(http://catman.freedomforceforever.com/image/bipedman.jpg)
Bipedman is a male that I use as a guide. I made static shapes and assigned them to each biped. This may help users to understand how each biped works as well serve for making it easier to make costume models and line them up then import them as objects in Nifskope.
(http://catman.freedomforceforever.com/image/hollowmale.jpg)
Hollow Male is on Fang by Gren. He includes muscle, a skeleton and internal organs modified from educational models.
(http://catman.freedomforceforever.com/image/unialpha.jpg)
Unisex Alpha Proper is a nif with correct alpha properties built in. Additionally there are both male and female models inside it both fitted to male basic keyframes.
(http://catman.freedomforceforever.com/image/hatman.jpg)
Male_basic_alpha_hat is just a standard male_basic that includes a static hat object. The hats height and shape can be controlled by the texture and alpha channels. Everything is double-sided so you can punch as many holes in it as you like without worry of ghosting. Also there is a head in the nif assigned to male_basic and the object for it included so you can make whatever hats, masks, glasses, hair and so on and import with them with ease.
http://catman.freedomforceforever.com/pages/workbench.html (http://catman.freedomforceforever.com/pages/workbench.html)
(http://catman.freedomforceforever.com/image/rotchicken.jpg)
Rotisserie Chicken is Irrationals chicken and I replaced it with a stock model.
(http://catman.freedomforceforever.com/image/hourglass.jpg)
This is Irrational's Timemaster hourglass. I fixed it by first rebuilding the model and changing it's texture maps then by changing all of the values in the nif. After I added sand and animated the sand the falls through the glass. It also includes Val's Bumblecar keyframes which can used to view any static nif in CTool given the nif is renamed to character and the texture directory set up properly.
(http://catman.freedomforceforever.com/image/skateboarder.jpg)
Skateboarder is on male surfer. I wanted something with a fully texturable deck and imported a model from THUG2. Then I added some standard thrasher clothing and tweaked the keyframes. Mainly I didn't want the deck to vanish. They could use some more work though and are pretty basic.
http://catman.freedomforceforever.com/pages/mods.html
(http://catman.freedomforceforever.com/pages/mods.html)
(http://catman.freedomforceforever.com/image/headpool.jpg)
Headpool is a custom model on Prof.X by Ink.
(http://catman.freedomforceforever.com/image/redsonja.jpg)
Red Sonja is on Sif by Gren. I changed the body a bit and added new costume parts and weapons.
http://catman.freedomforceforever.com/pages/marvel.html (http://catman.freedomforceforever.com/pages/marvel.html)
(http://catman.freedomforceforever.com/image/chaselon.jpg)
Chaselon is the usual over Gl John, tore everything out of it and added a new model for his odd shape.
http://catman.freedomforceforever.com/pages/green.html (http://catman.freedomforceforever.com/pages/green.html)
Added Hollow Male.
The stuff of nightmares... and med students...
:thumbup:
These look really cool 😎
Quote from: daglob on November 19, 2019, 03:11:05 PM
The stuff of nightmares... and med students...
:thumbup:
Sort of what it is actually. I returned to school a couple years ago, another reason I wasn't around much and biology was part of the study so I always have Grey's on my mind. Also the name is Hollow Male named after the medical "Hollow Man" kits for med students.
And thanks CB. The placement isn't perfect though that isn't the idea, it's workbench stuff so meant for skopers to use however after the fact. In this case I figure part stock for zombies or gore or such. The bones where the long term idea for that but I branched off a bit for fun and to see what I could pull off.
A company called Renwal used to make plastic models of various things: The Visible Man, The Visible Woman, The Visible Horse... I had a Visible Head, but lost everything except the skull (his name is Charlie).
I remember odd models made by them in the LCS's.
Added Headpool.
Added Red Sonja.
:faint
:thumbup: :thumbup:
Very nice. I thought Sif would be a good choice of base.
She is, using it for something else as well. Okay I mean Gren just made the best bases all around. I'll sign on that. I wish I had his level of understanding animations.
Daglob fixed Sonja's texture for me and I updated the file, thanks daglob. My eyesight hasn't been good lately, headaches and such. Can't believe I missed that though.
Added Rotisserie Chicken.
I think my granddaughter will like that; she likes the Chicken Man, Manchicken, and Chickenasaurus.
That makes me happy. The chicken gag is something I enjoy doing. Actually and I was just now using it for something again that nif is one of the better in the game series, a lot of things to be learned from playing around with that small file especially about how and why to use stencil masks.
Added Unisex Alpha Proper.
Added hourglass fixed.
Small page update. I broke down the Other page and made separate Tick and TMNT pages respectively, more stuff to come for the latter one.
Added Skateboarder.
Wow, lots of neat stuff, SA!
Thanks, lot in the works as well. That one was for Mondo Gecko whom I'm working on now. I needed to set up a skater as a base before going ahead with his physique.
Marty Mcfly!
Heh! Thanks, glad someone liked that. The hoverboard has held a special spot in my imagination since childhood, a happy place.
I didn't notice Marty, how cool! Yeah, as a kid, I always thought the hoverboard was real and was deeply disappointed when I realized it wasn't.
Actually fun fact it was and Mattel did own the right to it. It never passed safety protocols though just as flying cars didn't because, well it would be dangerous. So the project was scrapped but they were making headway into a hovering platform. Kind of reluctant today for that really. I just got home after helping a little boy who flew over his handlebars and ate a curb. And I mean literally took the curb in his mouth, tooth sticking through the lip and such. I think we aren't ready as a species for some things is the point there no matter how cool they look.
Ouch! Well, there's little doubt that we'd hurt ourselves endlessly, but I'd be willing to take that risk to ride a hoverboard! :)
Me too, probably. I'm an old piece of junk. Don't even skate anymore. I still have a brand new unused deck I won in a contest hanging on my wall. I could probably bounce around on it in the sand without hookups on it though. Oh and the kids okay, somewhat. In too much pain to eat ice cream but I got his back and told his mom it wasn't his fault. He's lucky that he fell the way he did odd as it sounds, an inch in another direction would have got him in the nose or his neck. I promised to draw him a Spider-man picture for being so tough lol.
Glad to hear he's (relatively) okay!
Added male_basic_alpha_hat.
Added Green Lantern Chaselon.
Updated Chaselon to V.2 and fixed the texture issues and added in place of the previous.
male_basic_alpha_hat looks super useful, gonna have to see how it works. :thumbup:
Thanks, hope anyone gets some use of it. I have a lot more stuff like that coming down the pipe soon.
Updated Chaselon to V.3. The mask is no longer embedded. It should be I know but I can not for the life of me figure out how to have an object inside an object with an alpha channel without the inside object vanishing. The only way I know of is the nif can only have the one single alpha channel and no more otherwise it creates a conflict. Hopefully it works well enough as is.
He's fantastic man, and I don't think anything is lost by this approach. You've done an amazing job, and I'll be proud to include him in the DCUG!
Ty. Eh it bugs me but I look at it all pretty closely when I'm working on it. I don't like when it isn't exact just like I don't like the lack of an aura on this one. However some things don't translate from paper, I've found that to be especially true for GL auras.