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Author Topic: The Litterbox site update thread  (Read 12804 times)

Offline SickAlice

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The Litterbox site update thread
« on: August 14, 2012, 11:18:39 PM »
http://catman.freedomforceforever.com/index.html

This is my updates page for the Litterbox. Any announcements will be made here regarding site updates. As well if anyone has a personal request this would be the best place to make them. Thanks to everyone who has put so much fantastic work into the game so far, to catwhowalksbyhimself, Freedomforceforever, FreedomReborn, and thanks for checking out my stuff.

More updates:
- Uploaded Marvel's The Order via a request earlier in the year. Right now the core members are up. Supernaught is WIP currently as I'm building the entire mesh from scratch. The 1st issue members are WIP. Some shapeshifts for Aralune are WIP. More to come.
- Lot's of different Lantern's from the Emotional Spectrum, and lot's more to come, as well as a few DCnU ones on the way.
- Updated pages as to remove many glitches. The pages will be further updated again soon in order to make for easier navigation.
---
Updated: 04/29/2015

-
Here is a link to my old site and " FF1 " releases. I've been asked a few times now if I can convert my current FFVTTR stuff to the first game and the answer is no. I have a few ideas how to go about it, mainly to import a FFVTTR nif into a 3d program then save it as a FF1 nif but the problem on my end is where some users don't have FFVTTR I'm at the opposite end of the spectrum where as I don't have FF1. So I would have no way to actually look at what I've done and see if it works. Also I have to stand on the opinion that modders should upgrade to FFVTTR if they haven't. There isn't a reason in my mind to use the inferior less developed engine. I can't think of a company that supports that ideology either, even the devs of Nifskope outright forbade this. I hear it's a money issue and can sort of wrap my head around that but it's not like FFVTTR costs a fortune either so it's hard to concede to. In any case though I can't do the conversion myself. I give permission however for anyone who can and wishes to to convert any of my releases for the older game and release them when and where they see fit.

http://catmanexe.tripod.com/id14.html

---
I have a habit of hiding Easter Eggs everywhere from the site pages to the skins to the nifs and so on. So many that I have an actual system to determine what are legit Easter Eggs and what are just compliments to a character representation. Anyways I started thinking on the fact that I can't recall any entity that hasn't actually revealed it's own little treasures. It sort of stands that it's rhetorical to hide an Easter basket so well that the only way to find it is the scent of rotten egg. That and I actually recall one that I did and can't remember where I put it anymore, lol. So for those who want the end of the movie before they see it (raises hand) here's the list to date and what they actually mean. Be warned though...such knowledge was not for mortal minds to conceive of! :

Easter Egg List To Date:
Spoiler (click to show/hide)



« Last Edit: May 01, 2015, 12:13:18 AM by SickAlice »

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #1 on: August 15, 2012, 12:07:37 AM »
Lots of interesting stuff on your site, I'm sorry I've never seen this before.
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Offline President Raygun

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Re: The Litterbox site update thread
« Reply #2 on: August 15, 2012, 01:33:25 AM »
Sweet update. Great to finally see some skins for the Order and Supreme Power.

Offline hoss20

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Re: The Litterbox site update thread
« Reply #3 on: August 15, 2012, 02:05:27 AM »
Nice to see you back, Catman. I look forward to seeing all of the new stuff and the meshing tutorial.

Offline spydermann93

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Re: The Litterbox site update thread
« Reply #4 on: August 15, 2012, 02:44:54 AM »
Wow, a lot of great textures and meshes here!

Great work, Catman! :thumbup:

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #5 on: August 15, 2012, 05:03:18 AM »
Thanks all. It's fun to be working with this stuff again.

Offline laughing paradox

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Re: The Litterbox site update thread
« Reply #6 on: August 16, 2012, 09:03:50 PM »
Very cool updates!

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #7 on: August 22, 2012, 07:21:42 PM »
My next is going to pretty hefty. I'm keeping the who in the dark but I started on a certain character, and noted none of the characters from their world had FFVTR counterparts. I've been toiling pretty hard, and am really happy with the results so far. I look to releases a new page with a bunch of characters within a week for anyone to enjoy, with a lot of new parts that people can use for whatever tickles their fancy as well.

