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Pulp Hero-ification

Started by BentonGrey, October 01, 2010, 04:54:20 AM

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daglob

You could always have the net actually do damage to simulate his getting tied up in it to the point he is unable to get out. If he doesn't stay "caught", the lack of Health signifies that it took a lot of effort to get out and he burned some resources that are not readily recovered. I'm not sure what to use that would stop him and yet had he chance of a kayo.

spydermann93

If you used the "Tangle" swap, you can have it hold enemies AND do damage. I did something like it for Nait's Predator skope.

BentonGrey

Hmm, good ideas guys.  A Tangle swap is a very interesting option indeed.  It will give Jim (and perhaps Kolu) something unique, and something that is quite fitting for a jungle adventurer.  Perhaps he can throw a bola?  I think I like this.

Here's a new one for y'all. Doc Savage currently has an active defense called 'Trained Mind,' which gives him immunity to mental attacks.  Now, he's already got disciplined, and there's really only one enemy in the game with mental attacks.  I'm considering dropping that defense to give Doc another power.  What do y'all think?

He's currently got a strong punch, a powerful three contact combo, a 'Hypo Touch' with extreme stun and very light damage, and a sweeping area attack that does knockback.  He's also got his rapid-firer, six shots, medium range, medium accuracy, very low damage and high stun.  Then he has a knockout grenade which does light damage and excellent stun, a rally in the form of his oath, and one more that I'm forgetting at the moment.  What else would be good for him?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

kkhohoho

Quote from: BentonGrey on August 12, 2016, 03:29:15 AM
Hmm, good ideas guys.  A Tangle swap is a very interesting option indeed.  It will give Jim (and perhaps Kolu) something unique, and something that is quite fitting for a jungle adventurer.  Perhaps he can throw a bola?  I think I like this.

Here's a new one for y'all. Doc Savage currently has an active defense called 'Trained Mind,' which gives him immunity to mental attacks.  Now, he's already got disciplined, and there's really only one enemy in the game with mental attacks.  I'm considering dropping that defense to give Doc another power.  What do y'all think?

He's currently got a strong punch, a powerful three contact combo, a 'Hypo Touch' with extreme stun and very light damage, and a sweeping area attack that does knockback.  He's also got his rapid-firer, six shots, medium range, medium accuracy, very low damage and high stun.  Then he has a knockout grenade which does light damage and excellent stun, a rally in the form of his oath, and one more that I'm forgetting at the moment.  What else would be good for him?

Maybe an actual straight-up grenade? Honestly, I don't really know. He seems pretty darn good as is. He's got damage, status effects, buffs, the works. Maybe he could whip up a shield or something as an active defense?
The Golden Age; 'A different look at a different era.'

http://archiveofourown.org/works/1089779/chapters/2193203

daglob

Doc had a selection of grenades, the common knockout gas, smoke, flash, and explosive. He also has various bullets, although he usually uses the mercy bullets (I seem to remember a bunch of crooks hiding out in a house, and Monk hosing it down with explosive bullets, then going "Oops!" That Monk; gotta love him.) He has bullet proof underwear and skullcap and can dodge bullets. Given time, he can hypnotize people, and has what is now called "The Vulcan Neck Pinch", but he had it first (wonder what Leonard Nimmoy read as a kid...). Doc's primary weapon and defense is his mind, which allows him to come up with one-off devices to meet whatever nefarious plan his opponents have.

BentonGrey

Thanks Kk, the tough thing with Doc is that he can do just about anything, so his HF has to be pretty varied!

Great info as always, Daglob!

Haha, yeah, Monk seems like the one who would get carried away with the explosive rounds.  I have actually been planning to put those in for one of Doc's aides, perhaps multiple ones, but I ended up only giving them to Johnny to make up for his poor accuracy.  Hmm...I've been thinking about Doc's 'hypnotic gaze.'  What would y'all think about a short range, high effect hypnosis power for 'ol Doc?

Well, Doc's aides are now complete, as Daglob has sent me Johnny, the gaunt archaeologist!  I was fairly inspired, so I went ahead and whipped up his HF.  I think it's pretty solid, making him unique enough compared to his compatriots, but staying relatively true to the character.  As always, I'd love feedback!

