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Author Topic: Marvel Adventures Vol. 2 - New Release!!  (Read 27097 times)

Offline Lunati

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #360 on: December 15, 2018, 08:19:59 PM »
Darn it! 

The issue is that this is an FF1 map, and I'm not sure which debris textures it uses OR where the debris pieces are to check.  I thought I had that one.  Bah!

Good news about Iceman...finally!  :P

Lunati, thanks for the troubleshooting and the patience!  I appreciate both!  I'll see what I can do about this when I get some time.

Hi Benton,

Found any time yet? I do have played the X-men Mansion level again, and well, ignoring the pink debris (looks like the same square that is in the blue pool at the back of the mansion) gets harder when the building collapses (lost of fighting going on, I can't influence ;-) ).

I do have some time to go play this one, with the holidays coming up.

kind regards,
Lunati

Offline BentonGrey

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #361 on: December 16, 2018, 12:50:48 AM »
Howdy Lunati!  I'm afraid it's been crazy busy for me, and the little time I've had, I've been spending working on the DCUG.  However, I took a few minutes just now and tried to hunt down the texture once more, and I MAY have it.  I'm not sure, though.  I'll try to give it a test tomorrow.  If you'll PM me your email address, I can send you the textures, you can try them out, and let me know.

I also tracked down a new .exe maker which will hopefully have less issues than the one I've been using, so I'll create some new .exes for the next update.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
https://groups.yahoo.com/neo/groups/bentongrey
https://groups.yahoo.com/neo/groups/bentongrey2

Offline Lunati

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #362 on: December 16, 2018, 06:50:00 PM »
Thanks, PM has been sent.  :)

Offline Incredible Bulk

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #363 on: December 16, 2018, 07:50:38 PM »
Send them to me too please isais007@yahoo.com
Sith Prime

Offline Jimaras8

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #364 on: January 02, 2019, 07:21:20 AM »
Benton, if you have the time i would appreciate the dm as well. Also, i know i sound like a broken record but i have something that i have promised you for anwhile in your inbox  :D

Offline Lunati

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #365 on: January 07, 2019, 04:20:42 PM »
Howdy Lunati!  I'm afraid it's been crazy busy for me, and the little time I've had, I've been spending working on the DCUG.  However, I took a few minutes just now and tried to hunt down the texture once more, and I MAY have it.  I'm not sure, though.  I'll try to give it a test tomorrow.  If you'll PM me your email address, I can send you the textures, you can try them out, and let me know.

Hi Benton and other testers,

Is doesn't look like the texture is the right one, at least it did not work for me. Just played it for a bit with the X-Mansion level. See below for what I did, since the folders weren't all existent on my PC.

  • MA/Art/Library/Area_specific/_textures (guess the Ar was a typo) - this one was easy to find and copy/paste the texture into.
  • The folder _textures_X_mansion doesn't exist, I did find a similar folder called _textures_x-mansion so I put the file there.

   
Doing the above did not work though, it all still looks like very pink debris ;-).
So are any of the other testers having better luck with this new texture to fix the pink in the X-Men Mansion level?

Offline BentonGrey

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #366 on: January 08, 2019, 05:31:44 AM »
Howdy Luanti.  I got your email, sorry for the slow response, but I was waiting until I had time and something to tell you, and I've had not much of the former and none of the latter! :P

You put the textures in the right place...apparently they just aren't the right textures, which means I am officially out of ideas.  I don't know what freaking texture the debris object uses, and I don't know what the darn object is either, or I could check it. 

Does anyone know what the debris bolder object is called or where it is?  I know there was a how-to posted years about about how to make FF2 use the FF1 debris, which would probably point us in the right direction, but I don't know where that is either.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
https://groups.yahoo.com/neo/groups/bentongrey
https://groups.yahoo.com/neo/groups/bentongrey2

Offline Lunati

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #367 on: February 24, 2019, 11:53:46 AM »
 :thumbup: pinking issue rubble of X-Mansion fixed with this solution I got in the mail:
The actual rubble objects seem to be in that folder, and it would make sense for them to use textures in the FX textures folder. Unpack the contents of this zip (fx_levels.zip was an attatchement in the mail, don't know how to add files here do not see an option for that, could you, Benton, post that one here for others with the same issue?) and place the three folders in your MA/art/library/fx/fx_levels folder.  They really shouldn’t be needed, but just maybe that’s the issue.

