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Author Topic: What've you skoped lately?  (Read 268955 times)

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3120 on: June 02, 2020, 11:40:21 AM »
I just pulled a Griswold Christmas Lights Ceremony. I kept getting polys that were blacked out alpha'd. I rebuilt the part in question six times from scratch before I noticed I accidentally pasted the shape at an earlier time into the alpha channel on the texture.  :blush:

Offline windblown

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Re: What've you skoped lately?
« Reply #3121 on: June 02, 2020, 05:40:34 PM »
Nice She-Ra!

Offline BentonGrey

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Re: What've you skoped lately?
« Reply #3122 on: June 04, 2020, 04:57:46 AM »
Haha, I didn't understand a word of that, SA, but glad you figured it out!

Sheira!  Awesome!
God Bless
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Offline SickAlice

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Re: What've you skoped lately?
« Reply #3123 on: June 04, 2020, 03:31:49 PM »
Basically the texture was messed up because I messed it up but didn't notice. Instead of looking at that easy and obvious thing I went through all the settings in Nifskope with a comb. When I couldn't find anything I remade the 3d model from scratch and it still had issues. I did that several times over. I finally looked at the texture which I did incidentally, noticed the issue and facepalmed. So basically I was Clark Griswold in the film Christmas Vacation flipping out because I couldn't get the lights to work without checking to see if the switch was even on. Whoops.

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3124 on: June 10, 2020, 07:43:21 PM »
Making decent progress on She-Ra. It's tricky to get the bits to look signature while keeping them low poly. On to Starbust and Bubble next then I have about three nights worth of keyframing to crunch. Still have to figure out why the limbs are vanishing then it's sealed.


Offline BentonGrey

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Re: What've you skoped lately?
« Reply #3125 on: June 10, 2020, 10:18:05 PM »
Hey, looking good, SA!
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Re: What've you skoped lately?
« Reply #3126 on: June 10, 2020, 10:38:06 PM »
Very nice. Not a character I'm overly familiar with.
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Offline SickAlice

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Re: What've you skoped lately?
« Reply #3127 on: June 18, 2020, 01:56:30 AM »
I'll let you 80's fans guess what I'm working on here.


Offline SickAlice

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Re: What've you skoped lately?
« Reply #3128 on: June 19, 2020, 05:44:34 PM »
So it's not that I reversed the keyframes (I was going to painstakenly mirror everything via nifskope, but that was gonna be way too tedious) It's that I inverted the handle node (scale = -1) on the actual nif and then rotated it back into place. Similar to the mirror trick I posted before, you also have to flip faces and normals and remember everything's been mirrored when you go to skope on more bits.

Question, how is the painstaking way done. It's been years, I think you originally taught me how. I have something but I only want the one animation to be reversed, specifically everything for the clavicles out thus would want to retain the nodes for the other keys to function properly. Ty.

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3129 on: June 26, 2020, 04:02:32 AM »
Humble origins:


Offline windblown

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Re: What've you skoped lately?
« Reply #3130 on: June 26, 2020, 06:36:43 PM »
Looking good!  :thumbup:

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3131 on: June 30, 2020, 06:27:05 AM »
Ty. Getting through it without too many do overs.


Offline Cyber Burn

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Re: What've you skoped lately?
« Reply #3132 on: June 30, 2020, 03:25:59 PM »
 :banghead: :banghead: :banghead:  What was his name?!?!?


Moss Man???

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3133 on: July 01, 2020, 05:39:49 AM »
Yep, Moss Man. Mostly I'm working out the shared MOTU parts and bits first. It's why She-Ra had to be done first. Him I just had an idea I wanted to test out. That's wip of course, you can see the shoulder is messed up so I have to redo it but it was just to see if I could create an effect with think fur (moss) and I managed it. He was a funny figure. His action feature was he smelled like pine. Opposite a skunk character named Stinkor who smelled like poop. Ironically Moss Man smelled worse because he was pungent.

Working on it made me realize some areas I'm lacking. For one we still need to figure out proper particle emitters. They was it's supposed to be done is they are weighted and the particles follow and deform the body movements and can be further controlled in the animations. Bacchite has a particle system like that that runs down her arm to her hand then to her club. The other is fur and hair. I'm not good enough at FX to understand it fully but fur and hair is a particle emission type. According to a Blender tutorial I was reading the particles are basically long lines that "stand" off of a point, again weighted to the body and do not move or shrink out or anything and that's how realistic fur and hair is supposed to be created in this system.

This is just a guess mind you and would be unorthodox though I tend to exploit glitches for effect more often than doing things the long way, I think one could just make a separate body mesh and label it the same name as a the called for particle emitter. A particle emitter has a 3d model, it's a tiny box that is set to invisible so you only see the particles coming off it and not the little 3d box. So we'd exchange say a weighted male basic for that. Then say you want the particles to only be on part of the body, like fire hair or for this fur thing, you'd cookie cut the model in Blender so only the faces remained that you want, in this example the cranium. I see INK used a method like that in New Phoenix where there's a piece on the head that looks like a big spikey flame and the Head FX follows that piece. I think they same piece is also doubled there for the emitters bounding box.
« Last Edit: July 01, 2020, 05:58:12 AM by SickAlice »

Offline SuperPoweredYank

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Re: What've you skoped lately?
« Reply #3134 on: July 01, 2020, 05:14:44 PM »
I'll let you 80's fans guess what I'm working on here.


Faker, right?  :thumbup:

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3135 on: July 02, 2020, 02:36:26 AM »
Bingo. Actually started for She-Ra's Impost-Ra alt. Like I said there's an order I'm doing them so I end up having essential parts for other characters since MOTU share a lot of things, Faker of course need's that, He-Man and Skeletor done first. Also in this preview is She-ra's Royal Guard costume, a design for a figure that never came out and parts that carry over to Man-At-Arms of course. I made a full model of the chestplate for two reasons by the way. Texturing it causes jaggles whereas the texture stretches and bleeds which doesn't look right for that costume part and as well because there's a cavity built into the chest that glows.



 

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Re: What've you skoped lately?
« Reply #3136 on: July 02, 2020, 03:18:40 AM »
Very nice!
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Offline SuperPoweredYank

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Re: What've you skoped lately?
« Reply #3137 on: July 02, 2020, 01:52:53 PM »
Did you ever get the disappearing arms sorted out?

Offline Cyber Burn

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Re: What've you skoped lately?
« Reply #3138 on: July 02, 2020, 06:05:33 PM »
Mighty impressive there SA.

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3139 on: July 03, 2020, 06:38:38 AM »
Did you ever get the disappearing arms sorted out?

Ha ha, yeah. I have a lapse of reasoning is the problem. After going through every setting and remaking the model several times I noticed I accidentally had copied and pasted a dark color into the alpha channel on the texture.  :doh:

And ty all. Having a bit of fun with all this to be honest, lot of variety in those lines of figures/characters to play with and figure out how to make work.

Offline SickAlice

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Re: What've you skoped lately?
« Reply #3140 on: July 08, 2020, 01:26:06 AM »
There, this was a challenge. I had to texture the stones the basin is made of by hand and sight, not easy to with one eye. Now I just have to make the slime and finish the animations.


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Re: What've you skoped lately?
« Reply #3141 on: July 08, 2020, 01:57:36 AM »
Ha! I had that toy!
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Offline SickAlice

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Re: What've you skoped lately?
« Reply #3142 on: July 08, 2020, 12:57:15 PM »
So did I and also used it destroy many another toy by getting the slime inside their joints lol. My favorite though was toyline based on the tech, which reading about this for reference I learned the Slime Pit was the origin of that type of toy (else most MOTU stuff started with a toyline called Big Jim, fun little factoid), called Mad Scientist. In it was a figure called Dissect-An-Alien. The monster looking thing would be filled with slime and it's various plastic internal organs and then the child would dig them out like digging through pumpkin yack. I've always intended to try and reproduce that one for  :ff:.