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Author Topic: Sentinels of the Multiverse Game 2  (Read 14387 times)

Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #90 on: August 09, 2014, 03:48:28 AM »
Tachyon will nimble strike the soldier .

And then use my base power to see what's next
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #91 on: August 09, 2014, 04:47:49 AM »
Nimble Strike Draws

Spoiler (click to show/hide)

Your next card is

Spoiler (click to show/hide)

Draw it or discard and draw the next.
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Offline abenavides

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Re: Sentinels of the Multiverse Game 2
« Reply #92 on: August 09, 2014, 10:17:20 AM »
I will draw that card
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #93 on: August 09, 2014, 12:19:45 PM »
Done.  I forgot to mention that the soldier is destroyed, so the minions are clear.

It is now Tempest's turn.  At the start of Tempest's turn, Electical Storm Deals Voss 2 damage (Nemesis bonus).  He is now at 88 hp.


HP: 20 Lowest Hero Target
Base Power: Squall--Tempest deals all non-Hero targets 1 Projectile damage.
In Play: Grievous Hail Storm, Electrical Storm

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #94 on: August 09, 2014, 02:58:34 PM »
"Your soldiers have perished, Voss. Now prepare suffer the same fate!"

Tempest unleashes his "Grievous Hailstorm" once again upon his most hated foe.  Knowing Voss will have something up his sleeve thanks to his near limitless arsenal, Tempest plays "Aquatic Correspondence" to even the odds.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #95 on: August 09, 2014, 03:57:39 PM »
Tempest deals Voss 3 damage.  He is now at 85 hp.

Aquatic Correspondence draws

Spoiler (click to show/hide)

Your normal draw is

Spoiler (click to show/hide)

It is now the Environment's turn


Cards in Play: Police Backup

Megalopolis plays Impending Casualty: At the start of the Environment turn, each Hero may destroy 1 of their Ongoing cards. This card deals any Hero that does not destroy an Ongoing card 3 Psychic Damage.
At the end of the Environment turn, 1 Player may discard 1 card to destroy this card.

The Police deals Voss 1 point of damage, leaving him at 84

Would anyone like to volunteer to discard a card to get rid of Impending Casualty?  If Expat still want to discard a card from her hand, now is her chance.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #96 on: August 09, 2014, 04:02:28 PM »
If Expat doesn't want to do anything, I'll discard "Vicious Cyclone." :)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #97 on: August 10, 2014, 03:49:19 AM »
In the interest of not holding things up, I'll take that for now.  Can always take that move back before Expat takes her turn, if necessary.

Anyhow Impending Causalty goes away.

Although another troops joins the fray, Expat and the Scholar make short work of Voss's remaining forces.  Tempest's storm picks up in intensity, shooting lightning now as well as hail, the full force of both pounding down on the now unprotected Voss.  Voss just stand their, seemingly unbothered.


"Impressive.  The five of you have taken out several squadrons of my gene-bound forces, the elite of several planets.  Yes, this planet's inhabitants will make a find addition to my armies.  First, it seems, I must teach you all personally how a real Thoravian warrior fights!"

End of Round 3.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #98 on: August 10, 2014, 03:56:59 AM »
Round 4 summary

Effects in play:
All damage dealt to Voss reduced by 1 for every Minion in play.  Voss's current reduction is 0.
Next Damage dealt to Wrait reduced by 2.
Whevener Scholar is healed, he may deal that much damage to 1 target.


Side:Conquering Alien Warlord
HP: 84 Highest Villain Target
Minions in play:
 

Details on what the Minions do:
Spoiler (click to show/hide)


Cards in Play: Police Backup


HP: 20 Lowest Hero Target
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Flak Jacket, Pride
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 21 Highest Hero Target
Base Power: Better Living--The Scholar regains 1 hp.
In Play: Truth Seeker, Mortal Form to Energy

Hand:
Spoiler (click to show/hide)


HP: 20 Lowest Hero Target
Base Power: Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
In Play: Infrared Eyepiece, Micro Targeting Computer
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 20 Lowest Hero Target
Base Power: Rapid Recon--Look at the top card of your Hero deck.  You may discard that card.
In Play: Synaptic Inerruption
Spoiler (click to show/hide)
Burst Count: 2
Hand
Spoiler (click to show/hide)


HP: 20 Lowest Hero Target
Base Power: Squall--Tempest deals all non-Hero targets 1 Projectile damage.
In Play: Grievous Hail Storm, Electrical Storm

Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)

It is now Voss's turn.

Voss flips to his Super Thorathian Warrior side.
Voss Plays  Forced Deployment:Ongoing--When this card is destroyed, take all of the Minion cards from the Villain trash and put them into play.
At the start of the Villain turn, destroy this card.

Voss hits the highest for 4 points of damage, which is Scholar.  he is now at 17 hp.
Voss hits the lowest for 3 points of damage, which is also Scholar.  He is now at 14 hp.

It is now Expatriette's turn.


HP: 20 Highest Hero Target
Base Power: Load--Play a card.
Cards in Play: Tactical Shotgun, Flak Jacket, Pride
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #99 on: August 11, 2014, 02:18:30 PM »
Cat, could you retcon it so that I discarded "Tactical Shotgun" to stop the Environment's recent harmful attack?  If so, do it.

As for my turn, I'll play "Quick Draw" to play "Prejudice" from my deck and follow that up with an attack on Voss using both "Pride" and "Prejudice".  I'll then draw and end my turn.

Expatriette suddenly pops out from behind a pile of rubble. "Sorry, blokes, but I had to stop to reload."  With that she turns her signature twin pistols on Voss and opens fire.  "Take care of that blasted machine this scum just wiped out.  I'll make sure to keep him distracted enough to not bother you."


Spoiler (click to show/hide)
« Last Edit: August 11, 2014, 02:30:49 PM by Deaths Jester »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #100 on: August 11, 2014, 08:38:53 PM »
Sorry, DJ, but discarding can only be done from your hand.  Destroy means remove something in play, discard means from hand.  I can retcon a different discard from your hand, if you like.

I will execute your instructions for next turn.  Posting things head like that can be very helpful, if nothing changes in the meantime.  Unlikely, in this case.

Anyhow, you deal Voss 2 and 2 damage.  Since I forgot to factor Tempests Nemesis bonus correctly on Round 2, Voss should have gotten a point of damage then as well.  So voss is down to 79 points of damage.

You draw

Spoiler (click to show/hide)

It is now Scholar's turn



HP: 14 Lowest Hero Target
Base Power: Better Living--The Scholar regains 1 hp.
In Play: Truth Seeker, Mortal Form to Energy

Hand:
Spoiler (click to show/hide)

At the start of your turn, you must either destroy Mortal Form to Energy, or discard 1 card from your hand in upkeep. Proceed with the rest of the turn as normal.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #101 on: August 12, 2014, 03:31:28 AM »
Scholar shrugs off the vicious attack of Voss and smiles.
 
"Wasn't expecting an attack from the big Voss man himself. Well at least we got some idea on how he attacks. Live and learn."

Scholar also notices Voss activating the same device to call for reinforcements.

"Guess it wouldn't be an invasion if those were the only soldiers he brought along. As one great man once said, Intelligence is the ability to adapt to change...and i see there's no better time to do it than the present."

Scholar discards 1 Mortal Form to Energy to keep the current Mortal Form to Energy in play. Then plays Flesh to Iron. Uses Truth Seeker to bash Voss in the noggin while he's still within reach (don't you think you'd get away with knocking the wind out of me for free Voss), then draw 1 card at the same time. And to end his turn, he'll draw another card.  :)

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #102 on: August 12, 2014, 10:14:46 AM »
You draw

Spoiler (click to show/hide)

It is now Wraith's turn


HP: 20 Highest Hero Target
Base Power: Stealth--Reduce the next damage that would be dealt to the Wraith by 2.
In Play: Infrared Eyepiece, Micro Targeting Computer
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #103 on: August 12, 2014, 10:33:40 AM »
Voss HP is now at 77 right? How many soldiers are currently in the trash ( all of which will come back once force depolyment is destroyed ) ?

 :doh: I forgot the fact that Voss wins if he gets 10 minions/soldiers out...so we need to watch how many minions are currently "out" guys.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #104 on: August 12, 2014, 08:34:58 PM »
There are currently 7 minions in his trash.

Good news is this is a good time for this to happen.  Scholar has his metal form out and can tank all the damage going to the lowest without taking any damage from it, except for 1 point from Voss himself.  Tachyon and Expat both have ways of dealing with 3 point attacks.  You'll still take some damage, but not as bad as it could be and if you attack the minions in the right order, you can easily clean all of them out next round, no problem.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #105 on: August 13, 2014, 12:17:11 AM »
Cat, don't worry with ret conning then.  Also want to change one strategy for later....

Spoiler (click to show/hide)

"Don't worry Scholar! Tempest and I will hold the line against his forces!"
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #106 on: August 13, 2014, 02:36:41 PM »
Got a question: if Infrared eyepiece is still in play, shouldn't I have seen his hand last round?
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 2
« Reply #107 on: August 13, 2014, 03:02:38 PM »
While I'm unsure about it, I think you had to have specified you used it to have been able to see what he had in his hand.  Unsure though.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #108 on: August 13, 2014, 04:06:20 PM »
Personally, I thought it was a one shot, so I was surprised to still see it in play, especially since I have an extra in my hand.  If it is continuous, I can sacrifice one if there's another environmental problem.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #109 on: August 13, 2014, 08:41:12 PM »
The Eyepiece is an equipment card, so it stays in place until destroyed.  While some equipment grant an automatic ability, Eyepiece simply gives you an alternate Power that you can use on your turn.  Currently you can either use Stealth or Infrared Eyepiece as your power each turn.

Looking back, I realize that I lift out the keyword Equipment from that card.  I apologize for any confusion that may have caused.

Also there are a total of 3 copies of Forced Deployment in his deck, so only one more is left.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #110 on: August 13, 2014, 08:55:11 PM »
From a shadowy vantage point, Wraith scans Voss and his oncoming forces.

