News:

Happy Holidays!

Main Menu

Recent posts

#11
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - December 20, 2025, 07:44:38 AM
The T-Rex troop's truck, with its roof-mounted cannon, just needs a seated character ready to use it and a chair.
The captured model is based on Pappo from Cars and is playable as a vehicle.


https://www.mediafire.com/file/bglfz596nzgwmco/TRX+VAN.rar/file
There is an alternate folder with the truck in purple instead of blue.
#12
Mods / Re: zombie idea
Last post by bearded - December 20, 2025, 03:26:28 AM
I've done a few book covers for various clients.
#13
Mods / Re: Introducing fan missions t...
Last post by Randomdays - December 19, 2025, 05:40:34 PM
There are many, many mission packs for both games. The biggest are probably Benton grey's Marvel Adventures and DC adventures, though he's done others. Here's some links to some mods and other files.

https://www.mediafire.com/folder/54p15ym5659qh/FRP+Backup

https://www.mediafire.com/folder/2455688dit53d/FRP2+Backups

#14
Mods / Introducing fan missions to Fr...
Last post by Mr. Cogito - December 19, 2025, 04:04:28 PM
One year ago I have discovered enormous Thief community focused on creating as much extended content as possible to keep legacy of their beloved game alive.

https://www.thiefguild.com/fanmissions/

Would it be possible to do the same with  :ff: and it's sibling  :ffvstr: ?

I remember FFvtr possesed a pack of fan mission for multiplayer purpose (Red october vs Shadow, battle of gods, 40's heroes action). Why not creating some custom scenerio with existing assets and publish them in similar manner.

For example El Diablo vs Shadow in penicilary centrum (nod to Arkham assylum) made from assets of Blitzkrieg bunker and shadowman's as disturbed inmates. Or making Man'o'war pursuing liberty lad during his very first date with sea urchain (using assets and music from pre Microvave encounter mission). Even the story of how unfrozen Sukov start changing local bandits into his icetroopers using some new powers based on blizard power animation and location from first fight with him.

They were even capable of creating two full blown fan extension pack.

https://www.thief2x.com/
and
https://www.thiefguild.com/fanmissions/26275/thief-the-black-parade

Cannot we do the same to create new freedom force on our own?
#15
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - December 19, 2025, 03:54:02 PM
None of these models came out perfect, but this one was the most decent without any holes; it's missing a tail.
I didn't capture their weapon; I missed that detail. The skin variations would basically involve creating skins for all the characters.

https://www.mediafire.com/file/vwekhqan6v89ga2/TROPA_REX.rar/file
Basically, I'm thinking of seeing if I can cut the tail off one of the other damaged models and put it on this one. I'm going to download all the files again and check that.
#16
Mods / Re: zombie idea
Last post by Mr. Cogito - December 19, 2025, 03:39:48 PM
Btw. It made me realized how well the ,,Black Buccaneer" would fit in Freedom Force universe. Mayby even as a hero and Tombstone rival.






https://www.google.com/url?sa=t&source=web&rct=j&url=https%3A%2F%2Fx.com%2Fgame_obscure%2Fstatus%2F1436224710673535007&opi=89978449
#17
Mods / Re: zombie idea
Last post by Mr. Cogito - December 19, 2025, 03:34:24 PM
Quote from: bearded on October 23, 2025, 11:54:53 AM
Quote from: J.P. on October 20, 2025, 02:03:12 AMsounds kool buddy.. ill donate to it!!  :thumbup:



Progress is being made. I really just need to playtest and bug fix.

Is this your drawing. It capture the original Freedom Force soul in perfect yet disturbing manner. Do you have more drawings in that style (well maybe not zombie but something similar).
#18
Mods / FF power system that is lackin...
Last post by Mr. Cogito - December 19, 2025, 03:15:39 PM
Hello,

I have played and finished  :ffvstr: over 15 years ago. I remember it very fondly.

Being struck with nostalgia I decided to try Freedom Force and was astonishing with it's intelligent implementation of power system and how flexible it was. After that I decided to use GOG version of FFvtr instead of my old copy and try FF classic mod.

In that moment I realized something and quickly switched to FFvtr campaign to check it after so manny years. I was struck with fact of how much three bar system destroyed the whole power dynamic from OG Freedom Force. I remember people complaining many years ago about how  ffvtr has destroyed some part of :ff: legacy and now I have discovered what it was. It's like making DS game without stamina bar and infinite spell casting (costless spells).

Due to it  ffvstr become so easy that I have to switch to Insane difficulty to get at least part of original Freedom Force experience (which even on normal difficulty appear to be really challenging and satisfying). Manny powers and my favorite character mechanic from  :ff:  in  :ffvstr:  become completly useless.

Maybe that was the reason why  ffvtr flopped compared to Freedom Force according to this article.

 https://www.ign.com/articles/2009/06/26/the-past-present-and-future-of-freedom-force

My question is: Is there a possibility to bring back old  :ff: power system (even without changing UI) to  :ffvstr: (the five degrees of power intensity ( the <<, <, O, > and >>)?

Sorry for repeating potential subject from past of this forum.

Have a nice day :)
#19
Mods / Re: Pulp Adventures Mod Releas...
Last post by Mr. Cogito - December 19, 2025, 02:42:39 PM
Hello,

I know i might be a little to late. I want to try pulp fiction adventures on both  :ff: and  :ffvstr: . The problem is after downloading the mod (from alex website) I am unable to lounch it.

I use GOG version of the game and was trying to use shortcut acording to attached manual. Where I go wrong  :(
#20
Mods / Re: How create new missions?
Last post by Mr. Cogito - December 19, 2025, 02:35:50 PM
That's some great material to learn. Thank you, for creating them.

Are you planing to do some more tutorial videos in the future?