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Author Topic: Sentinels of the Multiverse Game 2  (Read 17887 times)

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #120 on: August 14, 2014, 10:34:22 PM »
Frosthound to bottom it is then.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #121 on: August 14, 2014, 10:37:47 PM »
Yes, I am actually.  I could use a spreadsheet to replace the cards, but I'd rather just use the actual cards.  This does mean that I cannot use those cards in my own games for the duration but, not counting fan made stuff, I have 18 other heroes, 17 other villains, and 15 other environments to choose from, so I think I'm good.

If you'd like I can list the trash piles for you.  I'll also take this opportunity to remind you that you can see all the cards from all the decks here if you are so inclined

https://docs.google.com/spreadsheet/ccc?key=0AprCZHVK0QvtdDVyV1VTTk54TEJ1RFBlSXlJV1p0SVE&usp=sharing#gid=1
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #122 on: August 14, 2014, 10:47:16 PM »
Ninja'd but Glitchie.  And then the site stopped working.  Figures.

So to the bottom the frosthounds go!

Eyepiece draws

Spoiler (click to show/hide)

Your normal draw is

Spoiler (click to show/hide)


HP: 20 Highest Hero Target
Available Powers:
Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.

In Play: Synaptic Interruption
Spoiler (click to show/hide)
Burst Count: 2
Hand
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #123 on: August 15, 2014, 12:05:53 AM »
Tachyon is gonna build up the burst ...

I'll play Fleet of Foot so everyone draws a card.
I assume I can see what I draw before deciding what card to play next?
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #124 on: August 15, 2014, 02:10:49 AM »
You certainly may.  Everything in this game happens in order, so everyone draws first, then you may play.

Expatriette

Spoiler (click to show/hide)

The Scholar

Spoiler (click to show/hide)

Wraith

Spoiler (click to show/hide)

Tachyon

Spoiler (click to show/hide)

Tempest

Spoiler (click to show/hide)

Tachyon may now play another card
I am the cat that walks by himself, all ways are alike to me.

Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #125 on: August 15, 2014, 01:44:12 PM »
tachyon plays Research Grant and uses it to draw 2 cards (I assume this means I can't use my base power this turn?)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #126 on: August 15, 2014, 08:43:08 PM »
Yes, it's one or the other.  I consider Research Grant to be an improvement over the base power anyways, generally.

You draw
Spoiler (click to show/hide)

Research Grant also required you to discard a card as well.  It can be any card in your hand, including but not limited to the ones you just drew.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #127 on: August 16, 2014, 08:37:49 AM »
I discard Nimble Strike
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #128 on: August 16, 2014, 11:54:56 AM »
You draw

Spoiler (click to show/hide)

It is now Tempest's turn


HP: 20 Highest Hero Target
Available Powers:
Squall--Tempest deals all non-Hero targets 1 Projectile damage.
Grievous Hail Storm--Tempest deals each non-Hero Target 2 Cold Damage.

In Play: Grievous Hail Storm, Electrical Storm

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

At the beginning of your turn, Electrical storm deals Voss 2 damage.  He is now at 77 hp.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #129 on: August 16, 2014, 01:11:59 PM »
Sorry, DJ, but discarding can only be done from your hand.  Destroy means remove something in play, discard means from hand.  I can retcon a different discard from your hand, if you like.....Anyhow, you deal Voss 2 and 2 damage.  Since I forgot to factor Tempests Nemesis bonus correctly on Round 2, Voss should have gotten a point of damage then as well.  So voss is down to 79 points of damage.

It is now Scholar's turn

Uhm....since i did attack him using Truth Seeker....Voss should at least felt something....i know my attack ( probably a clubbing melee attack using the philosopher stone :P ) isn't much but i know he isn't protected by any minions at the moment. Voss should at least have 77 hp when my turn ended. :mellow:

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #130 on: August 16, 2014, 01:23:58 PM »
Sorry about that.  Voss is at 75 hp then.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #131 on: August 16, 2014, 03:40:33 PM »
I'll do a Grievous Hailstorm on Voss

and put up a Shielding Wind
« Last Edit: August 16, 2014, 03:42:10 PM by spydermann93 »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #132 on: August 16, 2014, 05:11:14 PM »
Shielding Wind is in play

You deal Voss 3 damage.  He is now at 72 hp.

You draw

Spoiler (click to show/hide)

It is now the Environment's turn


Cards in Play: Police Backup

Magalopolis plays another Police Backup

Each Police Backup shoots Voss for 1 point of damage each, reducing him to 70 hp.

Voss knocks Scholar, now glowing green and transparent, into a nearby wall.  As Tempest concentrates his storm on Voss, Expatriette and the ever increasing numbers of police in the area concentrate gunfire on Voss.  He seems to be starting to notice, if only barely.  In the meantime, Wraith and Tachyon are working together to predict and counter his military operations.  Dismayed, Voss issues an order--immediate reinforcement, ignoring losses.  More dropships begin to arrive. . .

