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Author Topic: Sentinels of the Multiverse game 7, Back for Vengeance!  (Read 9397 times)

Offline catwhowalksbyhimself

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Sentinels of the Multiverse game 7, Back for Vengeance!
« on: April 28, 2015, 11:38:07 PM »
With the very long other game I was hosting set to end pretty soon (an awesome battle featuring the fan made expansion The Cauldron) It's time to get this ready.

Three folks, Reep, DJ, and Spade had reserved heroes ahead of time.  I'll want confirmation they are still in, so you three should still speak up.

Our currently confirmed heroic lineup is:
Reepicheep as KNYFE
Spade as Team Leader Tachyon
Deaths Jester as Guise
Outcast as Captain Cosmic

It's still first come first served (max of five), so claim your heroes or confirm your earlier claim.  Here's the full lineup other than the three requested reserves.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Fright Train), Iron Legacy
A soldier with a suit of military designed power armor, Bunker is a bit like Iron Man, only he can't fly and has a lot more guns.  Switches between different modes to gain different abilities.


Team: Prime Wardens
Nemesis: Apostate
Mistreated for the pair of wings she is gifted with, Fanatic has chosen to side with the angels--literally--in the fight against evil.  Holy warrior type powered by holy relics.


Team: Prime Wardens
Nemesis: Ambuscade
A gentile soul gifted with super strength, ancient warrior traditions, and immortality.  He's like the Hulk if the Hulk looked more like a normal person, was highly educated, and was an elementary school teacher for his day job.  Okay, he's nothing like Hulk, but he does like to smash.


Team: Freedom Five (Leader)
Nemesis: Baron Blade, Vengeance Five (Baron Blade)
From a long line of Legacies starting with the Revolutionary War, each generation of Persons have developed a new power and passing it and all previous ones on to the next.  The current Legacy possesses flight, super strength, durability, and danger sense.  His daughter has laser vision.  Yeah, he's like a hybrid of Captain America and Superman, but plays most like the former, inspiring his team mates to greatness.


Team: None
Nemsis: The Ennead
Finding the staff of the Egyptian sun god Ra, a humble archeaologist uses it to transform into Ra, god of the sun!  Yeah, he's Thor with fire powers, basically.


Team: Prime Wardens
Nemesis: Grand Warlord Voss, Iron Legacy
Former alien slave who escaped from the warlord Voss only to end up in the hands of suspicious humans.  He has powers over the weather and is also aquatic.  He even sometimes talks to the fishes.


Team: Freedom Five
Nemesis: Spite, Vengeance Five (Ermine), Iron Legacy
Billionaire heiress by day, stalker of criminals by night.  Female Batman, essentially.


Team: Freedom Five
Nemesis: Unknown, Vengeance Five (Proletariate), Iron Legacy
A lab accident has turned him into a creature of frost and cold.  As his cryo suit and chamber is quite expensive, he is forced by the government to join the Freedom Five in exchange for being allowed to live.  He isn't terribly thrilled about it.  The most complex hero in the game, he relies on hurting himself to damage his enemies.


Team: None
Nemesis: The Dreamer
A powerful psychic from the future who has come to the past to save her younger self from the life of a lab rat that she suffered through.  Manipulates decks and offers buffs and debuffs rather that direct attacks.


Team: Freedom Five (Auxiliary member)
Nemesis: Unknown, Iron Legacy
A technopath who serves as Tachyon's lab assistant.  She builds an army of robots to assist her in battle.


Team: None
Nemesis: Biomancer
As old man who spends most of his time relaxing in his houseboat. Also he possesses the philosopher's stone and sometimes goes off to fight supervillains. The games most tanky tank who can depending on which form he is using can ignore most damage, or heal it back and hurt the enemy in response.


Team: Dark Watch
Nemesis: The Chairman
An elderly blind mechanic who happens to be a master martial artist. Fixer gets only one power, but can modify it with various tool and style cards.


Team: Dark Watch
Nemesis: Citizen Dawn
Rejected by her supervillain mother for having no powers, Expat proves that you don't need powers to fight supervillains, just lots and lots of guns. She plays lots and lots of guns with their own attack power and modifies them with bullet cards.


