Please login or register.

Login with email, password and session length
 

News:

Happy 15th Birthday, Freedom Force!


Author Topic: How to add number of contacts to a melee animation?  (Read 731 times)

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
How to add number of contacts to a melee animation?
« on: September 09, 2012, 08:37:11 AM »
I've got a mesh with some melee animations showing multiple (2 or 3) contact hits but actually having only 1 contact. Could someone tell me how to fix this, so that the hero doesn't always miss his/her first swing or both first and second swings at an enemy? :huh:
PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline BentonGrey

  • Titans
  • Hero Member
  • Posts: 14268
    • The Greylands
Re: How to add number of contacts to a melee animation?
« Reply #1 on: September 09, 2012, 01:50:49 PM »
Hey Outcast, that was something that always bothered me.  This should tell you how to do it:
http://niftools.sourceforge.net/wiki/Freedom_Force/KeyframesBasic
I hope that helps! :)
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Outcast

  • わるい
  • Hero Member
  • Posts: 1977
  • Thanks to Juancho and Tomato for the av.
Re: How to add number of contacts to a melee animation?
« Reply #2 on: September 09, 2012, 02:10:41 PM »
Thanks for that link Benton. I'm gonna try it now.  :)

Edit: Alright! It worked! Thanks again Benton. I just had to be careful when saving the file as...cause it defaults to saving the file as a nif. When i needed to save it as .kf file. :wacko:
« Last Edit: September 09, 2012, 02:42:20 PM by Outcast »
PS3: Resident Evil HD Remaster (on hold)
Current Anime/Manga followed: Detective Conan
GameApps: Clash of Clans (addicted to this, help!)
DS: Yu-Gi-Oh

Offline Cyber Burn

  • Hero Member
  • Posts: 7792
Re: How to add number of contacts to a melee animation?
« Reply #3 on: November 16, 2012, 05:10:48 PM »
Would this work for ranged animations as well? I have a set of keys where all the ranged gun animations take multiple shots, where I want them to only take one shot.

Offline spydermann93

  • Hero Member
  • Posts: 3729
Re: How to add number of contacts to a melee animation?
« Reply #4 on: November 16, 2012, 09:54:45 PM »
Would this work for ranged animations as well? I have a set of keys where all the ranged gun animations take multiple shots, where I want them to only take one shot.

Yes, it works. I've done that for multiple meshes and it has worked for me.

Offline Cyber Burn

  • Hero Member
  • Posts: 7792
Re: How to add number of contacts to a melee animation?
« Reply #5 on: November 17, 2012, 12:18:08 AM »
Thanks spyder, I think I got it to work the way I want.

Offline heroidosilencio

  • Sr. Member
  • Posts: 447
Re: How to add number of contacts to a melee animation?
« Reply #6 on: July 29, 2016, 08:39:42 PM »
I read the tutorial and it says that we should  open the keyframe, click on the melee node we want to add contacts.

And then, we would be able to see two chains of nodes, and we shouod find NiTextKeyExtraData there.

But in my file, specially the node I am talking about, it has only the NiTextKeyED000

What am I doing wrong?