Sentinels of the Multiverse Game 6 (AKA Cat tries to kill you attempt #1)

Started by catwhowalksbyhimself, March 05, 2015, 02:18:36 AM

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catwhowalksbyhimself

And it's Dark Visionary's turn, since that was kinda easy to miss back there.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Visionary's musings come whispering into your minds.  "Guise really does create quite the dramatic etheric disturbance, doesn't he?  All that Chaos and Improbability . . . I think we can capitalize on that!"

(Play Twist the Ether on Guise.  General orders are to boost his damage output unless Superhuman Redirection is still in play and the attack would trigger it, in which case I'll reduce his damage.  Generally I will let DJ pick the damage type, but this should get us around any damage type specific defense IL can set up.)

"And now, tyrant, your turn.  What lies on your personal time horizon, hm?" (Turmoil on Iron Legacy)
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Top 2 are
Flying Assault: One-Shot--Iron Legacy deals the (H) minus 1 Hero Targets with the highest HP (H) minus 1 Projectile Damage each.Destroy 2 Equipment cards.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Team talk time . . . I'm more inclined to leave him the one shot rather than an indestructible damage buff. Thoughts?
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

HarryTrotter

Those +1 will start adding up fast,so I guess we shouldnt leave him the buff.
''Even our origin stories have gone sour.''
Jon Farmer


Deaths Jester

Yeah, get rid of the indestructible damage buff cause I can't get rid of it with Retcon like I can with either Superhuman Redirection and Demoralizing Presence.  Which talking about that, which one should I Retcon next round anyways?  I'm leaning towards Redirection but Demoralizing Presence would mean less damage to us...

Avatar picture originally a Brom painting entitled Marionette.

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

Reepicheep

My vote would be demoralising presence. I think we're still a couple rounds away from being able to deal more than 5 damage in one attack.

Uncle Yuan

I agree with Demoralizing Presence going next. Plus, with only 32 hp nukes are less critical.

Ok, so the one shot stays on top, the damage buff goes on the bottom.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Done.  I assume you want to draw your card, so here goes

Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.

That makes it the Naturalist's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects


Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.



HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler





HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 34
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 2
In Play: 1
-Gatling Gun--Equipment, Limited
Spoiler

Gatling Gun: Equipment, Limited--At the start of your turn, Bunker deals 1 Target 2 Projectile Damage. At the end of your turn, discard 1 card or destroy this card.


HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler




HP: 17/25 Lowest Hero Target

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.


HP: 13/29 Highest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 25
Hand: 5
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 0
Spoiler





Deck: 15
Trash: 0
In Play: 0

Spoiler


I am the cat that walks by himself, all ways are alike to me.

Outcast

I'll play Nimble Gazelle so i can destroy some ongoings next round.
Then use its power to heal 3 hp back.

Iron Legacy sure is fast to deal lots of damage to everyone.

Draw a card to end my turn.

Uncle Yuan

Quote from: Outcast on March 16, 2015, 12:43:10 AM
I'll play Nimble Gazelle so i can destroy some ongoings next round.
Then use its power to heal 3 hp back.

Iron Legacy sure is fast to deal lots of damage to everyone.

Draw a card to end my turn.

Part of the fun of an open game like this is to play "How would I play his next turn."  This is exactly what I would have done.   ^_^ (For whatever that's worth. . . )
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Naturalist draws
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP. Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.

That Makes it Wagner's turn.



Start: Nothing

Play: Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.

End: Nothing

I now officially hate you all.

It is now Iron Legacy's turn.



Start: He has over 20 hp, so he doesn't flip

Play: Flying Assault: One-Shot--Iron Legacy deals the (H) minus 1 Hero Targets with the highest HP (H) minus 1 Projectile Damage each. Destroy 2 Equipment cards.

The damage does nothing, but Bunker loses his Gatling Gun.

End: Iron Legacy tries to hurt you, but it is all in vain.

Now it's Guise's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
Increase damage dealt by Iron Legacy by 1(Demoralizing Presence)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)


Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Demoralizing Presence--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Demoralizing Presence: Ongoing--Increase Damage dealt by Iron Legacy by 1. At the end of the Villain turn, each Hero Target deals themselves 1 Psychic Damage.
Final Evolution: Ongoing--When this card enters play, Iron Legacy deals each non-Villain Target 1 Toxic Damage. Whenever a Hero uses a Power, Iron Legacy regains 2 HP.
Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.



HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 32
Hand: 7
Spoiler

Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 1
In Play: 0
Spoiler





HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 34
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 0
Spoiler



HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler




HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.


HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP. Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.



Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Outcast

Ah the rain of meteors. Never been so happy to see them falling down our heads.

Looks like Mother Earth told Mother Mars to lend us a hand as well.  ^_^

So save the environment kids. ;)

*The Nimble Gazelle prances around the confused Iron Legacy. While singing to the music beat of MC Hammer's "You Can't Touch This". (Imagine Donkey singing and dancing from the movie Shrek).* :P

Reepicheep


Uncle Yuan

I'm not super familiar with Iron Legacy's deck.  The only thing that will really hinder us if he gets too many of those indestructible damage buffs or one-shot heals.  Otherwise we should be able to deal with other ongoing cards.  Between the 5 team members only GI Bunker doesn't have a way to remove ongoings, and Visionary's is a power.  Still, those ongoings may be the limiting factor, especially if they accumulate faster than we can deal with them (although Visionary's base power can help keep that in check).  I'd say not more than 1-2 rounds, honestly.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

HarryTrotter

''Even our origin stories have gone sour.''
Jon Farmer

Outcast

Yeah. We should probably get those ongoings destroyed first. As well as set our defenses and attack cards up.

Once Iron Legacy's HP goes below 20hp, we better be able to inflict more damage than how much he would heal himself.

Guise and I can destroy at least 3 ongoings next round.

Deaths Jester

"You know what would really make you intimidating, IL. I can call you IL right? Ribbons!!"  Guise quickly produces and strewns pink ribbons all over Iron Legacy's outfit. (Retcon Demoralizing Presence and draw the card from that)  "Oh yeah, now that is intimidating!!  SO intimidating!!!"  (Draw card and end turn.)
Avatar picture originally a Brom painting entitled Marionette.

catwhowalksbyhimself

Even though you can't deal damage, you may still draw 1 more card from your power, if you wish.
I am the cat that walks by himself, all ways are alike to me.

Reepicheep

Just to spare you having to update twice, Bunker is going to play ammo drop, then end turn with a card draw.

Heads up, the spoiler for IL's in play still shows Final Evolution.

catwhowalksbyhimself

I'll just assume Guise draws 3.  We can look at reconning something should it be necessary.

Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.

Bunker draws
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.

The makes it Tachyon's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)


Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.



HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 29
Hand: 9
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler





HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 33
Hand: 4
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.


HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler




HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.


HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP. Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.



Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Deaths Jester

No changes needed,  cat. Hit it on the head for what I would do.
Avatar picture originally a Brom painting entitled Marionette.

Uncle Yuan

Spade - looking at your hand, all you have is cards that do damage, which aren't terribly useful right now.  This is one of those times where not playing a card and not using a power in order to draw two cards makes a lot of sense.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

catwhowalksbyhimself

Quote from: Uncle Yuan on March 16, 2015, 11:25:06 PM
Spade - looking at your hand, all you have is cards that do damage, which aren't terribly useful right now.  This is one of those times where not playing a card and not using a power in order to draw two cards makes a lot of sense.

Unless, of course, he's playing Team Leader Tachyon, in which case that has no benefit whatsoever.  Skipping his play phase, using his power, then drawing gets him exactly the same number of cards, plus gives everyone else one too.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

Quote from: catwhowalksbyhimself on March 17, 2015, 12:21:50 AM
Quote from: Uncle Yuan on March 16, 2015, 11:25:06 PM
Spade - looking at your hand, all you have is cards that do damage, which aren't terribly useful right now.  This is one of those times where not playing a card and not using a power in order to draw two cards makes a lot of sense.

Unless, of course, he's playing Team Leader Tachyon, in which case that has no benefit whatsoever.  Skipping his play phase, using his power, then drawing gets him exactly the same number of cards, plus gives everyone else one too.

Except then, of course.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

HarryTrotter

Im going with Cats suggestion.Just using power,then drawing a card.
''Even our origin stories have gone sour.''
Jon Farmer

catwhowalksbyhimself

Lots of cards!

Guise draws
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.

Bunker
Spoiler

Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.

Tachyon
Spoiler

Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.

Visionary
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.

Naturalist
Spoiler

Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage. Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.

That makes it Visionary's turn.