Team: Prime Wardens (Leader)
Nemesis: Akash'Bhuta
With the power of ancient magical instruments, he puts the power of music to use.  A total support hero who make his team mates a little more awesome.


Team: Dark Watch (Leader)
Nemesis: Gloomweaver
Cursed into a form of mist and magic, this private eye uses powerful spells and ancient artifacts to take down the forces of darkness.  Another self damaging hero who can actually tank pretty well too.


Team: None
Nemesis: Plague Rat
The Sherrif of the 1800's town of Silver Gultch who fell into a time portal, Jim Brooks soon found himself in a faroff future where the world has been destroyed and taken over by monster. His arm bitten off buy a rat-man, he survived by wandering into the friendly sapient bunker Con, but upgraded him with cyberneticss, gave him time travel technology and sent him into the past to the destroy those who would create this desolute future. Chrono is the master of the plink damage.  He deals one point of damage, and he deals it a LOT in addition to play bounties that let him do other things.


Team: None
Nemesis: Omnitron
Far into the future, Omnitron-IX, having been destroyed and rebuilt countless times over the centuries decides to solve the problem of always beeing defeated by weak heroes by giving his next incarnation the one thing the heroes have that he doesn't--compassion.  The new Omnitron-X prompty repented of everything he'd done in his past models and went back in time to destroy himself.  Upgrades himself to grant new, usually automatic, abilities.


Team: None
Nemesis: Miss Information
An analyst whose exposure to Omnitron's code has upgrades her mind, Parse can analyse any situation and discover every possible outcode, an ability which also makes her an uncanny archer.  A deck manipulator who can also deal damage.


Team: Dark Watch
Nemesis: Kismet
Setback has always had wild swings of luck.  Really bad things happen to him out of nowhere, but then really lucky things always happen to.  Like when he was randomly kidnapped by Baron Blade to be the subject of deadly experiment, then was the only one to survive them and gain superpowers.  Lucky!  He has his own resource, Unlucky points.  By player cards that represent unlucky things happening, he can trade the points for really lucky things later.


Team: None
Nemesis: Deadline
Cursed by the evil earth spirit Akashbhuta to live as an animal, he was freed from his curse by the Argent Adept and now uses his ability to transform into animals to protect nature from those who would destroy it.  A shapeshifter whose abilities and card effects vary according to what shape he's in.  Can fulfil multiple team roles.


Team: N/A
Nemesis: La Capitan
A team of 4 heroes that play off a single deck they are Dr. Medico, M.D. with light powers, his best friend with super strength and endurance Mainstay, his adoptive daughter with psychic powers The Idealist, and reformed criminal and living shadow Writhe.



Team: None
Nemesis: Kargura Warfang
A member of the Thorathian resistance that fought against the tyranny of Grand Warlord Voss using her size changing powers, she was captured by Kargura Warfang and forced to fight in her arena, until freed by Earth's heroes.
« Last Edit: May 04, 2015, 09:50:17 PM by catwhowalksbyhimself »
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #1 on: April 29, 2015, 12:25:26 AM »
While waiting, let's meet our villains!


Nemesis: Legacy
Mini-Nemeses: Citizen Slash(Expatriette), Omni-Blade(Omnitron-X), Ruin(Argent Adept), Zhu Long(Mr. Fixer), Empyreon(Captain Cosmic)
Having been beaten by the Freedom Five and their allies, Baron Blade is determined to have his revenge!  Having enhanced himself with new powers, he has gathered others with grudges again the Freedom Five and, just to neutralize any friends they might bring, has placed under each of them lesser villains who have grudges against each and every hero that might be brought in to oppose him.  He is prepared and ready for his revenge!


Nemesis: Absolute Zero
Mini-Nemeses: Vyktor(Tempest), Doc Tusser(Chrono-Ranger), Radioactivist(Unity), Hermetic(Scholar)
A former Soviet super-soldier rescued from cryo storage by Baron Blade, the self multiplying Proletariate is eager to hurt that stooge of the hated American government, Absolute Zero.


Nemesis: Tachyon
Mini-Nemeses: Highbrow(Parse), Argentium(Guise), The Hippo(Haka), Revenant(Setback)
Tachyon's former lab assistant who stole a dangerous experimental super speed suit in revenge for being fired.


Nemesis: Bunker
Mini-Nemeses: Man-Grove(Nightmist), Major Flay(Visionary), The Crackjaw Crew(The Sentinels), Choke(K.N.Y.F.E.)
A rival of Bunkers who hates him for being promoted above him back in his military days.  Enhanced with super speed and strength, he lends his muscle to Baron Blade's cause.


Nemesis: Wraith
Mini-Nemeses: The Seer(Fanatic), Tantrum(Sky-Scraper), Equity(Naturalist), Calypso(Ra)
The greatest Jewel thief in Rook City, Ermine has found herself foiled at every turn by Wraith.
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Online Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #2 on: April 29, 2015, 09:54:19 AM »
Yes sir.

This one looks like it'll be fun!

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #3 on: April 29, 2015, 10:03:55 AM »
Looks interesting.Im confirming my choice of Team Leader Tachyon. :)
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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #4 on: April 29, 2015, 07:04:13 PM »
*Guise jumps up and down* OH, h..I'm in! I'm in!!!
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #5 on: April 29, 2015, 08:44:36 PM »
That's three confirmed.  I have room for two more.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #6 on: May 01, 2015, 10:24:38 PM »
Look to be one or two days at most until the other game wraps up.  I'll probably just start with 3 players if we don't get more by then.  Until then, those 2 spots are still open.  I'd rather get 5 so we can have the full villain team, but I'll drop two random villains otherwise.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #7 on: May 04, 2015, 08:02:25 AM »
I'll give Captain Cosmic a try and see if he can be of any help.

Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #8 on: May 04, 2015, 07:22:36 PM »
Anyone heard from Uncle Yuan..know he was stoked to be in this battle, I think.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #9 on: May 04, 2015, 09:49:34 PM »
I PMed him here.  I'll try pming him on another forum that her frequents more often.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #10 on: May 04, 2015, 09:50:59 PM »
Speak of the devil, he just messaged me back.  He's in.
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #11 on: May 04, 2015, 09:52:10 PM »
Yes, let me take a look at who we're fielding and I'll make my pick.

edit: OK, let's try base Nightmist.
« Last Edit: May 04, 2015, 09:58:07 PM by Uncle Yuan »
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #12 on: May 04, 2015, 09:55:19 PM »
KNYFE and cosmic both have variations to choose from.

Regular KNYFE--30 HP, Power: KNYFE deals 1 Target 2 Energy Damage.
Rogue Agent KNYFE--29 hp, Power: Reveal the bottom card of a deck. Either put it into play or discard it.

Regular Captain Cosmic--27 hp, Power: Reveal the top card of your deck. Put it into play or into your hand.
Prime Warden Captain Cosmic--28 hp, Power: Until the start of your next turn, whenever a Construct card is destroyed, you may shuffle it into your deck instead and either draw a card or play a card.

The regular versions are probably easiest first time out.
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Offline Outcast

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #13 on: May 05, 2015, 04:43:41 AM »
Regular Captain Cosmic does seem to be the better choice.

I'll go with the regular, thanks.

Online Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #14 on: May 06, 2015, 02:04:34 PM »
Correst me if I can be wiser, but I'll go with regular KNYFE in the interests of damage.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #15 on: May 09, 2015, 02:39:30 PM »
I never notices YU's edit, and thus have been waiting for him to reply this entire time.  Oh well.

At any rate, we still have to choose the environment.  I'd suggest Baron Blade's Mobile Defense Platform, his flying base of operations since it would be thematically appropriate.  It's also a pretty easy environment.  If everyone's okay with that, we'll get started.
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #16 on: May 09, 2015, 04:22:43 PM »
I never notices YU's edit, and thus have been waiting for him to reply this entire time.  Oh well.

Sorry about that.  No one had replied when I went to post my pick so I thought editing my previous post would be simpler.

Quote
At any rate, we still have to choose the environment.  I'd suggest Baron Blade's Mobile Defense Platform, his flying base of operations since it would be thematically appropriate.  It's also a pretty easy environment.  If everyone's okay with that, we'll get started.

I agree.  Plus I haven't played that one a lot, so the variety will be fun.

"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #17 on: May 09, 2015, 06:29:59 PM »
Im okay with the enviroment.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #18 on: May 10, 2015, 04:12:47 AM »
An otherwise peaceful day in the city is interrupted by the shadow of one of Baron Blade's infamous Mobile Defence platforms.  A team of heroes quickly flies up to the platform to investigate the situation.  They are greeted by Baron Blade, but he isn't alone.  Flanking him are 4 other infamous villains, and other shapes can be seen in the distance.  The battle begins.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 18
Trash: 0
In Play: 2
-Implusion Beam--Device,HP: 8/8
-Genetically Fused Physique--Ongoing
Spoiler (click to show/hide)



HP: 30/30 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/20
Deck: 18
Trash: 0
In Play: 2
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
Spoiler (click to show/hide)


HP: 28/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 26/26
Deck: 18
Trash: 0
In Play: 2
-Stolen Gear--Device, HP: 7/7
-Shock Dampeners--Device, HP: 9/9
Spoiler (click to show/hide)



HP: 27/27 Lowest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 36
Hand: 4
Spoiler (click to show/hide)
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 35/35
Deck: 19
Trash: 0
In Play: 1
-Engine of Destruction--Ongoing
Spoiler (click to show/hide)


HP: 27/27 Lowest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler (click to show/hide)


HP: 27/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0
Spoiler (click to show/hide)
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #19 on: May 10, 2015, 04:21:19 AM »
Baron Blade's turn.



Start: Nothing

Play: Displacing Teleporter: 6 hp, Device--Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card

End: Baron Blade deals KNYFE 2 damage and himself 2 damage.  KNYFE must discard 1 card. KNYFE heals 1 back to full health.

That makes it KNYFE's turn.  Don't forget to choose 1 card to discard before beginning your turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler (click to show/hide)
HP: 32/32 Highest Villain Target
Deck: 17
Trash: 0
In Play: 3
-Implusion Beam--Device, HP: 8/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 6/6 Lowest Villain Target
Spoiler (click to show/hide)



HP: 28/28 Highest Hero Target
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 20/20
Deck: 18
Trash: 0
In Play: 2
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
-Proletariate--Clone, HP: 6/6 Lowest Villain Target
Spoiler (click to show/hide)


HP: 28/28 Highest Hero Target

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 26/26
Deck: 18
Trash: 0
In Play: 2
-Stolen Gear--Device, HP: 7/7
-Shock Dampeners--Device, HP: 9/9
Spoiler (click to show/hide)



HP: 27/27 Lowest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 36
Hand: 4
Spoiler (click to show/hide)
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 35/35
Deck: 19
Trash: 0
In Play: 1
-Engine of Destruction--Ongoing
Spoiler (click to show/hide)


HP: 27/27 Lowest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler (click to show/hide)


HP: 27/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0
Spoiler (click to show/hide)
I am the cat that walks by himself, all ways are alike to me.

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Online Reepicheep

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #20 on: May 10, 2015, 05:59:28 AM »
I'll discard one of my overcharged null shields, but then start my turn by playing the other.

Then I shall energy lance the Impulsion Beam.

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #21 on: May 10, 2015, 12:21:47 PM »
KNYFE draws
Spoiler (click to show/hide)

That makes it Proletariate's turn.



Start: Proletariate deals himself 1 damage for each clone.

Play: Vyktor: 4 hp, Nemesis(Tempest)--At the end of Proletariat's turn, destroy all Hero targets with 2 or fewer HP. If Tempest is active in this game, increase damage dealt to Hero targets by 1.

End: Prime Proletariate hits KNYFE for 2 Melee damage.
First Clone hits Tachyon with 2 Melee damage.
Second Clone hits one of the other three for 2 Melee damage.

Who gets the third hit?
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #22 on: May 10, 2015, 12:24:51 PM »
Quick correction for the summary - Fright Train, not Baron Blade, is the villain with the most HP.

For the rest of us - I find it's really important with the Vengeful Five to be very clear about who we're prioritizing.  There's going to be a LOT of available targets - not only do BB and Friction have devices with HP, Proletariat has clones and they all have 3-5 minor supervillains in their decks.  Not to mention to 5 main villains themselves.  If we aren't really coordinated we will loose.  On the plus side, any targets out for a villain will go away once the villain is incaped, so we can often ignore the minor villains and focus on their boss.  On the minus side, the villains have incap powers, so they still pick on us even after they're out.

So Reep has started things off by going for BB's Implusion Beam.  I agree this is a high priority target - no combos, and Tachyon will be seriously nerfed, until it's gone.

As for villains, my general priority is:

#1 - Friction.  Like Tachyon she gets stronger the longer she's in play by having "Surge" cards in her trash.  I find it healthier to not give her the chance.  To consider, Surge deals herself a lot of lightening damage.  Take out her Shock Dampeners and she'll help take herself out.
#2 - Ermine.  Lots of Ongoing cards that will steal (destroy) your Ongoings, Equipment, discard cards out of your hand, mill your deck, etc.  Since they're mostly Ongoings it takes her a few turns to be truly annoying.  Many players like making her #1 and I can't say they're wrong.  I just find her easier to mitigate since most of her destroy is of the "destroy 1 hero equipment card type" - which let's us pick who gets zapped.
#3 - Baron Blade.  Lots of devices that are a pain, but mostly around dealing damage.  Like Friction he can deal damage to himself, so if we keep his damage reduction to a minimum he can help take himself out.
#4 - Fright Train.  Fright Train deals a lot of damage, but his damage curve is pretty flat - late game damage output is not terribly different than early game.
#5 - Proletariat.  Others may disagree, but I've always found him to be the weakest in V5 by a fair amount - especially if we keep his clone count under control.  Keep him to 2-3 clones and I find him pretty easy to ignore.  That said, like any villain this is dependent on when his cards come into play and I can see where he can be devastating if things go just right.

If other's have a different I approach, I think that's fine as long as we all agree what we're doing as a team.
« Last Edit: May 10, 2015, 12:29:40 PM by Uncle Yuan »
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #23 on: May 10, 2015, 12:27:33 PM »
Quick correction for the summary - Fright Train, not Baron Blade, is the villain with the most HP.

Thanks, will be corrected.
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Offline Uncle Yuan

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #24 on: May 10, 2015, 12:28:19 PM »
Nightmist can take it.
"But there's no use crying over every mistake
You just keep on trying 'till you run out of cake
And the science gets done, and you make a neat gun
For the people who are still alive."

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #25 on: May 10, 2015, 12:31:00 PM »
That makes it Tachyon's turn.

Villain Ongoing Effects
Each player cannot play more than 1 Hero card per turn.(Impulsion Beam)
Each Hero cannot use more than 1 Power per turn.(Impulsion Beam)
Reduce damage dealt to Baron Blade by 1.(Genetically Fused Physique)
Whenever Baron Blade deals damage to a Hero character card, that hero's player must discard 1 card(Displacing Teleporter)
Whenever Proletariat would be dealt non-Psychic damage, redirect it to the Clone with the lowest HP.(Proletariat)
Friction is immune to Lightning damage(Shock Dampeners)
Increase damage dealt by Fright Train by 1.(Engine of Destruction)
Increase the first damage dealt to Fright Train each turn by 1.(Engine of Destruction)

Hero Ongoing Effects

Environment Ongoing Effects


Spoiler (click to show/hide)
HP: 32/32
Deck: 17
Trash: 0
In Play: 3
-Implusion Beam--Device, HP: 6/8
-Genetically Fused Physique--Ongoing
-Displacing Teleporter--Device, HP: 6/6
Spoiler (click to show/hide)



HP: 26/28
Available Powers:
Energy Lance: KNYFE deals 1 target 2 Energy damage.

Deck: 35
Hand: 3
Spoiler (click to show/hide)
Trash: 1
In Play: 1
-Overcharged Null-Shield--Equipment, Limited

Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 18/20
Deck: 18
Trash: 0
In Play: 2
-Proletariate--Clone, HP: 6/6
-Proletariate--Clone, HP: 6/6
-Vyktor--Nemesis(Tempest), HP: 4/4 Lowest Villain Target
Spoiler (click to show/hide)


HP: 26/28

Available Powers
Team Leader: Each Player draws 1 card.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Spoiler (click to show/hide)

HP: 26/26
Deck: 18
Trash: 0
In Play: 2
-Stolen Gear--Device, HP: 7/7
-Shock Dampeners--Device, HP: 9/9
Spoiler (click to show/hide)



HP: 27/27 Highest Hero Target

Available Powers
Tough Choices: Draw a card or play a card. How to choose?! Also, Guise deals 1 target 1 melee damage. But Who?!


