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11
Skins / Re: Dean's stuff.
« Last post by Neros Urameshi on August 14, 2018, 04:17:19 PM »
He's now released to my marvel folder.


Something ive been tinkering with.

Can't wait to see that!
12
General Discussion / Re: FXForce Forever meant
« Last post by Deaths Jester on August 14, 2018, 03:06:39 PM »
AHHH! Singing! AHHHH!
13
General Discussion / Re: FXForce Forever meant
« Last post by MikeB7 on August 14, 2018, 03:04:19 PM »
Before that, you inane blob of bloody snot!

It's not bloody snot, it's feelings. Feelings snot.

Feelings snot, nothing more than feelings snot
Trying to forget my feelings snot of love

*ahem*

FEEEEEEEELINGGGGGGGS! snot
WHOAH OH OH
FEEEEEEEELINGGGGGGGS! snot
WHOAH OH OH
FEEEEEEEELINGGGGGGGS! snot...


Feelings Snot of Looooove~~~
14
Mods / Re: Marvel Adventures Vol. 2 - New Release!!
« Last post by Jimaras8 on August 14, 2018, 02:01:43 PM »
Hrm...well Jim, yeah, that is a pickle.  I've tweaked both powers and characters .dats, and yeah, if you install this, it will wipe out your changes.  I'm afraid I'm not precise enough to keep exact track of what I'm changing and when, so I can't tell you what all I messed with. 

There are two solutions I can think of.  First, the game-breaking stuff I fixed is a matter of campaigns and art assets.  You could backup your Characters, Templates, and Powers .dats (and any art files associated with your new stuff), then delete the mod and install the new version.  Then, simply paste those files back in, overriding the update's versions.  This means you won't get the character and power tweaks (and there weren't a ton of those), but you'll get the most important stuff. 

Alternately, the second option gets you everything, but it is a lot more work (hence why I don't do it for updates).  You could backup all of the art files you added, go through the dats and delete everything except your new stuff.  Then you could backup those dats, delete your mod, install the update, and merge your original, cut-down dats with the new ones. 

I'm sorry man.  If I had thought about it, we probably could have just added your stuff into the main mod.

Benton, i have given it some thought and i believe the first option is the best one by far. The campaigns and art sections complete the experience without colliding with the changes i have mde. I will need your help though determining which files i should keep. I will make a short list of the changes and you tell me if they conflict with any of your campaign fixes:

1) As i have said before i have added 60+ new characters meant to be fine-tuned and balanced in order to fit the game. So i guess objects, powers, templates and characters dat are must. Do i need to save res.dat as well, i never understood what it did  :D.

2) I created close to 10 combo attributes so attributes.dat andd ffxmulti.py are saved as well.

3) I have added 15 new powers to existing characters you made but the powers.dat in 1) covers it so we are good.

4) I have made some minor tweaks in the ai mostly so existing characters like sandman can use their new powers and some characters to not remain airbonre all the time so m25aidata is saved as well.

5) I have made an active defense/attribute like the ones you use frequently so ffxcustom2.py is retained.

6) Added close to 200 new FX from AA's qumenpack and Heralds of Destiny plus some windblown fx so the textures,generic folders and fx/sounds dats are saved.

7) The entirety of characters folder from the library needs to be saved as well.

8) I have written bios for the new characters so the strings.txt file needs to be saved. Do i need other files from the lang folder or will the strongs file suffice?

I know it's a lot but i would appreciate any input in order to have a smooth transcation. I'm really looking forward to finish your campaigns :thumbup:..So far have any of the changes i have made conflict with your campaign tweaks?
15
General Discussion / Re: FXForce Forever meant
« Last post by PreRaphaelite on August 14, 2018, 10:17:24 AM »
Before that, you inane blob of bloody snot!

It's not bloody snot, it's feelings. Feelings snot.
16
Comics / Re: You guys are on your own.
« Last post by President Raygun on August 14, 2018, 07:18:06 AM »
Cool.Thanks DG
17
Freedom Force Discussion / Re: Summertime Blues Challenge 2018: Blue Marvel
« Last post by Neros Urameshi on August 14, 2018, 06:31:49 AM »
Oh, I'd love to have the Blue Falcon in the skins/meshes! :D
18
Comics / Re: You guys are on your own.
« Last post by Deaths Jester on August 14, 2018, 03:47:12 AM »
????
19
Comics / You guys are on your own.
« Last post by daglob on August 14, 2018, 03:44:46 AM »
20
Mods / Problem with Alex's Freedom Force Classic mod
« Last post by Pere_Ubu on August 14, 2018, 12:42:54 AM »
Hi, I had a question about, yes, Alex's FFC mod. I was really excited about trying this out, since I bought both games on GOG and FFv3R seems to me to be the better of the two. One problem, though - the game gets as far as the pier scenario (where Minuteman has to disarm the bomb) and it crashes while loading the scenario files - it seems to be a "truck_nw" that it can't find. Is this a long-existing problem, i.e. do other people have this? How to get around it or solve it? (The version of the mod I downloaded is the one on Alex's Freedom Force page, the very first one on the page.)
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