Freedom Reborn

Freedom Force Forums => Requests for Skins and Meshes => Topic started by: BentonGrey on May 15, 2018, 04:18:51 PM

Title: Help Update the DCUG!
Post by: BentonGrey on May 15, 2018, 04:18:51 PM
Howdy FR folks! I'm pretty busy these days, and I just can't seem to find the time/energy to finish the projects I've got sitting around (TMNT and PCT).  Nonetheless, I've been bitten by a bug that has me doing some tweaking of my two big mods, MA and yes, the original, venerable, big-enough-to-choke-an-elephant, DC Universe According to Grey.  Recent interest from a kind fan has motivated me to finally re-upload it.  I'm putting together a simpler, cleaner, slightly updated copy of the DCUG that has a self-install program instead of the super problematic mutli-part zip that has been the bane of my existence since I first released the sucker. 

I could just go ahead and pack it up, but I've decided to take the opportunity to do the same thing I've been doing with Marvel Adventures, sort of kick the tires, fix some problems, update a bit here and there, and maybe even add a very small amount of new content.  I've only been messing with it for a little while, and I've already fixed a bunch of little stuff and improved some balance, but I think I'll take this opportunity to do something I've been thinking about for a long while, update some characters by adding some new (to me) art assets.

There has been a ton of great content created since I released this project, but I haven't had much heart to mess with it since then.  Still, from time to time I would notice a new DC mesh, skope, or skin and think, 'man, I should put that in the DCUG!'  I've tried to kept a list of new and exciting art assets that I would add/switch out, or tweak, but the truth is, life was crazy busy, my memory wasn't up to the task, and I just couldn't keep track of everything.  My list is very incomplete, and also many of the options we once had of browsing content visually no longer exist.  I have a couple of things already slotted in, but I thought I would open it up to the community to help me and my bad memory with suggestions for neat artwork that the community created since the DCUG was released way back in 2010 and which might make nice additions/updates.

What skins/skopes/meshes would you like to see added to the DCUG? 

I'll use this thread to collect and catalog new materials and to get help locating those I choose. 

Things to check out (a list for me):
-Dean's Ocean Master
-Dean's Captain Cold
-AA's Mera
-LP; Batgirl, Huntress, Black Canary
-LP; Killer Frost, Houngan
-AA's; Aqualad, Cyborg, Donna Troy, Hawkgirl, Lex Luthor, Ms Martian, Red Robin, Raven, Robin, Starfire
-Murs; Sinestro
-LP; Fatal Five, Katana, Suicide Squad


Things I'm Looking For:
-Gren's Aquaman
-Keys compatible with Gren's Aquaman
-New 52 Ocean Master
-My old voicepacks
-A new Fisherman
-interesting skins for Mr. Mechanical mech men
-I need someone to make me some portraits for some of the anti-matter heroes that the community came up with for the CSA arc.
--Professor Radiant
--Quizmaster
--Ivodroid

-Can anyone put the JLA logo on the FF table for me?  Something like this:
https://static0.cbrimages.com/wp-content/uploads/social_post/jla-social_1.jpg

-phasing attack keys compatible with Ren's Martian Manhunter
-Has anyone done the New 52 CSA Sea King?

-VPMAX voice ID list
-Did someone make Apokaliptian dog cavalry a while back?
-I'm still trying to find the method M25 designed to make EZScript missions save-able.
-Sgt. Rock and notable elements of Easy Company
-G.I. Robot:
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 15, 2018, 05:38:44 PM
If you need AA's Mera..I've got a copy of it, BG.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 15, 2018, 06:34:49 PM
1.) I would love to see something done with the Crime Syndicate (Tomato has some great ones at HeroForce).

2.) I would also love to see something done with the various Lantern Corps on SickAlice's site.

3.) There's a bunch of Teen Titans/Young Justice stuff in AA's section of HeroForce.

4.) Laughing Paradox has the Masters of Disaster, and the Suicide Squad at the Force of Paradox.

5.) And Daglob and Detourne_Me both have too many awesome stuff to name.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 15, 2018, 08:57:41 PM
Thanks guys!

DJ, thanks, I've her.  That list is just for my use to keep track of what I remember.

CB:
1) Right!  I forgot about all of 'Mato's awesome CSA stuff!  I can definitely use most if not all of those.  All I remembered was his evil Aquaman, but I forgot he did the whole team.  Excellent! 
2) Ahh, I remember those now.  I probably won't be adding in any big teams, though I'm not averse to adding in a few simple-ish new characters.
3) Yes!  I see those and have added lots of them to my list to check out!
4) I don't see those.  They don't seem to be under LP's section anywhere I can find.  I'm interested, so can anyone point me in the right direction?
5) This is my problem!  :D  It's a good problem to have.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 15, 2018, 09:07:55 PM
You'll find LP's Masters of Disaster here: http://forceofparadox.byethost31.com/laughingparadox_three.html (Look for Windfall)

And you'll find his Suicide Squad here: http://forceofparadox.byethost31.com/laughingparadox_four.html (Look for Count Vertigo)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 15, 2018, 09:19:08 PM
...DJ has no current DC stuff.....
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 15, 2018, 09:21:06 PM
Ahh!  Now I see my mistake.  Thanks CB!

Ha, DJ, I was actually just looking back through your skin thread to see what I had missed, but all your pictures other than the most recent are gone.  Of course, considering your obscure Marvel kick... :)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 15, 2018, 09:31:34 PM

Ha, DJ, I was actually just looking back through your skin thread to see what I had missed, but all your pictures other than the most recent are gone.  Of course, considering your obscure Marvel kick... :)

That's cause up until the more recent stuff, the pictures were hosted on Photobucket which I ran away from in the middle of the night.  Besides, you'd have to go back to the FR Archive to find anything aside from originals and Marvel that I've done...or even before then....
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 15, 2018, 10:09:22 PM
I also have an amazo skope I made with a bunch of gren's animations added to it like Supes, Flash, and Green Lantern. As well as some telepathy stuff.

As for Murs Sinestro, I know that you have it, but I put the skin (both the original and his Sinestro Corps suit) on a mesh that uses Ren's GL keyframes.

EDIT: They're C6's Sinestro skins, not Murs. Whoops
Title: Re: Help Update the DCUG!
Post by: detourne_me on May 16, 2018, 01:28:11 AM
I could put in some of the tedious work of converting to .dds, renaming texture files, and reassigning them in NifSkope if you have any groups in mind.

I'm not sure about the aesthetic of my imported meshes matching with the established Freedom Force look though. Maybe some of the Gorillas from DC Universe Online?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 16, 2018, 02:07:03 AM
Spyder, cool, send that Amazo my way, if you'd be so kind.

DM, hmm, I may very well take you up on that when I get a better sense of what I'm doing!

Who all did skins for Gren's new Aquaman?

Here's another one.  So, my current Aquaman, which I love dearly, has Ren's Superman keys.  Yet, Gren's mesh is fantastic and has Gren keys of some sort.  It looks like the two are not compatible, SO, what keys would have what I need from Ren's Superman kfs but be compatible with Gren's Aquaman?  Essentially, I just need something to provide me with some nice options for combos, maybe some kicks, and some mental attacks.  Variety may be the spice of life, but it is also the spice of my character designs.  ;)
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 16, 2018, 02:58:47 AM
Spyder, cool, send that Amazo my way, if you'd be so kind.

DM, hmm, I may very well take you up on that when I get a better sense of what I'm doing!

Who all did skins for Gren's new Aquaman?

Here's another one.  So, my current Aquaman, which I love dearly, has Ren's Superman keys.  Yet, Gren's mesh is fantastic and has Gren keys of some sort.  It looks like the two are not compatible, SO, what keys would have what I need from Ren's Superman kfs but be compatible with Gren's Aquaman?  Essentially, I just need something to provide me with some nice options for combos, maybe some kicks, and some mental attacks.  Variety may be the spice of life, but it is also the spice of my character designs.  ;)

Consider him sent :)
Title: Re: Help Update the DCUG!
Post by: daglob on May 16, 2018, 03:14:25 AM
I've done some stuff, but, as usual, most of it will be for obscure characters.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 16, 2018, 09:28:03 PM
Well, if you've ever played the DCUG, you should know that I'm not afraid of obscure!  :P

Did anyone make anything for classic Aquagirl (Tula) in the interim?

The headlights for my Batmobile seem to have suffered the alpha-related problem I've seen before from .dds conversion, and they have big squares around them instead of glowing properly.  Could anyone take a look at that for me?  I'm THINKING it should be a relatively easy fix.
Title: Re: Help Update the DCUG!
Post by: oktokels on May 16, 2018, 11:21:45 PM
I could put in some of the tedious work of converting to .dds

you do this manually? I use a image converter called x2y. it has saved me a lot of problems lately, been able to convert several .tga images at the same time.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 17, 2018, 12:00:02 AM
I could put in some of the tedious work of converting to .dds

you do this manually? I use a image converter called x2y. it has saved me a lot of problems lately, been able to convert several .tga images at the same time.