Deck: 36
Hand: 4
Spoiler (click to show/hide)
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 35/35 Highest Villain Target
Deck: 19
Trash: 0
In Play: 1
-Engine of Destruction--Ongoing
Spoiler (click to show/hide)


HP: 27/27 Highest Hero Target

Available Powers
Fabrication: Reveal the top card of your deck. Put it into play or into your hand.


Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)


Spoiler (click to show/hide)

HP: 25/25
Deck: 19
Trash: 0
In Play: 1
-Constant Prattle--Ongoing
Spoiler (click to show/hide)


HP: 25/27 Lowest Hero Target

Available Powers
Investigate: Nightmist deals herself 2 Infernal Damage. Draw 2 cards.

Deck: 36
Hand: 4
Spoiler (click to show/hide)
Trash: 0
In Play: 0
Spoiler (click to show/hide)



Deck: 15
Trash: 0
In Play: 0
Spoiler (click to show/hide)
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Offline HarryTrotter

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #26 on: May 10, 2015, 02:05:44 PM »
I play Synaptic Interruption,then use my power.
''Even our origin stories have gone sour.''
Jon Farmer

Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #27 on: May 10, 2015, 04:23:57 PM »
KNYFE draws

Spoiler (click to show/hide)

Tachyon draws
Spoiler (click to show/hide)

Guise draws
Spoiler (click to show/hide)

Captain Cosmic draws
Spoiler (click to show/hide)

Nightmist draws
Spoiler (click to show/hide)

It is now Friction's turn.  I'll make this a separate post, because it's going to be a bit long.
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Offline catwhowalksbyhimself

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #28 on: May 10, 2015, 05:07:42 PM »


Play: Synergy Surge: One-Shot, Surge--Friction deals each villain target 2 lightning damage. Play the top card of each villain deck in turn order.

Friction is immune to lightning damage, and Proletariate redirect his to one of his clones, and Blade reduces his damage to 1, and Fright Train increases his to 3, but the rest take 2 damage each.

Now the Villains get to play their extra cards.

Baron Blade
A Chance at Vengeance: One-Shot--Reveal cards from the top of the villain deck belonging to the villain character with the highest HP until 1 target is revealed. Put it into play. Shuffle the other revealed cards back into that villain's deck.

Fright Train is the highest, so we go through his deck and pull out The Crackjaw Crew: 11 hp, Nemesis(The Sentinels)--At the end of Fright Traini's turn, this card deals the 2 Hero targets with the highest HP 1 energy damage each.Increase damage dealt by this card by 1 for each active member of the Sentinels.

Proletariate
Hermetic: 6 hp, Nemesis(Scholar)--At the end of Proletariat's turn, each Hero target deals itself 1 infernal damage. Then, if the Scholar is active in this game, each Hero character card deals itself 1 toxic damage.

Friction
Surge Strike: One-Shot, Surge--Friction deals herself 1 lightning damage.Friction deals the Hero target with the highest HP X melee damage, where X = the number of surge cards in her trash.

There are 0 Surge cards in her trash, so nothing happens.

Fright Train
Unstoppable Momentum: One-Shot--Fright Train deals the Hero character card with the highest HP 2 melee damage. That Hero's player may discard 1 card. If they do not, Fright Train deals that Hero character card 2 more melee damage.

Either Guise or Cosmic needs to take the damage and decide whether to take more damage or discard a card.  Note that due to Engine of destruction, it is 3 and 3 damage, not 2 and 2.
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Offline Deaths Jester

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Re: Sentinels of the Multiverse game 7, Back for Vengeance!
« Reply #29 on: May 10, 2015, 08:43:01 PM »
I'll take the damage and trash Say Cheese.
Avatar picture originally a Brom painting entitled Marionette.