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1
Requests for Skins and Meshes / Re: Help Update the DCUG!
« Last post by spydermann93 on Today at 08:22:53 PM »
That trident looks amazing!!!

Love the emblem, too!
2
Hero File Discussion / Re: DCUG Tuneup
« Last post by spydermann93 on Today at 08:22:03 PM »
One way that I handled Hourman a couple years back is that I gave him Shapeshifter where the Temporary Form was his "Miraclo" form, but it would only last one minute. It would drain his energy, but it boosted his stats substantially. In his normal form, he had weak melee attacks, but ok stun so that he could keep foes off of him (but not overly so). His powered form had stronger punches, but not at much crowd-control. He was meant for laying the hurt as fast as he can. Very bursty.
3
Requests for Skins and Meshes / Re: Help Update the DCUG!
« Last post by deanjo2000 on Today at 07:55:53 PM »
UPDATE!!!!!!!! :lol:
I've redone a lot of it and tried skoping a staff more to what he has in the 52, also added the emblem just to see how it looks.
4
Im probably going to end up complaining this needed more Mephisto.  :)
Then again,it seems to be more of Infinity then Infinity Gauntlet.
5
Hero File Discussion / Re: DCUG Tuneup
« Last post by BentonGrey on Today at 05:17:26 PM »
Thanks for the feedback and suggestions guys; they were helpful!

My current build has a custom attribute called Miraclo, which gives him super strength and speed when he uses a custom command, but it only lasts 30 minutes (I figured an hour of game time would effectively be the same as it being permanent.

DM, that's pretty much my approach, but you're pointing it out helped solidify ideas for me.

OK, this is Hourman I, but you still helped me, so thanks man!  :)

DG, if I had a different build, that would work.

So, I've added a few new powers, but I'm toying with some other ideas, and I'd like y'all's take on them.

I've given him a quick, two-contact melee attack that does low damage but high stun (a favorite of my new design philosophy), and a high damage, extreme KB attack for tough foes and to get some breathing room.

The ones I'm toying with are a Sprint (thanks to OK) and an area, ground-slam attack with some knockback and low damage.

Here's the hitch: These would both be powers predicated on miraclo, but the player would have access to them all the time, even before they used the miraclo command, which would somewhat break the concept.  What do y'all think?  Is it better to have the purity or the playability? 
6
Technical Issues / Re: Generate ai for 44 chars
« Last post by BentonGrey on Today at 04:32:59 PM »
Hmm, I'm afraid I'm out of my depth with this one.  Good luck!
7
okey I'll be attentive to this theme
8
Requests for Skins and Meshes / Re: Help Update the DCUG!
« Last post by BentonGrey on Today at 01:58:48 PM »
Hey, look at that!  CB comes through again!  Thanks man!  :D

I can't believe I didn't create a Batman VP.  How weird!
9
Technical Issues / Re: Generate ai for 44 chars
« Last post by oktokels on Today at 01:48:21 PM »
i think it may be something around this lines, but dont know where:

Quote
#-------------------------------------------------------------------------------------
#
# Number of characters allowed in the skirmish.
#
#-------------------------------------------------------------------------------------
WATCH_MAXCHARS = 44

occupied = []
for i in range(WATCH_MAXCHARS):
   occupied.append(o)

allchars = []

#-------------------------------------------------------------------------------------
#
# Callbacks
#
#-------------------------------------------------------------------------------------
   
def OnPostInit():
   #let the player see the entire level
   cshelper.see()
   
   # initialize the AI
   m25ai.InitScripts()
   m25ai.AIDisableAll()
   m25missionover.SetMissionOver()
   
   heroes = cshelper.getAllHeroes()
   for h in heroes:
      allchars.append(h)

10
Technical Issues / Generate ai for 44 chars
« Last post by oktokels on Today at 01:02:07 PM »
Hello everybody, recently i found that you can add more characters in skirmish mode, so i put in 44 characters, but this doesnt seem to work with the generate m25 ai game mode. anybody knows why??
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