
Added Violator from Spawn/Image for a request. I made some custom parts and put them on
the Male Hulking Effects mesh, which is in turn is a hexed Juggernaut by Gren and Ink, then
stripped the components of that mesh out leaving Violator. He could use a better skin.
I made the skinning process really easy to follow. You can download it from my Other
page.

Too Much Coffee Man is originally male basic. I grabbed the body from Ink's Toad, then went on to sculpt and deform that to TMCM. I added a coffee head, cup in hand and pajama snaps. I also included an FX. The core was Tommyboy's sports FX but I stripped everything but the structure and combined it with an Irrational FX and an object I made and skinned to make the new one. I used chopped Ultraman keys with an animation from Ink's Gambit imported.
You may notice the power animation looks ginchy in Ctool and the FX in the in-game preview plane but they iron out in game and Superhero T.V. as well.

The Flaming Carrot is Tommyboy's Orion which I wanted for the hover animations. I removed all of the geometry and only retained the hierarchy, nodes and keyframes. I modified Irrational's Charles Wilson, removing his hands and replacing them with ones from a male basic as the hands didn't work with mb kfs and I moved and sized the cuffs. I made a nuclear-powered pogo stick and added that, a carrot, FX and jets.

Releasing an assortment of Tick skins and skopes I've had my hard drive for a couple years now whom are selected from the comics, cartoon and live action series:
The Tick is on Ink's Strong Guy. I removed the extras and added new Tick ones. The antenna come from a very old Quake model (from Polycount back in the day) which sadly I haven't been able to find the author of to date. He comes with a bunch of skins.
Mothman is on Gren's Beetle. I either deleted, changed or swapped out the extras and added new ones. He comes with a few skins as well.
Chairface is on Gren's male suit v.2. I deleted the head and added new parts. The cop hat comes from Irrational's cop. He comes with an additional " diguised " skin.
The Terror is on Ink's Forge. I brought in the body from his Scarecrow and altered it a bit. I then added new heads and deleted the extras except the guns. He comes with three skins: a Terror one from the comics, a masked version of that and live action variant.
Chairfaces bodyguard Dean is on male heavy and I imposed parts from Gren's male suit. I deleted the head and replaced it with a screw.
The Deadly Bulb is on Ink's Magneto. I deleted or hid the extras and added new ones. His pig foot is a sculpt of Val's BigCat. He comes with a lit variant.
The Deadly Bulb's henchmen (Socket and Watt) are on Ren's Sinestro. I deleted the extras, brought in a headless male basic and added a new head.
The Human Ton is on Beyonder's Blob. He's a doppleganger of Blob so there wasn't much to change and I only added Handy.
Barry is on Gren's Bloodaxe. I hid the extras and added Barry parts and weapon.
Sewer Urchin is on Gren's Batman. I deleted everything but the cords and nodes then made a Sewer Urchin body from male basic and imported it. Then I made and added his costume parts.
Die Fledermaus is on Ink's Batman. I hid the extras and added DF ones.
Batmanuel is on Gren's Batman. I hid the extras and added Batmanuel ones.
American Maid is on Ink's Black Queen. I brought in and resized and the skirt from his Marvel Girl, then deleted/hid the extras and added Maid ones. She comes with a shoe throw FX which is a shoe skoped into the boomerang FX by Beyonder/Premonitioner
Captain Liberty is Ink's She-Hulk. I added Liberty's costume. I also moved some of the verts on the chest to make skinning a star a bit easier.
Chainsaw Vigilante is Ink's Gambit. I got rid of some of the costume bits and hid the cards. I replaced the bo with a chainsaw and added new costume bits. I also made a new jacket, weighted it and deleted the old one. I also fixed a broken vertice on the right leg.
Paul The Samurai is Gren's Silver Samurai. I removed the body which was fitted and brought in a different headless one. Much of the armor these characters wear is similar and as such I either ended up removing parts, replacing them or sculpting the existing ones a bit.
Caped Cod is Gren's Batman. I hid the extras and added new ones and sculpted the cape to match Cod.
Bumbling Bee is Ink's Arisia. I gave her new hair, hid the lantern extras and cape, added Bee parts and changed and moved the FX.
Desperadoe is on Ink's Jessie Quick. I hid the extras and added new ones.
Scarf Ace is on Ink's Mockingbird. I hid the most of the extras except the jacket and bo's and added new ones. I replaced the bo's with needles.
Rubber Ducky is on TJ's Plastic Man. I sculpted the head to have a duck bill and replaced the rocket and ball with a rubber ducky.
Running Guy is on Ink's Flash. I removed the bits and changed out the body for a male basic a gave shorts to then added Running Guy's costume bits.
Man Eating Cow is Val's Big Cat. I sculpted the body to resemble a cow and added cow parts.

