![]() | Quote from: SOURCE DC Wiki |
![]() | MESH: Moloid_spear_skope_h20 SKIN: abnegazer MATERIAL: Flesh HEIGHT: 5,4 WEIGHT (lbs): 140 AI: CZERO_COST VOICE: | ![]() |
|
|
| a) Demon (combo): |
| Combo attribute:.
|
| b) Gaseous Form |
Abnegazar can dissolve his physical body into a cloud of black infernal smoke. Officially, this grants temporary intangibility and damage avoidance; its custom configuration turns the form into a control tool, blinding nearby enemies. In lore terms, it reflects his demonic ability to abandon matter and manifest as corruptive vapor.![]() |
| c) Temperature Control |
| Abnegazar is resistant to extreme heat and cold, allowing him to function normally in hostile environments and under elemental assault. This reinforces his status as an infernal entity unbound by mortal physical limits. |
| d) Metal Eater |
| Allows him to drain energy from targets affected by stasis or static states, rewarding successful control. In the lore, this reflects his contempt for material constructs and his ability to consume forces meant to restrain him. |
| e) FF Active Defense (35 HP) |
An active demonic ward that absorbs incoming damage using an independent 35 HP shield. This attribute represents Abnegazar's arcane protections, allowing him to survive long enough to establish control and punish enemies caught in his spellwork.![]() |
| a) Infernal Smite (Melee): A brutal infernal strike that channels Abnegazar's raw demonic strength into a focused blow. Designed as his primary 0-EP melee option, it delivers solid knockback without stun, establishing physical pressure while conserving energy.
| ![]() |
b) Hellfire Maul (Melee): Abnegazar unleashes a pair of hellfire-charged blows, blending melee combat with infernal energy to apply moderate stun and knockback while rewarding close-range engagement.
| ![]() |
c) Soul Drain (Ranged – Beam): A corrupting infernal beam that feeds on the target's life force, converting damage into a rage-based life drain effect that weakens enemies while sustaining prolonged engagements.
| ![]() |
d) Demonic Beam (Ranged – Beam): A high-velocity infernal energy beam projected over long range, serving as Abnegazar's primary ranged damage tool focused on precision and sustained pressure.
| ![]() |
e) Hex of Weakness (Direct): Abnegazar curses a single target with a powerful infernal hex, drastically reducing their combat effectiveness and preparing them for elimination or containment.
| ![]() |
f) Chains of Gehenna (Direct): Infernal chains erupt from the ground to bind a target in complete stasis, preventing all action and setting up follow-up punishment or battlefield control.
| ![]() |
g) Black Vapor (Special): Abnegazar dissolves into black sulfurous smoke and reappears elsewhere on the battlefield, enabling rapid repositioning or emergency escape.
| ![]() |
h) Void Portal (Area): Abnegazar opens a large purgatorial rift that attempts to banish all enemies within its radius, representing one of his most dangerous forms of battlefield control.
| ![]() |
i) Matter Transform (Direct): Abnegazar forcibly transmutes a target into an inanimate object, removing them from active combat through extreme demonic transmutation.
| ![]() |
['dcv abnegazar',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_energy',
'angel',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='long',situation=['lowerhealthpct 50','lowerenergy 66'],priority=100,time=0.88)",
"TAddAllies(type='friend',situation='not tpallies')",
"TTeleportAway('black vapor',situation=['swarmed','lowerhealthpct 50'],objectdist='long',time=3.0)",
"TActiveDefenseFFSelf(situation=['hurt','not active_defense'],pct=80)",
"TArea('void portal',subtype=['not exiled','not objectified'],situation='lowerhealthpct 50',time=2.2)",
"TDirectExplosive('matter transform',subtype=['not exiled','not objectified','not stasis'],situation='swarmed',time=2.2)",
"TRanged('soul drain',situation='lowerhealthpct 50',time=2.83)",
'TGaseousForm(situation="lowerhealthpct 35 or swarmed",pct=35)',
"TDirectExplosive('chains of gehenna',subtype=['not flying','not stasis'],time=2.2)",
"TDirectExplosive('hex of weakness',pct=45,time=2.2)",
'TPuppetMasterNature(situation="alone",pct=35)',
'TPuppetMasterUrban(situation="alone",pct=35)',
"TRanged('demonic beam',time=2.83)",
"TMelee('hellfire maul',time=2.19)",
'TWeatherControlHail(situation=["swarmed","alone 300"])',
'TWeatherControlLightning(situation=["swarmed","alone 300"])',
'TFireWall(situation="alone 300")',
"TMelee('infernal smite',time=1.68)",
'TMoveTo(mindist=\'medium\' ,time=0.88,subtype="not emitting_damage")',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'villain',
'demon',
],
]![]() | This pack includes the complete Hero File and M25 AI for Abnegazer, fully balanced for a Mage (Support/Control) role in Freedom Force. The character uses a Moloid mesh with a custom abnegazer skin, scaled to a canonical height of 5.4 ft. DOWNLOAD LINK |
Quote from: crosspotts1.0 on January 07, 2026, 11:02:57 AMQuote from: style on December 04, 2025, 06:07:45 AMlike thisQuote from: UnkoMan on December 04, 2025, 02:22:23 AMWow, these are crazy good! They look so awesome.
I always wanted to try something like this but was perhaps a bit scared to go all out.
I'm glad to see you've done it! Really looks very interesting.
I wonder how they would read if all the stage elements were done this way too?
Thanks Unko, I think if someone did that this would have turned to the best game EVER!!!!!!!![]()
![]()
![]()
![]()
![]()
![]()




