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Author Topic: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives  (Read 107992 times)

Offline AfghanAnt

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I'm trying to get back into skinning but it's been really rough. I was reading AOA comics today and realized I wasn't very happy with Blink anymore (and that I'd like to do Sabertooth & Wildchild and even Holocaust if someone does a skope/mesh of him).
Spoiler (click to show/hide)
So right now of things on my brain to skin are:
Blink
Sabertooth & Wildchild
Weird World Originals
Marvel Boy
Miracle Family
« Last Edit: July 08, 2016, 10:58:05 PM by AfghanAnt »

Offline herodad1

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #1 on: January 11, 2009, 02:45:44 AM »
hey AA, check out this Holocaust.   http://megansunfire.webs.com/marvel.htm will he do?

Offline Blkcasanova247

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #2 on: January 11, 2009, 03:05:04 AM »
Bro...that is a "marked" improvement. Wow! :thumbup:
I can't help it that I look so good baby! I'm just a love machine!

Offline AfghanAnt

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #3 on: January 11, 2009, 03:23:22 AM »
i would only say to be careful of doing solid shadows like how you have in the right picture... unless she's under a hard light source you won't get something that opaque right? so make sure to have some soft edges on the shadow and some level of transparency. i wouldn't go higher than 80% - that will cast you a nice deep shadow

I see what you are saying.

hey AA, check out this Holocaust.   http://megansunfire.webs.com/marvel.htm will he do?

It's not really correct character design wise and I'm sure someone could skope together one that is better (no offense to Megasunfire, it looks like a hexed not a skoped mesh).

I've got some really cool ideas about create an authentic see-thru crystallize armor look if any skopers want to hear them (I get easily burnt out skoping and skinning something nowadays).

Bro...that is a "marked" improvement. Wow! :thumbup:

Thanks. I decided to push myself out of my skinning comfort zone.
« Last Edit: January 11, 2009, 03:26:06 AM by AfghanAnt »

Offline Previsionary

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #4 on: January 11, 2009, 03:32:13 AM »
Your start on Blink is looking good, AA. I will be judging this uber harshly because Blink is one of my favorite Exiles. ^_^. Can't wait to see the finished version.
My natural response to ugliness is to throw a vase, in the hopes that whatever it strikes is marred with its beauty.

Offline Figure Fan

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #5 on: January 11, 2009, 06:42:26 AM »
Blink's face looks great! That pink is so..perfect.

Offline laughing paradox

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #6 on: January 11, 2009, 07:55:52 AM »
That is pretty impressive! Great job on it.

I wish your inspiration for Blink was more from the Exiles instead of AOA. I love me some original Exiles! :)

Offline Megatallica

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #7 on: January 11, 2009, 11:18:30 AM »
Excellent NEW SABRETOOTH hurray!!!
oh and check thismesh froom johnny patches http://freedomreborn.net/forums/index.php?topic=48976.0 for holocaust
« Last Edit: January 11, 2009, 11:27:03 AM by Megatallica »

Offline Dr.Volt

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #8 on: January 12, 2009, 01:26:30 AM »
It appears that the image of Blink went away in the archiving process. Does anyone have a link to the pic?  I want to check it out too!  Blink is awesome!

Offline Previsionary

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #9 on: January 12, 2009, 02:03:29 AM »
what, volt? It's right there...behind the spoiler tag.
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Offline Dr.Volt

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #10 on: January 12, 2009, 05:15:03 PM »
what, volt? It's right there...behind the spoiler tag.

D'oh!  There it is!  Thanks!  Hey, she looks great so far doesn't she?

Offline AfghanAnt

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #11 on: January 13, 2009, 01:55:39 AM »
Spoiler (click to show/hide)
Sabertooth and Wildchild preview.

Offline Previsionary

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Re: AfghanAnt's Artistic Advances V2: 1-12-2009 Preview
« Reply #12 on: January 13, 2009, 02:01:31 AM »
Nice! Why couldn't you skin them (Sabes/Blink) when I was doing the Exiles mod? :(
My natural response to ugliness is to throw a vase, in the hopes that whatever it strikes is marred with its beauty.

Offline AfghanAnt

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Re: AfghanAnt's Artistic Advances V2: 1-12-2009 Preview
« Reply #13 on: January 13, 2009, 02:02:22 AM »
Nice! Why couldn't you skin them (Sabes/Blink) when I was doing the Exiles mod? :(

I'm sorry! All it took was old AOA issues to inspire me.

Offline Jakew

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Re: AfghanAnt's Artistic Advances V2: 1-12-2009 Preview
« Reply #14 on: January 13, 2009, 03:20:42 AM »
As a huge AOA fan  :thumbup:

Offline Previsionary

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Re: AfghanAnt's Artistic Advances V2: Back on the Wagon... Sorta
« Reply #15 on: January 13, 2009, 05:43:05 AM »
Nice! Why couldn't you skin them (Sabes/Blink) when I was doing the Exiles mod? :(

ahem. you used his blink remember?

Yes, but was it a new updated version like the one he's showing off? I don't think it was regardless of my magical powers to grab things from time. ^_^

*kabooms out of the thread*
My natural response to ugliness is to throw a vase, in the hopes that whatever it strikes is marred with its beauty.

Offline Podmark

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Re: AfghanAnt's Artistic Advances V2: 1-12-2009 Preview
« Reply #16 on: January 13, 2009, 05:47:48 AM »
Those are looking great AA. Really looking forward to them, especially Creed.
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Offline darkknight92

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Re: AfghanAnt's Artistic Advances V2: 1-12-2009 Preview
« Reply #17 on: January 13, 2009, 02:43:18 PM »
Truly excellent!  Are you willing to take on a most humble student? (bows head)

Offline murs47

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Re: AfghanAnt's Artistic Advances V2: 1-12-2009 Preview
« Reply #18 on: January 14, 2009, 07:31:34 AM »
Oh yeah, these are looking great so far. Two of my personal favorites from the AoA event.

