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Sentinels of the Multiverse Game 4

Started by catwhowalksbyhimself, October 20, 2014, 01:24:46 AM

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Uncle Yuan

Yep.

Here we are.

Completely unsupervised.















I say we stack the decks!
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Reepicheep


Glitch Girl

Hrm... (uses Infrared Eyepiece to scan for Mr Bun the Baker)

Omnitron-X draws Mr Bung, the Brewer

(No I never played this game before in my life.  Google is a wonderful thing)
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

Okay..I'm going to be over -> there drinking vodka...and not getting into whatever is going on here...even if it goes against my will....
Avatar picture originally a Brom painting entitled Marionette.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Reepicheep

Environment plays debilitating hangover.

catwhowalksbyhimself

#67
Alright, everyone back in your cages.  I'm back.  If chasing around two pre-schoolers and a toddler while holding a baby isn't good enough practice to help me handle you lot, nothing is.

I did goof with the damage reduction.  I'll adjust the Plague Locus's hp up by 2, then process Wraith's turn.
I am the cat that walks by himself, all ways are alike to me.

catwhowalksbyhimself

The eyepiece reveals

Spoiler

Infection
Sewer Fiend: Ongoing--Plague Rat is Immune to Toxic Damage.Whenever Plague Rat would be dealt Damage by an Environment card, redirect that Damage to an Infected Hero.If there are no Infected Heroes, prevent that Damage instead.

Choose 1 to put on the top of the deck and 1 on the bottom.

This is actually a bit of a tougher choice than some.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

Hmmm.. Infect an ally or help Plague Rat.

Unless someone volunteers to take the infection, I'm going to trash it and hope we can keep the environment under control.  Speak now or forever... well, you know.
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Deaths Jester

I'll take the infection...

And cat..I am not going back into my cage..I behaved...which is odd for me...I must be sick...
Avatar picture originally a Brom painting entitled Marionette.

Uncle Yuan

I'm thinking it's kind of 6 of one, a half-dozen of the other.  Infection is a drag, but for the time being it's manageable.  On the other hand, he also have several characters that are particularly good at dealing with ongoings (meaning Sewer Fiend should be relatively easy to get rid of).   Honestly, I'm leaning a bit more towards keeping the infection on top, but I don't feel super strongly about it.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Reepicheep

I also vote that we infect DJ.


(Seriously though, Sewer fiend sounds like it'll get annoying.)

Glitch Girl

infection on top, Dewer Fiend to the depths then. 

BTW: Sleuth is still active, right?
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

Outcast

Sorry for being silent for a while, (RL issues).

My opinion:

Sewer Fiend doesn't seem that much of a big threat unless the Environment deals Plague Rat some damage.
I can use Visionary's Mental Divergence to destroy the ongoing card shortly after it activates.

On the other hand, Plague Rat does have a lot of infection cards. So sooner of later, i think we will all be infected at some point in the game. So maybe it's useless to keep avoiding it.

catwhowalksbyhimself

Since Outcast popped in, I want a confirmation on whether Infection is indeed still going on top.

Also Sleuth is your base power and you can never ever lose it.
I am the cat that walks by himself, all ways are alike to me.

Glitch Girl

-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

Done.  You draw

Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.

Current status

Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1


Side:Plaguebearer
Spoiler

Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.

Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 82 Highest Villain Target
Cards in Play:
Plague Locus--7 hpLowest Villain Target
Infection--Legacy, Wraith
Spoiler

Plague Locus: 13   hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.


HP: 26
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler

Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.

Hand:
Spoiler

Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.


HP: 22 Highest Hero Target
Available Powers:
Sleuth: Reveal the top card of the Environment deck.  Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.

In Play: Inrared Eyepiece
Spoiler

Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.

Hand:
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.


HP: 23Lowest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.

In Play: None

Hand:
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on  the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals  Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.


HP: 23Lowest Hero Target

Available Powers
Timeshift: Reveal the top card of a deck.  Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.

In Play: Rocket Punch, Reactive Plating Subroutine
Spoiler

Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.

Hand
Spoiler

Temporal Shielding: Equipment,Plating--Reduce Psychic, Infernal, Radiant, and Sonic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.


HP: 25Highest Hero Target

In Play: None

Hand
Spoiler

Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.



Cards in Play: Biometric Plasma Vat

Spoiler

Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP. Reduce all Damage by 1.

It is now Visionary's turn.
I am the cat that walks by himself, all ways are alike to me.

Outcast

I'll play Visionary's Mental Divergence. Then use Enlighten on Omnitron-X. Draw a card and end my turn.

catwhowalksbyhimself

Omni sees the light and draws

Spoiler

Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.

Choose 1 card in your hand to discard (doesn't have to be either of these two)

Visionary draws

Spoiler

Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.

