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Author Topic: VPMAX in 2017!  (Read 11055 times)

Offline crimsonquill

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VPMAX in 2017!
« on: December 23, 2008, 01:26:21 PM »
Just a quick thread update here to make sure people know I am still here and kicking..  :P

VPMAX is a sound collection for  :ffvstr: ONLY  and features many sounds from the EZVoice Pack and recent work done by myself and Sledgehammer from numberous sources (i.e. Marvel Ultimate Alliance and Justice League Heroes, but that is just the start..).

My collection is a multi-part installation since I am always creating a new patch to add voices.. so installing them in the right order is a must or the dat files will be messed up - usually causing voices to suddenly stop working. So install them in order from top to bottom on the list below:

http://libertybay.freedomforceforever.com/vpmaxv1.7z
http://libertybay.freedomforceforever.com/vpmaxv11.rar
http://libertybay.freedomforceforever.com/VPMAX12.part1.rar
http://libertybay.freedomforceforever.com/VPMAX12.part2.rar
http://libertybay.freedomforceforever.com/VPMAX12.part3.rar
http://libertybay.freedomforceforever.com/VPMAX13.rar
http://freedomforceforever.com/cqprod/vpmax/VPMAXv14.rar
http://freedomforceforever.com/cqprod/vpmax/VPMAXv15.rar
http://freedomforceforever.com/cqprod/vpmax/VPMAXFix.rar (aka VPMAXv15b)

(Thanks to Catwhowalksbyhimself for hosting the files)

Please install them in order from v1 to v1.5b (1.2 is in three parts so winrar would be needed to merge them)

Quote
Download all the packs, extract all the voices into the \Irrational Games\Freedom Force vs The 3rd Reich\Data\Sounds\speech (had to create speech folder).

Then copy the speech.txt and speech.dat FROM THE LAST PACK 1.4 to \Irrational Games\Freedom Force vs The 3rd Reich\ffx3\Lang\English.

Then we just need to merge two .dat files to FFX3 .dats FROM THE LAST PACK (objects.dat and characters.dat)

Enjoy!

- CrimsonQuill

And while Sledgehammer is currently MIA.. Please visit his website (http://geocities.com/sledgehammer_ff/ffvc.html) if you wish to download any of his work on a file by file basis. Hopefully he shall return soon...  :unsure:

Note: I am working on VPMAXv1.6 but my offline life has slowed my progress to a crawl so it probably will be not released until just after the New Year and it will mainly focus on the missing MUA voices (from the PSP version of the game) and maybe a few voices from Destroy All Humans!
« Last Edit: February 18, 2017, 05:20:59 AM by crimsonquill »
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Offline crimsonquill

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VPMAX FFX3.3 Update!
« Reply #1 on: December 31, 2008, 04:07:03 AM »
hey cq... was wondering if you had a chance if you could still post the speech txt files etc needed to merge into FFX3.3

And just to start off a Happy New Year... A *small* VPMAX update to do just that...

http://rapidshare.com/files/178346683/VPMAXFFX3update.rar.html

Just merge or replace the character.dat and object.dat into your FFX3 folder and the speech.dat/speech.txt into your Lang/English folder... Ta Da!!! And that should do it!

- CQ
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Offline bearded

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Re: VPMAX New Year Update!
« Reply #2 on: December 31, 2008, 08:11:22 AM »

And while Sledgehammer is currently MIA.. Please visit his website (http://geocities.com/sledgehammer_ff/ffvc.html) if you wish to download any of his work on a file by file basis. Hopefully he shall return soon...  :unsure:
i'm confused. which of these are not in vpmax? 

Offline crimsonquill

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Re: VPMAX New Year Update!
« Reply #3 on: December 31, 2008, 01:33:59 PM »
i'm confused. which of these are not in vpmax? 

Don't panic... all of Sledge's work thus far is included in VPMAX, I just want to keep his web site marked for posterity for those who want to just download his DC Comics characters work or just a single voice pack for inclusion in a Mod or something.