Offline AfghanAnt

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AfghanAnt's Artistic Advances V2: 1.14.09 Sabertooth & Wildchild
« Reply #19 on: January 14, 2009, 07:19:59 PM »
Spoiler (click to show/hide)

Offline Jakew

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Re: AfghanAnt's Artistic Advances V2: 1.14.09 Sabertooth & Wildchild
« Reply #20 on: January 14, 2009, 10:43:56 PM »
That looks slick. I like the pointy ears poking through Wildchild's hair ... cool little touch.

Offline billdamn22

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Re: AfghanAnt's Artistic Advances V2: 1.14.09 Sabertooth & Wildchild
« Reply #21 on: January 15, 2009, 02:38:59 AM »
Aww man... Where did you get a copy of my to do list?
Freakin incredible! I am more than happy to not have to skin these 2 now.

Offline Podmark

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Re: AfghanAnt's Artistic Advances V2: 1.14.09 Sabertooth & Wildchild
« Reply #22 on: January 15, 2009, 04:19:18 AM »
They look excellent AA. Creed's face looks so good.
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Offline AfghanAnt

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AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #23 on: January 15, 2009, 04:40:10 AM »


So as you can probably tell I've decided to do the other three Astonishing X-Men. I thought it would be fun and they were my favorite of the AOA teams (I wish Banshee was on their team his AOA costume was amazing).

Anyway, thanks for all the comments and look for the pack to be released this weekend and previews of Rogue, Morph, and Sunfire to soon follow.

Spoiler (click to show/hide)
Blink from 2009 & 2005
« Last Edit: January 15, 2009, 04:56:51 AM by AfghanAnt »

Offline miguelyanke

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Re: AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #24 on: January 15, 2009, 12:55:15 PM »
aa, why did'nt you add claws to wildchild hands & feet?

Wonderful work AA as ever! this hair looks incredible

Offline AfghanAnt

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Re: AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #25 on: January 15, 2009, 01:04:17 PM »
aa, why did'nt you add claws to wildchild hands & feet?

The keyframes I'm using made that difficult.

Offline UnkoMan

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Re: AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #26 on: January 15, 2009, 09:53:59 PM »
I like your playing with shadows here. It really adds to these skins. Plus, you aren't afraid to use huge patches of solid colour. Done wrong, it looks like you're just figuring out your paint program, but done right and it really neat exploration.

I'm not 100% on using the whiter highlights for orange, but it works okay on the pinky red. Sabertooth's bootcuffs look great.

Also I have to ask... did you use a skrull head for Wild Child?

Offline AfghanAnt

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Re: AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #27 on: January 16, 2009, 12:55:53 AM »
I like your playing with shadows here. It really adds to these skins. Plus, you aren't afraid to use huge patches of solid colour. Done wrong, it looks like you're just figuring out your paint program, but done right and it really neat exploration.

I'm not 100% on using the whiter highlights for orange, but it works okay on the pinky red. Sabertooth's bootcuffs look great.

Also I have to ask... did you use a skrull head for Wild Child?

I completely agree and basically I was tired of symmetrical face skinning. It is so dull and there is nothing wrong with adding a bit of whimsy and suspension of light and shadow. I thought about doing it completely with a costume but since most of my time is spent on the face I figured make that the focus. Besides no one see those tiny details in-game and if you do, well you aren't enjoying the game.

Yeah, it is something I'm just playing with. I liked how it came out with Miracleman so I'm keen on it for the moment.

Not a skrull but is it a Parasite. It's the same head Johnny skoped on Ancient Astronaut.

Dude! Which one is it?

1st!

ha! dood. you're gonna make me play marvel characters again i know it... ;0 thankyou for these. can't wait to get them on your next update. love em. perfect.

Or
ok these are awesome.

but

1) 'm not liking the clothing wrinkles for sabretooths pants at all. it's just not how those cargoy pants would flow and the wrinkles should follow the influence of the body and not just excessively spread across horrizontally the legs. i would redo these completely.

2) not liking how solid the face shadows are. softer edges and more translucency. i know you want stylized dramatic lighting on them but they will look out of place in game under different lighting situations and it will be disjarring. you need to find a balance between what could be plausible as neutral lighting and still give the effect you are going for.

The only difference in the pic behind the spoiler and this one includes Blink and a few edits to Wildchild.

1) To address you critique. I actually like the way the pants look in game and since I did them I'm leaving it.

2) I've played with them in-game and nothing was a jar.

As always I respect your and other's opinions, but I rather like them so they are staying.

Offline AfghanAnt

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Re: AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #28 on: January 16, 2009, 04:44:21 PM »
i'm sorry for being unclear, with the wireframes still showing i assumed they were WIPS and commented in that context (and i couldn't see them str8 on either).

seeing them "final" - they could use the touchups i mentioned.

The comment I grab was in response to
Spoiler (click to show/hide)
but ok.

Anyway, I was having some fun with character tool and PS...

« Last Edit: January 17, 2009, 01:53:00 AM by AfghanAnt »

Offline Courtnall6

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Re: AfghanAnt's Artistic Advances V2: 1.14.07 Astonishing X-Men Pack 1
« Reply #29 on: January 16, 2009, 04:54:56 PM »
Niiiiice :cool:

Great work on these so far AA.
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