I canít speak for Detourne_Me, but for what Iíve been doing, itís more than just converting the .tga Files to .dds format. Iím also re-naming each and every art texture so that it has a unique name, plus Iím going through every .nif File and changing the names of the textures referenced in those .nif Files to the newly named textures. After that, then I check each texture to make sure that dimensions are correct and that the alpha properties have not been messed up when the textures were converted from .tga to .dds format. If any of those issues have problems, then I fix them as well.

Then I go through the .nif Files and look for anything else that may happen to need to be adjusted, after I make any necessary changes, I repackage everything up, and send it back to Benton. Sometimes it is a quick fix, and sometimes itís not.
Title: Re: Help Update the DCUG!
Post by: bearded on May 17, 2018, 01:53:40 AM
There are some really great resources in the unfinished Flash. Cyber Burn made a great ChillBlain, for example, with many more great examples.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 17, 2018, 03:04:22 AM
Yeah, CB really came through for me (as he always does!), both by diagnosing that problem (the seemingly inexplicable pinking of .dds files) and helping me go so far to fixing it.  It is, sadly, not a quick fix.

Oddly, I've yet to see that happen with the DCUG.

Thanks Bearded!

For those of you who are interested, I've started a thread in the Sounds section looking for suggestions as I add music to the campaign missions. 
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 17, 2018, 09:27:55 AM
There are some really great resources in the unfinished Flash. Cyber Burn made a great ChillBlain, for example, with many more great examples.

Oh man! I completely forgot about that one. I think I had used that to experiment some new ideas with, more than anything else. And I know that it still needs a real skin, because mine was horrible.

Yeah, CB really came through for me (as he always does!), both by diagnosing that problem (the seemingly inexplicable pinking of .dds files) and helping me go so far to fixing it.  It is, sadly, not a quick fix.

Oddly, I've yet to see that happen with the DCUG.

Thanks Bearded!

For those of you who are interested, I've started a thread in the Sounds section looking for suggestions as I add music to the campaign missions. 

I canít take credit for that find Benton, I think it was AA who posted about it prior to me. All I did was just experiment with the concept a bit and try to push its limits.

As for editing the DCUG Files, perhaps over the summer could take some of this on for you.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 03:57:28 AM
Well, nonetheless, you did the grunt work and helped me get the issue fixed!  It's much appreciated, CB!  I'll keep that in mind too.  Oddly, I've still yet to see any pinking at all.

So, here's a little progress report for those of y'all who are interested.  I've played through and updated the whole JLA campaign.  I've fixed some minor bugs and typos, added music to all of the missions, tweaked the balance, and even added a little custom music to the finale.  I forgot how much fun that campaign was.  I'm really pleased with how it turned out, and I had a blast going back to it.  Now I'm starting on the JSA campaign, and I remember there being some rough edges left on that one.

I'm also leaning heavily towards moving Aquaman to Gren's mesh.  It's a pretty fantastic piece.  If I can find something with compatible keys that I can steal a few combo keys from to add some variety, I'm definitely going to do it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 03:51:28 PM
Here's a new one: Is it my imagination, or did someone do a New 52 Ocean Master a while back?
Title: Re: Help Update the DCUG!
Post by: daglob on May 18, 2018, 06:19:38 PM
Sick Alice did a bunch of New 52 stuff. Check the Litterbox.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 06:36:09 PM
Hmm, SA has a ton of cool DC stuff, but no Ocean Master, it seems.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 18, 2018, 07:55:18 PM
Deanjo did the Ocean Master (I think). Check his thread.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 09:31:12 PM
Hey CB, you're right, but he did a lovely skin/skope of the classic version (which I am considering, but given my version of the character, I'm toying with using the New 52 look, if I can find it).  On the bright side, I did find his AWESOME Black Manta skin/skope that I had forgotten about!
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 18, 2018, 09:54:43 PM
...before I end up with a PM from BG asking me to do NU 52 Ocean Master...what ever the 'ell that is...sounds like a lame fruit-filled cocktail....I am not skinning it!!  Just ending that now...  :P
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 18, 2018, 10:08:11 PM
I might take crack at it, if I can find some good pics of him.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 18, 2018, 10:46:00 PM
Weird, my searches have turned up absolutely nothing on the new Ocean Master.  I swear I remember seeing it.  Maybe I imagined it?

...before I end up with a PM from BG asking me to do NU 52 Ocean Master...what ever the 'ell that is...sounds like a lame fruit-filled cocktail....I am not skinning it!!  Just ending that now...  :P

Aww... :(  Haha, you think you're the only one I pester DJ?  :lol:  Ha, duly noted.  I'll make sure to bother you about something else.  :)

Dean, awesome!  I will take you up on that.  You can find some images here:
https://comicvine.gamespot.com/ocean-master/4005-3758/forums/new-52-ocean-master-respect-thread-745616/
His new design is really quite solid, though the black patch on his breast and shoulders is an odd choice.  I'd say that might be a good opportunity to incorporate his classic insignia, maybe making that black section a stylized sting-ray instead of a random black patch.  As with the other thing, I leave the matter to your artistic judgement, if you're interested.  If you take it on, whatever keys you choose should have some good options for ranged attacks, as I'm still going with the classic magician version.
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 19, 2018, 05:27:26 PM
This is where im at, the logo is an easy add on.
(http://img.photobucket.com/albums/v243/deanjo2000/ocean%20master%20-new%2052.png)
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 19, 2018, 05:30:36 PM
Wow! That's awesome!
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 19, 2018, 07:05:09 PM
 :thumbup: "Outrageous!"
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 19, 2018, 08:07:46 PM
:thumbup: "Outrageous!"
I see what you did there!  :lol:

My goodness, Dean.  I'm sorry, but this is unexceptionable.  I had to wait a whole five minutes before you showed up with this amazingly lovely skin! ;)  Ha!  Man, that was fast, AND this is awesome!  Just great work on the scales and the belt and other details, I'm really impressed.  Could we go with a brighter, more vibrant red for the inside of his cape?  The DCUG has a brighter color palette than the New 52.  :lol:

DM came through for me on Aquaman with flying colors (or would that be flying fish?)!  It is PRECISELY what I wanted, so that's taken care of!

:EDIT: Here's a new one: Does anyone have the voice ID list for VPMAX?  I've got some voices that aren't working, and having the list to refer to would be a big help for figuring things out.

:EDIT 2: Another one; does anyone have my old voicepacks?  Apparently my yahoo groups went the way of the dinosaurs.  I think I've got most of them, but I'm not sure, between various computer crashes and such.

:EDIT 3: And yet another; I'm reviewing some of the voicepacks assignments for the mod, cleaning things up, adding changing things around, etc.  I'm looking for suggestions and ideas in my thread in the Sounds section.

:EDIT 4: Sheesh!  Another one!  Anyway, I'm going to create a Herofile thread to get suggestions for tweaking certain characters' builds and would welcome responses.
Title: Re: Help Update the DCUG!
Post by: Podmark on May 20, 2018, 03:31:11 AM
Great skin deanjo!
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 20, 2018, 04:57:30 AM
These should work for you:

https://groups.yahoo.com/neo/groups/BentonGrey/info

https://groups.yahoo.com/neo/groups/BentonGrey2/info
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 20, 2018, 01:58:48 PM
Hey, look at that!  CB comes through again!  Thanks man!  :D

I can't believe I didn't create a Batman VP.  How weird!
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 20, 2018, 07:55:53 PM
UPDATE!!!!!!!! :lol:
I've redone a lot of it and tried skoping a staff more to what he has in the 52, also added the emblem just to see how it looks.
(http://img.photobucket.com/albums/v243/deanjo2000/ocean%20master%20-new%2052%20alt.png)
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 20, 2018, 08:22:53 PM
That trident looks amazing!!!

Love the emblem, too!
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 21, 2018, 01:35:23 AM
Ohh man, that looks utterly fantastic, Dean!  What great work!  He looks perfect!

Here's a new one:  What cool alternate skins exist for the mech men and flame mechs?

:EDIT: Another one: So, I remember once having a Martian Manhunter mesh/keyframes that had some cool phasing attacks.  Apparently the keys I've currently got for the MM_Ren don't seem to have those.  Does anyone know of compatible keys from which I can steal such animations?

