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#11
Requests for Skins and Meshes / Re: marvel terror
Last post by eluvium - March 11, 2026, 01:43:55 AM
other than you and Cranlox whose all activley working on requests and such, just curious, I also don't kitbash yet
#12
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - March 10, 2026, 07:15:47 PM
Quote from: Randomdays on March 10, 2026, 05:03:32 PMWrath Amon - I forgot to put the cape texture into the standard skin directory. Doing so should fix the problem.

When I test with the FF viewer, this doesn't matter so I didn't test it with FF2 viewer. A simple fix.

Arachnight - as above, he works fine in the FF viewer. I was able to use a backup and export him again and now he seems fine in FFvt3R. I also fixed a problem with the cape position and the left thigh bulging from being joined to the right.

Both packs reuploaded with fixes.

I made the portraits and used Snagg; I might add some custom effects. I started running Synthetik, and it closed. I tried capturing a model, and it froze. Then it started working perfectly again; I'm sure I'll have some new things today.

Thanks for those improvements to the packs.
#13
Mods / Re: Disabling the Intro Video
Last post by spydermann93 - March 10, 2026, 06:06:25 PM
Quote from: BentonGrey on March 05, 2026, 03:23:21 PMHowdy folks, does anyone remember (or remember where I can find out) how to disable the intro video for new campaigns in  :ffvstr: ?  It's a minor thing, but when you're testing a new campaign approximately 1 million times, the few seconds of Lord Dominion that play before you can skip it become rage-inducing, haha.

EaRtH...
#14
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - March 10, 2026, 05:03:32 PM
Wrath Amon - I forgot to put the cape texture into the standard skin directory. Doing so should fix the problem.

When I test with the FF viewer, this doesn't matter so I didn't test it with FF2 viewer. A simple fix.

Arachnight - as above, he works fine in the FF viewer. I was able to use a backup and export him again and now he seems fine in FFvt3R. I also fixed a problem with the cape position and the left thigh bulging from being joined to the right.

Both packs reuploaded with fixes.
#15
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - March 10, 2026, 03:39:29 PM
Great work! I downloaded all the ones I missed from Tamora.
Both versions of CNB Wrath Amon 1 RD have the textures incorrectly assigned to the layer. I tried to fix it, but I couldn't. They appear white in the game but fuchsia in the preview. WW Arachknight MFF RD crashes the game and eventually closes; I can't open it in the preview. But it looks fine in Nifskope.
Otherwise, they look excellent and are beautiful! :thumbup:
#16
Releases / Re: CRANLOX LABORATORY
Last post by WyldFyre - March 10, 2026, 10:51:30 AM
Your friends sound amazing! Glad you have such good ones. Don't overdo that gaming though. Keep that recovery going.
#17
Releases / Re: CRANLOX LABORATORY
Last post by deanjo2000 - March 10, 2026, 06:37:23 AM
They sound like great friends, hopefully they get the freedom bug too and join us :thumbup:
#18
General Discussion / Re: Alex's Freedom Fortress mo...
Last post by Randomdays - March 10, 2026, 02:30:27 AM
Renegade - 404 errors ;

           Captain America Ww2

           Dr Phosphorus

           Green Lantern John Stewart 1980s

           Starman Golden Age

           

Saracen - Daredevil Golden Age

          Doctor Fate Half Helm

         

#19
Requests for Skins and Meshes / Re: marvel terror
Last post by Randomdays - March 10, 2026, 02:04:08 AM
I would use a pulp versatile and kitbash the ghoul skin if kitbashing is allowed.

skoping the hat and coat might work but I don't skope so you'd have to get help on that.