is anyone willing to make a nice bumpmap for minute man? i'll try to implement it.
i am going to make a full minuteman level, with as many of his powers as i can manage. it will be a third person action type game, i'm eventually hoping for mua type controls, with allies following you, that you can switch control to, maybe with online multiplayer capability, other ppl playing your allies.
so far, i have implemented the mm mesh, with all animations appropriate, and have started the flight code. if he is on solid ground and you jump, he jumps, if you are on a wall, he starts to fly. i'm thinking flight could be handled as basically a controlled jump, with descent speed constant, but based on the power level of the character. like, angel would have a flight of 5 and would descend slowly, unless you push jump while in air, which would give you altitude and a wing animation, but superman would have a flight of 10 and extremely slow descent, basically a hover with drop or altitude button control. hulk would have flight of 0, but his strength would give him extreme altitude, but fast drop, and no altitude gained from jumping in the air. this would really work well for spiderman, flight of 1. he could basically bounce from wall to wall. not web using his webshooters, i mean. my idea for webshooters is if you shoot something with your webline, like a wall or object very heavy, you are pulled to it, if you shoot something light enough, it is pulled to you. same for grapple guns.
the melee, as seen below, works excellent. if enemy is in range of staff, when swung, you get hit. if you are a tad out of range, enemy missed. being hit sound effects based on each individual enemy.

ultimately, i am going to be practicing with the ff characters, but i want a character creation system like the city of heroes one, but i'm thinking of have an option wherein players can attain their powers based on how they look. you attach a shield to your character, you get the shield set of powers, like that. and have an option of creating your powers after the design, as an option.
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