:EDIT2: Has anyone done the New 52 CSA Sea King?  If not, no worries, but I love that they made the hook-handed Aquaman EVIL Aquaman.  :lol:

:EDIT3: Long ago when I was first working on the DCUG, the great M25 actually came up with a way to make EZScript missions saveable.  I've looked back at the old threads, and I can't find the code, but it may still exist somewhere.  Does anyone have any idea where it might be found?  Here's where we discussed it:
http://freedomreborn.net/forums/index.php?topic=49032.msg675926#msg675926
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 22, 2018, 11:35:04 PM
Another update for those of y'all that are interested:  I've finished my pass through of the JLA/JSA campaign, and reached the final finished mission.  Apparently I had a basically finished mission that I just didn't set up properly and so wasn't available, so that one will now work.  Yay!  Unfortunately, I can't remember what I had planned next!  :lol:  I've dug out my notes, but they don't say either, so I'm going to have to figure out how to end this story arc.  Does anyone remember me talking about my plans way back then?  :P

I'm contemplating slotting in some type of one or two mission story that adds Green Arrow to the League before the JSA arc.  What do y'all think about that?  I feel like he sort of deserves a spotlight mission, as he was the League's first addition.  I'm contemplating some situation where the League is captured and he sneaks in and rescues them, but I haven't figured out what menace to use.  I'm saving the Royal Flush Gang and Felix Faust for later.  Hmmm...
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 23, 2018, 01:11:38 AM
Another update for those of y'all that are interested:  I've finished my pass through of the JLA/JSA campaign, and reached the final finished mission.  Apparently I had a basically finished mission that I just didn't set up properly and so wasn't available, so that one will now work.  Yay!  Unfortunately, I can't remember what I had planned next!  :lol:  I've dug out my notes, but they don't say either, so I'm going to have to figure out how to end this story arc.  Does anyone remember me talking about my plans way back then?  :P

I'm contemplating slotting in some type of one or two mission story that adds Green Arrow to the League before the JSA arc.  What do y'all think about that?  I feel like he sort of deserves a spotlight mission, as he was the League's first addition.  I'm contemplating some situation where the League is captured and he sneaks in and rescues them, but I haven't figured out what menace to use.  I'm saving the Royal Flush Gang and Felix Faust for later.  Hmmm...

How about a mission where he stops the Suicide Squad from messing with the League's stuff? A kind of counter-intelligence mission. Most of the squad is on his level and that will give a variety of enemies to fight. Plus he can meet Count Vertigo for the first time in that mission :P

It would also show off all of the new Suicide Squad stuff from LP.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 01:51:45 AM
Hmm, interesting idea, Spyder!  That might have legs...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 03:03:38 AM
Howdy guys, I need someone to make me some portraits for some of the anti-matter heroes that the community came up with for the CSA arc.
-Professor Radiant
-Quizmaster
-Ivodroid

:EDIT: Did someone make Apokaliptian dog cavalry a while back?
Title: Re: Help Update the DCUG!
Post by: kkhohoho on May 23, 2018, 04:30:11 AM
Quote
Most of the squad is on his level and that will give a variety of enemies to fight.

Most of the squad. Maybe have Enchantress or Duchess/Lashina be the Boss?
Title: Re: Help Update the DCUG!
Post by: Panther_Gunn on May 23, 2018, 06:59:10 PM
Here's a new one:  What cool alternate skins exist for the mech men and flame mechs?

Not sure what you've got in mind, but the Anniversary thread had some alternate skins in it for both of them.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 07:02:33 PM
Thanks PG, I'll check that out! 

Good ideas, guys!  I think I'll eventually do just such a story arc (I actually have something in mind involving a plot by Vandal Savage that ties in with some earlier, unfinished work).  Upon reflection, though, I don't think this would fit in at this point in the JLA campaign.  My idea is that (with certain exceptions, like Batman), these various campaigns start from Day 1 and follow the development of characters and teams, so in the second arc, it would be too soon for Waller and the Squad to be targeting the League (though I do have plans to adapt the Ultimen storyline from JLU eventually).

I've been thinking about this, though, looking at the different pieces I have to work with.  I really like the angle they took in JLU for Arrow's recruitment, i.e., he's hesitant but joins after he sees how much good he can do.  Thus, I'd like something that's a bigger, at least somewhat 'world conquering/destroying' threat.  The trouble I've run into is the same that Bruce Timm and co. encountered in JLU; 'most DC villains just want to rob banks.'

Here's what I'm currently leaning towards:  The Key, he's a classic JLA villain from the early days of the team, he's (with some modern flavoring) powerful enough to trouble the whole team, and he provides the possibility for some lager scale plans.  I'm thinking of a 3 mission structure, with: 1) the League encounter the Key in some type of heist, foiling him, but having him escape thanks to dimensional travel, 2) Lantern coming to recruit Arrow while Ollie is out on patrol, simple mission, street level, with a supervillain fight at the end (maybe Clock King and some muscle with a well-organized heist thrown off by GL's arrival), and 3) GA visits the Watchtower, only to find the League missing and follow the Key back through a portal to his extra-dimensional base, where the villain has teleported and imprisoned the League, forcing GA to free them.
Title: Re: Help Update the DCUG!
Post by: kkhohoho on May 23, 2018, 11:35:28 PM
3) GA visits the Watchtower, only to find the League missing

The Morrison is strong with this one. ;)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 23, 2018, 11:50:24 PM
...or to find the JLA delusionally believing they are in fact ordinary astronauts on a space station run by little green men.

(That's how you Morrison it up...;P)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 23, 2018, 11:57:42 PM
Haha!  Man, I just pulled that off my shelf as I was searching for ideas.  I completely forgot that Green Arrow played spoiler in that Morrison Key story!  I'm going to have to re-read this.
Title: Re: Help Update the DCUG!
Post by: kkhohoho on May 24, 2018, 01:54:08 AM
Quote
I really like the angle they took in JLU for Arrow's recruitment, i.e., he's hesitant but joins after he sees how much good he can do.

I thought he joined after he saw how much he could get into Black Canary's pants. ;)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 24, 2018, 02:51:53 AM
Quote
I really like the angle they took in JLU for Arrow's recruitment, i.e., he's hesitant but joins after he sees how much good he can do.

I thought he joined after he saw how much he could get into Black Canary's pants. ;)

I'm pretty sure that was a non-zero factor....  :lol:
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 24, 2018, 03:55:45 AM
...esp seeing as she's...gasp...pants-less!!!
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 24, 2018, 05:17:56 PM
Okay, here are my ongoing requests/questions:

-Looking for KFs with phasing attacks compatible with Ren's MM
-Has anyone done the New 52 CSA Sea King?
-Did someone make Apokaliptian dog cavalry a while back?
-Can someone make me portraits for these anti-matter villains (only exist in the DCUG):
--Professor Radiant
--Quizmaster
--Ivodroid


-And I'm still trying to find the method M25 designed to make EZScript missions save-able.

-And a new one, can anyone put the JLA logo on the FF table for me?  Something like this:
https://static0.cbrimages.com/wp-content/uploads/social_post/jla-social_1.jpg


And here is a rough story outline that for new JLA missions that I'd like to get some feedback on.  These would come between the first arc and the JSA team-up.  If you want to be surprised, don't look!
Spoiler (click to show/hide)

What do y'all think? 
Title: Re: Help Update the DCUG!
Post by: daglob on May 24, 2018, 06:42:53 PM
Send me the table and I'll see. I'll need to know which way is "up" on it.

Please be advised they are predicting 6+ inches of rain over the weekend, strong winds with gusts, probable tree damage, and better then even chances that the power will go out.

You're from around here, Benton, you know the drill.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on May 24, 2018, 07:15:07 PM
I could probably do those portraits for you this weekend if no one else gets to it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 24, 2018, 09:14:27 PM
DG, that I do!  Ha, stay safe and dry, my friend!  Thanks for taking on the logo.  It should be a simple job, from what I'm seeing.  I've sent you the textures and some notes.

CB, thanks man!  I suppose you're the logical choice, right?  :D  Radiant already has a portrait, but it's a full-body shot, and I'd prefer head and shoulders, or at least waist up shots so that players can see them when their anim portraits show up in the missions.  I want to show off these cool characters you created!  :D

As always, you two are awesome!
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 24, 2018, 09:22:44 PM
Iíve got a busy weekend but seaking is somebody Iíll be happy to take on :thumbup:
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 25, 2018, 05:06:49 PM
Cool!  He could definitely use a skin/skope, and I'd be delighted to see you do it!