Omnitron-X, it is your turn.  Don't forget to discard 1 card before starting your turn.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Why did visionary get two card draws? Did I miss something?
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

I am the cat that walks by himself, all ways are alike to me.

Reepicheep

I guess I'll discard temporal shielding - gonna have a tough time trying to predict any of those damage types.

I will, however, play ablative coating to go with my reactive plating subroutine.

I'll then play Timeshift on Legacy.

Deaths Jester

Quote from: Reepicheep on November 09, 2014, 10:48:51 PM
I also vote that we infect DJ.


(Seriously though, Sewer fiend sounds like it'll get annoying.)

Who said I already wasn't infected with something...in fact, *cough cough* I just infected you, Reep..with..SOMETHING!!!
Avatar picture originally a Brom painting entitled Marionette.

Reepicheep

Quote from: Deaths Jester on November 12, 2014, 03:15:41 PM
Quote from: Reepicheep on November 09, 2014, 10:48:51 PM
I also vote that we infect DJ.


(Seriously though, Sewer fiend sounds like it'll get annoying.)

Who said I already wasn't infected with something...in fact, *cough cough* I just infected you, Reep..with..SOMETHING!!!

I knew I shouldn't have come in for that nightcap.

Glitch Girl

[checks her gadgets for hand sanitizer]
-Glitch Girl

"Cynicism is not maturity, do not mistake the one for the other. If you truly cannot accept a story where someone does the right thing because it's the right thing to do, that says far more about who you are than these characters." - Greg Rucka

catwhowalksbyhimself

#86
Timeshift plays Bolster Allies: One-Shot--Each player draws a card.  Cards for everyone!  I'll post Omni's regular card draw as well, for convenience.

Expatriette
Spoiler

RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.

Wraith
Spoiler

Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.

Visionary
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.

Omnitron-X
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.

Legacy
Spoiler

Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.

At the beginning of his turn, Legacy deals himself 2 points of damage.

Effects in play:
Plague Rat's damage increased by 1
Infected Heroes damage increased by 1
Plague rat heals based on number of Infected heroes
If Expat would be deal 3 or more damage, prevent it
All damage reduced by 1


Side:Plaguebearer
Spoiler

Side A--Plaguebearer
At the start of the Villain turn, if all active Heroes are Infected, flip Plague Rat's Villain Character card. Whenever a card named Infection is destroyed, Plague Rat deals each Hero Target (H) Toxic Damage.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.

Side B--Filthy Vermin
At the start of the Villain turn, Plague Rat deals each Infected Hero 2 Toxic Damage.At the start of the Villain turn, if any active Heroes are not Infected, flip Plague Rat's Villain Character card.Infected Heroes have these powers:Power: Your Hero deals a Hero Target 3 Toxic Damage. Your Hero regains 3 HP.Power: Your Hero deals themself (H) Toxic Damage. Destroy a card named Infection.At the end of the Villain turn, Plague Rat deals each Hero Target 1 Irreducible Melee Damage.
HP: 82 Highest Villain Target
Cards in Play:
Plague Locus--7 hpLowest Villain Target
Infection--Legacy, Wraith
Spoiler

Plague Locus: 13   hp, Nest--Increase Damage dealt by Plague Rat and all Infected Heroes by 1.At the end of the Villain turn, Plague Rat regains X HP, where X = the number of Infected Heroes.
Infection: Ongoing--When this card is played, if all active Heroes are Infected, discard this card and play the top card of the Villain deck. Play this card next to an active Hero who is not Infected. That Hero is Infected. At the start of that Hero's turn, they deal themselves 1 Irreducible Toxic Damage.


HP: 26
Available Powers:
Load: Play a card
Submachine Gun: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time. Cards in Play: Submachine Gun, Flak Jacket
Spoiler

Submachine Gun: Equipment,Limited,Gun--Power: Expatriette deals each non-Hero Target 1 Projectile Damage.Only 1 Ammo card may be in play next to this card at a time.
Flak Jacket:Equipment, Limited--If Expatriette would be dealt 3 or more Damage from a single source, prevent all of it and destroy this card.

Hand:
Spoiler

RPG Launcher: One-Shot--Destroy 1 Ongoing or Environment card. If you do, Expatriette deals up to 2 Targets 2 Fire Damage each.
Arsenal Access: One-Shot--Reveal cards from the top of your deck until you reveal 2 Equipment cards. Put one of them either into play or into your hand. Shuffle the rest of the revealed cards into your deck.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Reload:One-Shot--Take an Ammo card from your trash and put it into play or into your hand.
Quick Draw: One-Shot--Search your trash of your deck for either "Pride" or "Prejudice" and put it into play.If you searched your deck, shuffle your deck.


HP: 22 Lowest Hero Target[
Available Powers:
Sleuth: Reveal the top card of the Environment deck.  Discard it or play it.
Infrared Eyepiece: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.

