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Author Topic: Ghostbusters: Trick or Terror!  (Read 2685 times)

Offline BentonGrey

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Re: Ghostbusters: Trick or Terror!
« Reply #30 on: September 27, 2012, 08:22:07 PM »
Haha, yeah, I don't think I'm up for a Marvel Zombies crossover.  I know nothing about the setting...though I suppose there isn't that much to know.  I have a rough idea that is beginning to sharpen.  We'll see what happens. ^_^
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline oldmanwinters

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Re: Ghostbusters: Trick or Terror!
« Reply #31 on: September 28, 2012, 02:15:58 AM »
When it comes to Ghostbusters and zombies, I recommend everybody at least try to read IDW's Infestation: Ghostbusters #1-2 comics!

Offline Sioux City Dynamo

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Re: Ghostbusters: Trick or Terror!
« Reply #32 on: September 29, 2012, 11:46:31 PM »
I have some different styles of zombies if you need them.....some fleshy and some boney...... :)
Io

Offline BentonGrey

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Re: Ghostbusters: Trick or Terror!
« Reply #33 on: November 01, 2014, 04:31:35 AM »
Coming Soon.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline daglob

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Re: Ghostbusters: Trick or Terror!
« Reply #34 on: November 01, 2014, 08:26:35 PM »
 :)

Offline BentonGrey

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Re: Ghostbusters: Trick or Terror!
« Reply #35 on: November 01, 2016, 04:19:44 AM »
Happy Halloween guys, and welcome to Ghostbusters: Trick or Terror II!

I'm just BARELY getting this one in under the wire, but I am proud to release the second episode in the Halloween adventures of everyone's favorite spirit chasers, the Ghostbusters!  Join them for another mysterious case as they are called to a foreboding locale and face strange events that just might be connected to their previous Halloween misadventure.

As before, this is a simple, one mission story, but I had a blast making it, and I hope you will have a good time with it as well.  So come on, celebrate Halloween in style, with the kings of creep, the Ghostbusters!

This release includes the original mod as well as the new mission and foes.  You can download the whole thing here:

https://bentongrey.wordpress.com/2016/10/31/ghostbusters-trick-or-terror-2-released/

Challenge the restless dead and make New York safe for her citizens one more time!

Strap on another proton pack and make use of the Ghostbusters’ arsenal of gadgets!

Help Pete, Egon, Ray, and Winston fight back an incursion from the spirit world, and save Halloween once more!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Lunati

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  • Posts: 8
Re: Ghostbusters: Trick or Terror!
« Reply #36 on: December 11, 2017, 05:18:54 PM »
Thanks for the Ghosbusters mod for  :ffvstr:. I just played it for a bit and it doesn't seem to continue. After I destroyed the Mummy, I'm asked to destroy the next one. First I destroyed the structure, then the 'dino-man' then the wolfman and all black ghosts on the level. And I would expect that there would be a cutscene then, there was not.

So then I started looking for more ghosts to get rid of, PK-scanned the civilians and all had 'gene damaged', so destroyed them as well. And also the ghost/civilians that where thetered to each other. Still the game seems to be stuck on this level.

Any help?  :rolleyes:

Offline Lunati

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Re: Ghostbusters: Trick or Terror!
« Reply #37 on: December 12, 2017, 07:43:03 PM »
Okay, I seem to be getting the hang of this mod-playing business in  :ffvstr:

First rule, don't use save games mid-level. They seem to screw up the level continue.
Second rule (at least for this mod). First destroy all ghosts, and wait untill LAST to destroy the structure. Or else the level will not continue.

So from now on, I am just saving in between the levels when playing mod's. Just hope the levels won't have a playing time that's a bit too long.