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#11
Mods / Re: zombie idea
Last post by bearded - Today at 02:01:21 AM
Quote from: Mr. Cogito on December 20, 2025, 02:02:41 PMThat's amazing. Are you available for hire?

This day's it it so difficult to find some distinctive non main stream style of illustration non affected by ai revolution. Do you have some gallery or outside website (please write me on priv to not corrupt this topic).

BTW. What software are you using? Artrage, Sketchbook(it's dead but still memerable as much as Sony Vegas), Paintstorm? 

Here's the last thing I've done. https://four-color-studios.blogspot.com/2025/12/grimme-perils-free-quick-start-rules.html
#12
Releases / Re: Snowman Basic
Last post by Randomdays - December 23, 2025, 06:39:07 PM
The same to you and everyone else as well
#13
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - December 23, 2025, 06:37:55 PM
Good job!. And the same to you and everyone as well.
#14
Scripting Forum / Problem swapping stun for blin...
Last post by Jimaras8 - December 23, 2025, 01:08:56 PM
Hey guys. I'm having a problem swapping stun for blind in a hero file for one power only. I have added the character, went to ffxedit2 and put state swap for stun to blind to a specific attack. However in-game he blinds with every attack that has a stunt chance. Its the first time i encounter that. Even in ffxcustom.py in the carriers sections it has his stun state swap only to the power i assigned. Any ideas?
#15
Skins / Re: Dean's stuff.
Last post by deanjo2000 - December 23, 2025, 10:15:35 AM
Another for the random folder.
#16
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - December 23, 2025, 06:53:33 AM
Uncle Antifaz, as always, chose to stay behind to look after the children and share Christmas Eve with them. Trapito received a wonderful and big gift, and Anteojito surely got something technological to further his knowledge. Sunni Gummi and Betty took the opportunity to hug each other and seal their friendship, born from sharing this special night. Surely later, all the children will uncover the remaining gifts under the tree.

The characters are just a handful of the ones I made that represent children; the tree, gifts, and hats are from Model Resources, and the background and floor images are from Ishock. The basic structure is from Random Days. It was relatively quick; I just wanted to create a Christmas image.






Merry Christmas and God's blessings on this Christmas Eve for you and your families or loved ones.
https://www.mediafire.com/file/1x53sa6fjg920uz/merry+christmas+diorama.rar/file
#17
Releases / Re: Snowman Basic
Last post by SickAlice - December 23, 2025, 04:43:33 AM
Ty. I hope everyone's holiday is great. And everyone stays warm and dry.
#18
Releases / Re: Pegasus
Last post by SickAlice - December 23, 2025, 04:42:17 AM
Quote from: cmdrkoenig67 on November 04, 2025, 06:18:02 PMWow, that's very cool, SA.

Do the wings flap in flight? A suggestion: Perhaps consider bat-like wings too (like Marvel's Dread Knight's horse)?

Dana


This is how his horse (Hell Horse) was originally depicted...


I manually made flapping animations for the wings, yes. And I am working on alternate Draconus type wings while making Swiftwing that are going to be on a different mesh which is for players to be able to make Black Knight's steed if they wish too.
#19
FX / Re: how I can make an ffx last...
Last post by SickAlice - December 23, 2025, 04:39:26 AM
I don't work with FX much so I don't know the ins and outs but with any animation you look at keyframe controllers which have a little flag icon next to them, say particle emitters, animated textures, keyframes and of course FX. Click on them with Block Details visible and you will Start and Stop times. Generally just make sure all of the keyframes in the same nif have the same exact Start and Stop times. Different times can cause glitches in the game.


#20
FX / Re: how I can make an ffx last...
Last post by MarvelHero - December 23, 2025, 02:47:52 AM
I also want this for the end fx for stasis effect.

Is it possible for a web or lantern cage fx to last 1 to 3 seconds longer?

Even if the power ends abruptly.