



Quote from: Jimaras8 on January 01, 2026, 10:03:45 PMRight, so that would change it for every character in the future who has the castle swap right?Exact.
QuoteThank so much much for you the info, i'm always scared to play around with py filesMy pleasure! And don't be afraid to break things; as long as you back up the files you play with first, start small and check script.log for unexpected errors when things don't work, you should be good.
At least, the game itself runs fine.)Quotehis direct or other beam powers don'tDirect powers won't work with swaps, as the game engine doesn't expose them. The usual workaround is to use an invisible beam instead.
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.Quote from: Jimaras8 on January 01, 2026, 11:57:21 AMHey Epimethee is it possible to change the Castle state swap fx for a specific character?Yeah, I should have made that customizable... rookie oversight. If you don't need the default FX for other characters, the simplest solution would be to change the hard-coded FX directly:
def makeroqued(target, source, intensity):
MPSendMessage(MP_ROQUE, Object_GetAttr(target, 'ffxMPID'), Object_GetAttr(source, 'ffxMPID'), intensity)
cshelper.disable(target)
cshelper.disable(source)
Object_PlayEffect(target, 'effect_portal_core')
Object_PlayEffect(source, 'effect_portal_core')
targetDestination = Get_ObjectPos(source)
targetDestination = FFQ_tupleToString(targetDestination)
sourceDestination = Get_ObjectPos(target)
sourceDestination = FFQ_tupleToString(sourceDestination)
RegTimer('OnRoque',0.1, 0, target, targetDestination)
RegTimer('OnRoque',0.1, 0, source, sourceDestination)
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.
but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.