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Author Topic: Marvel Adventures Vol. 2 - New Release!!  (Read 13257 times)

Offline cmdrkoenig67

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Re: Marvel Adventures - Released!
« Reply #60 on: February 07, 2013, 01:15:43 AM »
Hey B,

Spoiler (click to show/hide)

Dana

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #61 on: February 07, 2013, 04:45:07 AM »
Thanks for the reply Benton.So if i want to create a hero for personal use as i get it i dont have to ask for permission.If i want to publish him to the community i need authorization.Makes sense.
That's about the size of it. 

Ok i have downloaded some custom fx form freedom unlimited.Now where do i place them in order for ffx cc to read them?Thanks for aany help in advance
You'll find this reference super helpful Jimaras:
http://frworld.wikispaces.com/
It's got how to's on a lot of the basics of modding the game, including how to install FX (just scroll down a ways).  Also, this is a tremendous resource:
http://freedomreborn.net/forums/index.php?topic=50675.0

Hey B,

Spoiler (click to show/hide)

Dana

Hey Dana, no, there should be one after that, the finale.  It isn't loading for you?  That's odd...OHH!  Apparently I never added it to the campaign!  How silly of me!  Well, I'll have to make sure its working properly, but I'll upload a patch soon-ish.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline cmdrkoenig67

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Re: Marvel Adventures - Released!
« Reply #62 on: February 07, 2013, 06:21:30 AM »
No hurry, my friend...I was just confused by the  :ffvstr: Cuba mission starting.

Dana

Offline Epimethee

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Re: Marvel Adventures - Released!
« Reply #63 on: February 08, 2013, 03:38:52 AM »
Really looking forward to having a bit of free time to play your multi-mod, Benton!
FFX add-on for FFvsTTR at ffx.freedomforceforever.com

Offline Cyber Burn

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Re: Marvel Adventures - Released!
« Reply #64 on: February 09, 2013, 12:39:41 AM »
Really looking forward to having a bit of free time to play your multi-mod, Benton!

Very enjoyable, well worth it.
Freedom Force Resources: https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Force Of Paradox: http://forceofparadox.byethost31.com/index.html

Ian TheVaultBoy13 - You will always be remembered.

Offline Cyber Burn

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Re: Marvel Adventures - Released!
« Reply #65 on: February 13, 2013, 12:39:20 AM »
Hey Benton, I'm having trouble with the GOG campaign, every time I try to load it, the screen just goes black.
Freedom Force Resources: https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Force Of Paradox: http://forceofparadox.byethost31.com/index.html

Ian TheVaultBoy13 - You will always be remembered.

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #66 on: February 13, 2013, 03:03:17 PM »
Gah!  I forgot the Unfade command, for heaven's sake....well, I'll add that to the patch I'm working on.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline AutumnCreed

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Re: Marvel Adventures - Released!
« Reply #67 on: February 23, 2013, 04:22:36 PM »
Hello !

It's a very good mod :D even if i don't see Hulk (maybe a Hulks family adventure soon XD). But i have a little problem, because i don't understand in the readME how to use the others campaigns, i just played the default Avenger campaign. So if somebody can explain me more clearly how to play all campaigns ;) I wait with impatient to test GOG campaign !!! :D

Thank you ,)

Offline Cyber Burn

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Re: Marvel Adventures - Released!
« Reply #68 on: February 23, 2013, 05:03:14 PM »
Hi Autumncreed, in order to switch campagins, you need to go into the default "MA" folder and look for a file called "campdef.dat" and rename it "AVENGERScampdef.dat". That will remove the Avengers campaign as the default one. Next, go into the "campaigns" folder and you will see a list of various "campdef" files (GoG, Invaders, XMen, Etc). Copy one of those that you want to play and paste it into the main "MA" folder. Rename that file to just "campdef" and you should be good to go.

All that said, if you look at my previous post, the GoG campaign isn't currently playable, but I will recommend the Invaders campaign, the XMen one, or the Iron Man campaign, I've played all three and have thoroughly enjoyed them.

I hope this helps.
Freedom Force Resources: https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Force Of Paradox: http://forceofparadox.byethost31.com/index.html

Ian TheVaultBoy13 - You will always be remembered.

Offline AutumnCreed

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Re: Marvel Adventures - Released!
« Reply #69 on: February 23, 2013, 06:56:36 PM »
It's working ! :D Thank you for your help dude ;)

Offline Cyber Burn

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Re: Marvel Adventures - Released!
« Reply #70 on: February 23, 2013, 10:57:09 PM »
Not a problem, glad I could help.
Freedom Force Resources: https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Force Of Paradox: http://forceofparadox.byethost31.com/index.html

Ian TheVaultBoy13 - You will always be remembered.

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #71 on: March 06, 2013, 10:11:36 PM »
Hey CB, thanks for fielding that for me!  Autumn Creed, I'm glad you've been enjoying the mod.  Don't worry, it is definitely my plan to expand MA eventually, and Hulk and Spider-Man are two of the characters who will definitely be getting campaigns.  At the moment, I just didn't have any particularly good stories to tell with them, so I left them unfinished and un-included. 

Anyway, I'm sorry this has taken me so long, folks, but here is the third patch, which should make the Guardians of the Galaxy campaign playable and fix problems with the final mission of the Avengers mission, balance issues, keyframe issues, and a few other minor bugs.  It has taken me forever and a day, partially because I kept finding bugs.  Man, the GG campaign was riddled with them!  Also, I've just been rather distracted lately.  I found a few issues I couldn't fix.  For some reason Black Widow's multi-shot projectile power isn't working properly.  "Widow's Barrage" should fire three shots, but only fires one.  I can't figure out what's wrong, as the keys are correct and the power settings are correct.  If anyone figures it out, let me know!  The patch is available below.  Just download and drop the folder into your FFvTTR directory, overwriting everything.

http://greylands.freedomforceforever.com/ma_patch3.zip
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline cmdrkoenig67

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Re: Marvel Adventures - Released!
« Reply #72 on: March 09, 2013, 04:25:29 PM »
Benton, I played the mission where the Avengers rescue Mantis (except Mantis was one of the heroes available to go on the mission, which was kind of funny).  Once that mission finished, the FFvsTTR Cuba mission started again.  Would Cyber's campaign fix let me go beyond this mission or is that something else?

Dana
« Last Edit: March 09, 2013, 04:27:07 PM by cmdrkoenig67 »

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #73 on: March 09, 2013, 05:30:39 PM »
Graahh!!  I'm a moron!  I tested and fixed that new mission, and I added it into the campaign.  I put the newly fixed mission in the patch, but forgot to put the new campaign file!

Okay, sorry for my stupidity.  Here is the patch that has the necessary .dats.  Someone please test this and make sure it works, because apparently I can't trust myself. :P

http://greylands.freedomforceforever.com/ma_patch4.zip
« Last Edit: March 09, 2013, 05:44:12 PM by BentonGrey »
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #74 on: March 11, 2013, 06:15:04 PM »
Ahh, and yet another patch!  Thanks to Dana for pointing out some cutscene problems.  Also, has anyone encountered broken cutscenes in the Thor campaign?  If so, which missions?
http://greylands.freedomforceforever.com/ma_patch5.zip
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline windblown

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Re: Marvel Adventures - Released!
« Reply #75 on: March 27, 2013, 11:58:00 PM »
I just want to say that I played the X-men campaign and it was really enjoyable. Very good job!!

Offline Harriman

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Re: Marvel Adventures - Released!
« Reply #76 on: May 10, 2013, 09:43:01 PM »
heya Benton , quick question , IRON MAN mod , the battle w/ the Mandarin , can't find the missile controls to deactivate the launch (poor pepper) , checked every console and not seeing it , is it hidden or is this the end of story till next update??


P.S. no real issues w/anything else yet , still have to try FF and X-Men , great work!



BELAY! that , found the proper console to deactivate  and have defeated Mandarin , but mission doesn't end , any ideas?
« Last Edit: May 11, 2013, 12:51:02 AM by Harriman »

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #77 on: May 11, 2013, 01:10:30 AM »
Thanks guys!

Harriman, I just tried that mission out, and the "bomb" (which is a computer console) spawns next to the big missile in the room at the back of the complex, which is the first door on the left if you are leaving the Mandarin's chamber.  The encounter didn't really work the way I had intended, though, so I'm going to do some more testing.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Harriman

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Re: Marvel Adventures - Released!
« Reply #78 on: May 11, 2013, 03:27:51 AM »
managed to replay it 3 more times , I find the console and deactivate it  and defeat Mandarin and his cronies , but the mission now does not end when IRON MAN says 2nd bomb possible we gotta get out!

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #79 on: May 11, 2013, 04:45:36 AM »
That's the problem I'm seeing too, Harriman.  I'll investigate tomorrow.  This is the final mission, so fortunately you're not missing more of the campaign, but darn it that isn't the way it's supposed to work!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #80 on: July 08, 2014, 08:31:57 PM »
*Crosspost*

So, I have a different one for y'all this time.  I need some help, but not with skins, meshes, or skopes.  I'm a little stuck on an X-Men mission, story and mission design-wise, and I could use a sounding board.  What I need is one or two folks who have a great love for and knowledge of classic Marvel and a sense for storytelling and mission design.  You don't have to be a modder, as long as you think you're capable of discussing what makes for an interesting mission to play.  I want to do some quiet conversing about campaign design, and I don't want to make it entirely public, as that ruins some of the surprise.  Do I have any takers?
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Cyber Burn

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Re: Marvel Adventures - Released!
« Reply #81 on: July 08, 2014, 08:38:13 PM »
*Crosspost*

So, I have a different one for y'all this time.  I need some help, but not with skins, meshes, or skopes.  I'm a little stuck on an X-Men mission, story and mission design-wise, and I could use a sounding board.  What I need is one or two folks who have a great love for and knowledge of classic Marvel and a sense for storytelling and mission design.  You don't have to be a modder, as long as you think you're capable of discussing what makes for an interesting mission to play.  I want to do some quiet conversing about campaign design, and I don't want to make it entirely public, as that ruins some of the surprise.  Do I have any takers?

