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#11
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by Illustair - January 11, 2026, 01:08:19 PM
I'm glad to see that accomplished modders do not shy away from good AI tools.
#12
Mods / Re: Comprehensive List of Mods...
Last post by Illustair - January 11, 2026, 01:05:14 PM
In that case, is this installation order correct then: (1) Freedom Force for FFv3R; (2) FFX; (3) EZ FX 6.1 for FFv3R; and (4) Patriot City Tales (although I couldn't find the files yet) to experience the entire campaigns in their full glory?  Thanks!
#13
Skins / Re: Style's Comic Style Skins!
Last post by MarvelHero - January 11, 2026, 12:21:32 PM
The Justice League or Resident Evil characters.
#14
Hero File Discussion / Re: Okto's DC/Marvel Hero File...
Last post by oktokels - January 11, 2026, 11:51:48 AM
With Rath and Ghast, I ruled this world before your gods learned fear.

------------------------------------------------------------
Hero File: ABNEGAZER
------------------------------------------------------------

Spoiler





Quote from: SOURCE DC Wiki
Abnegazar is a powerful demon and one of the infamous Demons Three, alongside his brothers Rath and Ghast, functioning as recurring magical antagonists to the Justice League. Billions of years ago, the Demons Three ruled the Earth as tyrannical lords until they were defeated and banished by the Timeless Ones, ancient cosmic beings who intervened to prevent their dominion from reshaping creation.

Within the DC Universe, Abnegazar exists firmly in the primordial occult tier, representing ancient demonic rule predating modern civilization and even recorded myth. Through the sorcerer Felix Faust, the Demons Three were repeatedly summoned back into the modern era, where their schemes consistently brought them into conflict with the Justice League. Although immensely powerful, Abnegazar and his brothers were most effective through ritual magic, corruption, and manipulation rather than open conquest.

Abnegazar's individual role within the trio was that of a focused arcane entity, bound at times to the mystical artifact known as the Green Bell of Uthool, an object capable of summoning and controlling him. This link reinforced his portrayal as a demon whose power could be weaponized—or constrained—through sorcery, making him both a threat and a tool within larger magical conflicts.

The character was created by Gardner Fox and Mike Sekowsky, and first appeared in Justice League of America #10 (1962), as part of DC's early expansion into ancient, supernatural adversaries tied directly to its flagship hero team.


GENERAL INFORMATION



    MESH: Moloid_spear_skope_h20     
    SKIN: abnegazer     
    MATERIAL: Flesh   
    HEIGHT: 5,4   
    WEIGHT (lbs): 140     
    AI: CZERO_COST     
    VOICE:       



STATS

  • Strength:
  • Speed:
  • Agility:
  • Endurance:
  • Energy:
  • 7 – Extraordinarily Strong
  • 4 – Fast
  • 5 – Very Agile
  • 7 – Extraordinarily Hardy
  • 8 – Incredibly Powerful


ATTRIBUTES

Abnegazar embodies an ancient extradimensional demon-lord: immortal, infernal, and strategically dominant. This combo represents his primordial nature as a ruler of chaos, granting him fire and weather manipulation, group teleportation, mental domination, and the ability to feed on stasis, exile, and rage states—mirroring how he once ruled the Earth alongside Rath and Ghast through sorcery rather than brute force.

a) Demon (combo):

