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#21
Mods / Re: ReShade
Last post by RingsOfReznor - November 06, 2025, 03:45:26 PM
Quote from: MarvelHero on November 05, 2025, 06:13:23 PMIs it possible to make shadows on it?

Like, if I disable the shadows on FFVT3R and replace it with reshade?

Achieved now (sorta) - check original post
#22
Meshes / Re: What could be done?
Last post by cranlox - November 06, 2025, 06:15:29 AM

https://www.mediafire.com/file/60v5lv3oigumc4x/PENNY.rar/file


https://www.mediafire.com/file/kzyikqd84eerhe8/APRIL.rar/file

I'm going to update the list by pasting it into my last message, deleting the previous ones so that no work is lost or repeated.
adding too Lectronino (robot dog from jetson) and Astro (jetson)
#23
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 06, 2025, 01:54:07 AM
I've got a few stls of Rosie and the other robot, Uniblab. But as stls, they're not skinned. Nothing on the robot watchdog, Eletronomo

Both Rosie and Uniblab should be easy to skin though as they're both in multiple pieces already and easy to work with.



https://www.thingiverse.com/thing:4316314/files

https://www.printables.com/model/39557-rosie-the-robot

https://thejetsons.fandom.com/wiki/%27Lectronimo

https://www.cgtrader.com/3d-models/animals/mammal/robo-dog
#24
Mods / Re: ReShade
Last post by MarvelHero - November 06, 2025, 01:50:57 AM
I get what you mean.

I've tried one of those they use on San Andreas on FFVT3R. It works but I did not get the desired effect.

They have dedicated coders that makes GTA looks like a modern game now. (cleo scripts)
#25
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - November 06, 2025, 01:22:53 AM
Perfect! I'm working on them. I've already started several video productions with the characters you requested, and then I'll take screenshots. Once I finish these, I'll get to Astros. Regarding their robot? :thumbup:
#26
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 06, 2025, 01:19:33 AM
If you want to give it a try. I have three different stls of Astro but they're all in a sitting position. I would need him in a standing or walking one.

Worked some on the Scooby body to get it closer to Astro's - lengthened the body, brought the chest up, decreased the size of the head, and the back and neck down to get it closer to Astro. Much better than the first version.

I'll be rigging the rest of the Jetsons, so I'll be busy for a bit working on them first.





#27
Mods / Re: ReShade
Last post by RingsOfReznor - November 06, 2025, 12:42:49 AM
Disclaimer: I'm inexperienced with graphics so take anything I say with a grain of salt

The Depth Buffer drives ReShade's 'RT' shaders but from what I can see in  :ffvstr: it's all top-to-bottom. Compare that to your average first / third person AAA title (which these realism shaders are marketed towards) where depth is how far you can see from your point of view, and the only noticeable effect is shading under trees and fire escape ladders, which can already be achieved with simpler methods like Ambient Occlusion.

There are local sources of light, and their contribution to local lighting is driven by how saturated they appear on-screen. So if I brighten whites and a red car is brightened as a consequence, that red is also added to the nearby pavement to appear as if it reflects off the car due to the incident streetlight. This can also paint the light of a hero power to nearby objects, per the screenshots. However this will not generate shadows off models - it's more like a selective bloom.

There is a more onerous 'raytracing' shader that takes into account multiple light bounces - this may produce some live shadows if properly configured, however it's only available by subscribing to a certain Patreon, which I don't think is desirable for most people.
#28
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - November 06, 2025, 12:29:34 AM
f you want, I can add the Astros body to the list, before you bother animating it with the Scooby body.
I have the three vintage action figures of the father, son, and dog. I'd love to have the ladies as action figures if they ever come out well-made and in the same scale and quality as the ones I have.
#29
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 05, 2025, 10:35:49 PM
Cranlox is helping me putting together some long desired cartoon meshes I've wanted, but in the meantime I'm working on the base Jetsons family

George, Jane and Judy  - the bodies are from models on the Sketchfab site, and the heads are poly reduced stls. Elroy uses Cranlox's body and an stl head.

I couldn't find a good body fro Astro so I wound up using one from Scooby Doo. His head is another stl.

All 5 are about where they need to be for their skins, but they need to be resized and rigged.

#30
Mods / Re: ReShade
Last post by MarvelHero - November 05, 2025, 06:13:23 PM
Is it possible to make shadows on it?

Like, if I disable the shadows on FFVT3R and replace it with reshade?