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#91
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 24, 2025, 04:25:25 AM
Quote from: BentonGrey on October 23, 2025, 11:28:40 PMThat is awesome.  I have spoken.

Haha, no, I guess I missed him (you put out so much cool stuff, ha!).  A pack of those characters sounds really cool!

My idea was to make a team of 4 ghost villains to rival the Ghostbusters.

https://www.mediafire.com/file/nqmg274ri256ubz/EYES+GHOST.rar/file

https://www.mediafire.com/file/84hzykxu7gifw9z/GRANNY+GHOST.rar/file

https://www.mediafire.com/file/iwe3xsxh1krm69i/POSSESSED+LUMBERJACK.rar/file

https://www.mediafire.com/file/4kts1whumybzlpr/SKELETON+GHOST.rar/file
#92
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - October 24, 2025, 04:24:42 AM
Quote from: bearded on October 24, 2025, 04:19:53 AM
Quote from: cranlox on October 22, 2025, 06:41:55 AM...
GRAVEHEART HEAD

https://www.mediafire.com/file/xp38nz4qa8sxuzl/HEAD+GRAVEHEART.rar/file
Could you do the armor separate like this? I can make a black male basic for it to hang on, that'll be the easiest way. Like, each piece. One glove, one upper leg, one lower leg, and the chest.

Yes, but the model will be new and more detailed. What I do is capture the models with synthetic. The more precise the model, the more detail it will have. Could I just make one arm and leg in parts and invert them?
#93
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 24, 2025, 04:19:53 AM
Quote from: cranlox on October 22, 2025, 06:41:55 AM...
GRAVEHEART HEAD

https://www.mediafire.com/file/xp38nz4qa8sxuzl/HEAD+GRAVEHEART.rar/file
Could you do the armor separate like this? I can make a black male basic for it to hang on, that'll be the easiest way. Like, each piece. One glove, one upper leg, one lower leg, and the chest.
#94
Mods / Re: zombie idea
Last post by J.P. - October 24, 2025, 04:15:21 AM
can you say zombies?


#95
Freedom Force Discussion / Re: FF vs FFVT3R
Last post by RingsOfReznor - October 24, 2025, 03:07:32 AM
There's some new power types and the renderer has better lighting. The custom mesh hoarders could tell you more about :ffvstr:

Knockback is still a thing in FFvTTR - the stats of a looot of powers were changed so you don't see it as frequently but it's definitely there! I'd recommend unlocking hellfire on el diablo to really appreciate it.

Over time I've checked a number of power mechanics in the games and they're largely the same, same calculations, same bugs/exploits.
#96
Hex Editing / Re: help with Black Knight
Last post by bearded - October 24, 2025, 02:27:03 AM
Quote from: SickAlice on October 24, 2025, 01:21:54 AMIf you have Max of course then. I probably will rebuild a  :ffvstr: just because that sort of thing bugs me. And also model Black Knights actual atomic steed instead of what looks like Hawkeye's sled.
That sounds awesome!I could custom up some keyframes, think Law as a base would do?
#97
Hex Editing / Re: help with Black Knight
Last post by BentonGrey - October 24, 2025, 02:07:44 AM
J.P. might have the original Max files from Gren; if so, that might offer a solution.
#98
Hex Editing / Re: help with Black Knight
Last post by SickAlice - October 24, 2025, 01:21:54 AM
If you have Max of course then. I probably will rebuild a  :ffvstr: just because that sort of thing bugs me. And also model Black Knights actual atomic steed instead of what looks like Hawkeye's sled.
#99
Hex Editing / Re: help with Black Knight
Last post by bearded - October 24, 2025, 12:11:27 AM
Whew. Might be easier to import it all into max and set the keyframes to law or minute man. Custom scale the sled.
#100
Releases / Re: CRANLOX LABORATORY
Last post by BentonGrey - October 23, 2025, 11:28:40 PM
That is awesome.  I have spoken.

Haha, no, I guess I missed him (you put out so much cool stuff, ha!).  A pack of those characters sounds really cool!