Yes this was the issue! Played the whole mission through. Nice level design and thanks for all the effort you put into this!

The pink life preserver wasn't that much of an issue, since most of my fights took place in front of the mansion.

Offline Borgaster

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #368 on: April 16, 2019, 09:24:40 AM »
Hello, i have the Gog version of FFv3R and when i installed the mod i tried modify the way for " Play Marvel Adventuers " in properties but  it just launches the normal game. Someone know what exactly i have to change in these lines of the  launcher ?

"C:\Program Files (x86)\Steam\steamapps\common\Freedom Force vs. the 3rd Reich\ffvt3r.exe" -game MA -log

"C:\Program Files (x86)\Steam\steamapps\common\Freedom Force vs. the 3rd Reich"

Offline BentonGrey

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #369 on: April 16, 2019, 03:03:55 PM »
Howdy Borgaster.  When you installed to your GOG directory, the launchers should have been updated automatically, I think.

Either way, you just replace this bit: "C:\Program Files (x86)\Steam\steamapps\common\Freedom Force vs. the 3rd Reich" in the launcher with the data-path for your GOG installation of  :ffvstr:.  So, it should look something like: "C:\Program Files (x86)\GOG Galaxy\Games\Freedom Force vs. the 3rd Reich", if you're using Galaxy.  Leave the stuff on the end alone, or it won't launch the mod.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
https://groups.yahoo.com/neo/groups/bentongrey
https://groups.yahoo.com/neo/groups/bentongrey2

Offline Borgaster

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #370 on: April 16, 2019, 11:30:32 PM »
BentonGrey, i dont use Galaxy  and the way for my game is C:\GOG Games\Freedom Force vs the 3rd Reich. I tried modified the way for the mod but launches only the normal game but not the mod. Pulp Adventures( for example) works perfect.

Offline BentonGrey

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #371 on: April 17, 2019, 11:05:02 PM »
And you did install this to your GOG directory initially? 

And you kept the tags at the end of the datapath?  Yours should look like this:
Quote
"C:\GOG Games\Freedom Force vs the 3rd Reichffvt3r.exe" -game MA -log
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
https://groups.yahoo.com/neo/groups/bentongrey
https://groups.yahoo.com/neo/groups/bentongrey2

Offline Borgaster

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  • Posts: 36
Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #372 on: April 18, 2019, 04:45:49 AM »
BentonGrey, i tried make this but don't work. Is possible you create a launcher for users that have Gog version of the game in your mods?Anyway, thank you for your attention.

Offline spydermann93

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #373 on: April 18, 2019, 10:35:36 PM »
Yeah, it's possible. I have the GoG versions and they run fine for me.

Your shortcut should look like this:

Target: "C:\GOG Games\Freedom Force vs the 3rd Reich\ffvt3r.exe" -game MA -log

Start in: "C:\GOG Games\Freedom Force vs the 3rd Reich\MA\..\"

Make sure you include those quotation marks and make sure the "MA" phrase is EXACTLY how your mod folder is spelled.

For example, if you folder was called "MarvelAdventures" it would look like this:

Target: "C:\GOG Games\Freedom Force vs the 3rd Reich\ffvt3r.exe" -game MarvelAdventures -log

Start in: "C:\GOG Games\Freedom Force vs the 3rd Reich\MarvelAdventures\..\"
« Last Edit: April 18, 2019, 10:38:29 PM by spydermann93 »

Offline Borgaster

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Re: Marvel Adventures Vol. 2 - New Release!!
« Reply #374 on: April 19, 2019, 07:55:03 AM »
Thank you for your help spydermann93 and now the mod works great  :thumbup: :ffvstr: