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#11
Mods / Re: Comprehensive List of Mods...
Last post by MarvelHero - January 19, 2026, 04:14:35 PM
FFX2.6 is for FF. But mine always crashes to the point I dropped it and converted 90 percent of my files to FFVT3R.

FFX3 is for FFVT3R. It runs so smoothly for me.

FFVT3R has better UI than FF. And I don't have any crashing issues and uncontrollable mouse dillema.

And FFX3 makes up for what is lost. Like object knockback.

I've played both FF and FFVT3R for decades now. If you want to start modding your own game. Use FFVT3R. :)

But it depends if you want to stay on FF.
#12
Requests for Skins and Meshes / Re: Jim's Corner Issue 64: Zo...
Last post by Jimaras8 - January 19, 2026, 09:54:10 AM
Oh, that's very helpful cranlox but i'm afraid i'm not very good with animating meshes. I can toy with keyframes a bit  i can't create them fromscratch  :unsure:
#13
Comics / Re: Dynamite Comics
Last post by BentonGrey - January 19, 2026, 06:00:46 AM
I need to read basically all of those!  I LOVED the big Hannah Barbarra character teamup book they did, with Jeff Parker (one of my favorites) writing it.
#14
Requests for Skins and Meshes / Re: Saturday Morning Adventure...
Last post by BentonGrey - January 19, 2026, 04:41:24 AM
Thanks, Cran!  The trouble I ran into was source image limits in OpenArt.  I provided reference images for everyone, but I used team shots to try to limit the number of images.  I will have to give it another try. 

Hey folks, can anyone more competent with image editors than me (read: anyone) do me a favor and chop my Mighty Mutanimals cover into two pieces for the loading screen mesh?  The top needs to be 256x512 and the bottom needs to be 512x512.

#15
Meshes / Re: What could be done?
Last post by BentonGrey - January 19, 2026, 02:08:50 AM
Awesome!
#16
Promotions and Site Updates / Re: Saturday Morning Adventure...
Last post by BentonGrey - January 19, 2026, 01:34:29 AM
Howdy guys!  I don't have a real update right now, but I'm close to something sorta' cool.  I've been experimenting with creating FF Python scripts with AI.  It's taken A LOT of trial and error, and it's been a frustrating process--BUT I am pretty close to a functional mission, and when I have it, I'm going to try to create an AI "Primer" that gives a (somewhat) code competent AI like Claude a base in what it needs to create FF code.  This could revolutionize modding!

I'm also messing around with some AI voice packs.  I'm toying with the idea of getting a subscription to ElevenLabs, which would let me make up to 30 voices and allow me to create fully voiced campaigns. 

Stay tuned!  Exciting stuff!
#17
Requests for Skins and Meshes / Re: Jim's Corner Issue 64: Zo...
Last post by cranlox - January 19, 2026, 01:28:48 AM
I made some zombies for you in the capture requests thread, they just need to be animated unfortunately.
#18
Meshes / Re: What could be done?
Last post by cranlox - January 19, 2026, 01:25:33 AM
To my delight, and perhaps to the delight of others, I spoke with a friend from the advertising and dubbing studio that closed here. He owned Synthetik and I'm able to obtain a perpetual license for version 5, which no one will be using anymore. That's what I was interested in, so if I can get things done and finish what's pending... It was a huge joy for me.
I saw that they were asking for Viking zombies for Hela, and here's my contribution.
I'm going to get the Benton fly tomorrow and then get back to the rest of my work.

https://www.mediafire.com/file/wd4h6iyfmrubl83/zombie+vikings.rar/file
#19
Requests for Skins and Meshes / Re: Jim's Corner Issue 64: Zo...
Last post by Jimaras8 - January 18, 2026, 10:16:58 PM
It doesnt have to be anything too fancy. Just a poor soul that looks like it was dragged from the grave to fight and kinda looks medieval. It would be weird if she could summon Navy Seals with m16  :blink:
#20
Requests for Skins and Meshes / Re: Jim's Corner Issue 64: Zo...
Last post by deanjo2000 - January 18, 2026, 08:00:34 PM
Give me a few days and I can knock something up.