Well guys, I've got a new one for y'all.  I thought for sure I had Shaggy Man already, but apparently not.  I saw a skin by El Insensatez, but I was wondering if anyone else had tackled him.  It seems like he'd be a natural fit for Gren's Sasquatch mesh.  I made plans to include him in the JLA campaign before I realized I didn't have him.  Whoops!  :P
Title: Re: Help Update the DCUG!
Post by: deanjo2000 on May 25, 2018, 10:06:47 PM
Funnily enough I do have a skope for him, I just need to finish the skin  :doh: itís been half finished for a while.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 25, 2018, 10:14:44 PM
Awesome, Dean you're batting a thousand!

Hey guys, does anyone have an FF2 functional maps of the base scenes from FF 1 16: Destroy and 23: Dawn?  You can see what they look like on Alex's Atlas:
http://www.alexff.com/goodies_atlas.php
These would be PERFECT for something, but apparently the Map Pack didn't include the base.dats with the FF1 missions.

I feel like some of the mappers had released these separately, but I can't check FX Force anymore to see a visual representation of their releases, obviously.  By the way, does anyone happen to have the dangeroom section of FX Force saved?  I'd love to have that reference.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 26, 2018, 07:34:11 PM
Alright, I managed to port over the base maps, and I've adjusted their layout files to point to area_speciff1, but all their objects are showing up with blank templates.  I realize that there's probably nobody around that knows about mapmaking anymore, but does anyone by chance know if there is an easy fix to this, rather than having to reset every template by hand?

:EDIT: Okay, I managed to do this by hand, and it wasn't too bad, so that much is sorted.  I am having a blast with these new JLA missions!

New JLA missions are underway!  I've finished 11, just need to test it.  I've mostly finished 12, and have done the map work for 13.  That leaves 14, 15, and JSA 7 and 8.  I've finally mostly figured out how to end the JSA crossover, and I think it should be fun.  I'm particularly excited about what I've got in store fore JLA 13!  After I finish the JLA campaign, I think I'll do a quick check up on Batman and then continue the Aquaman campaign that I abandoned.

So, I've got a question for interested parties.  I had originally intended to eventually combine the two distinct character plots in Mystery in Space, The Atom and the Hawks, but I think that point is down the line a ways and I don't know that I'll be able to get to it this go-around.  What would folks think about me splitting those into two distinct campaigns, so you can play them individually?  I do have one new Hawkman mission basically finished, and I'll probably do a new one for each character, if I can.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 28, 2018, 02:42:31 AM
Okay, here's a weird one.  So, I've been using FF1 maps for a while, and for the layout file, they always point to some crazy, nonexistent directory.
Quote
\\Shodan\Project\Justice\Data\Art\level layout\23_The_Dawn_of_Time\23_The_Dawn_of_Time\level.txt
Now, whenever I have to edit one of these level layouts, obviously I've got to put the file in a directory that actually exists and point the editor towards it, right?

I've always assumed that the layout files in my main Data directory were the source for these, somehow, and updated properly to play nicely with the Map Pack.  Well, there are two LL folders, one in Data/Level Layout, and the other in Data/Art/Level Layout.  The first one is all updated with proper area_speciff1 entries for appropriate maps, but it only has a handful of FF1 maps.  The second one has all the FF1 maps (and I must have put them there sometime, though I don't remember when), but most if not all of them are not updated. 

I discovered this when I copied that second directory into the DCUG so I could have any necessary LLs for my players who might not have everything in my Frankensteined setup.  You see, that data path that I thought must have been pointing to my Data folder must not have been, because as soon as I copied the folder over, the FF1 maps I was working on suddenly went back to looking for their terrain and objects in area_specific, despite the fact that they had worked fine before.

Weird!  Anyone have any insight into this bit of weirdness?  Where are those corrected LLs stored?  Anyone know?
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on May 28, 2018, 03:02:31 PM
Only person I know that might have an answer would be Dana (Cmnderkoenig) but I haven't seen him on the boards in awhile. I think Prem/Prev might have a way to contact him. You might ask him...be worth a shot.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 28, 2018, 03:11:52 PM
Thanks DJ, I actually just recently sent him an email.  If I hear back, I'll ask him about this.

A lot of expertise has passed out of the community.  I hope we can reclaim and preserve it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 30, 2018, 07:25:20 PM
Howdy guys, here is a new but minor one and a question.  First, could someone do a simple object texture for me?  I need a Per Degaton flag, just a black flag with a red 'D' on it, like his costume:
https://vignette.wikia.nocookie.net/marvel_dc/images/f/f3/Per_Degaton_%28New_Earth%29_Whos_Who.png/revision/latest?cb=20100123034635
I'll use the Shadow Lair Banner object, and if someone is willing, I'll send them the texture.

Second, is there a collection of the standard FFX textures somewhere, like the utility belt, ice sheet, etc?  I'd like a simple way to add that stuff to maps that may not have it.
Title: Re: Help Update the DCUG!
Post by: spydermann93 on May 30, 2018, 09:34:16 PM
Second, is there a collection of the standard FFX textures somewhere, like the utility belt, ice sheet, etc?  I'd like a simple way to add that stuff to maps that may not have it.

Anything like that should be in your ffx3/art/library/fx folder. And if you can't find something there, try using FFEdit to look at the FFX Resources tab. I think that's where all of the FFX FX are located.

(Man, did I type FX enough? lol)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on May 30, 2018, 09:41:49 PM
Thanks Spyder, but I'm specifically looking for a collection of textures for FFX non-character objects.  I'd prefer not to have to chase them all down individually.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 01, 2018, 11:46:50 PM
On another note, long ago, back post DCUG but pre Pulp Mod, (how I sort events here is through my own eras of creation, sorry!) someone created some EZScript code to allow for branching campaigns.  I remember that it existed, but I can't find it with searches for the life of me.  Anyone else remember this?
Title: Re: Help Update the DCUG!
Post by: spydermann93 on June 02, 2018, 12:20:04 AM
On another note, long ago, back post DCUG but pre Pulp Mod, (how I sort events here is through my own eras of creation, sorry!) someone created some EZScript code to allow for branching campaigns.  I remember that it existed, but I can't find it with searches for the life of me.  Anyone else remember this?

I don't quite remember seeing anything like that, unfortunately
Title: Re: Help Update the DCUG!
Post by: bearded on June 02, 2018, 02:17:47 AM
I remember. I feel like M25 wrote that.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 02, 2018, 04:49:25 PM
I think you're right, Bearded.

On a rather different tack, I've posted a poll asking for feedback and suggestions about how I'm handling new character recruitment in the JLA campaign and would love those that are interested it to weigh in:
http://freedomreborn.net/forums/index.php?topic=59778.0
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 03, 2018, 02:59:33 PM
Here's a new one.  Are there any keys that are compatible with Tommy's fingered meshes?  I want to switch out the run anim on those.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on June 03, 2018, 04:12:37 PM
Tomato's "base" meshes have those seperate fingers. Maybe those keys work with Tommy's meshes? Honestly I don't know because I rarely use Tommy's meshes for stuff...
Title: Re: Help Update the DCUG!
Post by: detourne_me on June 03, 2018, 10:36:30 PM
All male_basic keys can be used with Tommy's but you might have to add some info to the run keyframes to hide any weapons or extra parts. What are you thinking about?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on June 04, 2018, 04:48:21 AM
Ahh!  That's very helpful!  Thanks! 

Well, I know there are several meshes in my mod that use the TF keys, and, while Tommy's animations have a lot of great stuff that I love, I'm not crazy about the run that comes with them.  I'd have to take inventory to see who all uses those keys and if any of them would need anything fancy.  I know at least a couple of characters that don't have any hidden weapons or anything, but I'll have to put together a list.
Title: Re: Help Update the DCUG!
Post by: Jimaras8 on June 19, 2018, 01:51:46 PM
Anything you want Benton, let me know. I will do my best to help you update the hero files of the DCUG.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 05, 2018, 02:44:59 PM
Thanks Jim!  Stand by for some ways you can help.  I'm getting back into it now that I'm back from my trip!

Howdy guys, I need Prev's Trident throw FX pack.  Does anyone have that? 
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 07, 2018, 03:41:19 PM
Okay, I managed to find the trident FX on the Wayback machine, so that's good.  More to come!

I just added a custom Aquaman telepathy sound FX from the old cartoons, so that's fun!  Now I'm going to start working on the Aquaman campaign!
Title: Re: Help Update the DCUG!
Post by: spydermann93 on August 07, 2018, 10:16:09 PM
Okay, I managed to find the trident FX on the Wayback machine, so that's good.  More to come!

I just added a custom Aquaman telepathy sound FX from the old cartoons, so that's fun!  Now I'm going to start working on the Aquaman campaign!

Is the new villain Jason Mamoa's aquaman?
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on August 07, 2018, 11:24:53 PM
...oh great, Aquaman stuff...great...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 08, 2018, 04:35:16 AM
Is the new villain Jason Mamoa's aquaman?