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #8 on: August 22, 2012, 10:44:38 PM »
New toys to play with is always exciting, especially if it means new pieces to skope with.  :D
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Offline cmdrkoenig67

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Re: The Litterbox site update thread
« Reply #9 on: August 23, 2012, 04:31:40 AM »
Good to see you back in action, CMexe.

Dana

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #10 on: August 26, 2012, 11:23:54 PM »
Thanks again people! (:
A small update, I removed the Larfleeze and Bleez announcements due to the files being moved to a different page (which will have more releases).
Look for that update in a few days. Sorry for any inconveniences this may have caused.

Offline Amazo Version 2.2

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Re: The Litterbox site update thread
« Reply #11 on: August 27, 2012, 10:01:27 PM »
red lanterns, sweet stuffage
For anyone, and everyone, who has ever done anything to improve the FF/FFvs3R gaming experience, I want to say thank you. Life is so short, and you have all brought me so much joy. I hope that one day, I am somehow able to return the kindness and generosity that all of you have shown.

Offline steamteck

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Re: The Litterbox site update thread
« Reply #12 on: August 29, 2012, 01:18:49 PM »
Very coll. Thanks for sharing your great stuff.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #13 on: August 30, 2012, 12:54:55 AM »
Welcomes and thank you!
Hey, I got a question for you fantastic guys and gals regarding my site.
Is it more convenient to have one big package to download, or a bunch of little pieces for anyone?
Why I ask is sometimes I like doing a set where one character has several skins, and the full thing can get up in
the hundred MB range. So is it better to have it all in one directory or would you rather I put each skin in
a different file?

Offline Tomato

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Re: The Litterbox site update thread
« Reply #14 on: August 30, 2012, 01:29:08 AM »
... what resolutions are you using for those skins? It would take over a hundred 512x512 tgas to get a file size that high, and I know from experience you don't really need anything higher then that.

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #15 on: August 30, 2012, 01:37:52 AM »
Are you putting keyframes in with each skin/skope? That might account for the high file size.
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Offline SickAlice

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Re: The Litterbox site update thread
« Reply #16 on: August 30, 2012, 12:51:51 PM »
@Cyber Burn: Nope. The skins are always universal to one mesh
@Tomato: 512 x 512 at the largest. It's the amount. One of them I'm uploading by the end of the week has 170+ tga's and counting.
You'll understand why when it's uploaded.


Anyways, I'm not looking for a solution nor is it a problem on my end. I must have composed that wrong.
I'm asking what works for any of you all as far as downloading convenience.
I would prefer to upload them as one big file myself, but I don't want to stick it to anyone who has
speed problems.

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #17 on: August 30, 2012, 11:57:19 PM »
One big file works for me.
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Offline hoss20

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Re: The Litterbox site update thread
« Reply #18 on: August 31, 2012, 12:00:23 AM »
I'm only going off of the couple of new lantern meshes/skopes I've downloaded, but a couple things you might think about:

1. Don't include the copy of the Standard skin. I'm sure we all make one for the preview pics we make as the resolution is lousy in CTool for the Standard skin. But, for file size, I always delete mine. For example, you could reduce your Larfleeze file size by 8.29 MB just by deleting the Standard skin copy.
2. If your mesh doesn't use the Refl or Glow tga files, try reducing their resolution. Since their not being used, it doesn't matter what size they are, as long as they are included. I reduce mine to at least 256x256, usually 128x128. A black Glow.tga at 512x512 is 1 MB, where the same file at 256x256 is 256 kb.

One last thing to double check is that you haven't left any extra tga files in the skin folder. I know with my skopes, that I'm always going back to make sure I haven't left anything unnecessary in there. Being that they're all 1 MB in size, they'll add up quickly. (I haven't picked apart your Atrocitus, but I notice that there is a series of male_heavy2 tgas that are all black, so I assume they aren't being used. There's 3 MB's right there.  ;) )

Anyway, I love the new stuff and hopefully these little adjustments may help out.

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #19 on: August 31, 2012, 12:06:09 AM »
For me, any all black (.TGA) or (.DDS) file gets reduced to 4x4. Cuts down alot on file size.
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Offline SickAlice

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Re: The Litterbox site update thread
« Reply #20 on: August 31, 2012, 06:20:10 AM »
Right, so I'm not having any problems on my end with the size nor was I asking about adjusting it...anyways, got one for big files, I'll go that way then.

