- although I think it's the wrong board. This is really a question for FX modding.Techniques=DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DELC_Sharpen@qUINT_sharp.fx
TechniqueSorting=DH_UBER_MOTION_020@dh_uber_motion.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,DH_UBER_RT@dh_uber_rt.fx,DELC_Sharpen@qUINT_sharp.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,Blooming_HDR@BloomingHDR.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Flair@Flair.fx,SSDO_Plus@GloomAO.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,NFAA@NFAA.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,PCGI_One@RadiantGI.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SSR@qUINT_ssr.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx
[dh_uber_motion.fx]
bUnjitterDepth=0
iMotionRadius=2
[dh_uber_rt.fx]
bBaseAlternative=0
bDepthMulti5=1
bRemoveAmbient=1
bRreinhardFinalMerging=1
bSkyAt0=0
bSmoothNormals=0
bSSR=0
fAOBoostFromGI=0.500000
fAODarkProtect=0.150000
fAOLightProtect=0.990000
fAOMultiplier=0.900000
fAOPow=1.000000
fAoProtectGi=0.050000
fBaseColor=1.000000
fDistanceFading=0.900000
fGIAvoidThin=0.750000
fGIBounce=1.000000
fGIDarkAmplify=0.000000
fGIDarkMerging=0.700000
fGIDistanceAttenuation=0.350000
fGIFinalMerging=1.000000
fGIHueBiais=0.500000
fGILightMerging=0.100000
fGIOverbrightToWhite=0.200000
fGIRayColorMinBrightness=0.200000
fGIRenderScale=0.333000
fHudBorderProtectionStrength=0.000000
fNormalRoughness=0.100000
fRemoveAmbientAutoAntiFlicker=0.500000
fRreinhardStrength=0.500000
fSaturationBoost=1.000000
fSkyColor=0.400000
fSkyDepth=0.999000
fSourceAmbientIntensity=0.750000
fSSRCorrectionStrength=0.000000
fSSRMerging=0.500000
fSSRMergingOrientation=0.500000
fSSRMergingRoughness=0.500000
fSSRRenderScale=0.500000
fWeaponDepth=0.000000
iAODistance=320
iAOFrameAccu=16
iBlackLevel=10
iDebug=0
iDebugPass=3
iGIFrameAccu=16
iGIRayColorMode=1
iHudBorderProtectionRadius=1
iRoughnessRadius=2
iRTPrecision=2
iSmoothRadius=8
iSmoothSamples=12
iSSRCorrectionMode=1
iSSRFrameAccu=12
iWhiteLevel=255
[PD80_04_Color_Temperature.fx]
Kelvin=32952
kMix=1.000000
LumPreservation=0.000000
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=0.594000
contrast=0.000000
contrastD=1.139000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.003000
display_depth=0
dither_strength=1.000000
enable_depth=0
enable_dither=0
exposureD=-3.398000
exposureN=-1.859000
huemid=0.000000
huerange=0.000000
saturation=-0.400000
saturationD=-0.560000
sat_a=-0.916000
sat_b=-0.494000
sat_custom=-2.000000
sat_g=-0.747000
sat_m=-1.759000
sat_p=0.000000
sat_r=-0.566000
sat_y=-0.867000
tint=0.000000
vibrance=0.000000
vibranceD=0.034000
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000
Techniques=prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx
TechniqueSorting=prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,Blooming_HDR@BloomingHDR.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Flair@Flair.fx,SSDO_Plus@GloomAO.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,NFAA@NFAA.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,PCGI_One@RadiantGI.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SSR@qUINT_ssr.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx
[dh_uber_motion.fx]
bUnjitterDepth=1
iMotionRadius=2
[dh_uber_rt.fx]
bBaseAlternative=0
bDepthMulti5=1
bRemoveAmbient=1
bRreinhardFinalMerging=1
bSkyAt0=0
bSmoothNormals=1
bSSR=0
fAOBoostFromGI=0.500000
fAODarkProtect=0.000000
fAOLightProtect=0.500000
fAOMultiplier=0.900000
fAOPow=1.956000
fAoProtectGi=0.050000
fBaseColor=1.000000
fDistanceFading=0.900000
fGIAvoidThin=0.000000
fGIBounce=0.483000
fGIDarkAmplify=0.000000
fGIDarkMerging=1.000000
fGIDistanceAttenuation=0.325000
fGIFinalMerging=1.000000
fGIHueBiais=0.500000
fGILightMerging=0.100000
fGIOverbrightToWhite=0.200000
fGIRayColorMinBrightness=0.020000
fGIRenderScale=0.250000
fHudBorderProtectionStrength=0.000000
fNormalRoughness=0.000000
fRemoveAmbientAutoAntiFlicker=0.500000
fRreinhardStrength=0.500000
fSaturationBoost=0.100000
fSkyColor=0.000000
fSkyDepth=0.999000
fSourceAmbientIntensity=0.750000
fSSRCorrectionStrength=0.000000
fSSRMerging=0.500000
fSSRMergingOrientation=0.500000
fSSRMergingRoughness=0.500000
fSSRRenderScale=0.500000
fWeaponDepth=0.001000
iAODistance=379
iAOFrameAccu=8
iBlackLevel=10
iDebug=0
iDebugPass=3
iGIFrameAccu=16
iGIRayColorMode=2
iHudBorderProtectionRadius=1
iRoughnessRadius=3
iRTPrecision=2
iSmoothRadius=8
iSmoothSamples=12
iSSRCorrectionMode=1
iSSRFrameAccu=12
iWhiteLevel=220
[PD80_03_Filmic_Adaptation.fx]
adj_linear=1.000000
adj_shoulder=1.000000
adj_toe=1.000000
[PD80_04_Color_Balance.fx]
h_BlueShift=-1.000000
h_GreenShift=-1.000000
h_RedShift=-1.000000
m_BlueShift=-1.000000
m_GreenShift=-1.000000
m_RedShift=-1.000000
preserve_luma=1
separation_mode=0
s_BlueShift=-1.000000
s_GreenShift=0.093000
s_RedShift=0.000000
[PD80_04_Color_Isolation.fx]
fxcolorMix=1.000000
hueMid=0.369000
hueRange=0.710000
satLimit=1.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0


Quote from: BentonGrey on February 08, 2026, 07:30:40 PMHowdy Mr Nygren, and welcome to the forums! From your description, it sounds like the campaign file itself is a problem for the one, and maybe there's some problem with the trainman character template in the other. I'm pretty busy at the moment, but I'll try to find some time to check it out in the next week or so if nobody beats me to it.