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#21
Mods / Re: ReShade
Last post by MarvelHero - February 11, 2026, 08:57:39 AM
The older versions just instant crashes on me.

The latest one. Loads the comic.fx celshade plugin I downloaded years ago on this forum.

There is no error. The uber fx is just not loading for me.
#22
Mods / Re: ReShade
Last post by RingsOfReznor - February 11, 2026, 08:46:22 AM
Is there an error message for the Uber shaders?

Also send a screenshot with DisplayDepth active so I can tell if your depth buffer is working
#23
Mods / Re: ReShade
Last post by MarvelHero - February 11, 2026, 08:30:22 AM
My PC just won't load the uber fx. I tried every version.

The latest version of ReShade is more friendly but still causes an error for me. Maybe it's just me.
#24
Mods / Re: ReShade
Last post by RingsOfReznor - February 11, 2026, 07:37:49 AM
What level did you attempt these on? The style varies a bit between stages so they have to be comparable.

You'll need to do a couple more things - ensure your global pre-processor definitions are set up per the above. Then also ensure the depth buffer has been picked up by ReShade.

You can test the depth buffer is being picked up by enabling the built-in Display Depth shader. In the ReShade Add-ons tab make sure Generic Depth is selected, and that "Copy depth buffer before clear operations" is NOT selected. If it isn't working, try restarting until it does  :D

I tweaked the shader again for these shots to demonstrate the dramatic lighting/shading capabilities:
Blackjack throwing Fawke's Flashers - note light is also coming out of the windows onto the ground

Techniques=prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx
TechniqueSorting=prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,Blooming_HDR@BloomingHDR.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Flair@Flair.fx,SSDO_Plus@GloomAO.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,NFAA@NFAA.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,PCGI_One@RadiantGI.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SSR@qUINT_ssr.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx

[dh_uber_motion.fx]
bUnjitterDepth=1
iMotionRadius=2

[dh_uber_rt.fx]
bBaseAlternative=0
bDepthMulti5=1
bRemoveAmbient=1
bRreinhardFinalMerging=1
bSkyAt0=0
bSmoothNormals=1
bSSR=0
fAOBoostFromGI=0.600000
fAODarkProtect=0.100000
fAOLightProtect=0.750000
fAOMultiplier=1.100000
fAOPow=1.000000
fAoProtectGi=0.050000
fBaseColor=1.000000
fDistanceFading=0.900000
fGIAvoidThin=0.000000
fGIBounce=0.483000
fGIDarkAmplify=0.000000
fGIDarkMerging=1.000000
fGIDistanceAttenuation=0.325000
fGIFinalMerging=1.000000
fGIHueBiais=0.500000
fGILightMerging=0.100000
fGIOverbrightToWhite=0.200000
fGIRayColorMinBrightness=0.300000
fGIRenderScale=0.250000
fHudBorderProtectionStrength=0.000000
fNormalRoughness=0.000000
fRemoveAmbientAutoAntiFlicker=0.500000
fRreinhardStrength=0.500000
fSaturationBoost=0.100000
fSkyColor=0.000000
fSkyDepth=0.999000
fSourceAmbientIntensity=0.750000
fSSRCorrectionStrength=0.000000
fSSRMerging=0.500000
fSSRMergingOrientation=0.500000
fSSRMergingRoughness=0.500000
fSSRRenderScale=0.500000
fWeaponDepth=0.001000
iAODistance=320
iAOFrameAccu=10
iBlackLevel=10
iDebug=0
iDebugPass=3
iGIFrameAccu=32
iGIRayColorMode=2
iHudBorderProtectionRadius=1
iRoughnessRadius=3
iRTPrecision=2
iSmoothRadius=8
iSmoothSamples=12
iSSRCorrectionMode=1
iSSRFrameAccu=12
iWhiteLevel=220

[PD80_03_Filmic_Adaptation.fx]
adj_linear=1.000000
adj_shoulder=1.000000
adj_toe=1.000000

[PD80_04_Color_Balance.fx]
h_BlueShift=-1.000000
h_GreenShift=-1.000000
h_RedShift=-1.000000
m_BlueShift=-1.000000
m_GreenShift=-1.000000
m_RedShift=-1.000000
preserve_luma=1
separation_mode=0
s_BlueShift=-1.000000
s_GreenShift=0.093000
s_RedShift=0.000000

[PD80_04_Color_Isolation.fx]
fxcolorMix=1.000000
hueMid=0.369000
hueRange=0.710000
satLimit=1.000000

[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
#25
Mods / Re: ReShade
Last post by MarvelHero - February 11, 2026, 06:56:33 AM
Your last code I tried worked. Everytime I try to move. It's like the character is ghosting. Leaving trails of himself. The other fx just don't load at all.

