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Freedom Force Forums => Meshes => Topic started by: heroidosilencio on October 22, 2018, 05:04:11 PM

Title: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
Post by: heroidosilencio on October 22, 2018, 05:04:11 PM
when we make a body transplant from one mesh to other, Sometimes the mesh that receive the body gets
deformed. For exemple, the mesh SPHINX (it is very tall, and even thought I reduce its size before the body transplant it gets deformed).

Is there any way to prevent that from happen???
Title: Re: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
Post by: daglob on October 22, 2018, 07:53:31 PM
I have tried before to shrink a mesh before transplanting the body, but that doesn't work (part of the reason I'm still having trouble doing the Animus scope for DJ). The only thing I can do is suggest you look around. Tomato's last round of generic meshes all work on Male Basic or Female Basic keyframes. You can put any of his male meshes in a Male Basic based Mesh (I  created Tomato/DX_Phantom_Fat for an out of shape minion. It doesn't work exactly right, but I'm working on it). Johnny Patches has a couple of Male Heavy meshes that I believe take Male Basic Keyframes. What exactly are you trying to do?
Title: Re: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
Post by: detourne_me on October 22, 2018, 11:22:26 PM
There is one way of doing it with Blender, which can be a bit cumbersome, but it can work for simple resizing.

First import the .nif you wish to resize.
Rightclick on the body and press H to hide it.
Press A to select everything else (Biped, bounding box, selection box, etc) and press DELETE to get rid of it.

Then press SHIFT+H to unhide the body (maybe CTRL+H, i forget).

Then import the new .nif you want to use.

Rightclick on the old body and press N, in the popup box you can adjust the size of the body and make it the same size as the new .nif.

Once it is the same size. Apply the changes in the popup window and press N again.
Then rightclick the Body and Shift+rightclick the Biped of the new mesh (it is the skeleton made of black lines)
Then press CTRL+P to make the Biped the parent armature of the body.
Choose to not create groups.
This will rig the old body to the new skeleton.

Then press A to select everything and File>Export as a .nif. call it NewBody.nif

Then you need to open up Nifskope. Copy the body from tue new nif into a character nif from the mesh you are transplanting to, and it should work without deforming the mesh.
Title: Re: HOW TO MAKE A BODY TRANSPLANT without getting the mesh deformed
Post by: SickAlice on June 01, 2019, 05:34:42 PM
Depends on the mesh but mostly the idea is to transplant same type to same type. So if the nif is say male-basic you'd want to transplant male basic to it. Where if you transplant say male_heavy to male_basic it will come out deformed because the nodes are assigned to different places on that model. When I needed a mesh to conform I would first transplant it then move the bones manually within the nif until it fit the new keyframes, there should be a tutorial around here for that but it isn't hard once you get used to doing it. There's also the handle trick which can be used on certain nifs where the body type is a close enough match.

http://freedomreborn.net/forums/index.php?topic=57632.msg781854#msg781854 (http://freedomreborn.net/forums/index.php?topic=57632.msg781854#msg781854)