(since Stealth is still in effect, I activate  the eyepiece again)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #111 on: August 13, 2014, 08:58:54 PM »
Don't forget to play a card, if you want to.
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #112 on: August 14, 2014, 02:41:06 AM »
Is Smoke Bomb only active one round or continuous?  The rest of the hand I want to save except for the 2nd eyepiece, unless those stack, which I doubt.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #113 on: August 14, 2014, 07:57:08 AM »
Any card without the One-Shot keyword stays in effect until destroyed, including Smoke Bombs.  Suture Self is the only One-Shot currently in your hand.

The Eyepiece is not Limited, so you can have both in play at once, but each one would be considered a separate power, so you'd need a way to activate two different powers at the same time for that to actually be useful.  Wraith DOES have such a card in her deck.

Smoke Bomb is also not a power.  It's effects are automatic.  That would, however, pull damage away from your guy with the heavy armor next round, so it might not be optimal at this time.
« Last Edit: August 14, 2014, 07:59:10 AM by catwhowalksbyhimself »
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 2
« Reply #114 on: August 14, 2014, 01:07:12 PM »
Okay.  In that case, I think I'm done.  So what are the results of eyepiece?
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Offline Outcast

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Re: Sentinels of the Multiverse Game 2
« Reply #115 on: August 14, 2014, 02:25:18 PM »
Also there are a total of 3 copies of Forced Deployment in his deck, so only one more is left.

Well this is good to know. If he ends up using all of his Forced Deployment cards early in the game while he still has few minions out/in the trash, Voss will be forced to start from scratch in building up his minions up to 10.

Don't forget to play a card, if you want to.

GG, I think what cat means here is....

A couple of Hero notes here. 
Each turn you may play one card, then use 1 power, then drawn one card.  You may also skip the rest of your turn to draw 2 cards instead.
One Shots of played immediately and discarded.  Equipments and Ongoings hang around.  Only one copy of a Limited card can be in play at once.

Since he did say that each turn we may play one card, i'm not sure if we can really skip playing a card and use 1 power. You could still play a card, like equip throwing knives, then choose to use the power of your infra red eyepiece.


Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #116 on: August 14, 2014, 08:52:04 PM »
to.

GG, I think what cat means here is....

A couple of Hero notes here. 
Each turn you may play one card, then use 1 power, then drawn one card.  You may also skip the rest of your turn to draw 2 cards instead.
One Shots of played immediately and discarded.  Equipments and Ongoings hang around.  Only one copy of a Limited card can be in play at once.

Since he did say that each turn we may play one card, i'm not sure if we can really skip playing a card and use 1 power. You could still play a card, like equip throwing knives, then choose to use the power of your infra red eyepiece.

Those three options are not linked.  You may skip any one or more of them you like, or all three if you so please.  Only special rule is that if you skip out on both playing a card and using a power, then are you permitted to draw one extra card.  In other words, it's perfectly fine not playing a card and still using your power.  I simply wanted to make sure that was your intent.  It is, so all is cool.

I think I'm also going to tinker with my information format to make it more clear what your power options are.

The top two cards of Voss's deck are:

Spoiler (click to show/hide)

For the record, the hero with the most Ongoings in play is currently Scholar with 3.

You may place one on top of the deck, and one of the bottom.
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #117 on: August 14, 2014, 09:19:31 PM »
I say get rid of the Frosthound and let the Banshee come out.

The Frosthound could damage all of us, but the Banshee would only harm Scholar, and he could easily heal that damage (using "Proverbs and Axioms" and "Better Living") in one turn and get more cards in his hand at the same time.

The Frosthound would damage the entire team, albeit for one less damage a piece.

But I'm definitely open to suggestions, here :P

Tempest: "I hate Frosthounds..."

EDIT: Actually, with the "Proverbs and Axioms" and "Better Living" combo, he could negate all of the the Frosthound's damage for the entire team and heal himself one hp.  Either way, everybody would get cards and nobody would get hurt, so it's up to you guys (primarily Scholar). :P

Tempst: "but I hate Banshees more."
« Last Edit: August 14, 2014, 09:38:23 PM by spydermann93 »

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 2
« Reply #118 on: August 14, 2014, 09:38:29 PM »
Don't forget that with Mortal Form to energy, any time he heals, he automatically deals damage as well.

There's actually a combo you could do with three different heroes working together that would make the entire team immune to the vast majority of damage for possible the rest of the game. (yes I'll tell, but only if asked)
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Offline spydermann93

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Re: Sentinels of the Multiverse Game 2
« Reply #119 on: August 14, 2014, 09:56:32 PM »
There's actually a combo you could do with three different heroes working together that would make the entire team immune to the vast majority of damage for possible the rest of the game. (yes I'll tell, but only if asked)

Speaking of that, might I see what's in the trash heap for all of the heroes as of right now?

EDIT: Actually, I can look it up.  I don't know if you're keeping track with an actual set of cards or not. :P
« Last Edit: August 14, 2014, 10:14:54 PM by spydermann93 »