Quote from: Jimaras8 on December 29, 2025, 04:13:01 PMSo there is no way to assign a stun state swap to a single power and have standard stun chances to the rest of the powers?Yes, but only for built-in characters (created in FFEdit). Custom characters (created in-game) don't communicate a unique power ID, so for them, the swap cannot be power-specific.
Quote from: MarvelHero on December 27, 2025, 08:33:30 AMIf only modern python coders would take a crack at FFVT3R.If by that you mean modding the game using its Python (version 1.5, the first Python version!) scripting engine, as we did in FFX, it's not possible. The game engine's API only gives access to a limited number of functions. Going beyond that would require much more advanced techniques, such as hacking the in-memory game executable (something modern operating systems make basically impossible, AFAIK).
![]() | Quote from: Marvel Wiki |
![]() | MESH: abomb_GREN_skope SKIN: standard MATERIAL: Flesh HEIGHT: 6,8 WEIGHT (lbs): 350 AI: CZero Cost VOICE: LL | ![]() |
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| a) A-Bomb (combo): |
This combo attribute represents A-Bomb's full gamma package: rapid recovery under fire, slow continuous regeneration, extreme carrying/throwing strength, and the sheer durability to survive hits that would normally KO him. It also includes the built-in instability of his form.
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| b) Temperature Control: |
| Resistant to heat and cold. This fits A-Bomb's gamma-mutated body enduring extreme environments without being impaired by temperature effects. |
| c) Invertebrate: |
| Highly resistant to radiation. Thematically, A-Bomb's internal structure is no longer "human normal," allowing him to withstand gamma/radiation exposure more safely than ordinary beings. |
| d) Claws: |
| Adds 10 points of Piercing damage to all melee attacks. A-Bomb's mutated hands function like natural weapons that tear through targets in close combat. |
| e) Armored: |
| Resistant to Piercing damage, but Speed is reduced by 1 level. This reflects A-Bomb's thick scaly hide (bullet resistance) and the fact that extreme mass/armor reduces mobility. |
| a) Gamma Smash (Melee): A-Bomb delivers a brutal close-range punch driven by raw gamma-enhanced strength.
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b) Gamma Taunt (Ranged – Control): A-Bomb releases a gamma-charged roar that draws enemy attention and disrupts their focus, forcing them to engage him.
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c) Chameleon Effect (Special): A-Bomb briefly blends into his surroundings, suppressing enemy awareness and allowing repositioning or ambush.
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d) Leaping Crush (Melee – Leap): A-Bomb launches himself forward in a devastating leap, striking the target with overwhelming momentum.
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e) Ground Pound (Area): A-Bomb smashes the ground with catastrophic force, sending shockwaves through the terrain and knocking down nearby enemies.
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f) Unstoppable Charge (Special): A-Bomb charges forward with unstoppable momentum, plowing through obstacles and enemies alike.
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g) Gamma Hide (Passive Defense): A-Bomb's gamma-mutated hide blocks many conventional damage sources, allowing him to endure sustained punishment through sheer biological armor.
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['x mvh a-bomb',
["target enemy",
'weakness_area_crushing',
'weakness_melee_crushing',
'tank',
'villain',
'gamma',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=1.2)',
"TFleeMelee(mindist='medium',situation=['lowerhealthpct 50','lowerenergy 66'],priority=100,time=1.2)",
"TCloak('chameleon effect',situation=['not cloaked','nearenemy 90','lowerhealthpct 50 or swarmed'],time=2.08)",
"TCloak('chameleon effect',situation=['not cloaked','not nearenemy 120','higherenergy 66'],pct=60,time=2.08)",
"TSpeedingBullet('unstoppable charge',situation=['not swarmed','not lowerhealthpct 50','not nearenemy 120'],pct=40,time=1.2)",
"TArea('ground pound',situation='swarmed',subtype='not alone',pct=65,time=2.11)",
"TRanged('gamma taunt',subtype='flying',pct=40,time=2.04)",
"TRanged('gamma taunt',situation=['higherhealthpct 50','not alone'],pct=40,time=2.04)",
"TMelee('leaping crush',time=2.2)",
"TMelee('gamma smash',time=1.4)",
'TSuperLeap()',
'TThrow(pickup_time=2.91,throw_time=2.52)',
'TMoveTo(mindist=\'medium\',time=1.2,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.2)',
],
['subtype',
'tank',
'hero',
'gamma',
],
]
![]() | Includes A-Bomb animated skin adapted for Freedom Force. DOWNLOAD LINK |