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Author Topic: Sentinels of the Multiverse Game 2  (Read 7107 times)

Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #60 on: July 29, 2014, 03:53:21 AM »
Spoiler (click to show/hide)

Can I share this tidbit of information with the rest of the group?

"What seems to be the issue, my friend," asks Tempest as he freezes legions of troops with fury unmatched.

Spoiler (click to show/hide)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #61 on: July 29, 2014, 09:34:02 AM »
Spoiler (click to show/hide)

Can I share this tidbit of information with the rest of the group?

There is no restriction of information in this game between players, which is why I only use spoiler tags.  Feel free to plan things ahead, coordinate moves, check out each others cards and make suggestions, etc.

You draw

Spoiler (click to show/hide)

It is now Tachyon's turn


HP: 22 Lowest Hero Target
Base Power: Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
In Play: Synaptic Inerruption
Spoiler (click to show/hide)
Burst Count: 0
Hand
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #62 on: July 29, 2014, 01:34:39 PM »
"He's about to send out another one of those soldiers," Wraith reports.  "Looks like the armor blocks standard projectiles, but not much else."
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #63 on: July 29, 2014, 02:14:25 PM »
"He's about to send out another one of those soldiers," Wraith reports.  "Looks like the armor blocks standard projectiles, but not much else."


"Well just grand.  That makes me useless against it, so it looks like the other flunkies are mine."
Avatar picture originally a Brom painting entitled Marionette.

Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #64 on: July 29, 2014, 05:39:02 PM »
"I can't seem to hurt any of them!"

Am I seeing this right?
I only have 1hp damage cards, which will do nothing.
I could use Synaptic to spare myself 3 dmg but it would kill something that comes back next turn anyway (so maybe hold on to it for now)

I could use Blinding Speed to destroy the Forced Deployment, but that's going away anyway
Unless anyone else wants me to so they can do tons of damage?

Otherwise, I may just use base power to chk next card


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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #65 on: July 29, 2014, 06:43:53 PM »
"I can't seem to hurt any of them!"

"Directly...it may seem you can't. But indirectly you and Tempest are the key to wiping most of these soldiers out. Not to mention wiping that smile off Voss' face."

"To quote Sun Tsu, "In all fighting, the direct method may be used for joining battle, but indirect methods will be needed in order to secure victory. In all fights, use direct methods in battle, but use indirect methods to win the war. " "

"He also said, "Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.". (So i'd say destroy Voss' Lazarus machine, so we can go ahead and start cleaning house.) :P

(Even if he still has a spare Lazarus machine to resurrect his troops, as long as Wraith's one step ahead of him, we should have nothing to fear.)
« Last Edit: July 29, 2014, 06:45:35 PM by Outcast »
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #66 on: July 29, 2014, 07:24:43 PM »
Sounds good to me.

"I'll use my Blinding Speed to stop his Forced Deployment!"

and then base power to check next card.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #67 on: July 29, 2014, 07:47:56 PM »
"As long as Voss keeps setting them up, I'll just keep knocking them down."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #68 on: July 29, 2014, 08:35:46 PM »
Forced Deployment is destroyed.  It brings back the Psi-Weaver, which is the only minion in his trash.  You may now proceed killing things with impunity.

Next card is

Spoiler (click to show/hide)

Draw it or discard it and draw the next.
I am the cat that walks by himself, all ways are alike to me.

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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #69 on: July 29, 2014, 09:13:02 PM »
Quick question about my hailstorm:

Does it automatically do two Cold Damage to all villains once every one of my turns or do I actively choose to use the Hail Storm any turn that I'd like?

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #70 on: July 29, 2014, 09:20:51 PM »
Quick question about my hailstorm:

Does it automatically do two Cold Damage to all villains once every one of my turns or do I actively choose to use the Hail Storm any turn that I'd like?

It's a Power.  You may activate one power on each of your turns.  There are cards that can let you use powers outside of your own turn (Scholar has one, in fact) but unless a card specifically allows you to do so, you must wait for your own turn.  It's a really powerful one though.

While we're on the subject, you do get to decide the order in which mass damage things like hailstorm happens to hit things.  It will always try to optimize the order for you if you don't specific, but it is your choice.  In this case, if you hit the Guard first, you'd drop the armor on the all the rest before you start hitting them.  Fortunately the minion that's immune to cold isn't out yet.
I am the cat that walks by himself, all ways are alike to me.

