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Sentinels of the Multiverse Game 4

Started by catwhowalksbyhimself, October 20, 2014, 01:24:46 AM

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catwhowalksbyhimself

Well the last game went fast, so let's get the next game going quickly too.  Those of you returning know the drill.  Pick a hero that looks interesting.  I can randomly select or pick for you if you prefer.  New players welcome.  Here's the lineup.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.


Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.


Team: Freedom Five
Nemesis: Matriarch, Vengeance Five(Friction), Iron Legacy
A scientist with the power of super speed.  Not much else to say.  Plays a lot of cards and builds up momentum for spectacular stuff later on.


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.


Team: None
Nemesis: Unknown
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.


Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.


Team: None
Nemesis: Unknown
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.


Team: None
Nemesis: Unknown
A former member of FILTER who went rogue, she is a trained soldier and spy with energy focusing powers.  A damage dealer with some interesting combos.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

Reepicheep

Using the time-honoured method of closing my eyes and pointing at the screen, I'd like to go with Omnitron-X this time.

Outcast

Hmmmm although i sometimes prefer random choices myself, it helps to have things within our control....

Let's see if the Visionary can help save the world this time by using her powers to see the future.  :)

Glitch Girl

I think I'm gonna go back to Wraith for this one if that's okay.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Alright, that leaves the last slot reserved for UY.  I'll post you choices of version of heroes later.  Omnitron doesn't have any variants, so that's simple, and I'm assuming that DJ will go with base Expat unless he says otherwise.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#6
I get so AP about choosing a hero . . . <consults his SotM app> . . . I'll take America' Greatest Legacy.  (I'm assuming we can pick the alt?)
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Deaths Jester

Quote from: catwhowalksbyhimself on October 21, 2014, 12:12:08 AM
Alright, that leaves the last slot reserved for UY.  I'll post you choices of version of heroes later.  Omnitron doesn't have any variants, so that's simple, and I'm assuming that DJ will go with base Expat unless he says otherwise.

Yep, I'm sticking with base Expat.  You know me too well......creepy....
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

So for the others with options

Visionary, you may choose between

Normal Visionary
26 hp
Power: 1 Player draws 2 cards, then discards 1 card.

Dark Visionary
25 hp
Power: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.


Wraith, you may choose

Normal Wraith
26 hp
Power: Reduce the next Damage that would be dealt to The Wraith by 2.

Rook City Detective
27 hp
Power: Reveal the top card of the Environment deck. Discard it or play it.

Price of Freedom
25 hp
Power: The Wraith deals up to 2 Targets 1 Melee Damage each.

For villains I'm going to recommend Apostate, Plague Rat, or Kismet, all mid level villains that can be difficult without being as brutal as the top level ones.  You can feel free to choose one your Nemeses or someone else if you prefer.  Citizen Dawn, Expat's Nemesis/mother is a good one if you want to go that route.
I am the cat that walks by himself, all ways are alike to me.

Outcast


Glitch Girl

I think I'll give Rook City Wraith a try.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Any preferences on villain or environment?  I can bring up the lists from last games, or I can just pick something.  Apostate in the Realm of Discord would be my pick.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Having just completed another PBF vs Apostate, I'm a bit ambivalent bout going up against Apostate.  I don't have any specific issue, though so if folks are generally leaning towards him, then I'm fine.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

I think most of the players here have only played online and are pretty new, so I think that's fine.  I'm just trying to gradually bring in more challenging villains.

My second choise would be Plague Rat then.  Possibly in either the Final Wasteland or the chemical factory, for thematic purposes.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.

Glitch Girl

Plague Rat ina Chemical Factory?  Sounds good.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep

I'm all for what the chemical factory. Final wasteland sounds a bit ultimate for game 4...

Uncle Yuan

Pike Industrial. I find it tougher than the Final Wasteland, although with GG's version of Wraith we should be able to get it to work for us.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

So it's Plague Rat in Pike Industrial then.

Alright, I made a miscalculation here.  I am going on vacation a week from Saturday and won't be able to run the game for a whole week.  I'm willing to wait until I get back to start (so two weeks) or just go ahead and start, then have a week's break.

What do you say?  I'll start getting set up on my end in the mean time regardless.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Quote from: catwhowalksbyhimself on October 23, 2014, 11:27:30 PM
So it's Plague Rat in Pike Industrial then.

Alright, I made a miscalculation here.  I am going on vacation a week from Saturday and won't be able to run the game for a whole week.  I'm willing to wait until I get back to start (so two weeks) or just go ahead and start, then have a week's break.

What do you say?  I'll start getting set up on my end in the mean time regardless.

I'm fine with starting than having a break.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Outcast

#21
I'm ok either way.

Starting later, rather than having a break?

Or

Starting now and then having a break later?

Whatever is more convenient for you guys.

catwhowalksbyhimself

Alright let's go then.

There's an epidemic in Rook City.  No one's seen anything like it before.  No one knows how to cure it.  There have been rumors in the city of a vicious giant rat beast attacking people seemingly at random.  The rumored victims were the first to be ill.  The only chance to stop the plague is to track down its source.  Wraith believes that a super powered creature is behind this and has tracked it to the now abandoned Pike Industrial chemical plant.  Along with her are Visionary, helping her by using her psychic powers to help locate the beast and Expatriette to help take it down.  When they enter the factory they find two more individuals who clearly do not belong--Time-traveling robot Omnitron-X and the previous Legacy from WWII.  Before they get the chance to explain their presence, the beat itself strikes from the shadows--

A couple of notes.  I've put Plague Rat's full instructions in spoilers so you can read them for yourself.  Basically he plays constantly damaging Infections on people. Try to remove said infects and he lay the smackdown on everyone.  He flips when everyone's infected, doing more damage, but also no longer punishing anyone for destroying the infection, allowing them to be safely removed.  Also he deals a lot of irredicible damage which just means that no card effect can ever lower the amount of damage, although it can still be raised.