Ha!  I should have thought of that.....

...oh great, Aquaman stuff...great...

Hey, watch it, or I'll have you doing obscure Aquaman villains next!  ;)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on August 08, 2018, 05:04:20 AM
That's what I'm worried about...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 08, 2018, 04:27:37 PM
Hah!  Muhahaha!

Well, I just ran into a weird and maddening problem.  It's driving me freaking insane, and sadly, there's probably no one around who can help me.  Still, I needed to vent a bit.  So, Unko has graciously agreed to create some more custom covers for the DCUG, which is awesome, and these things are fantastic.  I've been setting them up as loading screens, doing the same thing I did a zillion times in my Marvel and Pulp mods, and it worked fine...for the first four JLA missions...and after that, none of them are showing up, and I have NO IDEA WHY!  The files are all correct, the entries are all correct, everything should be working...but it's not.  Good freaking heavens!  I'm going to lose my mind over this.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on August 09, 2018, 12:26:11 AM
Best person I can think of to ask is Prem/Prev. I'd ask him for you but him and I are no longer communicating after a few..."talks".
Title: Re: Help Update the DCUG!
Post by: BentonGrey on August 26, 2018, 12:54:46 AM
Thanks DJ, maybe I'll reach out to him eventually.  I sure can't figure this out.

Okay guys, I've got a fairly odd and relatively big problem.  My Jokerfixed mesh has a weird floating block of distorted texture hanging off of his hand.  If figure this is some artifact of converting him or something, but, and here is the real issue, I can't open the mesh in Nifskope.  When I do, everything seems fine, but there is no visual representation of the mesh.  Can someone help me out with this?  I have no idea what to do, and the Joker looks really weird at the moment.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 05, 2018, 04:37:32 AM
Howdy guys, I've got a little bit of time, so I'm doing a bit more work, and I need some help.

First, does anyone have Jokerfixed by BeardedinLair?

What other great Joker meshes/skopes are there?  I know there's a Joker_Modern, but it's not really the style I'm after, which is the classic Joker.

Has anyone skoped TUE's Joker with Ink's Joker keys?

Now for the more complicated one.  I'm crossposting this in the HF section.  I need to tweak my Superman/Lex Luthor setup.  My original build was Supes with Vulnerability and Accidental Change, triggered by Alien Mineral and Lex Luthor's Toxic attribute.  The Change would spawn a weakened, K-Poisoned version of Supes, who would revert back after a while.  I had that because Supes' invulnerability wasn't affected by Vulnerability, ironically.  This is a little clunky and poses some major problems for using him in EZScripted missions, as, if he gets called on by the script by name while poisoned, it could crash the mission or at least break it.  I'd like to streamline the build.  Anyone have any ideas?  Anyone know enough about attributes to tweak Vulnerability to remove INvulnerability?

Small update: I finally solved some problems in my new JLA missions that had me stumped, but I ran into new ones.  Ha, two steps forward, one back.  Wish me luck!
Title: Re: Help Update the DCUG!
Post by: spydermann93 on November 05, 2018, 05:24:03 AM
I have JokerFixed and could probably whip up the skope for you.

Let me see what I can do.

EDIT: Sent what I have to you
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 05, 2018, 06:44:18 PM
Thanks Spyder!  I actually mis-wrote; I'm looking for the Beardedinlair Jokerfixed, with its wonderfully goofy animations.

On a different note, I just learned something helpful and really annoying.  My current mission hasn't been working.  It ended with an interrogation of Lex Luthor, but after the CS, the mission wouldn't end.  I finally realized that EZScript apparently doesn't play nicely with characters that have Energy Shield (Passive).  When it tries to kill them off after an interrogation or something, the damage gets applied to the shield, the character doesn't die, and the mission doesn't end!  Sheesh!  What an annoying lesson to learn.
Title: Re: Help Update the DCUG!
Post by: MikeB7 on November 05, 2018, 08:35:49 PM
I have I guess BiL's first joker (it has the head.nif included)?  It works on CTool2 but it's not called _fixed, so sounds like it's not what you're looking for.  I can send it if needed.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 05, 2018, 09:40:58 PM
Thanks Mike!  I'm not 100% certain exactly WHICH mesh this is, but here are some pictures to help with identification:

(https://i.imgur.com/jmIPpNRl.png)
Standard skin, complete with the weird visual glitch plane.

(https://i.imgur.com/urAImwPl.png)
C6 skin

(https://i.imgur.com/GtxBV1xl.png)
Distinctive Melee_Idle anim

(https://i.imgur.com/Ohf6DsAl.png)
Seems to be related to the gun.

Unfortunately, when I open the mesh in Nifskope, there is no model visible, so I have no idea how to fix this thing.  I think I'll just need to start from the original mesh.

I also am considering tweaking the mesh, adding other animations, or even using a different mesh with these animations.  I love C6's skin, but I also love TUE's gorgeous new(ish) Joker.  I definitely want these wacky keys, though.

Title: Re: Help Update the DCUG!
Post by: MikeB7 on November 05, 2018, 10:02:35 PM
That's the mesh I have with no problems for me, where should I send it?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 05, 2018, 10:48:05 PM
Great!  Can you send it to username@yahoo.com?
Title: Re: Help Update the DCUG!
Post by: spydermann93 on November 06, 2018, 04:59:43 AM
Thanks Spyder!  I actually mis-wrote; I'm looking for the Beardedinlair Jokerfixed, with its wonderfully goofy animations.

On a different note, I just learned something helpful and really annoying.  My current mission hasn't been working.  It ended with an interrogation of Lex Luthor, but after the CS, the mission wouldn't end.  I finally realized that EZScript apparently doesn't play nicely with characters that have Energy Shield (Passive).  When it tries to kill them off after an interrogation or something, the damage gets applied to the shield, the character doesn't die, and the mission doesn't end!  Sheesh!  What an annoying lesson to learn.

Oh, my bad! :doh:

I do have the actual mesh you're looking for. If you don't have it (I think Mike is sending it to you?), let me know and I can package it up and send it on its way.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 06, 2018, 05:41:01 AM
No worries at all, Spyder.  Like I said, I miswrote.  Haha, you gave me exactly what I asked for!  :lol:

Mike's got me covered!  Thanks man!  I wish I had thought of just replacing my weirded out version of the mesh to begin with.  That would have saved me a lot of headaches.

So, that brings me back to the question about any other cool Joker's I should check out.  Anyone have any recommendations or custom versions they want to send my way?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 12, 2018, 04:46:55 AM
Crosspost with Mod thread:

Ooookay....I've hit a major snag.  I've come across a really weird problem, and I need some help.  Iím using the converted FF1 map of the final Timemaster battle, the giant, spinning purple Cosmic Clock level (24d), with all the little disk worlds around it.  The trouble is, the map surface is inaccessible.  It shows up perfectly fine, visually, but characters canít move on it, and if I teleport them around, they just slowly slide back to where they started.  Iíve got no clue whatís going on or how to fix it.  Any ideas?  This is the big setpiece finale of the Key arc, and this map is perfect for it...it's rather integral.

If someone who knows something about nifs could take a look at the map file, try to suss out what the deal is and how to fix it, I'd really appreciate it.
Title: Re: Help Update the DCUG!
Post by: detourne_me on November 13, 2018, 05:47:39 PM
So I'm taking a look at the mission file in FFEdit for FFVTTR (The mission was included in the FFX map pack I got from somewhere)
It looks like the main playable area is atop the cog_massive template object.  Im not sure if all of the correct flags are chosen for the template itself, like standon, flyover, etc.
Also I was looking at the terrain.nif for it, and there are two layers that look like a base (they are the wavy texture I think) but I notice that they were assigned as AREA_UNPASSABLE, I'm not sure, but maybe in FFVTTR, anything over an AREA_UNPASSABLE terrain means you cannot walk on it.  I've had similar problems in my many attempts to import maps (with only one or two successes out of at least 8 attempts).
Hope that helps.

Crosspost with Mod thread:

Ooookay....I've hit a major snag.  I've come across a really weird problem, and I need some help.  Iím using the converted FF1 map of the final Timemaster battle, the giant, spinning purple Cosmic Clock level (24d), with all the little disk worlds around it.  The trouble is, the map surface is inaccessible.  It shows up perfectly fine, visually, but characters canít move on it, and if I teleport them around, they just slowly slide back to where they started.  Iíve got no clue whatís going on or how to fix it.  Any ideas?  This is the big setpiece finale of the Key arc, and this map is perfect for it...it's rather integral.

If someone who knows something about nifs could take a look at the map file, try to suss out what the deal is and how to fix it, I'd really appreciate it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 13, 2018, 07:04:21 PM
Thanks DM, that at least gives me some clues about what I should be looking at. 

