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#91
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - January 02, 2026, 08:26:29 AM
Today I played with the Cybats girls again, this time against themselves in villain form. I really enjoyed it, but I had to create two folders and redo the entire hero file to play without them ghosting each other. It happens with all the characters; they seem to get stuck when you repeat a character, except for some from Detounme. I don't know why, but it was worth creating new hero files for this match.


I had this robot head in my Terabox, and I mounted it on a body and gave it a colorful, random texture. Surely someone else can put it to better use or find a better body. I tried to make it a similar attempt to the heads of the training robots, from what little I remember of its few pages.

https://www.mediafire.com/file/qy054sfm061nedl/ARG_ROBOTAR.rar/file

I also owed this post; I had lost it among my model folders.

https://www.mediafire.com/file/gk5uvcdkji0qz57/VAN+SIX.rar/file

The detail on his face is pretty weak, but the detail on his outfit and tattoos is quite good. A lot of things turned out badly, but this one came out well for its time. Here's the Mexican wrestler who recently arrived in WWE in 2025, the ZERO FEAR...PENTA!
He's not my favorite, but he's good in the ring.

https://www.mediafire.com/file/bnf4hnra8iflu3n/WWE+PENTA.rar/file
#92
Mods / Re: FF power system that is la...
Last post by Epimethee - January 01, 2026, 11:39:36 PM
Quote from: Jimaras8 on January 01, 2026, 10:03:45 PMRight, so that would change it for every character in the future who has the castle swap right?
Exact.

QuoteThank so much much for you the info, i'm always scared to play around with py files
My pleasure! And don't be afraid to break things; as long as you back up the files you play with first, start small and check script.log for unexpected errors when things don't work, you should be good.
#93
Mods / Re: FF power system that is la...
Last post by Jimaras8 - January 01, 2026, 10:03:45 PM
Right, so that would change it for every character in the future who has the castle swap right? It's good that it's a unique ability not many characters would use  :thumbup:. Thank so much much for you the info, i'm always scared to play around with py files
#94
Scripting Forum / Re: Problem swapping stun for ...
Last post by Epimethee - January 01, 2026, 09:36:00 PM
IIRC, it should work. After exporting to DAT from EZ Hero, if you open FFEdit, the corresponding entries should appear; make sure you have the right mod path in both apps. Opening the FFX Control Centre should register the character and complete the process.

(Hopefully someone with more recent – i.e., less than twenty years ago – experience can probably tell you more. I also cannot test this at the moment, as my FFX Control Centre is having compatibility issues with DLLs, 32- vs 64-bit, and running through a Linux app core on a non-Intel Mac... :blink: At least, the game itself runs fine.)

Quotehis direct or other beam powers don't
Direct powers won't work with swaps, as the game engine doesn't expose them. The usual workaround is to use an invisible beam instead.
#95
Promotions and Site Updates / Re: Marvel Adventures 2.4 Rele...
Last post by Jimaras8 - January 01, 2026, 07:25:14 PM
Happy New Year everyone  :thumbup: . I wish you the best to you and your loved ones and i come with a gift. I managed to find another 30 old meshes in my derelict e-mails from lovely folks like spyder, CyberBurn, Daglob etc and i think it's best to share it in order for them to not be locked in some deleted e-mail address. I also included the latest version of MA 2.6 which has more tweaks and powers (check the Expansion read me file) added that i had planned. I know, i know i have uploaded too many versions of the mod lately :P  :P  but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.

https://www.mediafire.com/file/hfuca0pkexrf3yj/Meshes_V3%252B_Mod_V2.6.rar/file

#96
Mods / Re: FF power system that is la...
Last post by Epimethee - January 01, 2026, 07:19:43 PM
Quote from: Jimaras8 on January 01, 2026, 11:57:21 AMHey Epimethee is it possible to change the Castle state swap fx for a specific character?
Yeah, I should have made that customizable... rookie oversight. If you don't need the default FX for other characters, the simplest solution would be to change the hard-coded FX directly:

1. Back up ffx.py and open it in a pure text editor such as Notepad.

2. Go to the section under def makeroqued(target, source, intensity): (starting at line 19151, at least in my version of the file):
def makeroqued(target, source, intensity):
    MPSendMessage(MP_ROQUE, Object_GetAttr(target, 'ffxMPID'), Object_GetAttr(source, 'ffxMPID'), intensity)
    cshelper.disable(target)
    cshelper.disable(source)
    Object_PlayEffect(target, 'effect_portal_core')
    Object_PlayEffect(source, 'effect_portal_core')
    targetDestination = Get_ObjectPos(source)
    targetDestination = FFQ_tupleToString(targetDestination)
    sourceDestination = Get_ObjectPos(target)
    sourceDestination = FFQ_tupleToString(sourceDestination)
    RegTimer('OnRoque',0.1, 0, target, targetDestination)
    RegTimer('OnRoque',0.1, 0, source, sourceDestination)


3. There are two lines with the function Object_PlayEffect(). Replace effect_portal_core with the exact name of the FX of your choice in both.
#97
Releases / Re: Marvel Adventures 2.6 upda...
Last post by Jimaras8 - January 01, 2026, 07:06:11 PM
Happy New Year everyone  :thumbup: . I wish you the best to you and your loved ones and i come with a gift. I managed to find another 30 old meshes in my derelict e-mails from lovely folks like spyder, CyberBurn, Daglob etc and i think it's best to share it in order for them to not be locked in some deleted e-mail address. I also included the latest version of MA 2.6 which has more tweaks and powers (check the Expansion read me file) added that i had planned. I know, i know i have uploaded too many versions of the mod lately :P  :P  but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.

https://www.mediafire.com/file/hfuca0pkexrf3yj/Meshes_V3%252B_Mod_V2.6.rar/file

#98
Mods / Re: Marvel Adventures Feedback
Last post by Jimaras8 - January 01, 2026, 07:05:50 PM
Happy New Year everyone  :thumbup: . I wish you the best to you and your loved ones and i come with a gift. I managed to find another 30 old meshes in my derelict e-mails from lovely folks like spyder, CyberBurn, Daglob etc and i think it's best to share it in order for them to not be locked in some deleted e-mail address. I also included the latest version of MA 2.6 which has more tweaks and powers (check the Expansion read me file) added that i had planned. I know, i know i have uploaded too many versions of the mod lately :P  :P  but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.

https://www.mediafire.com/file/hfuca0pkexrf3yj/Meshes_V3%252B_Mod_V2.6.rar/file

#99
Requests for Skins and Meshes / Re: Jim's Corner Issue 63: Ne...
Last post by Jimaras8 - January 01, 2026, 07:05:13 PM
Happy New Year everyone  :thumbup: . I wish you the best to you and your loved ones and i come with a gift. I managed to find another 30 old meshes in my derelict e-mails from lovely folks like spyder, CyberBurn, Daglob etc and i think it's best to share it in order for them to not be locked in some deleted e-mail address. I also included the latest version of MA 2.6 which has more tweaks and powers (check the Expansion read me file) added that i had planned. I know, i know i have uploaded too many versions of the mod lately :P  :P  but i don't know if my health issues will allow me to work uninterrupted on the mod in the future so i do it now that i have some time.

https://www.mediafire.com/file/hfuca0pkexrf3yj/Meshes_V3%252B_Mod_V2.6.rar/file


 
#100
Releases / Re: Snowman Basic
Last post by cranlox - January 01, 2026, 05:55:42 PM
I tested it in the game, and I think you forgot to attach the arms to the skeleton's arms. Even so, the model looks great. :)