- CQ
« Last Edit: December 31, 2008, 09:02:42 PM by crimsonquill »
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Offline AfghanAnt

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Re: VPMAX New Year Update!
« Reply #4 on: January 06, 2009, 10:06:24 PM »
Is there an easy all in one installer for the voice paks? I've wanted to try them but everything I do I get like the update and not the completed voice list.

Offline Vertex

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Re: VPMAX New Year Update!
« Reply #5 on: January 07, 2009, 02:14:52 AM »
Waaaaaaaaaaaaaaay back when I used to have a ton of voices installed for the game... did each one by hand as they came out.  However it's been years and just looking at that list of rars that seem to have to merge at the end... terrifies me lol although I'm really wanting to install it.
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Offline AfghanAnt

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Re: VPMAX New Year Update!
« Reply #6 on: January 07, 2009, 04:11:40 PM »
Is there an easy all in one installer for the voice paks? I've wanted to try them but everything I do I get like the update and not the completed voice list.

the update rar he just posted has all the needed files. just expand all the voices to the right pathes and then use the dats provided. if you merge the dats to yours you are good.

Awesome. I'm going to download them now. Voices are the only mods I never touched but really wanted too.

Offline GogglesPizanno

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Re: VPMAX New Year Update!
« Reply #7 on: January 08, 2009, 07:33:04 PM »
DOH!
Rapidshare shut the file down!

Offline deano_ue

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Re: VPMAX New Year Update!
« Reply #8 on: January 09, 2009, 07:32:53 PM »
does any one have a "for dummys" tutorials on how to install these cause i've no idea how to

Offline Vertex

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Re: VPMAX New Year Update!
« Reply #9 on: January 09, 2009, 07:39:29 PM »
I'm with ulitmate evil on this one lol
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Offline Panther_Gunn

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Re: VPMAX New Year Update!
« Reply #10 on: January 09, 2009, 08:36:19 PM »
does any one have a "for dummys" tutorials on how to install these cause i've no idea how to

I *think* VPMAX makes it pretty painless, as long as you can merge dat's afterwards.  But I've never used it (FFVTTR never worked very well for me).
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Offline GogglesPizanno

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Re: VPMAX New Year Update!
« Reply #11 on: January 09, 2009, 09:09:09 PM »
Oh sure, wait until 5 minutes after I'm done doing the crazy Multipart extraction merge to re-post the nice one piece file...  :doh:

Offline deano_ue

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Re: VPMAX New Year Update!
« Reply #12 on: January 09, 2009, 11:52:28 PM »
there was a whole system to installing these before but because it comes after ffx3 now you can just merge the dats into yours.

so all you have to do is extract the voicepacks to the default voice path and then merge the dats in the update rar to your dats. voila.

...FreedomForce Vs The Third Reich/ffx3/Sounds/Speech/English/all the voices

apparently rapidshare took down the zip with the dats for merging though... i put it on zshare instead (zshare is better anyhow) so everyone can get it.

http://www.zshare.net/download/5391120366d48378/

so i don't need to worry about the dats in the multi packs in the first post just extract the mp3's and then use the dats in the one you posted

ask me about Photoshop i can help the rest i'm fubared lol

Offline GogglesPizanno

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Re: VPMAX New Year Update!
« Reply #13 on: January 10, 2009, 12:56:40 AM »
Quote
so i don't need to worry about the dats in the multi packs in the first post just extract the mp3's and then use the dats in the one you posted

Yep.
I just did it, and it seems to work fine.

Quote
ask me about Photoshop i can help the rest i'm fubared lol

Ok, Tell me more about this Photoshop....

Offline AfghanAnt

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Re: VPMAX New Year Update!
« Reply #14 on: February 13, 2009, 07:30:01 PM »
Ok, I'm still very confused. I downloaded the zshare file and it only had the dat and txt file. Do I download all the other links in the first post place them in the speech folder and than merge them with the zshare file's dats?

Offline crimsonquill

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Re: VPMAX New Year Update!
« Reply #15 on: February 13, 2009, 08:17:05 PM »
Ok, I'm still very confused. I downloaded the zshare file and it only had the dat and txt file. Do I download all the other links in the first post place them in the speech folder and than merge them with the zshare file's dats?

