Freedom Reborn

Freedom Force Forums => FX => Topic started by: BentonGrey on March 09, 2020, 01:02:43 PM

Title: Putting a Character Mesh Into an FX
Post by: BentonGrey on March 09, 2020, 01:02:43 PM
Howdy guys!  So, I know people have created FX out of character-type nifs.  Can anyone tell me how this is done or point me to a tutorial?  I know you can just copy an extant nif and put it into an FX easily enough, but how do you lock it into a particular pose, if it is a character.nif?

Here's another, unrelated question: If I've got an FX that is shiny and metallic and I want it to be matte, how do I change that?
Title: Re: Putting a Character Mesh Into an FX
Post by: Cyber Burn on March 10, 2020, 03:08:04 AM
Quote from: BentonGrey on March 09, 2020, 01:02:43 PM
Howdy guys!  So, I know people have created FX out of character-type nifs.  Can anyone tell me how this is done or point me to a tutorial?  I know you can just copy an extant nif and put it into an FX easily enough, but how do you lock it into a particular pose, if it is a character.nif?

Here's another, unrelated question: If I've got an FX that is shiny and metallic and I want it to be matte, how do I change that?

The first, I can't remember right now, but the second, I might have something for.
Title: Re: Putting a Character Mesh Into an FX
Post by: BentonGrey on March 10, 2020, 09:12:18 PM
Thanks CB!  That takes care of the reflective issue!
Title: Re: Putting a Character Mesh Into an FX
Post by: detourne_me on March 19, 2020, 11:58:53 PM
for your first issue, you should post the whole Scene Root of the character mesh into an existing FX.nif.  I'd place the Scene Root under a parent node of the existing FX.
Then you can manipulate the rotations of the nodes for arms and legs and what have you to place it into position.
Title: Re: Putting a Character Mesh Into an FX
Post by: BentonGrey on March 20, 2020, 12:34:15 AM
Thanks DM!  Ahh, I thought you somehow assigned an animation for a pose.  Interesting!