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11
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by Cyber Burn on July 19, 2019, 10:28:59 PM »
That floating gun would actually make for an interesting Skope.  :P
12
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by spydermann93 on July 19, 2019, 10:15:48 PM »
oh, that's super clever!

I love the floating gun idea of yours. That's great!
13
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by seraglio on July 19, 2019, 10:09:37 PM »
Speaking of summons, its probably the most versatile FFX attribute (or power swap, if you have one) there is. There are so many things you can do with it.

I have a Magnetic Controller named the Magnate. His summons (and Private army) are copies of Thug with Gun or Soldier with the body(Bip01 or whatever) hidden, so it appears he surrounded by floating guns he magnetically controls. Further I give the guns there own magnetic powers so they can assist in throwing metal things around. I even make them metal material so that, if the situation warrants, I can magnetically repel them into a foe, or use magnetise on them or enemies! Give them limited energy, so when they run out of bullets, they're just more metal debris to toss around.

My weather controller Stormfront summons living storms. Its an expanded orrerry cloud with other wind FX on it on a tiggot. It has a permanent short circuit, and a lightning attack that looks like a bolt of lightning from the sky. Stormfront Absorbs all electrical attacks, so when running out of energy he just stands next to his summoned storm and absorbs the short circuit. He also has a Living Tornado summons as well, set up with an untouchable aura. It has weather summoning separately so I can multitask with Stormfront or they can both summon storms independently.

Tired of setting up Super TK throws and having the target move or get behind a light post? I tend to set up powerful Telekinetics with Invisible "thrower" minions. Simply go into FFEdit and find Ice Queen Thrower. Change the name to something like TK thrower. Remove the one attack, increase the speed, keep the AI. For the template, use a tiggot ( a tiggot is a non-physical invisible person...several are on every map for functions like Telekinesis). Its ususally the first object named ---------- or some other(not sure in FFvTR). Just rename the tiggot into tkthrower. Your Private army or summoners will spawn with invisible servants that can only throw things. Within seconds of spawning, anyone flying is going to take a boulder or a tree to the face, while your main TK guy can do other things. You haven't laughed until you've seen Alchemiss hit simultaneously from two directions by two different boulders!

You can use summons as just pure weapons you don't want to pay the prestige cost for. I have a Mummy "swarmshifter" guy. He summons a swarm of undead death scarabs(took egypt scarabs effect and modified it and attached to human torch plasmawisp, so it looks like a vaguely human shaped swarm). It has a very powerful chained , homing, egypt swarm attack. because of its high cost, the summons disappears almost immediately after its summoned, it only gets one or two swarms off before it poofs, which is as intended. You're just "summoning" an attack, so to speak. Just as an aside, I coded a crazy power swap called "disintegrate". Basically its a damage power like mentaldamage but does damage based on a percentage of maxhealth. If the damage done exceeds currenthealth, the power "cloaks" and then destroys the target. It works quite well, targets that would be killed instead disappear, leaving no body. This simulates a powerful acid attack, a disintegration attack, or a swarm of scarabs that devours everything in its path, as the chain continues on, things just "disappear", completely consumed.

You can simulate most anything you can imagine with summoner/private army. If you want to be really crazy, just dont change the AI on your summons to minion, leave it object hero, and you can control it. Good for Cloning heroes who start with a set number of clones, but you want them controlled , for instance. Or my necromancer character summons "ghosts", whose only power is possession. The ghosts spawn as controlable members of his team, so when the ghosts make their possession attacks, the possessed is on the Necros team as well. I could go on forever....I'll post some of what I do with plasma sculptor (hint, dummy powers arent all that dumb) later. Eventually Ill get to all the varoius morph powers like shapeshifter, accidental change and russian doll. Boy the stuff you can dream up with those.
14
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by spydermann93 on July 19, 2019, 10:06:18 PM »
Lol! I did that same thing before with Moloids! :lol:

Spawned Mole Man who spawned some Moloids with Spears who each spawned a bunch of Moloids. The results are pretty much what you'd expect :P

Not really a hack, but I also found that with the actual Weaken attack effectively being a death touch in FFX3 (it constantly drains your health when you're hit by it), the only thing that can overcome it is Defense Mechanism with Adrenaline Surge as the perk. Everybody but my Hulk died to a freakin Shurale roar, lol
15
Hex Editing / Re: Blender Help
« Last post by spydermann93 on July 19, 2019, 10:01:35 PM »
From some experimenting in the past, you can use newer ones to spruce up your models and textures and such and then import them into the older Blender version. They come out fine for the most part.
16
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by seraglio on July 19, 2019, 08:28:50 PM »
I remember the first time I tried "nested summoners"...a summons with a private army that summons more of themselves. I did not make another copy without private army....as you can imagine...crashed my game as my necromancer summoned hundreds of zombies. Was hillariously fun though! Zombie Apocalypse!
17
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by Panther_Gunn on July 19, 2019, 07:42:12 PM »
And here I thought having nested Summoners was an interesting hack.  I'm not even in the same ballpark as some of these.
18
Hero File Discussion / Re: Anyone want to share tips and tricks for builds?
« Last post by Cyber Burn on July 19, 2019, 06:46:46 PM »
I don't know where I got this from, but I found it on a (.txt) file a while back mixed in with my Resources Files.

Quote

I'm sure that we are all aware of combining "symbiote" with "clone self", but what happens when we add "group teleport" into the mix?

We end up with a Hero who can go anywhere, then form an assault force, or he can make the assault force and then take them anywhere.

He won't even have energy problems, as he is boosted by his clones.

-------------------------------------------------------------------

Here's an interesting hero:
 
Take your Hero and give him 2 attributes:
 
1) Ephemeral
2) Battery-powered

Then give him 3 powers:
 
1) A low energy cost Microwave Clone Self called "Spawn".
2) A max cost Explosion called "Die".
3) A Passive Defense that blocks whatever damage is dealt with by "Die".

Ephemeral will cause his health to lower as his energy is used.

The high cost "Die" will be a suicide explosion, ala "Annihilation".
 
Your Hero will reproduce, and then his clone will blow himself up, hurting everyone but your hero, who has the Passive Defense to protect himself.

19
City of Heroes/Villains General Discussion / Re: ...And here we are!
« Last post by clownprince on July 19, 2019, 06:30:12 PM »
clownprince is back! got your nose :D
20
Polls / Re: Definitive Cinematic Iron Man
« Last post by BentonGrey on July 19, 2019, 06:10:09 PM »
I guess that the original one is what I'll always think of when I think of movie Iron Man.  That seems like the definitive one to me.  Whatever it is, it's definitely not the papier-mache one from Iron Man III:P
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