Yes, Just install each of the archives linked in the first post from top to bottom (one at a time) in your sounds folder.. don't worry about the .Dats or Language files yet. Once you have finished with the last update (VPMAXFix aka VPMAXv1.6, I believe) then you can install my final update (the one you originally downloaded with just the .Dats) which should make ALL of the soundpacks work with the current version of FFX.

- CQ
« Last Edit: February 13, 2009, 08:19:34 PM by crimsonquill »
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Offline AfghanAnt

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Re: VPMAX New Year Update!
« Reply #16 on: February 13, 2009, 08:59:01 PM »
Ok, so I did that and for some reason I can hear the voices when I'm editing the characters but I cant see the names or hear them in game.

Also I feel like such a dork because from what I heard these are awesome.

EDIT: Nevermind it is my frickin' herofiles! Anyone else having this issue?
« Last Edit: February 13, 2009, 09:21:06 PM by AfghanAnt »

Offline USAgent

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Re: VPMAX New Year Update!
« Reply #17 on: February 14, 2009, 02:42:29 PM »


EDIT: Nevermind it is my frickin' herofiles! Anyone else having this issue?

Yesh, if you have hero files with the same name as your voices there will be a problem.  But I thought that it only messed up the hero files and not the voices.  That is one of the reasons I put a extension in from of my hero file names.  EX: instead of Cyclops he's "xmen cyclops"  and instead of Juggernaut he's MV-juggernaut.

Offline AfghanAnt

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Re: VPMAX New Year Update!
« Reply #18 on: February 14, 2009, 04:35:54 PM »


EDIT: Nevermind it is my frickin' herofiles! Anyone else having this issue?

Yesh, if you have hero files with the same name as your voices there will be a problem.  But I thought that it only messed up the hero files and not the voices.  That is one of the reasons I put a extension in from of my hero file names.  EX: instead of Cyclops he's "xmen cyclops"  and instead of Juggernaut he's MV-juggernaut.


I don't think that is the issue. I think it was the hero file editor. For some reason all my old hero files wont keep any voice attached to the file. So, I have to redo all my hero files.  :(

Offline USAgent

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Re: VPMAX New Year Update!
« Reply #19 on: February 14, 2009, 08:26:25 PM »
Yeah, that is a different problem all togeather than what I had.  Question, can you still hear the voices that you assign to a character durring game play? Because sometimes when I assign a voice to a hero file the voice is still there in game but when I go a look at the hero file in the editor the voice shows up blank even though the voice is still attached to the hero file.

Offline crimsonquill

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Re: VPMAX v1 Final Coming Soon..
« Reply #20 on: February 20, 2009, 04:37:05 AM »
I decided to take all of Sledge's newest DC voices and my MUA PSP voice packs to finish up v1 of VPMAX with my newest update...

A auto-installer version of V1 that will FINALLY simplify installing VPMAX for those who have not ventured into trying it yet because manually installing and merging dats just makes your teeth grind upon thinking about it. The only thing I fear is the complete size of all of the smaller updates squeezed into one package because low speed users might shy away from downloading it. And I am wondering if the Clickteam installer would be the best program to use...  :wacko:

Sledge might be upset with me tweaking with his packs but I loved his idea of using his sh_gl_john_stewart voice pack as the base for War Machine.. but I wanted to mess around with a new voice changing program I got today. I figured that War Machine's (including Iron Man's voice) was mostly altered from being broadcast outside the suit by a speaker system.. so this is a sample of what I am thinking of using...

Version #1: Military Comlink - http://www.zshare.net/audio/559000917e646c7f/

What do you think?!

Hopefully I can finish up my tinkering here and have it released in the next week or so. This voice altering program is really giving me some ideas for making a few voice packs using my own voice which is a really scary thought.

