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#11
Releases / Mighty Mutanimals Voicepacks
Last post by BentonGrey - January 26, 2026, 03:42:50 AM
Howdy guys!  As part of my experiments to use AI to enhance the capabilities of modding FF, I've created some voicepacks for the Mighty Mutanimals of TMNT fame.  This isn't the whole team, but it's half of them, and, honestly, my favorite characters, haha.  I was able to create these with ElevenLabs AI tools.  Mondo, Wingnut, and Man Ray are made by the voice creation and text-to-speech tools, and I'm pretty happy with all of them, particularly the delightfully unhinged quality I got with Wingnut. 

Leatherhead is made from lines from the cartoon, cleaned up by AI (WAY better than older tools, with very little distortion.  This is a game-changer by itself).  I had actually intended to create Leatherhead's voice as well, but Elevenlabs apparently really stinks at Cajun accents.

Here are the packs, for anyone that is interested...and, I'll have something that will show them off in action pretty soon!:

https://www.mediafire.com/folder/hvsz5gbbgd6qq/Voice_Pack_Files
#12
Hex Editing / Re: Is Editing the Mouse Curso...
Last post by BentonGrey - January 26, 2026, 02:25:06 AM
Hmm, what are you trying to do with editing it in Nifskope?  I haven't tried editing those files directly myself.  I instead just replace them with something that already exists and does what I want.
#13
Sounds / Voices / Re: Voice ID List:
Last post by BentonGrey - January 26, 2026, 02:23:33 AM
And the following:

04-----Man Ray / Ray Filet (TMNT)
W3-----Wingnut  (TMNT)
L5-----Leatherhead (TMNT)
#14
Hex Editing / Re: Is Editing the Mouse Curso...
Last post by MarvelHero - January 25, 2026, 05:09:35 AM
Good idea. I will try that.

Edit: It works. But once I edit it in Nifskope and save it. It would say no camera in the nif and crash the game.
#15
Hex Editing / Re: Is Editing the Mouse Curso...
Last post by BentonGrey - January 25, 2026, 04:31:40 AM
I've just tended to replace the  :ffvstr: menu screen with the  :ff: one, that way you don't have to mess with the movement and such.
#16
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 24, 2026, 05:22:16 PM
Quote from: DoctorRuina on January 24, 2026, 11:43:27 AMWow, I was passing by here and I'm amazed to see how much your work has improved, cranlox. Very cool!

Thank you so much, Doctor! It's great to see you here again!
#17
Skins / Re: Dean's stuff.
Last post by DoctorRuina - January 24, 2026, 11:45:14 AM
Ace Ventura! Cool!
#18
Releases / Re: CRANLOX LABORATORY
Last post by DoctorRuina - January 24, 2026, 11:43:27 AM
Wow, I was passing by here and I'm amazed to see how much your work has improved, cranlox. Very cool!
#19
Hex Editing / Re: Is Editing the Mouse Curso...
Last post by MarvelHero - January 24, 2026, 08:49:16 AM
I am still sorting out the files for my new cursor. It is tedious for me.

And I had trouble with the scene.nif menu. Opening it on nikskope then editing and saving it will cause it to lose the camera and will cause  :ffvstr: to crash.

So I might stick to static screen menu for now.

Making a new UI is harder than I thought.
#20
Requests for Skins and Meshes / Re: Jim's Corner Issue 64: Zo...
Last post by BentonGrey - January 24, 2026, 05:19:07 AM
Hey man, yeah, I just checked it.  I was traveling, and I thought you were sending me a new draft, so I just left it for this weekend.  My apologies!