Please login or register.

Login with email, password and session length
 

News:

Happy 15th Birthday, Freedom Force!


Author Topic: Pulp Hero-ification  (Read 1874 times)

Online daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7614
  • Da Glob
Re: Pulp Hero-ification
« Reply #30 on: August 10, 2016, 11:34:28 PM »
You could always have the net actually do damage to simulate his getting tied up in it to the point he is unable to get out. If he doesn't stay "caught", the lack of Health signifies that it took a lot of effort to get out and he burned some resources that are not readily recovered. I'm not sure what to use that would stop him and yet had he chance of a kayo.

Offline spydermann93

  • Hero Member
  • Posts: 3815
Re: Pulp Hero-ification
« Reply #31 on: August 11, 2016, 02:03:11 AM »
If you used the "Tangle" swap, you can have it hold enemies AND do damage. I did something like it for Nait's Predator skope.

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 14434
    • The Greylands
Re: Pulp Hero-ification
« Reply #32 on: August 12, 2016, 03:29:15 AM »
Hmm, good ideas guys.  A Tangle swap is a very interesting option indeed.  It will give Jim (and perhaps Kolu) something unique, and something that is quite fitting for a jungle adventurer.  Perhaps he can throw a bola?  I think I like this.

Here's a new one for y'all. Doc Savage currently has an active defense called 'Trained Mind,' which gives him immunity to mental attacks.  Now, he's already got disciplined, and there's really only one enemy in the game with mental attacks.  I'm considering dropping that defense to give Doc another power.  What do y'all think?

He's currently got a strong punch, a powerful three contact combo, a 'Hypo Touch' with extreme stun and very light damage, and a sweeping area attack that does knockback.  He's also got his rapid-firer, six shots, medium range, medium accuracy, very low damage and high stun.  Then he has a knockout grenade which does light damage and excellent stun, a rally in the form of his oath, and one more that I'm forgetting at the moment.  What else would be good for him?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline kkhohoho

  • Evil (but a hero) Santa Claus look-a-like
  • Hero Member
  • Posts: 3068
  • "He sees you when you're sleeping...
    • The Golden Age: Not Your Ordinary Fanfic
Re: Pulp Hero-ification
« Reply #33 on: August 12, 2016, 06:36:00 PM »
Hmm, good ideas guys.  A Tangle swap is a very interesting option indeed.  It will give Jim (and perhaps Kolu) something unique, and something that is quite fitting for a jungle adventurer.  Perhaps he can throw a bola?  I think I like this.

Here's a new one for y'all. Doc Savage currently has an active defense called 'Trained Mind,' which gives him immunity to mental attacks.  Now, he's already got disciplined, and there's really only one enemy in the game with mental attacks.  I'm considering dropping that defense to give Doc another power.  What do y'all think?

He's currently got a strong punch, a powerful three contact combo, a 'Hypo Touch' with extreme stun and very light damage, and a sweeping area attack that does knockback.  He's also got his rapid-firer, six shots, medium range, medium accuracy, very low damage and high stun.  Then he has a knockout grenade which does light damage and excellent stun, a rally in the form of his oath, and one more that I'm forgetting at the moment.  What else would be good for him?

Maybe an actual straight-up grenade? Honestly, I don't really know. He seems pretty darn good as is. He's got damage, status effects, buffs, the works. Maybe he could whip up a shield or something as an active defense?
The Golden Age; 'A different look at a different era.'

http://archiveofourown.org/works/1089779/chapters/2193203

Online daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7614
  • Da Glob
Re: Pulp Hero-ification
« Reply #34 on: August 12, 2016, 07:18:58 PM »
Doc had a selection of grenades, the common knockout gas, smoke, flash, and explosive. He also has various bullets, although he usually uses the mercy bullets (I seem to remember a bunch of crooks hiding out in a house, and Monk hosing it down with explosive bullets, then going "Oops!" That Monk; gotta love him.) He has bullet proof underwear and skullcap and can dodge bullets. Given time, he can hypnotize people, and has what is now called "The Vulcan Neck Pinch", but he had it first (wonder what Leonard Nimmoy read as a kid...). Doc's primary weapon and defense is his mind, which allows him to come up with one-off devices to meet whatever nefarious plan his opponents have.

