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#21
Meshes / Re: What could be done?
Last post by cranlox - December 01, 2025, 05:26:42 PM
TAFFY HB
One of the girls from Captain Caveman, I don't think she's on an RD list but I came across her while looking for others and she appeared, so she's added to the HB list)

https://www.mediafire.com/file/s11dygb8kekc6xq/TAFFY.rar/file

PERIFIER (FROM STITCH)
I don't think this Joomba experiment by stitcn is official, and it was lucky enough to also be used as an experiment to see if it understood the four legs when they are not visible; basically, it is an exploratory capture, it was not requested or asked for by anyone, but it turned out relatively acceptable.

https://www.mediafire.com/file/qt0wgkxwoyykrbd/PERIFIER.rar/file

WOLFBEN10
Greebor asked me to do this, but I think there's an official downloadable version, so I did it anyway. It turned out pretty well.

https://www.mediafire.com/file/imo40n1dzl45uhr/WOLFBEN10.rar/file

There are some issues with the mouthpiece; I'll see if I can resolve them this afternoon and upload the raw option and a patched one with the mouthpiece repair.
#22
Skins / Re: Dean's stuff.
Last post by cranlox - December 01, 2025, 05:01:53 PM
NOOOOO!!! NOT WOLVIE !  :D  :thumbup: (GREAT WORK!)
#23
Skins / Re: Dean's stuff.
Last post by deanjo2000 - December 01, 2025, 02:12:00 PM
Zombie wolverine in my marvel folder.
#24
FX / Re: how I can make an ffx last...
Last post by Jimaras8 - December 01, 2025, 01:29:55 PM
Hey so if i want a projectile start.nif to start two seconds later and come out when the character raises his weapon, how can i be done? Which values should i change in nifkope? I haven't figured it out yet since nifskope is soo intimidating and i'm scared of messing the nifs up  :blink:
#25
Hex Editing / Re: FX Duration
Last post by Jimaras8 - December 01, 2025, 01:28:23 PM
Hey guys i'm trying to make the start.nif of an FX start 1-2 seconds later to match the animation of the character (raised arm where the ray is coming from). Is it possible in nifskope and where should i look? It will be VERY HELPFUL with a ton of FX.
#26
Skins / Re: Style's Comic Style Skins!
Last post by style - December 01, 2025, 01:19:14 PM
Quote from: deanjo2000 on December 01, 2025, 07:34:32 AMThe amount of skill and work that goes into these is amazing. Each one is just a treat just to look at :thumbup:

Thanks sooo much for ur kind words! And yes sometimes I look at the skin half way through and be like oh man this ain't going to turn out right! But then things start falling in line like a puzzle! :thumbup:  :wub:
#28
Skins / Re: Style's Comic Style Skins!
Last post by deanjo2000 - December 01, 2025, 07:34:32 AM
The amount of skill and work that goes into these is amazing. Each one is just a treat just to look at :thumbup:
#29
Releases / Re: CRANLOX LABORATORY
Last post by deanjo2000 - December 01, 2025, 07:24:59 AM
Very cool. Happy belated birthday  :thumbup:
#30
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - December 01, 2025, 06:37:43 AM
SKINS!!!


(I took the liberty of uploading RD's complete work since I added Zak's sword to Calabras, All animation and editing rig work is by RD)
https://www.mediafire.com/file/q0fb87xd2n1f78x/ZS+Zak+Storm+RD+CX.rar/file


https://www.mediafire.com/file/hetptcpsfdwwky1/skins+tv90+hulk.rar/file