- CQ
« Last Edit: February 20, 2009, 07:53:30 AM by crimsonquill »
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Offline Gremlin

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Re: VPMAX v1 Final Coming Soon..
« Reply #21 on: February 20, 2009, 07:09:53 AM »
I like it; the Stewart voice is a great fit. The only problem is it sounds like more like a scratchy, low-quality audio file than something over the radio or through a headset. Maybe some more white noise? The whirr of computer fans or servos underneath, perhaps?

Offline crimsonquill

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Re: VPMAX v1 Final Coming Soon..
« Reply #22 on: February 20, 2009, 07:29:43 AM »
I like it; the Stewart voice is a great fit. The only problem is it sounds like more like a scratchy, low-quality audio file than something over the radio or through a headset. Maybe some more white noise? The whirr of computer fans or servos underneath, perhaps?

Okay, I had three other takes on the character using various tweaks to the "radio broadcast" voice alternation...

#2: Cybnertic Tone - http://www.zshare.net/audio/559042661e291e6b/

#3: Heavy Static Broadcast - http://www.zshare.net/audio/55904391483cfc78/

#4: Space Helmet - http://www.zshare.net/audio/5590478750422775/

I'm still adjusting the sound because it still doesn't fit perfect just yet...   <_<

- CQ
« Last Edit: February 20, 2009, 07:50:16 AM by crimsonquill »
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Offline Sledgehammer

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Re: VPMAX v1 Final Coming Soon..
« Reply #23 on: February 20, 2009, 10:46:35 AM »
A auto-installer version of V1 that will FINALLY simplify installing VPMAX for those who have not ventured into trying it yet because manually installing and merging dats just makes your teeth grind upon thinking about it. The only thing I fear is the complete size of all of the smaller updates squeezed into one package because low speed users might shy away from downloading it. And I am wondering if the Clickteam installer would be the best program to use...  :wacko:

It's great to know the packs will be easily installed now. It's something that will eventually lead to more people downloading VPMAX, CQ.

Regarding low speed users, it's something to consider too. If there was a way to release VPMAX in smaller, independent files, each of them containing a different bunch of voices, that would provide a solution... Of course:

1) Releasing the big version is also a must, for those who don't want to download too many files.

2) You may have to carefully detail the content of each file, so people can actually know what they are downloading.

Sledge might be upset with me tweaking with his packs but I loved his idea of using his sh_gl_john_stewart voice pack as the base for War Machine..

Not at all. Packs are created to be enjoyed, and we are doing it for free. Besides, I know you're going do something fun and productive with them, so it's alright. And I'm glad you liked my idea :)

Just add a readme file of some sort, mentioning that you tweaked my pack, and you're ready to go. Of course, point out which pack you used; and what you have tweaked (so your work gets proper recognition). For instance, in my altenative packs, I've mentioned that I took the original VP, adding a robotic or a metallic reverb.

I wanted to mess around with a new voice changing program I got today. I figured that War Machine's (including Iron Man's voice) was mostly altered from being broadcast outside the suit by a speaker system.. so this is a sample of what I am thinking of using...

What do you think of these?

http://rapidshare.com/files/200307795/UFDG01_-_1.mp3

http://rapidshare.com/files/200307884/UFDG01_-_2.mp3

Are you looking for something like that?
« Last Edit: February 20, 2009, 10:49:03 AM by Sledgehammer »

Offline crimsonquill

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Re: VPMAX v1 Final Coming Soon..
« Reply #24 on: February 20, 2009, 01:27:24 PM »
I wanted to mess around with a new voice changing program I got today. I figured that War Machine's (including Iron Man's voice) was mostly altered from being broadcast outside the suit by a speaker system.. so this is a sample of what I am thinking of using...

What do you think of these?

http://www.zshare.net/audio/55916835ccb82fe6/   \
                                                                        }--- Note: Changed link for those who like listening to them without downloading.
http://www.zshare.net/audio/55916867f015802b/  /

Are you looking for something like that?