This concludes Round 4.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #133 on: August 16, 2014, 05:21:01 PM »
Round 5

Effects in play:
All damage dealt to Voss reduced by 1 for every Minion in play.  Voss's current reduction is 0.
Next Damage dealt to Wrait reduced by 2.
Whevener Scholar is healed, he may deal that much damage to 1 target.


Side:Super Thorathian Warrior
HP: 70 Highest Villain Target
Minions in play:
 

Details on what the Minions do:
Spoiler (click to show/hide)


Cards in Play: Police Backup, Police Backup


HP: 20 Highest Hero Target
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Flak Jacket, Pride, Prejudice
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 14 Lowest Hero Target
Base Power: Better Living--The Scholar regains 1 hp.
In Play: Truth Seeker, Mortal Form to Energy, Flesh to Iron
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 20 Highest Hero Target
Base Power: Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
In Play: Infrared Eyepiece, Micro Targeting Computer
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 20 Highest Hero Target
Available Powers:
Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
Research Grant--Draw 2 cards. Discard a card.

In Play: Synaptic Inerruption, Research Grant
Spoiler (click to show/hide)
Burst Count: 4
Hand
Spoiler (click to show/hide)


HP: 20 Highest Hero Target
Available Powers:
Squall--Tempest deals all non-Hero targets 1 Projectile damage.
Grievous Hail Storm--Tempest deals each non-Hero Target 2 Cold Damage.

In Play: Grievous Hail Storm, Electrical Storm, Shielding Winds

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

It is Voss's turn.  At the start of his turn, he will deal the highest 4 energy damage and the lowest 3 fire damage.  Scholar is the lowest no matter what and will take 1 point of damage, reducing him to 13 hp.  Any of the other heroes could take the highest damage, but as Expat has already volunteer, Expat takes it, then destroy Flak Jack to ignore the damage.

Forced Deployment destroys itself, bring back every Minion in Voss's trash.  They are Shock Infantry, Firesworn, Firesworn, Soldier, Ion-Lancer, Psi Weaver, and Guard.

Voss then plays Gene-Bound Banshee

First off, the Infantry will hit the highest for three.  Everyone but Scholar is tied for highest hp, so who wants it.  Tachyon has the option to use Synaptic Interruption to redirect the damage to another target if she takes it.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #134 on: August 16, 2014, 05:28:57 PM »
I'd like to use Synaptic Interruption to redirect the 3pts of damage.

Hmm.. not sure of best target. I assume Voss now has 7 pts of protection?
Can I hurt his minions? (i.e what are their point totals?)

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #135 on: August 16, 2014, 05:48:24 PM »
All Minions in his deck always have 3 hp.

Thanks to the Guard being back, all damage to them is reduced by 1.

So you could reduce any one of them to 1 hp, basically.

Actually, right now the minions are reducing damage dealt to Voss by 8.  7 Minions brought back from Forced Deployment, plus the new one that just go played.

To simply matters, here's things as they currently stand

Effects in play:
All damage dealt to Voss reduced by 1 for every Minion in play.  Voss's current reduction is 8.
Next Damage dealt to Wrait reduced by 2.
Whevener Scholar is healed, he may deal that much damage to 1 target.
Reduce all damage dealt to Scholar by 2
Anytime 5 or more damage is deal to a hero from a single target, reduce it by 2


Side:Super Thorathian Warrior
HP: 70 Highest Villain Target
Minions in play:
Gene-Bound Psi-Weaver 3hp
Gene-Bound Firesworn 3hp
Gene-Bound Firesworn 3hp
Gene-Bound Soldier 3hp
Gene-Bound Ion Lancer 3hp
Gene-Bound Psi-Weaver 3hp
Gene-Bound Guard 3hp
Gene-Bound Banshee 3hp

Details on what the Minions do:
Spoiler (click to show/hide)

Edit, Voss is dealing Energy damage, and the Ion-Lancer are immune to that, so you couldn't hurt them. Anyone else though.
« Last Edit: August 16, 2014, 05:54:14 PM by catwhowalksbyhimself »
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #136 on: August 16, 2014, 05:56:54 PM »
"Strike down the Guard if you can, friend Tachyon! With that, Voss' forces will fall soon after!"
« Last Edit: August 16, 2014, 06:22:00 PM by spydermann93 »

Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #137 on: August 17, 2014, 01:13:36 AM »
Tachyon redirects 3 damage at the guard.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #138 on: August 17, 2014, 04:56:02 AM »
The guard takes 2 points of damage from Voss, reducing him to 1 hp and Synaptic is destroyed.

So now we have 3 instances of 2 points of damage from the Soldier and the 2 Firesworns.  Wraith can use steath to ignore one of those, so now I need 2 people who aren't Scholar to volunteer to take the other two.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #139 on: August 17, 2014, 06:21:45 AM »
The guard takes 2 points of damage from Voss, reducing him to 1 hp and Synaptic is destroyed.