Combo attribute:.
  • Extradimensional: Marks Abnegazar as a being not native to the physical plane. This attribute primarily defines his interaction with EXILE-type effects, making banishment a critical threat rather than a defense..
  • Fire Control: Abnegazar can create, extinguish, and manipulate infernal fire. Beyond raw offense, this attribute reinforces his demonic identity and justifies persistent fire-based pressure and environmental control.
  • Group Teleport: Allows Abnegazar to teleport nearby allies along with himself, enabling coordinated retreats or aggressive repositioning. In lore, it reflects his role as the arcane tactician among the Demons Three, moving pieces across the battlefield at will.
  • Immortal: Fatal damage will stun instead of KO'ing Abnegazar, and he partially recovers each time this happens—though the recovery diminishes with repeated "would-have-died" blows. While stunned, he becomes vulnerable to being finished off, matching his lore as a demon that can be struck down but resists true final death.
  • Hatemonger: Abnegazar draws power from hatred and rage. When enemies enter enraged or berserk states, this attribute allows him to drain their energy, agility, and speed, weakening them over time. Narratively, it reinforces his role as a demon of misrule who thrives as conflict escalates.
  • Iron Guts: Abnegazar's infernal physiology allows him to negate and convert certain harmful states into advantage, removing effects such as acid burn or irradiation. It represents a body that absorbs corruption rather than being destroyed by it.
  • Puppet Master (PuppetU / PuppetN): Abnegazar corrupts the environment itself, animating nearby props into temporary minions. PuppetU focuses on urban objects (cars, streetlights, traffic lights), while PuppetN animates natural props (plants), reinforcing his demon-lord theme of turning the battlefield into a hostile, living extension of his will.
  • Enhanced Senses: Grants Abnegazar a SCAN-style detection tool that temporarily marks all enemies on the map (yellow objective arrows) for roughly 10 seconds—fitting his demon-sorcerer theme as an omniscient hunter who "sees" prey through supernatural perception rather than normal sight.
  • Unbeliever: Highly resistant to mystical attacks, Abnegazar is difficult to influence or dominate. This reinforces his portrayal as an ancient demon who does not easily submit to external will—even that of other sorcerers.
  • Urban Dweller: Allows him to leech health from exiled enemies, turning banishment into sustain. From a lore perspective, it reflects his ancient dominion over early civilizations and his affinity for corrupting the works of mortals.
  • Weather Control: Abnegazar can manipulate local weather conditions, creating oppressive environments that favor disorientation and control. In the lore, this emphasizes his status as a primordial force capable of imposing his will on the natural world.
b) Gaseous Form
Abnegazar can dissolve his physical body into a cloud of black infernal smoke. Officially, this grants temporary intangibility and damage avoidance; its custom configuration turns the form into a control tool, blinding nearby enemies. In lore terms, it reflects his demonic ability to abandon matter and manifest as corruptive vapor.


c) Temperature Control
Abnegazar is resistant to extreme heat and cold, allowing him to function normally in hostile environments and under elemental assault. This reinforces his status as an infernal entity unbound by mortal physical limits.
d) Metal Eater
Allows him to drain energy from targets affected by stasis or static states, rewarding successful control. In the lore, this reflects his contempt for material constructs and his ability to consume forces meant to restrain him.
e) FF Active Defense (35 HP)
An active demonic ward that absorbs incoming damage using an independent 35 HP shield. This attribute represents Abnegazar's arcane protections, allowing him to survive long enough to establish control and punish enemies caught in his spellwork.



POWERS

Abnegazar's powerset is built around arcane domination, battlefield control, and existential removal rather than raw physical damage. His abilities emphasize binding, hexing, draining, exile, and transmutation, allowing him to dictate the flow of combat while punishing enemies who remain exposed or immobilized. Mobility and repositioning are handled through teleportation, while his most dangerous spells remove opponents from the fight entirely—reflecting his lore as a primordial demon who rules through sorcery, restraint, and annihilation beyond the physical plane.


a) Infernal Smite (Melee):

A brutal infernal strike that channels Abnegazar's raw demonic strength into a focused blow. Designed as his primary 0-EP melee option, it delivers solid knockback without stun, establishing physical pressure while conserving energy.
  • Damage Type: Crushing
  • Magnitude: High
  • Energy Point Cost: None
  • Stun: None
  • Knockback: Medium
  • Swiftness: Normal
  • Arc: No Arc
  • Level: 3
  • Animation Name: melee
  • Attached FX Name: red_sun_katana_of_fury




b) Hellfire Maul (Melee):

Abnegazar unleashes a pair of hellfire-charged blows, blending melee combat with infernal energy to apply moderate stun and knockback while rewarding close-range engagement.
  • Damage Type: Energy
  • Magnitude: High
  • Energy Point Cost: Low
  • Stun: Medium
  • Knockback: Medium
  • Swiftness: Normal
  • Arc: No Arc
  • Contacts: 2
  • Level: 3
  • Animation Name: melee_2
  • Attached FX Name: eldiablo_flamingfist







c) Soul Drain (Ranged – Beam):

A corrupting infernal beam that feeds on the target's life force, converting damage into a rage-based life drain effect that weakens enemies while sustaining prolonged engagements.
  • Damage Type: Rage (Life Drain – FFX State Swap)
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: None
  • Velocity: Fast
  • Range: Medium
  • Accuracy: Medium
  • Level: 3
  • Animation Name: ranged_7
  • Attached FX Name: soul_drain







d) Demonic Beam  (Ranged – Beam):

A high-velocity infernal energy beam projected over long range, serving as Abnegazar's primary ranged damage tool focused on precision and sustained pressure.
  • Damage Type: Energy
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: None
  • Velocity: Very Fast
  • Range: Long
  • Accuracy: High
  • Level: 3
  • Animation Name: ranged_7
  • Attached FX Name: aff_flame_red







e) Hex of Weakness (Direct):

Abnegazar curses a single target with a powerful infernal hex, drastically reducing their combat effectiveness and preparing them for elimination or containment.
  • Damage Type: Hex
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: None
  • Range: Medium
  • Level: 3
  • Animation Name: ranged_5
  • Attached FX Name: alchemiss_hex







f) Chains of Gehenna (Direct):

Infernal chains erupt from the ground to bind a target in complete stasis, preventing all action and setting up follow-up punishment or battlefield control.
  • Damage Type: Stasis
  • Magnitude: Very High
  • Energy Point Cost: Medium
  • Stun: None
  • Knockback: None
  • Range: Medium
  • Power Flags: Ground Targets Only
  • Level: 3
  • Animation Name: ranged_5
  • Attached FX Name: hell_chain







g) Black Vapor (Special):

Abnegazar dissolves into black sulfurous smoke and reappears elsewhere on the battlefield, enabling rapid repositioning or emergency escape.
  • Special Type: Teleport Self
  • Energy Point Cost: Medium
  • Level: 3
  • Animation Name: area
  • Attached FX Name: teleport_sulfur







h) Void Portal (Area):

Abnegazar opens a large purgatorial rift that attempts to banish all enemies within its radius, representing one of his most dangerous forms of battlefield control.
  • Damage Type: Purgatory / Exile
  • Magnitude: High
  • Energy Point Cost: High
  • Stun: None
  • Knockback: None
  • Radius: Large
  • Level: 3
  • Animation Name: area
  • Attached FX Name: void_portal







i) Matter Transform (Direct):

Abnegazar forcibly transmutes a target into an inanimate object, removing them from active combat through extreme demonic transmutation.
  • Damage Type: Objectify
  • Magnitude: Extreme
  • Energy Point Cost: High
  • Stun: None
  • Knockback: None
  • Range: Medium
  • Level: 3
  • Animation Name: area
  • Attached FX Name: demon_spell





------------------------------------------------------------
M25 AI FILE: ABNEGAZER
------------------------------------------------------------

Spoiler
['dcv abnegazar',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_energy',
'angel',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='long',situation=['lowerhealthpct 50','lowerenergy 66'],priority=100,time=0.88)",
"TAddAllies(type='friend',situation='not tpallies')",
"TTeleportAway('black vapor',situation=['swarmed','lowerhealthpct 50'],objectdist='long',time=3.0)",
"TActiveDefenseFFSelf(situation=['hurt','not active_defense'],pct=80)",
"TArea('void portal',subtype=['not exiled','not objectified'],situation='lowerhealthpct 50',time=2.2)",
"TDirectExplosive('matter transform',subtype=['not exiled','not objectified','not stasis'],situation='swarmed',time=2.2)",
"TRanged('soul drain',situation='lowerhealthpct 50',time=2.83)",
'TGaseousForm(situation="lowerhealthpct 35 or swarmed",pct=35)',
"TDirectExplosive('chains of gehenna',subtype=['not flying','not stasis'],time=2.2)",
"TDirectExplosive('hex of weakness',pct=45,time=2.2)",
'TPuppetMasterNature(situation="alone",pct=35)',
'TPuppetMasterUrban(situation="alone",pct=35)',
"TRanged('demonic beam',time=2.83)",
"TMelee('hellfire maul',time=2.19)",
'TWeatherControlHail(situation=["swarmed","alone 300"])',
'TWeatherControlLightning(situation=["swarmed","alone 300"])',
'TFireWall(situation="alone 300")',
"TMelee('infernal smite',time=1.68)",
'TMoveTo(mindist=\'medium\' ,time=0.88,subtype="not emitting_damage")',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'villain',
'demon',
],
]

------------------------------------------------------------
DESIGN NOTES
------------------------------------------------------------
Role & Identity: Mage (Control / Denial) centered on binding, hexing, exile, and transmutation, designed to dominate the battlefield through restraint and removal rather than sustained damage output.