I will try the other fx later. If I have spare time.
#26
Mods / Re: ReShade
Last post by RingsOfReznor - February 11, 2026, 05:43:46 AM
The shaders additional to what ReShade comes bundled with would be these DH reshade shaders

I made another post about technically why the post-processing lighting is limited, and how it might be worked around by modding  :ffvstr: - although I think it's the wrong board. This is really a question for FX modding.

Here's a couple of accomplishments for your viewing pleasure:
Mentor lighting up an underground tunnel
BlackJack being sneaky at the codebreaking facility

edit: and the code, of course!

ants.ini:
Techniques=DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DELC_Sharpen@qUINT_sharp.fx
TechniqueSorting=DH_UBER_MOTION_020@dh_uber_motion.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,DH_UBER_RT@dh_uber_rt.fx,DELC_Sharpen@qUINT_sharp.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,Blooming_HDR@BloomingHDR.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Flair@Flair.fx,SSDO_Plus@GloomAO.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,NFAA@NFAA.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,PCGI_One@RadiantGI.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SSR@qUINT_ssr.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx

[dh_uber_motion.fx]
bUnjitterDepth=0
iMotionRadius=2

[dh_uber_rt.fx]
bBaseAlternative=0
bDepthMulti5=1
bRemoveAmbient=1
bRreinhardFinalMerging=1
bSkyAt0=0
bSmoothNormals=0
bSSR=0
fAOBoostFromGI=0.500000
fAODarkProtect=0.150000
fAOLightProtect=0.990000
fAOMultiplier=0.900000
fAOPow=1.000000
fAoProtectGi=0.050000
fBaseColor=1.000000
fDistanceFading=0.900000
fGIAvoidThin=0.750000
fGIBounce=1.000000
fGIDarkAmplify=0.000000
fGIDarkMerging=0.700000
fGIDistanceAttenuation=0.350000
fGIFinalMerging=1.000000
fGIHueBiais=0.500000
fGILightMerging=0.100000
fGIOverbrightToWhite=0.200000
fGIRayColorMinBrightness=0.200000
fGIRenderScale=0.333000
fHudBorderProtectionStrength=0.000000
fNormalRoughness=0.100000
fRemoveAmbientAutoAntiFlicker=0.500000
fRreinhardStrength=0.500000
fSaturationBoost=1.000000
fSkyColor=0.400000
fSkyDepth=0.999000
fSourceAmbientIntensity=0.750000
fSSRCorrectionStrength=0.000000
fSSRMerging=0.500000
fSSRMergingOrientation=0.500000
fSSRMergingRoughness=0.500000
fSSRRenderScale=0.500000
fWeaponDepth=0.000000
iAODistance=320
iAOFrameAccu=16
iBlackLevel=10
iDebug=0
iDebugPass=3
iGIFrameAccu=16
iGIRayColorMode=1
iHudBorderProtectionRadius=1
iRoughnessRadius=2
iRTPrecision=2
iSmoothRadius=8
iSmoothSamples=12
iSSRCorrectionMode=1
iSSRFrameAccu=12
iWhiteLevel=255

[PD80_04_Color_Temperature.fx]
Kelvin=32952
kMix=1.000000
LumPreservation=0.000000

[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=0.594000
contrast=0.000000
contrastD=1.139000
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.003000
display_depth=0
dither_strength=1.000000
enable_depth=0
enable_dither=0
exposureD=-3.398000
exposureN=-1.859000
huemid=0.000000
huerange=0.000000
saturation=-0.400000
saturationD=-0.560000
sat_a=-0.916000
sat_b=-0.494000
sat_custom=-2.000000
sat_g=-0.747000
sat_m=-1.759000
sat_p=0.000000
sat_r=-0.566000
sat_y=-0.867000
tint=0.000000
vibrance=0.000000
vibranceD=0.034000

[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000

codebreak.ini:
Techniques=prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx
TechniqueSorting=prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,ADOF@qUINT_dof.fx,Bloom@qUINT_bloom.fx,Blooming_HDR@BloomingHDR.fx,Clarity@Clarity.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DELC_Sharpen@qUINT_sharp.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_AhOh@dh_ahoh.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime_13@dh_anime.fx,DH_Canvas@dh_canvas.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,Directionally_Localized_Anti_Aliasing@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,Flair@Flair.fx,SSDO_Plus@GloomAO.fx,Lightroom@qUINT_lightroom.fx,LUT@LUT.fx,Monocular_Cues@Depth_Cues.fx,MXAO@qUINT_mxao.fx,NFAA@NFAA.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,PCGI_One@RadiantGI.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SSR@qUINT_ssr.fx,TAA@Temporal_AA.fx,Trails@Trails.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx

[dh_uber_motion.fx]
bUnjitterDepth=1
iMotionRadius=2

[dh_uber_rt.fx]
bBaseAlternative=0
bDepthMulti5=1
bRemoveAmbient=1
bRreinhardFinalMerging=1
bSkyAt0=0
bSmoothNormals=1
bSSR=0
fAOBoostFromGI=0.500000
fAODarkProtect=0.000000
fAOLightProtect=0.500000
fAOMultiplier=0.900000
fAOPow=1.956000
fAoProtectGi=0.050000
fBaseColor=1.000000
fDistanceFading=0.900000
fGIAvoidThin=0.000000
fGIBounce=0.483000
fGIDarkAmplify=0.000000
fGIDarkMerging=1.000000
fGIDistanceAttenuation=0.325000
fGIFinalMerging=1.000000
fGIHueBiais=0.500000
fGILightMerging=0.100000
fGIOverbrightToWhite=0.200000
fGIRayColorMinBrightness=0.020000
fGIRenderScale=0.250000
fHudBorderProtectionStrength=0.000000
fNormalRoughness=0.000000
fRemoveAmbientAutoAntiFlicker=0.500000
fRreinhardStrength=0.500000
fSaturationBoost=0.100000
fSkyColor=0.000000
fSkyDepth=0.999000
fSourceAmbientIntensity=0.750000
fSSRCorrectionStrength=0.000000
fSSRMerging=0.500000
fSSRMergingOrientation=0.500000
fSSRMergingRoughness=0.500000
fSSRRenderScale=0.500000
fWeaponDepth=0.001000
iAODistance=379
iAOFrameAccu=8
iBlackLevel=10
iDebug=0
iDebugPass=3
iGIFrameAccu=16
iGIRayColorMode=2
iHudBorderProtectionRadius=1
iRoughnessRadius=3
iRTPrecision=2
iSmoothRadius=8
iSmoothSamples=12
iSSRCorrectionMode=1
iSSRFrameAccu=12
iWhiteLevel=220

[PD80_03_Filmic_Adaptation.fx]
adj_linear=1.000000
adj_shoulder=1.000000
adj_toe=1.000000

[PD80_04_Color_Balance.fx]
h_BlueShift=-1.000000
h_GreenShift=-1.000000
h_RedShift=-1.000000
m_BlueShift=-1.000000
m_GreenShift=-1.000000
m_RedShift=-1.000000
preserve_luma=1
separation_mode=0
s_BlueShift=-1.000000
s_GreenShift=0.093000
s_RedShift=0.000000

[PD80_04_Color_Isolation.fx]
fxcolorMix=1.000000
hueMid=0.369000
hueRange=0.710000
satLimit=1.000000

[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
#27
Mods / Re: Marvel Adventures Feedback
Last post by Epimethee - February 10, 2026, 11:59:39 PM
Kudos to both of you!
#28
Releases / Re: Marvel Adventures 2.6 upda...
Last post by Jimaras8 - February 10, 2026, 07:30:06 PM
Much appreciated Benton. So for everyone who has been downloading the updates from MF this isn't a radically different versions. Benton reversed a couple of the meshes to the ones he initially used for story purposes but the rest of the updates are there. Plus i added another god to balance Hela's wickedness in Apollo and i'm happy with he turned out. There are also visual and balancing tweaks and i couple of new powers. But mostly Benton wanted to give an official launch in Moddb which is more accessible to non FF members and they might not be aware of all the updated versions.
#29
Releases / Re: Marvel Adventures 2.6 upda...
Last post by BentonGrey - February 10, 2026, 07:02:20 PM
Howdy folks, thanks to Jim's great work, I've updated the official version on ModDB:
https://www.moddb.com/mods/marvel-adventures/downloads/marvel-adventures-26

I want to take a moment and thank Jim for all the hard work he's done expanding and improving this project.  He's put a lot of effort into adding new characters, testing, balancing, and finding and fixing my mistakes!  Thanks, Jim!
#30
Mods / Re: Marvel Adventures Feedback
Last post by BentonGrey - February 10, 2026, 07:01:36 PM
Howdy folks, thanks to Jim's great work, I've updated the official version on ModDB:
https://www.moddb.com/mods/marvel-adventures/downloads/marvel-adventures-26

I want to take a moment and thank Jim for all the hard work he's done expanding and improving this project.  He's put a lot of effort into adding new characters, testing, balancing, and finding and fixing my mistakes!  Thanks, Jim!