In Play: Inrared Eyepiece, Stun Bolt
Spoiler

Infrared Eyepiece: Power: Reveal the top 2 cards of the Villain deck. Put 1 of them on top of the Villain deck and the other on the bottom. Draw a card.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.

Hand:
Spoiler

Utility Belt: Equipment, Limited--You may use an additional power during your power phase.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Combat Stance:Ongoing,Limited--The first time The Wraith is dealt Damage by a Target each turn, The Wraith deals that Target 2 Melee Damage.
Grappling Hook:One-Shot--Destroy 1 Ongoing or Environment card. You may draw a card.
Trust Fund:One-Shot--Draw 4 cards, then discard 2 cards.
Smoke Bombs: Equipment, Limited--Whenever a Villain card would deal Damage to the Hero Target with the lowest HP, redirect that Damage to the Hero Target with the highest HP. Reduce Damage redirected this way by 1.
Stun Bolt: Equipment--Power: The Wraith deals 1 Target 1 Projectile Damage. Until the start of your next turn, reduce all Damage dealt by that Target by 1.
Micro Targeting Computer:Equipment,Limited--Increase Projectile Damage dealt by The Wraith by 2.


HP: 23 Highest Hero Target
Available Powers
Enlighten: 1 Player draws 2 cards then discards 1 card.
Mental Divergence: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.


In Play: Mental Divergence
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.

Hand:
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Psychic Maelstrom: One-Shot--The Visionary deals each non-Hero Target 2 Psychic Damage.
Cerebral Hemorrhage: One-Shot--The Visionary deals up to 3 Targets 2 Psychic Damage each.
Precognition: One-Shot--Look at the top 3 cards of the Villain deck.Put 1 on top of the Villain deck and 2 on the bottom of the Villain deck.
Prophetic Vision: One-Shot--Look at the top 3 cards of the Environment deck.Put 1 on top of the Environment deck and 2 on  the bottom of the Environment deck.
Wrest The Mind: Ongoing,Limited--Play this card next to a Target, other than a Character card.Whenever that Target deals  Damage, you may redirect that Damage to another Target. If you do, The Visionary deals this card's Target and herself 3 Psychic Damage each.If the Target leaves play, destroy this card.


HP: 23Highest Hero Target

Available Powers
Timeshift: Reveal the top card of a deck.  Put it into play or into the trash.
Rocket Punch: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.

In Play: Rocket Punch, Reactive Plating Subroutine, Ablative Coating
Spoiler

Rocket Punch: Equipment--Power: Omnitron-X deals 1 Target 2 Projectile Damage. Omnitron-X may deal 1 Target 1 Projectile Damage.
Ablative Coating: Equipment,Plating--Reduce Melee, Projectile, and Toxic Damage dealt to Omnitron-X by 2.When this card enters play, return all other Plating cards to your hand.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.

Hand
Spoiler

Disruptive Flechettes: One-Shot--Destroy up to 2 Ongoing cards.Omnitron-X deals each non-Hero Target 2 Projectile Damage.
Electro-Deployment Unit: Equipment,Component--At the start of your turn, either draw a card or play a card.If Omnitron-X is dealt 5 or more Damage in one turn, destroy this card.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Reactive Plating Subroutine: Ongoing,Limited--Whenever Omnitron-X is dealt Damage of a type currently reduced by a Plating card, Omnitron-X deals 1 Target 2 Damage of that type.
Self Sabotage: One-Shot--Destroy any number of Component cards.Omnitron-X deals 1 Target X Energy Damage, where X = the number of Component cards destroyed by this card times 2.
Singularity: One-Shot--Destroy any number of Equipment cards.Omnitron-X deals each non-Hero Target X Lightning Damage, where X = the number of Equipment cards destroyed by this card.


HP: 23Highest Hero Target

In Play: None

Hand
Spoiler

Fortitude: Ongoing,Limited--Reduce Damage dealt to Legacy by 1.
Back-Fist Strike: One-Shot--Legacy deals 1 Target 4 Melee Damage.
Danger Sense: Ongoing--Legacy is immune to Damage from Environment cards.
Flying Smash: One-Shot--Legacy deals up to 3 Targets 3 Melee Damage each.
Surge of Strength: Ongoing,Limited--Increase Damage dealt by Legacy by 1.



Cards in Play: Biometric Plasma Vat

Spoiler

Biometric Plasma Vat: Vat--At the end of the Environment turn, each Target regains 1 HP.Reduce all Damage by 1.

It is now Legacy's turn.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Cat, should I get another card there in addition to the one from Bolster Allies?

catwhowalksbyhimself

Yeah, I meant to put it in there and just play forgot.  Oops

Just another copy of Rocket Punch though.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep