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Author Topic: Pulp Adventures Mod Released!  (Read 6590 times)

Offline earl of bronze

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Re: Pulp Adventures Mod Released!
« Reply #90 on: December 21, 2016, 02:00:15 PM »
I was having fun up until mission 17 then Oh my God. I have spent hours with different heroes combinations trying to beat it with no success.(on normal) I finally gave up and used the god cheat but the cut scenes would not play so I read the text file. The mission is terribly broken. Starting in a shooting gallery with the minions having explosive attacks puts you behind the 8 ball to start with and those blasted robots there are too many and too hard to put down.

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #91 on: December 21, 2016, 04:35:05 PM »
Yikes EoB, that sounds really rough!  I'm sorry man.  Once again, did you ever reinstall the latest version that I uploaded after your first post?  There should be an AI tweak that makes them use their grenades much less often.

As for the golems, they are pretty tough, but there are ways around them.  Characters that can reverse resistances are really handy, like Mandrake.  I had them set up as metal, which meant that the Hornet was super effective against them with his electrical attack, but I changed that because it seemed cheap.  Perhaps I should change them back.  I'll give this some thought.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline earl of bronze

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Re: Pulp Adventures Mod Released!
« Reply #92 on: December 21, 2016, 04:43:00 PM »
I have not reinstalled since I do not want to start over. And I would have taken any cheap way I could to beat those damn robots.

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #93 on: December 21, 2016, 07:05:24 PM »
Haha!  Well, you wouldn't have to start over.  This should be save game compatible.  I'll do some more testing and look at weakening the warbots.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline earl of bronze

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Re: Pulp Adventures Mod Released!
« Reply #94 on: December 21, 2016, 09:34:12 PM »
Ok, well I will check back every day or two until you are done.

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #95 on: December 22, 2016, 02:09:55 AM »
I'll probably have something in a few weeks.  We're heading out for Christmas tomorrow, and I'll be traveling for a week.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
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Offline cmdrkoenig67

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Re: Pulp Adventures Mod Released!
« Reply #96 on: April 15, 2017, 02:58:58 PM »
BG, I noticed in the 1st Green Hornet mission (where GH and Kato are trying to find info about the criminal gang) none of the street lights are on.  The whole city map is darkened.  It's not a really big deal, it just looks odd.

Dana
« Last Edit: April 15, 2017, 03:01:24 PM by cmdrkoenig67 »

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #97 on: April 15, 2017, 10:21:39 PM »
Leave it to the map-master to notice my weak map-fu.  :P  I'm assuming that it wasn't a night map, but I set the lighting to night with EZScript.  I have no idea how to make the streetlights come on.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
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Offline Deaths Jester

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Re: Pulp Adventures Mod Released!
« Reply #98 on: April 15, 2017, 11:52:19 PM »
...it was a blackout that only affects streetlights which the villians caused...
Avatar picture originally a Brom painting entitled Marionette.

Offline spydermann93

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Re: Pulp Adventures Mod Released!
« Reply #99 on: April 16, 2017, 01:13:40 AM »
...it was a blackout that only affects streetlights which the villians caused...

THOSE FIENDS!!!

Offline cmdrkoenig67

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Re: Pulp Adventures Mod Released!
« Reply #100 on: May 14, 2017, 08:08:45 PM »
Hahaha!

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #101 on: May 15, 2017, 05:32:49 PM »
Haha!  Yes, that's the ticket!  :lol:  There actually was such a device in a Doc Savage book, I'm pretty sure... :P
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
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Offline daglob

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Re: Pulp Adventures Mod Released!
« Reply #102 on: May 15, 2017, 08:36:47 PM »
...The Haunted Ocean... The Shadow had one too...

Offline Lunati

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Re: Pulp Adventures Mod Released!
« Reply #103 on: January 17, 2018, 05:03:42 PM »
So here is my feedback on Pulp Adventures for  :ffvstr:, please note that I have found a BUG that stops the story, so I can not continue to finish the mod. Please read more in the Spoilers link below (I finally understand what Bentongrey meant by 'the spoiler functionality' , didn't see that before).

Spoiler (click to show/hide)
« Last Edit: January 22, 2018, 04:04:20 PM by Lunati »

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #104 on: January 22, 2018, 04:56:20 AM »
Howdy Lunati!  Thanks again for taking the time to give bug reports. 

Shadow: Sounds like you're missing a texture.  I'll check that.

Mr. X: I'll have to try this out, as I'm not sure what the issue would be.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline UnkoMan

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Re: Pulp Adventures Mod Released!
« Reply #105 on: January 22, 2018, 05:20:55 AM »
Generally, Bent, there should be a streetlight mesh for day and one for night. Night would have the lights attached. At least this is how it is with FFvsTR assets.
I actually just played that mission a little while ago and noticed the street lights, too... Then I started mining the map for what I'm assuming are FF1 assets? Water tower, old signs, etc?
If you want I could go try going through and replacing all the street lights. Easy job, just time consuming.

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #106 on: January 22, 2018, 05:32:42 AM »
Unko, thanks for the explanation.  That makes sense, and now that I think about it, I remember seeing those models. 

Thanks even more for the offer!  That is very generous, and I will definitely take you up on it!  :thumbup:  Thanks man!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2

Offline Lunati

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Re: Pulp Adventures Mod Released!
« Reply #107 on: January 22, 2018, 04:07:49 PM »
Mr. X: I'll have to try this out, as I'm not sure what the issue would be.

Thanks, to me it feels like the level design expects me to follow a linear path, and kill some bad guys I avoided. But that's just a thought, I might be wrong about that.

Offline Lunati

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Re: Pulp Adventures Mod Released!
« Reply #108 on: February 21, 2018, 07:41:34 PM »
Mr. X: I'll have to try this out, as I'm not sure what the issue would be.

Hi Bentongrey,

I tried this Mr. X level again, there doesn't seem to be a problem with it anymore. Maybe just a glitch that might occassionally turn up, best to tell people to try again then. That solved it for me. In the end, I am just more into the X-men and Marvel hero genre. So I will just be waiting when the pinking is fixed for X-Men and the Ironman fix you made is uploaded for Marvel Adventures 2.1 (I think the version would be then).

Offline BentonGrey

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Re: Pulp Adventures Mod Released!
« Reply #109 on: February 22, 2018, 02:54:48 PM »
Great!  Yeah, I think you just out-thought me there, going around when I expected players to go through.  ;) 

The good news is, thanks to the always awesome Cyber Burn, I HOPE the pinking issue should be better soon-ish, as soon as I can get time to test and upload.
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out my DC voicepacks at my yahoo group.
http://games.groups.yahoo.com/group/bentongrey/
http://games.groups.yahoo.com/group/bentongrey2