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#11
Freedom Force Discussion / Re: Digital Dioramas
Last post by cranlox - February 11, 2026, 07:22:58 PM
Great work :D
#12
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 11, 2026, 07:21:30 PM
I managed to work on some things before having to take a few days off. I suppose I'll update everything I've already done but haven't uploaded yet over the weekend. :doh:
#13
General Discussion / Re: Alex's Freedom Fortress mo...
Last post by abenavides - February 11, 2026, 04:52:04 PM
Quote from: mr_nygren on February 10, 2026, 01:49:42 AM
Quote from: abenavides on January 27, 2026, 03:18:26 PMMy site is moving to a new URL:

https://alexff.infinityfree.me

The old url will work for a while longer, but the new one is up and running.

I finally found the site on your link, I thought it was gone because you get only the old site on Google.

Anyway, the file I wanted and needed was the EZ FX 6.1 for FFv3R and the link is broken, it connects to a Dropbox account that is not available anymore.

So it might need a re-upload.

Try it again and let me know, I made a change. The file was there but I think the permission got screwed up. Let me know if it works and I'll review the other things on the mods and goodies page. (all the skinmeshes should be OK) 
#14
Comics / Re: State Of The Industry
Last post by HarryTrotter - February 11, 2026, 04:17:14 PM
I've actually seen people outside the comic bubble talk about the Absolute line. So maybe DC is finally doing something right.
#15
Mods / Re: ReShade
Last post by MarvelHero - February 11, 2026, 03:52:05 PM
Maybe because it's my PC. It can't even load the other fx.

I will just continue to use the comic shader because it's compatible with the latest ReShade.
#16
Mods / Re: ReShade
Last post by RingsOfReznor - February 11, 2026, 03:35:25 PM
It shouldn't be that bad. In my preset I have Uber Motion active which resolves the shadow smear.
#17
Mods / Re: ReShade
Last post by MarvelHero - February 11, 2026, 03:18:17 PM
I'll try it.

Edit: It's lighter now. It reminds me of the ink style in Street Fighter 4. It is still messy but they cast shadows.

#18
Mods / Re: ReShade
Last post by RingsOfReznor - February 11, 2026, 03:13:18 PM
That is working correct now. Just switch to the latest preset code I sent as it's more appropriate for the bright environment in that stage. In fact it looks good in dark stages too.
#19
Mods / Re: ReShade
Last post by MarvelHero - February 11, 2026, 02:53:31 PM
It's frustrating for me. My phone can't download the fx. It ends up as html.

Edit: I haven't downloaded the missing fx yet.

Here is what it looks like with reversed depth input 0. The sky looks like it's filled with a black smog.



#20
Mods / Re: ReShade
Last post by RingsOfReznor - February 11, 2026, 02:43:42 PM
You have not edited the pre-processor definition. You need to do this per the steps outlined. The depth buffer is still reversed.

Here are some other shader libraries you're missing:
PD80's stuff
Marty McFly's stuff

Also go to the game options and turn off shadows