In order to keep the site tidy I made a page for things that can be added to maps. As well any canon fodder stages, fx, FXX add-ons or otherwise will end up here. Basically anything that primarily functions as back drop. Expect complete obscurity here after time.
* moved Spider-man prop, monkey, cat and sea horses here
Kraven's Last Hunt Spider-man game prop. Installation instructions in included read me.
The housecat is Val's BigCat which I remade earlier for Dex-Starr. I removed the extras and resized it. The monkey is a male basic that I added a tail and ears to, contorted the face a bit and changed the portions.
Sea Horse Pack is made from Sea Urchin and a sea horse I sculpted from Byd's horse. Sea Urchin's sea horse is named Sir Bubblefarts Kadoogan...actually no. I don't know what it's called but now she can ride it. The pack includes Sea Urchin on Bub, er, a sea horse, a standalone sea horse that's in Sea Urchin's position and a micro sea horse so you can fill your scenes with them.
A lament configuration puzzle box map prop from the Hellraiser film series.
I made a generic football player by sculpting male_basic and adding a helmet. The keyframes are originally from INK's Wonderman though I brought in the old mb idle (WM idle renamed and kept) and a ranged from Gren's Zivon (now ranged_3).
: Amended to V.2. Added keyframes from Gren's Shredder to get some kicks in there. Made a second bigger husky body type and included it as an extra nif.
This is just a rolling ball intended to be used by players as a shape shift or prop if they wish more intended to be used as Spin Dashes for Sonic characters. It's on Judge Dredd by TJ, everything is stripped and the keyframes overhauled to make it look right. I suggest using the speeding bullet for it's sole attack for visual reasons. Special thanks to yell0w_lantern for making this possible.
Koopa Troopa shell is a pack deal on Valandar's Bumblebee car. It use skins from the Koopa Troopa pack directly so copy whatever skin from there and your good to go. The main character nif has a Koopa Troopa and Dry Bones tucked into their shells. Since Dry Bones doesn't traditionally do this however I included a second nif that is a pile of crumbled bones. I also included a third nif with the limbs hidden in case anyone just wants to use a shell. I haven't gone into use myself much yet though I would think sending it right to the Dats would be the way to go, using it as an involuntary shapeshift form maybe (character turns into a shell when hit hard?), probably zero out the move radius, make it light and throw-able, add the function to make it ricochet and so on until it works right. Feel free to tell me what you come with, I'm always looking for better builds myself.
Summer fun is a female mesh by INK, keyframes by Grenadier. Most of the costume bits are from the game Hyperdimension Neptunia Victory with the exception of the innertube, snorkel and flippers which I made.
Snake_small_redux is on snake_small by Bearded. I remapped the snake and added a rattle, hood and texture properties. The individual parts can now be alpha'd on and off via the textures.
The pig was made by sculpting Beyonders Wolf then adding a pig tail.
I weighted a model from a Dr.Who game to Val's Bigcat, added a handle and scaled it then lightened the values, added bump maps and alphas.
Easter Peeps are just a resculpt and skin of Irrational's chicken.
The page can be found here:http://catman.freedomforceforever.com/pages/mods.html