Kk, man, you really need to read his Astro City then. You'll absolutely love it! Yeah, Busiek is one of my favorite creators, period. About the only thing of his I ever read that I didn't love was his Aquaman, and it was still good, despite its flaws.
Wow, that's quite a sales pitch for a Sonic comic. Color me intrigued. If those show up on Comixology Unlimited or something one of these days, I may very well give them a shot. Thanks!
I know. I keep meaning to read it, but for whatever reason, I've never gotten around to it. I guess that's something I should work on.
As for Sonic, if you do pick it up, getting started is a bit... tricky. See, the thing about it is that, just like with DC, there's more than one continuity to choose from. The original continuity, lasting all the way from 1993-2013, doesn't have much to do with the games aside from using most of the characters, but given that you probably haven't played a single one of them, that shouldn't be a problem. But around 2010, one of the old writers, Ken Penders, got it in his head that the characters he created for it should be his and his alone, which wasn't helped by the fact that that one of the games, Sonic Chronicles, more or less took characters and concepts wholesale from his Sonic comics and filed the serial numbers off. Because of this, he filed a lawsuit that no-one but him could use his characters and won, forcing Archie (who publish the comic, natch,) to do a reboot. The result was a new continuity that was based much more closely off of the games, only with the main cast members that were never in the games still being a part of things.
Now, you might say that you might as well just go with the old continuity, since for someone who hasn't played the games, it might be much easier to understand, but prior to Ian Flynn coming onboard with #160 back in 2006, (and he's stayed onboard ever since,) the comic wasn't exactly what you'd call good. It had it's moments, but between characters with lots of potential being vastly underused, mediocre (and sometimes just plain BAD, especially where Penders was involved,) plots and storytelling, and art that often ranged from passable to atrocious, it had slowly but steadily become a mess. And then Ian Flynn with artist Tracey Yardley came on board. Almost like magic, they fixed every single one of the comics' problems practically overnight, cleaning up the art, turning untapped and uninteresting characters into entertaining and even awesome ones, and churning out fun action-packed storylines that weren't afraid to still stop and breath when they needed to. So basically, you're picking your poison; either you go with a continuity that stands on its' own but has a crapton of baggage before the actual good writer comes on board, or you go with one that has none of that baggage, but relies much more on familiarity with a 25 year old series of games. (Or maybe just both one after the other.) It's your choice.
That said, if you do go with the old continuity, there's an informative and entertaining blog that covers nearly every one of the pre-Flynn issues and specials, (or will have in a few weeks time,) so that should help you if you go that route. But either way, it's still pure awesomeness regardless.
Oh, here's the blog: http://robotnikholmescomicblog.tumblr.com/