News:

Happy 20th, FFvT3R!

Main Menu

Recent posts

#91
Freedom Force Discussion / Re: FF vs FFVT3R
Last post by MarvelHero - October 24, 2025, 01:54:03 PM
It was really odd they removed that feature. Although majority of RTS games like Warcraft don't have knockback like FF1 does.

Just use a projectile power to compensate throwables with KB.

I will look into it. Thanks.
#92
Releases / Re: CRANLOX LABORATORY
Last post by bearded - October 24, 2025, 01:01:44 PM


I need to rig some verts, but mostly done.
#93
Hex Editing / Re: help with Black Knight
Last post by SickAlice - October 24, 2025, 11:53:34 AM
Well I'm getting into the home stretch on TMNT and I rebuilt those Hawkeye sled keys so it is partly done already. Really hiding the Cycle and Windshield in the Viewers is not a big task. You just add blocks for each (Windshield is a separate node to establish built in transparency due to  :ff: inability to render texture based alpha stencils). So after hover_area it's like twenty or so animations? That's like twenty minutes of copying, pasting and changing time values at best.

I just can't output  :ff: stuff, but you can. I will do this for  :ffvstr: though and if you want to convert the keyframe later feel free. I don't do  :ff: stuff anymore. Partly since I don't own it but more because most of my stuff depends on those alpha channels to make them convenient for skinners.

The rest is secondary which I see as a larger issue in character representation (Classic Avengers Black Knight?). The wrong hover vehicle model. Endless bow and arrow animations? So on. I also noticed the Photon Sword color is wrong where it is supposed to be yellow. He has a sword holster despite using a light saber (that comic did not have a sheath even for aesthetics) So I am thinking of doing all that as well since it isn't a chore either. Making a 3d model of the proper vehicle and mapping it will take more time than anything (luckily Handbooks provided orthos back in the day). On a side Gren improved this whole thing with his Balder nif and keyframe and I am thinking maybe of using that and just moving the hover animations and 3d models over to it?

Anyway I'll link it when I am done. As far as Law and such you would know better. You've worked with this and with Max/ :ff: so you know the ins and outs. I'm not even familiar with that era's Avengers comics nor Dane shy of searching because of this post. I didn't even know he had a laser sword or mechanical bull looking steed tbh.

Personally observation is Dane is an odd character and inconsistent. He seems to show up in random books, more if they have anything to do with swords, and every creative team seems to redesign him at their own whims. Like INK's version was the Heroes For Hire version which was the only case he seems to have a shield. Gren's was a very short lived version in Avengers which eventually changed to have that brown jacket and lost the atomic steed. More often he doesn't have a steed at all either and just seems to be a Super Leaper (noticing the two hover melee in Gren's version and considering the keyframes need an alternate hover then?).
#94
Freedom Force Discussion / Re: FF vs FFVT3R
Last post by RingsOfReznor - October 24, 2025, 11:22:00 AM
Oh snap you're right! I knew something felt off about thrown objects... but unlike the first game you're not as reliant on them for ranged damage. What a weird design choice.

Ok I take back my prior comment about knockback, something definitely changed in the calculation. It's discussed here and the obvious change is clear when you look at how much knockback Strike for Freedom does between the games, especially with 300 percenter active!
#95
Mods / Re: zombie idea
Last post by deanjo2000 - October 24, 2025, 09:47:35 AM
That just looks so cool.
#96
Mods / Re: zombie idea
Last post by bearded - October 24, 2025, 08:45:24 AM


And yes, that is the german female in  :ff:
#97
Mods / Re: zombie idea
Last post by bearded - October 24, 2025, 08:44:44 AM
Message sent. Did it work? In any case, beardinlair@aol.com, I'd be greatful for max files!
#98
Releases / Re: Skeleton Ghost
Last post by cranlox - October 24, 2025, 08:23:59 AM
I think tomorrow morning I'll make the Ghostbusters Frankenstein from the Kenner action figure.

Here I made the skeleton legs

https://www.mediafire.com/file/r79lznwe5d0mnju/skeleton+legs.rar/file
#99
Releases / Re: Skeleton Ghost
Last post by bearded - October 24, 2025, 08:20:22 AM
That's funny. It's a "rib cage".
#100
Freedom Force Discussion / Re: FF vs FFVT3R
Last post by MarvelHero - October 24, 2025, 08:14:30 AM
I'll take note of that. Thanks. :)

I give normal citizens 1-2 points for strength. 3 is peak human.

It's sad they removed the knockback on objects though. But I would compensate with a projectile power instead. Like projectile tanks, helicopters, vehicles etc..

Noted.