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#11
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - March 19, 2026, 11:29:45 PM
Yippee, Yappee and Yahooey Pack

All models and textures by Cranlox.

All tweaked to fix the legs being joined together, Yahooey's eyes looking to the side and his chin being lopsided,  and various skin splotches. Added swords and hat plumes where needed.

Imported to FF and rigged to male_dwarf by Randomdays.

uploaded to the "Classic Cartoons" folder





#12
Meshes / Re: What could be done?
Last post by DoctorRuina - March 19, 2026, 11:25:30 PM
I didn't know Panthorman. Great work! I'd love to see what other things you do for MOTU.
#13
Releases / Re: CRANLOX LABORATORY
Last post by Randomdays - March 19, 2026, 11:20:42 PM
I had just watched the "Jonny Quest" episode with him in it - "Shadow of the Vulture." Not a nice man. And in the show, which was written with mature audiences in mind, he got what he deserved and wound up "resting in pieces"

Still one of the best shows and best theme songs ever made.
#14
Freedom Force Discussion / Re: Digital Dioramas
Last post by Randomdays - March 19, 2026, 11:15:46 PM
Yippee, Yappee and Yahooey - the third Peter Potamus cartoon

Three clutzy guards, modeled after the Three Musketeers, who watch over a grumpy little king

All models meshed and skinned by Cranlox

Throne taken from the models resource

Uploaded to the Dioramas folder






#15
Releases / Re: CRANLOX LABORATORY
Last post by DoctorRuina - March 19, 2026, 11:10:27 PM
I like this obscure characters like the Baron Heinrich von Fruelich  :thumbup:
#16
Freedom Force Discussion / Re: Digital Dioramas
Last post by Randomdays - March 19, 2026, 11:05:26 PM
Peter Potamus Diorama - There was a problem with transparency on the balloon making it invisible. It looks fine in the FF viewer, but not the FF2 one.

Removed the transparency node and joined the balloon to the main body. Fixed and uploaded the new version to the Dioramas folder.
#17
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - March 19, 2026, 11:01:57 PM
There was a problem with transparency. Removed the node and joined the balloon to the main body. Should be fixed.

Corrected version uploaded
#18
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - March 19, 2026, 10:12:13 PM
I forgot to mention that Peter Potamus's balloon as a playable character is missing the balloon.
#19
Hero File Discussion / Re: Okto's DC/Marvel Hero File...
Last post by eluvium - March 19, 2026, 06:25:20 PM
Quote from: oktokels on July 20, 2019, 09:36:52 PMok, since im more satisfied with some hero files than with others, ill post the ones im most satisfied first  :wacko: All these are based on the most common rpg websites and books regarding marvel and dc characters. Any contribution and criticism will be very much appreciated.

------------------------------------------------------------
Hero File: DOCTOR FATE
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseDoctor Fate is a legacy of heroes in the realm of magic who act as agents of the Lords of Order in the battle against chaos, using the powerful Amulet of Anubis, Cloak of Destiny and Helmet of Fate. Kent Nelson was the original, given his powers by the egyptian sorcerer Nabu and residing in the Tower of Fate in Salem. The character has been involved with the Justice Society, Justice League, All-Star Squadron and Sentinels of Magic. Doctor Fate was created by Gardner Fox and Howard Sherman, first appearing in More Fun Comics #55. (1940)


MESH:   doctor_fate_dcu_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   Quetzalcoatl [QZ]

STATS

Strength: 3 Normal
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 4 Hardy
Energy:7 Extraordinarily Powerful

ATTRIBUTES

a)Levitate:   For mages i usually use levitate over flying.
b)Dr Fate (combo):                       Composed of:
- Group teleporter: Doctor Fate can open dimensional portals.
- Mindless: With the helmet, Fate feels no emotion, and is completely immune to Psycho-Pirate's powers.
- Level headed: High psyche bonus
- Unbeliever: High psyche bonus
- Cosmic awareness: Dr. Fate has a connection with the Universe.
- Invulnerable 5: Dr. Fate can withstand military weapons and a explosion which could destroy a mansion.
- Immortal: When possesed by Nabu, Nelson's body cannot die.
- Super TK: Kent Nelson has this abilty naturally,
while using the helmet of Nabu this ability is powerful enough to move a planet.
- Illusionist: Dr. Fate can cast illusions.
[M25AI NOTES: Used only when alone and flying]
- Enhanced senses: He can feel the presence of magic in his surroundings. 
c)Danger Sense:    As a way to emulate Fate's precognition.
e)Volcanic: The cloak of destiny is fireproof.

POWERS

The powers of Doctor Fate comes from the helmet of Nabu [you could use "iron jaw" as means of protection by the helmet to crushing attacks to the head]. Fate has all personal[self-heal,shields,telepathy,telekinesis, levitation,astral form,physical alteration], universal [eldritch beams,barriers,teleport, illusions,hypnosis] and dimensional spells [dimensional gates, summoner,cosmic awareness]. But, i decided to only use powers that are related to the mage build [mystical over mental attacks].

a) Magic Pulse (Melee):
A Mental damage state swap melee attack, with extreme knockback. Good for setting distance between Fate and his targets.
             
