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Author Topic: "Wolverine_TJ" mesh  (Read 970 times)

Offline John Jr.

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"Wolverine_TJ" mesh
« on: August 27, 2010, 08:51:40 PM »
Hi guys.
Where I can find the "Wolverine_TJ" mesh created by Texas Jack? I couldn't find it in TJ's Yahoo groups.
Thanks in advance.

Offline herodad1

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Re: "Wolverine_TJ" mesh
« Reply #1 on: August 27, 2010, 09:36:19 PM »
right here john, and a whole lot more. have fun....http://games.groups.yahoo.com/group/TexasJackMeshes/files/

Offline John Jr.

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Re: "Wolverine_TJ" mesh
« Reply #2 on: August 27, 2010, 11:37:47 PM »
Thanks, herodad, just got it. But I still need help, guys.
When I opened the mesh in CTool he looked distorted, like he was Plastic Man or something like it. I checked it in NIFSkope and there are two different meshes together, the Wolverine one and another, bigger, mesh. It's supposed to be this way? There are a "fixed" version?
Thanks in advance.

Offline Cyber Burn

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Re: "Wolverine_TJ" mesh
« Reply #3 on: August 27, 2010, 11:48:51 PM »
I dont have the mesh anymore (lousy crash  :banghead:) but I believe the big character is Colossus. Meant to be used for a "Fastball Special".

Online daglob

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Re: "Wolverine_TJ" mesh
« Reply #4 on: August 28, 2010, 03:24:15 AM »
It needs the keyframes from Texas Jack's plain old Wolverine mesh. There is an animation where Collosus appears, picks Logan up and throws him, just as Cyber Burn says. Wrong keyframes, and you get... something strange....

Offline John Jr.

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Re: "Wolverine_TJ" mesh
« Reply #5 on: August 28, 2010, 05:30:24 AM »
Ah, now it's makes sense.
Thanks Daglob and Cyberbun.
I'll look out for the right keyframes.

Offline Panther_Gunn

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Re: "Wolverine_TJ" mesh
« Reply #6 on: August 29, 2010, 02:10:06 AM »
ooh, do the keyframes that come with that have an issue?  I backed up a lot of things before I lost the laptop, and I remember that issue now that it's been brought up, but I don't think I backed up a seperate set of keyframes for that one.  I'd appreciate knowing where they are, also, if the ones that come with the mesh are a problem.
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Offline John Jr.

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Re: "Wolverine_TJ" mesh
« Reply #7 on: August 29, 2010, 02:33:38 AM »
The keyframes that came with the mesh make Wolvie look like Plastic Man, Panther. He's all stretched...
Just imagine a Plastic Man comic book with Wolverine as Plas, who would be Woozy Winks? Jubilee?

Offline vamp

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Re: "Wolverine_TJ" mesh
« Reply #8 on: August 29, 2010, 02:52:17 AM »
If you're running  :ffvstr: you need to convert the keyframes

Online daglob

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Re: "Wolverine_TJ" mesh
« Reply #9 on: August 29, 2010, 03:38:44 AM »
The keyframes that came with the mesh make Wolvie look like Plastic Man, Panther. He's all stretched...
Just imagine a Plastic Man comic book with Wolverine as Plas, who would be Woozy Winks? Jubilee?

When you first posted this, I thought you wrote "Wolverine TJ Plus", which does not come with keyframes (nor does Blackbat, another version). Sorry.  Still, it does sound like a keyframe problem. I just checked my FF1 and FFv3R copies of Wolvie TJ, and their keyframes work. Do you want me to send some to you? Which game?

Also: I have in the past had to convert keyframes and meshes more than once to get them to work.

Offline John Jr.

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Re: "Wolverine_TJ" mesh
« Reply #10 on: August 29, 2010, 03:02:05 PM »
I'll convert the mesh and kfs and try it, guys. Thanks for the help.
Daglob, what's the difference from the "regular" from the "Wolverine TJ Plus" version?

Online daglob

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Re: "Wolverine_TJ" mesh
« Reply #11 on: August 29, 2010, 04:27:39 PM »
I'll convert the mesh and kfs and try it, guys. Thanks for the help.
Daglob, what's the difference from the "regular" from the "Wolverine TJ Plus" version?

"Plus" is in street clothes. At least for Logan: T-shirt, jacket, pants and boots. There is a cowboy hat , too (hidden on mine). It's a modification by Syn and The Ultimate Evil.
« Last Edit: August 29, 2010, 04:30:56 PM by daglob »

Offline John Jr.

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Re: "Wolverine_TJ" mesh
« Reply #12 on: August 30, 2010, 03:10:13 AM »
Vamp was right, the mesh works great in  :ff: and after converted it worked for  :ffvstr: too.
Thanks for your help, guys.