Villain Ongoing Effects
Increase damage dealt by Iron Legacy by 1(Galvanized)
The first time Iron Legacy would be dealt 5 or more damage from a single source each turn, redirect it to the Hero target with the highest hp(Superhuman Redirection)

Hero Ongoing Effects
All damage to Iron Legacy is Irreducible(Panzer Buster)

Environment Ongoing Effects
All Targets are immune to Damage.(Meteor Storm)


Side: Ironclad Tyrant
Spoiler

Side A--Ironclad Tyrant
At the start of the Villain turn, if Iron Legacy has 20 or fewer HP, flip Iron Legacy's Villain Character card. Iron Legacy is immune to Environment Damage. At the end of the Villain turn, Iron Legacy deals each Hero Target 3 Melee Damage.

Side B--Motivated by Desperation
At the start of the Villain turn, if Iron Legacy has 25 or more HP, flip Iron Legacy's Villain Character card. Reduce Damage dealt to Iron Legacy by 1. At the end of the Villain turn, Iron Legacy deals the Hero Target with the lowest HP (H) minus 1 Melee Damage and regains (H) plus 1 HP.
HP: 23/32
Deck: 19
Trash: 2
In Play: 4
-Superhuman Redirection--Ongoing
-Galvanized--Ongoing
-Superhuman Redirection--Ongoing
Spoiler

Galvanized: Ongoing--Increase Damage dealt by Iron Legacy by 1. This card is indestructible.
Superhuman Redirection: Ongoing   The first time Iron Legacy would be dealt 5 or more Damage from a single source each turn, redirect that Damage to the Hero Target with the highest HP.



HP: 19/27 Highest Hero Target
Available Powers:
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!

Deck: 28
Hand: 10
Spoiler

Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Uh, Yeah, I'm That Guy!: Ongoing, Limited--When this card enters play, give another player a high-five. If you do, treat this card as if it had the game text of every ongoing card in that player's play area, replacing their hero's name with Guise. At the start of your turn, destroy this card.
Look What I Found!: One-shot--Guise deals 1 target 3 melee damage. Is that target still around? You should do more damage next time. If that target is still in play, increase the next damage dealt by Guise by 1.
Where Did I Leave That ...: One-shot--Draw 2 cards. Did you get what you were looking for? If so, good. If not, you may discard the 2 cards you just drew to put a card from your trash in your hand.
Blatant Reference: Ongoing, Limited--Look how cool I am! Just like that actor, whatshisname. At the end of each hero turn, you may discard 1 card. If you do, Guise deals 1 target 1 projectile damage. At the start of your turn, destroy this card.
Guise The Barbarian: Ongoing, Limited--I am mighty and fearsome, like the fabled alpaca! Increase damage dealt by Guise by 2. At the start of your turn, destroy this card.
Retcon: One-shot--Destroy 1 ongoing or environment card. Awesome! I'm a great hero. You may draw a card or play a card.
Say Cheese!: One-shot--Guise deals 1 target 1 cold damage. Then, if that target is still in play and has 5 or fewer HP, you may play 1 card.
Selling Out: Ongoing, Limited--Gotta have all the best swag. At the end of the environment turn, you may discard 1 card. You may play up to 3 cards that share a keyword with the discarded card. At the start of your turn, destroy this card.
X-treeeeeeeeme!!!: Ongoing, Limited--It's hard to tell if I'm the most awesome, or the most extreme. Probably both.Damage dealt by Guise is irreducible and cannot be redirected. At the start of your turn, destroy this card.
Total Beefcake:Ongoing, Limited--Who would want to hurt such a beauty? The first time Guise would be dealt damage each turn, redirect that damage to the non-hero target with the lowest HP. At the start of your turn, destroy this card.
Trash: 2
In Play: 0
Spoiler





HP: 17/27
Available Powers:
Panzer-Buster: Select a target. Damage dealt to that target is irreducible until the start of your turn.

Deck: 32
Hand: 5
Spoiler

Recharge Mode: Ongoing,Mode--When this card enters play, destroy all other Mode cards. You cannot play cards or use powers. You may draw an additional card during your draw phase. Reduce Damage dealt to Bunker by 1. At the start of your turn, you may destroy this card.
Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.
Adhesive Foam Grenade: One-Shot--Environmental cards cannot be played until the start of your next turn.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Decommissioned Hardware: One-Shot--Select 1 Equipment card in your trash and put it into play.
Trash: 3
In Play: 1
-Ammo Drop--Ongoing, Limited
Spoiler

Ammo Drop: Ongoing,Limited--Whenever a Villain card is destroyed, you may draw a card, even if a Mode card says you cannot.


