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Author Topic: Windblown's fx: Cecilia Reyes  (Read 5504 times)

Offline windblown

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Re: Windblown's fx: Tag-Wither-Icarus
« Reply #30 on: April 03, 2015, 03:04:37 PM »
Itís just an FX that Iíve made to be used with the ĎPheromone Fieldí attribute. It pops from time to time during the game.

Offline windblown

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Re: Windblown's fx: Tag-Wither-Icarus
« Reply #31 on: November 03, 2015, 12:18:45 AM »
Iíve been playing with some FX and Nifskope and discovered that we can make the effects to last more time, so Iíve used this new information to make some temporal bubbles for Tempus and now they last during the time that her enemies are frozen in time:



The last fx previewed is to be used with a teleport power to represent her ability to travel in time.

Offline windblown

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Re: Windblown's fx: Nature girl and the bamfs
« Reply #32 on: December 18, 2015, 07:26:01 PM »
Hereís a preview of Nature Girl during gameplay:



In the first FX she calls for a bird to help her (this is my favorite one), in the second one she calls for a swarm of bees. The last animation shows her summoning a couple of bamfs to fight along her.

Offline Jimaras8

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Re: Windblown's fx: Nature girl and the bamfs
« Reply #33 on: December 19, 2015, 07:44:13 AM »
Windblown you are the John Williams of Keyframes. And i'm 100% serious. How did you pull off the teleporting bamfs attack? They blinked the thug away right?

Offline WyldFyre

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Re: Windblown's fx: Nature girl and the bamfs
« Reply #34 on: December 19, 2015, 01:19:54 PM »
That is just AWESOME!  :eek2: :eek2: :eek2:

Offline Cyber Burn

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Re: Windblown's fx: Nature girl and the bamfs
« Reply #35 on: December 19, 2015, 05:07:20 PM »
Wow...I am sooo unworthy here.  :blush:

Offline windblown

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Re: Windblown's fx: Nature girl and the bamfs
« Reply #36 on: December 22, 2015, 03:32:41 PM »
Thanks everybody!  ^_^

Windblown you are the John Williams of Keyframes. And i'm 100% serious. How did you pull off the teleporting bamfs attack? They blinked the thug away right?

Nature Girl has the Summoner attribute, so she can summon a Bamf. Iíve given to the Bamf skope a ranged animation where he disappears for a while. In game thatís the animation Iíve selected for a ďteleport otherĒ power, so it looks like heís teleporting the enemy away. Glad you liked it.

Offline windblown

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Re: Windblown's fx: Dazzling lights
« Reply #37 on: April 05, 2016, 04:03:46 PM »
I've been playing with Nifskope to make some fx light up their surroundings, I thought that Dazzler would be a perfect character to try them:


Offline OrWolvie1

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Re: Windblown's fx: Dazzling lights
« Reply #38 on: April 05, 2016, 04:29:54 PM »
Fantastic work, Windblown! Looks awesome  :thumbup:

Offline daglob

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Re: Windblown's fx: Dazzling lights
« Reply #39 on: April 05, 2016, 07:08:13 PM »
The Human Torch could use that too.

Offline detourne_me

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Re: Windblown's fx: Dazzling lights
« Reply #40 on: April 05, 2016, 11:38:43 PM »
 :thumbup: Those are really amazing WB! It really adds to the effect.  What was happening to the thug when he was in the corner,  it looked like he was in a stun loop of some sort.

Offline Podmark

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Re: Windblown's fx: Dazzling lights
« Reply #41 on: April 06, 2016, 12:29:32 AM »
Nice!
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Offline Cyber Burn

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Re: Windblown's fx: Dazzling lights
« Reply #42 on: April 06, 2016, 01:59:30 AM »
Those are beautiful WB. Looking at what you keep putting out, I think I can pretty much retire from FX'ing  :P But seriously, really nice work on those.

Offline BentonGrey

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Re: Windblown's fx: Dazzling lights
« Reply #43 on: April 06, 2016, 02:05:25 AM »
Very clever power set up WB!
God Bless
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Offline windblown

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Re: Windblown's fx: Dazzling lights
« Reply #44 on: April 07, 2016, 09:29:30 PM »
Thanks guys!

:thumbup: Those are really amazing WB! It really adds to the effect.  What was happening to the thug when he was in the corner,  it looked like he was in a stun loop of some sort.

That fx represents Dazzler ability of "creating a chaotic cascade of sparkling lights and colors that severely upsets other peopleís equilibrium", I use it with a ranged grapple power.

Offline windblown

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Re: Windblown's fx: Negasonic Teenage Warhead
« Reply #45 on: July 03, 2016, 10:40:47 PM »
Here's a new fx I've made for daglob's Negasonic Teenage Warhead, an X-men student who appears in the Deadpool film as Colossus sidekick. Unlike her comics counterpart, who was a telepath/precognitive mutant, this version of the character has some kind of nuclear explosion powers which she uses to charge at her enemies with great power:


Offline Podmark

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Re: Windblown's fx: Negasonic Teenage Warhead
« Reply #46 on: July 04, 2016, 04:58:52 PM »
Looks great. You really know how to capture these powers in game!
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Offline Cyber Burn

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Re: Windblown's fx: Negasonic Teenage Warhead
« Reply #47 on: July 04, 2016, 11:25:00 PM »
Looks great. You really know how to capture these powers in game!

Agreed, you really have a natural ability to be able to know exactly the right pieces to use for each Character and FX. Really impressive.

Offline windblown

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Re: Windblown's fx: Negasonic Teenage Warhead
« Reply #48 on: July 07, 2016, 11:54:20 PM »
Thaks guys, I'm trying to make the characters that I skope different from each other through the fx/animations.


Btw, Network's fxs have been expanded:



These powers should be used only in mechanical enemies, so she can control them, paralyze them or discharge their batteries. The last one of the video is the one where she summons the Blackbird for help that I previewed some weeks ago.

Offline AfghanAnt

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Re: Windblown's fx: Network fx pack
« Reply #49 on: July 08, 2016, 02:42:27 AM »
Nice dude. I wish more people were doing fxs.

Offline Cyber Burn

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Re: Windblown's fx: Network fx pack
« Reply #50 on: July 08, 2016, 03:44:35 AM »
Nice dude. I wish more people were doing fxs.

Agreed.

Offline Podmark

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Re: Windblown's fx: Network fx pack
« Reply #51 on: July 08, 2016, 04:41:45 AM »
Those are great! I love how you took a character who probably appeared in less than a dozen panels and gave her amazing fitting fxs. That is excellent.
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Offline BentonGrey

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Re: Windblown's fx: Network fx pack
« Reply #52 on: July 08, 2016, 01:56:44 PM »
Ha, what cool FX!  I love the Blackbird one. :D
God Bless
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Offline windblown

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Re: Windblown's fx: Cecilia Reyes
« Reply #53 on: September 05, 2016, 09:17:06 PM »
New preview, Cecilia Reyes in action:



First she expands her forcefield to push away the thugs, then she shapes it into a spiky forcefield and the last one is a passive defense.

Offline OrWolvie1

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Re: Windblown's fx: Network fx pack
« Reply #54 on: September 05, 2016, 09:20:44 PM »
Nice dude. I wish more people were doing fxs.

Indeed. FX seems to be a forgotten art these days. And I'm still looking for someone to revamp optic blasts for Cyclops.  ;)

Offline Cyber Burn

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Re: Windblown's fx: Cecilia Reyes
« Reply #55 on: September 05, 2016, 09:29:44 PM »
New preview, Cecilia Reyes in action:



First she expands her forcefield to push away the thugs, then she shapes it into a spiky forcefield and the last one is a passive defense.

Once again, I bow to the Jedi Master of FX.  :thumbup:


Nice dude. I wish more people were doing fxs.

Indeed. FX seems to be a forgotten art these days. And I'm still looking for someone to revamp optic blasts for Cyclops.  ;)

I had actually started to attempt that one, but all my attempts ended up failing, then all my time got swallowed by RL and I haven't been able to get back to it. I was hoping someone else would step in for you.

Offline Podmark

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Re: Windblown's fx: Cecilia Reyes
« Reply #56 on: September 06, 2016, 11:17:42 PM »
That's really cool. I like the spiked one.
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Offline Previsionary

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Re: Windblown's fx: Cecilia Reyes
« Reply #57 on: September 19, 2016, 03:37:30 AM »
Your FX are really nice, Windblown.
My natural response to ugliness is to throw a vase, in the hopes that whatever it strikes is marred with its beauty.

Offline Jimaras8

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Re: Windblown's fx: Cecilia Reyes
« Reply #58 on: September 19, 2016, 09:47:13 AM »
Windblown you are to fx what Steven Spielberg is to modern cinema  :thumbup:

Offline windblown

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Re: Windblown's fx: Network fx pack
« Reply #59 on: September 19, 2016, 04:21:27 PM »
Thanks guys!

Indeed. FX seems to be a forgotten art these days. And I'm still looking for someone to revamp optic blasts for Cyclops. ;)

What would you like for him?