Yeah, That's more like the "speaker broadcast" sound that I'm looking for... *hint* Maybe other people might listen to all of these and tell us what they like better *hint*. War Machine just has this intimidating look to him (especially with all of his weapons armed and pointing at various targets) so you want to have that voice that also sends chills down your spine when you hear it but still have that hint of Rhodey's voice under it. That's my take on what the newer armor sounds like.. because with his recent cybernetic enhancements I'm still unsure if his voice isn't already altered. Of course most folks might not like that Marvel turned Rhodey into their own RoboCop/RoboSoldier character either. Man, It's so hard to choose...  :banghead:

Oh, Sledge is it possible to get rid of the metallic distortion on MUA's Iron Man voice pack? It's great for his armored sound but since I have a Tony Stark mesh for the Rumble Room I don't want him to talk like he has one of those electric voice boxes stuck to his throat in business meetings.. if you know what I mean. Any ideas?  :unsure:

- CQ
« Last Edit: February 20, 2009, 02:17:28 PM by crimsonquill »
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Offline Sledgehammer

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Re: VPMAX v1 Final Coming Soon..
« Reply #25 on: February 20, 2009, 02:55:56 PM »
Oh, Sledge is it possible to get rid of the metallic distortion on MUA's Iron Man voice pack? It's great for his armored sound but since I have a Tony Stark mesh for the Rumble Room I don't want him to talk like he has one of those electric voice boxes stuck to his throat in business meetings.. if you know what I mean. Any ideas?  :unsure:

I'll check it out, but I don't guarantee you anything. It's clearly easier to add reverbs and effects than to remove them. Usually, when you try to eliminate some reverb, the voice ends up too hollow and non-human, without emotion. I'll see what I can do with my Sound Editor...

Offline crimsonquill

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Re: VPMAX v1 Final Coming Soon..
« Reply #26 on: February 20, 2009, 09:58:25 PM »
More progress was made by playing around with my voice changing program.. Sledge had the idea of using his sh_martian_manhunter voice as the base for Vision's voice. So I played around with robotic/android sound levels until I was happy with this...

Vision Test #1: http://www.zshare.net/audio/55940098ad18513a/

It fits pretty well with what I figured he sounded like... although having only one reference to go by which was the cartoon "Avengers United!" version.. and we know how well researched that toon was.  :P

- CQ
 
« Last Edit: February 20, 2009, 10:00:23 PM by crimsonquill »
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Offline Sledgehammer

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Re: VPMAX v1 Final Coming Soon..
« Reply #27 on: February 20, 2009, 11:34:24 PM »
More progress was made by playing around with my voice changing program.. Sledge had the idea of using his sh_martian_manhunter voice as the base for Vision's voice. So I played around with robotic/android sound levels until I was happy with this...

Vision Test #1: http://www.zshare.net/audio/55940098ad18513a/

It fits pretty well with what I figured he sounded like... although having only one reference to go by which was the cartoon "Avengers United!" version.. and we know how well researched that toon was.  :P

My friend, you have Marvel: Ultimate Alliance for comparison, where Vision's voice is somewhat similar to the reverb I've added to my pack.

I think Vision is more "human" than that, if you get my point: he's capable of showing some kind of emotion. He was in love with Scarlet Witch after all, who reciprocated the feeling. Besides, I don't think Wanda would fall for him if he would sound like a Sentinel. Don't take this the wrong way, but I cannot sense any emotion at all with that pitch.

Of course, if it suits you, go ahead. The more, the merrier. Personally, I've always pictured Vision speaking like the pack I've compiled, and that's why I released it. But it's always a debatable subject, as there is no official voice for anybody. The fact that we are speaking about comics here, a non-sound genre, allows us to imagine and to be very creative.
« Last Edit: February 20, 2009, 11:40:04 PM by Sledgehammer »

Offline crimsonquill

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Re: VPMAX v1 Final Coming Soon..
« Reply #28 on: February 21, 2009, 06:15:59 AM »
My friend, you have Marvel: Ultimate Alliance for comparison, where Vision's voice is somewhat similar to the reverb I've added to my pack.

I think Vision is more "human" than that, if you get my point: he's capable of showing some kind of emotion. He was in love with Scarlet Witch after all, who reciprocated the feeling. Besides, I don't think Wanda would fall for him if he would sound like a Sentinel. Don't take this the wrong way, but I cannot sense any emotion at all with that pitch.