Does the map work for you? 

If not, any idea how to change an 'area_unpassable' entry?  I tried just deleting the text, but the map crashed.

I've checked the object, and it did indeed have some wrong flags, but changing them hasn't solved the problem, unfortunately.

:EDIT: Okay, partial success...maybe?  I've deleted the 'area_unpassable' entry by using 'remove branch', and now the characters can move........on the ground.  They fall right through the cog.  As far as I can tell, the cog's settings are correct, so I'm stuck again. 

(http://i.imgur.com/wXqhsxSl.png) (https://imgur.com/wXqhsxS)

See anything out of place?
Title: Re: Help Update the DCUG!
Post by: detourne_me on November 13, 2018, 09:17:05 PM
Ok you got them walking on the terrain map, right? I dont think you need to delete area_unpassable, just rename it to a different material type. If you check other terrain.nif files they are called area_dirtpath or something like that. Im not too sure.

As for your cog template entry. I really don't know what tags it should have. Did you try looking at the same tags for a building? Since you can walk on the roofs of those?

Edit: the map has never worked for me in the rumble room before. This was the first time ive looked at it really. Since FF1 i mean.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 13, 2018, 09:46:52 PM
Thanks for the help, DM!

So, I made the map area_timemaster, which also worked.  I tried adding a boundingbox to the cog, but no luck.  I did look at other objects, like buildings, but nothing obvious jumped out at me.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 14, 2018, 04:03:10 AM
Okay, update: I have tried everything I can think of with the object, and the heroes still fall through it.  I tried making it a building, I tried a variety of attribute settings, and I tried adding a bounding box.  No luck from anything.  I'm not sure what else to do. 

To try an alternate tack, I just copied the object itself into to terrain.nif, thinking to solve the problem by emulating the other diskworld maps.  However, it doesn't show up in game.  I'm probably not doing something right on this end.

:EDIT: Further update; I've got it working....sort of!  I added the cog object to the 'editable mesh' portion of the terrain right under the throne, the bit that I think has the images of the disk worlds on it.  That did it!  It no longer rotates, of course, but at least it is passable!

Now I've just got to get the mission to work properly... :P
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 16, 2018, 05:52:45 AM
Random question, have the original Creature Commandos been made?
https://en.wikipedia.org/wiki/Creature_Commandos

I feel like this is one of those groups that the great Daglob might have tackled at some point.
Title: Re: Help Update the DCUG!
Post by: daglob on November 16, 2018, 03:46:22 PM
On my list... I keep getting delayed. I'm not finished with the Shi'ar infantry or Dreadstar and Company...
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on November 16, 2018, 07:58:04 PM
Random question, have the original Creature Commandos been made?
https://en.wikipedia.org/wiki/Creature_Commandos

I feel like this is one of those groups that the great Daglob might have tackled at some point.

Depending on how things go and such..I might give Lucky and Velcro a chance....maybe Shrieve or the WOlfman too....just depends on how things go during this time of year and how I feel....
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 17, 2018, 04:04:23 AM
That figures, DG.  I thought they were probably on your radar.  :D

DJ, awesome!  I think your take on the monsters would be particularly interesting.

Either way, there's no hurry on my end.  I've got tons of work to do, and these guys aren't a choke point for anything I'm going to hit any time soon.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 18, 2018, 03:27:02 AM
So, I KNOW that I once came across a FF1 map that was an oil platform, or perhaps several.  I've looked through my map pack files, but I can't find it, nor does it doesn't show up on the Wayback Machine page of FXForce.  Does anyone happen to have that sucker?  I've got plans for my Aquaman campaign that involve it.
Title: Re: Help Update the DCUG!
Post by: OrWolvie1 on November 20, 2018, 08:50:40 AM
So, I KNOW that I once came across a FF1 map that was an oil platform, or perhaps several.  I've looked through my map pack files, but I can't find it, nor does it doesn't show up on the Wayback Machine page of FXForce.  Does anyone happen to have that sucker?  I've got plans for my Aquaman campaign that involve it.

I came across one that has an oil platform on it, as well as a few boats and a lot of water, if that is what you mean?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 20, 2018, 02:13:46 PM
That's the one!  Will you send it my way, Or?  You can mail it to username@yahoo.com
Title: Re: Help Update the DCUG!
Post by: OrWolvie1 on November 20, 2018, 05:02:56 PM
Sent :)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 25, 2018, 03:46:44 AM
Okay, it seems I may have once again conned DJ into tackling some obscure DC characters for me (score!  :thumbup: ), but my DCUG tweaking continues. 

What is out there for Sgt. Rock and Easy Company?
Title: Re: Help Update the DCUG!
Post by: daglob on November 25, 2018, 04:02:32 AM
Thee is a Sgt. Rock on the Captain America mesh that looks like a regular army uniform. Other than that, I'm not sure.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on November 25, 2018, 04:11:01 AM
Conned?!? CONNED?!? What the?!?

...and did Easy Company have Gunner and Pooch as members?!? I cannea remember...
Title: Re: Help Update the DCUG!
Post by: daglob on November 25, 2018, 05:09:56 AM
I think they had their own series. But if you are gonna run a WW II  campaign, you gotta have 'em and maybe The Blackhawks too...

...and Johnny Patches did a couple of War Wheels...

Hey, and the Haunted Tank...
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on November 25, 2018, 06:23:19 AM
Before I end up with Benton trying to finagle me into more WW2 DC characters: NOT IT!!!
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 25, 2018, 06:10:05 PM
Hahaha!  Well, never fear, I have other obscure characters I plan to bother you about, DJ!  :lol:  Seriously man, thank you for being such a booster for my return to the DCUG.  You've been awesome!

DG, thanks for the Rock skin/skope!  I'm surprised that there aren't more versions of him.  I know he's not a superhero, but he's a relatively significant character.  I'd have thought more folks would have tackled the good Sgt. 

I am also looking for/requesting G.I. Robot.

It's possible I'm considering a brief WWII campaign, but no promises.  ;)

Gunner and Pooch were part of a different team...the Losers, IIRC.

I actually thought I had JP's War Wheels already, but apparently I was wrong.  Can someone point me in their direction?

I have thought about the Blackhawks.  I'd like to include them, but I don't think I could do anything interesting with them, as they're just guys with guns when out of their planes.  If there's a desire for them, I could be persuaded to try.

As for the Haunted Tank...well, watch for my next developer's journal!  :D
Title: Re: Help Update the DCUG!
Post by: daglob on November 25, 2018, 07:16:02 PM
Hahaha!  Well, never fear, I have other obscure characters I plan to bother you about, DJ!  :lol:  Seriously man, thank you for being such a booster for my return to the DCUG.  You've been awesome!

DG, thanks for the Rock skin/skope!  I'm surprised that there aren't more versions of him.  I know he's not a superhero, but he's a relatively significant character.  I'd have thought more folks would have tackled the good Sgt. 

I am also looking for/requesting G.I. Robot.

It's possible I'm considering a brief WWII campaign, but no promises.  ;)

Gunner and Pooch were part of a different team...the Losers, IIRC.

I actually thought I had JP's War Wheels already, but apparently I was wrong.  Can someone point me in their direction?

I have thought about the Blackhawks.  I'd like to include them, but I don't think I could do anything interesting with them, as they're just guys with guns when out of their planes.  If there's a desire for them, I could be persuaded to try.

As for the Haunted Tank...well, watch for my next developer's journal!  :D

On their way...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 26, 2018, 04:37:47 AM
Thanks DG!
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 30, 2018, 06:52:50 AM
Howdy folks!  So, I'm looking at adding a range of new characters to the mod, and I'm starting with some JSA villains and other assorted baddies that I previously neglected.

Can folks help me find what's out there for:
Title: Re: Help Update the DCUG!
Post by: detourne_me on November 30, 2018, 12:24:46 PM
Hi BG, remember the skope I made of Mandrake for you a while back? Maybe he would be good for the wizard, since the mesh is basically Randy Ripoff with a cape and tophat.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on November 30, 2018, 03:00:30 PM
Good idea, DM!  He's basically exactly like Mandrake, in looks.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on November 30, 2018, 06:31:47 PM
El Insensatez did both the Mist and Icicle.  Their on his DC page at www.alexff.com.   

    Direct link for Icicle: http://www.alexff.com/downloads/EI/Icicle.zip (http://www.alexff.com/downloads/EI/Icicle.zip)
    Direct link for Mist: http://www.alexff.com/downloads/EI/Mist1.zip (http://www.alexff.com/downloads/EI/Mist1.zip)  <- this is how he appeared originally


Title: Re: Help Update the DCUG!
Post by: daglob on November 30, 2018, 08:04:47 PM
I've got a version of Abra Kadabra I've never finished... wait, did the JSA fight one?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 03:50:21 AM
Thanks DJ!

