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#21
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 21, 2025, 06:29:48 AM
I could do it, but it would take a minute. Daemon keyframes.
#22
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 21, 2025, 05:51:57 AM
Randall, without a doubt this would be the most impossible to bring to Freedom

https://www.mediafire.com/file/54nhxntv05m6bpf/RANDALL.rar/file
#23
Releases / Re: landshark or armawatsis
Last post by cranlox - October 21, 2025, 05:11:32 AM
You've managed to improve the animations a lot so that the mouth looks even better.

Besides I recommend that you use it with the new palettes because I corrected what you see inside the mouth with color. It's not much, but it's better. :thumbup:
#24
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 21, 2025, 05:07:36 AM
It had an open ending... but it wasn't as bad as they claim.
Regarding the models, when capturing King Cryos, if I marked the two pairs of arms, I interpreted them as wings, which is why I only added one pair. If I did, I'd have to double the pair of arms.
Regarding Femur, he's a bit slimmer in this model and doesn't have a tail; that should be added.
I also want to clarify that each and every one of them's weapons are missing.
Regarding the gray skin, it's on the way and I'll probably upload it tomorrow. :D
#26
Releases / Re: landshark or armawatsis
Last post by BentonGrey - October 21, 2025, 03:28:39 AM
Thanks, Bearded!  Looks like the head deformation is definitely fixed, but the melee_idle still seems to stretch the mouth in a similar fashion.  I also just discovered that the first spike on his left forarm seems to be stretched out oddly.



In terms of other tweaks and additions: I've done some experimentation with him and built a rough draft HF for Armaggon, and I think I was right about his keys giving me some good options.  I think the only other request I'd have is perhaps for his mouth to close more during his run.  I love the scary gaping maw you gave him, but I think if it had more variation in position as he's moving, it would look more intimidating. 
#27
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 21, 2025, 03:03:20 AM
https://www.youtube.com/watch?v=7TfF3TUFNE8&list=PLvsOAz9o0Yw0ihTL9CMoq0oGQYMhOP2Gv

I'm going to watch this. Apparently it doesn't have a proper ending, according to the comments. Sounds like a season three ff mod to me.
#28
Releases / Re: landshark or armawatsis
Last post by bearded - October 21, 2025, 02:58:26 AM
https://drive.google.com/file/d/1vNaAzecIHyblNrM36Tdf-ZnZFLGorcsz/view?usp=sharing

This should fix the back of the head and the melee idle. Let me know, and let me know if there are any other changes or additions you want.
#29
Releases / Re: CRANLOX LABORATORY
Last post by BentonGrey - October 21, 2025, 01:21:24 AM
Whoa!  I've never heard of this series, but I just looked it up based on how cool these guys look.  I don't know how I missed this back in the day, but I'm going to check it out!

Great work, Cranlox!
#30
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 20, 2025, 11:53:03 PM