Issue 57: FX recolouring

Started by Jimaras8, October 22, 2013, 01:13:44 PM

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Jimaras8

#360
Guys i am short of some AOA meshes. Specifically Age of Apocalypse Magneto, Jean Grey, Weapon X (Wolverine), Storm, Dark Beast, Havok and Nightcrawler (KUrt Darkholme) . Any ideas about them?

SickAlice

#361
The peeps over at Heroforce focused on some AoA characters, Afghan Ant and Pod I think? I swore one of them did Jean at least. Not sure if they are hosting whatever at the site though.
http://heroforce.freedomforceforever.com/

Matrix if memory serves me did some hexes and skins. Some of the best really.
https://groups.yahoo.com/neo/groups/MatrixFFskins/info
https://groups.yahoo.com/neo/groups/MatrixFFskins2/info
https://groups.yahoo.com/neo/groups/MatrixFFskins3/info
https://groups.yahoo.com/neo/groups/MatrixFFskins4/info

I did some but most of them are junk and for  :ff:. They can be found at my old site links. I did a few different Storm's for sure among others. They'd make decent bases if anything for sharper looking skins. I also have an updated Dark Beast on my current site on the Age Of Apocalypse page and some new ones on my X-Men page.   :ff: versions of the ones on the current site are also in the old site links.
http://catman.freedomforceforever.com/index.html

http://catmanexe.tripod.com/id38.html
http://catmanexe.tripod.com/id39.html
http://catmanexe.tripod.com/id40.html
http://catmanexe.tripod.com/id42.html
http://catmanexe.tripod.com/id43.html
http://catmanexe.tripod.com/id44.html

I think Vertex made a Havok.
http://freedomreborn.net/forums/index.php?topic=56376.0

* Edited post to make it a little more convenient.

Jimaras8

Thank you very much for the effort Sickalice, really appreciate it. I have gotten into a AOA frenzy after reading uncanny x-force by Remender and i would love to tap some versions of those characters.

SickAlice

I can't speak for everyone but when I came on board here it was like many of us were in a mad dash to try and pull off AoA skins. I mean to get around to more sometime, or just absorb my page into the X-Men. I will revisit Husk from the AoA Anniversary mini at some point for sure as I loved the costume. While it wasn't my first comic, the Age Of Apocalypse was the one that got me buying and reading books on a monthly basis from that point until to date. I'd watched the cartoon and collected some trading cards at the time and saw the promo at a grocery store and remember being just taken back that this comic company would up and stop all their story lines and characters in mid-publish just to pull out a creative idea they had. Now days that's nothing new and par the course even but back then it was such a deal. That and I'm sure like anyone else I was drawn in by the images of Blink, Holocaust and Sunfire of course. That recent tribute (Remender, AoX, latter AoA series) got me all sorts of stoked as well. I wouldn't doubt if we see a revival again in the upcoming Secret Wars given how they laid the thing out (and if they bring back AoA Blink...Hoodah-hoodah!).

Jimaras8

I have dm's Black Panther skope and i noticed it has Bats animations which is cool because i always considerred those two close. However in all ranged animations BP has a batarang in his hand, something not very fitting for the character  :D! Anyway to hide it with nifskope?

Amazo Version 2.2

if it's based on grenadier's most recent batman mesh, then if you open it in NifSkope, you should see the batarangs in black panther's hands. right click on the batarang, click flags, then check the hidden box. you should be able to do this for both batarangs, then hit save.
For anyone, and everyone, who has ever done anything to improve the FF/FFvs3R gaming experience, I want to say thank you. Life is so short, and you have all brought me so much joy. I hope that one day, I am somehow able to return the kindness and generosity that all of you have shown.

Cyber Burn

Quote from: Jimaras8 on January 14, 2015, 04:41:16 PM
I have dm's Black Panther skope and i noticed it has Bats animations which is cool because i always considerred those two close. However in all ranged animations BP has a batarang in his hand, something not very fitting for the character  :D! Anyway to hide it with nifskope?

I don't seem to have this Skope, but if you continue to have trouble with it, feel free to send it my way, and I'll see if I can hide the Batarangs for you.

Jimaras8

Thx for the help Amazo and CB, i have hidden the batarangs. It's actully the same with hiding the bullet node in some meshes.

Jimaras8

I know it's not a mesh request i was just wondering how i could make burrow_start appear in the special menu. I want to use for a hide undergound type of power but it only appears in active defense. IN the text keys i didn't see any contact command only disappear and appear. So, do i change one of them into leave_hand or i do something else?

hoss20

What mesh are you wanting to use the power for? Normally, if a mesh has keyframes that contain the burrow_start animation, then the Burrow, Dig, and Tunnel Travel will show up under the Special menu for Powers in Character Creation/Edit screen. If the mesh does not have the burrow_start animation, then these powers will not show up as selectable.

Jimaras8

Speed_AA Hoss. It has the burrow_star i am sure. It only appears in the active def menu not in the special.

hoss20

I downloaded the skope and everything works fine. The big question is what type of power are you choosing on the Special Power menu? I chose the powers designed for the burrow animation (Burrow, Dig, and Tunnel Travel) and burrow_start shows up as the default animation. Did you choose another Special Power to make him hide, like Cloak of Shadows or Teleport Self? If so, that's the reason why the animation isn't showing up for you to choose from.

AfghanAnt

Quote from: Jimaras8 on January 23, 2015, 08:27:15 AM
Speed_AA Hoss. It has the burrow_star i am sure. It only appears in the active def menu not in the special.

I think what you are looking at is the animation from Bullet's active defense where he spins. The burrow_start and burrow_end animations are standing vibration (like many Flash meshes). I loaded up FFVTR and had no problem setting Speed_AA up with Burrow.

Jimaras8

I will check it AA. If two people say you are wrong then i am propably wrong  :D :D. Thx for the help guys, AA don't take it as a request but i would love it if you made Captain's Marvel current costume.

AfghanAnt

Quote from: Jimaras8 on January 23, 2015, 12:51:37 PM
I will check it AA. If two people say you are wrong then i am propably wrong  :D :D. Thx for the help guys, AA don't take it as a request but i would love it if you made Captain's Marvel current costume.

I thought about it and the new Ms Marvel too.

Jimaras8

I have c6 X-factor skin for havok but mbeing in the male_basic is kina confining. Are there any other meshes or skins with his X-factor costume only? Here is a reference pic


AfghanAnt


Jimaras8

Quote from: AfghanAnt on February 08, 2015, 02:01:17 PM
Heroforce. Ink's section.

I missed that AA, it seems i had gotten the classic one only. Guys is there possible for anyone to do a body swap with Ink's Havok and vx_Havok? The last time i tried with the icemen it didn't end so well. If it isn't too much to ask of course.

Cyber Burn

Time will really be limited for the next week or so, so I can't really commit, but if someone takes this on, could you clarify?

Do you want Ink's Mesh put onto the VX Mesh?

Or...

Do you want the VX Mesh put onto Ink's Mesh?

Jimaras8

I want the vx mesh to be pout in the Ink one. The basic idea is the x-factor skin with the vx keyframes because i really like those animations. I really can't understand what went wrong with the iceman body, i just couldn't do it. That's why i am asking for help even though i should have been able to do it on my own now  :(

Cyber Burn

Ok, so just to be clear, you want Ink's X-Factor "Havok" Mesh to use the Keyframes from Vertex's "VXHavok_Classic" Mesh?

Cyber Burn

I figured since I'm already sitting at my PC, I would try to hit this before I got back to my Classwork. You have mail Jim, let me know if there are any problems with it.

Jimaras8

Sorry to post it here but i figured it would get quicker response since this is urgent. So i opened the Characters tool today and to my suprise i noticed many meshes having rink parts and not being able to see many meshes that i would normally could. To be more specific in meshes that yesterday i could preview perfectly i now get a "couldn't load mesh for Iron_fist_gren" for example. Also in many meshes that appeared perfectly fine days ago have now pink parts. In-game s far they appear correct but this is irritating. Any ideas? Also i would really appreciate if you could recommend a simple and light programm fro converting the tga to dds.


Cyber Burn

Quote from: Jimaras8 on February 10, 2015, 01:59:20 PM
Sorry to post it here but i figured it would get quicker response since this is urgent. So i opened the Characters tool today and to my suprise i noticed many meshes having rink parts and not being able to see many meshes that i would normally could. To be more specific in meshes that yesterday i could preview perfectly i now get a "couldn't load mesh for Iron_fist_gren" for example. Also in many meshes that appeared perfectly fine days ago have now pink parts. In-game s far they appear correct but this is irritating. Any ideas? Also i would really appreciate if you could recommend a simple and light programm fro converting the tga to dds.

If you check this thread: http://freedomreborn.net/forums/index.php?topic=48918.0

You should find something to help you out.

Jimaras8

Thx CB i will definitely check it. Any ideas about CT? Can i uninstall the CT only and reinstall it or do i have to delete the moding tools as a whole?

hoss20

You use FFVTTR, right? The "couldn't load mesh" message means that the mesh is an FF1 mesh that needs to be converted. It doesn't make sense that you have been able to view the mesh prior to this. Either this or you tried to alter the mesh in Nifskope and did something to "break" the mesh or skope.

As long as all of the art files are present, the pink issue is usually due to CTool2 having issues reading tga files instead of dds. It will read both, but I've found that if I have the tool open for a while, it eventually starts showing pink pieces (usually extras and not the min mesh). Converting art files to dds will solve this. I will usually just close down CTool and reopen it which will solve the problem for a while.

Jimaras8

I am afraid none of these are the case hoss. The cannot load thing happened with Iron_fist gren among others. A mesh i am currently using in-game for my hero file!!!! So it's not a conversion issue. The pink problem starts the second i start CT 2 with meshes i remember checking days before and appeared fine. No, it's not a time issue either. I have unistalled and reinstalled the modding tools but the problem remains. Hoss which program do you use for converting the tga to dds?

daglob

While I have no real proof (I aren't no computey tech), I believe that sometimes the problem is memory related (at least on my computer). At other times, there is a missing texture (glow or reflection). I have a sets of most basic and versatile (TV, DS, TM) mesh refl, glow, and lightmaps all done in black, saved into their own directory. I copy those to a skin file, and tell the computer not to replace those that already exist. At times it works. At other times, as Hoss says, only changing the textures to DDS will solve the problem.

Cyber Burn

I still occasionally have the pinking issue, but one thing that helped reduce it was to set up multiple "characters" Folders in my Library.

hoss20

I had a program years ago that I used to convert tgas to dds, but once I upgraded to Windows7, the program did not function properly, so I stopped using it. I am fortunate enough to have a version of Photoshop and have downloaded a plug-in that enables me to work with dds files, so I will use that to convert tgas. One of the good things about that old program I had was that I could "bulk convert" all of the files in a skin folder, rather than having to do each one individually. The program is mentioned somewhere in  a few of the threads that address converting tgas to dds.

Go ahead and send me the Iron_Fist_Gren that is giving you trouble. I know you have other meshes, giving you problems in CTool, but let's start there. Just make sure that it is the current mesh that is causing the issue and not the original zip file.