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#91
Meshes / Re: What could be done?
Last post by Randomdays - November 29, 2025, 07:25:33 PM
Hulk added to the list
#92
Meshes / Re: What could be done?
Last post by deanjo2000 - November 29, 2025, 06:01:44 PM
 :thumbup:  amazing, all of it. That hulk needs to be rigged, it looks better than I'd hoped.
#93
Meshes / Re: What could be done?
Last post by cranlox - November 29, 2025, 05:01:55 PM
I found a whole toolkit for capture styles and how to disable character recognition from the very beginning. I was able to convert a live-action video from an image of Tiffany Stratton (WWE, real person) and capture the model.

https://www.mediafire.com/file/dyezwuveg80it8o/TIFFY+TIME+HB.rar/file
And conversely, from the game RED EARTH, I converted the villain Valdoll's 2D pixel art sprite to a realistic style and captured it.

https://www.mediafire.com/file/w1fh4qsue8tpdx6/VALDOLL.rar/file
In the same section, there's an option to add a YouTube link and capture the model in a 30-second burst from the link. It takes longer, but that's how the last one came out.

https://www.mediafire.com/file/k6ouf4u104ywr14/QUEST25.rar/file
And I'm done for today because I have birthday celebrations at home with visitors, including the Hulk from the animated series that Dean requested to accompany Betty.

https://www.mediafire.com/file/0u92ou5ziohq502/HULK+TV90.rar/file

A request I hate to make hahaha, I've always hated these Chinese or Japanese drawings. I also don't think there's any animation for a young soccer player.

https://www.mediafire.com/file/0i4oi77d2ljbrd1/oliver1.rar/file

Mondo from Generation X in comic modern suit

https://www.mediafire.com/file/4r9o3u1fuadpjhe/MONDO+GENERATION+X.rar/file


https://www.mediafire.com/file/b7qv40ceme1nwzw/HK1.rar/file


https://www.mediafire.com/file/13xaydyy1d6892a/LOOPY.rar/file
#94
Meshes / Re: What could be done?
Last post by Randomdays - November 29, 2025, 04:10:53 PM
Another nice group of captures, and the new versions are much improved over the old ones.

Fangface is definitely something I'm interested in, and there's still a few other shows I'd like to have thast aren't on your list.

Update the model list above to remove finished projects again.

Thanks once again for the great work.
#95
Meshes / Re: What could be done?
Last post by deanjo2000 - November 29, 2025, 08:13:09 AM
Great stuff. Lots of good memories. Betty was a nice surprise, you should do the 96 hulk to go with her. That was a great show :thumbup:
#96
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by cranlox - November 29, 2025, 07:39:42 AM
Quote from: Randomdays on November 29, 2025, 02:07:28 AMThanks Cranlox. Dean does some good work, and using the Sims3 CAS really helps turn out some nice characters

I'm starting to do some prelim work on a Popeye diorama, so here's some characters tht will be appearing in it;

Bluto, as Sindbad the Sailor, and Wimpy. Sindbad had some minor mesh corrections done to it

Both characters meshes and skins by Cranlox.

Both are rigged to Tommyboy's trek_t, and Wimpy has a burger that can appear, because it would just be wrong if he didn't have one.










They were immediately in action; I made Wimpy a little smaller and Bluto a little bigger.
You did a great job again!


#97
Releases / Re: CRANLOX LABORATORY
Last post by cranlox - November 29, 2025, 07:07:00 AM
Three characters I loved; two came out perfectly and with very low polygons:
Agent L from Men in Black: The Animated Series. :wub:
Neryssa, the main villain from W.I.T.C.H. :angry:
Rhinokey from Wuzzles, which I didn't like at all, but maybe the resulting model will be useful. :wacko:


https://www.mediafire.com/file/pg5m1v08nhag6au/AGENT+L.rar/file


https://www.mediafire.com/file/zyodmkldg492c3t/NERYSSA+OLDFORM.rar/file


https://www.mediafire.com/file/7efnptyijq4wc45/MONO.rar/file
#98
Meshes / Re: What could be done?
Last post by cranlox - November 29, 2025, 06:59:49 AM
NEW MODELS:

RD LIST
It turned out relatively well except for the feet which he did completely wrong, I think it would be better to lengthen a standard foot or make them loose if you want I can do that separately.

https://www.mediafire.com/file/ovptz5ag0p5n9o2/MONSTER+DAD.rar/file

I hope I can find the original one I made about a month ago; this one didn't turn out as nice.

https://www.mediafire.com/file/6ojus6g0x43n72c/CAR.rar/file

He gave it a mini rat tail that needs to be cut off, but otherwise it turned out fine.

https://www.mediafire.com/file/44axevpxga33jre/BOSS+2.rar/file


https://www.mediafire.com/file/3idr89v02m0ki5t/OSA+CINDY.rar/file


https://www.mediafire.com/file/5vc6glv5sqn5rve/MORZA.rar/file


https://www.mediafire.com/file/dlxhenr3wt5fz87/LION.rar/file


https://www.mediafire.com/file/lalmf09xzjpt4w7/BOSS.rar/file

I don't think these two are on your list, but since they're from HB you'll probably want them. I came across them and made them.


https://www.mediafire.com/file/bvrykklnbz4jlw9/CORRY.rar/file


https://www.mediafire.com/file/3gsdrqiionb2obd/FANG.rar/file

Last Greboo's request:

Betty Ross from the Hulk animated series when she decides to train and become a hero alongside She-Hulk. I didn't remember her, but I loved how she turned out.

https://www.mediafire.com/file/kxwfxd0vpd6v1gu/BETTY.rar/file

#99
Requests for Skins and Meshes / Re: Possible Projects Interest
Last post by Randomdays - November 29, 2025, 02:07:28 AM
Thanks Cranlox. Dean does some good work, and using the Sims3 CAS really helps turn out some nice characters

I'm starting to do some prelim work on a Popeye diorama, so here's some characters tht will be appearing in it;

Bluto, as Sindbad the Sailor, and Wimpy. Sindbad had some minor mesh corrections done to it

Both characters meshes and skins by Cranlox.

Both are rigged to Tommyboy's trek_t, and Wimpy has a burger that can appear, because it would just be wrong if he didn't have one.







#100
Meshes / Re: What could be done?
Last post by Randomdays - November 29, 2025, 01:36:35 AM
Very True, Cranlox, but without the model, there'd be nothing to work with either.

So many good cartoon models that you've pumped out for me to work with.

Models can be easy to very difficult to rig depending on the polycount of the model and the shape of the model itself. Legs or arms that are joined together must be separated, and many of these cartoon models that Cranlox is doing for me have body parts that are out of proportion, usually shorter than a normal human form.

We still have a few content creators around, but at present I'm the most active when it comes to rigging. Until a model is rigged it won't animate in game. I'm working at a good speed at the moment, working on rigging as well as my dioramas and other projects. Cranlox has pumped out a ton of good models, more than I could keep up with, so there's a chance that some models getting rigged will be far in the future , if at all.

I've got a few tutorials up and will help anyone if I can who wants to learn how to rig.