Taking this to PM.
Freedom Force Resources: https://groups.yahoo.com/neo/groups/Freedom_Force_Resources/info

Force Of Paradox: http://forceofparadox.byethost31.com/index.html

Ian TheVaultBoy13 - You will always be remembered.

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #82 on: July 29, 2014, 08:49:25 PM »
Howdy Marvel fans!  I've posted a series of polls about the makeup of future missions, and I'd really love your feedback!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #83 on: August 09, 2014, 04:03:56 AM »
So guys, I'm still in need of mapping help.  If any of our newer skinners or skopers want to try their hands at mapmaking, I could really use someone to create a few specific things for Marvel Adventures, just to add some variety to the mod's locations.  It's either that, or we're going to see the same locations show up over and over again.  If you're interested, let me know!
« Last Edit: August 09, 2014, 04:10:36 AM by BentonGrey »
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline jocke32

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Re: Marvel Adventures - Released!
« Reply #84 on: August 11, 2014, 07:26:48 AM »
Awesome mod Benton ! You inspired me to log on instead of just lingering in the shadows ! :thumbup:

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #85 on: August 11, 2014, 02:35:22 PM »
Great Jocke!  That absolutely makes my day! :D  I love when my little projects bring more folks into the community.  I hope you'll continue to enjoy MA, and check out the big expansion I'm working on when it is released!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Arachobia

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Re: Marvel Adventures - Released!
« Reply #86 on: August 14, 2014, 04:12:13 PM »
Awesome mod Benton! It is probably one of the more enjoyable ones I have tried so far. I am in awe how many heroes and villains you've managed to translate into the mod. Looking forward to any future campaigns or characters.

I was curious where you got the skins/meshes from exactly if one wanted to get hold of them? I've found a lot of the sites and creators some people talk about seem to have vanished... And I really liked some of the models.

Of course if that's some sort of trade secret or I am overstepping some boundary in even asking I understand  :P. Either way, the mod is super-awesome

Offline BentonGrey

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Re: Marvel Adventures - Released!
« Reply #87 on: August 14, 2014, 04:23:46 PM »
Thanks Arachobia, that's great to hear!  Ha, if you think that's a big cast, you should see the DCUG.  It swamps this one! 

I'm currently working on an update to Marvel Adventures that will add dozens of new characters, some new campaigns, and new missions to existing campaigns!

No worries, man, there's no secret to it! 

The major content sites that remain are (help me out if I'm missing anything guys!):
http://www.alexff.com/ (Definitely a great place to begin, a huge repository for all things FF)
http://forceofparadox.yolasite.com/ (Laughing Paradox's site, and he has Hoss and Murs hosted there as well)
http://frp.unlimited2.net/ (A great site with maps, mods, and skins/skopes)
http://heroforce.freedomforceforever.com/ (A fantastic site with the artwork of a number of FF luminaries)
http://www.tommyboymeshes.freedomforceforever.com/ (Tommyboy's site, with more meshes than you can shake a stick at!)

And of course, you're welcome to copy any of the materials in Marvel Adventures or any of my mods.  The meshes and skins may have rules about how they can be released, but you can do pretty much whatever with them for your own personal use.

You can also find pretty much everything that isn't hosted on some of our sites on Yahoo groups.  Just ask the community or search through the groups yourself. :D
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Arachobia

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Re: Marvel Adventures - Released!
« Reply #88 on: August 14, 2014, 05:01:50 PM »
Well, this one is WIP, so I presume there'll be more to come yet.

Thanks for the links. Even just skimming through quick I actually saw most of the skins and meshes I was interested in (and a lot more I would like to download).

If I stumble across any I specifically can't seem to find, I will do as you suggest and ask around.

In general, I am pleased to have found this site. I actually need to ask my mom to bring my Freedom Force CD with me when she next comes from my old house to where I am now as I would love to re-install the original game just to try out the many mods that were made for it.

Offline Arachobia

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Re: Marvel Adventures - Released!
« Reply #89 on: August 19, 2014, 08:12:18 AM »
So have found a lot of the skins/meshes, but still can't locate a few...

Where could I get hold of the mesh/skin that you used for the Frost Giants? Or if anyone else who sees this knows where it might be found