News:

Happy Birthdays, FF and FFvT3R!

Main Menu

Recent posts

#11
Mods / Re: Map lighting
Last post by Randomdays - April 26, 2026, 06:23:48 PM
try that first - it just points the game to the map pack directory when you run the game so you can play them in game.

according to the readme, your hero files won't be available unless you run the control center, but I think it writes them into the new map pack directory.

For sounds and fx, they might be available - I'm not sure.

I'm not an expert on FFX, but as far as I can tell it doesn't rewrite anything you have. When you run it, it runs like a mod as a separate version of the game. Your new items might not show up if they're not added to the mod. If you look in the map folder, besides maps it has copies of a lot of the game data in it.

For me, I can't get FFX3 to run correctly since I have the problem of the control center pointing to the wrong directory and can't fix it.
#12
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 05:33:38 PM
Quote from: Randomdays on April 26, 2026, 04:23:31 PM:thumbup:

If you haven't, change the shortcut the pack gave you.

Open properties on the "ffx_mappack.lnk" shortcut to point to your directory


Target line "Nuevo vol C:\RECREATIVO\FF VS 3 R\FREEDOM FORCE REBIRTH\ffvt3r.exe" -game ffx3_Mappack -log"

Start in "Nuevo vol C:\RECREATIVO\FF VS 3 R\FREEDOM FORCE REBIRTH"



If you put a copy of the shortcut on the desktop, you should be able to click it and start the game with the map pack active.

and not re write the sounds fx and herofiles?
#13
Mods / Re: Map lighting
Last post by Randomdays - April 26, 2026, 04:23:31 PM
 :thumbup:

If you haven't, change the shortcut the pack gave you.

Open properties on the "ffx_mappack.lnk" shortcut to point to your directory


Target line "Nuevo vol C:\RECREATIVO\FF VS 3 R\FREEDOM FORCE REBIRTH\ffvt3r.exe" -game ffx3_Mappack -log"

Start in "Nuevo vol C:\RECREATIVO\FF VS 3 R\FREEDOM FORCE REBIRTH"



If you put a copy of the shortcut on the desktop, you should be able to click it and start the game with the map pack active.
#14
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 03:57:24 PM

I extracted the folder to my FFvS3R directory, and I have the FFEdit program running with all my modified Herofiles, sounds, and effects files. From what I saw at one point, I think I had those maps a long time ago; I remember the wrestling one.
#15
Mods / Re: Map lighting
Last post by cranlox - April 26, 2026, 03:40:46 PM
Quote from: Randomdays on April 26, 2026, 02:58:09 PMIf you read up a couple of posts, I noticed that and put it in my requests folder to download.
Yes, I saw it at the time, but then when I was on the computer I forgot!
I already downloaded it from your Mega, thanks! I'll try it now.
#16
Mods / Re: Map lighting
Last post by Randomdays - April 26, 2026, 02:58:09 PM
If you read up a couple of posts, I noticed that and put it in my requests folder to download.
#17
Hex Editing / Re: What've you skoped lately?
Last post by Randomdays - April 26, 2026, 02:56:51 PM
 :thumbup:

Awesome sauce!
#18
Freedom Force Discussion / Re: Digital Dioramas
Last post by Randomdays - April 26, 2026, 02:55:52 PM
Thanks guys!

Of all people "Wyldfyre", you should know its "Wyld Stallyns rule!"

#19
Freedom Force Discussion / Re: Digital Dioramas
Last post by WyldFyre - April 26, 2026, 11:05:47 AM
Wild Stallions Rule!!!
#20
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by crimsonquill - April 26, 2026, 09:40:23 AM
 :blink: WOW! Very impressive AI tools! Love the options that it can provide.. even if they are not always on the cheap side of budgeting.

I'll be definitely taking notes when I start making voice packs again.

- CQ