Please login or register.

Login with email, password and session length
 

News:

Celebrate Freedom!


Author Topic: Issue 52: Desert Fortress map error.  (Read 26906 times)

Offline Randomdays

  • Hero Member
  • Posts: 783
Re: Part VIII: Carnage (already have the one form UE), Venom and Rocket Racer
« Reply #60 on: November 07, 2013, 09:38:36 AM »
Checking the megalist and my files, you are correct. Murs was up at Champions and TJ's is in his yahoo group. The list shows a total of 11 hits for Venom

TJ - http://groups.yahoo.com/neo/groups/TexasJackMeshes/files

Checking Champions with the Wayback machine, you can see Murs' files but Venom isn't available. Sending that one your way.

http://web.archive.org/web/20090912100410/http://ffcenter.net/champions/murs47/murs47.html

Offline Cyber Burn

  • Hero Member
  • Posts: 8280
Re: Part VIII: Carnage (already have the one form UE), Venom and Rocket Racer
« Reply #61 on: November 07, 2013, 02:18:00 PM »
For Texas Jack's "Venom_TJ" mesh: http://games.groups.yahoo.com/group/TexasJackMeshes/

If no one sends you Murs' version by the time I get home tonight, I will E-Mail it to you when I get home.

As far as Nifskope goes, you don't need to be an artist, just experiment a little with it and see what happens. It couldn't hurt. Just back up your files before you start messing with them.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part VIII: Carnage (already have the one form UE), Venom and Rocket Racer
« Reply #62 on: November 07, 2013, 02:32:45 PM »
Thx RD, i have checked the links. Really nice meshes.

CB, Murs47 venom was as RD pointed in the late Champions of Freedom. I can view the archive but i can't download the mesh. So if you can e-mail it i would be very grateful.

Any Paladin meshes around here? You know, guy in purple suit (cheesy!) holds a gun.

Oh, and how about Ms Marvel in her original black suit not her current Cpt Marvel uniform. I already have LP's Ms Marvel.
« Last Edit: November 07, 2013, 06:04:04 PM by Jimaras8 »

Offline Randomdays

  • Hero Member
  • Posts: 783
Re: Part IX: Paladin and Rocket Racer
« Reply #63 on: November 07, 2013, 10:13:44 PM »
Jim, thought I emailed you Murs' Venom this morning.


There's various Paladin and Ms Marvel skins and meshes out there. I can't check my files while at work, but once again, the megalist is your friend - should be some links there that are still good.

Offline Cyber Burn

  • Hero Member
  • Posts: 8280
Re: Part IX: Paladin and Rocket Racer
« Reply #64 on: November 08, 2013, 12:22:20 AM »
Check Afghan Ant's stuff for Ms Marvel.

Paladin by Grenadier is located here: http://games.groups.yahoo.com/group/Champions_of_Freedom_2/

Checking the megalist and my files, you are correct. Murs was up at Champions and TJ's is in his yahoo group. The list shows a total of 11 hits for Venom

TJ - http://groups.yahoo.com/neo/groups/TexasJackMeshes/files

Checking Champions with the Wayback machine, you can see Murs' files but Venom isn't available. Sending that one your way.

http://web.archive.org/web/20090912100410/http://ffcenter.net/champions/murs47/murs47.html

Sorry Random, I didn't see your post when I made mine.

And I will agree with Random, the megalist is almost always my first stop when looking for something.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part IX: Paladin and Rocket Racer
« Reply #65 on: November 08, 2013, 08:08:46 AM »
Quote
Check Afghan Ant's stuff for Ms Marvel
. I forgot to mention i have AA's mesh too. Has anyone else made Ms Marvel beyond LP and AA. I am trying to collect as many resources as i can. RD and CB unforunately i can't open the megalist. An error comes out but i don't remember what it says. I will check it out later. Rd, i am very sorry i forgot to check my e-mail, indeed you did send me Venom, sorry mate.

I would like to hear all your opinions about the topic of my later post in the mods section. I know it's ambitious but we discuss it if you want.

Offline Randomdays

  • Hero Member
  • Posts: 783
Re: Part IX: Paladin and Rocket Racer
« Reply #66 on: November 08, 2013, 10:25:59 AM »
JKC has the only other one I see in his yahoo group. Its a skin of her in her original haircut/ oufit

If you look at Murs page again, it looks like his Moonstone has a Ms Marvel skin. Looking for that in my files but haven't found it yet. May need it myself

Paladin - LP has a Paladin skin on a riddlemethis mesh.

Paladin - LP also has a skin for Gren's Paladin.

I would check his site for both.

I also have a 3 pack of her in her Ms Marvel /Warbird outfits by Matrix8471. That one I'm sending to you as it doesn't appear to be on the list.

Other meshes I see are 3 different versions of her as Warbird;

One an ink mesh with skin by C6, one looks like by Tommyboy and not sure of the third since I have no readme for it. The list mentions one by Bobby69 so that's probably it.

And last, some skins as Warbird by C6 on female_heroic and one more on female_basic_amazon with no readme. Could be by Gryphon.



Jim, as you can see asking for ALL of a character can take some research and there can be quite a few results in the end. Such digging can take time and really the original requester should do as much as possible.

Try to find out what the error is on the list and lets see if we can get it working for you. The last updated version I sent you has a total number of 7200+ meshes and skins on it.




Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part IX: Paladin and Rocket Racer
« Reply #67 on: November 08, 2013, 11:12:13 AM »
I understand RD and beleive i don't intend to ask for every Marvel hero  :P :P. I found out what going on with the mega list. I accidentally created a shortcut and deleted the original that's why it couldn't open. RD can i ask you which programm you use to pen the megalist? Windows open it with excel but i can't find it very handy.

Edit: And of course thx for the Ms marvel pack and the Venom. Much appreciated!

Edit @: Never mind, i worked it around. it's really helpful by the way, i wished the ffcenter and the champions of freedom were online. Many meshes come form there.
« Last Edit: November 08, 2013, 12:05:20 PM by Jimaras8 »

Offline Randomdays

  • Hero Member
  • Posts: 783
Re: Part IX: Paladin and Rocket Racer
« Reply #68 on: November 08, 2013, 09:22:39 PM »
While its hit and miss, you can try getting some of the files by using the wayback machine, plus some of the members files are backed up in yahoo groups.

Offline daglob

  • Shape-Shifting Silly-Putty Android
  • Hero Member
  • Posts: 8261
  • Da Glob
Re: Part IX: Paladin and Rocket Racer
« Reply #69 on: November 09, 2013, 05:40:27 PM »
Hey! I forgot for a moment that Cyber Burn had done a Skateboarder scope, which is Male Basic on a skateboard. I put Vigilante's skin on it and it looks pretty good. Then I forgot to put the pic of it and the WIP of CB's Rocket Racer on my flash drive...

Offline Cyber Burn

  • Hero Member
  • Posts: 8280
Re: Part VIII: Carnage (already have the one form UE), Venom and Rocket Racer
« Reply #70 on: November 09, 2013, 07:51:02 PM »

Checking Champions with the Wayback machine, you can see Murs' files but Venom isn't available. Sending that one your way.

http://web.archive.org/web/20090912100410/http://ffcenter.net/champions/murs47/murs47.html

I am sorry for the thread jack, but Random, could you please help me access Grenadier's section through the way back machine? I've been trying, but keep getting an error message stating that the page is being redirected and then it takes me to a "Page has been suspended" page. Thank you for any help you could send my way.

Offline Randomdays

  • Hero Member
  • Posts: 783
Re: Part IX: Paladin and Rocket Racer
« Reply #71 on: November 09, 2013, 09:36:12 PM »
Same here - just tried a bunch of different captures and no luck on Gren.

Offline Cyber Burn

  • Hero Member
  • Posts: 8280
Re: Part IX: Paladin and Rocket Racer
« Reply #72 on: November 09, 2013, 11:01:52 PM »
I was looking for pieces to use for skopes and it's a lot easier to look at pics than it is to open up anything else. Thanks for looking Random, It's good to know that it's not just me.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part IX: Paladin and Rocket Racer
« Reply #73 on: November 10, 2013, 09:33:55 AM »
Any watchmen meshes out there? Looking for comedian, rorschach, night owl, silk spectre and ozymandias. Not a big DC fan but i really loved both the movie and the graphic novel.

Edit: Don't worry found them all. There was a thing with the mega list and i didn't get any results. Now i got it right.
« Last Edit: November 10, 2013, 09:44:51 AM by Jimaras8 »

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part X: Ursa Major and Rocket Racer.
« Reply #74 on: November 12, 2013, 12:25:40 PM »
Ok now something more tricky. I have gren's ursa meshes, the bear and human forms and i was wondering if it possible for the human mesh to transform into bear in-game as it happens in the Hulk comics. I have never done it before so if you could analytic in the process i would appreciate it a ton.

Edit: Does anyone know how can i make Hulk_red (Renegade) power animation with the gamma barrel appear in game? I can see it in character tool but no matter how many times i rename it in the keyframes it doesn't appear. I' ve tried make it ranged naming it ranged_2  but it didn't work.
« Last Edit: November 12, 2013, 01:58:22 PM by Jimaras8 »

Offline spydermann93

  • Hero Member
  • Posts: 3940
Re: Part X: Ursa Major and Rocket Racer.
« Reply #75 on: November 12, 2013, 03:37:53 PM »
Ok now something more tricky. I have gren's ursa meshes, the bear and human forms and i was wondering if it possible for the human mesh to transform into bear in-game as it happens in the Hulk comics. I have never done it before so if you could analytic in the process i would appreciate it a ton.

Edit: Does anyone know how can i make Hulk_red (Renegade) power animation with the gamma barrel appear in game? I can see it in character tool but no matter how many times i rename it in the keyframes it doesn't appear. I' ve tried make it ranged naming it ranged_2  but it didn't work.

Huh, I thought that Gren's Ursa Major mesh from the Champions site already transformed; or maybe I'm thinking of another mesh. I must be. :P

As for the Hulk_Red issue, I'm not sure.  Unfortunately, I don't have my laptop with me anymore, so I cannot test with or mess around with the files.  Sorry :(  I could have sworn, though, that there had to be some "leave_hand" keys to the animation for it to be considered a ranged attack.

Offline detourne_me

  • Hero Member
  • Posts: 6012
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: Part X: Ursa Major and Rocket Racer.
« Reply #76 on: November 12, 2013, 05:40:22 PM »
spyderman, you are correct.  for an animation to appear like that, you'll have to skope the keyframes to have a leave_hand or contact play in between the start and end points.
there are plenty of tutorials on how to do this.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part X: Ursa Major and Rocket Racer.
« Reply #77 on: November 12, 2013, 08:26:18 PM »
I already did guys. Found the contact and converted to it to leave_hand still it doesn't appear. As for my first question there are two meshes in gren's Ursa Mjaor, a human and a bear. I am asking how can i make the human form transform into bear in game. Benton did it in MA with antman making him able to go Giantman.

Offline hoss20

  • Hero Member
  • Posts: 1457
  • A goal without a plan is just a dream.
    • Force of Paradox
Re: Part X: Ursa Major and Rocket Racer.
« Reply #78 on: November 13, 2013, 04:48:35 AM »
In regard to Ursa Major, it depends on your choice of how you want to handle the transformation. Johnny Patches has a skope here: http://groups.yahoo.com/neo/groups/WiCKeT_HaRLeYs_Freedom_Force_Skopes/files/shapeshifters

This skope has the human transforming into a bear during certain animations. Otherwise, in order for you to use both of Gren's meshes, you will have to set up your Ursa Major hero file with the Shapeshifter attribute and have him change from one form to the other.

For your Red Hulk animation question, I have to ask if you added to the number of Text Keys in the animation. The original Power animation only has two text keys (Start and End). As Detourne_me mentioned, you will need to add a third Text Key (leave_hand) in between Start and End. I'm only asking/restating this because you mentioned that you changed the contact to leave_hand, but there was never a contact key in the Power animation to begin with. Check out this tutorial and look under Adding multiple contacts to melee animations: http://frworld.wikispaces.com/Tutorial5+Keyframes+Basic
You can take the steps noted and apply them to what you're trying to do with the Red Hulk Power animation.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part X: Ursa Major and Rocket Racer.
« Reply #79 on: November 13, 2013, 08:03:53 AM »
That was my bad. I used leave_hand in another animation of red_hulk. Power anim has only two text keys. So i need to add a third. I will try doing it.

AS for Ursa, do i need to add shapeshifter to both my heroes. Let's say i make a humna form with certain stat, attrib and powers and then create a more powerful bear form using the second mesh Benton had in the pack. The shapeshifter should be added to both heros? Do i need to do anything else except that. See, i don't want him just to transform into the bear in some animations but rather tranform into a whole a full-powered second bear hero.

Edit: Ok, i did it! I added the leave_hand text and the power appeared. Thx to hoss and all the guys who gave me the feedback.
« Last Edit: November 13, 2013, 10:40:06 AM by Jimaras8 »

Offline hoss20

  • Hero Member
  • Posts: 1457
  • A goal without a plan is just a dream.
    • Force of Paradox
Re: Part X: Ursa Major and Rocket Racer.
« Reply #80 on: November 14, 2013, 12:48:54 AM »
You would give your human form the Shapeshifter attribute and give the bear form the Temporary Form attribute. You will need to open the Shapeshifter hero in the FFX Control Centre to assign the bear form to him. If the bear doesn't have the Temporary Form attribute, it won't show in the list to choose for the Shapeshifter.

Do you have the FFX Manual? It contains all of the instructions on how to customize attributes and powers with FFX. It's included in a folder within your FFX folder, but you can find it online here: http://ffx.freedomforceforever.com/manual.htm

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part X: Ursa Major and Rocket Racer.
« Reply #81 on: November 14, 2013, 08:21:43 AM »
Ah, that was my mistake. i gave both forms thr shapeshifter. I will look for the manual hoss, thx for the tip.

Offline detourne_me

  • Hero Member
  • Posts: 6012
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: Part X: Ursa Major and Rocket Racer.
« Reply #82 on: November 14, 2013, 09:37:09 AM »
i'm not sure if that johnny patches skope has a skin.
USAgent did one here: http://groups.yahoo.com/neo/groups/USAgentskins2/files

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part XI: Static from teen titans.
« Reply #83 on: November 18, 2013, 10:38:58 AM »
Any static mesh in the neighbourhood? Also, since i am not even in the sleightest familiar with the guy ( i' ve seen him an JLU episode and i thought i would be fun to make) does anyone have a hero file for him?

Offline detourne_me

  • Hero Member
  • Posts: 6012
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: Part XI: Static from teen titans.
« Reply #84 on: November 18, 2013, 11:27:20 AM »
http://www.tommyboymeshes.freedomforceforever.com/

take a few hours and look at all the great stuff on there

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part XI: Static from teen titans.
« Reply #85 on: November 25, 2013, 10:53:59 AM »
I forgot to update it DM, i did find static in tommyboy's. Thx for the response, though.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part XI: Static from teen titans.
« Reply #86 on: November 25, 2013, 09:30:14 PM »
Ok, so i need the brutus keyframes for dreamerzoid's puma2 mesh. Any leads?

Offline Cyber Burn

  • Hero Member
  • Posts: 8280
Re: Part XI: Static from teen titans.
« Reply #87 on: November 25, 2013, 11:44:14 PM »
http://groups.yahoo.com/group/Vertex_Meshes_06/

Download the file titled "Brute_Keyframes", copy them to your Puma folder, and rename them "Keyframes". You should then be good to go.

Offline Jimaras8

  • Hero Member
  • Posts: 814
Re: Part XI: Static from teen titans.
« Reply #88 on: November 26, 2013, 09:54:15 AM »
Yep CB, that did the job  :D. Thx man.

Does anyone know which gren group has his Olympian Gods meshes?

Edit: I grabbed vxmaleV2_puma_hex from dreamerzone i think and i noticed in the character tool a special_run animation tha doesn't appear in-game. Since it isn't a melee or a ranged animation i don't know how to make it appear. Is it different procedure form melee or ranged?
« Last Edit: November 26, 2013, 11:32:12 AM by Jimaras8 »

Offline detourne_me

  • Hero Member
  • Posts: 6012
  • Manipulator of mental motion sickness
    • Force of Paradox!
Re: Part XI: Static from teen titans.
« Reply #89 on: November 26, 2013, 12:15:17 PM »
the best way to get characters to do a special run is to rename it as tumble, then give them the tumble special power.
I do this for the majority of characters instead of giving them sprint... I don't think the animation is triggered if it's called "sprint"