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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #71 on: July 29, 2014, 09:31:28 PM »
Quick question about my hailstorm:

Does it automatically do two Cold Damage to all villains once every one of my turns or do I actively choose to use the Hail Storm any turn that I'd like?

It's a Power.  You may activate one power on each of your turns.  There are cards that can let you use powers outside of your own turn (Scholar has one, in fact) but unless a card specifically allows you to do so, you must wait for your own turn.  It's a really powerful one though.

While we're on the subject, you do get to decide the order in which mass damage things like hailstorm happens to hit things.  It will always try to optimize the order for you if you don't specific, but it is your choice.  In this case, if you hit the Guard first, you'd drop the armor on the all the rest before you start hitting them.  Fortunately the minion that's immune to cold isn't out yet.

Ah, that's really good to know, especially being able to choose the order.  Muahahaha!

"I am coming for you, Voss! You can count on it!"

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #72 on: August 03, 2014, 06:07:11 PM »
(Okay so all we're waiting on is Tachyon to decide to draw or discard Lightning Reflexes, right?)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #73 on: August 03, 2014, 06:15:53 PM »
Yeah, that's all.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #74 on: August 03, 2014, 07:17:40 PM »
For a speedster, Tachyon sure takes a long time.

Spoiler (click to show/hide)

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #75 on: August 04, 2014, 01:48:24 PM »
[juggles gear to pass the time]
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #76 on: August 04, 2014, 09:22:08 PM »
It might help if Tempest goes ahead and decides his turn now, then I'll execute it as soon as Tachyon posts.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #77 on: August 05, 2014, 03:27:57 PM »
Sorry about that, been traveling a lot recently.

Tachyon draws the card.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #78 on: August 05, 2014, 08:34:04 PM »
Done and done.  It is now Tempest's turn.


HP: 22 Lowest Hero Target
Base Power: Squall--Tempest deals all non-Hero targets 1 Projectile damage.
In Play: Grievous Hail Storm

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #79 on: August 05, 2014, 08:38:23 PM »
I will play "Grievous Hailstorm" first, with the Guard being the first target, followed by the rest of the goons, followed by Voss himself. (MAXIMUM CARNAGE!)

I will then play "Electrical Storm" to set up for even more stormy goodness!

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #80 on: August 05, 2014, 08:50:09 PM »
You hit the Guard for 1 hp damage, and the other minions for 2.  The Psi-Weavers are the only survivors with 1 hp.  Each minion gives Voss a DR(Damage Reduction) of two, so still takes no damage.

You draw

Spoiler (click to show/hide)

It is now the Environment's turn


Cards in Play: None

Magalopolis plays Police Backup:At the end of the Environment turn, deal 1 Projectile Damage to the Villain Target with the highest HP. Whenever a Villain card would make a Player discard a card, destroy this card.

Police Backup shoots Voss for 0 damage.

This concludes Round 2.

EDIT: In case anyone's interested, I'm currently playing in another forum game that just started, playing as magical investigator Nightmist.  Our very own Uncle Yuan is in the same game playing archer/super analyst Parse.  You can find it here.
« Last Edit: August 05, 2014, 08:58:22 PM by catwhowalksbyhimself »
I am the cat that walks by himself, all ways are alike to me.

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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #81 on: August 06, 2014, 03:16:04 AM »
Err--sorry about the delay.  I forgot that I hadn't started Round 3 yet.

Although his troops swarm over the city, Voss is still not satisfied.  He called to his ships to rush down reinforcments quickly.  Anticipating the danger, Wraith, now scanning the battlefield with advanced headgear, warns Tachyon, who speed back to her lab in Freedom Tower, which the rest of the heroes switch in a desperate holding action.  Tachyon successfully jams the alien navigation signals, causing all but one troops ship to become lost.  A single squad of Psi Weavers is all that arrives.

Tempest continues to put his fury into the hailstorm.  As Wraith, Expatriette, and Scholar focus on holding their ground, one by one, the invaders fall to the city onlslaught, leaving the Psi Weavers and a very angry Voss.  In the meantime, the police have arrived on the scene and are now evacuating the area.  A few officers, either very brave or very foolish, are now taking potshots at Voss himself, to no effect.

Begin Round 3.

Effects in play:
All damage dealt to Voss reduced by 2 for every Minion in play.  Voss's current reduction is 2.


Side:Conquering Alien Warlord
HP: 90 Highest Villain Target
Minions in play:
Gene-Bound Psi-Weaver 1hp

Details on what the Minions do:
Spoiler (click to show/hide)


Cards in Play: Police Backup


HP: 22 Lowest Hero Target
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Flak Jacket
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 23 Highest Hero Target
Base Power: Better Living--The Scholar regains 1 hp.
In Play: Truth Seeker

Hand:
Spoiler (click to show/hide)


HP: 22 Lowest Hero Target
Base Power: Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
In Play: Infrared Eyepiece
Hand:
Spoiler (click to show/hide)


HP: 22 Lowest Hero Target
Base Power: Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
In Play: Synaptic Inerruption
Spoiler (click to show/hide)
Burst Count: 1
Hand
Spoiler (click to show/hide)


HP: 22 Lowest Hero Target
Base Power: Squall--Tempest deals all non-Hero targets 1 Projectile damage.
In Play: Grievous Hail Storm, Electrical Storm

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

It is now Voss's turn.


Side:Conquering Alien Warlord
HP: 90 Highest Villain Target
Minions in play:
Gene-Bound Psi-Weaver 1hp

Details on what the Minions do:
Spoiler (click to show/hide)

Voss plays Gene-Bound Soldier: 3hp--This cards is immune to Projectile Damage. At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Projectile Damage.

The Psi Weaver hits all heroes for 2 points of damage.  Wraith avoids this, receiving no damage thanks to Stealth.  Scholar is now at 21 hp.  Tempest, Tachyon, and Expat are now at 20.

The Soldier hits Wraith for 2 points of damage, putting her at 20 as well.

It is now Expatriette's turn.


HP: 20 Lowest Hero Target
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Flak Jacket
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

I am the cat that walks by himself, all ways are alike to me.

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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #82 on: August 07, 2014, 02:17:15 PM »
I'll discard "Tactical Shotgun" from play along with "Assault Rifle" from my hand.  I'll then play "Quick Draw" to pull "Pride" from my deck and us it against the Psi-Weaver seeing as it's the only one that I can damage.    I'll then end my turn.

"Getting a little Pride-ful there aren't you, Voss?"
Avatar picture originally a Brom painting entitled Marionette.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #83 on: August 07, 2014, 09:43:20 PM »
You actually can't discard things from in play or your hand unless a card in play specifically allows or requires it.  Besides, there's a very good reason why you might want as many guns in play as possible and there's no hand limit, nor is there a limit on number of cards in play.  You can't have two copies of the same "limited" card in play at the same time and that's it.

So with that in mind, neither card is discarded, but Pride still goes into play and is fired.  The Psi Weaver is destroyed.  I'm assuming you still want to draw a card, so here it is.  If that isn't what you intended, let me know and I can always retcon it.

Spoiler (click to show/hide)

It is now Scholar's turn


HP: 21 Highest Hero Target
Base Power: Better Living--The Scholar regains 1 hp.
In Play: Truth Seeker

Hand:
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #84 on: August 07, 2014, 11:12:10 PM »
I'll play Mortal Form to Energy, then use the power from Truth Seeker to damage the last soldier standing and draw 1 card, then draw another card to end my turn.

"You'll soon have your chance at Voss, Tempest."
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #85 on: August 07, 2014, 11:24:12 PM »
You deal the soldier 2 points of damage.  It is now at 1 hp.  You draw

Spoiler (click to show/hide)

It is now Wraith's Turn


HP: 20 Lowest Hero Target
Base Power: Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
Cards in Play: Infrared Eyepiece
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

I also made an error last turn.  Infrared Eyepiece causes you to draw another card.  Since I missed that, you may have it now.

Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #86 on: August 08, 2014, 03:39:56 AM »
Can I play Micro Targeting Computer and Throwing Knives this turn?  If not, I may rethink my move.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #87 on: August 08, 2014, 09:28:27 AM »
You may only play one card per turn unless another card gives you an additional play.
I am the cat that walks by himself, all ways are alike to me.

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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #88 on: August 08, 2014, 02:07:58 PM »
Wraith slips back into the shadows as she adjusts a small device on the side of her mask.

(I activate Micro Targeting Computer and Stealth )
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because itís the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #89 on: August 08, 2014, 08:54:38 PM »
MTC enters play and the next damage to you is reduced by 2.

You draw

Spoiler (click to show/hide)

It is now Tachyon's turn


HP: 20 Lowest Hero Target
Base Power: Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
In Play: Synaptic Inerruption
Spoiler (click to show/hide)
Burst Count: 1
Hand
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

speakingofgeek.freedomforceforever.com