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1
Meshes / my normal method of adding a gun to a mesh not working
« Last post by seraglio on Today at 04:00:06 AM »
there are many methods of adding a shrinking object to a mesh

In my case, this model already has two shrinking guns in the right and left hands

Without too much detail, the right gun was screwed. So I pasted over the left one.

Heres where I forget how I used to do this. If I recall (probably dont), basically the NODE NUMBER controlled the shrinking. So all you needed to do is hit ctrl up or down to move the NiNode and NiTrishape until they have the same node numbers positions as the piece you are replacing.

It was something like that but I think I'm missing a step.

Anyone know this method I'm talking about?
2
Skins / Re: NaitSkinPreviews
« Last post by BentonGrey on Today at 03:54:17 AM »
For the Emperor!
3
Skins / Re: NaitSkinPreviews
« Last post by spydermann93 on Today at 03:52:01 AM »
Even in skinning-retirement I still serve?

Spoiler (click to show/hide)
4
General Discussion / Ben Riley's RPG Site Gone?
« Last post by BentonGrey on Today at 03:46:08 AM »
Howdy guys, is Ben Riley's incredibly handy RPG stats site gone?  I can't seem to access it anymore!
http://www.angelfire.com/comics/benriely/
5
Hero File Discussion / Re: Okto's DC/Marvel Hero Files
« Last post by oktokels on Today at 03:44:30 AM »
My suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers.  I have this combo attribute for mine:
Quote
you have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)

That's great, definitily im going for group teleporter there. As for Fate M25Ai, here it is:

Spoiler (click to show/hide)

Have fun and thx for your collaboration !!  :thumbup:
6
If there were world enough and time, I'd do a whole Starro arc in the DCUG.....ahh well.

One thing I'd like to do is customize more of the GLs' summons.  Hal summons planes and John Stewart summons marines, but the others are all pretty generic.
7
Just looking at this. I once had Green Lantern set up to summon a green Superman and created a Hulk, Dejavu raygun, an a green Human Torch that I intended him to summon eventually. I did a skin for an old Green Lantern villain named The Aerialist, and he came with a skin for an enslaved Green Lantern for the Male Basic Mesh. I had the idea that I'd fix Starro up to summon starfish-faced heroes, so I scoped the fish on Male Cape and at least one other (Male Alpha?).
8
Hero File Discussion / Re: Okto's DC/Marvel Hero Files
« Last post by BentonGrey on Today at 03:22:14 AM »
Man, excellent production values!  You're making me look bad!  :P 

Seriuosly though, that is great.  What a thorough and entertaining way to present the character!  I am going to need you to post his AI file so I can see how you did those customizations!  I need to do more of that thing in the DCUG.

I'm definitely interested in seeing all of these!  I need to tweak my extant DCUG characters, and I can use these as inspiration.

Thanks man!

As for Fate himself, he looks pretty great.  My suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers.  I have this combo attribute for mine:
Quote
you have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)
9
Meshes / Re: trying to understand animations
« Last post by Tomato on Today at 03:15:07 AM »
So as far as I know, there's no way to bring keyframe animations into FF from other games in the same way as we can with meshes. The problem is that not only does FF has its own system for animation, both  :ff: and  :ffvstr: are formatted WILDLY different from one another, which makes trying to import/export animations from other games nearly impossible. Niftools has vastly opened the doors on the mesh end, but there's not really a way to import and export animations the same way.

That said, I'm kinda awful at animating. I can edit existing animations and know enough to add in additional bones and animations, but it's all manual adjusting numbers by hand. I have worked in Max 5.1 and I don't even understand how animations work.
10
Fantastic stuff, guys!
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