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scaling FX

Started by skeek420, September 27, 2010, 01:03:35 AM

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skeek420

so I wanna scale the pumpkin throw from PFX 1.2 down a bit, and add a generic explosion effect for the "end" effect, should make a nice pumpkin bomb for green/demo/hob  goblin. this should be extremely easy, granted i remember that stuff since the last time i played this game.

except how do i get the pumpkin smaller? i found a thread saying that it was relatively easy to scale things a few days ago, but searching didn't help me find instructions how to do it.

Previsionary

Is the pumpkin bomb already included too big for your tastes?
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skeek420

well, yea it seems a little big, although maybe its just me and i'm used to the small grenades from FF1.

I was sorta thinking it's more along the lines a good size for Jack O Lantern when he throws his head instead of the pumpkin bombs.

Previsionary

#3
Urm, the actual "pumpkin grenade" is much smaller than the "pumpkin throw." Me thinks you haven't seen it because it doesn't appear in the projectile list at all unless you have a radius set (I.E., explosive projectile). I made that fx specifically with Green Goblin in mind.
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herodad1

pumkin bomb seemed the right size to me in game!  :huh:

skeek420

yeah, sorry about that, that is weird about some FX not showing up unless you choose the radius. unless I remember wrong, FF1 wasn't like that but I haven't played the game in a long time. the pumpkin bomb effect is perfect and 100x better than what we had in FF1.