Fanatic is flying over the city on patrol when she hears a disturbance. Arriving at the edge of the city, she passes a stagecoach with no driver, its horses racing in fear as they try to outrun the raptor behind it. Meanwhile a small group of cowboys is having a shootout against a heavily armed robot. A rockets explodes out of the shadows, destroying the robot. Fanatic quickly spots Expatriette taking cover behind a Greek statue.
As she lands, a mini-van pulls up, and the Sentinels pile out of it. Having dealt with time rifts before, they were called in by the mayor to investigate.
As the six heroes gather together, another figure appears in a bright burst of light.
"Howdy. You all seem to be having a bit of a problem here" Chronoranger states. "What we have here is a time paradox about to happen. Con says its a big one. It's already messing up time bad, and it hasn't even happened yet. We can stop it, but best keep your eyes peeled. Whatever's about to happen should be pretty obvious."
Just then a small tear appears in the sky, and a figure falls out of it, that everyone immediately recognizes from all news footage. It's Legacy's father, the Legacy from World War II.
"Yep, that ought to do it. If he dies here, that would mess up time good and proper."
Legacy flies in a confusion for a moment, then flies further in toward the time disturbance. As the heroes race to catch up, they see a floating fortress. It is one of Baron Blade's Mobile Defense Platforms! An energy beam is emerging from the top and the entire thing is enclosed in a glowing energy field. A Hologram appears on the field's surface.
"Greeting, Legacy. You can't possibly understand how delighted I am to see you here. My father's notes, plus my own genius intellect, indicated that your brief disappearance during the war could only have resulted in your arrival here. Finally, I will have you revenge on you for killing my father! Or rather your would have, for you die here and now, if I have to bring down the continent to make it happen. Which is exactly what I plan on doing. Ha ha ha!"
Effects in play:
Side:TerraLunar Impulsion Beam InventorHP: 40
Highest Villain TargetCards in Play: Mobile Defense Platform, 10 hp
Mobile Defense Platform: 10 hp, Device--Baron Blade is immune to Damage.
Trash: 0/15

HP: 29
Available Powers:
Load: Play a card
Cards in Play: None
Hand:
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Speed Loading:Ongoing,Limited--At the start of your turn, you may take 1 Ammo card from your trash and put it on the top of
your deck. At the start of your turn, you may play an Ammo card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card
may be in play next to this card at a time.
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.

HP: 31
Highest Hero TargetAvailable Powers:
Redeem--Fanatic regains 1 hp. Draw 1 card.
In Play: None
Hand:
Final Dive:One-Shot--Destroy a Target with 4 or fewer HP, other than a Character card.
Fanatic deals 1 Target X Projectile Damage, where X = the destroyed Target's current HP before it was destroyed.
Brutal Censure:One-Shot--Fanatic deals 1 Target 2 Radiant Damage.You may draw a card.
Sanctifying Strike:One-Shot--Fanatic deals 1 Target 1 Melee Damage.You may draw a card.Fanatic regains 1 HP.
Prayer of Desperation: One-Shot--Draw cards until you have 6 cards in your hand.Immediately end your turn.

HP: 30
Available Powers
Gung-Ho: 1 Hero regains 1 hp and may use a Power now.
In Play: None
Hand:
Bolster Allies:One-Shot--Each player draws a card.
Motivational Charge:Ongoing,Limited--Power: Legacy deals 1 Target 2 Melee Damage. Each Hero Target regains 1 HP.
Take Down:Ongoing--Villain cards cannot be played.At the end of your turn, the Villain Target with the highest HP deals Legacy 2 Energy Damage.At the start of your turn, destroy this card.
"Thokk!":One-Shot--Legacy deals 1 Target 3 Melee Damage.Draw a card.

Dr Medico
13 hp
Power--M.D.: 1 Hero target regains 3 hp.
Mainstay
14 hp
Power--Block: Reduce damage dealt to all your Hero targets by 1 until the start of your next turn.
The Idealist
11 hp
Lowest Hero TargetPower--Telekinetic Jab: The idealist deals 1 target 2 Psychic damage.
Writh
14 hp
POwer--Extract: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.
In Play: None
Hand
Human Shield:Ongoing--If Mainstay is active, you may redirect any Damage that would be dealt to a Hero Target to Mainstay.At the start of your turn, either discard 2 cards or destroy this card.
Fling into Darkness: One-Shot--One of your Heroes deals 1 Target 3 Melee Damage.If that Target now has 4 or fewer HP and Writhe is active, destroy that Target.
Second Chance: One-Shot--Flip one of your Character cards from its incapacitated side to its active side.Restore it to 6 HP.
Restorative Burst: One-Shot--If Dr. Medico is active, you may flip one of your incapacitated Heroes and restore it to 3 HP.Each Hero Target regains 1 HP.

HP: 28
In Play: None

Cards in Play: None
It is Baron Blade's turn
Baron Blade play
Backlash Field: Ongoing--The first time Baron Blade is dealt Damage by a Target each turn, Baron Blade deals that Target 3 Lightning Damage.
Some notes on Baron Blade:
On this side, he wins if he gets 15 cards in his trash, which means is terrluna beam is done charging and he crashes the Moon into the Earth.
Knock him to 0 hp, and he flips and revives back to 30 as he hops in his power armor and takes on the heroes personally.
It is now Expatriette's turn.

HP: 29
Available Powers:
Load: Play a card
Cards in Play: None
Hand:
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Speed Loading:Ongoing,Limited--At the start of your turn, you may take 1 Ammo card from your trash and put it on the top of
your deck. At the start of your turn, you may play an Ammo card.
Assault Rifle: Equipment, Limited,Gun--Power: Expatriette deals up to 3 Targets 2 Projectile Damage each. Only 1 Ammo card
may be in play next to this card at a time.
Unload: One-Shot--This turn, you may use as many Powers as you have Guns in play.