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Happy 20th, FFvT3R!

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#11
Requests for Skins and Meshes / Re: Various Filehost Links
Last post by SickAlice - November 07, 2025, 02:50:36 PM
Added a link to the essential Blender 2.48b plugin pack as that seemed important to RD's tutorials.
#12
Skins / Re: Dean's stuff.
Last post by deanjo2000 - November 07, 2025, 11:31:37 AM
:D
Last of the set.


Plus a bonus set that i made up, primal duo.

Released in my random folder.
#13
Mods / Re: ReShade
Last post by MarvelHero - November 07, 2025, 04:54:00 AM
Wow! I will try this when I get on my PC. :)

This is the thing they are doing to make GTA Vice City and San Andreas look realistic.
#14
General Discussion / Re: Hi Freedom Fans...
Last post by BentonGrey - November 07, 2025, 02:14:29 AM
Dana, my friend, I'm glad to hear from you and see you around the community, but I'm so sorry for all the sorrow and suffering you've experienced.  As others have said, thank you for sharing with us some of what you've been going through.  I hope and pray (you remain in my prayers every day, my friend), that things will get easier for you and that you will experience some joy to help balance the scales.  Give your kitty a hug from us.  Remember, you are loved and appreciated.
#15
Skins / Re: Dean's stuff.
Last post by BentonGrey - November 07, 2025, 02:09:05 AM
Ha!  Are you keeping tabs on me, Dean?  I literally just watched that episode today!  :D

They are delightful (I love the detail of Bebop's beanie)!
#16
Meshes / Re: What could be done?
Last post by Randomdays - November 06, 2025, 06:19:27 PM
Skipper  - looks much improved

Badluck - I'll probably have him just move about as is, with no arms or legs showing.

Henry - his head/ mustaches looked okay to me in the above pic, and I might be able to fix the body problem.
#18
Meshes / Re: What could be done?
Last post by Randomdays - November 06, 2025, 05:33:32 PM
Downloaded all! Lots of rigging ahead!
#19
Meshes / Re: What could be done?
Last post by cranlox - November 06, 2025, 04:34:11 PM

https://www.mediafire.com/file/85p827jaynyy33h/SKIP.rar/file


https://www.mediafire.com/file/ks7ppvt2iyybs9a/Lectronino+Robodog.rar/file

https://www.mediafire.com/file/qacw11p2odltoar/HOPPITY.rar/file



https://www.mediafire.com/file/c7ctvj17n73u4ba/WIGGY.rar/file

I ran into several problems.

Henry's mustache is giving me trouble when animating in Synthetic. I think I'll forget the body I already got and tried to fix and start from scratch.

Budluck, I think I understand his nickname. It's so short that it's impossible for Synthetic to understand it. I thought of splitting his torso, head, and hat into a single central piece, and the arms and legs could be those of any skinny Flintstone.

I'd like to know your opinion, RD! I think it would be easier to animate this way than trying to move his overcoat, which drags on the floor, and have his feet stick out and go back in. It's extremely complex.

Boris broke on me about twice, but I suppose he'll turn out okay. I tried to restore the first one, but it didn't work.

Grumby, the eighth time, was better in my opinion; he escaped character detection much better.
#20
Meshes / Re: What could be done?
Last post by Randomdays - November 06, 2025, 03:47:51 PM
 :thumbup:

Looking great!