Howdy guys! So, I know people have created FX out of character-type nifs. Can anyone tell me how this is done or point me to a tutorial? I know you can just copy an extant nif and put it into an FX easily enough, but how do you lock it into a particular pose, if it is a character.nif?
Here's another, unrelated question: If I've got an FX that is shiny and metallic and I want it to be matte, how do I change that?
Quote from: BentonGrey on March 09, 2020, 01:02:43 PM
Howdy guys! So, I know people have created FX out of character-type nifs. Can anyone tell me how this is done or point me to a tutorial? I know you can just copy an extant nif and put it into an FX easily enough, but how do you lock it into a particular pose, if it is a character.nif?
Here's another, unrelated question: If I've got an FX that is shiny and metallic and I want it to be matte, how do I change that?
The first, I can't remember right now, but the second, I might have something for.
Thanks CB! That takes care of the reflective issue!
for your first issue, you should post the whole Scene Root of the character mesh into an existing FX.nif. I'd place the Scene Root under a parent node of the existing FX.
Then you can manipulate the rotations of the nodes for arms and legs and what have you to place it into position.
Thanks DM! Ahh, I thought you somehow assigned an animation for a pose. Interesting!