Tachyon quickly scouts a way around the lava, although the heat scorches the heroes. Having crossed one perilous lava flow they immediately run into another. Sensing an opportunity, Ambuscade leaps out to attack. This does not turn out to be his best move. Ra raises his hand, and form out of the sky, the Staff of Ra flies into it. He and the other heroes they strike in perfect unison, following Legacy's orders and Ambuscade is quickly forced to retreat again.
This begins Round 4.
Effects in play:
All Heroes are doing fire damage
All Hero damage is +2
Legacy's damage is +3 (although his power bonus wears off before he can attack, so it's effectively +2)
The first damage dealt to the Wraith is reduced by 2
Abuscade's damage is +1 and he deals damage whenever a Device is destroyed
Side:Superhuman HunterHP: 29
Highest Villain TargetCards in play: Charged Attacks
Charged Attacks:Ongoing--Increase Damage dealt by Ambuscade by 1. Whenever a Device is destroyed, Ambuscade deals each Target 2 Energy Damage.

Cards in Play: River of Lava
River of Lava:At the end of the Environment turn, each Hero may destroy 1 of their Equipment cards. Deal any Hero that does not destroy an Equipment card (H) Fire Damage.
At the start of the Environment turn, if each player discards the top 3 cards of their deck, destroy this card.

HP: 14
Base Power: Crush--Haka deals 1 Target 2 Melee damage
in play: Savage Mana
Cards Under Savage Mana: 1(Personal Cloaking Device)
Hand:
Haka of Battle: One Shot--"Draw 2 cards, then discard 1 or more cards.
Increase the next Damage dealt by Haka by 1 for each card discarded this way."
Taiaha:Equipment,Limited--Power: Haka deals up to 2 Targets 3 Melee Damage each.
Taiaha:Equipment,Limited--Power: Haka deals up to 2 Targets 3 Melee Damage each.
Enduring Intercession: Ongoing--Redirect any Damage that would be dealt to a Hero Target by an Environment card to Haka. Power: Destroy this card.
Haka of Shielding: One-Shot--Draw 2 cards, then discard 1 or more cards. Reduce the next Damage dealt to Haka by 2 for each card discarded this way.

HP: 16
Base Power: Rapid Recon--Look at the top card of your Hero deck. You may discard that card.
In Play: None
Burst Count: 1
Hand
Nimble Strike: One-Shot, Burst--"Tachyon deals 1 Target 1 Melee Damage. You may draw a card."
Hypersonic Assault: One-Shot--"Tachyon deals each non-Hero Target 1 Sonic Damage.
Targets dealt Damage this way cannot deal Damage until the start of your next turn."
Fleet of Foot:One-Shot,Burst--Each player may draw a card. You may play a card.
Research Grant:Ongoing--Power: Draw 2 cards. Discard a card.
Quick Insight:One-Shot,Burst--Draw 3 cards, discard 2 cards.
Pushing the LimitsOngoing,Limited--You may play an additional card during your play phase and draw an additional card during your draw phase. At the start of your turn, Tachyon may deal herself 2 Sonic Damage. If she takes no Damage this way, this card is destroyed.

HP: 26
Base Power: Pyre--Ra deals 1 Target 2 Fire damage.
In Play: Imbued Fire
Imbued Fire:Ongoing,Limited--Increase all Fire Damage by 1. Change the Damage type of Damage dealt by Hero Targets to Fire. Power: Destroy this card.
Hand:
Flesh of the Sun God: Ongoing--"Ra is immune to Fire Damage.
Power: Hero character cards are immune to Fire Damage until the start of your next turn."
Flesh of the Sun God: Ongoing--"Ra is immune to Fire Damage.
Power: Hero character cards are immune to Fire Damage until the start of your next turn."
Excavation: One-Shot--"Put up to 3 cards from the Environment trash on the bottom of the Environment deck.
You may draw as many cards as you moved this way.
Excavation: One-Shot--"Put up to 3 cards from the Environment trash on the bottom of the Environment deck.
You may draw as many cards as you moved this way.
Wrathful Gaze:Ongoing--Power: Destroy 1 Target with 2 or fewer HP.
Drawn to the Flame:Ongoing--Power: Ra deals each non-Hero Target X Fire Damage, where X = the number of Villain Ongoing cards in play.

HP: 15
Lowest Hero TargetBase Power: Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
In Play: Razor Ordinance
Hand:
Impromptu Invention: One Shot--"Draw a card. Search your deck for an Equipment card and either put it into play or your hand. Shuffle your deck. You may play a card.
Micro Targeting Computer: Equipment, Limited--Increase Projectile Damage dealt by The Wraith by 2.
Grappling Hook: One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Mega Computer:Equipment--Reduce Damage dealt by Environment cards by 1.
Throwing Knives: Equipment, Limited--Power: The Wraith deals up to 3 Targets 1 Projectile Damage each.
Suture Self: One-Shot--The Wraith regains 3 HP.
Inventory Barrage: One-Shot--Destroy all of your Equipment cards. The Wraith deals 1 Target X Projectile Damage, where X = 2 times the number of cards destroyed this way.

HP: 14
Base Power: Galvanize--Until the start of your next turn, increase damage dealt by Hero targets by 1.
In Play: Surge of Strength
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.
Hand:
Lead from the Front: Ongoing,Limited--Whenever a Hero Target would be dealt Damage by a Villain card, you may redirect that Damage to Legacy.
Superhuman Durability:Ongoing, Limited--Whenever Legacy would be dealt 5 or more Damage from a single source, reduce that Damage by 3.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense:Ongoing--Legacy is immune to Damage from Environment cards.
Motivational Charge: Ongoing, Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.