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#11
Promotions and Site Updates / Re: Saturday Morning Adventure...
Last post by BentonGrey - October 13, 2025, 12:58:59 AM
Howdy folks!  I don't have another developer's diary yet (been too busy still), but I did manage to create a new teaser to show off the full Mighty Mutanimals team!
#12
Releases / Re: CRANLOX LABORATORY
Last post by BentonGrey - October 13, 2025, 12:57:28 AM
Wow, those look fantastic, Cranlox!
#13
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 13, 2025, 12:37:38 AM

I thought it would be too complicated to do due to the details, so I went the long way: converting a full-body image of my Crowbar figure (in either the Red Suit or Gigabomb Suit) from Corps to a cropped image using RemoveBG, then converting it to 2D with Synthetic to generate a video with Seeart. Then, I captured the body again with Synthetic.
And the result was absolutely beautiful!

I decided to try the same thing on a single piece with Maligna, and I was truly more than satisfied with the quality and finish.

here the models!
https://www.mediafire.com/file/6bt294mhrtbzlq8/GIGABOMB+CROWBAR+CORPS.rar/file
https://www.mediafire.com/file/3745isjf0oceown/MALIGNA+QUEEN.rar/file


AND A NEW FX FOR NIGHTWING
#14
Mods / Re: zombie idea
Last post by cranlox - October 12, 2025, 10:02:20 PM
It would be great if you could package everything up in a playable way.
Right now I'm making the teeth you asked for. :thumbup:

https://www.mediafire.com/file/3sc5ybmo1zvft5v/zombie+tooth.TGA/file
#15
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 12, 2025, 10:00:25 PM
Quote from: bearded on October 12, 2025, 09:53:58 PMIt all looks great. Are you ok with me fiddling with the shapes a little?
You don't have to ask permission to use anything I upload for whatever you want. Do whatever you like, and I hope it'll be useful for Maligna. Use the shapes and play however you want! It'll surely be interesting to see what you come up with!
#16
Hero File Discussion / Re: Deleted link
Last post by bearded - October 12, 2025, 09:54:45 PM
Quote from: BentonGrey on October 12, 2025, 09:11:25 PMI seem to remember Cyber talking about it back in the day, but I never hit it.
How many do you have?
#17
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 12, 2025, 09:53:58 PM
It all looks great. Are you ok with me fiddling with the shapes a little?
#18
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 12, 2025, 09:51:24 PM
The idea is that it serves to cover both sides of the union of the 3 legs surrounding the rear leg of the triangle. It may be useful to make it narrower or shorter depending on how the assembly turns out.

https://www.mediafire.com/file/ot7h8010gkdxkod/base+mali.rar/file
#19
Hero File Discussion / Re: Deleted link
Last post by bearded - October 12, 2025, 09:49:19 PM
Quote from: DimLab on October 12, 2025, 07:30:43 PMIs there a herofiles limitation?
I don't know about herofiles, but I have over 1700 characters in ffedit. I'm guessing there is no limit for either. It does make it hard to scroll in game though.
You would like the Rumble mod Furie made.
#20
Mods / Re: zombie idea
Last post by bearded - October 12, 2025, 09:46:04 PM
I've got it working. When a civilian is killed for any reason, they pop back up as a zombie immediately and start searching for other civilians. I've got the voices from 7 Days to Die, and I have a growl that happens whenever a new zombie appears. I've just got to put it in the missions now.