Can someone send me male_Scap and male_basic_fx?

Haha, sorry DG, that was sort of confusing!  No, I don't think the JSA ever fought Abra.  I just threw him into the list as well since he occurred to me.  I bet you'd do a nice Abra Kadabra!
Title: Re: Help Update the DCUG!
Post by: OrWolvie1 on December 01, 2018, 03:54:42 AM
Thanks DJ!

Can someone send me male_Scap and male_basic_fx?

Haha, sorry DG, that was sort of confusing!  No, I don't think the JSA ever fought Abra.  I just threw him into the list as well since he occurred to me.  I bet you'd do a nice Abra Kadabra!
I've got the male_basic_effects, but never heard of the male_Scap
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 04:00:07 AM
According to the readme, it's apparently the mesh for Icicle.  I'd never heard of it either.
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 04:11:44 AM
It's on its' sway, including my SuperSmurf skin.
Title: Re: Help Update the DCUG!
Post by: MikeB7 on December 01, 2018, 04:13:46 AM
Hah, I just sent it too.   :)
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 04:15:38 AM
Okay, thanks to Or, Mike, and DG, I've got male_Scap.  Thanks guys!  :D

El Insensatez's skin is really quite nice, very classic and Golden Ageish, but it's my understanding that the Icicle uses a cold-gun, which this fellow's mesh lacks.  Would anyone be willing to take a crack at a skope/skin combo for me?  Any chance EI is still around and might update the skin?
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 04:23:41 AM
Wait a minute...
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 04:26:30 AM
DG, you're the man.  :D

Hey, so this is weird.  Or just sent me the male_basic_FX mesh, which is clearly what's in the Mist's readme and is clearly the right type of mesh.  It is emitting FX and everything, but despite that, the Mist skin doesn't have textures named properly to replace its flames.  Anyone know what I'm missing?
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 04:34:58 AM
I'm having a little trouble.

I think I have The Mist set up and working. If so, I'll send it.
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 04:51:42 AM
Okay, despite what the readme says, Mist goes on The Human Torch mesh. I was trying to transplant the S-Cap to a mesh with a gun, but so far, it won't transplant correctly.

Do you still need the Torch mesh?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 04:55:14 AM
Yes, thanks DG. 

Sorry the transplanting isn't working!
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 05:11:44 AM
It's going to take someone with more scoping skills than I have to make it work. Male S-Cap won't line up. I was trying to put it on Deathlock and Crimson Avenger, because they have high-tech-looking guns. I'll try some others, but I know if I can do it.
Title: Re: Help Update the DCUG!
Post by: Panther_Gunn on December 01, 2018, 08:09:39 AM
I was trying to put it on Deathlock and Crimson Avenger, because they have high-tech-looking guns. I'll try some others, but I know if I can do it.

Any chance Ren's NoMan mesh might work?
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on December 01, 2018, 08:38:02 AM
Grenadier's Bullseye mesh is another possibility too.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on December 01, 2018, 05:38:36 PM
You'll probably have to pick someone other than the Fiddler, BG. Reason being that there aren't any meshes out there that have "fiddling" animations - closest is Ren's Vigilante mesh with his "strumming" animation.

You could go with the Gambler, Roulette, Brainwave, or a collection of others...
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 05:39:22 PM
DJ & PG: Good choices. I didn't do anything else last night (got up early to help  my daughter yesterday), but was going to go back to it today.

The S-Cap mesh is Male Basic, but the "male_basic" part of the mesh itself does not have a name. It's like just copying the editable mesh part to another mesh: sometimes it works, sometimes it doesn't. This time...

I tried running it trough Blender (and am tempted to re-create the mesh with plain old Male Basic), but so far no luck. Anything else I post about it I'll put in the Hex Editing forum.
Title: Re: Help Update the DCUG!
Post by: detourne_me on December 01, 2018, 06:05:09 PM
DG, there's always another way to do things.  Instead of bringing Male_Scap to the gun, bring the gun to male_Scap.
take the gun and any other nodes from Crimson Avenger, and paste them into the male_Scap mesh,  then his keyframes should work perfectly for icicle.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 06:26:20 PM
Thanks for weighing in, DM!  And thanks for taking a stab at this, DG!

DJ, I knew that I had seen a Tommyboy Fiddler once upon a time, but I was beginning to fear that you were right.  He's not on Tommy's site, but I did a search of the old forums and found a reference to him, tracked him down in my Yahoo groups (TBmeshes 17), and viola!  It turns out, we actually DO have a mesh with fiddling anims, courtesy of the incomparable Tommyboy, and Tommy did a really great job! 

(http://i.imgur.com/RAj0YhUm.png) (https://imgur.com/RAj0YhU)

Thanks for the suggestions, though!  I've got Brainwave already, and I've been considering the Gambler....he's just so goofy looking that I haven't brought myself to include him yet....(and yet I've got the Fiddler, the Bug-Eyed Bandit, etc....)  :lol:
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 06:56:05 PM
The Goof Troop?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 07:08:56 PM
Haha, I think the Goof Troop has more dignity than Bug-Eyed Bandit... :lol:

Hey, did Ren make a Firebrand II (https://comicvine.gamespot.com/danette-reilly/4005-66975/)

Update-
Can folks help me find what's out there for:

I'm going to go ahead and add the Gambler.  After all, he was a major foe of the GA heroes.  Anyone willing to skin Tommy's mesh?  It's got a solid base skin, but his gun isn't skinned, so at least I need that done.

Also, I've been reading the great classic All-Star Squadron book from the 80s, and I'm toying with adding Johnny Quick (Golden Age) to the DCUG because he's such a fun character in that series.  Yet, the CSA character already has the name.  Would anyone care to see him included, and does anyone have any suggestions on how to handle the naming difficulty?
Title: Re: Help Update the DCUG!
Post by: daglob on December 01, 2018, 08:47:18 PM
It was just easier to sculpt a Male Basic:

(https://i.imgur.com/dD6TcXc.jpg)

This MBSC can go on most Male Basic-type meshes, so pick out your gun. It's on a scope by CB and the name of the weapon is Freeze Gun. The Male Basic parts have refl and glow textures, also. I also pointed the chin and nose a little. I need to see if he has pointy shoes (got the Blender file saved). I also considered starting with Male Basic Icecuffs.

I'll load my Abra Kadabra and see how far I got.

Writing in a lot of disconnected sentences. Still tired.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 09:21:24 PM
Hey, that looks really great, DG!  Thanks man, and thanks for sticking with it!  Do we have any guns that look like this?
https://www.writeups.org/wp-content/uploads/Icicle-Injustice-Society-DC-Comics-Golden-Age-a.jpg
Not a big deal, just curious.

I can't wait to see your Abra Kadabra, my friend!

No hurry on any of this stuff, so don't wear yourself out on my account, man.  :)

Title: Re: Help Update the DCUG!
Post by: MikeB7 on December 01, 2018, 10:57:42 PM
Sending you Abra Kadabra by Bloodshadow and Killer Frost by Firestorm and Justintyme.  Could've sworn I had Bison and Plastique, I was a big fan of 80s Firestorm.  I can't find them in backups tho. 
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on December 01, 2018, 11:18:31 PM
I know there are several Plastiques out there, just not sure by who.

And if your going to include the Gambler why not include the original Thinker and have the GA Injustice Society?!?
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 01, 2018, 11:31:27 PM
Thanks Mike! 

I just remembered, I had planned on checking out LP's beautiful Killer Frost skin/skope.  Haha, this is why I make lists and take notes....too many things to keep track of!


DJ, I actually already have this version of the Thinker in the mod:
https://3.bp.blogspot.com/-r8cYwHdD5NU/WMiO0SzfATI/AAAAAAAAl-E/68DMVxIQMwwnyWDKOS17MaZUG5SFvOtyACLcB/s1600/atom29.png

He's serving as the main antagonist in my Atom campaign, but I suppose I could throw him into this JLA/JSA crossover mission and sort of fudge the timeline.
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on December 01, 2018, 11:50:05 PM
I'm not talking about the Atom's Thinker but the original GA Thinker - the human Clifford Devoe (he'd become digital after his death) - who formed the GA Injustice Society with the Gambler, Wizard, Brain Wave I, Degaton, and Vandal Savage to takeover America only to be whooped by the JSA. How the 'ell do I remeber this and you don't, BG? I mean, it's DC stuff...<vomits uncontrollably>
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 02, 2018, 12:07:00 AM
Haha, yeah, I know the one you mean.  That IS Clifford DeVoe, just in a new (at the time) costume.  I haven't seen him in the original JSA stories, but he shows up in the original Atom run.  I don't remember the details, but he fights both Earth 1 and Earth 2 Atoms:
http://dc.wikia.com/wiki/Atom_Vol_1_29

Hah!  Just wait, DJ, by the time this is over, you're going to know more about DC than I do.  ;)
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on December 02, 2018, 12:11:14 AM
He first showed up wearing a regular green suit and faced the JSA during the 40s and 50s or so. True old-school villian...and I'm not cleaning up that vomit...