It's been awhile since I played MUA so I couldn't remember exactly how he sounded.. heck, I almost forgot he appeared in the game until you mensioned his appearance. I'm happy with your Vision voice, don't get me wrong. Maybe I was thinking more of an emotionless version of his voice since I really remember him from his days in the West Coast Avengers after he was taken apart by the government and had his memory erased. I believe that was when he was completely white and looked far more like a ghost version of his old self (plus I think Scarlet Witch reacted to him speaking like she didn't hardly recognize him at all.. so I assume his voice changed back to the android body's default settings). So I'll use my take on his voice as another alternate and call it "cq_vision_white".

Of course, if it suits you, go ahead. The more, the merrier. Personally, I've always pictured Vision speaking like the pack I've compiled, and that's why I released it. But it's always a debatable subject, as there is no official voice for anybody. The fact that we are speaking about comics here, a non-sound genre, allows us to imagine and to be very creative.

I don't mean to step on your toes by immediately tweaking the same source packs you just created and doing my own take on a character before anyone else can give you feedback. It's just that the voice changing program I'm using has a 6 day trial period and I'm trying to milk it for what it's worth while I have it operational. So I'm just throwing samples of my versions out there to see if they work for the character or not..  :unsure:

One of the problems with matching a voice with a comic character is that different artists and writers just morph the feeling you get from the hero/villian which changes what your hear him sound like when you read the dialogue balloons. Then add the various voices of characters that do make it onto the big and small screen and it becomes a matter of which you like better and it kinda becomes the default setting in your head (like Kevin Conroy as Batman). Samual L. Jackson has become Nick Fury to me since I linked the Ultimate version with that actor and I'm still trying to make a perfect voice pack for him by adding more dialogue from other movies he appears in as the years go on... and hopefully he returns as Nick in the other Marvel movies so I can make it sound more official.

- CQ
« Last Edit: February 21, 2009, 07:38:44 AM by crimsonquill »
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Offline Sledgehammer

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Re: VPMAX v1 Final Coming Soon..
« Reply #29 on: February 21, 2009, 11:28:45 AM »
I don't mean to step on your toes by immediately tweaking the same source packs you just created and doing my own take on a character before anyone else can give you feedback. It's just that the voice changing program I'm using has a 6 day trial period and I'm trying to milk it for what it's worth while I have it operational. So I'm just throwing samples of my versions out there to see if they work for the character or not..  :unsure:

One of the problems with matching a voice with a comic character is that different artists and writers just morph the feeling you get from the hero/villian which changes what your hear him sound like when you read the dialogue balloons. Then add the various voices of characters that do make it onto the big and small screen and it becomes a matter of which you like better and it kinda becomes the default setting in your head (like Kevin Conroy as Batman). Samual L. Jackson has become Nick Fury to me since I linked the Ultimate version with that actor and I'm still trying to make a perfect voice pack for him by adding more dialogue from other movies he appears in as the years go on... and hopefully he returns as Nick in the other Marvel movies so I can make it sound more official.

It's alright, CQ. I understand what you are trying to accomplish here. And as I said, I don't have a problem with you tweaking my VPs. Test your sound program as much as you can.  :)

Besides, I get the point. For me, Cal Dodd is Wolverine and Lenore Zann will always be Rogue, no matter what. Or Chris Potter will always be Gambit, in spite of the heavy criticism. On the other hand, Patrick Stewart is Xavier and John Kassir is Deadpool, and so on. When I'm reading the comics, I just imagine those voices in my head.

But yes, some characters are extremely difficult to match. For instance, the whole Speedball/Penance thing makes me feel I'm reading two completely different characters, and the voice I imagined for Speedball is no longer appropriate.

And... Just don't use Avengers: United They Stand as a source. That show got it all wrong. Scarlet Witch is annoying, Hawkeye is a Wolverine's clone, and Tigra is Rogue. Even Cap doesn't sound right.