@Hoss20: Wow, you picked apart my stuff more than I did when I made it. Anyways, I'm not looking to reduce the file size as I have no personal problem with it (I hope I'm being clear this time), and 8 mb really isn't going to make a difference to 170+mb to someone downloading it.

What I'm asking, any of you, not myself, is if " you prefer " to download split rar files or large single ones. I guess if I get complaints later I'll turn around and go the split route then.

Offline hoss20

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Re: The Litterbox site update thread
« Reply #21 on: August 31, 2012, 03:49:49 PM »
Sorry, as I was perusing the thread, I kept coming across references to "file size" and I guess I went that way. I guess there was the connection of multiple skins with file size and downloading. So, back to your original question, as long as file size or download time isn't an issue, I'd go with all skins in one file.

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #22 on: August 31, 2012, 09:54:42 PM »
K. I figure most people have modern tech right now, as in fast internet and huge hard drives, but you never know. Someone around here could have
snail speed and an old HP running 98 or something. But thank you too, the info does come in handy anyways and I'm opting to try and remove the standard copy.
More knowledge is always appreciated. I won't do it all the time though, I'm cramped and focusing more on the modelling and skinning parts (I'm counting 24 skins/meshes done in four days right...yikes! I need sleep pee-pole! *.*), and I keep three files of everything on my drive: one on my workbench filled with excess files and experiments, one in the characters folder to view and put in game, and the rar for my sites index which is comprised from the second. Hence I just will miss a file here and there. Same goes with the Refl and Glow file size, though I do that on purpose a bit too. I do use most of them, even if it's not immediately visible that it's there. It might just be a small very dark refl highlight to a female_basics eyes and lips to give it that extra dimension. But thanks for the pointers.

Offline ElijahSnowFan

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Re: The Litterbox site update thread
« Reply #23 on: September 02, 2012, 04:45:22 PM »
I had always learned never to say never about this game and the creators who provide such unique content, but I'll tell you what: I hadn't thought we'd ever see a Larfleeze and some of the Red Lanterns you did. I am amazed at how the creators always seem to find a way.

They are awesome, and thanks for making them!

Offline SickAlice

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Re: The Litterbox site update thread
« Reply #24 on: September 02, 2012, 08:59:56 PM »
Thank you. Sinestro Corps (wow, there's a lot of these guys!), Blue Lanterns and the Indigo Tribe are coming in a few days. I'm just finishing off the geometries on a few of the SC Corps heads.

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #25 on: September 02, 2012, 10:21:39 PM »
Definitely looking forward to the release.
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Offline SickAlice

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Re: The Litterbox site update thread
« Reply #26 on: September 15, 2012, 05:42:54 AM »
Sorry there hasn't been anything new in awhile gang. I came down with a real nasty flu bug and am having a hard time focusing. I have been working on the Star Sapphire's, but with them I'm trying a different approach then the others, mainly in that I'm meshing them in Blender and giving them sculpted bodysuits. Needless to say I've scrapped and restarted each of them thirty times over, and ran into every conceivable and inconceivable glitch so far. I seem to be on the verge of getting them though, and should release them soon.

Offline Outcast

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Re: The Litterbox site update thread
« Reply #27 on: September 17, 2012, 04:11:06 PM »
I'm really impressed with the variety of skopes you've been doing. Some of them look very difficult to do. Great job on them. :)
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Offline SickAlice

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Re: The Litterbox site update thread
« Reply #28 on: September 18, 2012, 02:39:00 AM »
Thanks again much! This is helping get me through the lag in my year, that's for sure. Honestly I didn't intend on doing all of these Lanterns, but it's pretty fun so why not?
So, did everyone figure out the secret of my page yet? ;)
« Last Edit: September 20, 2012, 07:07:49 AM by SickAlice »

Offline Cyber Burn

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Re: The Litterbox site update thread
« Reply #29 on: September 21, 2012, 02:25:32 AM »
Secret page??? No. But now I know to look.

EDIT: And I still can't find it.  :(
« Last Edit: September 21, 2012, 03:53:44 AM by Cyber Burn »
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