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#11
General Discussion / Re: hospitalized
Last post by cranlox - February 25, 2026, 02:51:07 PM
I'm doing alright overall, but that huge blow still hurts. I hope it's over this year! :wacko:
#12
General Discussion / Re: hospitalized
Last post by deanjo2000 - February 25, 2026, 11:02:08 AM
Ouch!!! I'm glad your ok and looking on the bright side, just be careful in the future.  :D
#13
Requests for Skins and Meshes / Re: Requesting a Beam FX that ...
Last post by MarvelHero - February 25, 2026, 07:52:06 AM
I'll try it.

Edit: It did not work. Oh well. I guess I will go back to beam again.
#14
FX / Re: FX mods
Last post by Randomdays - February 25, 2026, 04:01:43 AM
Not an expert on fX's but Looking a them before each comes in either two or three different nifs - always start and core, and sometimes end.

Most if not all should have a texture tied to it and material for it. If you right click on the material, you can set how bright the nif shows up in game - probably increasing emissive, but maybe diffuse or ambient. move the dot on the bottom of the pyramid to the right to make it brighter. changing the texture from say a red color to a blue color ought to at least change the fx's color.

You could try mix and matching - using the end nif of Diablo's fx and copying it over to another fx. changing the texture should change the color. I'm not sure this would work though

Since the nif runs an internal kf as it takes effect, that might block you since I'm not sure how that changes color and light over time.

Good luck

#15
Freedom Force Discussion / Re: Digital Dioramas
Last post by cranlox - February 25, 2026, 03:29:50 AM
 :o wow  :eek2: They were always great characters missing from the game! I like the designs of the classic ones and the new ones that do car races; they're very faithful to the source material. The diorama looks just as terrifying as what's seen in the short film.
#16
Freedom Force Discussion / Re: Digital Dioramas
Last post by Randomdays - February 25, 2026, 02:41:39 AM
Thanks Guys.

I've finished what I think I want to do with Dizney Ducks, So I started work on th other classic Dizney characters. There will be about a dozen or so of both good guys and bad guys.

It will be a few days until everything's ready for release and I hope to have 3 or 4 dioramas out of them. Here's a preview of the first one;

Mickey Mouse and the Mad Doctor - from 1933. Mickey is sleeping during a stormy night and hears Pluto howling. Going outside he finds Pluto missing and footprints leading off. He follows them to a mad scientist's castle with a bridge to it. Inside, the mad doctor's plan is to splice Pluto with a chicken and see if a dog, chicken or hybrid hatches from any eggs laid. Mickey enters the castle and fights a lot of skeletons to get to Pluto where he's captured and put on a rack with a buzzsaw being lowered over him.

One of my favorite parts of the cartoon is the skeleton spider in a web.

The skeletons are previous imports from Civ4

All other models are from the models resource. Mickey, Pluto and the Mad Doctor are rigged and ready for play on release.

Complete cartoon linked below.







#17
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 25, 2026, 01:21:35 AM
I wanted to deliver! And I even offered the versions; I made two animated series and one in line art with animation tailored to the main villain. :thumbup:

Tomorrow I'll be busy with errands and health checks, I won't be on the computer much but I'm processing the 3 Robots characters from Robots 2005: Rodney Copperbottom, Fender Pinwheeler and Lug the wrestling green robot.
I hope they look good in the preview; the first one turned out well, but when lowering the polygons, some quality is lost.
#18
FX / FX mods
Last post by RingsOfReznor - February 25, 2026, 12:50:24 AM
Question for the experts:

Are there any existing mods for the in-game FX that add/increase lighting?

For instance El Diablo's projectiles generate light on impact, whereas Arcane Bolt does not. Blackjack's Rapid Fire generates a small light when thr muzzle flashes. Do any existing mods enhance these effects?
#19
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - February 25, 2026, 12:19:03 AM
Conan C1 is great - just what I wanted.

Thank You!
#20
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 25, 2026, 12:09:10 AM
This is my choice of Conan versions since we did previously. (c1 c2 c3)
c1

https://www.mediafire.com/file/fhrj3t628fpa7uo/CONAN+C1.rar/file
c2

https://www.mediafire.com/file/fl9zryma74r89xp/CONAN+C2.rar/file
c3

https://www.mediafire.com/file/z4gihts612f1kl7/CONAN+C3.rar/file

These are my character models created from Monsters Inc. in the Mirrorverse style.
I really liked the duo of Mike and Sulley.
and I felt it was important to add Mike's wife, Celia, their friend George Sanderson
and the banished Yeti, who, as always, is never in line with what others are doing.
That's why I chose to make him without Mirrorverse-style armor.

Celia

https://www.mediafire.com/file/nsxzfbnd2jl6xzk/CELIA+MONSTERS+INC.rar/file

Sanderson

One minor additional detail is that you have to add its small horn on its head; it was an element that caused a lot of confusion in the video generation for capture.
https://www.mediafire.com/file/t2rqlpshvtxuw1q/GEORGE+SANDERSON+MONSTERS+INC.rar/file

Yeti

https://www.mediafire.com/file/fqew0r2xhdzoqy0/YETI+MONSTERS+INC.rar/file