Johnny:
Spoiler
Stats:
     Strength:     3    Normal
     Speed:        6    Extremely Fast
     Agility:      4    Agile
     Endurance:    4    Hardy
     Energy:       7    Extraordinarily Powerful

Attributes:
     Disciplined                   
     Temperature Control           
     Shake It Off                 
     
     

Powers:
     paleo punch (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_3                       
             Attached FX Name:    default_punch                 

     quick burst (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Very Low
             Energy Point Cost:   None
             Stun:                Very High
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    killarilla_chaingun           

     boney beating (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches         

     rapid firer (Ranged - Projectile):
             DamageType:          Piercing
             Magnitude:           Very Low
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               4
             Animation Name:      ranged_gun_3                 
             Attached FX Name:    killarilla_chaingun           

     magnifier (Direct):
             DamageType:          Genetic Damage
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               4
             Animation Name:      ranged_5                     
             Attached FX Name:    mentor_cerebralnormalisation 

     voluminous vocab (Area):
             DamageType:          Mental Blank
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               4
             Animation Name:      ranged_8                     
             Attached FX Name:    johnnyblank                   
             Power Flags:         Enemies Only

     knockout grenade (Ranged - Explosive Projectile):
             DamageType:          Acid
             Magnitude:           Very Low
             Energy Point Cost:   High
             Stun:                Very High
             Knockback:           None
             Velocity:            Normal
             Radius:              360 Degrees
             Range:               Long
             Accuracy:            High
             Level:               4
             Animation Name:      ranged_7                     
             Attached FX Name:    shadow_flash_bomb             
             Power Flags:         Grenade

     archeologist attack (Melee):
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   High
             Stun:                Very High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               4
             Animation Name:      melee_combo                   
             Attached FX Name:    thebard_prancing_punch       

     explosive rounds (Ranged - Explosive Projectile):
             DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   High
             Stun:                Low
             Knockback:           High
             Velocity:            Fast
             Radius:              180 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:               4
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    bulletswarm_explosive         

     quick feet (Passive Defense):
             Block Type:          Reflect
             Success Rating:      Occasional
             Level:               4
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged

Once again, I'm indebted to Daglob for the coolest ideas here.  Johnny is very quick on his feet, he's got Disciplined, Shake it Off, and Temperature (because he's apparently resistant to temperature extremes).  He's got a quick, light punch, quick 3 shot combo for low cost and light damage, and a medium cost, light damage, 4 shot combo.  All of his melee attacks are Fast.  He's got a free snap shot with his rapid firer that does very low damage but has very high stun, like the other aides, and he has a 6 shot attack with similar stats with medium cost, medium range, and low accuracy.  He's got the standard knockout grenade that the others share.  He's also got an explosive rounds, single shot, medium area, and high damage and knockback.  To round him out, he's got a genetic damage attack, short range, medium effect, taking into account the magnifying lens he always carries.  He's also got a medium area attack that does mental blank with a medium effect and cost to represent his usage of big words confusing his enemies.  He's got your standard dodging PD as well. 

So, what do y'all think?  In particular, I'd like recommendations for a better name for his basic punch.  I called it 'paleo punch,' but I'm not happy with that.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

daglob

Neanderthal Noggin Knocker?
Cro Magnon Clobber?
Giganto-pithecus Pummel?

kkhohoho

Quote from: BentonGrey on August 13, 2016, 11:03:05 PM
So, what do y'all think?  In particular, I'd like recommendations for a better name for his basic punch.  I called it 'paleo punch,' but I'm not happy with that.
"HEEEEEEEEERE'S JOHNNY!"
The Golden Age; 'A different look at a different era.'

http://archiveofourown.org/works/1089779/chapters/2193203

WyldFyre

BAM!-BAM!

Prehistoric Punch

Caveman Clobberin' Time
For Freedom!

BentonGrey

Haha, an excellent set of suggestions guys!   :D

I'm thinking...Prehistoric Punch is the one, though I'm tempted to go with Kk's, if it wouldn't be an anachronism!  :P
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/