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Author Topic: Sentinels of the Multiverse Game 5  (Read 9510 times)

Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #60 on: January 07, 2015, 04:18:50 AM »
Hmmm....so can i still use Between the Lines to make Idealist use her telekinetic jab once more? Or you simply cannot make the same hero use their base power or any power twice?

If i could still do that at least, and Unity releases her Raptor Bot, we could still sink that ship in this round.

If not i guess i'll have to settle for Quick Calculation and use my Base power to shoot one arrow to La Capitan's Timeship.

Parse makes a futile attempt to try and sink the La Paradoja Magnifica with her arrow. Cursing under her breath, Parse begins typing rapidly in her ipad as she tries to look for more options on how to deal with the threat of La Capitan and her ship.


Draw a card to end my turn.
« Last Edit: January 07, 2015, 04:36:47 AM by Outcast »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #61 on: January 07, 2015, 04:39:49 AM »
You cannot use the same power twice in a given turn.  Idealist has not used her power on your turn, she used it on the Sentinels' turn, so yes, you could still do that. 

I'll need confirmation on whether you still wish to use Quick Calculation, or whether you wish to use Between the line.

Note--Since no one has played any equipment so far, either Expat will need to play something for Unity to use to built a bot, or Unity will have to play Volatile parts, then destroy it to create a bot.  Either way would work.
« Last Edit: January 07, 2015, 04:42:43 AM by catwhowalksbyhimself »
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Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #62 on: January 07, 2015, 06:18:13 AM »
Alright. Might as well try my best.

I'll use Parse's Between the Lines then for Idealist's Telekinetic Jab. Then follow it up with her base power Pinpoint Shot.

After the spectacular combination of attacks the Sentinels just used, Parse manages to signal the Idealist to make a similar two pronged attack of their own.

"Her timeship is severely weakened now. We can still sink that ship before it can bring in more reinforcements for La Capitan! It's up to you guys now."

Draws a card to end my turn.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #63 on: January 07, 2015, 10:33:55 AM »
As the Idealist has only one power and this was planned, I will assume that she does hit the ship, although UY can change that if he likes.

Parse draws
Spoiler (click to show/hide)

It is Expat's turn

Effects in play:
Expatriette cannot use powers


Side:The Corsair
Spoiler (click to show/hide)
HP: 74 Highest Villain Target
Cards in Play:
La Paradoja Magnifica--2 hp
Spoiler (click to show/hide)


HP: 25
Available Powers: Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

In Play: Electrical Storm
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)



Writhe
HP: 14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: None
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 22

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

In Play: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)


HP: 26 Highest Hero Target

Available Powers
Load: Play a card.

In Play:
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 26 Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings In Play: None
Spoiler (click to show/hide)

Active Golems: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)



Cards in Play: None

Spoiler (click to show/hide)
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse Game 5
« Reply #64 on: January 07, 2015, 10:43:30 AM »
Cat, would you do me a favor and with the next turn summary add maximum HP for targets?  This can help me/us prioritize attacks and healing.  (Plus, it's just fun to know when you cross the half way point, 10% left, etc).
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You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #65 on: January 07, 2015, 10:49:04 AM »
Cat, would you do me a favor and with the next turn summary add maximum HP for targets?  This can help me/us prioritize attacks and healing.  (Plus, it's just fun to know when you cross the half way point, 10% left, etc).

Sure
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 5
« Reply #66 on: January 08, 2015, 04:18:22 PM »
I know it's not my turn yet, but I have a quick question: can you destroy a card from your hand on your turn, or does it need to be played first, then destroyed the next round?
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse Game 5
« Reply #67 on: January 08, 2015, 07:58:46 PM »
Destroy refers specifically to cards in play.  Discard refers to cards in your hand.
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You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 5
« Reply #68 on: January 08, 2015, 09:12:09 PM »
Expat intently watches the ship, waiting for foul minions to come wandering out. (Play Hairtrigger Reflexes, draw, and end my turn)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #69 on: January 08, 2015, 11:13:59 PM »
I know it's not my turn yet, but I have a quick question: can you destroy a card from your hand on your turn, or does it need to be played first, then destroyed the next round?

As UY said, it has to be in play to destroy it, but there is no requirement to wait a turn to do so.  You may put it into play on your play phase, then immediately destroy it for you power phase, it just has to be played before you destroy it, even if it was just barely before.

So you could, for example, play Volatile Parts, then immediately use your power to destroy it to play a bot, then immediately use the bot, all on the same turn.

