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Author Topic: Sentinels of the Multiverse Game 2  (Read 7241 times)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #210 on: September 09, 2014, 09:15:40 PM »
it is, it is, a wonderful thing, to be the typo king.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #211 on: September 14, 2014, 11:48:28 AM »
Oh wow, sorry. I do monitor this thread and I kept completely missing that it's my turn!

Tachyon plays Lightning Reflexes to get 2 card plays
Then I'll play Synaptic Interruption and Synaptic Interruption (I assume I can use these all at once eventually?)

Finally, I'll use Research Grant to draw 2 cards.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #212 on: September 14, 2014, 12:21:35 PM »
Synaptic Interruption is not Limited, so you can indeed have as many in play at once as you like.

Spoiler (click to show/hide)

Choose one card to discard.

While waiting for that, I'll  go ahead and start Tempest's turn, so we can get this show moving.



HP: 16
Available Powers:
Squall--Tempest deals all non-Hero targets 1 Projectile damage.
Grievous Hail Storm--Tempest deals each non-Hero Target 2 Cold Damage.

In Play: Grievous Hail Storm, Electrical Storm, Shielding Winds, Otherworldly Resilience

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

At the start of his turn, Tempest deals Voss 3 melee damage.  He is now at 25 hp.
I am the cat that walks by himself, all ways are alike to me.

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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #213 on: September 15, 2014, 12:24:35 AM »
I'll play one Lightning Slash on Voss, followed by a Grievous Hailstorm

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #214 on: September 15, 2014, 12:43:21 AM »
You deal 7 and 4 damage to Voss, leaving him at 14 hp.  Almost there.

You draw
Spoiler (click to show/hide)

It is now the environment's turn



Cards in Play: Police Backup, Police Backup, Cramped Quarters Combat

Spoiler (click to show/hide)

Cramped Quarters Combat destroys itself

The Environment plays Plummeting Monorail: 10 hp, Train--At the start of the Environment turn, this card deals the 2 Targets with the highest HP 5 Melee Damage each.

The police shoot Voss for a total of 2 hp.  He is now at 12.

A confusing all out brawl in the narrow ally takes place.  Voss runs out of other end, clearly injured and now for the first time genuinely running for safely.  He pauses for a brief moment to issue orders to his fighters above, who strafe the supports of the monorail system about.  The who rail looks like its about to collapse on the heroes below as they emerge from the ally themselves, an unconscious troop of alien left behind and two squads of police following.

This concludes Round 7.
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #215 on: September 15, 2014, 12:49:24 AM »
Round 8

Effects in play:
All damage dealt to Voss reduced by 1 for every Minion in play.  Voss's current reduction is 0.
Whevener Scholar is healed, he may deal that much damage to 1 target.
Reduce all damage dealt to Scholar by 2
Reduce all damage deal to Tempest by 1.
Anytime 5 or more damage is deal to a hero from a single target, reduce it by 2
The first time Wraith is damaged every turn, she deals the source of that damage 2 melee damage.


Side:Super Thorathian Warrior
HP: 12 Highest Villain Target
Minions in play: None

Other Cards in Play: None

Details on what the Minions do:
Spoiler (click to show/hide)



Cards in Play: Police Backup, Police Backup, Close Quarters Combat

Spoiler (click to show/hide)


HP: 13
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Pride, Prejudice, Assault Rifle, Flak Jacket
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 17 Highest Hero Target
Available Powers:
Better Living--The Scholar regains 1 hp.
Truth Seeker--The Scholar deals 1 Target 2 Melee Damage. Draw 1 card.

In Play: Truth Seeker, Mortal Form to Energy, Flesh to Iron
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 16
Available Powers
Throwing Knives--The Wraith deals up to 3 Targets 1 Projectile Damage each.
Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
Infrared Eyepiece--Reveal the top 2 cards of the Villain deck.Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.

In Play: Infrared Eyepiece, Micro Targeting Computer, Throwing Knives, Utility Belt, Combat Stance
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 12 Lowest Hero Target
Available Powers:
Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
Research Grant--Draw 2 cards. Discard a card.