He starts with Plague Locus, which heals him, lets him do damage, and makes those infections nastier, although makes Infected heroes hit harder too.

Alright ready?  Good.  Lets go.

Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes


Side:Plaguebearer
Spoiler

Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.

Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--13 hp
Infection--
Spoiler

Plague Locus: 13   hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.


HP: 29
Available Powers:
Load: Play a card

Cards in Play: None
Spoiler


Hand:
Spoiler

Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.


HP: 27 Highest Hero Target
Available Powers:
Sleuth--Reveal the top card of the Environment deck.  Discard it or play it.

In Play: None
Spoiler


Hand:
Spoiler

Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.


HP: 21
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.

In Play: None

Hand:
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.


HP: 25

Available Powers
Timeshift: Reveal the top card of a deck.  Put it into play or into the trash.

In Play: None

Hand
Spoiler


Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.


HP: 30

In Play: None

Hand
Spoiler

Bolster Allies: One-Shot--Each player draws a card.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.



Cards in Play: None

Spoiler


Plague Rat plays

Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.

Alright, who wants the Infection?
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

#23
Legacy has the most HP, so I might as well start things off.

Note to Visionary, O-X, and anyone else who may be able to grant out-of-turn draws - Legacy has three cards that can be very helpful for this game.  One allows Legacy to declare himself immune to a particular damage type (like "toxic") and two are variations on "Legacy takes my damage for me."  One is good for one round, the other is always in play.  If I can get these into play then we can cure infections with impunity.

Also, for those not familiar with America's Greatest Legacy, his power is to allow another character to use a power and regain a hit point.  For the first several rounds I'm going to probably focus on Visionary and O-X, but once we get going I'll be sure to spread it around.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

#24
Infection on Legacy then.  Plague Rat beats up everyone for 2 points of irreducible Toxic damage (+1 from Plague Locus)

Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes


Side:Plaguebearer
Spoiler

Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card

named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals

each Hero Target 1 Irreducible Melee Damage.

Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any

active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals

a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named

Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 85 Highest Villain Target
Cards in Play:
Plague Locus--13 hp
Infection--Legacy
Spoiler

Plague Locus: 13   hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn,

Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of

the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's

turn, they deal themselves 1 Irreducible Toxic Damage.


HP: 27
Available Powers:
Load: Play a card

Cards in Play: None
Spoiler


Hand:
Spoiler

Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either

into play or into your hand.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card

may be in play next to this card at a time.


HP: 25 Highest Hero Target
Available Powers:
Sleuth--Reveal the top card of the Environment deck.  Discard it or play it.

In Play: None
Spoiler


Hand:
Spoiler

Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck.
Put 1 of them on top of the Villain deck and the other

on the bottom.
Draw a card.
Smoke Bombs: Equipment,
Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect

that Damage to the Hero Target with the highest HP.
Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all

Damage dealt by that Target by 1.


HP: 24
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.

In Play: None

Hand:
Spoiler

Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on

the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals

Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic

Damage each.If the Target leaves play, destroy this card.


HP: 23Lowest Villain Target

Available Powers
Timeshift: Reveal the top card of a deck.  Put it into play or into the trash.

In Play: None

Hand
Spoiler


Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating

card, Omnitron-X deals 1 Target 2 Damage of that type.
Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile

Damage.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the

number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage,

where X = the number of Equipment cards destroyed by this card.


HP: 28Highest Hero Target

In Play: None

Hand
Spoiler

Bolster Allies: One-Shot--Each player draws a card.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.



Cards in Play: None

Spoiler


That makes it Expatriette's turn


HP: 27
Available Powers:
Load: Play a card

Cards in Play: None
Spoiler


Hand:
Spoiler

Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand.
Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Quote from: Uncle Yuan on October 25, 2014, 11:04:45 AM
Note to Visionary, O-X, and anyone else who may be able to grant out-of-turn draws - Legacy has three cards that can be very helpful for this game.  One allows Legacy to declare himself immune to a particular damage type (like "toxic") and two are variations on "Legacy takes my damage for me."  One is good for one round, the other is always in play.  If I can get these into play then we can cure infections with impunity.

Also, for those not familiar with America's Greatest Legacy, his power is to allow another character to use a power and regain a hit point.  For the first several rounds I'm going to probably focus on Visionary and O-X, but once we get going I'll be sure to spread it around.

Looks like you have some experience playing against Plague Rat. It sounds like a good plan.

Deaths Jester

I'll play "submachine gun", then use "load" to play "arsenal access". Draw one card and end my turn.
Avatar picture originally a Brom painting entitled Marionette.

Uncle Yuan

Quote from: Deaths Jester on October 25, 2014, 11:35:12 PM
I'll play "submachine gun", then use "load" to play "arsenal access". Draw one card and end my turn.

I love it when someone does something that shows you your blind spots.  In all my playing of ExPat I never had much use for Load because it was obviously "supposed" to be used to play ammo on to her guns and that just wasn't something that I really needed to do all that much.  There was no reason why I couldn't play any other type of card, of course, it just didn't occur to me.  Now I want to go set up a solo game and play her a few times . . .
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself



Arsenal access gives you

Spoiler

Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.
Incendiary Rounds: Equipment,Ammo--Play this card next to a Gun card.Increase the Damage of that card's Power by 1 and change its type to Fire.After that Power is used, destroy this card.

Choose one to either put into play or into your hand.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

Avatar picture originally a Brom painting entitled Marionette.