly, not a quick fix.

Oddly, I've yet to see that happen with the DCUG.

Thanks Bearded!

For those of you who are interested, I've started a thread in the Sounds section looking for suggestions as I add music to the campaign missions. 

I canít take credit for that find Benton, I think it was AA who posted about it prior to me. All I did was just experiment with the concept a bit and try to push its limits.

As for editing the DCUG Files, perhaps over the summer could take some of this on for you.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 03:57:28 AM
Well, nonetheless, you did the grunt work and helped me get the issue fixed!  It's much appreciated, CB!  I'll keep that in mind too.  Oddly, I've still yet to see any pinking at all.

So, here's a little progress report for those of y'all who are interested.  I've played through and updated the whole JLA campaign.  I've fixed some minor bugs and typos, added music to all of the missions, tweaked the balance, and even added a little custom music to the finale.  I forgot how much fun that campaign was.  I'm really pleased with how it turned out, and I had a blast going back to it.  Now I'm starting on the JSA campaign, and I remember there being some rough edges left on that one.

I'm also leaning heavily towards moving Aquaman to Gren's mesh.  It's a pretty fantastic piece.  If I can find something with compatible keys that I can steal a few combo keys from to add some variety, I'm definitely going to do it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 03:51:28 PM
Here's a new one: Is it my imagination, or did someone do a New 52 Ocean Master a while back?
Title: Re: Help Update the DCUG!
Post by: daglob on May 18, 2018, 06:19:38 PM
Sick Alice did a bunch of New 52 stuff. Check the Litterbox.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 06:36:09 PM
Hmm, SA has a ton of cool DC stuff, but no Ocean Master, it seems.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 18, 2018, 07:55:18 PM
Deanjo did the Ocean Master (I think). Check his thread.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 09:31:12 PM
Hey CB, you're right, but he did a lovely skin/skope of the classic version (which I am considering, but given my version of the character, I'm toying with using the New 52 look, if I can find it).  On the bright side, I did find his AWESOME Black Manta skin/skope that I had forgotten about!
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 18, 2018, 09:54:43 PM
...before I end up with a PM from BG asking me to do NU 52 Ocean Master...what ever the 'ell that is...sounds like a lame fruit-filled cocktail....I am not skinning it!!  Just ending that now...  :P
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 18, 2018, 10:08:11 PM
I might take crack at it, if I can find some good pics of him.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 10:46:00 PM
Weird, my searches have turned up absolutely nothing on the new Ocean Master.  I swear I remember seeing it.  Maybe I imagined it?

...before I end up with a PM from BG asking me to do NU 52 Ocean Master...what ever the 'ell that is...sounds like a lame fruit-filled cocktail....I am not skinning it!!  Just ending that now...  :P

Aww... :(  Haha, you think you're the only one I pester DJ?  :lol:  Ha, duly noted.  I'll make sure to bother you about something else.  :)

Dean, awesome!  I will take you up on that.  You can find some images here:
https://comicvine.gamespot.com/ocean-master/4005-3758/forums/new-52-ocean-master-respect-thread-745616/
His new design is really quite solid, though the black patch on his breast and shoulders is an odd choice.  I'd say that might be a good opportunity to incorporate his classic insignia, maybe making that black section a stylized sting-ray instead of a random black patch.  As with the other thing, I leave the matter to your artistic judgement, if you're interested.  If you take it on, whatever keys you choose should have some good options for ranged attacks, as I'm still going with the classic magician version.
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 19, 2018, 05:27:26 PM
This is where im at, the logo is an easy add on.
(http://img.photobucket.com/albums/v243/deanjo2000/ocean%20master%20-new%2052.png)
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 19, 2018, 05:30:36 PM
Wow! That's awesome!
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 19, 2018, 07:05:09 PM
 :thumbup: "Outrageous!"
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 19, 2018, 08:07:46 PM
:thumbup: "Outrageous!"
I see what you did there!  :lol:

My goodness, Dean.  I'm sorry, but this is unexceptionable.  I had to wait a whole five minutes before you showed up with this amazingly lovely skin! ;)  Ha!  Man, that was fast, AND this is awesome!  Just great work on the scales and the belt and other details, I'm really impressed.  Could we go with a brighter, more vibrant red for the inside of his cape?  The DCUG has a brighter color palette than the New 52.  :lol:

DM came through for me on Aquaman with flying colors (or would that be flying fish?)!  It is PRECISELY what I wanted, so that's taken care of!

:EDIT: Here's a new one: Does anyone have the voice ID list for VPMAX?  I've got some voices that aren't working, and having the list to refer to would be a big help for figuring things out.

:EDIT 2: Another one; does anyone have my old voicepacks?  Apparently my yahoo groups went the way of the dinosaurs.  I think I've got most of them, but I'm not sure, between various computer crashes and such.

:EDIT 3: And yet another; I'm reviewing some of the voicepacks assignments for the mod, cleaning things up, adding changing things around, etc.  I'm looking for suggestions and ideas in my thread in the Sounds section.

:EDIT 4: Sheesh!  Another one!  Anyway, I'm going to create a Herofile thread to get suggestions for tweaking certain characters' builds and would welcome responses.
Title: Re: Help Update the DCUG!
Post by: Podmark on May 20, 2018, 03:31:11 AM
Great skin deanjo!
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 20, 2018, 04:57:30 AM
These should work for you:

https://groups.yahoo.com/neo/groups/BentonGrey/info

https://groups.yahoo.com/neo/groups/BentonGrey2/info
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 20, 2018, 01:58:48 PM
Hey, look at that!  CB comes through again!  Thanks man!  :D

I can't believe I didn't create a Batman VP.  How weird!
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 20, 2018, 07:55:53 PM
UPDATE!!!!!!!! :lol:
I've redone a lot of it and tried skoping a staff more to what he has in the 52, also added the emblem just to see how it looks.
(http://img.photobucket.com/albums/v243/deanjo2000/ocean%20master%20-new%2052%20alt.png)
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 20, 2018, 08:22:53 PM
That trident looks amazing!!!

Love the emblem, too!
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 21, 2018, 01:35:23 AM
Ohh man, that looks utterly fantastic, Dean!  What great work!  He looks perfect!

Here's a new one:  What cool alternate skins exist for the mech men and flame mechs?

:EDIT: Another one: So, I remember once having a Martian Manhunter mesh/keyframes that had some cool phasing attacks.  Apparently the keys I've currently got for the MM_Ren don't seem to have those.  Does anyone know of compatible keys from which I can steal such animations?

:EDIT2: Has anyone done the New 52 CSA Sea King?  If not, no worries, but I love that they made the hook-handed Aquaman EVIL Aquaman.  :lol:

:EDIT3: Long ago when I was first working on the DCUG, the great M25 actually came up with a way to make EZScript missions saveable.  I've looked back at the old threads, and I can't find the code, but it may still exist somewhere.  Does anyone have any idea where it might be found?  Here's where we discussed it:
http://freedomreborn.net/forums/index.php?topic=49032.msg675926#msg675926
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 22, 2018, 11:35:04 PM
Another update for those of y'all that are interested:  I've finished my pass through of the JLA/JSA campaign, and reached the final finished mission.  Apparently I had a basically finished mission that I just didn't set up properly and so wasn't available, so that one will now work.  Yay!  Unfortunately, I can't remember what I had planned next!  :lol:  I've dug out my notes, but they don't say either, so I'm going to have to figure out how to end this story arc.  Does anyone remember me talking about my plans way back then?  :P

I'm contemplating slotting in some type of one or two mission story that adds Green Arrow to the League before the JSA arc.  What do y'all think about that?  I feel like he sort of deserves a spotlight mission, as he was the League's first addition.  I'm contemplating some situation where the League is captured and he sneaks in and rescues them, but I haven't figured out what menace to use.  I'm saving the Royal Flush Gang and Felix Faust for later.  Hmmm...
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 23, 2018, 01:11:38 AM
Another update for those of y'all that are interested:  I've finished my pass through of the JLA/JSA campaign, and reached the final finished mission.  Apparently I had a basically finished mission that I just didn't set up properly and so wasn't available, so that one will now work.  Yay!  Unfortunately, I can't remember what I had planned next!  :lol:  I've dug out my notes, but they don't say either, so I'm going to have to figure out how to end this story arc.  Does anyone remember me talking about my plans way back then?  :P

I'm contemplating slotting in some type of one or two mission story that adds Green Arrow to the League before the JSA arc.  What do y'all think about that?  I feel like he sort of deserves a spotlight mission, as he was the League's first addition.  I'm contemplating some situation where the League is captured and he sneaks in and rescues them, but I haven't figured out what menace to use.  I'm saving the Royal Flush Gang and Felix Faust for later.  Hmmm...

How about a mission where he stops the Suicide Squad from messing with the League's stuff? A kind of counter-intelligence mission. Most of the squad is on his level and that will give a variety of enemies to fight. Plus he can meet Count Vertigo for the first time in that mission :P

It would also show off all of the new Suicide Squad stuff from LP.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 01:51:45 AM
Hmm, interesting idea, Spyder!  That might have legs...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 03:03:38 AM
Howdy guys, I need someone to make me some portraits for some of the anti-matter heroes that the community came up with for the CSA arc.
-Professor Radiant
-Quizmaster
-Ivodroid

:EDIT: Did someone make Apokaliptian dog cavalry a while back?
Title: Re: Help Update the DCUG!
Post by: kkhohoho on May 23, 2018, 04:30:11 AM
Quote
Most of the squad is on his level and that will give a variety of enemies to fight.

Most of the squad. Maybe have Enchantress or Duchess/Lashina be the Boss?
Title: Re: Help Update the DCUG!
Post by: Panther_Gunn on May 23, 2018, 06:59:10 PM
Here's a new one:  What cool alternate skins exist for the mech men and flame mechs?

Not sure what you've got in mind, but the Anniversary thread had some alternate skins in it for both of them.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 07:02:33 PM
Thanks PG, I'll check that out! 

Good ideas, guys!  I think I'll eventually do just such a story arc (I actually have something in mind involving a plot by Vandal Savage that ties in with some earlier, unfinished work).  Upon reflection, though, I don't think this would fit in at this point in the JLA campaign.  My idea is that (with certain exceptions, like Batman), these various campaigns start from Day 1 and follow the development of characters and teams, so in the second arc, it would be too soon for Waller and the Squad to be targeting the League (though I do have plans to adapt the Ultimen storyline from JLU eventually).

I've been thinking about this, though, looking at the different pieces I have to work with.  I really like the angle they took in JLU for Arrow's recruitment, i.e., he's hesitant but joins after he sees how much good he can do.  Thus, I'd like something that's a bigger, at least somewhat 'world conquering/destroying' threat.  The trouble I've run into is the same that Bruce Timm and co. encountered in JLU; 'most DC villains just want to rob banks.'

Here's what I'm currently leaning towards:  The Key, he's a classic JLA villain from the early days of the team, he's (with some modern flavoring) powerful enough to trouble the whole team, and he provides the possibility for some lager scale plans.  I'm thinking of a 3 mission structure, with: 1) the League encounter the Key in some type of heist, foiling him, but having him escape thanks to dimensional travel, 2) Lantern coming to recruit Arrow while Ollie is out on patrol, simple mission, street level, with a supervillain fight at the end (maybe Clock King and some muscle with a well-organized heist thrown off by GL's arrival), and 3) GA visits the Watchtower, only to find the League missing and follow the Key back through a portal to his extra-dimensional base, where the villain has teleported and imprisoned the League, forcing GA to free them.
Title: Re: Help Update the DCUG!
Post by: kkhohoho on May 23, 2018, 11:35:28 PM
3) GA visits the Watchtower, only to find the League missing

The Morrison is strong with this one. ;)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 23, 2018, 11:50:24 PM
...or to find the JLA delusionally believing they are in fact ordinary astronauts on a space station run by little green men.

(That's how you Morrison it up...;P)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 11:57:42 PM
Haha!  Man, I just pulled that off my shelf as I was searching for ideas.  I completely forgot that Green Arrow played spoiler in that Morrison Key story!  I'm going to have to re-read this.
Title: Re: Help Update the DCUG!
Post by: kkhohoho on May 24, 2018, 01:54:08 AM
Quote
I really like the angle they took in JLU for Arrow's recruitment, i.e., he's hesitant but joins after he sees how much good he can do.

I thought he joined after he saw how much he could get into Black Canary's pants. ;)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 24, 2018, 02:51:53 AM
Quote
I really like the angle they took in JLU for Arrow's recruitment, i.e., he's hesitant but joins after he sees how much good he can do.

I thought he joined after he saw how much he could get into Black Canary's pants. ;)

I'm pretty sure that was a non-zero factor....  :lol:
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 24, 2018, 03:55:45 AM
...esp seeing as she's...gasp...pants-less!!!
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 24, 2018, 05:17:56 PM
Okay, here are my ongoing requests/questions:

-Looking for KFs with phasing attacks compatible with Ren's MM
-Has anyone done the New 52 CSA Sea King?
-Did someone make Apokaliptian dog cavalry a while back?
-Can someone make me portraits for these anti-matter villains (only exist in the DCUG):
--Professor Radiant
--Quizmaster
--Ivodroid


-And I'm still trying to find the method M25 designed to make EZScript missions save-able.

-And a new one, can anyone put the JLA logo on the FF table for me?  Something like this:
https://static0.cbrimages.com/wp-content/uploads/social_post/jla-social_1.jpg


And here is a rough story outline that for new JLA missions that I'd like to get some feedback on.  These would come between the first arc and the JSA team-up.  If you want to be surprised, don't look!
Spoiler (click to show/hide)

What do y'all think? 
Title: Re: Help Update the DCUG!
Post by: daglob on May 24, 2018, 06:42:53 PM
Send me the table and I'll see. I'll need to know which way is "up" on it.

Please be advised they are predicting 6+ inches of rain over the weekend, strong winds with gusts, probable tree damage, and better then even chances that the power will go out.

You're from around here, Benton, you know the drill.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 24, 2018, 07:15:07 PM
I could probably do those portraits for you this weekend if no one else gets to it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 24, 2018, 09:14:27 PM
DG, that I do!  Ha, stay safe and dry, my friend!  Thanks for taking on the logo.  It should be a simple job, from what I'm seeing.  I've sent you the textures and some notes.

CB, thanks man!  I suppose you're the logical choice, right?  :D  Radiant already has a portrait, but it's a full-body shot, and I'd prefer head and shoulders, or at least waist up shots so that players can see them when their anim portraits show up in the missions.  I want to show off these cool characters you created!  :D

As always, you two are awesome!
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 24, 2018, 09:22:44 PM
Iíve got a busy weekend but seaking is somebody Iíll be happy to take on :thumbup:
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 25, 2018, 05:06:49 PM
Cool!  He could definitely use a skin/skope, and I'd be delighted to see you do it!

Well guys, I've got a new one for y'all.  I thought for sure I had Shaggy Man already, but apparently not.  I saw a skin by El Insensatez, but I was wondering if anyone else had tackled him.  It seems like he'd be a natural fit for Gren's Sasquatch mesh.  I made plans to include him in the JLA campaign before I realized I didn't have him.  Whoops!  :P
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 25, 2018, 10:06:47 PM
Funnily enough I do have a skope for him, I just need to finish the skin  :doh: itís been half finished for a while.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 25, 2018, 10:14:44 PM
Awesome, Dean you're batting a thousand!

Hey guys, does anyone have an FF2 functional maps of the base scenes from FF 1 16: Destroy and 23: Dawn?  You can see what they look like on Alex's Atlas:
http://www.alexff.com/goodies_atlas.php
These would be PERFECT for something, but apparently the Map Pack didn't include the base.dats with the FF1 missions.

I feel like some of the mappers had released these separately, but I can't check FX Force anymore to see a visual representation of their releases, obviously.  By the way, does anyone happen to have the dangeroom section of FX Force saved?  I'd love to have that reference.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 26, 2018, 07:34:11 PM
Alright, I managed to port over the base maps, and I've adjusted their layout files to point to area_speciff1, but all their objects are showing up with blank templates.  I realize that there's probably nobody around that knows about mapmaking anymore, but does anyone by chance know if there is an easy fix to this, rather than having to reset every template by hand?

:EDIT: Okay, I managed to do this by hand, and it wasn't too bad, so that much is sorted.  I am having a blast with these new JLA missions!

New JLA missions are underway!  I've finished 11, just need to test it.  I've mostly finished 12, and have done the map work for 13.  That leaves 14, 15, and JSA 7 and 8.  I've finally mostly figured out how to end the JSA crossover, and I think it should be fun.  I'm particularly excited about what I've got in store fore JLA 13!  After I finish the JLA campaign, I think I'll do a quick check up on Batman and then continue the Aquaman campaign that I abandoned.

So, I've got a question for interested parties.  I had originally intended to eventually combine the two distinct character plots in Mystery in Space, The Atom and the Hawks, but I think that point is down the line a ways and I don't know that I'll be able to get to it this go-around.  What would folks think about me splitting those into two distinct campaigns, so you can play them individually?  I do have one new Hawkman mission basically finished, and I'll probably do a new one for each character, if I can.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 28, 2018, 02:42:31 AM
Okay, here's a weird one.  So, I've been using FF1 maps for a while, and for the layout file, they always point to some crazy, nonexistent directory.
Quote
\\Shodan\Project\Justice\Data\Art\level layout\23_The_Dawn_of_Time\23_The_Dawn_of_Time\level.txt
Now, whenever I have to edit one of these level layouts, obviously I've got to put the file in a directory that actually exists and point the editor towards it, right?

I've always assumed that the layout files in my main Data directory were the source for these, somehow, and updated properly to play nicely with the Map Pack.  Well, there are two LL folders, one in Data/Level Layout, and the other in Data/Art/Level Layout.  The first one is all updated with proper area_speciff1 entries for appropriate maps, but it only has a handful of FF1 maps.  The second one has all the FF1 maps (and I must have put them there sometime, though I don't remember when), but most if not all of them are not updated. 

I discovered this when I copied that second directory into the DCUG so I could have any necessary LLs for my players who might not have everything in my Frankensteined setup.  You see, that data path that I thought must have been pointing to my Data folder must not have been, because as soon as I copied the folder over, the FF1 maps I was working on suddenly went back to looking for their terrain and objects in area_specific, despite the fact that they had worked fine before.

Weird!  Anyone have any insight into this bit of weirdness?  Where are those corrected LLs stored?  Anyone know?
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 28, 2018, 03:02:31 PM
Only person I know that might have an answer would be Dana (Cmnderkoenig) but I haven't seen him on the boards in awhile. I think Prem/Prev might have a way to contact him. You might ask him...be worth a shot.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 28, 2018, 03:11:52 PM
Thanks DJ, I actually just recently sent him an email.  If I hear back, I'll ask him about this.

A lot of expertise has passed out of the community.  I hope we can reclaim and preserve it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 30, 2018, 07:25:20 PM
Howdy guys, here is a new but minor one and a question.  First, could someone do a simple object texture for me?  I need a Per Degaton flag, just a black flag with a red 'D' on it, like his costume:
https://vignette.wikia.nocookie.net/marvel_dc/images/f/f3/Per_Degaton_%28New_Earth%29_Whos_Who.png/revision/latest?cb=20100123034635
I'll use the Shadow Lair Banner object, and if someone is willing, I'll send them the texture.

Second, is there a collection of the standard FFX textures somewhere, like the utility belt, ice sheet, etc?  I'd like a simple way to add that stuff to maps that may not have it.
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 30, 2018, 09:34:16 PM
Second, is there a collection of the standard FFX textures somewhere, like the utility belt, ice sheet, etc?  I'd like a simple way to add that stuff to maps that may not have it.

Anything like that should be in your ffx3/art/library/fx folder. And if you can't find something there, try using FFEdit to look at the FFX Resources tab. I think that's where all of the FFX FX are located.

(Man, did I type FX enough? lol)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 30, 2018, 09:41:49 PM
Thanks Spyder, but I'm specifically looking for a collection of textures for FFX non-character objects.  I'd prefer not to have to chase them all down individually.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 01, 2018, 11:46:50 PM
On another note, long ago, back post DCUG but pre Pulp Mod, (how I sort events here is through my own eras of creation, sorry!) someone created some EZScript code to allow for branching campaigns.  I remember that it existed, but I can't find it with searches for the life of me.  Anyone else remember this?
Title: Re: Help Update the DCUG!
Post by: spydermann93 on June 02, 2018, 12:20:04 AM
On another note, long ago, back post DCUG but pre Pulp Mod, (how I sort events here is through my own eras of creation, sorry!) someone created some EZScript code to allow for branching campaigns.  I remember that it existed, but I can't find it with searches for the life of me.  Anyone else remember this?

I don't quite remember seeing anything like that, unfortunately
Title: Re: Help Update the DCUG!
Post by: bearded on June 02, 2018, 02:17:47 AM
I remember. I feel like M25 wrote that.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 02, 2018, 04:49:25 PM
I think you're right, Bearded.

On a rather different tack, I've posted a poll asking for feedback and suggestions about how I'm handling new character recruitment in the JLA campaign and would love those that are interested it to weigh in:
http://freedomreborn.net/forums/index.php?topic=59778.0
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 03, 2018, 02:59:33 PM
Here's a new one.  Are there any keys that are compatible with Tommy's fingered meshes?  I want to switch out the run anim on those.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on June 03, 2018, 04:12:37 PM
Tomato's "base" meshes have those seperate fingers. Maybe those keys work with Tommy's meshes? Honestly I don't know because I rarely use Tommy's meshes for stuff...
Title: Re: Help Update the DCUG!
Post by: detourne_me on June 03, 2018, 10:36:30 PM
All male_basic keys can be used with Tommy's but you might have to add some info to the run keyframes to hide any weapons or extra parts. What are you thinking about?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 04, 2018, 04:48:21 AM
Ahh!  That's very helpful!  Thanks! 

Well, I know there are several meshes in my mod that use the TF keys, and, while Tommy's animations have a lot of great stuff that I love, I'm not crazy about the run that comes with them.  I'd have to take inventory to see who all uses those keys and if any of them would need anything fancy.  I know at least a couple of characters that don't have any hidden weapons or anything, but I'll have to put together a list.
Title: Re: Help Update the DCUG!
Post by: Jimaras8 on June 19, 2018, 01:51:46 PM
Anything you want Benton, let me know. I will do my best to help you update the hero files of the DCUG.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 05, 2018, 02:44:59 PM
Thanks Jim!  Stand by for some ways you can help.  I'm getting back into it now that I'm back from my trip!

Howdy guys, I need Prev's Trident throw FX pack.  Does anyone have that? 
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 07, 2018, 03:41:19 PM
Okay, I managed to find the trident FX on the Wayback machine, so that's good.  More to come!

I just added a custom Aquaman telepathy sound FX from the old cartoons, so that's fun!  Now I'm going to start working on the Aquaman campaign!
Title: Re: Help Update the DCUG!
Post by: spydermann93 on August 07, 2018, 10:16:09 PM
Okay, I managed to find the trident FX on the Wayback machine, so that's good.  More to come!

I just added a custom Aquaman telepathy sound FX from the old cartoons, so that's fun!  Now I'm going to start working on the Aquaman campaign!

Is the new villain Jason Mamoa's aquaman?
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on August 07, 2018, 11:24:53 PM
...oh great, Aquaman stuff...great...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 08, 2018, 04:35:16 AM
Is the new villain Jason Mamoa's aquaman?

Ha!  I should have thought of that.....

...oh great, Aquaman stuff...great...

Hey, watch it, or I'll have you doing obscure Aquaman villains next!  ;)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on August 08, 2018, 05:04:20 AM
That's what I'm worried about...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 08, 2018, 04:27:37 PM
Hah!  Muhahaha!

Well, I just ran into a weird and maddening problem.  It's driving me freaking insane, and sadly, there's probably no one around who can help me.  Still, I needed to vent a bit.  So, Unko has graciously agreed to create some more custom covers for the DCUG, which is awesome, and these things are fantastic.  I've been setting them up as loading screens, doing the same thing I did a zillion times in my Marvel and Pulp mods, and it worked fine...for the first four JLA missions...and after that, none of them are showing up, and I have NO IDEA WHY!  The files are all correct, the entries are all correct, everything should be working...but it's not.  Good freaking heavens!  I'm going to lose my mind over this.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on August 09, 2018, 12:26:11 AM
Best person I can think of to ask is Prem/Prev. I'd ask him for you but him and I are no longer communicating after a few..."talks".
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 26, 2018, 12:54:46 AM
Thanks DJ, maybe I'll reach out to him eventually.  I sure can't figure this out.

Okay guys, I've got a fairly odd and relatively big problem.  My Jokerfixed mesh has a weird floating block of distorted texture hanging off of his hand.  If figure this is some artifact of converting him or something, but, and here is the real issue, I can't open the mesh in Nifskope.  When I do, everything seems fine, but there is no visual representation of the mesh.  Can someone help me out with this?  I have no idea what to do, and the Joker looks really weird at the moment.