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 14434
    • The Greylands
Re: Pulp Hero-ification
« Reply #35 on: August 13, 2016, 11:03:05 PM »
Thanks Kk, the tough thing with Doc is that he can do just about anything, so his HF has to be pretty varied!

Great info as always, Daglob!

Haha, yeah, Monk seems like the one who would get carried away with the explosive rounds.  I have actually been planning to put those in for one of Doc's aides, perhaps multiple ones, but I ended up only giving them to Johnny to make up for his poor accuracy.  Hmm...I've been thinking about Doc's 'hypnotic gaze.'  What would y'all think about a short range, high effect hypnosis power for 'ol Doc?

Well, Doc's aides are now complete, as Daglob has sent me Johnny, the gaunt archaeologist!  I was fairly inspired, so I went ahead and whipped up his HF.  I think it's pretty solid, making him unique enough compared to his compatriots, but staying relatively true to the character.  As always, I'd love feedback!

Johnny:
Spoiler (click to show/hide)

Once again, I'm indebted to Daglob for the coolest ideas here.  Johnny is very quick on his feet, he's got Disciplined, Shake it Off, and Temperature (because he's apparently resistant to temperature extremes).  He's got a quick, light punch, quick 3 shot combo for low cost and light damage, and a medium cost, light damage, 4 shot combo.  All of his melee attacks are Fast.  He's got a free snap shot with his rapid firer that does very low damage but has very high stun, like the other aides, and he has a 6 shot attack with similar stats with medium cost, medium range, and low accuracy.  He's got the standard knockout grenade that the others share.  He's also got an explosive rounds, single shot, medium area, and high damage and knockback.  To round him out, he's got a genetic damage attack, short range, medium effect, taking into account the magnifying lens he always carries.  He's also got a medium area attack that does mental blank with a medium effect and cost to represent his usage of big words confusing his enemies.  He's got your standard dodging PD as well. 

So, what do y'all think?  In particular, I'd like recommendations for a better name for his basic punch.  I called it 'paleo punch,' but I'm not happy with that.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Online daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 7614
  • Da Glob
Re: Pulp Hero-ification
« Reply #36 on: August 13, 2016, 11:55:07 PM »
Neanderthal Noggin Knocker?
Cro Magnon Clobber?
Giganto-pithecus Pummel?

Offline kkhohoho

  • Evil (but a hero) Santa Claus look-a-like
  • Hero Member
  • Posts: 3068
  • "He sees you when you're sleeping...
    • The Golden Age: Not Your Ordinary Fanfic
Re: Pulp Hero-ification
« Reply #37 on: August 14, 2016, 12:06:16 AM »
So, what do y'all think?  In particular, I'd like recommendations for a better name for his basic punch.  I called it 'paleo punch,' but I'm not happy with that.
"HEEEEEEEEERE'S JOHNNY!"
The Golden Age; 'A different look at a different era.'

http://archiveofourown.org/works/1089779/chapters/2193203

Offline WyldFyre

  • Hero Member
  • Posts: 668
  • Fiery master of mayhem.
Re: Pulp Hero-ification
« Reply #38 on: August 14, 2016, 12:51:19 AM »
BAM!-BAM!

Prehistoric Punch

Caveman Clobberin' Time

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 14434
    • The Greylands
Re: Pulp Hero-ification
« Reply #39 on: August 14, 2016, 04:55:12 AM »
Haha, an excellent set of suggestions guys!   :D

I'm thinking...Prehistoric Punch is the one, though I'm tempted to go with Kk's, if it wouldn't be an anachronism!  :P
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2