Survivability: Relies on teleportation, positional control, crowd denial, and a limited active defense instead of raw endurance or passive mitigation, reinforcing a high-risk, high-control playstyle.

Power Structure: Powers are divided between hard control (stasis, objectify), debuffs (hex, rage drain), spatial manipulation (teleport, exile), and selective ranged pressure, with minimal emphasis on brute-force melee.

Energy Philosophy: Functions through a low-cost control loop supported by positioning and environment manipulation, reserving high EP expenditure for decisive effects such as banishment or permanent battlefield denial.

Lore & Limits: As an extradimensional demon bound to the physical plane, Abnegazar is highly vulnerable to exile and banishment effects, reflecting his lore as a being whose defeat comes through containment and removal rather than destruction.
------------------------------------------------------------
SKIN PACK
------------------------------------------------------------
Spoiler

This pack includes the complete Hero File and M25 AI for Abnegazer, fully balanced for a Mage (Support/Control) role in Freedom Force. The character uses a Moloid mesh with a custom abnegazer skin, scaled to a canonical height of 5.4 ft.

DOWNLOAD LINK
#15
Skins / Re: Style's Comic Style Skins!
Last post by WyldFyre - January 11, 2026, 11:40:24 AM
Second for Blob and Rhino. The original Z-Men and Brotherhood of Evil Mutants would be cool as well.
#16
Skins / Re: Style's Comic Style Skins!
Last post by deanjo2000 - January 10, 2026, 08:24:07 PM
I'd like to see you do blob,pyro and avalanche. Rhino and venom would be cool too :thumbup:
#17
Skins / Re: Style's Comic Style Skins!
Last post by style - January 10, 2026, 08:17:17 PM
Question who would would y'all want to see me do next???? 👍🏾
#18
Skins / Re: Style's Comic Style Skins!
Last post by style - January 10, 2026, 08:16:27 PM
Quote from: crosspotts1.0 on January 07, 2026, 11:02:57 AM
Quote from: style on December 04, 2025, 06:07:45 AM
Quote from: UnkoMan on December 04, 2025, 02:22:23 AMWow, these are crazy good! They look so awesome.
I always wanted to try something like this but was perhaps a bit scared to go all out.

I'm glad to see you've done it! Really looks very interesting.

I wonder how they would read if all the stage elements were done this way too?

Thanks Unko, I think if someone did that this would have turned to the best game EVER!!!!!!! :blink:  :blink:  :blink:  :blink:  :blink:  :blink:
like this



That's pretty kool! Gonna try my hand at it! 🤔☺️
#19
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 10, 2026, 04:44:58 PM
I have the Medieval Time trio ready: Father, Mother, and Son

https://www.mediafire.com/file/8tihuazol1k97q6/00+MT.rar/file

Here's Supergirl JLU and Charlotte Flair WWE. Her side tattoos didn't turn out well. I kept the most acceptable parts and erased some of the bad ones on her side. She has one less line of tattoo lettering than in real life, and the cross on the opposite side is completely covered. I tried to preserve it, but it never looked right; it always got distorted.

https://www.mediafire.com/file/hftqvnsbga8jdhn/SUPERGIRL+JLU.rar/file

https://www.mediafire.com/file/avwtqoexltps2qm/CHARLOTTE+FLAIR.rar/file

The captured base of Goliath Odin's body is quite acceptable; it would require the wings and tail.

https://www.mediafire.com/file/w23kbfcs4ju29yt/GRG+GOLIATH+ODIN.rar/file

2 villains


#20
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 10, 2026, 04:37:24 PM
I've been fixing up some skins from some models from when I started using synthetics; I'll probably upload them this afternoon. They're quite varied.