News:

Happy Holidays!

Main Menu

Recent posts

#11
Scripting Forum / Re: Problem swapping stun for ...
Last post by Jimaras8 - December 24, 2025, 02:28:28 PM
In the ffxcustom2 in the end of the fioe there is a section with all the state swaps and they have the character name, the states and an entry called either "all" which applies to all attacks or the soecific name of the attack. Is that possible for a stun swap attack? Im trying to make wide piercing attack that has a chance to blind temporarily multiple opponents.
#12
Scripting Forum / CHANGE AD DURATION
Last post by oktokels - December 24, 2025, 02:04:44 PM
Hello
I'm trying to call the Campaign_ChangeActiveDefenceDuration function on python win, but doesn't work.

I'm opening datfiles.py on python win, and when tryin to run, i put in the arguments this line

Campaign_ChangeActiveDefenceDuration('ffx_sonic_shield', 3, '../../powers.dat', 0)

But it always give me an exception.

Any tips?
#13
FX / Re: how I can make an ffx last...
Last post by MarvelHero - December 24, 2025, 01:37:19 PM
Thanks. I will try to tinker again with fx.
#14
Scripting Forum / Re: Problem swapping stun for ...
Last post by oktokels - December 24, 2025, 01:31:56 PM
if you swap stun, it will work in all stun attacks, not just the one you assigned. I don't even know how you could assign the stun swap to only one power, i don't think that's possible.
#15
Requests for Skins and Meshes / Re: Zombie Mesh
Last post by bearded - December 24, 2025, 11:22:53 AM
I've got a small collection. I'll upload them tomorrow night.
#16
Requests for Skins and Meshes / Zombie Mesh
Last post by lilmurch - December 24, 2025, 09:50:20 AM
Hello just wondering if anyone has a zombie mesh, looked around awhile for one and haven't had any luck
#17
Technical Issues / Re: Weird glitch in FFVT3R spe...
Last post by CharybdisSlashCrow - December 24, 2025, 05:02:16 AM
Okay good news, managed to find another thread addressing this. Gonna try to see if that works.
#18
Technical Issues / Weird glitch in FFVT3R specifi...
Last post by CharybdisSlashCrow - December 24, 2025, 04:53:57 AM
Hey, first time posting here. Today I discovered this weird glitch. Basically, if you go into the rumble room and have multiple of an enemy that uses a mesh made SPECIFICALLY BY DAGLOB, after you attack one of them they all start copying the same animation, so you'll have the character walking while idle since for some reason they all share the same animation. I've noticed that this only affects characters with meshes made by DaGlob. I tried replicating the glitch with other meshes from other creators and they work perfectly fine. Can anyone help me out here? Do I have to edit the meshes or something?
#19
Mods / Re: zombie idea
Last post by bearded - December 24, 2025, 02:03:40 AM
Quote from: Mr. Cogito on December 20, 2025, 02:02:41 PMThat's amazing. Are you available for hire?
...
I have 3 gigs right now. I should have a slot open around February. What sort of thing are you thinking about?
#20
Mods / Re: zombie idea
Last post by bearded - December 24, 2025, 02:01:21 AM
Quote from: Mr. Cogito on December 20, 2025, 02:02:41 PMThat's amazing. Are you available for hire?

This day's it it so difficult to find some distinctive non main stream style of illustration non affected by ai revolution. Do you have some gallery or outside website (please write me on priv to not corrupt this topic).

BTW. What software are you using? Artrage, Sketchbook(it's dead but still memerable as much as Sony Vegas), Paintstorm? 

Here's the last thing I've done. https://four-color-studios.blogspot.com/2025/12/grimme-perils-free-quick-start-rules.html