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#11
Releases / Re: CRANLOX LABORATORY
Last post by crosspotts1.0 - January 07, 2026, 09:46:17 AM
merry Christmas and happy new year i hope all has been going well with you
#12
Releases / Re: Marvel Adventures 2.6 upda...
Last post by crosspotts1.0 - January 07, 2026, 09:22:49 AM
thank you so much also did you want some of my animated series kingpin guards and the spider man 2000 thugs for cannon fodder hope you had a good Christmas and new years take care 
#13
Skins / Re: Style's Comic Style Skins!
Last post by crosspotts1.0 - January 07, 2026, 09:16:30 AM
o my god the spider man villains skins are beautiful that hawk eye hits too and John Romita Comic Style spidy yesssss :thumbup: have you had a chance to releases them yet
#14
Mods / Re: FF power system that is la...
Last post by MarvelHero - January 07, 2026, 04:28:22 AM
Quote from: Epimethee on January 07, 2026, 03:26:52 AM
Quote from: MarvelHero on January 05, 2026, 11:36:30 AM@Epimethee - Too bad for the FF community. I will still stick to it though.
I hope you do! As long as your expectations are in check... or that you're ready to try your hand at some of what you want yourself! :)

You mean python coding? It's hopeless for me. :banghead:

But I did try to mix and match FFX3 scripts. In an attempt to emulate flymelee and failed.

I did found out that I can hit a character when he is in a stucked state of some sort during flight. Literal aerial melee can be used using contacts not leavehand. It was a long time ago.
#15
Mods / Re: FF power system that is la...
Last post by Epimethee - January 07, 2026, 03:26:52 AM
Quote from: MarvelHero on January 05, 2026, 11:36:30 AM@Epimethee - Too bad for the FF community. I will still stick to it though.
I hope you do! As long as your expectations are in check... or that you're ready to try your hand at some of what you want yourself! :)
#16
Mods / Re: FF power system that is la...
Last post by MarvelHero - January 06, 2026, 08:04:06 PM
I agree with you, FF is just better. And the attacks have more weight to it.

Tbh, I would re-convert all my edited characters if they would make FFX4 for FF. No kidding. :D

I can only hope.
#17
Mods / Re: FF power system that is la...
Last post by RingsOfReznor - January 06, 2026, 07:47:51 PM
Quote from: MarvelHero on January 06, 2026, 06:58:30 PMThe knockback still exist in powers.

Significant reduction in this department. Remember how many powers caused knockback in  :ff: ? All of Minuteman's melee after Smash (this was so definitive of MM and they downgraded him to a ranged harassment hero...  :banghead: ), Diablo's Inferno, Wallop & Focus, Arcane Bolt, Pressure Punch, Thorax Punch, etc...

The few powers that still do knockback make  :ffvstr: feel like the first game again. Try rushing Hellfire on diablo (you can have it for red oktober's base) and see the difference it makes - the fire element sucks in this game but it's easily one of the best skills in the game with its long range, knockback, area and extra projectiles.
#18
Mods / Re: FF power system that is la...
Last post by MarvelHero - January 06, 2026, 06:58:30 PM
The knockback still exist in powers. Maybe they just turned it off or something for the objects.

Only a good hacker could make this happen.

There is no modern game like FF and FFVT3R. Only MUA and XML2 are similar. The coders there hacked the game literally.

I will try convincing a coder once more in a different site. I tried last year. With no luck.
#19
Skins / Re: Dean's stuff.
Last post by WyldFyre - January 06, 2026, 11:14:57 AM
Wow! Those are outstanding! I especially like Maestro.
#20
Skins / Re: Dean's stuff.
Last post by deanjo2000 - January 06, 2026, 09:52:19 AM
Thank you.
2 more for the marvel folder.
Maestro.

ManSpider.