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#11
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - March 11, 2026, 05:24:48 AM
Quote from: WyldFyre on March 10, 2026, 10:51:30 AMYour friends sound amazing! Glad you have such good ones. Don't overdo that gaming though. Keep that recovery going.

They were awesome! You know I really enjoy Freedom, and I didn't know Damian was going to play the old FF1.

As for me, I've been doing some things; I've been delayed today, but at least I'm uploading the new FX here.

FX : SNAGG AXE HIT
https://www.mediafire.com/file/qluwbde65tm79mc/Snagg+Axe+Hit.rar/file

FX : WRATH AMON CLAWS
https://www.mediafire.com/file/0l0oy30y7lcb5b1/fx+Wrath+Amon+Claws.rar/file

FX : WEAPON HEX HIT
https://www.mediafire.com/file/ysgsvm91h8hv9lu/FX+weapon+hex+hit.rar/file
#12
Skins / Re: Style's Comic Style Skins!
Last post by deanjo2000 - March 11, 2026, 03:40:41 AM
 :thumbup:  beautiful.
#13
Hex Editing / Re: What've you skoped lately?
Last post by style - March 11, 2026, 02:39:22 AM
Black Cat Comic Style!!!


Green Goblin Comic Style!!!


Submariner Comic Style!!!


:thumbup:
#14
Skins / Re: Style's Comic Style Skins!
Last post by style - March 11, 2026, 02:38:23 AM
Black Cat Comic Style!!!


Green Goblin Comic Style!!!


Submariner Comic Style!!!


 :thumbup:
#15
Requests for Skins and Meshes / Re: marvel terror
Last post by Randomdays - March 11, 2026, 02:09:16 AM
I can't volunteer anyone but maybe if you asked Dean nicely. There's not too many people active here period, let alone modders. Those few who are left usually have projects that we're working on. Thanks to Cranlox I have enough to keep me busy for months.
#16
Requests for Skins and Meshes / Re: marvel terror
Last post by eluvium - March 11, 2026, 01:43:55 AM
other than you and Cranlox whose all activley working on requests and such, just curious, I also don't kitbash yet
#17
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - March 10, 2026, 07:15:47 PM
Quote from: Randomdays on March 10, 2026, 05:03:32 PMWrath Amon - I forgot to put the cape texture into the standard skin directory. Doing so should fix the problem.

When I test with the FF viewer, this doesn't matter so I didn't test it with FF2 viewer. A simple fix.

Arachnight - as above, he works fine in the FF viewer. I was able to use a backup and export him again and now he seems fine in FFvt3R. I also fixed a problem with the cape position and the left thigh bulging from being joined to the right.

Both packs reuploaded with fixes.

I made the portraits and used Snagg; I might add some custom effects. I started running Synthetik, and it closed. I tried capturing a model, and it froze. Then it started working perfectly again; I'm sure I'll have some new things today.

Thanks for those improvements to the packs.
#18
Mods / Re: Disabling the Intro Video
Last post by spydermann93 - March 10, 2026, 06:06:25 PM
Quote from: BentonGrey on March 05, 2026, 03:23:21 PMHowdy folks, does anyone remember (or remember where I can find out) how to disable the intro video for new campaigns in  :ffvstr: ?  It's a minor thing, but when you're testing a new campaign approximately 1 million times, the few seconds of Lord Dominion that play before you can skip it become rage-inducing, haha.

EaRtH...
#19
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - March 10, 2026, 05:03:32 PM
Wrath Amon - I forgot to put the cape texture into the standard skin directory. Doing so should fix the problem.

When I test with the FF viewer, this doesn't matter so I didn't test it with FF2 viewer. A simple fix.

Arachnight - as above, he works fine in the FF viewer. I was able to use a backup and export him again and now he seems fine in FFvt3R. I also fixed a problem with the cape position and the left thigh bulging from being joined to the right.

Both packs reuploaded with fixes.
#20
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - March 10, 2026, 03:39:29 PM
Great work! I downloaded all the ones I missed from Tamora.
Both versions of CNB Wrath Amon 1 RD have the textures incorrectly assigned to the layer. I tried to fix it, but I couldn't. They appear white in the game but fuchsia in the preview. WW Arachknight MFF RD crashes the game and eventually closes; I can't open it in the preview. But it looks fine in Nifskope.
Otherwise, they look excellent and are beautiful! :thumbup: