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Happy 15th Birthday, Freedom Force!


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1
Freedom Force Discussion / Re: A New Engine chat
« Last post by Epimethee on Today at 10:36:18 AM »
👍 Good work, Bearded!
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Freedom Force Discussion / Re: A New Engine chat
« Last post by bearded on Today at 08:39:41 AM »
^_^ Indeed. In addition to Easter eggs etc., if a player has FFvsTTR installed, we could have a script which fetches things like voice packs and music and adds them to our game.
If you want to get tricky, you could require FFvsTTR to be installed, and call the whole thing a mod.

I have success with Fury! I got it to run, but still some errors. 2 characters, you can click and give orders on 1 or both, same as ff. But movement is broken. I'll tweak it some more before I send it to you.
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Film, Television, Video and Music Discussion / Re: Marvel Movies
« Last post by daglob on Today at 05:25:34 AM »
But ants lift Ant Man, and even the whole "proportionate strength" thing isn't going to keep him from squashing them. He will probably sink into the dirt like an ice pick would at ant-size, and if he were to jump onto a wooden floor, he would bury himself up to his waist. However, he has always had some way for the mass of a shrunken object to kind of disappear (into the negative Zone , maybe?). Or, maybe his mass stays the same, but his weight diminishes... of course, it would still be like lifting the hammer of Thor to pick up a 64 ton key chain, having to overcome all it's inertia.
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Welll, if you want to put it that way Benton, a black dude going around shoving lightning bolts up people's ashes, if you're going that route then why not give him spandex? Lol

I still think ultimately it'll grow on us.  Especially if the story is well done.

I guess we'll see.
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Film, Television, Video and Music Discussion / Re: Marvel Movies
« Last post by Spade on Today at 04:04:09 AM »
Wait till you get to the tank in Ant-man.

Spoiler (click to show/hide)
He does.Its stated in the movie that things retain their mass when shrunk.So how did Pym carry around a 64 ton keychain?
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General Discussion / Re: Waitaminit... Rich Bucker died?....
« Last post by kkhohoho on Today at 03:40:10 AM »
I'm also pretty sure he helped create Deathlok, so for both that among other things, yeah, he's going to be missed. :(
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Hex Editing / Re: Scope Help... 05/14/17
« Last post by SickAlice on Today at 03:38:59 AM »
Looking at Jim now, I was off for sure. It's just the sleeve that's jiggered, should be a quick fix.
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Requests for Skins and Meshes / Re: Vals Troglodyte and toot
« Last post by SickAlice on Today at 03:37:51 AM »
Download didn't work for me. Got it emailed to me though. Figured the tutorial would be a hard find. Can't remember whether it was on the game site or NPI? It was a good really straight forward one on how to make a model from scratch.
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Hex Editing / Re: Scope Help... 05/14/17
« Last post by daglob on Today at 02:54:59 AM »
What she said. There was also a skin for it that was for Kang's soldiers I believe.

The pulserifle transplanted to Male Basic Rifle quite easily (making it one of my two weapons transplants that worked), and while for completists sake it might be nice to have a Male Belt Pulserifle that the rifle didn't float around, it isn't really necessary.
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Hex Editing / Re: Scope Help... 05/14/17
« Last post by The_Baroness on Today at 02:29:52 AM »
there was a BAT with a rifle, but if you took the body to make it male basic, it needed Renegade's GA_Atom keyframes. Was a pretty good looking Cobra B.A.T.
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