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#21
Sounds / Voices / Re: AI Voice Platform: Tool fo...
Last post by Illustair - January 28, 2026, 04:04:37 AM
Btw, Benton, I thought I should endorse the new voice cloning tool that I found, Inworld AI TTS. I find it to be significantly better (and cheaper!) than ElevenLabs. I used to use another tool but it shutdown a month ago when it was acquired by Meta. And this one has comparable quality outputs; in some aspects, it's even better than the tool I used before.

Edit: Before, I also use ai-coustics when I try to improve the sound quality of a file to studio quality, removing background noise as well. It's the best of its kind, and I don't think anything comes close to it. You probably know the audio quality of games or TV shows back in the day (80s, 90s, etc.), and voila, using the tool, it's like the sound files were recorded in a modern professional studio. Unfortunately, its pricing has significantly increased from when I was still using it. If I'm not mistaken, it's now priced at $150 for 100,000 minutes as a starter subscription, so it's now pretty darn expensive. Still, I thought I should let you know.
#22
General Discussion / Re: Alex's Freedom Fortress mo...
Last post by Epimethee - January 27, 2026, 10:50:58 PM
Echoing the sentiment, Alex – glad you're still here. :)
#23
General Discussion / Re: Alex's Freedom Fortress mo...
Last post by Randomdays - January 27, 2026, 06:47:51 PM
 :thumbup:

Glad you're still here
#24
General Discussion / Re: Alex's Freedom Fortress mo...
Last post by WyldFyre - January 27, 2026, 05:56:19 PM
Glad you're still around Alex. Bookmarked the new page. Still can't believe all the goodies here after all these years.

Take care.
#25
General Discussion / Alex's Freedom Fortress moving
Last post by abenavides - January 27, 2026, 03:18:26 PM
My site is moving to a new URL:

https://alexff.infinityfree.me

The old url will work for a while longer, but the new one is up and running.
#26
Mods / Lighting mod
Last post by RingsOfReznor - January 27, 2026, 08:44:24 AM
Is it possible to make the 3D effects of hero powers appear in the game's depth buffer?

The purpose is to enable ReShade screenspace raytracing to correctly light up scenes due to powers

I feel stupid for only just realising this, but the reason my previous attempts to implement dazzling dynamic lighting had mixed results is precisely because there was no corresponding 3D object in the depth buffer to correctly emit light. Without the power's 3D object, from the top-down, an Arcane Bolt / Modulating Beam would be coming off the floor and the light being lost to the sky.

To illustrate my point here's a best-case example of Mentor lighting up a tunnel with Modulating Beam

EDIT: I also just realised this would look silly as the depth buffer is only holding opaque objects, and this would disable all transparent blending from FX.

Perhaps a different approach - can the in-game lighting in  :ffvstr: that's used on streetlights be attached to FX or projectile objects?
#27
Sounds / Voices / Re: How to install a voicepack...
Last post by Illustair - January 27, 2026, 07:40:28 AM
I think I found an old article online, but I haven't tried it yet. I'll take you up on your offer if it doesn't work. Thanks!
#28
Mods / Re: Comprehensive List of Mods...
Last post by Illustair - January 27, 2026, 07:35:54 AM
Got FFX2.6 to work, and it's working great so far. Maybe yours is corrupted? Want me to share the installer I got through Wayback Machine?
#29
Hex Editing / Re: Is Editing the Mouse Curso...
Last post by BentonGrey - January 27, 2026, 02:16:49 AM
My best suggestion would be to edit the textures rather than the nif, if that would be possible.

Sorry, man!
#30
Releases / Re: CRANLOX LABORATORY
Last post by crosspotts1.0 - January 26, 2026, 09:15:54 PM
love cowboys from mooomesa