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#21
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 23, 2026, 03:14:00 PM
Great Work with the ducks, and good luck with the Conan models and dioramas. I don't think I've finished Conan himself yet. I'll try to get you a version of him sometime between today and tomorrow.

Ma Beagle
I saw the thing about her head, and I think a wig cap is the best option. I downloaded one, and it looks good, but when I put it on in the game and previewed it, it's pink. :doh:
I'll upload it in case you want to see if it can be fixed.

https://www.mediafire.com/file/4yrnuq8co2l3zzs/DT+Ma+Beagle+RD+CX.rar/file

2pack skins for 2 ducks
I corrected in the texture the small ghostfx in the eyes, so that it looks 100% correct

https://www.mediafire.com/file/ple66zrsbz37a3o/Fenton+Skins.rar/file

https://www.mediafire.com/file/fmq1fmgeazc0oa9/Flintheart+Skins.rar/file
#22
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 23, 2026, 02:52:42 PM
It would be compatible as a projectile grenade or as an area effect.
#23
Releases / Re: CRANLOX LABORATORY
Last post by Jimaras8 - February 23, 2026, 11:11:10 AM
Once again great work on both fx and skopes cranlox. Just a question, is malik explosive a projectile or a beam? The core nif indicates a beam
#24
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 22, 2026, 11:31:19 PM
Disney Ducktales pack 3

Ma Beagle, Flintheart Glomgold and Fentom Crackshell - mesh and skin by Cranlox

Rigged to male_dwarf

Ma Beagle needs a skin correction on the back of her head. It looks like a giant eye. Beyond my skill level

Gyro's Little Helper - mesh from sketchfab. simple skin by Randomdays

Rigged to male Dwarf

Scrooge's Number 1 Dime - map object. mesh from sketchfab.

unrigged

uploaded to the dizney folder

I've started some prelim work on the Conan meshes, but I think I'll finish up some more Dizney meshes and dioramas first.



#25
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by style - February 22, 2026, 05:58:01 PM
Quote from: Randomdays on February 18, 2026, 01:02:03 AMSometimes some crimes
Go slipping through the cracks
But these two Gumshoes
Are picking up the slack
There's no case too big
No case too small
When you need help just call

Ch-ch-ch-Chip 'N Dale
Rescue Rangers

Coming soon!



This is Amazing!!!!! :thumbup:  :thumbup:  :thumbup:
#26
Artist's Alley / SCREENSHOTS EPICS!
Last post by cranlox - February 22, 2026, 03:55:39 PM
I often play matches that become incredibly fun and memorable for me. Combining teams or simply seeing characters I never thought could be playable in a video game surprises me and makes it the best part of FFvs3R.

Sometimes I take screenshots as souvenirs, and other times I simply don't have the time. These are just a few of the many matches I've enjoyed and kept screenshots of.


#27
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 22, 2026, 05:36:20 AM
2 More from García Ferré:
Pichichus when he stands on two legs to wield his ladle like a knight. I found him much more playable than just on all fours.
Ico, the brave little horse: I tried to capture him from the comics but it didn't turn out well at all. I tried again using the Long Way and it turned out really well.

PICHICHUS KNIGHT

https://www.mediafire.com/file/y1jfycfbhvv3x9u/GF+PICHICHUS+KNIGHT.rar/file

ICO EL CABALLITO VALIENTE

https://www.mediafire.com/file/nvwuunqz3d2cjo1/GF+ICO+CABALLO.rar/file

A video showcasing the two new heroes I created his herofiles. And two new FX for White Adam.
WHITE ADAM FX
https://www.mediafire.com/file/d709r9p3wimp19a/WHITE+ADAM+FX.rar/file

MIKE SKINS!

https://www.mediafire.com/file/ijm8vf535jrtacl/SKINS_MIKE.rar/file

MAGICA SPELL ENTER IN FREEDOM!!
She has a new magical ray red (beam fx)
https://www.mediafire.com/file/sdau28by1txb4mq/FX+rayo+rojo+sostenido.rar/file
#28
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - February 21, 2026, 08:58:00 PM
Quote from: Randomdays on February 21, 2026, 08:12:40 PMCranlox request

Mike from Disney's Monters Inc, Mirrorverse version

Mesh and skin from the models resource

Simple rig to male_dwarf due to his body shape - only 5 bones used - upper right and left arm, right and left thigh, and spine1. Seems to work well though.

Note on Mike and others - a lot of the cartoon characters imported don't have standard human proportions - legs and arms might be longer or shorter than normal. I've taken shortcuts like rigging the entire leg to just the thigh. If you look at Mike closely, you'll see that his knees and elbows are close to the body, and his forearms and calves are very long due to the extensions from the robot suit. You might see some animations appear a bit off, but it would take someone more skilled than me to account for the abnormal body shapes.

Even normal characters, fingers are hard for me to rig and usually they're just rigged to the hand - no grabbing things or making fists.

uploaded to the dizney folder





Your work and attention to detail in bringing them all to life is truly amazing, I'm incredibly grateful!
I love them all and I understand the issue with the cartoon skeletons; overall, they all look fantastic and it's great that they're playable. Mike is a great addition because he completes the duo and because he was a fantastic character in Mirrorverse, which ended and fills me with nostalgia.
#29
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - February 21, 2026, 08:12:40 PM
Cranlox request

Mike from Disney's Monters Inc, Mirrorverse version

Mesh and skin from the models resource

Simple rig to male_dwarf due to his body shape - only 5 bones used - upper right and left arm, right and left thigh, and spine1. Seems to work well though.

Note on Mike and others - a lot of the cartoon characters imported don't have standard human proportions - legs and arms might be longer or shorter than normal. I've taken shortcuts like rigging the entire leg to just the thigh. If you look at Mike closely, you'll see that his knees and elbows are close to the body, and his forearms and calves are very long due to the extensions from the robot suit. You might see some animations appear a bit off, but it would take someone more skilled than me to account for the abnormal body shapes.

Even normal characters, fingers are hard for me to rig and usually they're just rigged to the hand - no grabbing things or making fists.

uploaded to the dizney folder



#30
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - February 21, 2026, 07:04:25 PM