In Play: Research Grant
Spoiler (click to show/hide)
Burst Count: 8
Hand
Spoiler (click to show/hide)


HP: 16
Available Powers:
Squall--Tempest deals all non-Hero targets 1 Projectile damage.
Grievous Hail Storm--Tempest deals each non-Hero Target 2 Cold Damage.

In Play: Grievous Hail Storm, Electrical Storm, Shielding Winds, Otherworldly Resilience

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

Voss plays Gene-Bound Bionaut.

Voss Hits Scholar for 2.  He is now at 15 hp.  Voss hits Tachyon for 3.  Would Tachyon like to Destroy a Synaptic Interruption to redirect the damage?  If you use it to kill the Bionaut, it will be dead before it deals its damage.  Don't forget to also discard a card for Research Grant.
I am the cat that walks by himself, all ways are alike to me.

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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #216 on: September 15, 2014, 10:18:50 AM »
Yep, I discard Fleet of Foot

And use Synaptic Interruption to redirect damage to the bionaut.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #217 on: September 15, 2014, 08:36:03 PM »
In that case, this concludes what may very well be Voss's last turn.

It is now Expatriette's turn.


HP: 13
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Pride, Prejudice, Assault Rifle, Flak Jacket
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #218 on: September 16, 2014, 02:21:45 PM »
I play Unload and use all four powers on "Pride and Prejudice"...that should knock Voss out with a one point overkill!


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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #219 on: September 16, 2014, 10:23:35 PM »
Sorry, but a given card's power can only be used once on any given turn.  It still works out pretty well though.

So shotgun for 4

Assault rifle for 2

Pride for 2, which also triggers Prejudice for 2

Then Prejudice for 2.

Total damage twelve.  Game over.

Voss doesn't get far before a heavy volley of gunfire from Expatriette brings him down.  He barely survives and is still unconscious when FILTER arrives to collect him for their extra-dimensional prison.  They glare at Tempest as they go.  "Next time, alien."

Voss's fleets and armies, meanwhile briefly try to continue the attack, but they soon start fighting each other as several of Voss's Senior officers lay claim to his throne.  They soon abandon Earth, racing to be the first to lay claim to the home world.

While the damage to the city comes to millions, the casaulties were fairly low.  Tempest is officially declared Mynerian ambassador to Earth and given diplomatic immunity, much to FILTER's irritation.

HEROES WIN!

Good job all.  That went fairly well.  You were lucky that Voss's ships and Lieutenants never came out, but I think you could have handled them.

If there is still interest, I will start another game shortly.  I will add all remaining heroes to the mix, plus the promo variants.  Since there was interest in both Omnitron and Gloomweaver, we will likely play one of them.

Good job saving the multiverse, heroes!
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #220 on: September 17, 2014, 01:38:57 PM »
Whoo! 

Well, that was fun.  I have to admit, I was a little worried about my choice at first, but DANG she got powerful fast.

I'd like to try it again so count me in for a second run.
-Glitch Girl

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #221 on: September 18, 2014, 12:27:28 AM »
Wraith (and both variants) are known for not having really useful base powers, but give her a chance to build up and she shines as either a damage dealer or deck controller, depending on what you need.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #222 on: September 18, 2014, 02:10:04 PM »
Well, I guess I'd say I'm in seeing as I've finally got the hang of Expat.  Thought I'd end up failing with her like I did Wraith in the previous game (never got the better equipment that time) but I think Expat really shined for me.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #223 on: September 18, 2014, 11:02:51 PM »
For the record, I don't think you failed with Wraith.  You destroyed a couple of nasty environments and got some of her useful weapon cards into play.  Nothing spectacular, sure, but you freed up the other heroes to do their spectacular stuff.

Expat worked out okay too.  I think you underestimated the value of the shotgun though.  It does exactly as much damage as pride and prejudice together and pierces armor like nothing.  Pride and Prejudice are better if you get damage boosts into play against unarmored targets, or stockpile Ammo on them while firing other gun.  Pride and Prejudice worked out well in this particular case.

Odd that most of her Ammo cards were never drawn.  At least you got that Unload just in time to finish things.

I'll start up a new thread and get going on the next game within a day or two.  I have 7 never heroes to throw in the mix, plus all or most of the possible villain and environment option.  Including the really hard ones, if you want a challenge.
I am the cat that walks by himself, all ways are alike to me.

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