Speaking of your turn, Expat draws

Spoiler (click to show/hide)

And now it is Unity's turn.

Effects in play:
Expatriette cannot use powers


Side:The Corsair
Spoiler (click to show/hide)
HP: 74/75 Highest Villain Target
Cards in Play:
La Paradoja Magnifica--2/15 hp
Spoiler (click to show/hide)


HP: 25/26
Available Powers: Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

In Play: Electrical Storm
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11 Lowest Hero Target
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: None
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 22/26

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

In Play: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)


HP: 26/29 Highest Hero Target

Available Powers
Load: Play a card.

In Play:  Hairtrigger Reflexes
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 26/26 Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings In Play: None
Spoiler (click to show/hide)

Active Golems: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)



Cards in Play: None

Spoiler (click to show/hide)
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Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 5
« Reply #70 on: January 09, 2015, 03:33:51 AM »
"Parts...parts...parts..." Unity mumbles to herself, rapidly searching around the area for something she can cobble into something useful.  "Gotta be something around here I can use..."

A large, still sparking chunk of the Timeship, knocked loose by the assasult, lands in front of her with a heavy "Ka-THUMP!"

Unity smiles.  "That'll work."

(play "Volatile Parts" and destroy it, turning it into a Swift Bot )
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #71 on: January 09, 2015, 04:05:35 AM »
Unity draws

Spoiler (click to show/hide)

It is now the Environment's turn.

Freedom Tower plays Entry Point:Play this card on a Room card. If there are no Room cards in play, reshuffle this card into the Environment deck and play the top card of the Environment deck. A card under this card has no game text. Increase damage dealt by Villain targets by 1.

There are no Rooms in play, so Entry Point is shuffled back into the deck.

Freedom Tower instead plays Security Station: Room--At the start of the Environment turn, a player may discard their hand to destroy an Environment card.

It is now the Villain's turn.

La Capitan plays Raiding Party: One-Shot--Reveal cards from the top of the Villain deck until (H) minus 1 Crew cards are revealed. Put them into play. Discard the other revealed cards. Destroy a Hero Ongoing or Equipment card.

La Capitan discards two copies each of Walk the Plank, Temporal Thief, and Haria Helena's Revenge and one copy each of Plunder, All Together Now, and Captain's Orders.

She puts the following Crew into play, in order

Final Breath: 11 hp, Crew, Ronin--Increase Damage dealt by this card to Targets with 10 or fewer HP by 1. At the end of the Villain turn, this card deals the Hero Target with the lowest HP 3 Toxic Damage.
Battle Forged: 12   hp, Crew, Viking--At the end of the Villain turn, this card deals the non-Villain Target with the lowest HP (H) Energy Damage.Whenever Damage dealt by this card destroys a Target, play the top card of the Villain deck.
Chip: 8 hp, Crew, Flying Ace--At the end of the Villain turn, this card deals the Hero Target with the highest HP 2 Projectile Damage. At the start of the Villain turn, this card deals the Hero Target with the highest HP 2 Projectile Damage.
Trueshot: 9 hp, Crew, Amazon--At the end of the Villain turn, this card deals the Hero Target with the highest HP (H) minus 1 Projectile Damage.Whenever a Hero card is played, this card regains (H) minus 1 HP.

Expat hits each of these as they comes out, then Hairtrigger Reflexes is destroyed as it is the only Ongoing or Equipment cards in play (bots do not count as either)  The card gets sucked under La Capitan's character card.

Next, the ship plays Siege-Breaker: 10 hp, Crew, Cavaliere--Reduce Damage dealt to this card by 1.At the end of the Villain turn, this card deals the 2 Hero Targets with the highest HP (H) minus 2 Irreducible Fire Damage each.

Final Breath hits Swift Bot for 4 hp
Battle Forged hits Swift Bot for 5 hp, destroying it.  It is sucked under La Capitan's card.  As he has just destroyed a card, Battle Forged plays L'Épéiste: 7 hp, Crew, Musketeer--At the start of the Villain turn, this card deals the Hero Target with the highest HP X Energy Damage, where X = the number of Hero Ongoing and Equipment cards in play.
Chip hits Unity or Expat for 2 damage, and Trueshot hits the other for 4 damage.

Which one is taking which?