HP: 18/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 33
Hand: 4
Spoiler

Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Accelerated Assault: One-Shot,Burst--Tachyon deals each non-Hero Target 1 Melee Damage.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Sonic Vortex: One-Shot--Tachyon deals up to X Targets 3 Sonic Damage, where X = the number of Burst cards in your trash.
Lightspeed Barrage:One-Shot--Tachyon deals 1 Target X Melee Damage, where X = the number of Burst cards in your trash.
Trash: 3(2 Burst)
In Play: 0
Spoiler




HP: 17/25

Available Powers
Turmoil: Reveal the top 2 cards of a deck. Put 1 on top and 1 on the bottom of the deck.

Deck: 25
Hand: 5
Spoiler

Mental Divergence: Ongoing,Limited--Power: Destroy 1 Ongoing card, or take 1 Ongoing card from a Hero trash and put it on top of that Hero's deck.
Demoralization: Ongoing,Limited--At the start of your turn, The Visionary deals each Villain Target 1 Psychic Damage.
Suggestion: One-Shot--Select 2 cards from the Villain trash. Put 1 on the top and 1 on the bottom of the Villain deck.
Mass Levitation: Ongoing--Power: Until the start of your next turn, reduce Damage dealt by Environment cards by 3.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Mind Spike: One-Shot--The Visionary deals 1 Target 3 Psychic Damage.
Trash: 0
In Play: 1
-Twist the Ether--Ongoing, Next to Guise
Spoiler

Twist The Ether: Ongoing--Play this card next to a Target. Whenever that Target would deal Damage, the Damage type changes to a type of your choice and is either reduced by 1 or increased by 1, your choice. If the Target leaves play, destroy this card.


HP: 16/29 Lowest Hero Target

Available Powers
Transform: Search your deck or trash for a Form and put it into play. If you searched your deck, shuffle your deck.
The Nimble Gazelle: The Naturalist regains 3 HP.
Available Forms
Spoiler

The Deadly Crocodile: Ongoing, Form--When this card enters play, destroy any other Form cards. Increase Damage dealt by The Naturalist by 1. Power: The Naturalist deals 1 Target 2 Melee Damage.You may activate Crocodile effects.
The Formidable Rhinoceros: Ongoing, Form--When this card enters play, destroy any other Form cards. Reduce Damage dealt to The Naturalist by 1. Power: Draw 2 cards.You may activate Rhinoceros effects.
The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.

Deck: 24
Hand: 5
Spoiler

Feral Fury: One-Shot--The Naturalist deals 1 Target 2 Melee Damage. Crocodile:The Naturalist deals 1 Target 2 Toxic Damage.
Natural Form's Power: Ongoing--Power: Gazelle: One Player draws 2 cards. Rhinoceros: The Naturalist regains 2 HP. Crocodile: The Naturalist deals up to 2 Targets 1 Toxic Damage each.
Bestial Shift: One-Shot--Gazelle: The naturalist regains 3 HP. You may use a Power now.Rhinoceros: Reduce Damage dealt to the Naturalist by 1 until the start of your next turn. Crocodile: The naturalist deals 1 Target 3 Toxic Damage. You may use a Power now.
Crafty Assault: One-Shot--The Naturalist deals up to 3 Targets 2 Melee Damage each. Gazelle: You may destroy up to 2 Ongoing cards.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Threatening Stomp: One-Shot--The Naturalist deal 1 Target 4 Melee Damage. Rhinoceros: Damage dealt by a Target Damaged this way is redirected to The Naturalist until the start of your turn.
Trash: 0
In Play: 1
-The Nimble Gazelle--Ongoing
Spoiler

The Nimble Gazelle: Ongoing, Form--When this card enters play, destroy any other Form cards. Power: The Naturalist regains 3 HP. You may activate Gazelle effects.



Deck: 14
Trash: 0
In Play: 1
-Meteor Storm
Spoiler

Meteor Storm: All Targets are immune to Damage. At the start of their turn, a Player may skip the rest of their turn to destroy this card.
I am the cat that walks by himself, all ways are alike to me.

Uncle Yuan

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."