Edit: See All-Star Comics #27 (Nov 1947) for the first appearance of the Injustice Society for what I spout of...
Title: Re: Help Update the DCUG!
Post by: daglob on December 02, 2018, 04:30:54 AM
There is one in a green robe; I think he might be in Kenn-X's stuff at Alex's place.

I think I did one too, but I don't know where it went.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 02, 2018, 07:15:12 PM
Yeah, I think I remember seeing him in his old non-costume with that wonderful old-fashioned 'Thinking Cap.' 

DG, are you thinking of Brainwave, perhaps?

Hey guys, I am apparently missing the mesh I used for Toyman's toy armymen.  This is strange, as I know I had it once upon a time.  Does anyone have a hexed version of Captain America WWII that's scaled down to toy size, with a green army man skin?  The name is supposed to be something like: CAWW2_army men
Title: Re: Help Update the DCUG!
Post by: daglob on December 02, 2018, 09:15:05 PM
I was. Although, I think Atomic Robot may have done the old version.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 02, 2018, 10:27:27 PM
Minor request: I need comic portraits for The Gambler, the Fiddler, the Mist, and Liberty Belle.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 03, 2018, 02:36:18 AM
And here's another one, guys: What's out there for Baron Blitzkrieg (http://www.rapsheet.co.uk/RapSheetMain/Character.asp?UniqueId=737)?
Title: Re: Help Update the DCUG!
Post by: MikeB7 on December 03, 2018, 02:43:28 AM
And here's another one, guys: What's out there for Baron Blitzkrieg (http://www.rapsheet.co.uk/RapSheetMain/Character.asp?UniqueId=737)?

I just sent you vxBaron_Blitzkrieg
Title: Re: Help Update the DCUG!
Post by: Deaths Jester on December 03, 2018, 03:08:00 AM
Mikey beat me to it. Good Mikey...<pats Mikey on the head...notices goo attached to his hand afterwards>...eww...
Title: Re: Help Update the DCUG!
Post by: Panther_Gunn on December 03, 2018, 03:18:09 AM
Minor request: I need comic portraits for The Gambler, the Fiddler, the Mist, and Liberty Belle.

I can hit those.  Any particular artist or era preferable?  Belle is gonna have to be 80's, unless she's older than I thought.
Title: Re: Help Update the DCUG!
Post by: daglob on December 03, 2018, 03:37:21 AM
Minor request: I need comic portraits for The Gambler, the Fiddler, the Mist, and Liberty Belle.

I can hit those.  Any particular artist or era preferable?  Belle is gonna have to be 80's, unless she's older than I thought.

1940s
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 03, 2018, 03:45:44 AM
Thanks guys!

PG, thanks man!  I'd like Bronze Age/Modern, where possible, and the Liberty Belle is the classic, JSA/1940s (by way of the 80s).  Other than that, I'm not too picky.  Just use your own taste and pick out nice ones.  :)
https://www.writeups.org/wp-content/uploads/Liberty-Belle-DC-Comics-All-Star-Squadron.jpg

And here's another minor thing.  I seem to have lost some of my HF packs.  Can someone send me some good FFvTTR HF collections?  I've got a big USAgent pack but used to have several others.
Title: Re: Help Update the DCUG!
Post by: Panther_Gunn on December 03, 2018, 04:16:27 AM
Sorry, I guess I should have been more clear, which *printing* era.  But, one quick trip to Wikipedia and Libby *is* older than I thought (or remembered, because I did read her write-up in Who's Who.....when it was published).  First appearance Boy Commandos #1.
Title: Re: Help Update the DCUG!
Post by: Cyber Burn on December 03, 2018, 04:31:32 AM
http://www.mediafire.com/file/amulhqvcqghjq4v/TMX_Hero_Files.7z/file

http://www.mediafire.com/file/oby8palwlj6sx93/USAgent_Hero_Files_-_FFvt3R.zip/file

http://www.mediafire.com/file/7ki7ixic9ki61df/Portrait_Files.7z/file
Title: Re: Help Update the DCUG!
Post by: daglob on December 03, 2018, 05:44:12 AM
Someplace on The Wayback Machine is a copy of the portraits from Freedom Studio.

http://web.archive.org/web/20040805220625/http://www.geocities.com:80/ff_portraits01/index.html
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 03, 2018, 06:51:05 AM
Thanks guys!  Here's another new one; what's out there for: Captain Comet (https://en.wikipedia.org/wiki/Captain_Comet)?

Title: Re: Help Update the DCUG!
Post by: daglob on December 03, 2018, 06:32:49 PM
I've got an old skin by somebody that is on a hex-edited Adam Strange. You should find it in your mailbox shortly; use it if you need it.

I want to do the new version, but it wasn't until recently that I could control particle emitters.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 04, 2018, 03:53:03 AM
Thanks DG!  Of course, if you do tackle the new one, I will definitely be interested.  :D

A new one:  What skins are there for silent_snake?  I am was using the mesh for Rick Flagg, and it's great for a commando character, but the skin is recognizably Snake.
Title: Re: Help Update the DCUG!
Post by: daglob on December 04, 2018, 04:42:50 AM
I think I have one for Silent Snake...

Later:

No, it's for Silent Scout.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 04, 2018, 02:16:23 PM
There may be no skins for it, but I thought I might get lucky.  If anyone is interested at creating a modern, less ridiculous looking version of Flag (one not wearing a bright-yellow, V-neck shirt) based on that mesh, let me know!

Here's another new one, one of the great oversights of the original DCUG: What is out there for Swamp Thing (https://en.wikipedia.org/wiki/Swamp_Thing).
Title: Re: Help Update the DCUG!
Post by: detourne_me on December 04, 2018, 02:25:15 PM
Daglob's got a really great Swamp Thing skope and skin at Alex's. I also released an imported mesh from Injustice

Laughing Paradox has a few versions of Rick Flagg, but no skins on the Solid Snake mesh.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 04, 2018, 08:06:43 PM
Thanks DM!  That lead/reminded me of a real treasure trove of stuff!  My list of characters to update/add just got a little longer.  :D  I found Plastique there.  I knew I had seen her someplace.
 
So, another one: What is out there for the original, Golden Age Blue Beetle?  I thought I had him in, but apparently not.

Also, still looking for this:
Quote
Hey guys, I am apparently missing the mesh I used for Toyman's toy armymen.  This is strange, as I know I had it once upon a time.  Does anyone have a hexed version of Captain America WWII that's scaled down to toy size, with a green army man skin?  The name is supposed to be something like: CAWW2_army men
Title: Re: Help Update the DCUG!
Post by: daglob on December 04, 2018, 09:47:21 PM
There are several Golden Age Blue Beetles; Tommy has a couple I believe, and Kenn has a couple too. I know I had the army men, but I can't find them.
Title: Re: Help Update the DCUG!
Post by: Panther_Gunn on December 05, 2018, 01:48:39 AM
Here's another new one, one of the great oversights of the original DCUG: What is out there for Swamp Thing (https://en.wikipedia.org/wiki/Swamp_Thing).

Only slightly off-topic, but depending on which version or where in the timeline you're thinking, Xaphan made a VP for him in FF1, but it's all non-verbal, so no talking.

I know I had the army men, but I can't find them.

If it can't be found how hard would it be to shrink down the Soldier mesh?  I'm sure a generic army man skin could be knocked out by someone (more talented than me).
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 10, 2018, 06:50:13 PM
Yeah PG, I'm sure that would be simple enough.  I'm just annoyed because I know I had it at some point in time!

If no-one can find it, I will have to request a 'green army man' skope/skin.

So guys, I've got some new requests coming, but first, does anyone happen to have any idea how the game applies the 'telepathy' effect to a portrait during a mission?  Like, where is that stuff stored?  I'm getting a pink portrait during 'speaking telepathically' scenes, and I'm not sure how to fix it.
Title: Re: Help Update the DCUG!
Post by: BentonGrey on December 11, 2018, 11:36:54 PM
No ideas about the telepathy thing, huh?  Shoot!

Anyway, here's a new one.  What's out there for Mal Duncan as the Guardian? 
https://comicvine.gamespot.com/images/1300-3137650
https://comicvine.gamespot.com/images/1300-2805866
https://comicvine.gamespot.com/images/1300-1824101