             DamageType: Hex
             Magnitude: Low
             Energy Point Cost: None
             Stun: None
             Knockback: Extreme
             Swiftness: Very Fast
             Arc: 90 Degrees
             Level: 3
             Animation Name: repulse                       
             Attached FX Name: egypt_whack
b) Mystic Beam (Ranged - Beam):
Fate best dmg attack, a mental dmg state swap beam. Great for foes that have active defenses or resistant to most attacks [like tanks].
 
             DamageType: Hex
             Magnitude: Medium
             Energy Point Cost: None
             Stun: Low
             Knockback: Low
             Velocity: Normal
             Range: Medium
             Accuracy: Medium
             Level: 3
             Animation Name: ranged                       
             Attached FX Name: egypt_ankh                   
             Power Flags: Penetrating
d) Amulet of Anubis (Ranged_Cone):
Fate transport everybody in front of him to the pocket dimension in his amulet. [M25-AI NOTES: Used when facing a group of enemies]
 
             DamageType:          Purgatory
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      power_2                       
             Attached FX Name:    cone_radiation
e) Name of Ra (Direct):
Heal of mental or mystic states.
 
             DamageType: Cerebral Balance
             Magnitude: Very High
             Energy Point Cost: Low
             Stun: None
             Knockback: None
             Range: Long
             Level: 3
             Animation Name: power_4                       
             Attached FX Name: egypt_eye
f) Word of Osiris (Direct):
Silence spell, fate apllies power null to a single enemy. [M25-AI NOTES:Used only on enemies that are higher energy 66 ]
 
             DamageType:          Power Null
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    egypt_mummywrap
g) Ankh Gate (Special):
A teleport move. [M25-AI NOTES: Fate will use this power when he is half of his health and near a friend. He will teleport all allies with him]

             Special Type: Teleport Self       
             Energy Point Cost: Low
             Level: 3
             Animation Name: power_5                       
             Attached FX Name: egypt_bastet
h) Shield of Order (Active Defense)
A shield buff for allies that are lowerhealthpct 50. [M25AI NOTES: Used on self when alone, neardeath and not flying]

             Defense Type: Deflect
             Energy Point Cost: Low
             Duration: Long
             Defense flags: Remote use
             Level: 3
             Damage Blocked: Crushing, piercing, energy, cold and fire
             Attacks Blocked: Melee, Ranged.
             Animation Name: power_2                       
             Attached FX Name: egypt_pillars
i) mystic shield (Passive Defense):
Standard magic, physical and energy attacks passive shield. Blocks 50% of everything except acid, because his invulnerability doesnt protect him from gas-attacks.
             
             Defense Type: Normal
             Success: Frequent
             Level: 3
             Animation Name: dodge_right                       
             Attached FX Name: yl_sparks
             Damage Blocked: All attacks except for acid
             Attacks Blocked:    Melee, Ranged, Area, Direct

------------------------------------------------------------
M25 AI File: DOCTOR FATE
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc doctor fate',
   ["target enemy",
      'tank',
      'villain',
      'not exiled',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(situation="not illusion",type="enemy",subtype="not alone or strongerthan",movetype="fly",mindist="medium")',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('ankh gate',situation=['not alone','lowerhealthpct 50','not illusion'],objectdist='long',time=3.0)",
        'TMoveTo(movetype="fly",type="friend",subtype="not normal or lowerhealthpct 50",mindist="medium")',
        "TActiveDefenseRemote('shield of order',type='friend',subtype=['not active_defense','not illusion','lowerhealthpct 50'],time=4.0)",
      "TDirect('name of ra',type='friend',time=2.75)",
      "TActiveDefense('shield of order',situation=['alone','not flying','lowerhealthpct 25'],time=4.0)",
      'TTK()',
      "TRangedCone('amulet of anubis',subtype='not alone',time=2.36)",
      "TDirectExplosive('word of osiris',subtype='higherenergy 66',time=4.0)",
      'TIllusionist(situation=["alone","flying"])',
      "TRanged('mystic beam',time=2.36)",
      "TMelee('magic pulse',time=4.0)",
      'TMoveTo(mindist="medium",type="enemy",time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'hero',
   ],
]
]

------------------------------------------------------------
Skin Pack: DOCTOR FATE
------------------------------------------------------------
https://www.mediafire.com/file/z14k5iselompxrb/drfate.rar/file

Contains:
Spoiler
1) Courtnall6_a [adapted for doctor_fate_dcu_dm]
2) Courtnall6_b [adapted for doctor_fate_dcu_dm]
3) Earth 2 Doctor Fate
4) Green Lantern Doctor Fate  [courtnall6 adapted for doctor_fate_dcu_dm]
5) Sioux [adapted for doctor_fate_dcu_dm]
6) Injustice Doctor Fate
7) Vertex [adapted for doctor_fate_dcu_dm]
8) Xmas Spirit Doctor Date
are these skins still around?
#20
Requests for Skins and Meshes / Re: The Six
Last post by eluvium - March 19, 2026, 06:09:42 PM
Quote from: Randomdays on March 19, 2026, 04:25:40 PMI have a skin by Matrix for Storm Punk_ink.

Never heard of Battlecore and its sad that all the links are dead. more lost content.

Not all dead