So now we have 3 instances of 2 points of damage from the Soldier and the 2 Firesworns.  Wraith can use steath to ignore one of those, so now I need 2 people who aren't Scholar to volunteer to take the other two.

I will take one of them.

"Stay strong, my friends! Like the storms of Vognild Prime, we shall endure!"
« Last Edit: August 17, 2014, 06:23:38 AM by spydermann93 »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #140 on: August 17, 2014, 12:50:57 PM »
Sigh.  I goofed with the timing of Voss and his minions attacks.

Voss should have attacked after the minions came out.  What this means is that tachyon can redirect that damage instead, which is enough to instant kill any minion, while expat can take and ignore the damage that Tachyon was going to re-direct.  Do you still wish to redirect to the guard?  Since Voss goes first, you can also re-direct to kill another minion before it has a chance to deal its own damage.  Both have merits, but I'll need a decision on that as well.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #141 on: August 17, 2014, 03:33:37 PM »
I'll stick with the guard.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #142 on: August 17, 2014, 04:21:44 PM »
Done and done.  The guard dies horribly at the hand of his own master.  Oops.  Speedsters are tricky that way. The minions no longer have damage reduction.

Alright, need one more volunteer for that last instance of 2 damage, then I can finish the rest of Voss's turn.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #143 on: August 17, 2014, 06:05:28 PM »
I'll take the damage.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #144 on: August 17, 2014, 06:32:31 PM »
Done.  Expat and Tempest take 2 each, reducing them to 18 hp.

The Soldier and the Lancer deal 0 points of damage each to Scholar

The Psi-Weaver deals 2 points of damage to everyone but Scholar who takes 0.

Expat is now at 16 hp, Wraith at 18, Tachyon at 18, and Tempest at 16.

The banshee deals Scholar 1 point of damage, bringing him down to 12.

And that is that.  It is now Expatriette's turn.


HP: 16
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Pride, Prejudice
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #145 on: August 17, 2014, 06:45:28 PM »
I'll play "Assault Rifle" and target the Psi-Weaver, ShockTroop, and one of the Firesworn.  I'll then draw a card and end my turn.

Looks down at her torn and battered flak jacket "You scum have done it now!  Nobody messes up my wardrobe!"  With that she grabs an assault rifle from the hands of a nearby cop.  "Time to weaken you up so Tempest can wash you away for good!"

Spoiler (click to show/hide)
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #146 on: August 17, 2014, 07:20:18 PM »
You actually can't do anything else anyways, so it works out (1 Play, the rifle, 1 power, the rifle again, 1 card draw)

Psi-Weaver, Shock Trooper, and 1 Firesworn are now at 1 hp.

You draw

Spoiler (click to show/hide)

It is now Scholar's turn



HP: 12 Lowest Hero Target
Available Powers:
Better Living--The Scholar regains 1 hp.
Truth Seeker--The Scholar deals 1 Target 2 Melee Damage. Draw 1 card.

In Play: Truth Seeker, Mortal Form to Energy, Flesh to Iron
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

At the beginning of your turn, you must decide whether to keep Flesh to Iron and Mortal Form to Energy.  You must discard one card from hand for each to do so.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #147 on: August 18, 2014, 02:16:47 PM »
Scholar discards (1) know when to turn loose and alchemical redirection to keep the ongoing cards. Then plays transmutive recovery to heal himself 2 hp and direct 2 energy damage to the Shock trooper. Afterwards, uses better living to heal 1 more hp, to strike the Psi Weaver with 1 energy damage as well. To end my turn i'll draw a card.

Scholar uses his power to heal himself, all the while directing the energy surges to the Shock trooper and Psi Weaver.

(I am hoping i can somehow make it so that my hp would be the highest hero target. So Wraith can use the Smoke Bombs' ongoing effect to redirect even the attacks directed to the lowest hp towards me. I'm thinking that's what cat had in mind to protect everyone from most damage.)

If not, i can also have the Scholar to play some Proverbs and Axioms. (If you guys are so inclined...)

"Would you guys like to hear out some inspiring quotes and proverbs? You know i've memorized them all. I also like to share some logical theories and deductions with you guys on how to stop Voss. Anyone interested?"  :thinkingidea

(Either way they can inspire and even heal your injuries....or drive you guys crazy but into action with some lengthy, boring, and not so simple explaination of things.)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #148 on: August 18, 2014, 10:28:11 PM »
You have the right idea, although you could have healed 6 points of damage this turn and gotten there immediately.  Doesn't matter, you can get there more slowly.  Scholar's very good at healing.

Scholar heals up to 15 hp.  He hits Shock Troop for 2, and Psi Weaver for 1, destroying both.

You Draw

Spoiler (click to show/hide)

It is now Wraith's turn



HP: 18 Highest Hero Target
Available Powers
Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
Infrared Eyepiece--Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

In Play: Infrared Eyepiece, Micro Targeting Computer
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #149 on: August 19, 2014, 03:25:07 AM »
How many enemies are still on the board?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka