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Author Topic: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives  (Read 155910 times)

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1770 on: June 13, 2016, 01:04:30 AM »
Ah nice! Thanks for the info on the steam thing. I had no clue.

Also I'm working on some more villains (killer robots, ancient megalomaniac, and maybe even a fraternity of nogoodniks).

Offline spydermann93

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1771 on: June 13, 2016, 01:15:19 AM »
Can't wait to see what you come up with!

I'm excited for the Juggernaut analog. He has always been a favorite of mine when it came to Marvel :D

Offline detourne_me

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1772 on: June 13, 2016, 02:03:14 PM »
Wow,   Thanks for all your hard work AA! I'm still having a bunch of trouble trying to get the FX to work. any chance someone could update the FX.dat and send it to me, please? Figured it out!Just followed the instructions better!

Also, I love that one of Kirin's attacks is called Fan Death!  ;)
« Last Edit: June 13, 2016, 02:51:30 PM by detourne_me »

Offline spydermann93

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1773 on: June 13, 2016, 02:30:03 PM »
Here you go:

https://www.mediafire.com/?07ahlnz9kxsm4ar

Merge it with whatever you have.

Warning: There are quite a few custom FX that I kind of mashed together in this file that might not be working, but seeing how this is to get the QMen FX working, it shouldn't matter.

All you have to do is put all of the FX folders (Beef, Gargoyle, Shepard, etc.) into your "Data/Art/Library/fx/Generic" folder and the "_textures" folder into the "Data/Art/Library/fx/_textures" folder.

Offline detourne_me

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1774 on: June 13, 2016, 02:52:34 PM »
Oh Thanks!  I just saw this after I figured it out for myself.  Thank you though!

Offline Deaths Jester

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1775 on: June 13, 2016, 08:38:16 PM »
Great work, AA...can't wait to get these in Nifskope and see how you put some of them together. And also study the skinning too.
Avatar picture originally a Brom painting entitled Marionette.

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1776 on: June 14, 2016, 03:32:15 AM »
Here you go:

https://www.mediafire.com/?07ahlnz9kxsm4ar

Merge it with whatever you have.

Warning: There are quite a few custom FX that I kind of mashed together in this file that might not be working, but seeing how this is to get the QMen FX working, it shouldn't matter.

All you have to do is put all of the FX folders (Beef, Gargoyle, Shepard, etc.) into your "Data/Art/Library/fx/Generic" folder and the "_textures" folder into the "Data/Art/Library/fx/_textures" folder.

Does the sound files work with this install?

Offline Previsionary

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1777 on: June 14, 2016, 05:49:22 AM »
Always awesome when I do my bi monthly check in on this site and see awesome creators still around putting out fantastic content. Nice to see your artistic ability is better than ever, AA.
Disappear when you least expe--

Offline spydermann93

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1778 on: June 14, 2016, 06:17:27 AM »
Here you go:

https://www.mediafire.com/?07ahlnz9kxsm4ar

Merge it with whatever you have.

Warning: There are quite a few custom FX that I kind of mashed together in this file that might not be working, but seeing how this is to get the QMen FX working, it shouldn't matter.

All you have to do is put all of the FX folders (Beef, Gargoyle, Shepard, etc.) into your "Data/Art/Library/fx/Generic" folder and the "_textures" folder into the "Data/Art/Library/fx/_textures" folder.

Does the sound files work with this install?

They should

I didn't change any names. Just FX nif paths.

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1779 on: June 14, 2016, 05:15:53 PM »
Cool. I have a small update coming. It was an unreleased skope I was working on and completely forgot about her until I started looking through my recovered skopes from my crash.
« Last Edit: June 14, 2016, 05:17:32 PM by AfghanAnt »

Offline Doom2099

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1780 on: June 14, 2016, 08:51:41 PM »
Brilliant work as always!!!!

Can I ask tho, you have done some of the best Superman work there is and really quick off the mark to. Are you planning on tackling the Superman Reborn stuff? Like Luthor, Superboy or Superman's new costume?

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1781 on: June 14, 2016, 11:07:07 PM »
Brilliant work as always!!!!

Can I ask tho, you have done some of the best Superman work there is and really quick off the mark to. Are you planning on tackling the Superman Reborn stuff? Like Luthor, Superboy or Superman's new costume?
Hasn't crossed my mind TBH. I'm not really loving where DC has been or is headed in a while. So this is probably a no. :/

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1782 on: June 14, 2016, 11:08:17 PM »
Always awesome when I do my bi monthly check in on this site and see awesome creators still around putting out fantastic content. Nice to see your artistic ability is better than ever, AA.

HA! Thanks dude. I literally just saw that GChat from a year ago. I was so confused.

Offline UnkoMan

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1783 on: June 19, 2016, 09:53:35 AM »
Wow, AA... Amazing as always. I love your take on these guys.
And I'm soooo excited for the second gen guys. Spook! You know I love ghost/undead type characters.

These are incredible!

Offline windblown

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1784 on: June 19, 2016, 08:05:27 PM »
Amazing! :thumbup: I love what you did with the FX.

Offline laughing paradox

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1785 on: June 23, 2016, 04:24:40 PM »
Such impressive work. This is phenomenal. It's going to make me turn on Freedom Force.

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1786 on: June 28, 2016, 05:50:40 AM »

And then there was Sprout. Original was going to do a whole gang of new chimeras but I'm working on villains and she was always going to be made. She's my Storm meets Kitty Pryde character. She's from the country of Zambia and a member of the Lozi Tribe. Her real name is Ngula and she has the power to photosynthesize sunlight to change her size, heal, and produce a few other plant-like effects. She also can shrink - I wanted to play on that whole sprout meaning small and to grow. Going to release her and a few villains in the second wave. Unfortunately The Spook is getting pushed over to Vampire/Bat-Boy side of the Universe. He works better with them as an ally.
« Last Edit: July 05, 2016, 08:02:53 PM by AfghanAnt »

Offline UnkoMan

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1787 on: June 28, 2016, 10:02:51 PM »
That sounds awesome... Sprout.

Also... why can't Spook be both? Subtly combine universes? One great big AA universe? Maybe all that bug world stuff (I forget the official name) is slowly included in the overarching structure.

AA, your originals are great and could definitely sustain their own world. I 100% percent back all your original characters.

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1788 on: June 29, 2016, 02:02:24 AM »
That sounds awesome... Sprout.

Also... why can't Spook be both? Subtly combine universes? One great big AA universe? Maybe all that bug world stuff (I forget the official name) is slowly included in the overarching structure.

AA, your originals are great and could definitely sustain their own world. I 100% percent back all your original characters.

I accidentally remove her pic. weird.

Good point about Spook.

Thanks! I think they might start slowing down some. I realized how much more work it would be to put some of the WW stuff I reskinned back together and I'm sort of overwhelmed. I think just finish off some baddies and start lurking again. That was easier.

Offline BentonGrey

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1789 on: July 03, 2016, 01:48:40 AM »
Hey, cool concept and great skin, AA.  The face is really distinct and interesting, and I love the green, plant-like hair, definitely cool.  I do think the mask or skin tone needs tweaking, though, as they blend into each other a bit too much.
God Bless
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Offline windblown

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1790 on: July 03, 2016, 10:09:03 PM »
I like her a lot. My favorite part is the hair, but I like a lot the distinctive features of her uniform, like the collar and the sneakers.

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 6/1/16 - Q-Men Reborn
« Reply #1791 on: July 05, 2016, 08:14:20 PM »
Hey, cool concept and great skin, AA.  The face is really distinct and interesting, and I love the green, plant-like hair, definitely cool.  I do think the mask or skin tone needs tweaking, though, as they blend into each other a bit too much.
I think might adjust her skintone before release.

I like her a lot. My favorite part is the hair, but I like a lot the distinctive features of her uniform, like the collar and the sneakers.
I love her too! She was just sitting around as a skope I started and I was like finish her and make some villains. And I thought if I was a kid I wouldn't want to wear a regular costume - especially if I came from a small town and moved to America.

Offline AfghanAnt

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Re: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives
« Reply #1792 on: July 08, 2016, 10:57:17 PM »

Inspired by Benton's Herofile question, I reskinned and skoped Psylocke for his Marvel Adventures mod. This skin is an exclusive and has been delivered to him.



Benton asked me to do a small update to my old skin but of course I redid the who skin. This Ms. Marvel skope will only be available through his mod.

Over the next couple of days I'll be reveal some other skins/skopes exclusive to Bent's mod so please support him and his effort to keep creativity in our community.

EDIT: Also all of those wonderful Brotherhood of Evil Mutants I skinned are also MA exclusives. They are really neat and I put a lot of love into for Bent. So again if you want to play with them check out his mod.
« Last Edit: July 08, 2016, 11:24:33 PM by AfghanAnt »

Offline spydermann93

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Re: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives
« Reply #1793 on: July 08, 2016, 11:23:26 PM »
They both look very lovely, AA! :wub:

Wonderful skins! I saw your Brotherhood skins, too, and they are phenomenal! You are definitely doing Benton's work justice :thumbup:

Offline Podmark

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Re: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives
« Reply #1794 on: July 09, 2016, 01:13:25 AM »
Great skins! Benton must be ecstatic.
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Offline Cyber Burn

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Re: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives
« Reply #1795 on: July 09, 2016, 03:18:27 AM »
They both look very lovely, AA! :wub:

Wonderful skins! I saw your Brotherhood skins, too, and they are phenomenal! You are definitely doing Benton's work justice :thumbup:

Definite understatement here. There has really been a lot of love put into this Mod, by Benton, by AA, by Daglob, by Spyder, and a host of others. When this is publicly released, it will be well worth downloading and playing.

Offline spydermann93

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Re: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives
« Reply #1796 on: July 09, 2016, 03:31:48 AM »
They both look very lovely, AA! :wub:

Wonderful skins! I saw your Brotherhood skins, too, and they are phenomenal! You are definitely doing Benton's work justice :thumbup:

Definite understatement here. There has really been a lot of love put into this Mod, by Benton, by AA, by Daglob, by Spyder, and a host of others. When this is publicly released, it will be well worth downloading and playing.

Couldn't agree with you more :P

Offline BentonGrey

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Re: AfghanAnt Artistic Advances 7/8/16 - Marvel Adventures Exclusives
« Reply #1797 on: July 10, 2016, 03:25:04 AM »
Great skins! Benton must be ecstatic.

That's putting it mildly, Pod!  :thumbup:

AA has been incredibly generous, not only going WAY above and beyond to help me out with MA, but even donating his work to be released exclusively through my mod.  Sheesh, it'll be more than worth downloading my little project just to get these exceptional AA skins!  I'm blown away by everything he sends me.  I've been boring my wife with my excited talking about all of this.  ;)

Thanks so much for the kind words, CB and Spyder!  I couldn't have done this without y'all too!
God Bless
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Check out my DC voicepacks at my yahoo group.
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