EDIT: For some Reason, I forgot that Electrical Storm was in play, so either it or Hairtrigger have to go.  I'll need a decision on that too.
« Last Edit: January 09, 2015, 04:21:22 AM by catwhowalksbyhimself »
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Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #72 on: January 09, 2015, 06:17:52 AM »
Wow just wow. Just one card has tipped the scales. La Capitan just managed to bring out almost all of his crew in a single round. Only one remains, the Amazing Mable (the one who can destroy 1 ongoing and equipment card in every turn). And if i'm not mistaken, there are only 4 cards left remaining in her deck. After that, even if we destroy the timeship, all the cards in the trash pile will shuffle back to her deck.

I think i should have used Gauge instead.

Just as a bunch of La Capitan's crew jumps out of the timeship, Parse scolds herself for not sensing the surprise attack that just happened. She was too busy trying to destroy the ship, and did not notice the crew that were setting themselves up for a raid. "Great. That's all we need, more gate crashers."
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse Game 5
« Reply #73 on: January 09, 2015, 11:18:02 AM »
Yeah, my next suggestion was going to be deck manipulation . . .
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You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline Reepicheep

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Re: Sentinels of the Multiverse Game 5
« Reply #74 on: January 09, 2015, 11:47:50 AM »
Tempest just did a little wee.

Hairtrigger / Electrical Storm seems a tough call. I hate to volunteer someone else's card, but I think mine staying in play will do more damage in the long run?


For deck manipulation, do the crew cards count as character cards? I can put one back on the deck and gauge can move it to the bottom, putting it out of play for a few turns. If that sounds logical, which crew member shall we remove this way?
« Last Edit: January 09, 2015, 11:58:57 AM by Reepicheep »

Offline Glitch Girl

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Re: Sentinels of the Multiverse Game 5
« Reply #75 on: January 09, 2015, 02:05:17 PM »
I'll take the 4.

Well, that escalated quickly. 
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Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #76 on: January 09, 2015, 02:17:00 PM »
Ok. According to my calculations, of the 4 cards remaining in La Capitan's deck, 3 of those can destroy an ongoing/equipment card. That's the crew member the Amazing Mable, the Plunder Card, and we're all familiar with Raiding Party. The other card is Captain's Orders, an ongoing card that targets the Hero with lowest HP.

I think Hairtrigger Reflexes did a pretty good job at reducing all of the crew members' HP. Electrical Storm on the other hand, can still add to that, reducing all the crew members' HP by 1 point, not to mention the timeship and La Capitan. If we add Sentinel's Black Out attack and Unity's Raptor Bot, they can reduce 2 more points from them each. Then add Tempest's base power Squall which reduces 1 more point. Thus in total, we could reduce all the crew members' HP by 6 points except for Siege-Breaker because he has some armor or thick skin. We can only reduce 2 points from him. But the timeship is as good as gone.

This will leave the remaining crew members with the following HP:

Final Breath: 5 HP  (attacks lowest HP hero)
*but if Expat targets this with Assault Rifle he gets * 3HP

Battle Forge: 6 HP  (attacks lowest HP Non Villain)
*if Expat targets this one he gets * 4 HP

Chip: 2 HP  (attacks highest HP hero)

True Shot: 3 HP (attacks highest HP hero)   
*if Expat targets this one he gets * 1 HP left

Siege Breaker : 8 HP (attacks 2 highest HP heroes)

L' Epeiste : 1 HP (attacks highest HP hero)

La Capitan - (attacks highest HP hero)

*Expat can reduce 2 more points for 3 crew members only by Equiping Assault Rifle* (except again for Seige Breaker). But if we want Unity's Raptor Bot, Expat's Assault Rifle will be sacrificed. But if we want to protect Unity's Raptor Bot next round, we would need to take out Battle Forge.

Additional attacks we can make. Tempest can hit for 5. Sentinels Idealist can hit for 2. Parse can hit for 2, (and if i dont use Gauge, she can make Idealist hit for 2 more or make Tempest hit them all for 1 except Seige Breaker).  So there may still be some hope left.   *I think we may knock all the crew members out except for Seige Breaker , if i use Tempest's squall again*

But if i don't play Gauge (as a form of distraction), there's a strong chance that the next card in La Capitan's deck would destroy Tempest's Electrical Storm.

That's my analysis so far. 

Hmmm....i wonder what will happen if Raiding Party comes into play again but La Capitan's deck only had 1 crew member left and some crew members (we may have disposed of) are in the trash pile.... :blink:
« Last Edit: January 09, 2015, 04:00:44 PM by Outcast »
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 5
« Reply #77 on: January 09, 2015, 03:23:09 PM »
Does anyone have a card that turns La Capitan into Baron Blade? I liked Baron Blade.

I'll add another 1 per target to those calculations with squall on my turn - I'll be using it anyway, since its all I'll have available.

And yes, I'll be using my lightning slash on Battle Forge in that case.

It sounds as though you using gauge only reduces the chance of an ongoing destruction card, rather than eliminating it? Someone else may know more, but I feel that the timing is a bit too critical to gamble when you could be doing damage. When we get to that stage, we could see whether dealing 2 to 1 or 1 to all (just saw that musketeer card) is better.

Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #78 on: January 09, 2015, 03:46:21 PM »
Oh yeah you're right. I didnt notice Electrical Storm triggered automatically at the start of your turn. I assumed it was a power, so i didnt take your base power into account. That's great. That makes the total reduction for almost all the villains to 6 instead of 5. I'll update my analysis later.

We might need to take out Final Breath as well, since it attacked Unity's Swift Bot earlier as well.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 5
« Reply #79 on: January 09, 2015, 06:50:04 PM »
With the sudden force of crew mates surged from the ship, Expat does what she can to hit them.  With so many arriving at once, she finds herself breaking into a sweat which starts to obscure her vision. (Discard/destroy Hair Trigger Reflexes.)

OOC:  So. it looks like the best plan going ahead for Expat would be for me to play Assault Rifle on my turn, attack the villains, and then toss it over to Unity to tear apart for parts.  Alrighty...looks like my turn is decided then....great....
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #80 on: January 09, 2015, 09:53:41 PM »
I completely forgot to take La Capitan's own damage into account.  This changes thing slightly.

So to start over the end of turn things.

First, La Capitan hits someone for 4.  Unity volunteered, so that is then.
Next, the ship plays Siege-Breaker as before
Swift Bot gets blown up like before.
Chip Hits Expat for 2.
Trueshot hits Tempest for 4.

Siege Breaker hits Expat and either Parse for Unity for 2 each.

Once I know which of the two ladies to deal damage two, that will be the end of La Cap's turn.

As to the question of what Raiding Party would do in this case--it would discard cards, pull out Mable, then keep discarding until the deck is empty.  Only playing cards triggers a reshuffle, so it would just stop at that point and no more baddies would be pulled out.  Next time La Capitan plays a card, it will get reshuffled into a new deck.
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Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #81 on: January 09, 2015, 10:30:08 PM »
Parse will take the damage.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #82 on: January 09, 2015, 10:41:30 PM »
"Jump on, cut them to pieces!" the pirate captain screams.  From the smoking ship, crewmembers assembled from throughout time jump into the tower and begin their attack.

In the meantime, Captain Roberts, head of Freedom Tower security, arrives at the Security Station.

"How are evacuations doing?"

"All civilians out of the building, sir"

"Lock down the room then.  This is hero business, so we're to stay out of it.  Monitor the situation and the buildings systems and be ready to deactivate them and activate security and safety systems."

It is now Tempest's turn.  At the start of the turn, the electrical storm goes off and all villains are dealt a point of damage.

Effects in play:


Side:The Corsair
Spoiler (click to show/hide)
HP: 73/75 Highest Villain Target
Cards in Play:
La Paradoja Magnifica--1/15
Final Breath--9/11
Battle Forged--10/12
Chip--6/8
Trueshot--7/9
Siege-Breaker--10/10
Spoiler (click to show/hide)


HP: 21/26
Available Powers: Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

In Play: Electrical Storm
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: None
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 20/26

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

In Play: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)


HP: 22/29 Highest Hero Target

Available Powers
Load: Play a card.

In Play:  Hairtrigger Reflexes
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 22/26 Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler (click to show/hide)

Active Golems: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)



Cards in Play: Security Station

Spoiler (click to show/hide)
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 5
« Reply #83 on: January 09, 2015, 11:12:11 PM »
Tempest shall hit Battle Forged with Lightning Strike, and then hit everyone with Squall.

He's especially proud as the time ship tears to pieces.

He nods satisfied and draws a card.

Offline Deaths Jester

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Re: Sentinels of the Multiverse Game 5
« Reply #84 on: January 10, 2015, 01:42:14 AM »
So, Hair-trigger Reflexes didn't need destroying? Or is that just a mistake?
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Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #85 on: January 10, 2015, 06:03:51 AM »
Don't forget L'Epeiste.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse Game 5
« Reply #86 on: January 10, 2015, 06:10:23 AM »
So, Hair-trigger Reflexes didn't need destroying? Or is that just a mistake?

A mistake.  I knew I forgot to remove something.

As a Hero card has been played, Trueshot heals to full hp before being hit by the Squall.

Tempest draws
Spoiler (click to show/hide)

It is now the Sentinels' turn.

Effects in play:


Side:The Corsair
Spoiler (click to show/hide)
HP: 72/75 Highest Villain Target
Cards in Play:
Final Breath--8/11
Battle Forged--4/12
Chip--5/8
Trueshot--8/9
Siege-Breaker--10/10
L'Épéiste--5/7
Spoiler (click to show/hide)


HP: 21/26
Available Powers: Squall: Tempest deals all non-Hero Targets 1 Projectile Damage.

In Play: Electrical Storm
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)



Writhe
HP: 14/14
Power: Extract--Power: Reveal the bottom card of a deck. Discard it or put it on the top of that deck.

Doctor Medico
HP: 13/13
Power: M.D.--1 Hero Target regains 3 HP.

Mainstay
HP: 14/14
Power: Block--Power: Reduce Damage dealt to all your Hero Targets by 1 until the start of your next turn.

Idealist
HP: 11/11
Power: Telekinetic Jab--Power: The Idealist deals 1 Target 2 Psychic Damage.

In Play: None
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 20/26

Available Powers
Pinpoint Shot: Parse deals 1 Target 2 Projectile Damage.

In Play: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)


HP: 22/29 Highest Hero Target

Available Powers
Load: Play a card.

In Play:  None
Spoiler (click to show/hide)

Hand:
Spoiler (click to show/hide)


HP: 22/26 Highest Hero Target

Available Powers
Bot-Hack: Destroy 1 Equipment card. If you do, put a Mechanical Golem from hand into play.

Ongoings and Equipment In Play: None
Spoiler (click to show/hide)

Active Golems: None
Spoiler (click to show/hide)

Hand
Spoiler (click to show/hide)



Cards in Play: Security Station

Spoiler (click to show/hide)
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Offline Outcast

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Re: Sentinels of the Multiverse Game 5
« Reply #87 on: January 10, 2015, 06:22:04 AM »
Looks like i forgot about Trueshot's ability to heal for every Hero card played.

As for L'Epeiste, i think she would have 4 HP if she was caught by Hair Trigger Reflexes when she came in.  Or was it destroyed before she came into play?  :unsure:

Edit: Ok just checked and reread what happened. Hair Trigger Reflexes was destroyed immediately after Raiding Party was played. 5HP is correct.

So am i correct that True Shot heals 4HP everytime a Hero Card plays out? Talk about Wolverine like healing. We will need someone who can deal a huge amount of damage in one shot or  maybe thru combos.
« Last Edit: January 10, 2015, 06:36:29 AM by Outcast »
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Offline Reepicheep

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Re: Sentinels of the Multiverse Game 5
« Reply #88 on: January 10, 2015, 11:12:22 AM »
Does Into the Stratosphere work on the crew (character?) cards? I could remove either Trueshot or Siege Breaker next round, if they're still causing us grief. And unless its a waste of a good card, gauge could move them to the bottom.

Offline Uncle Yuan

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Re: Sentinels of the Multiverse Game 5
« Reply #89 on: January 10, 2015, 01:27:17 PM »
Into the Stratosphere could move a crew member.  I find that card a bit of a mixed bag.  It's best used on things that will act at the start of the villain turn (It's great against Electro-Pulse Explosive from Omnitron, for example), but those cards are uncommon.  End of turn acting cards are kind of pointless as they'll still activate after they're played - UNLESS you're using it as a deck manipulation strategy, kind of a "the devil you know is better than the devil you don't" approach.  In which case it can work fine.  Especially now that the ship is gone.  I think this is the best way to think about this card

The big problem about using it against a target is that they return to play with full HP, giving them a defacto heal.  Someone like Trueshot might be a bad choice because she's an end of turn actor and we would lose the few points we were able to get ahead on her.  Seigebreaker might be a decent choice, but like Trueshot he can be hard to damage, so loosing what damage we can get on him can be a bit of a bummer.  I think the best choice would actually be L'Epeiste - he's a start of turn actor and he can hit very, very hard.  He's also a bit more fragile, so while he may be closer to dead when you put him back he also won't be too difficult to knock out if we focus on him.

And I'd say we would NOT want to move the Stratosphere card to the bottom of the deck, because as said, the real purpose of this card is to stack the villain deck with a known quantity.
« Last Edit: January 10, 2015, 01:33:43 PM by Uncle Yuan »
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