For all of the TMNT I brought in a new body sculpted from the model from the game TMNT, sculpted new heads and extra parts and new weapons. Don is on male_staff by Grenadier, Leo is on male_hunter, Mikey is on Nightwing by INk and Raph is on Demon by Gren. All four come with four skins each: TMNT as the standard, a 2003 cartoon, 80's cartoon and classic Mirage Studios as the alts. They're still pretty beta. Mostly I just wanted to get the bodies into the fold. I didn't do much keyframe work. There's the usual vert drag in the clavicles but not so unusual that it becomes noticeable in game. The shells and straps were a bigger problem. Imagine you have an unbend-able shell on your back and the top attaches to your shoulder blades, the bottom to your tailbone. Now try and bend down at the knees and pick something up off the ground. Doable but now put it in 3d terms. The issue was if I weighted the shell it would bend. Also it would follow more than the spine and pelvis, especially the clavicles causing it to stretch out like armwings. So I opted to attach it to the spine node as it looks best there. The belts tend to ghost a bit. The alternatives were however much worse. Hopefully this can be given a polish later but it isn't overbearing or anything. The different variations are of course normally different sizes but I didn't want to release individual meshes. If one were inclined simply bring down the size in the handle nodes a little.

Slash is the same as the above Turtles and on Demon by Gren. I sculpted it a little more and added a couple bits to make it a Slash.

Ace Duck is on Hawkman by Gren. I spliced in parts from Jellyworld's duck, a hat from Gren's Lady Blackhawk and a bomber jacket originally made from INK's trench coat. I cut out a lot of the original keyframes and adjusted all of them to make the wings vanish at times. It looks glitchy in CTool but fine in game with the exception of the hover ranged animation. The reason is this set doesn't have it's own hover ranged so the game defaults to a different animation which doesn't have wings. My transitions also aren't as smooth as they could be as I rushed it a bit.

Ray Fillet is on Colossus by Gren. I removed all the extras and added a tail from INK's Nightcrawler and a cape. I then remodeled those and the body to Ray Fillet.

Godzilla 2014 is on GodzillaMK3 by Valandar. I removed or hid all the original geometry then swapped in a beautiful extracted model from the game Godzilla Smash3 by Pipeworks. Godzilla model screen captured by Tribalizer. I adjusted the keyframes to incorporate the nice glow effect from that game. Due to a few snags I only finalized the main keys so you'll notice burps in CTool but everything checks out in game. Let me know if anything shows up in game that I missed during testing and I'll address it. I didn't upscale the size due to the original piece already being at max height. I did make the tail longer though and the models girth seems to make up for the height loss. The fangs also stretch a bit. I remade the model several times and this was the best I could get.

BB-8 is a 3d model from the Star Wars app on Judge_Dredd by TJ. There isn't much in the way of animations for now.

Michael Knight is the model from the game Knight Rider 2 weighted to male basic.

K.I.T.T. is on Windcharcher by Val. I delted everything and used a model from the Knight Rider game by Davilex as a base as well seats by 3dregenerator (?), then made the rest.

Fugatoid is a 3d model from TMNT Battle Match propped into a male basic and resized.

And his ship from the same game imported into FFcar.

Liberty is on Isis by Gren and JP. I removed everything and hastily worked in a free Liberty model.
Any of these can be downloaded at the following link:
http://catman.freedomforceforever.com/pages/other.html